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22 Commits

Author SHA1 Message Date
Perfare 1766dcbdeb Fixed #570 2020-08-06 13:31:17 +08:00
Perfare ef38471ff1 move code 2020-08-06 13:11:41 +08:00
Perfare 217a7993e9 fixed bug 2020-08-06 12:56:47 +08:00
Perfare 0a41615763 fix UV problems 2020-08-06 12:34:59 +08:00
Perfare 9d34f668d5 modify project file 2020-08-06 11:59:35 +08:00
Perfare 9269a36725 Merge pull request #555 from Jayatubi/allowdrag
Allow drag and drop files or folder
2020-08-05 21:42:32 -05:00
Jayatubi 813e8b10a6 Export local keywords of shader as well as global keywords (#554)
* Export local keywords of shader

* Export local keywords of shader
2020-08-06 10:39:48 +08:00
Tahvohck 84c75fadf5 Sort code for PathID (change to numeric) (#550)
* Sort code for PathID (change to numeric)

* Remove comments (were only for reference)

* Match Perfare formatting
2020-08-06 10:38:12 +08:00
hozuki c76e41b1ab Replace C++/CLI components with P/Invoke components (#562)
* Replace C++/CLI components with P/Invoke

* Deleted C++/CLI projects

* Use Utf8StringHandle to marshal UTF-8 strings

* Use plaform-default calling convention

* Handle DLL preloading on Linux and macOS

* Change intermediate and output directories of native projects

* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00
jayatubi fefeea5f35 Allow drag and drop files or folder 2020-05-18 14:17:42 +08:00
Perfare 4a81c461e8 Modify Sprite processing function as an extension function 2020-04-10 18:57:04 +08:00
Perfare b10d03d50d fixed bug 2020-04-10 18:51:43 +08:00
Perfare da98a0c5b8 fixed bug 2020-04-10 18:20:45 +08:00
Perfare 76d17bacf5 improve type read 2020-04-10 18:11:56 +08:00
Perfare 6678ce082b refactor BundleFile read 2020-04-07 16:13:04 +08:00
Perfare 07074b3deb improve SerializedFile read 2020-04-07 08:59:04 +08:00
Perfare df5d9f90d4 Add copy function to assetListView 2020-04-07 08:55:51 +08:00
Perfare 4f2d30552a set UV1 to NormalMap channel 2020-04-07 08:23:13 +08:00
Perfare d259c7a5cd multiple uv export 2020-04-06 19:29:15 +08:00
Perfare c71ceb7ea6 improve SerializedType read 2020-04-06 19:21:48 +08:00
Perfare 85cf134a49 Fixed if the container has the same key 2020-03-30 09:01:25 +08:00
Perfare 687b1d3a0d Fixed get triangles of mesh #510 2020-03-30 08:52:16 +08:00
104 changed files with 5288 additions and 2094 deletions
@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AssetStudio.PInvoke</RootNamespace>
<AssemblyName>AssetStudio.PInvoke</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="DllLoader.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utf8StringHandle.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
+123
View File
@@ -0,0 +1,123 @@
using System;
using System.ComponentModel;
using System.IO;
using System.Runtime.InteropServices;
namespace AssetStudio.PInvoke
{
public static class DllLoader
{
public static void PreloadDll(string dllName)
{
var dllDir = GetDirectedDllDirectory();
// Not using OperatingSystem.Platform.
// See: https://www.mono-project.com/docs/faq/technical/#how-to-detect-the-execution-platform
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
Win32.LoadDll(dllDir, dllName);
}
else
{
Posix.LoadDll(dllDir, dllName);
}
}
private static string GetDirectedDllDirectory()
{
var localPath = new Uri(typeof(DllLoader).Assembly.CodeBase).LocalPath;
var localDir = Path.GetDirectoryName(localPath);
var subDir = Environment.Is64BitProcess ? "x64" : "x86";
var directedDllDir = Path.Combine(localDir, subDir);
return directedDllDir;
}
private static class Win32
{
internal static void LoadDll(string dllDir, string dllName)
{
var dllFileName = $"{dllName}.dll";
var directedDllPath = Path.Combine(dllDir, dllFileName);
// Specify SEARCH_DLL_LOAD_DIR to load dependent libraries located in the same platform-specific directory.
var hLibrary = LoadLibraryEx(directedDllPath, IntPtr.Zero, LOAD_LIBRARY_SEARCH_DEFAULT_DIRS | LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR);
if (hLibrary == IntPtr.Zero)
{
var errorCode = Marshal.GetLastWin32Error();
var exception = new Win32Exception(errorCode);
throw new DllNotFoundException(exception.Message, exception);
}
}
// HMODULE LoadLibraryExA(LPCSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
// HMODULE LoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr LoadLibraryEx(string lpLibFileName, IntPtr hFile, uint dwFlags);
private const uint LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x1000;
private const uint LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR = 0x100;
}
private static class Posix
{
internal static void LoadDll(string dllDir, string dllName)
{
string dllExtension;
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
dllExtension = ".so";
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
dllExtension = ".dylib";
}
else
{
throw new NotSupportedException();
}
var dllFileName = $"lib{dllName}{dllExtension}";
var directedDllPath = Path.Combine(dllDir, dllFileName);
const int ldFlags = RTLD_NOW | RTLD_GLOBAL;
var hLibrary = DlOpen(directedDllPath, ldFlags);
if (hLibrary == IntPtr.Zero)
{
var pErrStr = DlError();
// `PtrToStringAnsi` always uses the specific constructor of `String` (see dotnet/core#2325),
// which in turn interprets the byte sequence with system default codepage. On OSX and Linux
// the codepage is UTF-8 so the error message should be handled correctly.
var errorMessage = Marshal.PtrToStringAnsi(pErrStr);
throw new DllNotFoundException(errorMessage);
}
}
// OSX and most Linux OS use LP64 so `int` is still 32-bit even on 64-bit platforms.
// void *dlopen(const char *filename, int flag);
[DllImport("libdl", EntryPoint = "dlopen")]
private static extern IntPtr DlOpen([MarshalAs(UnmanagedType.LPStr)] string fileName, int flags);
// char *dlerror(void);
[DllImport("libdl", EntryPoint = "dlerror")]
private static extern IntPtr DlError();
private const int RTLD_LAZY = 0x1;
private const int RTLD_NOW = 0x2;
private const int RTLD_GLOBAL = 0x100;
}
}
}
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("AssetStudio.PInvoke")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AssetStudio.PInvoke")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("40c796b5-88ce-4adc-acd6-2f4862b7f136")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
+100
View File
@@ -0,0 +1,100 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using Microsoft.Win32.SafeHandles;
namespace AssetStudio.PInvoke
{
// Generally the technique from Steamworks.NET
public class Utf8StringHandle : SafeHandleZeroOrMinusOneIsInvalid
{
static Utf8StringHandle()
{
Utf8 = new UTF8Encoding(false);
}
public Utf8StringHandle(string str)
: base(true)
{
IntPtr buffer;
if (str == null)
{
buffer = IntPtr.Zero;
}
else
{
if (str.Length == 0)
{
buffer = Marshal.AllocHGlobal(1);
unsafe
{
*(byte*)buffer = 0;
}
}
else
{
var strlen = Utf8.GetByteCount(str);
var strBuffer = new byte[strlen + 1];
Utf8.GetBytes(str, 0, str.Length, strBuffer, 0);
buffer = Marshal.AllocHGlobal(strBuffer.Length);
Marshal.Copy(strBuffer, 0, buffer, strBuffer.Length);
}
}
SetHandle(buffer);
}
public static string ReadUtf8StringFromPointer(IntPtr lpstr)
{
if (lpstr == IntPtr.Zero || lpstr == new IntPtr(-1))
{
return null;
}
var byteCount = 0;
unsafe
{
var p = (byte*)lpstr.ToPointer();
while (*p != 0)
{
byteCount += 1;
p += 1;
}
}
if (byteCount == 0)
{
return string.Empty;
}
var strBuffer = new byte[byteCount];
Marshal.Copy(lpstr, strBuffer, 0, byteCount);
var str = Utf8.GetString(strBuffer);
return str;
}
protected override bool ReleaseHandle()
{
if (!IsInvalid)
{
Marshal.FreeHGlobal(handle);
}
return true;
}
private static readonly UTF8Encoding Utf8;
}
}
+106 -36
View File
@@ -5,62 +5,132 @@ VisualStudioVersion = 16.0.29920.165
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBX", "AssetStudioFBX\AssetStudioFBX.vcxproj", "{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoder", "Texture2DDecoder\Texture2DDecoder.vcxproj", "{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{80AEC261-21EE-4E4F-A93B-7A744DC84888}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "AssetStudioFBXNative\AssetStudioFBXNative.vcxproj", "{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioFBXWrapper", "AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj", "{BD76E63F-1517-47FA-8233-33E853A3ACEE}"
ProjectSection(ProjectDependencies) = postProject
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027} = {11EA25A3-ED68-40EE-A9D0-7FDE3B583027}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Texture2DDecoderWrapper", "Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj", "{2AFCE830-B463-49B3-A026-877E5EAFC0A4}"
ProjectSection(ProjectDependencies) = postProject
{29356642-C46E-4144-83D8-22DC09D0D7FD} = {29356642-C46E-4144-83D8-22DC09D0D7FD}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio.PInvoke", "AssetStudio.PInvoke\AssetStudio.PInvoke.csproj", "{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x64.Build.0 = Release|x64
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x86.ActiveCfg = Release|Win32
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x86.Build.0 = Release|Win32
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|x64.Build.0 = Debug|Any CPU
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|x86.ActiveCfg = Debug|Any CPU
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|x86.Build.0 = Debug|Any CPU
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{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|Any CPU.Build.0 = Release|Any CPU
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{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|x64.Build.0 = Release|Any CPU
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|x86.ActiveCfg = Release|Any CPU
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|x86.Build.0 = Release|Any CPU
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x64.Build.0 = Debug|x64
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{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x86.Build.0 = Debug|Win32
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{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x86.ActiveCfg = Release|Win32
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x86.Build.0 = Release|Win32
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|x64.Build.0 = Release|Any CPU
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|x86.ActiveCfg = Release|Any CPU
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|x86.Build.0 = Release|Any CPU
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
+1
View File
@@ -144,6 +144,7 @@
<Compile Include="SerializedFileHeader.cs" />
<Compile Include="SerializedType.cs" />
<Compile Include="SevenZipHelper.cs" />
<Compile Include="StreamFile.cs" />
<Compile Include="TypeTreeHelper.cs" />
<Compile Include="TypeTreeNode.cs" />
<Compile Include="UType.cs" />
+1 -1
View File
@@ -157,7 +157,7 @@ namespace AssetStudio
if (SerializedFile.IsSerializedFile(subReader))
{
var dummyPath = Path.GetDirectoryName(fullName) + Path.DirectorySeparatorChar + file.fileName;
LoadAssetsFromMemory(dummyPath, subReader, parentPath ?? fullName, bundleFile.versionEngine);
LoadAssetsFromMemory(dummyPath, subReader, parentPath ?? fullName, bundleFile.m_Header.unityRevision);
}
else
{
+255 -197
View File
@@ -1,248 +1,306 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Lz4;
namespace AssetStudio
{
public class StreamFile
{
public string fileName;
public Stream stream;
}
public class BlockInfo
{
public uint compressedSize;
public uint uncompressedSize;
public short flag;
}
public class BundleFile
{
private string path;
public string versionPlayer;
public string versionEngine;
public List<StreamFile> fileList = new List<StreamFile>();
public BundleFile(EndianBinaryReader bundleReader, string path)
public class Header
{
this.path = path;
var signature = bundleReader.ReadStringToNull();
switch (signature)
public string signature;
public uint version;
public string unityVersion;
public string unityRevision;
public long size;
public uint compressedBlocksInfoSize;
public uint uncompressedBlocksInfoSize;
public uint flags;
}
public class StorageBlock
{
public uint compressedSize;
public uint uncompressedSize;
public ushort flags;
}
public class Node
{
public long offset;
public long size;
public uint flags;
public string path;
}
public Header m_Header;
private StorageBlock[] m_BlocksInfo;
private Node[] m_DirectoryInfo;
public StreamFile[] fileList;
public BundleFile(EndianBinaryReader reader, string path)
{
m_Header = new Header();
m_Header.signature = reader.ReadStringToNull();
switch (m_Header.signature)
{
case "UnityArchive":
break; //TODO
case "UnityWeb":
case "UnityRaw":
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA":
ReadHeaderAndBlocksInfo(reader);
using (var blocksStream = CreateBlocksStream(path))
{
var format = bundleReader.ReadInt32();
versionPlayer = bundleReader.ReadStringToNull();
versionEngine = bundleReader.ReadStringToNull();
if (format < 6)
{
int bundleSize = bundleReader.ReadInt32();
}
else if (format == 6)
{
ReadFormat6(bundleReader, true);
return;
}
short dummy2 = bundleReader.ReadInt16();
int offset = bundleReader.ReadInt16();
int dummy3 = bundleReader.ReadInt32();
int lzmaChunks = bundleReader.ReadInt32();
int lzmaSize = 0;
long streamSize = 0;
for (int i = 0; i < lzmaChunks; i++)
{
lzmaSize = bundleReader.ReadInt32();
streamSize = bundleReader.ReadInt32();
}
bundleReader.Position = offset;
switch (signature)
{
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
case "UnityWeb":
{
var lzmaBuffer = bundleReader.ReadBytes(lzmaSize);
using (var lzmaStream = new EndianBinaryReader(SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer))))
{
GetAssetsFiles(lzmaStream, 0);
}
break;
}
case "UnityRaw":
{
GetAssetsFiles(bundleReader, offset);
break;
}
}
break;
ReadBlocksAndDirectory(reader, blocksStream);
ReadFiles(blocksStream, path);
}
break;
case "UnityFS":
ReadHeader(reader);
ReadBlocksInfoAndDirectory(reader);
using (var blocksStream = CreateBlocksStream(path))
{
var format = bundleReader.ReadInt32();
versionPlayer = bundleReader.ReadStringToNull();
versionEngine = bundleReader.ReadStringToNull();
if (format == 6)
{
ReadFormat6(bundleReader);
}
break;
ReadBlocks(reader, blocksStream);
ReadFiles(blocksStream, path);
}
break;
}
}
private void GetAssetsFiles(EndianBinaryReader reader, int offset)
private void ReadHeaderAndBlocksInfo(EndianBinaryReader reader)
{
int fileCount = reader.ReadInt32();
for (int i = 0; i < fileCount; i++)
var isCompressed = m_Header.signature == "UnityWeb";
m_Header.version = reader.ReadUInt32();
m_Header.unityVersion = reader.ReadStringToNull();
m_Header.unityRevision = reader.ReadStringToNull();
if (m_Header.version >= 4)
{
var file = new StreamFile();
file.fileName = Path.GetFileName(reader.ReadStringToNull());
int fileOffset = reader.ReadInt32();
fileOffset += offset;
int fileSize = reader.ReadInt32();
long nextFile = reader.Position;
reader.Position = fileOffset;
var buffer = reader.ReadBytes(fileSize);
file.stream = new MemoryStream(buffer);
fileList.Add(file);
reader.Position = nextFile;
var hash = reader.ReadBytes(16);
var crc = reader.ReadUInt32();
}
var minimumStreamedBytes = reader.ReadUInt32();
var headerSize = reader.ReadUInt32();
var numberOfLevelsToDownloadBeforeStreaming = reader.ReadUInt32();
var levelCount = reader.ReadInt32();
m_BlocksInfo = new StorageBlock[1];
for (int i = 0; i < levelCount; i++)
{
var storageBlock = new StorageBlock()
{
compressedSize = reader.ReadUInt32(),
uncompressedSize = reader.ReadUInt32(),
flags = (ushort)(isCompressed ? 1 : 0)
};
if (i == levelCount - 1)
{
m_BlocksInfo[0] = storageBlock;
}
}
if (m_Header.version >= 2)
{
var completeFileSize = reader.ReadUInt32();
}
if (m_Header.version >= 3)
{
var fileInfoHeaderSize = reader.ReadUInt32();
}
reader.Position = headerSize;
}
private void ReadFormat6(EndianBinaryReader bundleReader, bool padding = false)
private Stream CreateBlocksStream(string path)
{
var bundleSize = bundleReader.ReadInt64();
int compressedSize = bundleReader.ReadInt32();
int uncompressedSize = bundleReader.ReadInt32();
int flag = bundleReader.ReadInt32();
if (padding)
bundleReader.ReadByte();
byte[] blocksInfoBytes;
if ((flag & 0x80) != 0)//at end of file
Stream blocksStream;
var uncompressedSizeSum = m_BlocksInfo.Sum(x => x.uncompressedSize);
if (uncompressedSizeSum >= int.MaxValue)
{
var position = bundleReader.Position;
bundleReader.Position = bundleReader.BaseStream.Length - compressedSize;
blocksInfoBytes = bundleReader.ReadBytes(compressedSize);
bundleReader.Position = position;
/*var memoryMappedFile = MemoryMappedFile.CreateNew(Path.GetFileName(path), uncompressedSizeSum);
assetsDataStream = memoryMappedFile.CreateViewStream();*/
blocksStream = new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose);
}
else
{
blocksInfoBytes = bundleReader.ReadBytes(compressedSize);
blocksStream = new MemoryStream((int)uncompressedSizeSum);
}
var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes);
MemoryStream blocksInfoDecompressedStream;
switch (flag & 0x3F)
return blocksStream;
}
private void ReadBlocksAndDirectory(EndianBinaryReader reader, Stream blocksStream)
{
foreach (var blockInfo in m_BlocksInfo)
{
default://None
var uncompressedBytes = reader.ReadBytes((int)blockInfo.compressedSize);
if (blockInfo.flags == 1)
{
using (var memoryStream = new MemoryStream(uncompressedBytes))
{
blocksInfoDecompressedStream = blocksInfoCompressedStream;
break;
}
case 1://LZMA
{
blocksInfoDecompressedStream = SevenZipHelper.StreamDecompress(blocksInfoCompressedStream);
blocksInfoCompressedStream.Close();
break;
}
case 2://LZ4
case 3://LZ4HC
{
byte[] uncompressedBytes = new byte[uncompressedSize];
using (var decoder = new Lz4DecoderStream(blocksInfoCompressedStream))
using (var decompressStream = SevenZipHelper.StreamDecompress(memoryStream))
{
decoder.Read(uncompressedBytes, 0, uncompressedSize);
uncompressedBytes = decompressStream.ToArray();
}
blocksInfoDecompressedStream = new MemoryStream(uncompressedBytes);
break;
}
//case 4:LZHAM?
