Commit Graph

74 Commits

Author SHA1 Message Date
Alexander Suvorov 5822475b22 Completely remove all the chunk related code from the encoder and decoder
This change slightly improves compression speed and simplifies further modification of the code.

Explanation:
Additional performance boost is achieved by using linear representation for selectors and storing block selectors in a single uint32/uint64.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.927 sec
Modified: 1494501 bytes / 17.301 sec
Improvement: 5.54% (compression ratio) / 40.19% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.992 sec
Modified: 1945365 bytes / 22.548 sec
Improvement: 5.80% (compression ratio) / 39.05% (compression time)
2017-06-07 16:55:41 +02:00
Alexander Suvorov e7d458aa22 Switch from chunk encoding to block encoding while performing image quantization
This change improves compression speed and simplifies further modification of the code.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.947 sec
Modified: 1494501 bytes / 17.642 sec
Improvement: 5.54% (compression ratio) / 39.05% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.965 sec
Modified: 1945365 bytes / 22.989 sec
Improvement: 5.80% (compression ratio) / 37.81% (compression time)
2017-06-02 18:13:49 +02:00
Alexander Suvorov cd9ba9b615 Switch from chunk encoding to block encoding after the tile computation
This change improves compression speed and simplifies further modification of the code.

Explanation:
This change is required for further optimization of the tile computation code. Additional performance boost is achieved by moving the tile palettizing into the tile computation thread.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.928 sec
Modified: 1494501 bytes / 18.259 sec
Improvement: 5.54% (compression ratio) / 36.88% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.978 sec
Modified: 1945365 bytes / 23.857 sec
Improvement: 5.80% (compression ratio) / 35.48% (compression time)
2017-05-31 15:05:32 +02:00
Alexander Suvorov 7b6f456399 Optimize selector quantization, assignment and refinement
This change significantly improves compression speed.

Explanation:
The main ideas used for selector computations optimization:
- possible pixel values for each endpoint can be cached
- the distances between the possible pixel values and the actual pixels values within a block can be cached for fast error computation during selector assignment
- selector refinement can be efficiently integrated with the selector assignment, as it is based on the same set of cached error values
- using block encoding instead of chunk encoding for both endpoints and selectors eliminates extra levels of indirection

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.953 sec
Modified: 1494501 bytes / 19.667 sec
Improvement: 5.54% (compression ratio) / 32.07% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.998 sec
Modified: 1945365 bytes / 25.642 sec
Improvement: 5.80% (compression ratio) / 30.69% (compression time)
2017-05-19 19:55:10 +02:00
Alexander Suvorov b8349dfac8 Use block encoding to store intermediate selectors after endpoint quantization
This change simplifies further modification of the code.

Explanation:
This change is required for further optimization of the quantization code.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.935 sec
Modified: 1494501 bytes / 24.528 sec
Improvement: 5.54% (compression ratio) / 15.23% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.982 sec
Modified: 1945365 bytes / 32.308 sec
Improvement: 5.80% (compression ratio) / 12.64% (compression time)
2017-05-18 13:44:04 +02:00
Alexander Suvorov 1ef829ed6f Move alpha endpoint refinement into the alpha endpoint optimization thread
This change improves compression speed when using alpha channel.

Explanation:
As the alpha endpoint refinement does not depend on the alpha selector codebook computation, it can be safely moved into the alpha endpoint optimization thread.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.912 sec
Modified: 1494501 bytes / 24.128 sec
Improvement: 5.54% (compression ratio) / 16.55% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.985 sec
Modified: 1945365 bytes / 31.741 sec
Improvement: 5.80% (compression ratio) / 14.18% (compression time)
2017-05-12 14:06:53 +02:00
Alexander Suvorov 9c289fc621 Move color endpoint refinement into the color endpoint optimization thread
This change significantly improves compression speed.

Explanation:
If we take a closer look at the color endpoint refinement, we can see that the input for the color refinement comes directly from the color endpoint optimization step, while the selector codebook computation does not affect the color endpoint refinement at all. Therefore color endpoint refinement can be safely moved into the endpoint optimization thread.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.899 sec
Modified: 1494501 bytes / 24.043 sec
Improvement: 5.54% (compression ratio) / 16.80% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.884 sec
Modified: 1945365 bytes / 31.586 sec
Improvement: 5.80% (compression ratio) / 14.36% (compression time)
2017-05-11 16:04:51 +02:00
Alexander Suvorov c9fd4dca75 Compute compressed endpoints size without pack simulation
This change improves compression speed.

Explanation:
While trying different remappings for the endpoint indices, there is no need to perform full pack simulation when using Huffman coding. Once the delta index histogram is generated, it is sufficient to simply multiply the code sizes by the corresponding frequences in order to get the total size of the compressed endpoint indices stream. There is also no need to compute the rest of the compressed stream, as its size does not depend on the endpoint remapping and therefore is always constant, so it will not affect the size comparison during endpoint optimization.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.864 sec
Modified: 1494501 bytes / 25.317 sec
Improvement: 5.54% (compression ratio) / 12.29% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.927 sec
Modified: 1945365 bytes / 33.151 sec
Improvement: 5.80% (compression ratio) / 10.23% (compression time)
2017-05-10 11:32:01 +02:00
Alexander Suvorov d0b6f5759b Switch from chunk encoding to block encoding after quantization
This change simplifies further modification of the code.

Explanation:
Considering that chunks are no longer used in the output format, it makes sense to also remove chunk related code from the intermediate processing. This modification also allows to use endpoint references from the leftmost block to the rightmost block in the previous scanline (wrapped reference to the left).

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.846 sec
Modified: 1494501 bytes / 25.628 sec
Improvement: 5.54% (compression ratio) / 11.16% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.869 sec
Modified: 1945365 bytes / 33.497 sec
Improvement: 5.80% (compression ratio) / 9.15% (compression time)
2017-05-09 17:34:21 +02:00
Alexander Suvorov 5258727545 Remove duplicate endpoints and selectors from the codebooks
This change significantly improves the compression ratio.

Explanation:
By default, the size of the endpoint and selector codebooks is calculated based on the number of blocks in the image and the quality parameter, while the actual complexity of the image does not affect the initial codebook size. So the target codebook size is selected in such a way, that even complex images can be approximated well enough. At the same time, normally, the lower is the complexity of the image, the higher is the density of the quantized vectors. Considering that vector quantization is performed using floating point computations, and the quantized endpoints have integer components, high density of quantized vectors will result in large number of duplicate endpoints. As the result, some identical endpoints are being represented by multiple different indices, which significantly affects the compression ratio. Note that this is not the case for selectors, as their corresponding vector components are rounded after quantization, but instead it leads to some duplicate selectors in the codebook being not used. In the modified version of the algorithm all the duplicate codebook entries are merged together, unused entries are removed from the codebooks, the endpoint and selector indices are updated accordingly.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.835 sec
Modified: 1494630 bytes / 25.637 sec
Improvement: 5.54% (compression ratio) / 11.09% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.875 sec
Modified: 1946533 bytes / 33.546 sec
Improvement: 5.75% (compression ratio) / 9.03% (compression time)
2017-05-05 20:06:00 +02:00
Alexander Suvorov ef540e54de Encode raw selector indices instead of selector indices deltas
This change significantly improves compression ratio and compression speed.

Explanation:
The original version of Crunch encodes the differences between the neighbour indices in order to get advantage of the neighbour indices similarity. The efficiency of such approach highly depends on the continuity of the encoded data. While neighbour color and alpha endpoints are usualy similar, this is usually not the case for selectors. Of course, in some situations, encoding deltas for selector indices makes sense, for example, when the image contains a lot of regular patterns (except the special case of completely flat areas, where using selector deltas does not bring much advantage). In any case, such situations are relatively rare, so it usually appears to be more efficient to encode raw selector indices. Note that when not using deltas for selector indices, the remapping of the selector indices no longer affects the size of the encoded selector indices stream (at least when using Huffman coding). This makes the Zeng optimization step unnecessary, and it is sufficient to simply optimize the size of the packed selector codebook.