}
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoDecompressedStream))
{
blocksInfoReader.Position = 0x10;
int blockcount = blocksInfoReader.ReadInt32();
var blockInfos = new BlockInfo[blockcount];
for (int i = 0; i < blockcount; i++)
{
blockInfos[i] = new BlockInfo
{
uncompressedSize = blocksInfoReader.ReadUInt32(),
compressedSize = blocksInfoReader.ReadUInt32(),
flag = blocksInfoReader.ReadInt16()
};
}
Stream dataStream;
var uncompressedSizeSum = blockInfos.Sum(x => x.uncompressedSize);
if (uncompressedSizeSum > int.MaxValue)
blocksStream.Write(uncompressedBytes, 0, uncompressedBytes.Length);
}
blocksStream.Position = 0;
var blocksReader = new EndianBinaryReader(blocksStream);
var nodesCount = blocksReader.ReadInt32();
m_DirectoryInfo = new Node[nodesCount];
for (int i = 0; i < nodesCount; i++)
{
m_DirectoryInfo[i] = new Node
{
/*var memoryMappedFile = MemoryMappedFile.CreateNew(Path.GetFileName(path), uncompressedSizeSum);
assetsDataStream = memoryMappedFile.CreateViewStream();*/
dataStream = new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose);
path = blocksReader.ReadStringToNull(),
offset = blocksReader.ReadUInt32(),
size = blocksReader.ReadUInt32()
};
}
}
public void ReadFiles(Stream blocksStream, string path)
{
fileList = new StreamFile[m_DirectoryInfo.Length];
for (int i = 0; i < m_DirectoryInfo.Length; i++)
{
var node = m_DirectoryInfo[i];
var file = new StreamFile();
fileList[i] = file;
file.fileName = Path.GetFileName(node.path);
if (node.size >= int.MaxValue)
{
/*var memoryMappedFile = MemoryMappedFile.CreateNew(file.fileName, entryinfo_size);
file.stream = memoryMappedFile.CreateViewStream();*/
var extractPath = path + "_unpacked" + Path.DirectorySeparatorChar;
Directory.CreateDirectory(extractPath);
file.stream = File.Create(extractPath + file.fileName);
}
else
{
dataStream = new MemoryStream((int)uncompressedSizeSum);
file.stream = new MemoryStream((int)node.size);
}
foreach (var blockInfo in blockInfos)
blocksStream.Position = node.offset;
blocksStream.CopyTo(file.stream, node.size);
file.stream.Position = 0;
}
}
private void ReadHeader(EndianBinaryReader reader)
{
m_Header.version = reader.ReadUInt32();
m_Header.unityVersion = reader.ReadStringToNull();
m_Header.unityRevision = reader.ReadStringToNull();
m_Header.size = reader.ReadInt64();
m_Header.compressedBlocksInfoSize = reader.ReadUInt32();
m_Header.uncompressedBlocksInfoSize = reader.ReadUInt32();
m_Header.flags = reader.ReadUInt32();
}
private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader)
{
byte[] blocksInfoBytes;
if ((m_Header.flags & 0x80) != 0) //kArchiveBlocksInfoAtTheEnd
{
var position = reader.Position;
reader.Position = reader.BaseStream.Length - m_Header.compressedBlocksInfoSize;
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
reader.Position = position;
}
else //0x40 kArchiveBlocksAndDirectoryInfoCombined
{
if (m_Header.version >= 7)
{
switch (blockInfo.flag & 0x3F)
{
default://None
{
bundleReader.BaseStream.CopyTo(dataStream, blockInfo.compressedSize);
break;
}
case 1://LZMA
{
SevenZipHelper.StreamDecompress(bundleReader.BaseStream, dataStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
break;
}
case 2://LZ4
case 3://LZ4HC
{
var lz4Stream = new Lz4DecoderStream(bundleReader.BaseStream, blockInfo.compressedSize);
lz4Stream.CopyTo(dataStream, blockInfo.uncompressedSize);
break;
}
//case 4:LZHAM?
}
reader.AlignStream(16);
}
dataStream.Position = 0;
using (dataStream)
{
var entryinfo_count = blocksInfoReader.ReadInt32();
for (int i = 0; i < entryinfo_count; i++)
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
}
var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes);
MemoryStream blocksInfoUncompresseddStream;
switch (m_Header.flags & 0x3F) //kArchiveCompressionTypeMask
{
default: //None
{
var file = new StreamFile();
var entryinfo_offset = blocksInfoReader.ReadInt64();
var entryinfo_size = blocksInfoReader.ReadInt64();
flag = blocksInfoReader.ReadInt32();
file.fileName = Path.GetFileName(blocksInfoReader.ReadStringToNull());
if (entryinfo_size > int.MaxValue)
{
/*var memoryMappedFile = MemoryMappedFile.CreateNew(file.fileName, entryinfo_size);
file.stream = memoryMappedFile.CreateViewStream();*/
var extractPath = path + "_unpacked\\";
Directory.CreateDirectory(extractPath);
file.stream = File.Create(extractPath + file.fileName);
}
else
{
file.stream = new MemoryStream((int)entryinfo_size);
}
dataStream.Position = entryinfo_offset;
dataStream.CopyTo(file.stream, entryinfo_size);
file.stream.Position = 0;
fileList.Add(file);
blocksInfoUncompresseddStream = blocksInfoCompressedStream;
break;
}
case 1: //LZMA
{
blocksInfoUncompresseddStream = SevenZipHelper.StreamDecompress(blocksInfoCompressedStream);
blocksInfoCompressedStream.Close();
break;
}
case 2: //LZ4
case 3: //LZ4HC
{
var uncompressedBytes = new byte[m_Header.uncompressedBlocksInfoSize];
using (var decoder = new Lz4DecoderStream(blocksInfoCompressedStream))
{
decoder.Read(uncompressedBytes, 0, uncompressedBytes.Length);
}
blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
break;
}
}
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
{
var uncompressedDataHash = blocksInfoReader.ReadBytes(16);
var blocksInfoCount = blocksInfoReader.ReadInt32();
m_BlocksInfo = new StorageBlock[blocksInfoCount];
for (int i = 0; i < blocksInfoCount; i++)
{
m_BlocksInfo[i] = new StorageBlock
{
uncompressedSize = blocksInfoReader.ReadUInt32(),
compressedSize = blocksInfoReader.ReadUInt32(),
flags = blocksInfoReader.ReadUInt16()
};
}
var nodesCount = blocksInfoReader.ReadInt32();
m_DirectoryInfo = new Node[nodesCount];
for (int i = 0; i < nodesCount; i++)
{
m_DirectoryInfo[i] = new Node
{
offset = blocksInfoReader.ReadInt64(),
size = blocksInfoReader.ReadInt64(),
flags = blocksInfoReader.ReadUInt32(),
path = blocksInfoReader.ReadStringToNull(),
};
}
}
}
private void ReadBlocks(EndianBinaryReader reader, Stream blocksStream)
{
foreach (var blockInfo in m_BlocksInfo)
{
switch (blockInfo.flags & 0x3F) //kStorageBlockCompressionTypeMask
{
default: //None
{
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
break;
}
case 1: //LZMA
{
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
break;
}
case 2: //LZ4
case 3: //LZ4HC
{
var compressedStream = new MemoryStream(reader.ReadBytes((int)blockInfo.compressedSize));
using (var lz4Stream = new Lz4DecoderStream(compressedStream))
{
lz4Stream.CopyTo(blocksStream, blockInfo.uncompressedSize);
}
break;
}
}
}
blocksStream.Position = 0;
}
}
}
+93 -36
View File
@@ -396,11 +396,21 @@ namespace AssetStudio
}
}
public enum GfxPrimitiveType : int
{
kPrimitiveTriangles = 0,
kPrimitiveTriangleStrip = 1,
kPrimitiveQuads = 2,
kPrimitiveLines = 3,
kPrimitiveLineStrip = 4,
kPrimitivePoints = 5,
};
public class SubMesh
{
public uint firstByte;
public uint indexCount;
public int topology;
public GfxPrimitiveType topology;
public uint triangleCount;
public uint baseVertex;
public uint firstVertex;
@@ -413,7 +423,7 @@ namespace AssetStudio
firstByte = reader.ReadUInt32();
indexCount = reader.ReadUInt32();
topology = reader.ReadInt32();
topology = (GfxPrimitiveType)reader.ReadInt32();
if (version[0] < 4) //4.0 down
{
@@ -460,7 +470,7 @@ namespace AssetStudio
private CompressedMesh m_CompressedMesh;
private StreamingInfo m_StreamData;
public List<uint> m_Indices = new List<uint>(); //use a list because I don't always know the facecount for triangle strips
public List<uint> m_Indices = new List<uint>();
public Mesh(ObjectReader reader) : base(reader)
{
@@ -684,7 +694,7 @@ namespace AssetStudio
DecompressCompressedMesh();
}
BuildFaces();
GetTriangles();
}
private void ReadVertexData()
@@ -1037,7 +1047,7 @@ namespace AssetStudio
}
}
private void BuildFaces()
private void GetTriangles()
{
foreach (var m_SubMesh in m_SubMeshes)
{
@@ -1046,43 +1056,65 @@ namespace AssetStudio
{
firstIndex /= 2;
}
if (m_SubMesh.topology == 0)
var indexCount = m_SubMesh.indexCount;
var topology = m_SubMesh.topology;
if (topology == GfxPrimitiveType.kPrimitiveTriangles)
{
for (int i = 0; i < m_SubMesh.indexCount / 3; i++)
for (int i = 0; i < indexCount; i += 3)
{
m_Indices.Add(m_IndexBuffer[firstIndex + i * 3]);
m_Indices.Add(m_IndexBuffer[firstIndex + i * 3 + 1]);
m_Indices.Add(m_IndexBuffer[firstIndex + i * 3 + 2]);
m_Indices.Add(m_IndexBuffer[firstIndex + i]);
m_Indices.Add(m_IndexBuffer[firstIndex + i + 1]);
m_Indices.Add(m_IndexBuffer[firstIndex + i + 2]);
}
}
else if (version[0] < 4 || topology == GfxPrimitiveType.kPrimitiveTriangleStrip)
{
// de-stripify :
uint triIndex = 0;
for (int i = 0; i < indexCount - 2; i++)
{
var a = m_IndexBuffer[firstIndex + i];
var b = m_IndexBuffer[firstIndex + i + 1];
var c = m_IndexBuffer[firstIndex + i + 2];
// skip degenerates
if (a == b || a == c || b == c)
continue;
// do the winding flip-flop of strips :
if ((i & 1) == 1)
{
m_Indices.Add(b);
m_Indices.Add(a);
}
else
{
m_Indices.Add(a);
m_Indices.Add(b);
}
m_Indices.Add(c);
triIndex += 3;
}
//fix indexCount
m_SubMesh.indexCount = triIndex;
}
else if (topology == GfxPrimitiveType.kPrimitiveQuads)
{
for (int q = 0; q < indexCount; q += 4)
{
m_Indices.Add(m_IndexBuffer[firstIndex + q]);
m_Indices.Add(m_IndexBuffer[firstIndex + q + 1]);
m_Indices.Add(m_IndexBuffer[firstIndex + q + 2]);
m_Indices.Add(m_IndexBuffer[firstIndex + q]);
m_Indices.Add(m_IndexBuffer[firstIndex + q + 2]);
m_Indices.Add(m_IndexBuffer[firstIndex + q + 3]);
}
//fix indexCount
m_SubMesh.indexCount = indexCount / 2 * 3;
}
else
{
uint j = 0;
for (int i = 0; i < m_SubMesh.indexCount - 2; i++)
{
uint fa = m_IndexBuffer[firstIndex + i];
uint fb = m_IndexBuffer[firstIndex + i + 1];
uint fc = m_IndexBuffer[firstIndex + i + 2];
if ((fa != fb) && (fa != fc) && (fc != fb))
{
m_Indices.Add(fa);
if ((i % 2) == 0)
{
m_Indices.Add(fb);
m_Indices.Add(fc);
}
else
{
m_Indices.Add(fc);
m_Indices.Add(fb);
}
j++;
}
}
//fix indexCount
m_SubMesh.indexCount = j * 3;
throw new NotSupportedException("Failed getting triangles. Submesh topology is lines or points.");
}
}
}
@@ -1128,6 +1160,31 @@ namespace AssetStudio
throw new ArgumentOutOfRangeException();
}
}
public float[] GetUV(int uv)
{
switch (uv)
{
case 0:
return m_UV0;
case 1:
return m_UV1;
case 2:
return m_UV2;
case 3:
return m_UV3;
case 4:
return m_UV4;
case 5:
return m_UV5;
case 6:
return m_UV6;
case 7:
return m_UV7;
default:
throw new ArgumentOutOfRangeException();
}
}
}
public static class MeshHelper
+2 -1
View File
@@ -112,7 +112,8 @@ namespace AssetStudio
{1083, "BoundsInt"},
{1093, "m_CorrespondingSourceObject"},
{1121, "m_PrefabInstance"},
{1138, "m_PrefabAsset"}
{1138, "m_PrefabAsset"},
{1152, "FileSize"}
};
}
}
+2 -2
View File
@@ -135,7 +135,7 @@ namespace AssetStudio
public List<ImportedSubmesh> SubmeshList { get; set; }
public List<ImportedBone> BoneList { get; set; }
public bool hasNormal { get; set; }
public bool hasUV { get; set; }
public bool[] hasUV { get; set; }
public bool hasTangent { get; set; }
public bool hasColor { get; set; }
}
@@ -151,7 +151,7 @@ namespace AssetStudio
{
public Vector3 Vertex { get; set; }
public Vector3 Normal { get; set; }
public float[] UV { get; set; }
public float[][] UV { get; set; }
public Vector4 Tangent { get; set; }
public Color Color { get; set; }
public float[] Weights { get; set; }
+1 -1
View File
@@ -77,7 +77,7 @@ namespace AssetStudio
{
case "UnityWeb":
case "UnityRaw":
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA":
case "UnityArchive":
case "UnityFS":
return FileType.BundleFile;
case "UnityWebData1.0":
+72 -41
View File
@@ -24,6 +24,7 @@ namespace AssetStudio
public BuildTarget m_TargetPlatform = BuildTarget.UnknownPlatform;
private bool m_EnableTypeTree = true;
public List<SerializedType> m_Types;
public List<SerializedType> m_RefTypes;
public List<ObjectInfo> m_Objects;
private List<LocalSerializedObjectIdentifier> m_ScriptTypes;
public List<FileIdentifier> m_Externals;
@@ -93,9 +94,10 @@ namespace AssetStudio
m_Types.Add(ReadSerializedType());
}
var bigIDEnabled = 0;
if (header.m_Version >= 7 && header.m_Version < 14)
{
var bigIDEnabled = reader.ReadInt32();
bigIDEnabled = reader.ReadInt32();
}
//ReadObjects
@@ -106,7 +108,11 @@ namespace AssetStudio
for (int i = 0; i < objectCount; i++)
{
var objectInfo = new ObjectInfo();
if (header.m_Version < 14)
if (bigIDEnabled != 0)
{
objectInfo.m_PathID = reader.ReadInt64();
}
else if (header.m_Version < 14)
{
objectInfo.m_PathID = reader.ReadInt32();
}
@@ -128,7 +134,6 @@ namespace AssetStudio
{
objectInfo.classID = reader.ReadUInt16();
objectInfo.serializedType = m_Types.Find(x => x.classID == objectInfo.typeID);
var isDestroyed = reader.ReadUInt16();
}
else
{
@@ -136,6 +141,16 @@ namespace AssetStudio
objectInfo.serializedType = type;
objectInfo.classID = type.classID;
}
if (header.m_Version < 11)
{
var isDestroyed = reader.ReadUInt16();
}
if (header.m_Version >= 11 && header.m_Version < 17)
{
var m_ScriptTypeIndex = reader.ReadInt16();
if (objectInfo.serializedType != null)
objectInfo.serializedType.m_ScriptTypeIndex = m_ScriptTypeIndex;
}
if (header.m_Version == 15 || header.m_Version == 16)
{
var stripped = reader.ReadByte();
@@ -183,15 +198,22 @@ namespace AssetStudio
m_Externals.Add(m_External);
}
if (header.m_Version >= 5)
if (header.m_Version >= 20)
{
//var userInformation = reader.ReadStringToNull();
int refTypesCount = reader.ReadInt32();
m_RefTypes = new List<SerializedType>(refTypesCount);
for (int i = 0; i < refTypesCount; i++)
{
m_RefTypes.Add(ReadSerializedType());
}
}
if (header.m_Version >= 21)
if (header.m_Version >= 5)
{
//var unknown = reader.ReadInt32();
var userInformation = reader.ReadStringToNull();
}
//reader.AlignStream(16);
}
public void SetVersion(string stringVersion)
@@ -233,13 +255,18 @@ namespace AssetStudio
var typeTree = new List<TypeTreeNode>();
if (header.m_Version >= 12 || header.m_Version == 10)
{
ReadTypeTree5(typeTree);
TypeTreeBlobRead(typeTree);
}
else
{
ReadTypeTree(typeTree);
}
if (header.m_Version >= 21)
{
type.m_TypeDependencies = reader.ReadInt32Array();
}
type.m_Nodes = typeTree;
}
@@ -276,47 +303,39 @@ namespace AssetStudio
}
}
private void ReadTypeTree5(List<TypeTreeNode> typeTree)
private void TypeTreeBlobRead(List<TypeTreeNode> typeTree)
{
int numberOfNodes = reader.ReadInt32();
int stringBufferSize = reader.ReadInt32();
var nodeSize = 24;
if (header.m_Version > 17)
for (int i = 0; i < numberOfNodes; i++)
{
nodeSize = 32;
var typeTreeNode = new TypeTreeNode();
typeTree.Add(typeTreeNode);
typeTreeNode.m_Version = reader.ReadUInt16();
typeTreeNode.m_Level = reader.ReadByte();
typeTreeNode.m_IsArray = reader.ReadBoolean() ? 1 : 0;
typeTreeNode.m_TypeStrOffset = reader.ReadUInt32();
typeTreeNode.m_NameStrOffset = reader.ReadUInt32();
typeTreeNode.m_ByteSize = reader.ReadInt32();
typeTreeNode.m_Index = reader.ReadInt32();
typeTreeNode.m_MetaFlag = reader.ReadInt32();
if (header.m_Version >= 19)
{
typeTreeNode.m_RefTypeHash = reader.ReadUInt64();
}
}
reader.Position += numberOfNodes * nodeSize;
using (var stringBufferReader = new BinaryReader(new MemoryStream(reader.ReadBytes(stringBufferSize))))
var m_StringBuffer = reader.ReadBytes(stringBufferSize);
using (var stringBufferReader = new BinaryReader(new MemoryStream(m_StringBuffer)))
{
reader.Position -= numberOfNodes * nodeSize + stringBufferSize;
for (int i = 0; i < numberOfNodes; i++)
{
var typeTreeNode = new TypeTreeNode();
typeTree.Add(typeTreeNode);
typeTreeNode.m_Version = reader.ReadUInt16();
typeTreeNode.m_Level = reader.ReadByte();
typeTreeNode.m_IsArray = reader.ReadBoolean() ? 1 : 0;
typeTreeNode.m_TypeStrOffset = reader.ReadUInt32();
typeTreeNode.m_NameStrOffset = reader.ReadUInt32();
typeTreeNode.m_ByteSize = reader.ReadInt32();
typeTreeNode.m_Index = reader.ReadInt32();
typeTreeNode.m_MetaFlag = reader.ReadInt32();
if (header.m_Version > 17)
{
reader.Position += 8;
}
var typeTreeNode = typeTree[i];
typeTreeNode.m_Type = ReadString(stringBufferReader, typeTreeNode.m_TypeStrOffset);
typeTreeNode.m_Name = ReadString(stringBufferReader, typeTreeNode.m_NameStrOffset);
}
reader.Position += stringBufferSize;
}
if (header.m_Version >= 21)
{
reader.Position += 4;
}
string ReadString(BinaryReader stringBufferReader, uint value)
{
var isOffset = (value & 0x80000000) == 0;
@@ -343,19 +362,31 @@ namespace AssetStudio
public static bool IsSerializedFile(EndianBinaryReader reader)
{
var fileSize = reader.BaseStream.Length;
if (fileSize < 16)
if (fileSize < 20)
{
return false;
}
var m_MetadataSize = reader.ReadUInt32();
var m_FileSize = reader.ReadUInt32();
long m_FileSize = reader.ReadUInt32();
var m_Version = reader.ReadUInt32();
long m_DataOffset = reader.ReadUInt32();
var m_Endianess = reader.ReadByte();
var m_Reserved = reader.ReadBytes(3);
if (m_Version >= 22)
{
if (fileSize < 48)
{
return false;
}
m_MetadataSize = reader.ReadUInt32();
m_FileSize = reader.ReadInt64();
m_DataOffset = reader.ReadInt64();
}
if (m_FileSize != fileSize)
{
reader.Position = 0;
return false;
}
var m_Version = reader.ReadUInt32();
var m_DataOffset = reader.ReadUInt32();
if (m_DataOffset > fileSize)
{
reader.Position = 0;
+1
View File
@@ -13,5 +13,6 @@ namespace AssetStudio
public List<TypeTreeNode> m_Nodes;
public byte[] m_ScriptID; //Hash128
public byte[] m_OldTypeHash; //Hash128
public int[] m_TypeDependencies;
}
}
+10
View File
@@ -0,0 +1,10 @@
using System.IO;
namespace AssetStudio
{
public class StreamFile
{
public string fileName;
public Stream stream;
}
}
+50 -188
View File
@@ -31,6 +31,7 @@ namespace AssetStudio
value = reader.ReadSByte();
break;
case "UInt8":
case "char":
value = reader.ReadByte();
break;
case "short":
@@ -56,6 +57,7 @@ namespace AssetStudio
break;
case "UInt64":
case "unsigned long long":
case "FileSize":
value = reader.ReadUInt64();
break;
case "float":
@@ -73,26 +75,6 @@ namespace AssetStudio
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
i += 3;
break;
case "vector":
{
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
align = true;
append = false;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
var size = reader.ReadInt32();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
var vector = GetMembers(members, level, i);
i += vector.Count - 1;
vector.RemoveRange(0, 3);
for (int j = 0; j < size; j++)
{
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 2)), j);
int tmp = 0;
ReadStringValue(sb, vector, reader, ref tmp);
}
break;
}
case "map":
{
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
@@ -102,12 +84,11 @@ namespace AssetStudio
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
var size = reader.ReadInt32();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
var map = GetMembers(members, level, i);
var map = GetMembers(members, i);
i += map.Count - 1;
map.RemoveRange(0, 4);
var first = GetMembers(map, map[0].m_Level, 0);
map.RemoveRange(0, first.Count);
var second = map;
var first = GetMembers(map, 4);
var next = 4 + first.Count;
var second = GetMembers(map, next);
for (int j = 0; j < size; j++)
{
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 2)), j);
@@ -131,20 +112,37 @@ namespace AssetStudio
}
default:
{
if (i != members.Count && members[i + 1].m_Type == "Array")
if (i < members.Count - 1 && members[i + 1].m_Type == "Array") //Array
{
goto case "vector";
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
align = true;
append = false;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
var size = reader.ReadInt32();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
var vector = GetMembers(members, i);
i += vector.Count - 1;
for (int j = 0; j < size; j++)
{
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 2)), j);
int tmp = 3;
ReadStringValue(sb, vector, reader, ref tmp);
}
break;
}
append = false;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
var @class = GetMembers(members, level, i);
@class.RemoveAt(0);
i += @class.Count;
for (int j = 0; j < @class.Count; j++)
else //Class
{
ReadStringValue(sb, @class, reader, ref j);
append = false;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
var @class = GetMembers(members, i);
i += @class.Count - 1;
for (int j = 1; j < @class.Count; j++)
{
ReadStringValue(sb, @class, reader, ref j);
}
break;
}
break;
}
}
if (append)
@@ -168,7 +166,6 @@ namespace AssetStudio
private static object ReadValue(List<TypeTreeNode> members, BinaryReader reader, ref int i)
{
var member = members[i];
var level = member.m_Level;
var varTypeStr = member.m_Type;
object value;
var align = (member.m_MetaFlag & 0x4000) != 0;
@@ -178,6 +175,7 @@ namespace AssetStudio
value = reader.ReadSByte();
break;
case "UInt8":
case "char":
value = reader.ReadByte();
break;
case "short":
@@ -203,6 +201,7 @@ namespace AssetStudio
break;
case "UInt64":
case "unsigned long long":
case "FileSize":
value = reader.ReadUInt64();
break;
case "float":
@@ -222,14 +221,13 @@ namespace AssetStudio
{
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
align = true;
var map = GetMembers(members, i);
i += map.Count - 1;
var first = GetMembers(map, 4);
var next = 4 + first.Count;
var second = GetMembers(map, next);
var size = reader.ReadInt32();
var dic = new List<KeyValuePair<object, object>>(size);
var map = GetMembers(members, level, i);
i += map.Count - 1;
map.RemoveRange(0, 4);
var first = GetMembers(map, map[0].m_Level, 0);
map.RemoveRange(0, first.Count);
var second = map;
for (int j = 0; j < size; j++)
{
int tmp1 = 0;
@@ -248,18 +246,17 @@ namespace AssetStudio
}
default:
{
if (i != members.Count && members[i + 1].m_Type == "Array") //Array
if (i < members.Count - 1 && members[i + 1].m_Type == "Array") //Array
{
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
align = true;
var vector = GetMembers(members, i);
i += vector.Count - 1;
var size = reader.ReadInt32();
var list = new List<object>(size);
var vector = GetMembers(members, level, i);
i += vector.Count - 1;
vector.RemoveRange(0, 3);
for (int j = 0; j < size; j++)
{
int tmp = 0;
int tmp = 3;
list.Add(ReadValue(vector, reader, ref tmp));
}
value = list;
@@ -267,11 +264,10 @@ namespace AssetStudio
}
else //Class
{
var @class = GetMembers(members, level, i);
@class.RemoveAt(0);
i += @class.Count;
var @class = GetMembers(members, i);
i += @class.Count - 1;
var obj = new UType();
for (int j = 0; j < @class.Count; j++)
for (int j = 1; j < @class.Count; j++)
{
var classmember = @class[j];
var name = classmember.m_Name;
@@ -287,10 +283,11 @@ namespace AssetStudio
return value;
}
private static List<TypeTreeNode> GetMembers(List<TypeTreeNode> members, int level, int index)
private static List<TypeTreeNode> GetMembers(List<TypeTreeNode> members, int index)
{
var member2 = new List<TypeTreeNode>();
member2.Add(members[0]);
member2.Add(members[index]);
var level = members[index].m_Level;
for (int i = index + 1; i < members.Count; i++)
{
var member = members[i];
@@ -303,140 +300,5 @@ namespace AssetStudio
}
return member2;
}
public static byte[] WriteUType(UType obj, List<TypeTreeNode> members)
{
var stream = new MemoryStream();
var write = new BinaryWriter(stream);
for (int i = 0; i < members.Count; i++)
{
var member = members[i];
var varNameStr = member.m_Name;
WriteValue(obj[varNameStr], members, write, ref i);
}
return stream.ToArray();
}
private static void WriteValue(object value, List<TypeTreeNode> members, BinaryWriter write, ref int i)
{
var member = members[i];
var level = member.m_Level;
var varTypeStr = member.m_Type;
var align = (member.m_MetaFlag & 0x4000) != 0;
switch (varTypeStr)
{
case "SInt8":
write.Write((sbyte)value);
break;
case "UInt8":
write.Write((byte)value);
break;
case "short":
case "SInt16":
write.Write((short)value);
break;
case "UInt16":
case "unsigned short":
write.Write((ushort)value);
break;
case "int":
case "SInt32":
write.Write((int)value);
break;
case "UInt32":
case "unsigned int":
case "Type*":
write.Write((uint)value);
break;
case "long long":
case "SInt64":
write.Write((long)value);
break;
case "UInt64":
case "unsigned long long":
write.Write((ulong)value);
break;
case "float":
write.Write((float)value);
break;
case "double":
write.Write((double)value);
break;
case "bool":
write.Write((bool)value);
break;
case "string":
write.WriteAlignedString((string)value);
i += 3;
break;
case "map":
{
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
align = true;
var dic = (List<KeyValuePair<object, object>>)value;
var size = dic.Count;
write.Write(size);
var map = GetMembers(members, level, i);
i += map.Count - 1;
map.RemoveRange(0, 4);
var first = GetMembers(map, map[0].m_Level, 0);
map.RemoveRange(0, first.Count);
var second = map;
for (int j = 0; j < size; j++)
{
int tmp1 = 0;
int tmp2 = 0;
WriteValue(dic[j].Key, first, write, ref tmp1);
WriteValue(dic[j].Value, second, write, ref tmp2);
}
break;
}
case "TypelessData":
{
var bytes = ((object[])value).Cast<byte>().ToArray();
var size = bytes.Length;
write.Write(size);
write.Write(bytes);
i += 2;
break;
}
default:
{
if (i != members.Count && members[i + 1].m_Type == "Array") //Array
{
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
align = true;
var list = (List<object>)value;
var size = list.Count;
write.Write(size);
var vector = GetMembers(members, level, i);
i += vector.Count - 1;
vector.RemoveRange(0, 3);
for (int j = 0; j < size; j++)
{
int tmp = 0;
WriteValue(list[j], vector, write, ref tmp);
}
break;
}
else //Class
{
var @class = GetMembers(members, level, i);
@class.RemoveAt(0);
i += @class.Count;
var obj = (UType)value;
for (int j = 0; j < @class.Count; j++)
{
var classmember = @class[j];
var name = classmember.m_Name;
WriteValue(obj[name], @class, write, ref j);
}
break;
}
}
}
if (align)
write.AlignStream(4);
}
}
}
+2 -1
View File
@@ -11,11 +11,12 @@ namespace AssetStudio
public string m_Name;
public int m_ByteSize;
public int m_Index;
public int m_IsArray;
public int m_IsArray; //m_TypeFlags
public int m_Version;
public int m_MetaFlag;
public int m_Level;
public uint m_TypeStrOffset;
public uint m_NameStrOffset;
public ulong m_RefTypeHash;
}
}
+19 -66
View File
@@ -9,73 +9,37 @@ namespace AssetStudio
public class UType : IDictionary<string, object>
{
private List<string> keys;
private List<object> values;
private IDictionary<string, object> values;
public UType()
{
keys = new List<string>();
values = new List<object>();
}
private int GetValueIndex(string name)
{
for (int i = 0, n = keys.Count; i < n; i++)
{
if (string.Equals(keys[i], name, StringComparison.Ordinal))
{
return i;
}
}
return -1;
}
public bool TryGetValue<T>(string key, out T value)
{
var index = GetValueIndex(key);
if (index != -1)
{
value = (T)values[index];
return true;
}
else
{
value = default(T);
return false;
}
values = new Dictionary<string, object>();
}
public object this[string key]
{
get
{
var index = GetValueIndex(key);
if (index != -1)
{
return values[index];
}
else
if (!values.ContainsKey(key))
{
return null;
}
return values[key];
}
set
{
var index = GetValueIndex(key);
if (index == -1)
if (!values.ContainsKey(key))
{
keys.Add(key);
values.Add(value);
}
else
{
values[index] = value;
}
values[key] = value;
}
}
public ICollection<string> Keys => keys;
public ICollection<object> Values => values;
public ICollection<object> Values => values.Values;
public int Count => keys.Count;
@@ -84,13 +48,13 @@ namespace AssetStudio
public void Add(string key, object value)
{
keys.Add(key);
values.Add(value);
values.Add(key, value);
}
public void Add(KeyValuePair<string, object> item)
{
keys.Add(item.Key);
values.Add(item.Value);
values.Add(item);
}
public void Clear()
@@ -101,55 +65,44 @@ namespace AssetStudio
public bool Contains(KeyValuePair<string, object> item)
{
throw new NotImplementedException();
return values.Contains(item);
}
public bool ContainsKey(string key)
{
return GetValueIndex(key) != -1;
return values.ContainsKey(key);
}
public void CopyTo(KeyValuePair<string, object>[] array, int arrayIndex)
{
throw new NotImplementedException();
values.CopyTo(array, arrayIndex);
}
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
{
for (int i = 0, n = keys.Count; i < n; i++)
{
yield return new KeyValuePair<string, object>(keys[i], values[i]);
}
return values.GetEnumerator();
}
public bool Remove(string key)
{
throw new NotImplementedException();
keys.Remove(key);
return values.Remove(key);
}
public bool Remove(KeyValuePair<string, object> item)
{
throw new NotImplementedException();
keys.Remove(item.Key);
return values.Remove(item);
}
public bool TryGetValue(string key, out object value)
{
var index = GetValueIndex(key);
if (index != -1)
{
value = values[index];
return true;
}
else
{
value = null;
return false;
}
return values.TryGetValue(key, out value);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
return values.GetEnumerator();
}
}
}
+5 -4
View File
@@ -12,7 +12,7 @@ namespace AssetStudio
{
public static byte[] gzipMagic = { 0x1f, 0x8b };
public static byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
public List<StreamFile> fileList = new List<StreamFile>();
public StreamFile[] fileList;
private class WebData
{
@@ -78,14 +78,15 @@ namespace AssetStudio
data.path = Encoding.UTF8.GetString(reader.ReadBytes(pathLength));
dataList.Add(data);
}
foreach (var data in dataList)
fileList = new StreamFile[dataList.Count];
for (int i = 0; i < dataList.Count; i++)
{
var data = dataList[i];
var file = new StreamFile();
file.fileName = Path.GetFileName(data.path);
reader.BaseStream.Position = data.dataOffset;
file.stream = new MemoryStream(reader.ReadBytes(data.dataLength));
fileList.Add(file);
fileList[i] = file;
}
}
}
-20
View File
@@ -1,20 +0,0 @@
using namespace System;
using namespace System::Reflection;
using namespace System::Runtime::CompilerServices;
using namespace System::Runtime::InteropServices;
using namespace System::Security::Permissions;
[assembly:AssemblyTitleAttribute(L"AssetStudioFBX")];
[assembly:AssemblyDescriptionAttribute(L"")];
[assembly:AssemblyConfigurationAttribute(L"")];
[assembly:AssemblyCompanyAttribute(L"")];
[assembly:AssemblyProductAttribute(L"AssetStudioFBX")];
[assembly:AssemblyCopyrightAttribute(L"Copyright © Perfare 2018-2020")];
[assembly:AssemblyTrademarkAttribute(L"")];
[assembly:AssemblyCultureAttribute(L"")];
[assembly:AssemblyVersionAttribute("1.0.*")];
[assembly:ComVisible(false)];
[assembly:CLSCompliantAttribute(true)];
-43
View File
@@ -1,43 +0,0 @@
#include "AssetStudioFBX.h"
namespace AssetStudio
{
char* Fbx::StringToUTF8(String^ s)
{
auto bytes = Text::Encoding::UTF8->GetBytes(s);
auto chars = new char[bytes->Length + 1];
pin_ptr<unsigned char> ptr = &bytes[0];
memcpy(chars, ptr, bytes->Length);
chars[bytes->Length] = '\0';
return chars;
}
void Fbx::Init(FbxManager** pSdkManager, FbxScene** pScene)
{
*pSdkManager = FbxManager::Create();
if (!pSdkManager)
{
throw gcnew Exception(gcnew String("Unable to create the FBX SDK manager"));
}
FbxIOSettings* ios = FbxIOSettings::Create(*pSdkManager, IOSROOT);
(*pSdkManager)->SetIOSettings(ios);
*pScene = FbxScene::Create(*pSdkManager, "");
}
Vector3 Fbx::QuaternionToEuler(Quaternion q)
{
FbxAMatrix lMatrixRot;
lMatrixRot.SetQ(FbxQuaternion(q.X, q.Y, q.Z, q.W));
FbxVector4 lEuler = lMatrixRot.GetR();
return Vector3((float)lEuler[0], (float)lEuler[1], (float)lEuler[2]);
}
Quaternion Fbx::EulerToQuaternion(Vector3 v)
{
FbxAMatrix lMatrixRot;
lMatrixRot.SetR(FbxVector4(v.X, v.Y, v.Z));
FbxQuaternion lQuaternion = lMatrixRot.GetQ();
return Quaternion((float)lQuaternion[0], (float)lQuaternion[1], (float)lQuaternion[2], (float)lQuaternion[3]);
}
}
-86
View File
@@ -1,86 +0,0 @@
#pragma once
#include <fbxsdk.h>
#ifdef IOS_REF
#undef IOS_REF
#define IOS_REF (*(pSdkManager->GetIOSettings()))
#endif
using namespace System;
using namespace System::Collections::Generic;
using namespace System::IO;
#define WITH_MARSHALLED_STRING(name,str,block)\
{ \
char* name; \
try \
{ \
name = StringToUTF8(str); \
block \
} \
finally \
{ \
delete name; \
} \
}
static char* FBXVersion[] =
{
FBX_2010_00_COMPATIBLE,
FBX_2011_00_COMPATIBLE,
FBX_2012_00_COMPATIBLE,
FBX_2013_00_COMPATIBLE,
FBX_2014_00_COMPATIBLE,
FBX_2016_00_COMPATIBLE
};
namespace AssetStudio {
public ref class Fbx
{
public:
static Vector3 QuaternionToEuler(Quaternion q);
static Quaternion EulerToQuaternion(Vector3 v);
static char* StringToUTF8(String^ s);
static void Init(FbxManager** pSdkManager, FbxScene** pScene);
ref class Exporter
{
public:
static void Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision,
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
private:
bool exportSkins;
float boneSize;
IImported^ imported;
HashSet<String^>^ framePaths;
Dictionary<ImportedFrame^, size_t>^ frameToNode;
List<ImportedFrame^>^ meshFrames;
char* cDest;
FbxManager* pSdkManager;
FbxScene* pScene;
FbxExporter* pExporter;
FbxArray<FbxSurfacePhong*>* pMaterials;
FbxArray<FbxFileTexture*>* pTextures;
FbxPose* pBindPose;
Exporter(String^ name, IImported^ imported, bool allNodes, bool skins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
~Exporter();
void Exporter::LinkTexture(ImportedMaterialTexture^ texture, FbxFileTexture* pTexture, FbxProperty& prop);
void SetJointsNode(ImportedFrame^ frame, HashSet<String^>^ bonePaths, bool allBones);
HashSet<String^>^ SearchHierarchy();
void SearchHierarchy(ImportedFrame^ frame, HashSet<String^>^ exportFrames);
void SetJointsFromImportedMeshes(bool allBones);
void ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame);
void ExportMesh(FbxNode* pFrameNode, ImportedMesh^ iMesh);
FbxFileTexture* ExportTexture(ImportedTexture^ matTex);
void ExportAnimations(bool eulerFilter, float filterValue);
void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision);
void ExportMorphs();
};
};
}
@@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="AssetStudioFBX.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="AssemblyInfo.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="AssetStudioFBX.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="AssetStudioFBXExporter.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
</Project>
-894
View File
@@ -1,894 +0,0 @@
#include "AssetStudioFBX.h"
namespace AssetStudio
{
void Fbx::Exporter::Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision,
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
{
FileInfo^ file = gcnew FileInfo(path);
DirectoryInfo^ dir = file->Directory;
if (!dir->Exists)
{
dir->Create();
}
String^ currentDir = Directory::GetCurrentDirectory();
Directory::SetCurrentDirectory(dir->FullName);
auto name = Path::GetFileName(path);
Exporter^ exporter = gcnew Exporter(name, imported, allNodes, skins, castToBone, boneSize, scaleFactor, versionIndex, isAscii);
if (blendShape)
{
exporter->ExportMorphs();
}
if (animation)
{
exporter->ExportAnimations(eulerFilter, filterPrecision);