Note:
This modification alters the output file format and makes it incompatible with the previous revisions.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.845 sec
Modified: 1521167 bytes / 26.048 sec
Improvement: 3.86% (compression ratio) / 9.70% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.949 sec
Modified: 1977373 bytes / 33.889 sec
Improvement: 4.25% (compression ratio) / 8.28% (compression time)
2017-05-05 11:26:52 +02:00
Alexander Suvorov 974fab40a5 Switch from the chunk encoding concept to the reference encoding concept
This change improves the compression ratio.

Explanation:
In the original version of Crunch all the blocks are grouped into chunks of 2x2 blocks. Each chunk can have one of 8 different types. The type of the chunk determines which blocks inside the chunk share the same endpoints (for example, all the blocks inside the chunk share the same endpoints, or blocks in the right column share the same endpoints, or all the blocks have different endpoints, etc.). Encoding of endpoints equality is usually cheaper than encoding of duplicate endpoint indices. The used 8 chunk types do not cover all the possibilities, but they can be efficiently encoded using 0.75 bits per block (uncompressed).

The modified algorithm no longer uses the concept of chunks in the output file format and is based on an alternative approach. Endpoints for each block can be either copied from the left nearest block (reference to the left), copied from the upper nearest block (reference to the top), or decoded from the stream (reference to itself). Note that this is a superset of the original encoding, so all the images previously encoded with the original algorithm can be losslessly transcoded into the new format, but not vice versa. Even though the new endpoint equality encoding is more expensive (about 1.58 bits per block, uncompressed), it provides more flexibility for endpoint matching inside the former "chunks", and more importantly, it allows to inherit endpoints from outside the former "chunks" (which is not possible when using the original chunk encoding). The blocks are no longer grouped together and are encoded in the same order as they appear on the image.

Note:
This modification alters the output file format and makes it incompatible with the previous revisions.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.903 sec
Modified: 1548791 bytes / 28.818 sec
Improvement: 2.11% (compression ratio) / 0.29% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.978 sec
Modified: 2017245 bytes / 36.846 sec
Improvement: 2.32% (compression ratio) / 0.36% (compression time)
2017-05-04 18:41:24 +02:00
Alexander Suvorov 178742ca6f Remove linear lists of endpoint and selector indices
Explanation:
After switching to ordering histograms, the linear lists of endpoint and selector indices are no longer used in Zeng function, and therefore can be removed.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.872 sec
Modified: 1561622 bytes / 28.434 sec
Improvement: 1.30% (compression ratio) / 1.52% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.910 sec
Modified: 2033151 bytes / 36.369 sec
Improvement: 1.55% (compression ratio) / 1.47% (compression time)
2017-05-02 13:03:11 +02:00
Alexander Suvorov 125536a3b5 Use left nearest block for selector index prediction
This change improves compression ratio.

Explanation:
In the original algorithm the relative position of the block, used for prediction of the selector index for the currently decoded block, depends on the position of the current block in the chunk. It can be a horizontal neighbour or a diagonal neighbour. Using left nearest neighbour for selector index prediction for each block (except the blocks at the image borders) minimizes the average distance to the prediction block and therefore usually improves the selector index prediction. Similarly to the endpoint index processing, the selector ordering histogram in now generated based on the selector index prediction order.

Note:
This modification alters the output file format and makes it incompatible with the previous revisions.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.869 sec
Modified: 1561622 bytes / 28.522 sec
Improvement: 1.30% (compression ratio) / 1.20% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 37.038 sec
Modified: 2033151 bytes / 36.407 sec
Improvement: 1.55% (compression ratio) / 1.70% (compression time)
2017-04-28 16:55:54 +02:00
Alexander Suvorov a4ab9fedee Generate ordering histogram for endpoint indexes based on the prediction order
This change improves compression ratio.

Explanation:
The original histogram has been generated based on the linear order of encoded endpoint indexes. In the modified version of the algorithm, endpoint indexes are predicted using the nearest left block on the image, which is not necessarily the preceding block in the encoded sequence. Using the same block ordering both for prediction and Zeng optimization normally improves the compression ratio.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.905 sec
Modified: 1566133 bytes / 28.457 sec
Improvement: 1.02% (compression ratio) / 1.55% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 37.021 sec
Modified: 2040086 bytes / 36.300 sec
Improvement: 1.22% (compression ratio) / 1.95% (compression time)
2017-04-28 13:49:47 +02:00
Alexander Suvorov 19f05aadbc Prepare for encoding of endpoint and selector indexes in non-linear order
This change makes the compression scheme more flexible.