}
exporter->pExporter->Export(exporter->pScene);
delete exporter;
Directory::SetCurrentDirectory(currentDir);
}
Fbx::Exporter::Exporter(String^ name, IImported^ imported, bool allNodes, bool skins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
{
this->imported = imported;
exportSkins = skins;
this->boneSize = boneSize;
cDest = NULL;
pSdkManager = NULL;
pScene = NULL;
pExporter = NULL;
pMaterials = NULL;
pTextures = NULL;
pin_ptr<FbxManager*> pSdkManagerPin = &pSdkManager;
pin_ptr<FbxScene*> pScenePin = &pScene;
Init(pSdkManagerPin, pScenePin);
IOS_REF.SetBoolProp(EXP_FBX_MATERIAL, true);
IOS_REF.SetBoolProp(EXP_FBX_TEXTURE, true);
IOS_REF.SetBoolProp(EXP_FBX_EMBEDDED, false);
IOS_REF.SetBoolProp(EXP_FBX_SHAPE, true);
IOS_REF.SetBoolProp(EXP_FBX_GOBO, true);
IOS_REF.SetBoolProp(EXP_FBX_ANIMATION, true);
IOS_REF.SetBoolProp(EXP_FBX_GLOBAL_SETTINGS, true);
FbxGlobalSettings& globalSettings = pScene->GetGlobalSettings();
globalSettings.SetSystemUnit(FbxSystemUnit(scaleFactor));
if (imported->AnimationList->Count > 0)
{
auto ani = imported->AnimationList[0];
if (ani->SampleRate == 60.0f)
{
globalSettings.SetTimeMode(FbxTime::eFrames60);
}
}
cDest = StringToUTF8(name);
pExporter = FbxExporter::Create(pScene, "");
int pFileFormat = 0;
if (versionIndex == 0)
{
pFileFormat = 3;
if (isAscii)
{
pFileFormat = 4;
}
}
else
{
pExporter->SetFileExportVersion(FBXVersion[versionIndex]);
if (isAscii)
{
pFileFormat = 1;
}
}
if (!pExporter->Initialize(cDest, pFileFormat, pSdkManager->GetIOSettings()))
{
throw gcnew Exception(gcnew String("Failed to initialize FbxExporter: ") + gcnew String(pExporter->GetStatus().GetErrorString()));
}
framePaths = nullptr;
if (!allNodes)
{
framePaths = SearchHierarchy();
if (!framePaths)
{
return;
}
}
pBindPose = FbxPose::Create(pScene, "BindPose");
pScene->AddPose(pBindPose);
frameToNode = gcnew Dictionary<ImportedFrame^, size_t>();
meshFrames = imported->MeshList != nullptr ? gcnew List<ImportedFrame^>() : nullptr;
ExportFrame(pScene->GetRootNode(), imported->RootFrame);
if (imported->MeshList != nullptr)
{
SetJointsFromImportedMeshes(castToBone);
pMaterials = new FbxArray<FbxSurfacePhong*>();
pTextures = new FbxArray<FbxFileTexture*>();
pMaterials->Reserve(imported->MaterialList->Count);
pTextures->Reserve(imported->TextureList->Count);
for (int i = 0; i < meshFrames->Count; i++)
{
auto meshFram = meshFrames[i];
FbxNode* meshNode = (FbxNode*)frameToNode[meshFram];
ImportedMesh^ mesh = ImportedHelpers::FindMesh(meshFram->Path, imported->MeshList);
ExportMesh(meshNode, mesh);
}
}
else
{
SetJointsNode(imported->RootFrame, nullptr, true);
}
}
Fbx::Exporter::~Exporter()
{
imported = nullptr;
if (framePaths != nullptr)
{
framePaths->Clear();
}
if (frameToNode != nullptr)
{
frameToNode->Clear();
}
if (meshFrames != nullptr)
{
meshFrames->Clear();
}
if (pMaterials != NULL)
{
delete pMaterials;
}
if (pTextures != NULL)
{
delete pTextures;
}
if (pExporter != NULL)
{
pExporter->Destroy();
}
if (pScene != NULL)
{
pScene->Destroy();
}
if (pSdkManager != NULL)
{
pSdkManager->Destroy();
}
if (cDest != NULL)
{
delete cDest;
}
}
void Fbx::Exporter::SetJointsNode(ImportedFrame^ frame, HashSet<String^>^ bonePaths, bool castToBone)
{
size_t pointer;
if (frameToNode->TryGetValue(frame, pointer))
{
auto pNode = (FbxNode*)pointer;
if (castToBone)
{
FbxSkeleton* pJoint = FbxSkeleton::Create(pScene, "");
pJoint->Size.Set(FbxDouble(boneSize));
pJoint->SetSkeletonType(FbxSkeleton::eLimbNode);
pNode->SetNodeAttribute(pJoint);
}
else if (bonePaths->Contains(frame->Path))
{
FbxSkeleton* pJoint = FbxSkeleton::Create(pScene, "");
pJoint->Size.Set(FbxDouble(boneSize));
pJoint->SetSkeletonType(FbxSkeleton::eLimbNode);
pNode->SetNodeAttribute(pJoint);
pJoint = FbxSkeleton::Create(pScene, "");
pJoint->Size.Set(FbxDouble(boneSize));
pJoint->SetSkeletonType(FbxSkeleton::eLimbNode);
pNode->GetParent()->SetNodeAttribute(pJoint);
}
else
{
FbxNull* pNull = FbxNull::Create(pScene, "");
if (pNode->GetChildCount() > 0)
{
pNull->Look.Set(FbxNull::eNone);
}
pNode->SetNodeAttribute(pNull);
}
}
for (int i = 0; i < frame->Count; i++)
{
SetJointsNode(frame[i], bonePaths, castToBone);
}
}
HashSet<String^>^ Fbx::Exporter::SearchHierarchy()
{
if (imported->MeshList == nullptr || imported->MeshList->Count == 0)
{
return nullptr;
}
HashSet<String^>^ exportFrames = gcnew HashSet<String^>();
SearchHierarchy(imported->RootFrame, exportFrames);
return exportFrames;
}
void Fbx::Exporter::SearchHierarchy(ImportedFrame^ frame, HashSet<String^>^ exportFrames)
{
ImportedMesh^ meshListSome = ImportedHelpers::FindMesh(frame->Path, imported->MeshList);
if (meshListSome != nullptr)
{
ImportedFrame^ parent = frame;
while (parent != nullptr)
{
exportFrames->Add(parent->Path);
parent = parent->Parent;
}
List<ImportedBone^>^ boneList = meshListSome->BoneList;
if (boneList != nullptr)
{
for (int i = 0; i < boneList->Count; i++)
{
if (!exportFrames->Contains(boneList[i]->Path))
{
ImportedFrame^ boneParent = imported->RootFrame->FindFrameByPath(boneList[i]->Path);
while (boneParent != nullptr)
{
exportFrames->Add(boneParent->Path);
boneParent = boneParent->Parent;
}
}
}
}
}
for (int i = 0; i < frame->Count; i++)
{
SearchHierarchy(frame[i], exportFrames);
}
}
void Fbx::Exporter::SetJointsFromImportedMeshes(bool castToBone)
{
if (!exportSkins)
{
return;
}
HashSet<String^>^ bonePaths = gcnew HashSet<String^>();
for (int i = 0; i < imported->MeshList->Count; i++)
{
ImportedMesh^ meshList = imported->MeshList[i];
List<ImportedBone^>^ boneList = meshList->BoneList;
if (boneList != nullptr)
{
for (int j = 0; j < boneList->Count; j++)
{
ImportedBone^ bone = boneList[j];
bonePaths->Add(bone->Path);
}
}
}
SetJointsNode(imported->RootFrame, bonePaths, castToBone);
}
void Fbx::Exporter::ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame)
{
if (framePaths == nullptr || framePaths->Contains(frame->Path))
{
FbxNode* pFrameNode;
WITH_MARSHALLED_STRING
(
pName,
frame->Name,
pFrameNode = FbxNode::Create(pScene, pName);
);
pFrameNode->LclScaling.Set(FbxDouble3(frame->LocalScale.X, frame->LocalScale.Y, frame->LocalScale.Z));
pFrameNode->LclRotation.Set(FbxDouble3(frame->LocalRotation.X, frame->LocalRotation.Y, frame->LocalRotation.Z));
pFrameNode->LclTranslation.Set(FbxDouble3(frame->LocalPosition.X, frame->LocalPosition.Y, frame->LocalPosition.Z));
pFrameNode->SetPreferedAngle(pFrameNode->LclRotation.Get());
pParentNode->AddChild(pFrameNode);
pBindPose->Add(pFrameNode, pFrameNode->EvaluateGlobalTransform());
if (imported->MeshList != nullptr && ImportedHelpers::FindMesh(frame->Path, imported->MeshList) != nullptr)
{
meshFrames->Add(frame);
}
frameToNode->Add(frame, (size_t)pFrameNode);
for (int i = 0; i < frame->Count; i++)
{
ExportFrame(pFrameNode, frame[i]);
}
}
}
void Fbx::Exporter::ExportMesh(FbxNode* pFrameNode, ImportedMesh^ iMesh)
{
List<ImportedBone^>^ boneList = iMesh->BoneList;
bool hasBones;
if (exportSkins && boneList != nullptr)
{
hasBones = boneList->Count > 0;
}
else
{
hasBones = false;
}
FbxArray<FbxCluster*>* pClusterArray = nullptr;
try
{
if (hasBones)
{
pClusterArray = new FbxArray<FbxCluster*>(boneList->Count);
for (int i = 0; i < boneList->Count; i++)
{
auto bone = boneList[i];
if (bone->Path != nullptr)
{
auto frame = imported->RootFrame->FindFrameByPath(bone->Path);
auto boneNode = (FbxNode*)frameToNode[frame];
FbxString lClusterName = boneNode->GetNameOnly() + FbxString("Cluster");
FbxCluster* pCluster = FbxCluster::Create(pScene, lClusterName.Buffer());
pCluster->SetLink(boneNode);
pCluster->SetLinkMode(FbxCluster::eTotalOne);
pClusterArray->Add(pCluster);
}
else
{
pClusterArray->Add(NULL);
}
}
}
FbxMesh* pMesh = FbxMesh::Create(pScene, pFrameNode->GetName());
pFrameNode->SetNodeAttribute(pMesh);
int vertexCount = 0;
for (int i = 0; i < iMesh->SubmeshList->Count; i++)
{
vertexCount += iMesh->SubmeshList[i]->VertexList->Count;
}
pMesh->InitControlPoints(vertexCount);
FbxVector4* pControlPoints = pMesh->GetControlPoints();
FbxGeometryElementNormal* lGeometryElementNormal = NULL;
if (iMesh->hasNormal)
{
lGeometryElementNormal = pMesh->CreateElementNormal();
lGeometryElementNormal->SetMappingMode(FbxGeometryElement::eByControlPoint);
lGeometryElementNormal->SetReferenceMode(FbxGeometryElement::eDirect);
}
FbxGeometryElementUV* lGeometryElementUV = NULL;
if (iMesh->hasUV)
{
lGeometryElementUV = pMesh->CreateElementUV("UV0");
lGeometryElementUV->SetMappingMode(FbxGeometryElement::eByControlPoint);
lGeometryElementUV->SetReferenceMode(FbxGeometryElement::eDirect);
}
FbxGeometryElementTangent* lGeometryElementTangent = NULL;
if (iMesh->hasTangent)
{
lGeometryElementTangent = pMesh->CreateElementTangent();
lGeometryElementTangent->SetMappingMode(FbxGeometryElement::eByControlPoint);
lGeometryElementTangent->SetReferenceMode(FbxGeometryElement::eDirect);
}
FbxGeometryElementVertexColor* lGeometryElementVertexColor = NULL;
if (iMesh->hasColor)
{
lGeometryElementVertexColor = pMesh->CreateElementVertexColor();
lGeometryElementVertexColor->SetMappingMode(FbxGeometryElement::eByControlPoint);
lGeometryElementVertexColor->SetReferenceMode(FbxGeometryElement::eDirect);
}
FbxGeometryElementMaterial* lGeometryElementMaterial = pMesh->CreateElementMaterial();
lGeometryElementMaterial->SetMappingMode(FbxGeometryElement::eByPolygon);
lGeometryElementMaterial->SetReferenceMode(FbxGeometryElement::eIndexToDirect);
int firstVertex = 0;
for (int i = 0; i < iMesh->SubmeshList->Count; i++)
{
ImportedSubmesh^ meshObj = iMesh->SubmeshList[i];
List<ImportedVertex^>^ vertexList = meshObj->VertexList;
List<ImportedFace^>^ faceList = meshObj->FaceList;
int materialIndex = 0;
ImportedMaterial^ mat = ImportedHelpers::FindMaterial(meshObj->Material, imported->MaterialList);
if (mat != nullptr)
{
char* pMatName = NULL;
try
{
pMatName = StringToUTF8(mat->Name);
int foundMat = -1;
for (int j = 0; j < pMaterials->GetCount(); j++)
{
FbxSurfacePhong* pMatTemp = pMaterials->GetAt(j);
if (strcmp(pMatTemp->GetName(), pMatName) == 0)
{
foundMat = j;
break;
}
}
FbxSurfacePhong* pMat;
if (foundMat >= 0)
{
pMat = pMaterials->GetAt(foundMat);
}
else
{
FbxString lShadingName = "Phong";
Color diffuse = mat->Diffuse;
Color ambient = mat->Ambient;
Color emissive = mat->Emissive;
Color specular = mat->Specular;
Color reflection = mat->Reflection;
pMat = FbxSurfacePhong::Create(pScene, pMatName);
pMat->Diffuse.Set(FbxDouble3(diffuse.R, diffuse.G, diffuse.B));
//pMat->DiffuseFactor.Set(FbxDouble(diffuse.A));
pMat->Ambient.Set(FbxDouble3(ambient.R, ambient.G, ambient.B));
//pMat->AmbientFactor.Set(FbxDouble(ambient.A));
pMat->Emissive.Set(FbxDouble3(emissive.R, emissive.G, emissive.B));
//pMat->EmissiveFactor.Set(FbxDouble(emissive.A));
pMat->Specular.Set(FbxDouble3(specular.R, specular.G, specular.B));
//pMat->SpecularFactor.Set(FbxDouble(specular.A));
pMat->Reflection.Set(FbxDouble3(reflection.R, reflection.G, reflection.B));
//pMat->ReflectionFactor.Set(FbxDouble(reflection.A));
pMat->Shininess.Set(FbxDouble(mat->Shininess));
pMat->TransparencyFactor.Set(FbxDouble(mat->Transparency));
pMat->ShadingModel.Set(lShadingName);
pMaterials->Add(pMat);
}
materialIndex = pFrameNode->AddMaterial(pMat);
bool hasTexture = false;
for each (ImportedMaterialTexture^ texture in mat->Textures)
{
auto pTexture = ExportTexture(ImportedHelpers::FindTexture(texture->Name, imported->TextureList));
if (pTexture != NULL)
{
if (texture->Dest == 0)
{
LinkTexture(texture, pTexture, pMat->Diffuse);
hasTexture = true;
}
else if (texture->Dest == 1)
{
LinkTexture(texture, pTexture, pMat->NormalMap);
hasTexture = true;
}
else if (texture->Dest == 2)
{
LinkTexture(texture, pTexture, pMat->Specular);
hasTexture = true;
}
else if (texture->Dest == 3)
{
LinkTexture(texture, pTexture, pMat->Bump);
hasTexture = true;
}
}
}
if (hasTexture)
{
pFrameNode->SetShadingMode(FbxNode::eTextureShading);
}
}
finally
{
delete pMatName;
}
}
for (int j = 0; j < vertexList->Count; j++)
{
ImportedVertex^ iVertex = vertexList[j];
Vector3 vertex = iVertex->Vertex;
pControlPoints[j + firstVertex] = FbxVector4(vertex.X, vertex.Y, vertex.Z, 0);
if (iMesh->hasNormal)
{
Vector3 normal = iVertex->Normal;
lGeometryElementNormal->GetDirectArray().Add(FbxVector4(normal.X, normal.Y, normal.Z, 0));
}
if (iMesh->hasUV)
{
array<float>^ uv = iVertex->UV;
lGeometryElementUV->GetDirectArray().Add(FbxVector2(uv[0], uv[1]));
}
if (iMesh->hasTangent)
{
Vector4 tangent = iVertex->Tangent;
lGeometryElementTangent->GetDirectArray().Add(FbxVector4(tangent.X, tangent.Y, tangent.Z, tangent.W));
}
if (iMesh->hasColor)
{
auto color = iVertex->Color;
lGeometryElementVertexColor->GetDirectArray().Add(FbxColor(color.R, color.G, color.B, color.A));
}
if (hasBones && iVertex->BoneIndices != nullptr)
{
auto boneIndices = iVertex->BoneIndices;
auto weights4 = iVertex->Weights;
for (int k = 0; k < 4; k++)
{
if (boneIndices[k] < boneList->Count && weights4[k] > 0)
{
FbxCluster* pCluster = pClusterArray->GetAt(boneIndices[k]);
if (pCluster)
{
pCluster->AddControlPointIndex(j + firstVertex, weights4[k]);
}
}
}
}
}
for (int j = 0; j < faceList->Count; j++)
{
ImportedFace^ face = faceList[j];
pMesh->BeginPolygon(materialIndex);
pMesh->AddPolygon(face->VertexIndices[0] + firstVertex);
pMesh->AddPolygon(face->VertexIndices[1] + firstVertex);
pMesh->AddPolygon(face->VertexIndices[2] + firstVertex);
pMesh->EndPolygon();
}
firstVertex += vertexList->Count;
}
if (hasBones)
{
FbxSkin* pSkin = FbxSkin::Create(pScene, "");
FbxAMatrix lMeshMatrix = pFrameNode->EvaluateGlobalTransform();
for (int j = 0; j < boneList->Count; j++)
{
FbxCluster* pCluster = pClusterArray->GetAt(j);
if (pCluster)
{
auto boneMatrix = boneList[j]->Matrix;
FbxAMatrix lBoneMatrix;
for (int m = 0; m < 4; m++)
{
for (int n = 0; n < 4; n++)
{
lBoneMatrix.mData[m][n] = boneMatrix[m, n];
}
}
pCluster->SetTransformMatrix(lMeshMatrix);
pCluster->SetTransformLinkMatrix(lMeshMatrix * lBoneMatrix.Inverse());
pSkin->AddCluster(pCluster);
}
}
if (pSkin->GetClusterCount() > 0)
{
pMesh->AddDeformer(pSkin);
}
}
}
finally
{
if (pClusterArray != NULL)
{
delete pClusterArray;
}
}
}
FbxFileTexture* Fbx::Exporter::ExportTexture(ImportedTexture^ matTex)
{
FbxFileTexture* pTex = NULL;
if (matTex != nullptr)
{
String^ matTexName = matTex->Name;
char* pTexName = NULL;
try
{
pTexName = StringToUTF8(matTexName);
int foundTex = -1;
for (int i = 0; i < pTextures->GetCount(); i++)
{
FbxFileTexture* pTexTemp = pTextures->GetAt(i);
if (strcmp(pTexTemp->GetName(), pTexName) == 0)
{
foundTex = i;
break;
}
}
if (foundTex >= 0)
{
pTex = pTextures->GetAt(foundTex);
}
else
{
pTex = FbxFileTexture::Create(pScene, pTexName);
pTex->SetFileName(pTexName);
pTex->SetTextureUse(FbxTexture::eStandard);
pTex->SetMappingType(FbxTexture::eUV);
pTex->SetMaterialUse(FbxFileTexture::eModelMaterial);
pTex->SetSwapUV(false);
pTex->SetTranslation(0.0, 0.0);
pTex->SetScale(1.0, 1.0);
pTex->SetRotation(0.0, 0.0);
pTextures->Add(pTex);
FileInfo^ file = gcnew FileInfo(matTex->Name);
BinaryWriter^ writer = gcnew BinaryWriter(file->Create());
writer->Write(matTex->Data);
writer->Close();
}
}
finally
{
delete pTexName;
}
}
return pTex;
}
void Fbx::Exporter::LinkTexture(ImportedMaterialTexture^ texture, FbxFileTexture* pTexture, FbxProperty& prop)
{
pTexture->SetTranslation(texture->Offset.X, texture->Offset.Y);
pTexture->SetScale(texture->Scale.X, texture->Scale.Y);
prop.ConnectSrcObject(pTexture);
}
void Fbx::Exporter::ExportAnimations(bool eulerFilter, float filterPrecision)
{
auto importedAnimationList = imported->AnimationList;
if (importedAnimationList == nullptr)
{
return;
}
FbxAnimCurveFilterUnroll* lFilter = eulerFilter ? new FbxAnimCurveFilterUnroll() : NULL;
for (int i = 0; i < importedAnimationList->Count; i++)
{
auto importedAnimation = importedAnimationList[i];
FbxString kTakeName;
if (importedAnimation->Name)
{
WITH_MARSHALLED_STRING
(
pClipName,
importedAnimation->Name,
kTakeName = FbxString(pClipName);
);
}
else
{
kTakeName = FbxString("Take") + FbxString(i);
}
ExportKeyframedAnimation(importedAnimation, kTakeName, lFilter, filterPrecision);
}
}
void Fbx::Exporter::ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision)
{
List<ImportedAnimationKeyframedTrack^>^ pAnimationList = parser->TrackList;
char* lTakeName = kTakeName.Buffer();
FbxAnimStack* lAnimStack = FbxAnimStack::Create(pScene, lTakeName);
FbxAnimLayer* lAnimLayer = FbxAnimLayer::Create(pScene, "Base Layer");
lAnimStack->AddMember(lAnimLayer);
for (int j = 0; j < pAnimationList->Count; j++)
{
ImportedAnimationKeyframedTrack^ keyframeList = pAnimationList[j];
if (keyframeList->Path == nullptr)
{
continue;
}
auto frame = imported->RootFrame->FindFrameByPath(keyframeList->Path);
if (frame != nullptr)
{
FbxNode* pNode = (FbxNode*)frameToNode[frame];
FbxAnimCurve* lCurveSX = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveSY = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveSZ = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
FbxAnimCurve* lCurveRX = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveRY = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveRZ = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
FbxAnimCurve* lCurveTX = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveTY = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveTZ = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
lCurveSX->KeyModifyBegin();
lCurveSY->KeyModifyBegin();
lCurveSZ->KeyModifyBegin();
lCurveRX->KeyModifyBegin();
lCurveRY->KeyModifyBegin();
lCurveRZ->KeyModifyBegin();
lCurveTX->KeyModifyBegin();
lCurveTY->KeyModifyBegin();
lCurveTZ->KeyModifyBegin();
FbxTime lTime;
for each (auto Scaling in keyframeList->Scalings)
{
lTime.SetSecondDouble(Scaling->time);
lCurveSX->KeySet(lCurveSX->KeyAdd(lTime), lTime, Scaling->value.X);
lCurveSY->KeySet(lCurveSY->KeyAdd(lTime), lTime, Scaling->value.Y);
lCurveSZ->KeySet(lCurveSZ->KeyAdd(lTime), lTime, Scaling->value.Z);
}
for each (auto Rotation in keyframeList->Rotations)
{
lTime.SetSecondDouble(Rotation->time);
lCurveRX->KeySet(lCurveRX->KeyAdd(lTime), lTime, Rotation->value.X);
lCurveRY->KeySet(lCurveRY->KeyAdd(lTime), lTime, Rotation->value.Y);
lCurveRZ->KeySet(lCurveRZ->KeyAdd(lTime), lTime, Rotation->value.Z);
}
for each (auto Translation in keyframeList->Translations)
{
lTime.SetSecondDouble(Translation->time);
lCurveTX->KeySet(lCurveTX->KeyAdd(lTime), lTime, Translation->value.X);
lCurveTY->KeySet(lCurveTY->KeyAdd(lTime), lTime, Translation->value.Y);
lCurveTZ->KeySet(lCurveTZ->KeyAdd(lTime), lTime, Translation->value.Z);
}
lCurveSX->KeyModifyEnd();
lCurveSY->KeyModifyEnd();
lCurveSZ->KeyModifyEnd();
lCurveRX->KeyModifyEnd();
lCurveRY->KeyModifyEnd();
lCurveRZ->KeyModifyEnd();
lCurveTX->KeyModifyEnd();
lCurveTY->KeyModifyEnd();
lCurveTZ->KeyModifyEnd();
if (eulerFilter)
{
FbxAnimCurve* lCurve[3];
lCurve[0] = lCurveRX;
lCurve[1] = lCurveRY;
lCurve[2] = lCurveRZ;
eulerFilter->Reset();
eulerFilter->SetQualityTolerance(filterPrecision);
eulerFilter->Apply(lCurve, 3);
}
//BlendShape
if (keyframeList->BlendShape != nullptr)
{
FbxString channelName;
WITH_MARSHALLED_STRING
(
pClipName,
keyframeList->BlendShape->ChannelName,
channelName = FbxString(pClipName);
);
auto lGeometry = (FbxGeometry*)pNode->GetNodeAttribute();
int lBlendShapeDeformerCount = lGeometry->GetDeformerCount(FbxDeformer::eBlendShape);
if (lBlendShapeDeformerCount > 0)
{
FbxBlendShape* lBlendShape = (FbxBlendShape*)lGeometry->GetDeformer(0, FbxDeformer::eBlendShape);
int lBlendShapeChannelCount = lBlendShape->GetBlendShapeChannelCount();
for (int lChannelIndex = 0; lChannelIndex < lBlendShapeChannelCount; ++lChannelIndex)
{
FbxBlendShapeChannel* lChannel = lBlendShape->GetBlendShapeChannel(lChannelIndex);
FbxString lChannelName = lChannel->GetNameOnly();
if (lChannelName == channelName)
{
FbxAnimCurve* lAnimCurve = lGeometry->GetShapeChannel(0, lChannelIndex, lAnimLayer, true);
lAnimCurve->KeyModifyBegin();
for each (auto keyframe in keyframeList->BlendShape->Keyframes)
{
lTime.SetSecondDouble(keyframe->time);
int lKeyIndex = lAnimCurve->KeyAdd(lTime);
lAnimCurve->KeySetValue(lKeyIndex, keyframe->value);
lAnimCurve->KeySetInterpolation(lKeyIndex, FbxAnimCurveDef::eInterpolationCubic);
}
lAnimCurve->KeyModifyEnd();
}
}
}
}
}
}
}
void Fbx::Exporter::ExportMorphs()
{
if (imported->MeshList == nullptr)
{
return;
}
for each (ImportedMorph^ morph in imported->MorphList)
{
auto frame = imported->RootFrame->FindFrameByPath(morph->Path);
if (frame != nullptr)
{
FbxNode* pNode = (FbxNode*)frameToNode[frame];
FbxMesh* pMesh = pNode->GetMesh();
FbxBlendShape* lBlendShape = FbxBlendShape::Create(pScene, pMesh->GetNameOnly() + FbxString("BlendShape"));
pMesh->AddDeformer(lBlendShape);
for (int i = 0; i < morph->Channels->Count; i++)
{
auto channel = morph->Channels[i];
FbxBlendShapeChannel* lBlendShapeChannel;
WITH_MARSHALLED_STRING
(
pChannelName,
channel->Name,
lBlendShapeChannel = FbxBlendShapeChannel::Create(pScene, pChannelName);
);
lBlendShape->AddBlendShapeChannel(lBlendShapeChannel);
for each(ImportedMorphKeyframe^ keyframe in channel->KeyframeList)
{
FbxShape* lShape = FbxShape::Create(pScene, FbxString(keyframe->Weight));
lBlendShapeChannel->AddTargetShape(lShape, keyframe->Weight);
auto vectorCount = pMesh->GetControlPointsCount();
FbxVector4* orilVector4 = pMesh->GetControlPoints();
lShape->InitControlPoints(vectorCount);
FbxVector4* lVector4 = lShape->GetControlPoints();
for (int j = 0; j < vectorCount; j++)
{
auto vertex = orilVector4[j];
lVector4[j] = FbxVector4(vertex);
}
for (int j = 0; j < keyframe->VertexList->Count; j++)
{
auto index = keyframe->VertexList[j]->Index;
auto vertex = keyframe->VertexList[j]->Vertex->Vertex;
lVector4[index] = FbxVector4(vertex.X, vertex.Y, vertex.Z, 0);
}
}
}
}
}
}
}
@@ -0,0 +1,99 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Language neutral resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
LANGUAGE LANG_ENGLISH, SUBLANG_NEUTRAL
#pragma code_page(65001)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "000004b0"
BEGIN
VALUE "FileDescription", "AssetStudioFBXNative"
VALUE "FileVersion", "1.0.0.1"
VALUE "InternalName", "AssetStudioFBXNative.dll"
VALUE "LegalCopyright", "Copyright (C) Perfare 2018-2020; Copyright (C) hozuki 2020"
VALUE "OriginalFilename", "AssetStudioFBXNative.dll"
VALUE "ProductName", "AssetStudioFBXNative"
VALUE "ProductVersion", "1.0.0.1"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x0, 1200
END
END
#endif // Language neutral resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
@@ -20,39 +20,36 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}</ProjectGuid>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<Keyword>ManagedCProj</Keyword>
<RootNamespace>AssetStudioFBX</RootNamespace>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{11ea25a3-ed68-40ee-a9d0-7fde3b583027}</ProjectGuid>
<RootNamespace>AssetStudioFBXNative</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CLRSupport>true</CLRSupport>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CLRSupport>true</CLRSupport>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CLRSupport>true</CLRSupport>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CLRSupport>true</CLRSupport>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
@@ -73,14 +70,60 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<TargetExt>.dll</TargetExt>
<OutDir>bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<TargetExt>.dll</TargetExt>
<OutDir>bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<TargetExt>.dll</TargetExt>
<OutDir>bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetExt>.dll</TargetExt>
<OutDir>bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>FBXSDK_SHARED;WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_AS_DLL;FBXSDK_SHARED;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_AS_DLL;FBXSDK_SHARED;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
@@ -88,54 +131,66 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>FBXSDK_SHARED;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_AS_DLL;FBXSDK_SHARED;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x64\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>FBXSDK_SHARED;WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>FBXSDK_SHARED;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_AS_DLL;FBXSDK_SHARED;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x64\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="AssetStudioFBX.h" />
<ClCompile Include="asfbx_anim_context.cpp" />
<ClCompile Include="asfbx_context.cpp" />
<ClCompile Include="api.cpp" />
<ClCompile Include="asfbx_morph_context.cpp" />
<ClCompile Include="asfbx_skin_context.cpp" />
<ClCompile Include="utils.cpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="AssemblyInfo.cpp" />
<ClCompile Include="AssetStudioFBX.cpp" />
<ClCompile Include="AssetStudioFBXExporter.cpp" />
<ClInclude Include="api.h" />
<ClInclude Include="asfbx_anim_context.h" />
<ClInclude Include="asfbx_context.h" />
<ClInclude Include="asfbx_morph_context.h" />
<ClInclude Include="asfbx_skin_context.h" />
<ClInclude Include="bool32_t.h" />
<ClInclude Include="dllexport.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="utils.h" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<None Include="cpp.hint" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
</ProjectReference>
<ResourceCompile Include="AssetStudioFBXNative.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<Target Name="AfterBuild">
<MSBuild Condition=" '$(Platform)' == 'Win32' " Projects="$(MSBuildProjectFile)" Properties="Platform=x64;PlatFormTarget=x64" RunEachTargetSeparately="true" />
</Target>
</Project>
@@ -0,0 +1,74 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="utils.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="api.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="asfbx_context.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="asfbx_skin_context.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="asfbx_anim_context.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="asfbx_morph_context.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="dllexport.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="api.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="utils.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="bool32_t.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="asfbx_context.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="asfbx_skin_context.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="asfbx_anim_context.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="asfbx_morph_context.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="AssetStudioFBXNative.rc">
<Filter>资源文件</Filter>
</ResourceCompile>
</ItemGroup>
</Project>
File diff suppressed because it is too large Load Diff
+157
View File
@@ -0,0 +1,157 @@
#pragma once
#include "dllexport.h"
#include "bool32_t.h"
namespace fbxsdk
{
class FbxNode;
class FbxFileTexture;
template<typename T, const int Alignment = 16>
class FbxArray;
class FbxCluster;
class FbxMesh;
class FbxSurfacePhong;
}
struct AsFbxContext;
struct AsFbxSkinContext;
struct AsFbxAnimContext;
struct AsFbxMorphContext;
AS_API(void) AsUtilQuaternionToEuler(float qx, float qy, float qz, float qw, float* vx, float* vy, float* vz);
AS_API(void) AsUtilEulerToQuaternion(float vx, float vy, float vz, float* qx, float* qy, float* qz, float* qw);
// All strings ([const] char *) in this header are UTF-8 strings.
AS_API(AsFbxContext*) AsFbxCreateContext();
// Do not free pErrMsg
AS_API(bool32_t) AsFbxInitializeContext(AsFbxContext* pContext, const char* pFileName, float scaleFactor, int32_t versionIndex, bool32_t isAscii, bool32_t is60Fps, const char** pErrMsg);
AS_API(void) AsFbxDisposeContext(AsFbxContext** ppContext);
AS_API(void) AsFbxSetFramePaths(AsFbxContext* pContext, const char* ppPaths[], int32_t count);
AS_API(void) AsFbxExportScene(AsFbxContext* pContext);
AS_API(fbxsdk::FbxNode*) AsFbxGetSceneRootNode(AsFbxContext* pContext);
AS_API(fbxsdk::FbxNode*) AsFbxExportSingleFrame(AsFbxContext* pContext, fbxsdk::FbxNode* pParentNode, const char* pFramePath, const char* pFrameName, float localPositionX, float localPositionY, float localPositionZ, float localRotationX, float localRotationY, float localRotationZ, float localScaleX, float localScaleY, float localScaleZ);
AS_API(void) AsFbxSetJointsNode_CastToBone(AsFbxContext* pContext, fbxsdk::FbxNode* pNode, float boneSize);
AS_API(void) AsFbxSetJointsNode_BoneInPath(AsFbxContext* pContext, fbxsdk::FbxNode* pNode, float boneSize);
AS_API(void) AsFbxSetJointsNode_Generic(AsFbxContext* pContext, fbxsdk::FbxNode* pNode);
AS_API(void) AsFbxPrepareMaterials(AsFbxContext* pContext, int32_t materialCount, int32_t textureCount);
AS_API(fbxsdk::FbxFileTexture*) AsFbxCreateTexture(AsFbxContext* pContext, const char* pMatTexName);
AS_API(void) AsFbxLinkTexture(int32_t dest, fbxsdk::FbxFileTexture* pTexture, fbxsdk::FbxSurfacePhong* pMaterial, float offsetX, float offsetY, float scaleX, float scaleY);
AS_API(fbxsdk::FbxArray<fbxsdk::FbxCluster*>*) AsFbxMeshCreateClusterArray(int32_t boneCount);
AS_API(void) AsFbxMeshDisposeClusterArray(fbxsdk::FbxArray<fbxsdk::FbxCluster*>** ppArray);
AS_API(fbxsdk::FbxCluster*) AsFbxMeshCreateCluster(AsFbxContext* pContext, fbxsdk::FbxNode* pBoneNode);
AS_API(void) AsFbxMeshAddCluster(fbxsdk::FbxArray<fbxsdk::FbxCluster*>* pArray, /* CanBeNull */ fbxsdk::FbxCluster* pCluster);
AS_API(fbxsdk::FbxMesh*) AsFbxMeshCreateMesh(AsFbxContext* pContext, fbxsdk::FbxNode* pFrameNode);
AS_API(void) AsFbxMeshInitControlPoints(fbxsdk::FbxMesh* pMesh, int32_t vertexCount);
AS_API(void) AsFbxMeshCreateElementNormal(fbxsdk::FbxMesh* pMesh);
AS_API(void) AsFbxMeshCreateDiffuseUV(fbxsdk::FbxMesh* pMesh, int32_t uv);
AS_API(void) AsFbxMeshCreateNormalMapUV(fbxsdk::FbxMesh* pMesh, int32_t uv);
AS_API(void) AsFbxMeshCreateElementTangent(fbxsdk::FbxMesh* pMesh);
AS_API(void) AsFbxMeshCreateElementVertexColor(fbxsdk::FbxMesh* pMesh);
AS_API(void) AsFbxMeshCreateElementMaterial(fbxsdk::FbxMesh* pMesh);
AS_API(fbxsdk::FbxSurfacePhong*) AsFbxCreateMaterial(AsFbxContext* pContext, const char* pMatName,
float diffuseR, float diffuseG, float diffuseB,
float ambientR, float ambientG, float ambientB,
float emissiveR, float emissiveG, float emissiveB,
float specularR, float specularG, float specularB,
float reflectR, float reflectG, float reflectB,
float shininess, float transparency);
AS_API(int32_t) AsFbxAddMaterialToFrame(fbxsdk::FbxNode* pFrameNode, fbxsdk::FbxSurfacePhong* pMaterial);
AS_API(void) AsFbxSetFrameShadingModeToTextureShading(fbxsdk::FbxNode* pFrameNode);
AS_API(void) AsFbxMeshSetControlPoint(fbxsdk::FbxMesh* pMesh, int32_t index, float x, float y, float z);
AS_API(void) AsFbxMeshAddPolygon(fbxsdk::FbxMesh* pMesh, int32_t materialIndex, int32_t index0, int32_t index1, int32_t index2);
AS_API(void) AsFbxMeshElementNormalAdd(fbxsdk::FbxMesh* pMesh, int32_t elementIndex, float x, float y, float z);
AS_API(void) AsFbxMeshElementUVAdd(fbxsdk::FbxMesh* pMesh, int32_t elementIndex, float u, float v);
AS_API(void) AsFbxMeshElementTangentAdd(fbxsdk::FbxMesh* pMesh, int32_t elementIndex, float x, float y, float z, float w);
AS_API(void) AsFbxMeshElementVertexColorAdd(fbxsdk::FbxMesh* pMesh, int32_t elementIndex, float r, float g, float b, float a);
AS_API(void) AsFbxMeshSetBoneWeight(fbxsdk::FbxArray<fbxsdk::FbxCluster*>* pClusterArray, int32_t boneIndex, int32_t vertexIndex, float weight);
AS_API(AsFbxSkinContext*) AsFbxMeshCreateSkinContext(AsFbxContext* pContext, fbxsdk::FbxNode* pFrameNode);
AS_API(void) AsFbxMeshDisposeSkinContext(AsFbxSkinContext** ppSkinContext);
AS_API(bool32_t) FbxClusterArray_HasItemAt(fbxsdk::FbxArray<fbxsdk::FbxCluster*>* pClusterArray, int32_t index);
AS_API(void) AsFbxMeshSkinAddCluster(AsFbxSkinContext* pSkinContext, fbxsdk::FbxArray<fbxsdk::FbxCluster*>* pClusterArray, int32_t index, float pBoneMatrix[16]);
AS_API(void) AsFbxMeshAddDeformer(AsFbxSkinContext* pSkinContext, fbxsdk::FbxMesh* pMesh);
AS_API(AsFbxAnimContext*) AsFbxAnimCreateContext(bool32_t eulerFilter);
AS_API(void) AsFbxAnimDisposeContext(AsFbxAnimContext** ppAnimContext);
AS_API(void) AsFbxAnimPrepareStackAndLayer(AsFbxContext* pContext, AsFbxAnimContext* pAnimContext, const char* pTakeName);
AS_API(void) AsFbxAnimLoadCurves(fbxsdk::FbxNode* pNode, AsFbxAnimContext* pAnimContext);
AS_API(void) AsFbxAnimBeginKeyModify(AsFbxAnimContext* pAnimContext);
AS_API(void) AsFbxAnimEndKeyModify(AsFbxAnimContext* pAnimContext);
AS_API(void) AsFbxAnimAddScalingKey(AsFbxAnimContext* pAnimContext, float time, float x, float y, float z);
AS_API(void) AsFbxAnimAddRotationKey(AsFbxAnimContext* pAnimContext, float time, float x, float y, float z);
AS_API(void) AsFbxAnimAddTranslationKey(AsFbxAnimContext* pAnimContext, float time, float x, float y, float z);
AS_API(void) AsFbxAnimApplyEulerFilter(AsFbxAnimContext* pAnimContext, float filterPrecision);
AS_API(int32_t) AsFbxAnimGetCurrentBlendShapeChannelCount(AsFbxAnimContext* pAnimContext, fbxsdk::FbxNode* pNode);
AS_API(bool32_t) AsFbxAnimIsBlendShapeChannelMatch(AsFbxAnimContext* pAnimContext, int32_t channelIndex, const char* channelName);
AS_API(void) AsFbxAnimBeginBlendShapeAnimCurve(AsFbxAnimContext* pAnimContext, int32_t channelIndex);
AS_API(void) AsFbxAnimEndBlendShapeAnimCurve(AsFbxAnimContext* pAnimContext);
AS_API(void) AsFbxAnimAddBlendShapeKeyframe(AsFbxAnimContext* pAnimContext, float time, float value);
AS_API(AsFbxMorphContext*) AsFbxMorphCreateContext();
AS_API(void) AsFbxMorphInitializeContext(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, fbxsdk::FbxNode* pNode);
AS_API(void) AsFbxMorphDisposeContext(AsFbxMorphContext** ppMorphContext);
AS_API(void) AsFbxMorphAddBlendShapeChannel(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, const char* channelName);
AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, float weight);
AS_API(void) AsFbxMorphCopyBlendShapeControlPoints(AsFbxMorphContext* pMorphContext);
AS_API(void) AsFbxMorphSetBlendShapeVertex(AsFbxMorphContext* pMorphContext, uint32_t index, float x, float y, float z);
@@ -0,0 +1,27 @@
#include "asfbx_anim_context.h"
AsFbxAnimContext::AsFbxAnimContext(bool32_t eulerFilter)
: lFilter(nullptr)
{
if (eulerFilter)
{
lFilter = new FbxAnimCurveFilterUnroll();
}
lAnimStack = nullptr;
lAnimLayer = nullptr;
lCurveSX = nullptr;
lCurveSY = nullptr;
lCurveSZ = nullptr;
lCurveRX = nullptr;
lCurveRY = nullptr;
lCurveRZ = nullptr;
lCurveTX = nullptr;
lCurveTY = nullptr;
lCurveTZ = nullptr;
lGeometry = nullptr;