Explanation:
In the original scheme, indexes are encoded in linear order, which means that each index uses the previously encoded index for prediction. However, more sophisticated schemes might require arbitrary references into the stream of already encoded indexes. For this reason, Zeng function has been modified to accept the ordering histogram as an input, instead of the linear array of indexes. Note that Zeng function itself does not rely on the indexes being encoded in linear order.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.867 sec
Modified: 1570534 bytes / 28.524 sec
Improvement: 0.74% (compression ratio) / 1.19% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 37.001 sec
Modified: 2051509 bytes / 36.388 sec
Improvement: 0.67% (compression ratio) / 1.66% (compression time)
2017-04-28 11:32:14 +02:00
Alexander Suvorov 8cc5f19ae5 Use left nearest block for endpoint index prediction
This change improves compression ratio.

Explanation:
In the original algorithm the relative position of the block, used for prediction of the endpoint index for the currently decoded block, depends on the chunk encoding type. It can be a horizontal neighbour, a vertical neighbour, a diagonal neighbour, or in some rare cases even a block at relative position (-2, 0) or (-3, 0). Using left nearest neighbour for endpoint index prediction for each block (except the blocks at the image borders) minimizes the average distance to the prediction block and therefore usually improves the endpoint index prediction.

Note:
This modification alters the output file format and makes it incompatible with the previous revisions.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.838 sec
Modified: 1570534 bytes / 28.629 sec
Improvement: 0.74% (compression ratio) / 0.72% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.977 sec
Modified: 2051509 bytes / 36.568 sec
Improvement: 0.67% (compression ratio) / 1.11% (compression time)
2017-04-27 15:49:48 +02:00
Alexander Suvorov 13b1faa48d Reorder chunks in each scanline in the left-to-right manner
This change slightly improves compression ratio and compression time.

Explanation:
The efficiency of the Crunch encoding scheme depends on the similarity between the neighbour chunks. For this reason in original version of Crunch the order of chunks is reversed after each scanline, so that there is no jump from one side of the image to another at the image borders. The problem here is that inside of each chunk, the blocks are normally ordered in a usual up-to-down-left-to-right manner, regardless of the chunk scanning order. While on the forward scan we normally need to perform diagonal jumps (+1, +1) in order to get to the next chunk, on the reverse scan we normally need to perform much larger (-3, +1) jumps, which usually defeats the advantage of not having discontinuity at the image borders.