lBlendShape = nullptr;
lAnimCurve = nullptr;
}
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#pragma once
#include <fbxsdk.h>
#include "bool32_t.h"
struct AsFbxAnimContext
{
FbxAnimCurveFilterUnroll* lFilter;
FbxAnimStack* lAnimStack;
FbxAnimLayer* lAnimLayer;
FbxAnimCurve* lCurveSX;
FbxAnimCurve* lCurveSY;
FbxAnimCurve* lCurveSZ;
FbxAnimCurve* lCurveRX;
FbxAnimCurve* lCurveRY;
FbxAnimCurve* lCurveRZ;
FbxAnimCurve* lCurveTX;
FbxAnimCurve* lCurveTY;
FbxAnimCurve* lCurveTZ;
FbxGeometry* lGeometry;
FbxBlendShape* lBlendShape;
FbxAnimCurve* lAnimCurve;
AsFbxAnimContext(bool32_t eulerFilter);
~AsFbxAnimContext() = default;
};
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#include <fbxsdk.h>
#include "asfbx_context.h"
AsFbxContext::AsFbxContext()
{
pSdkManager = nullptr;
pScene = nullptr;
pTextures = nullptr;
pMaterials = nullptr;
pExporter = nullptr;
pBindPose = nullptr;
}
AsFbxContext::~AsFbxContext()
{
framePaths.clear();
delete pMaterials;
delete pTextures;
if (pExporter != nullptr) {
pExporter->Destroy();
}
if (pScene != nullptr) {
pScene->Destroy();
}
if (pSdkManager != nullptr) {
pSdkManager->Destroy();
}
}
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#pragma once
#include <cstdint>
#include <string>
#include <unordered_set>
namespace fbxsdk
{
class FbxManager;
class FbxScene;
class FbxExporter;
template<typename T, const int Alignment = 16>
class FbxArray;
class FbxFileTexture;
class FbxSurfacePhong;
class FbxPose;
}
struct AsFbxContext
{
fbxsdk::FbxManager* pSdkManager;
fbxsdk::FbxScene* pScene;
fbxsdk::FbxArray<fbxsdk::FbxFileTexture*>* pTextures;
fbxsdk::FbxArray<fbxsdk::FbxSurfacePhong*>* pMaterials;
fbxsdk::FbxExporter* pExporter;
fbxsdk::FbxPose* pBindPose;
std::unordered_set<std::string> framePaths;
AsFbxContext();
~AsFbxContext();
};
@@ -0,0 +1,9 @@
#include "asfbx_morph_context.h"
AsFbxMorphContext::AsFbxMorphContext()
{
pMesh = nullptr;
lBlendShape = nullptr;
lBlendShapeChannel = nullptr;
lShape = nullptr;
}
@@ -0,0 +1,16 @@
#pragma once
#include <fbxsdk.h>
struct AsFbxMorphContext
{
FbxMesh* pMesh;
FbxBlendShape* lBlendShape;
FbxBlendShapeChannel* lBlendShapeChannel;
FbxShape* lShape;
AsFbxMorphContext();
~AsFbxMorphContext() = default;
};
@@ -0,0 +1,16 @@
#include "asfbx_skin_context.h"
#include "asfbx_context.h"
AsFbxSkinContext::AsFbxSkinContext(AsFbxContext* pContext, FbxNode* pFrameNode)
: pSkin(nullptr)
{
if (pContext != nullptr && pContext->pScene != nullptr)
{
pSkin = FbxSkin::Create(pContext->pScene, "");
}
if (pFrameNode != nullptr)
{
lMeshMatrix = pFrameNode->EvaluateGlobalTransform();
}
}
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@@ -0,0 +1,16 @@
#pragma once
#include <fbxsdk.h>
struct AsFbxContext;
struct AsFbxSkinContext
{
FbxSkin* pSkin;
FbxAMatrix lMeshMatrix;
AsFbxSkinContext(AsFbxContext* pContext, FbxNode* pFrameNode);
~AsFbxSkinContext() = default;
};
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#pragma once
#include <cstdint>
typedef uint32_t bool32_t;
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@@ -0,0 +1 @@
#define AS_API(ret_type)
+56
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@@ -0,0 +1,56 @@
#pragma once
#if defined(_MSC_VER)
#if _MSC_VER < 1910 // MSVC 2017-
#error MSVC 2017 or later is required.
#endif
#endif
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW__)
#ifdef _AS_DLL
#ifdef __GNUC__
#define _AS_EXPORT __attribute__ ((dllexport))
#else
#define _AS_EXPORT __declspec(dllexport)
#endif
#else
#ifdef __GNUC__
#define _AS_EXPORT __attribute__ ((dllimport))
#else
#define _AS_EXPORT __declspec(dllimport)
#endif
#endif
#define _AS_LOCAL
#else
#if __GNUC__ >= 4
#define _AS_EXPORT __attribute__ ((visibility ("default")))
#define _AS_LOCAL __attribute__ ((visibility ("hidden")))
#else
#define _AS_EXPORT
#define _AS_LOCAL
#endif
#endif
#ifdef __cplusplus
#ifndef _EXTERN_C_STMT
#define _EXTERN_C_STMT extern "C"
#endif
#else
#ifndef _EXTERN_C_STMT
#define _EXTERN_C_STMT
#endif
#endif
#ifndef _AS_CALL
#if defined(WIN32) || defined(_WIN32)
#define _AS_CALL __stdcall
#else
#define _AS_CALL /* __cdecl */
#endif
#endif
#if defined(_MSC_VER)
#define AS_API(ret_type) _EXTERN_C_STMT _AS_EXPORT ret_type _AS_CALL
#else
#define AS_API(ret_type) _EXTERN_C_STMT _AS_EXPORT _AS_CALL ret_type
#endif
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by AssetStudioFBXNative.rc
// 新对象的下一组默认值
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
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#include <fbxsdk.h>
#include <cassert>
#include "utils.h"
Vector3::Vector3()
: X(0), Y(0), Z(0)
{
}
Vector3::Vector3(float x, float y, float z)
: X(x), Y(y), Z(z)
{
}
Quaternion::Quaternion()
: X(0), Y(0), Z(0), W(1)
{
}
Quaternion::Quaternion(float x, float y, float z)
: X(x), Y(y), Z(z), W(1)
{
}
Quaternion::Quaternion(float x, float y, float z, float w)
: X(x), Y(y), Z(z), W(w)
{
}
Vector3 QuaternionToEuler(Quaternion q) {
FbxAMatrix lMatrixRot;
lMatrixRot.SetQ(FbxQuaternion(q.X, q.Y, q.Z, q.W));
FbxVector4 lEuler = lMatrixRot.GetR();
return Vector3((float)lEuler[0], (float)lEuler[1], (float)lEuler[2]);
}
Quaternion EulerToQuaternion(Vector3 v) {
FbxAMatrix lMatrixRot;
lMatrixRot.SetR(FbxVector4(v.X, v.Y, v.Z));
FbxQuaternion lQuaternion = lMatrixRot.GetQ();
return Quaternion((float)lQuaternion[0], (float)lQuaternion[1], (float)lQuaternion[2], (float)lQuaternion[3]);
}
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#pragma once
struct Vector3 {
float X;
float Y;
float Z;
Vector3();
Vector3(float x, float y, float z);
};
struct Quaternion {
float X;
float Y;
float Z;
float W;
Quaternion();
Quaternion(float x, float y, float z);
Quaternion(float x, float y, float z, float w);
};
Vector3 QuaternionToEuler(Quaternion q);
Quaternion EulerToQuaternion(Vector3 v);
@@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{BD76E63F-1517-47FA-8233-33E853A3ACEE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AssetStudio.FbxInterop</RootNamespace>
<AssemblyName>AssetStudioFBXWrapper</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Microsoft.CSharp" />
</ItemGroup>
<ItemGroup>
<Compile Include="Fbx.PInvoke.cs" />
<Compile Include="FbxDll.cs" />
<Compile Include="FbxExporterContext.cs" />
<Compile Include="FbxExporterContext.PInvoke.cs" />
<Compile Include="Fbx.cs" />
<Compile Include="FbxExporter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj">
<Project>{40c796b5-88ce-4adc-acd6-2f4862b7f136}</Project>
<Name>AssetStudio.PInvoke</Name>
</ProjectReference>
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
<Name>AssetStudio</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
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using System.Runtime.InteropServices;
using AssetStudio.FbxInterop;
namespace AssetStudio
{
partial class Fbx
{
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsUtilQuaternionToEuler(float qx, float qy, float qz, float qw, out float vx, out float vy, out float vz);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsUtilEulerToQuaternion(float vx, float vy, float vz, out float qx, out float qy, out float qz, out float qw);
}
}
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using AssetStudio.FbxInterop;
using AssetStudio.PInvoke;
using System.IO;
namespace AssetStudio
{
public static partial class Fbx
{
static Fbx()
{
DllLoader.PreloadDll(FbxDll.DllName);
}
public static Vector3 QuaternionToEuler(Quaternion q)
{
AsUtilQuaternionToEuler(q.X, q.Y, q.Z, q.W, out var x, out var y, out var z);
return new Vector3(x, y, z);
}
public static Quaternion EulerToQuaternion(Vector3 v)
{
AsUtilEulerToQuaternion(v.X, v.Y, v.Z, out var x, out var y, out var z, out var w);
return new Quaternion(x, y, z, w);
}
public static class Exporter
{
public static void Export(string path, IImported imported, bool eulerFilter, float filterPrecision,
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
{
var file = new FileInfo(path);
var dir = file.Directory;
if (!dir.Exists)
{
dir.Create();
}
var currentDir = Directory.GetCurrentDirectory();
Directory.SetCurrentDirectory(dir.FullName);
var name = Path.GetFileName(path);
using (var exporter = new FbxExporter(name, imported, allNodes, skins, castToBone, boneSize, scaleFactor, versionIndex, isAscii))
{
exporter.Initialize();
exporter.ExportAll(blendShape, animation, eulerFilter, filterPrecision);
}
Directory.SetCurrentDirectory(currentDir);
}
}
}
}
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namespace AssetStudio.FbxInterop
{
internal static class FbxDll
{
internal const string DllName = "AssetStudioFBXNative";
internal const string FbxsdkDllName = "libfbxsdk";
}
}
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using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace AssetStudio.FbxInterop
{
internal sealed class FbxExporter : IDisposable
{
private FbxExporterContext _context;
private readonly string _fileName;
private readonly IImported _imported;
private readonly bool _allNodes;
private readonly bool _exportSkins;
private readonly bool _castToBone;
private readonly float _boneSize;
private readonly float _scaleFactor;
private readonly int _versionIndex;
private readonly bool _isAscii;
internal FbxExporter(string fileName, IImported imported, bool allNodes, bool exportSkins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
{
_context = new FbxExporterContext();
_fileName = fileName;
_imported = imported;
_allNodes = allNodes;
_exportSkins = exportSkins;
_castToBone = castToBone;
_boneSize = boneSize;
_scaleFactor = scaleFactor;
_versionIndex = versionIndex;
_isAscii = isAscii;
}
~FbxExporter()
{
Dispose(false);
}
public void Dispose()
{
if (IsDisposed)
{
return;
}
Dispose(true);
GC.SuppressFinalize(this);
}
public bool IsDisposed { get; private set; }
private void Dispose(bool disposing)
{
if (disposing)
{
_context.Dispose();
}
IsDisposed = true;
}
internal void Initialize()
{
var is60Fps = _imported.AnimationList.Count > 0 && _imported.AnimationList[0].SampleRate.Equals(60.0f);
_context.Initialize(_fileName, _scaleFactor, _versionIndex, _isAscii, is60Fps);
if (!_allNodes)
{
var framePaths = SearchHierarchy();
_context.SetFramePaths(framePaths);
}
}
internal void ExportAll(bool blendShape, bool animation, bool eulerFilter, float filterPrecision)
{
var meshFrames = new List<ImportedFrame>();
ExportRootFrame(meshFrames);
if (_imported.MeshList != null)
{
SetJointsFromImportedMeshes();
PrepareMaterials();
ExportMeshFrames(_imported.RootFrame, meshFrames);
}
else
{
SetJointsNode(_imported.RootFrame, null, true);
}
if (blendShape)
{
ExportMorphs();
}
if (animation)
{
ExportAnimations(eulerFilter, filterPrecision);
}
ExportScene();
}
private void ExportMorphs()
{
_context.ExportMorphs(_imported.RootFrame, _imported.MorphList);
}
private void ExportAnimations(bool eulerFilter, float filterPrecision)
{
_context.ExportAnimations(_imported.RootFrame, _imported.AnimationList, eulerFilter, filterPrecision);
}
private void ExportRootFrame(List<ImportedFrame> meshFrames)
{
_context.ExportFrame(_imported.MeshList, meshFrames, _imported.RootFrame);
}
private void ExportScene()
{
_context.ExportScene();
}
private void SetJointsFromImportedMeshes()
{
if (!_exportSkins)
{
return;
}
Debug.Assert(_imported.MeshList != null);
var bonePaths = new HashSet<string>();
foreach (var mesh in _imported.MeshList)
{
var boneList = mesh.BoneList;
if (boneList != null)
{
foreach (var bone in boneList)
{
bonePaths.Add(bone.Path);
}
}
}
SetJointsNode(_imported.RootFrame, bonePaths, _castToBone);
}
private void SetJointsNode(ImportedFrame rootFrame, HashSet<string> bonePaths, bool castToBone)
{
_context.SetJointsNode(rootFrame, bonePaths, castToBone, _boneSize);
}
private void PrepareMaterials()
{
_context.PrepareMaterials(_imported.MaterialList.Count, _imported.TextureList.Count);
}
private void ExportMeshFrames(ImportedFrame rootFrame, List<ImportedFrame> meshFrames)
{
foreach (var meshFrame in meshFrames)
{
_context.ExportMeshFromFrame(rootFrame, meshFrame, _imported.MeshList, _imported.MaterialList, _imported.TextureList, _exportSkins);
}
}
private HashSet<string> SearchHierarchy()
{
if (_imported.MeshList == null || _imported.MeshList.Count == 0)
{
return null;
}
var exportFrames = new HashSet<string>();
SearchHierarchy(_imported.RootFrame, _imported.MeshList, exportFrames);
return exportFrames;
}
private static void SearchHierarchy(ImportedFrame rootFrame, List<ImportedMesh> meshList, HashSet<string> exportFrames)
{
var frameStack = new Stack<ImportedFrame>();
frameStack.Push(rootFrame);
while (frameStack.Count > 0)
{
var frame = frameStack.Pop();
var meshListSome = ImportedHelpers.FindMesh(frame.Path, meshList);
if (meshListSome != null)
{
var parent = frame;
while (parent != null)
{
exportFrames.Add(parent.Path);
parent = parent.Parent;
}
var boneList = meshListSome.BoneList;
if (boneList != null)
{
foreach (var bone in boneList)
{
if (!exportFrames.Contains(bone.Path))
{
var boneParent = rootFrame.FindFrameByPath(bone.Path);
while (boneParent != null)
{
exportFrames.Add(boneParent.Path);
boneParent = boneParent.Parent;
}
}
}
}
}
for (var i = frame.Count - 1; i >= 0; i -= 1)
{
frameStack.Push(frame[i]);
}
}
}
}
}
@@ -0,0 +1,311 @@
using System;
using System.Runtime.InteropServices;
using AssetStudio.PInvoke;
namespace AssetStudio.FbxInterop
{
partial class FbxExporterContext
{
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern IntPtr AsFbxCreateContext();
private static bool AsFbxInitializeContext(IntPtr context, string fileName, float scaleFactor, int versionIndex, bool isAscii, bool is60Fps, out string errorMessage)
{
bool b;
IntPtr pErrMsg;
using (var fileNameUtf8 = new Utf8StringHandle(fileName))
{
b = AsFbxInitializeContext(context, fileNameUtf8.DangerousGetHandle(), scaleFactor, versionIndex, isAscii, is60Fps, out pErrMsg);
}
errorMessage = Utf8StringHandle.ReadUtf8StringFromPointer(pErrMsg);
return b;
}
// Do not free the pointer strErrorMessage
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool AsFbxInitializeContext(IntPtr context, IntPtr strFileName, float scaleFactor, int versionIndex, [MarshalAs(UnmanagedType.Bool)] bool isAscii, [MarshalAs(UnmanagedType.Bool)] bool is60Fps, out IntPtr strErrorMessage);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxDisposeContext(ref IntPtr ppContext);
private static void AsFbxSetFramePaths(IntPtr context, string[] framePaths)
{
var framePathCount = framePaths.Length;
if (framePathCount == 0)
{
AsFbxSetFramePaths(context, Array.Empty<IntPtr>(), 0);
}
else
{
var utf8Paths = new Utf8StringHandle[framePathCount];
try
{
for (var i = 0; i < framePathCount; i += 1)
{
utf8Paths[i] = new Utf8StringHandle(framePaths[i]);
}
var pathPointers = new IntPtr[framePathCount];
for (var i = 0; i < framePathCount; i += 1)
{
pathPointers[i] = utf8Paths[i].DangerousGetHandle();
}
AsFbxSetFramePaths(context, pathPointers, framePathCount);
}
finally
{
foreach (var path in utf8Paths)
{
path?.Dispose();
}
}
}
}
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxSetFramePaths(IntPtr context, [MarshalAs(UnmanagedType.LPArray)] IntPtr[] strFramePaths, int count);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxExportScene(IntPtr context);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern IntPtr AsFbxGetSceneRootNode(IntPtr context);
private static IntPtr AsFbxExportSingleFrame(IntPtr context, IntPtr parentNode, string framePath, string frameName, in Vector3 localPosition, in Vector3 localRotation, in Vector3 localScale)
{
using (var framePathUtf8 = new Utf8StringHandle(framePath))
{
using (var frameNameUtf8 = new Utf8StringHandle(frameName))
{
return AsFbxExportSingleFrame(context, parentNode, framePathUtf8.DangerousGetHandle(), frameNameUtf8.DangerousGetHandle(), localPosition.X, localPosition.Y, localPosition.Z, localRotation.X, localRotation.Y, localRotation.Z, localScale.X, localScale.Y, localScale.Z);
}
}
}
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern IntPtr AsFbxExportSingleFrame(IntPtr context, IntPtr parentNode, IntPtr strFramePath, IntPtr strFrameName, float localPositionX, float localPositionY, float localPositionZ, float localRotationX, float localRotationY, float localRotationZ, float localScaleX, float localScaleY, float localScaleZ);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxSetJointsNode_CastToBone(IntPtr context, IntPtr node, float boneSize);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxSetJointsNode_BoneInPath(IntPtr context, IntPtr node, float boneSize);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxSetJointsNode_Generic(IntPtr context, IntPtr node);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxPrepareMaterials(IntPtr context, int materialCount, int textureCount);
private static IntPtr AsFbxCreateTexture(IntPtr context, string matTexName)
{
using (var matTexNameUtf8 = new Utf8StringHandle(matTexName))
{
return AsFbxCreateTexture(context, matTexNameUtf8.DangerousGetHandle());
}
}
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern IntPtr AsFbxCreateTexture(IntPtr context, IntPtr strMatTexName);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxLinkTexture(int dest, IntPtr texture, IntPtr material, float offsetX, float offsetY, float scaleX, float scaleY);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern IntPtr AsFbxMeshCreateClusterArray(int boneCount);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshDisposeClusterArray(ref IntPtr ppArray);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern IntPtr AsFbxMeshCreateCluster(IntPtr context, IntPtr boneNode);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshAddCluster(IntPtr array, IntPtr cluster);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern IntPtr AsFbxMeshCreateMesh(IntPtr context, IntPtr frameNode);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshInitControlPoints(IntPtr mesh, int vertexCount);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshCreateElementNormal(IntPtr mesh);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshCreateDiffuseUV(IntPtr mesh, int uv);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshCreateNormalMapUV(IntPtr mesh, int uv);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshCreateElementTangent(IntPtr mesh);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshCreateElementVertexColor(IntPtr mesh);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshCreateElementMaterial(IntPtr mesh);
private static IntPtr AsFbxCreateMaterial(IntPtr pContext, string matName, in Color diffuse, in Color ambient, in Color emissive, in Color specular, in Color reflection, float shininess, float transparency)
{
using (var matNameUtf8 = new Utf8StringHandle(matName))
{
return AsFbxCreateMaterial(pContext, matNameUtf8.DangerousGetHandle(), diffuse.R, diffuse.G, diffuse.B, ambient.R, ambient.G, ambient.B, emissive.R, emissive.G, emissive.B, specular.R, specular.G, specular.B, reflection.R, reflection.G, reflection.B, shininess, transparency);
}
}
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern IntPtr AsFbxCreateMaterial(IntPtr pContext, IntPtr pMatName,
float diffuseR, float diffuseG, float diffuseB,
float ambientR, float ambientG, float ambientB,
float emissiveR, float emissiveG, float emissiveB,
float specularR, float specularG, float specularB,
float reflectR, float reflectG, float reflectB,
float shininess, float transparency);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern int AsFbxAddMaterialToFrame(IntPtr frameNode, IntPtr material);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxSetFrameShadingModeToTextureShading(IntPtr frameNode);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshSetControlPoint(IntPtr mesh, int index, float x, float y, float z);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshAddPolygon(IntPtr mesh, int materialIndex, int index0, int index1, int index2);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshElementNormalAdd(IntPtr mesh, int elementIndex, float x, float y, float z);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshElementUVAdd(IntPtr mesh, int elementIndex, float u, float v);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshElementTangentAdd(IntPtr mesh, int elementIndex, float x, float y, float z, float w);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshElementVertexColorAdd(IntPtr mesh, int elementIndex, float r, float g, float b, float a);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshSetBoneWeight(IntPtr pClusterArray, int boneIndex, int vertexIndex, float weight);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern IntPtr AsFbxMeshCreateSkinContext(IntPtr context, IntPtr frameNode);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshDisposeSkinContext(ref IntPtr ppSkinContext);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool FbxClusterArray_HasItemAt(IntPtr pClusterArray, int index);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private unsafe static extern void AsFbxMeshSkinAddCluster(IntPtr pSkinContext, IntPtr pClusterArray, int index, float* pBoneMatrix);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshAddDeformer(IntPtr pSkinContext, IntPtr pMesh);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern IntPtr AsFbxAnimCreateContext([MarshalAs(UnmanagedType.Bool)] bool eulerFilter);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxAnimDisposeContext(ref IntPtr ppAnimContext);
private static void AsFbxAnimPrepareStackAndLayer(IntPtr pContext, IntPtr pAnimContext, string takeName)
{
using (var takeNameUtf8 = new Utf8StringHandle(takeName))
{
AsFbxAnimPrepareStackAndLayer(pContext, pAnimContext, takeNameUtf8.DangerousGetHandle());
}
}
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxAnimPrepareStackAndLayer(IntPtr pContext, IntPtr pAnimContext, IntPtr strTakeName);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxAnimLoadCurves(IntPtr pNode, IntPtr pAnimContext);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxAnimBeginKeyModify(IntPtr pAnimContext);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxAnimEndKeyModify(IntPtr pAnimContext);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxAnimAddScalingKey(IntPtr pAnimContext, float time, float x, float y, float z);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxAnimAddRotationKey(IntPtr pAnimContext, float time, float x, float y, float z);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxAnimAddTranslationKey(IntPtr pAnimContext, float time, float x, float y, float z);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxAnimApplyEulerFilter(IntPtr pAnimContext, float filterPrecision);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern int AsFbxAnimGetCurrentBlendShapeChannelCount(IntPtr pAnimContext, IntPtr pNode);
private static bool AsFbxAnimIsBlendShapeChannelMatch(IntPtr pAnimContext, int channelIndex, string channelName)
{
using (var channelNameUtf8 = new Utf8StringHandle(channelName))
{
return AsFbxAnimIsBlendShapeChannelMatch(pAnimContext, channelIndex, channelNameUtf8.DangerousGetHandle());
}
}
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool AsFbxAnimIsBlendShapeChannelMatch(IntPtr pAnimContext, int channelIndex, IntPtr strChannelName);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxAnimBeginBlendShapeAnimCurve(IntPtr pAnimContext, int channelIndex);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxAnimEndBlendShapeAnimCurve(IntPtr pAnimContext);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxAnimAddBlendShapeKeyframe(IntPtr pAnimContext, float time, float value);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern IntPtr AsFbxMorphCreateContext();
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMorphInitializeContext(IntPtr pContext, IntPtr pMorphContext, IntPtr pNode);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMorphDisposeContext(ref IntPtr ppMorphContext);
private static void AsFbxMorphAddBlendShapeChannel(IntPtr pContext, IntPtr pMorphContext, string channelName)
{
using (var channelNameUtf8 = new Utf8StringHandle(channelName))
{
AsFbxMorphAddBlendShapeChannel(pContext, pMorphContext, channelNameUtf8.DangerousGetHandle());
}
}
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMorphAddBlendShapeChannel(IntPtr pContext, IntPtr pMorphContext, IntPtr strChannelName);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMorphAddBlendShapeChannelShape(IntPtr pContext, IntPtr pMorphContext, float weight);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMorphCopyBlendShapeControlPoints(IntPtr pMorphContext);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMorphSetBlendShapeVertex(IntPtr pMorphContext, uint index, float x, float y, float z);
}
}
+636
View File
@@ -0,0 +1,636 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
namespace AssetStudio.FbxInterop
{
internal sealed partial class FbxExporterContext : IDisposable
{
private IntPtr _pContext;
private readonly Dictionary<ImportedFrame, IntPtr> _frameToNode;
private readonly List<KeyValuePair<string, IntPtr>> _createdMaterials;
private readonly Dictionary<string, IntPtr> _createdTextures;
public FbxExporterContext()
{
_pContext = AsFbxCreateContext();
_frameToNode = new Dictionary<ImportedFrame, IntPtr>();
_createdMaterials = new List<KeyValuePair<string, IntPtr>>();
_createdTextures = new Dictionary<string, IntPtr>();
}
~FbxExporterContext()
{
Dispose(false);
}
public void Dispose()
{
if (IsDisposed)
{
return;
}
Dispose(true);
GC.SuppressFinalize(this);
}
public bool IsDisposed { get; private set; }
private void Dispose(bool disposing)
{
IsDisposed = true;
_frameToNode.Clear();
_createdMaterials.Clear();
_createdTextures.Clear();
AsFbxDisposeContext(ref _pContext);
}
private void EnsureNotDisposed()
{
if (IsDisposed)
{
throw new ObjectDisposedException(nameof(FbxExporterContext));
}
}
internal void Initialize(string fileName, float scaleFactor, int versionIndex, bool isAscii, bool is60Fps)
{
EnsureNotDisposed();
var b = AsFbxInitializeContext(_pContext, fileName, scaleFactor, versionIndex, isAscii, is60Fps, out var errorMessage);
if (!b)
{
var fullMessage = $"Failed to initialize FbxExporter: {errorMessage}";
throw new ApplicationException(fullMessage);
}
}
internal void SetFramePaths(HashSet<string> framePaths)
{
EnsureNotDisposed();
if (framePaths == null || framePaths.Count == 0)
{
return;
}
var framePathList = new List<string>(framePaths);
var framePathArray = framePathList.ToArray();
AsFbxSetFramePaths(_pContext, framePathArray);
}
internal void ExportScene()
{
EnsureNotDisposed();
AsFbxExportScene(_pContext);
}
internal void ExportFrame(List<ImportedMesh> meshList, List<ImportedFrame> meshFrames, ImportedFrame rootFrame)
{
var rootNode = AsFbxGetSceneRootNode(_pContext);
Debug.Assert(rootNode != IntPtr.Zero);
var nodeStack = new Stack<IntPtr>();
var frameStack = new Stack<ImportedFrame>();
nodeStack.Push(rootNode);
frameStack.Push(rootFrame);
while (nodeStack.Count > 0)
{
var parentNode = nodeStack.Pop();
var frame = frameStack.Pop();
var childNode = AsFbxExportSingleFrame(_pContext, parentNode, frame.Path, frame.Name, frame.LocalPosition, frame.LocalRotation, frame.LocalScale);
if (meshList != null && ImportedHelpers.FindMesh(frame.Path, meshList) != null)
{
meshFrames.Add(frame);
}
_frameToNode.Add(frame, childNode);
for (var i = frame.Count - 1; i >= 0; i -= 1)
{
nodeStack.Push(childNode);
frameStack.Push(frame[i]);
}
}
}
internal void SetJointsNode(ImportedFrame rootFrame, HashSet<string> bonePaths, bool castToBone, float boneSize)
{
var frameStack = new Stack<ImportedFrame>();
frameStack.Push(rootFrame);
while (frameStack.Count > 0)
{
var frame = frameStack.Pop();
if (_frameToNode.TryGetValue(frame, out var node))
{
Debug.Assert(node != IntPtr.Zero);
if (castToBone)
{
AsFbxSetJointsNode_CastToBone(_pContext, node, boneSize);
}
else
{
Debug.Assert(bonePaths != null);
if (bonePaths.Contains(frame.Path))
{
AsFbxSetJointsNode_BoneInPath(_pContext, node, boneSize);
}
else
{
AsFbxSetJointsNode_Generic(_pContext, node);
}
}
}
for (var i = frame.Count - 1; i >= 0; i -= 1)
{
frameStack.Push(frame[i]);
}
}
}
internal void PrepareMaterials(int materialCount, int textureCount)
{
AsFbxPrepareMaterials(_pContext, materialCount, textureCount);
}
internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins)
{
var meshNode = _frameToNode[meshFrame];
var mesh = ImportedHelpers.FindMesh(meshFrame.Path, meshList);
ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins);
}
private IntPtr ExportTexture(ImportedTexture texture)
{
if (texture == null)
{
return IntPtr.Zero;
}
if (_createdTextures.ContainsKey(texture.Name))
{
return _createdTextures[texture.Name];
}
var pTex = AsFbxCreateTexture(_pContext, texture.Name);
_createdTextures.Add(texture.Name, pTex);
var file = new FileInfo(texture.Name);
using (var writer = new BinaryWriter(file.Create()))
{
writer.Write(texture.Data);
}
return pTex;
}
private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins)
{
var boneList = importedMesh.BoneList;
var totalBoneCount = 0;
var hasBones = false;
if (exportSkins && boneList?.Count > 0)
{
totalBoneCount = boneList.Count;
hasBones = true;
}
var pClusterArray = IntPtr.Zero;
try
{
if (hasBones)
{
pClusterArray = AsFbxMeshCreateClusterArray(totalBoneCount);
foreach (var bone in boneList)
{
if (bone.Path != null)
{
var frame = rootFrame.FindFrameByPath(bone.Path);
var boneNode = _frameToNode[frame];
var cluster = AsFbxMeshCreateCluster(_pContext, boneNode);
AsFbxMeshAddCluster(pClusterArray, cluster);
}
else
{
AsFbxMeshAddCluster(pClusterArray, IntPtr.Zero);
}
}
}
var mesh = AsFbxMeshCreateMesh(_pContext, frameNode);
var totalVertexCount = 0;
foreach (var m in importedMesh.SubmeshList)
{
totalVertexCount += m.VertexList.Count;
}
AsFbxMeshInitControlPoints(mesh, totalVertexCount);
if (importedMesh.hasNormal)
{
AsFbxMeshCreateElementNormal(mesh);
}
if (importedMesh.hasUV[0])
{
AsFbxMeshCreateDiffuseUV(mesh, 0);
}
if (importedMesh.hasUV[1])
{
AsFbxMeshCreateNormalMapUV(mesh, 1);
}
if (importedMesh.hasTangent)
{
AsFbxMeshCreateElementTangent(mesh);
}
if (importedMesh.hasColor)
{
AsFbxMeshCreateElementVertexColor(mesh);
}
AsFbxMeshCreateElementMaterial(mesh);
var firstVertex = 0;
foreach (var meshObj in importedMesh.SubmeshList)
{
var materialIndex = 0;
var mat = ImportedHelpers.FindMaterial(meshObj.Material, materialList);
if (mat != null)
{
var foundMat = _createdMaterials.FindIndex(kv => kv.Key == mat.Name);
IntPtr pMat;
if (foundMat >= 0)
{
pMat = _createdMaterials[foundMat].Value;
}
else
{
var diffuse = mat.Diffuse;
var ambient = mat.Ambient;
var emissive = mat.Emissive;
var specular = mat.Specular;
var reflection = mat.Reflection;
pMat = AsFbxCreateMaterial(_pContext, mat.Name, in diffuse, in ambient, in emissive, in specular, in reflection, mat.Shininess, mat.Transparency);
_createdMaterials.Add(new KeyValuePair<string, IntPtr>(mat.Name, pMat));
}
materialIndex = AsFbxAddMaterialToFrame(frameNode, pMat);
var hasTexture = false;
foreach (var texture in mat.Textures)
{
var tex = ImportedHelpers.FindTexture(texture.Name, textureList);
var pTexture = ExportTexture(tex);
if (pTexture != IntPtr.Zero)
{
switch (texture.Dest)
{
case 0:
case 1:
case 2:
case 3:
{
AsFbxLinkTexture(texture.Dest, pTexture, pMat, texture.Offset.X, texture.Offset.Y, texture.Scale.X, texture.Scale.Y);
hasTexture = true;
break;
}
default:
break;
}
}
}
if (hasTexture)
{
AsFbxSetFrameShadingModeToTextureShading(frameNode);
}
}
var vertexList = meshObj.VertexList;
var vertexCount = vertexList.Count;
for (var j = 0; j < vertexCount; j += 1)
{
var importedVertex = vertexList[j];
var vertex = importedVertex.Vertex;
AsFbxMeshSetControlPoint(mesh, j + firstVertex, vertex.X, vertex.Y, vertex.Z);
if (importedMesh.hasNormal)
{
var normal = importedVertex.Normal;
AsFbxMeshElementNormalAdd(mesh, 0, normal.X, normal.Y, normal.Z);
}
for (var uvIndex = 0; uvIndex < 2; uvIndex += 1)
{
if (importedMesh.hasUV[uvIndex])
{
var uv = importedVertex.UV[uvIndex];
AsFbxMeshElementUVAdd(mesh, uvIndex, uv[0], uv[1]);
}
}
if (importedMesh.hasTangent)
{
var tangent = importedVertex.Tangent;
AsFbxMeshElementTangentAdd(mesh, 0, tangent.X, tangent.Y, tangent.Z, tangent.W);
}
if (importedMesh.hasColor)
{
var color = importedVertex.Color;
AsFbxMeshElementVertexColorAdd(mesh, 0, color.R, color.G, color.B, color.A);
}
if (hasBones && importedVertex.BoneIndices != null)
{
var boneIndices = importedVertex.BoneIndices;
var boneWeights = importedVertex.Weights;
for (var k = 0; k < 4; k += 1)
{
if (boneIndices[k] < totalBoneCount && boneWeights[k] > 0)
{
AsFbxMeshSetBoneWeight(pClusterArray, boneIndices[k], j + firstVertex, boneWeights[k]);
}
}
}
}
foreach (var face in meshObj.FaceList)
{
var index0 = face.VertexIndices[0] + firstVertex;
var index1 = face.VertexIndices[1] + firstVertex;
var index2 = face.VertexIndices[2] + firstVertex;
AsFbxMeshAddPolygon(mesh, materialIndex, index0, index1, index2);
}
firstVertex += vertexCount;
}
if (hasBones)
{
IntPtr pSkinContext = IntPtr.Zero;
try
{
pSkinContext = AsFbxMeshCreateSkinContext(_pContext, frameNode);
unsafe
{
var boneMatrix = stackalloc float[16];
for (var j = 0; j < totalBoneCount; j += 1)
{
if (!FbxClusterArray_HasItemAt(pClusterArray, j))
{
continue;
}
var m = boneList[j].Matrix;
CopyMatrix4x4(in m, boneMatrix);
AsFbxMeshSkinAddCluster(pSkinContext, pClusterArray, j, boneMatrix);
}
}
AsFbxMeshAddDeformer(pSkinContext, mesh);
}
finally
{
AsFbxMeshDisposeSkinContext(ref pSkinContext);
}
}
}
finally
{
AsFbxMeshDisposeClusterArray(ref pClusterArray);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe void CopyMatrix4x4(in Matrix4x4 matrix, float* buffer)
{
for (var m = 0; m < 4; m += 1)
{
for (var n = 0; n < 4; n += 1)
{
var index = IndexFrom4x4(m, n);
buffer[index] = matrix[m, n];
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int IndexFrom4x4(int m, int n)
{
return 4 * m + n;
}
internal void ExportAnimations(ImportedFrame rootFrame, List<ImportedKeyframedAnimation> animationList, bool eulerFilter, float filterPrecision)
{
if (animationList == null || animationList.Count == 0)
{
return;
}
var pAnimContext = IntPtr.Zero;
try
{
pAnimContext = AsFbxAnimCreateContext(eulerFilter);
for (int i = 0; i < animationList.Count; i++)
{
var importedAnimation = animationList[i];
string takeName;
if (importedAnimation.Name != null)
{
takeName = importedAnimation.Name;
}
else
{
takeName = $"Take{i.ToString()}";
}
AsFbxAnimPrepareStackAndLayer(_pContext, pAnimContext, takeName);
ExportKeyframedAnimation(rootFrame, importedAnimation, pAnimContext, filterPrecision);
}
}
finally
{
AsFbxAnimDisposeContext(ref pAnimContext);
}
}