Note:
This modification alters the output format and makes it incompatible with the previous revisions.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.882 sec
Modified: 1579618 bytes / 28.743 sec
Improvement: 0.16% (compression ratio) / 0.48% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.920 sec
Modified: 2061499 bytes / 36.833 sec
Improvement: 0.18% (compression ratio) / 0.24% (compression time)
2017-04-27 11:08:16 +02:00
Alexander Suvorov 5d09a511d5 Update .gitignore 2017-04-26 15:54:16 +02:00
Alexander Suvorov 1df47a4250 Remove big endian support, write barriers, byte streams and dxt1 decoding optimization from the decompression code
This change makes the code more simple to modify. The removed functionality might be reintroduced in the future if necessary.
2017-04-26 15:09:07 +02:00
Alexander Suvorov d34192aa07 Split the header block from the crn_decomp.h into a separate crn_defs.h file. This change makes the used CRND_HEADER_FILE_ONLY macro unneccesary. 2017-04-26 13:16:13 +02:00
Alexander Suvorov 7c02055d05 Reformat the source files. The source files have been reformatted using: clang-format.exe -style="{BasedOnStyle: Google, AllowAllParametersOfDeclarationOnNextLine: false, AllowShortFunctionsOnASingleLine: Inline, AllowShortIfStatementsOnASingleLine: false, AllowShortLoopsOnASingleLine: false, ColumnLimit: 0, DerivePointerAlignment: false, SortIncludes: false}" 2017-04-26 11:41:07 +02:00
Alexander Suvorov 41d7b962b0 Update solution to use Visual C++ 2010 compiler and libraries. When compiled with Visual Studio 2010, the code will produce the same results as the originally distributed Crunch binaries. 2017-04-26 10:59:07 +02:00
Rich Geldreich ea9b8d8c00 Fixing emscripten docs 2017-01-09 14:38:39 -08:00
Rich Geldreich 66892464f6 Merged file 2017-01-09 14:37:37 -08:00
Rich Geldreich a1281e5b2a Improve default documentation
Conflicts:
	README.md
2017-01-09 14:17:29 -08:00
Rich Geldreich 7ae16dda71 clang is also on board (reverted from commit 0c95eb14d6) 2017-01-09 14:12:47 -08:00
Rich Geldreich d64212091e Change data type to match assigned one. (reverted from commit 133a78398f) 2017-01-09 13:57:00 -08:00
Rich Geldreich bf5e9d9c3b Linux fixes 2017-01-09 13:54:05 -08:00
Rich Geldreich 9f20c8c318 Merge pull request #8 from nwnk/master
readme: Update link to Compressonator
2017-01-09 13:44:40 -08:00
Rich Geldreich 0990cc8341 Merge pull request #9 from AnalyticalGraphicsInc/emcc
Compile to Javascript with Emscripten.
2017-01-09 13:42:09 -08:00
Dan Bagnell 1d3fcb59cd Update README with instructions for using Emscripten. 2017-01-09 15:04:52 -05:00
Dan Bagnell 0c22f98142 Rename crn.cpp -> crunch_lib.cpp. 2017-01-09 14:57:52 -05:00
Dan Bagnell a60ed487c5 Update crn.cpp license. 2017-01-09 14:17:31 -05:00
Dan Bagnell 8fbb07dc57 Add functions to export with emscripten. 2017-01-09 14:13:39 -05:00
Adam Jackson 3cae875fda readme: Update link to Compressonator
Signed-off-by: Adam Jackson <ajax@redhat.com>
2016-11-15 15:12:47 -05:00
Tomer Barletz e974687ae6 Update with crunch executable. 2016-07-11 18:32:16 -07:00
Tomer Barletz 75632ff47e Fix gcc name-lookup, which requires to use the 'this' qualifier. 2016-07-11 18:31:20 -07:00
Tomer Barletz 133a78398f Change data type to match assigned one. 2016-07-11 18:28:27 -07:00
Tomer Barletz 732cd33239 Fix return types from boolean/false to pointer/NULL. 2016-07-11 15:38:49 -07:00
Tomer Barletz a9653b88e7 Add build support for 64-bit with g++. 2016-07-11 15:37:15 -07:00
Tomer Barletz 001ba71348 Add .gitignore file. 2016-07-11 15:34:36 -07:00
Arvid Gerstmann 0c95eb14d6 clang is also on board 2016-06-29 23:07:41 +02:00
Arvid Gerstmann 1faffa9b1b fixes building 2016-06-29 22:56:37 +02:00
Jake 2ef76b99e5 docs(readme): Update copyright 2016-06-20 11:53:18 +02:00
Jake bf683690a9 Merge remote-tracking branch 'refs/remotes/upstream/master'
Conflicts:
	readme.txt
2016-06-20 11:51:19 +02:00
Rich Geldreich 0aea5beeb2 Fixing copyright 2016-06-16 20:08:40 -07:00
Jake 8f29f0fd75 docs: Add changelog
Moved the version info in top of readme to a changelog. Converted the
version identifiers to more semantic versioning, but it is easy to
change if semantic versioning is not interesting, or my conversion
doesn't make sense.
2016-06-16 09:22:38 +02:00
Jake 9e7a5e80c7 docs(readme): Convert to Markdown
Includes small tweaks to the original text for a nicer look.
2016-06-16 09:20:43 +02:00
Rich Geldreich 97b8233acc Adding URL 2016-06-15 23:25:15 -07:00