private void ExportKeyframedAnimation(ImportedFrame rootFrame, ImportedKeyframedAnimation parser, IntPtr pAnimContext, float filterPrecision)
{
foreach (var track in parser.TrackList)
{
if (track.Path == null)
{
continue;
}
var frame = rootFrame.FindFrameByPath(track.Path);
if (frame == null)
{
continue;
}
var pNode = _frameToNode[frame];
AsFbxAnimLoadCurves(pNode, pAnimContext);
AsFbxAnimBeginKeyModify(pAnimContext);
foreach (var scaling in track.Scalings)
{
var value = scaling.value;
AsFbxAnimAddScalingKey(pAnimContext, scaling.time, value.X, value.Y, value.Z);
}
foreach (var rotation in track.Rotations)
{
var value = rotation.value;
AsFbxAnimAddRotationKey(pAnimContext, rotation.time, value.X, value.Y, value.Z);
}
foreach (var translation in track.Translations)
{
var value = translation.value;
AsFbxAnimAddTranslationKey(pAnimContext, translation.time, value.X, value.Y, value.Z);
}
AsFbxAnimEndKeyModify(pAnimContext);
AsFbxAnimApplyEulerFilter(pAnimContext, filterPrecision);
var blendShape = track.BlendShape;
if (blendShape != null)
{
var channelCount = AsFbxAnimGetCurrentBlendShapeChannelCount(pAnimContext, pNode);
if (channelCount > 0)
{
for (var channelIndex = 0; channelIndex < channelCount; channelIndex += 1)
{
if (!AsFbxAnimIsBlendShapeChannelMatch(pAnimContext, channelIndex, blendShape.ChannelName))
{
continue;
}
AsFbxAnimBeginBlendShapeAnimCurve(pAnimContext, channelIndex);
foreach (var keyframe in blendShape.Keyframes)
{
AsFbxAnimAddBlendShapeKeyframe(pAnimContext, keyframe.time, keyframe.value);
}
AsFbxAnimEndBlendShapeAnimCurve(pAnimContext);
}
}
}
}
}
internal void ExportMorphs(ImportedFrame rootFrame, List<ImportedMorph> morphList)
{
if (morphList == null || morphList.Count == 0)
{
return;
}
foreach (var morph in morphList)
{
var frame = rootFrame.FindFrameByPath(morph.Path);
if (frame == null)
{
continue;
}
var pNode = _frameToNode[frame];
var pMorphContext = IntPtr.Zero;
try
{
pMorphContext = AsFbxMorphCreateContext();
AsFbxMorphInitializeContext(_pContext, pMorphContext, pNode);
foreach (var channel in morph.Channels)
{
AsFbxMorphAddBlendShapeChannel(_pContext, pMorphContext, channel.Name);
foreach (var keyframe in channel.KeyframeList)
{
AsFbxMorphAddBlendShapeChannelShape(_pContext, pMorphContext, keyframe.Weight);
AsFbxMorphCopyBlendShapeControlPoints(pMorphContext);
foreach (var vertex in keyframe.VertexList)
{
var v = vertex.Vertex.Vertex;
AsFbxMorphSetBlendShapeVertex(pMorphContext, vertex.Index, v.X, v.Y, v.Z);
}
}
}
}
finally
{
AsFbxMorphDisposeContext(ref pMorphContext);
}
}
}
}
}
@@ -0,0 +1,19 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("AssetStudioFBXWrapper")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AssetStudioFBXWrapper")]
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020; Copyright © hozuki 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("bd76e63f-1517-47fa-8233-33e853a3acee")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
+33 -51
View File
@@ -13,53 +13,31 @@
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=3.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\OpenTK.3.1.0\lib\net20\OpenTK.dll</HintPath>
@@ -144,24 +122,22 @@
<ItemGroup>
<None Include="Resources\as.ico" />
</ItemGroup>
<ItemGroup Condition="'$(Platform)' == 'x86'">
<ItemGroup>
<ContentWithTargetPath Include="Libraries\x86\fmod.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>fmod.dll</TargetPath>
<TargetPath>x86\fmod.dll</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="Libraries\x86\libfbxsdk.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>libfbxsdk.dll</TargetPath>
<TargetPath>x86\libfbxsdk.dll</TargetPath>
</ContentWithTargetPath>
</ItemGroup>
<ItemGroup Condition="'$(Platform)' == 'x64'">
<ContentWithTargetPath Include="Libraries\x64\fmod.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>fmod.dll</TargetPath>
<TargetPath>x64\fmod.dll</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="Libraries\x64\libfbxsdk.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>libfbxsdk.dll</TargetPath>
<TargetPath>x64\libfbxsdk.dll</TargetPath>
</ContentWithTargetPath>
</ItemGroup>
<ItemGroup>
@@ -175,4 +151,10 @@
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
</Target>
</Project>
+14 -2
View File
@@ -111,6 +111,7 @@
this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
this.contextMenuStrip1 = new System.Windows.Forms.ContextMenuStrip(this.components);
this.copyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportSelectedAssetsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportAnimatorwithselectedAnimationClipMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.goToSceneHierarchyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
@@ -545,7 +546,6 @@
this.assetListView.FullRowSelect = true;
this.assetListView.GridLines = true;
this.assetListView.HideSelection = false;
this.assetListView.LabelEdit = true;
this.assetListView.Location = new System.Drawing.Point(0, 21);
this.assetListView.Name = "assetListView";
this.assetListView.Size = new System.Drawing.Size(472, 587);
@@ -910,12 +910,20 @@
//
this.contextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
this.contextMenuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.copyToolStripMenuItem,
this.exportSelectedAssetsToolStripMenuItem,
this.exportAnimatorwithselectedAnimationClipMenuItem,
this.goToSceneHierarchyToolStripMenuItem,
this.showOriginalFileToolStripMenuItem});
this.contextMenuStrip1.Name = "contextMenuStrip1";
this.contextMenuStrip1.Size = new System.Drawing.Size(327, 92);
this.contextMenuStrip1.Size = new System.Drawing.Size(327, 114);
//
// copyToolStripMenuItem
//
this.copyToolStripMenuItem.Name = "copyToolStripMenuItem";
this.copyToolStripMenuItem.Size = new System.Drawing.Size(326, 22);
this.copyToolStripMenuItem.Text = "Copy";
this.copyToolStripMenuItem.Click += new System.EventHandler(this.copyToolStripMenuItem_Click);
//
// exportSelectedAssetsToolStripMenuItem
//
@@ -950,6 +958,7 @@
//
// AssetStudioGUIForm
//
this.AllowDrop = true;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1264, 681);
@@ -962,6 +971,8 @@
this.Name = "AssetStudioGUIForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "AssetStudioGUI";
this.DragDrop += new System.Windows.Forms.DragEventHandler(this.AssetStudioGUIForm_DragDrop);
this.DragEnter += new System.Windows.Forms.DragEventHandler(this.AssetStudioGUIForm_DragEnter);
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.AssetStudioForm_KeyDown);
this.menuStrip1.ResumeLayout(false);
this.menuStrip1.PerformLayout();
@@ -1080,6 +1091,7 @@
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem9;
private System.Windows.Forms.ColumnHeader columnHeaderContainer;
private System.Windows.Forms.ColumnHeader columnHeaderPathID;
private System.Windows.Forms.ToolStripMenuItem copyToolStripMenuItem;
}
}
+45 -1
View File
@@ -29,6 +29,7 @@ namespace AssetStudioGUI
private AssetItem lastSelectedItem;
private AssetItem lastLoadedAsset;
private Bitmap imageTexture;
private string tempClipboard;
private FMOD.System system;
private FMOD.Sound sound;
@@ -100,6 +101,34 @@ namespace AssetStudioGUI
Studio.StatusStripUpdate = StatusStripUpdate;
}
private void AssetStudioGUIForm_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.FileDrop))
{
e.Effect = DragDropEffects.Move;
}
}
private async void AssetStudioGUIForm_DragDrop(object sender, DragEventArgs e)
{
var paths = (string[])e.Data.GetData(DataFormats.FileDrop);
if (paths.Length > 0)
{
ResetForm();
if (paths.Length == 1 && Directory.Exists(paths[0]))
{
await Task.Run(() => assetsManager.LoadFolder(paths[0]));
}
else
{
await Task.Run(() => assetsManager.LoadFiles(paths));
}
BuildAssetStructures();
}
}
private async void loadFile_Click(object sender, EventArgs e)
{
if (openFileDialog1.ShowDialog() == DialogResult.OK)
@@ -563,6 +592,15 @@ namespace AssetStudioGUI
return reverseSort ? bsf.CompareTo(asf) : asf.CompareTo(bsf);
});
}
else if (sortColumn == 3) // PathID
{
visibleAssets.Sort((x, y) =>
{
long pathID_X = x.m_PathID;
long pathID_Y = y.m_PathID;
return reverseSort ? pathID_Y.CompareTo(pathID_X) : pathID_X.CompareTo(pathID_Y);
});
}
else
{
visibleAssets.Sort((a, b) =>
@@ -1081,7 +1119,7 @@ namespace AssetStudioGUI
private void PreviewSprite(AssetItem assetItem, Sprite m_Sprite)
{
var bitmap = SpriteHelper.GetImageFromSprite(m_Sprite);
var bitmap = m_Sprite.GetImage();
if (bitmap != null)
{
assetItem.InfoText = $"Width: {bitmap.Width}\nHeight: {bitmap.Height}\n";
@@ -1198,10 +1236,16 @@ namespace AssetStudioGUI
}
}
tempClipboard = assetListView.HitTest(new Point(e.X, e.Y)).SubItem.Text;
contextMenuStrip1.Show(assetListView, e.X, e.Y);
}
}
private void copyToolStripMenuItem_Click(object sender, EventArgs e)
{
Clipboard.SetDataObject(tempClipboard);
}
private void exportSelectedAssetsToolStripMenuItem_Click(object sender, EventArgs e)
{
ExportAssets(2, ExportType.Convert);
+3 -3
View File
@@ -120,6 +120,9 @@
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>312, 17</value>
</metadata>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>432, 17</value>
</metadata>
<data name="fontPreviewBox.Text" xml:space="preserve">
<value>abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWYZ
1234567890.:,;'\"(!?)+-*/=
@@ -138,9 +141,6 @@ The quick brown fox jumps over the lazy dog. 1234567890
The quick brown fox jumps over the lazy dog. 1234567890</value>
</data>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>432, 17</value>
</metadata>
<metadata name="timer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>553, 17</value>
</metadata>
+2 -2
View File
@@ -66,7 +66,7 @@ namespace AssetStudioGUI
if (m_AudioData == null || m_AudioData.Length == 0)
return false;
var converter = new AudioClipConverter(m_AudioClip);
if (Properties.Settings.Default.convertAudio && converter.IsFMODSupport)
if (Properties.Settings.Default.convertAudio && converter.IsSupport)
{
var exportFullName = exportPath + item.Text + ".wav";
if (ExportFileExists(exportFullName))
@@ -287,7 +287,7 @@ namespace AssetStudioGUI
var exportFullName = exportPath + item.Text + "." + type.ToLower();
if (ExportFileExists(exportFullName))
return false;
var bitmap = SpriteHelper.GetImageFromSprite((Sprite)item.Asset);
var bitmap = ((Sprite)item.Asset).GetImage();
if (bitmap != null)
{
if (tga)
+9 -5
View File
@@ -55,7 +55,7 @@ namespace AssetStudioGUI
StatusStripUpdate($"Decompressing {Path.GetFileName(bundleFileName)} ...");
var bundleFile = new BundleFile(reader, bundleFileName);
reader.Dispose();
if (bundleFile.fileList.Count > 0)
if (bundleFile.fileList.Length > 0)
{
var extractPath = bundleFileName + "_unpacked\\";
return ExtractStreamFile(extractPath, bundleFile.fileList);
@@ -68,7 +68,7 @@ namespace AssetStudioGUI
StatusStripUpdate($"Decompressing {Path.GetFileName(webFileName)} ...");
var webFile = new WebFile(reader);
reader.Dispose();
if (webFile.fileList.Count > 0)
if (webFile.fileList.Length > 0)
{
var extractPath = webFileName + "_unpacked\\";
return ExtractStreamFile(extractPath, webFile.fileList);
@@ -76,7 +76,7 @@ namespace AssetStudioGUI
return 0;
}
private static int ExtractStreamFile(string extractPath, List<StreamFile> fileList)
private static int ExtractStreamFile(string extractPath, StreamFile[] fileList)
{
int extractedCount = 0;
foreach (var file in fileList)
@@ -174,7 +174,11 @@ namespace AssetStudioGUI
productName = m_PlayerSettings.productName;
break;
case AssetBundle m_AssetBundle:
containers = m_AssetBundle.m_Container.ToDictionary(x => x.Value.asset.m_PathID, x => x.Key);
containers = new Dictionary<long, string>();
foreach (var m_Container in m_AssetBundle.m_Container)
{
containers[m_Container.Value.asset.m_PathID] = m_Container.Key;
}
assetItem.Text = m_AssetBundle.m_Name;
break;
case NamedObject m_NamedObject:
@@ -324,7 +328,7 @@ namespace AssetStudioGUI
{
key = -1 - type.m_ScriptTypeIndex;
}
items.Add(key, new TypeTreeItem(key, type.m_Nodes));
items[key] = new TypeTreeItem(key, type.m_Nodes);
}
typeMap.Add(assetsFile.unityVersion, items);
}
+16 -32
View File
@@ -13,42 +13,22 @@
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
@@ -82,17 +62,21 @@
<Compile Include="Texture2DExtensions.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AssetStudioFBX\AssetStudioFBX.vcxproj">
<Project>{b82dd1ba-4eec-4f29-a686-03d7f0df39b8}</Project>
<Name>AssetStudioFBX</Name>
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj">
<Project>{40c796b5-88ce-4adc-acd6-2f4862b7f136}</Project>
<Name>AssetStudio.PInvoke</Name>
</ProjectReference>
<ProjectReference Include="..\AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj">
<Project>{bd76e63f-1517-47fa-8233-33e853a3acee}</Project>
<Name>AssetStudioFBXWrapper</Name>
</ProjectReference>
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
<Name>AssetStudio</Name>
</ProjectReference>
<ProjectReference Include="..\Texture2DDecoder\Texture2DDecoder.vcxproj">
<Project>{bec7b5e6-0a7b-4824-97a7-eea04d9eba29}</Project>
<Name>Texture2DDecoder</Name>
<ProjectReference Include="..\Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj">
<Project>{2afce830-b463-49b3-a026-877e5eafc0a4}</Project>
<Name>Texture2DDecoderWrapper</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+5 -10
View File
@@ -116,24 +116,24 @@ namespace AssetStudio
case AudioCompressionFormat.MP3:
return ".fsb";
case AudioCompressionFormat.VAG:
return ".vag";
return ".fsb";
case AudioCompressionFormat.HEVAG:
return ".vag";
return ".fsb";
case AudioCompressionFormat.XMA:
return ".wav";
return ".fsb";
case AudioCompressionFormat.AAC:
return ".m4a";
case AudioCompressionFormat.GCADPCM:
return ".fsb";
case AudioCompressionFormat.ATRAC9:
return ".at9";
return ".fsb";
}
}
return ".AudioClip";
}
public bool IsFMODSupport
public bool IsSupport
{
get
{
@@ -147,7 +147,6 @@ namespace AssetStudio
case AudioType.S3M:
case AudioType.XM:
case AudioType.XMA:
case AudioType.VAG:
case AudioType.AUDIOQUEUE:
return true;
default:
@@ -162,11 +161,7 @@ namespace AssetStudio
case AudioCompressionFormat.Vorbis:
case AudioCompressionFormat.ADPCM:
case AudioCompressionFormat.MP3:
case AudioCompressionFormat.VAG:
case AudioCompressionFormat.HEVAG:
case AudioCompressionFormat.XMA:
case AudioCompressionFormat.GCADPCM:
case AudioCompressionFormat.ATRAC9:
return true;
default:
return false;
@@ -7,6 +7,7 @@
using System;
using System.Text;
using System.Runtime.InteropServices;
using AssetStudio.PInvoke;
namespace FMOD
{
@@ -1587,6 +1588,12 @@ namespace FMOD
*/
public class Factory
{
static Factory()
{
DllLoader.PreloadDll(VERSION.dll);
}
public static RESULT System_Create(out System system)
{
system = null;
+18 -9
View File
@@ -285,7 +285,11 @@ namespace AssetStudio
}
iMesh.hasNormal = mesh.m_Normals?.Length > 0;
iMesh.hasUV = mesh.m_UV0?.Length > 0;
iMesh.hasUV = new bool[8];
for (int uv = 0; uv < 8; uv++)
{
iMesh.hasUV[uv] = mesh.GetUV(uv)?.Length > 0;
}
iMesh.hasTangent = mesh.m_Tangents != null && mesh.m_Tangents.Length == mesh.m_VertexCount * 4;
iMesh.hasColor = mesh.m_Colors?.Length > 0;
@@ -335,17 +339,22 @@ namespace AssetStudio
iVertex.Normal = new Vector3(-mesh.m_Normals[j * c], mesh.m_Normals[j * c + 1], mesh.m_Normals[j * c + 2]);
}
//UV
if (iMesh.hasUV)
iVertex.UV = new float[8][];
for (int uv = 0; uv < 8; uv++)
{
if (mesh.m_UV0.Length == mesh.m_VertexCount * 2)
if (iMesh.hasUV[uv])
{
c = 2;
var m_UV = mesh.GetUV(uv);
if (m_UV.Length == mesh.m_VertexCount * 2)
{
c = 2;
}
else if (m_UV.Length == mesh.m_VertexCount * 3)
{
c = 3;
}
iVertex.UV[uv] = new[] { m_UV[j * c], m_UV[j * c + 1] };
}
else if (mesh.m_UV0.Length == mesh.m_VertexCount * 3)
{
c = 3;
}
iVertex.UV = new[] { mesh.m_UV0[j * c], mesh.m_UV0[j * c + 1] };
}
//Tangent
if (iMesh.hasTangent)
+9
View File
@@ -648,6 +648,15 @@ namespace AssetStudio
}
sb.Append("}\n");
}
if (m_LocalKeywords != null && m_LocalKeywords.Length > 0)
{
sb.Append("Local Keywords { ");
foreach (string keyword in m_LocalKeywords)
{
sb.Append($"\"{keyword}\" ");
}
sb.Append("}\n");
}
sb.Append("\"");
if (m_ProgramCode.Length > 0)
+1 -1
View File
@@ -9,7 +9,7 @@ namespace AssetStudio
{
public static class SpriteHelper
{
public static Bitmap GetImageFromSprite(Sprite m_Sprite)
public static Bitmap GetImage(this Sprite m_Sprite)
{
if (m_Sprite.m_SpriteAtlas != null && m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlas))
{
+4 -4
View File
@@ -37,10 +37,10 @@ namespace AssetStudio
{
return null;
}
var handle = GCHandle.Alloc(buff, GCHandleType.Pinned);
var scan0 = handle.AddrOfPinnedObject();
var bitmap = new Bitmap(m_Width, m_Height, m_Width * 4, PixelFormat.Format32bppArgb, scan0);
handle.Free();
var bitmap = new Bitmap(m_Width, m_Height, PixelFormat.Format32bppArgb);
var bmpData = bitmap.LockBits(new Rectangle(0, 0, m_Width, m_Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
Marshal.Copy(buff, 0, bmpData.Scan0, buff.Length);
bitmap.UnlockBits(bmpData);
if (flip)
{
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
-20
View File
@@ -1,20 +0,0 @@
using namespace System;
using namespace System::Reflection;
using namespace System::Runtime::CompilerServices;
using namespace System::Runtime::InteropServices;
using namespace System::Security::Permissions;
[assembly:AssemblyTitleAttribute(L"Texture2DDecoder")];
[assembly:AssemblyDescriptionAttribute(L"")];
[assembly:AssemblyConfigurationAttribute(L"")];
[assembly:AssemblyCompanyAttribute(L"")];
[assembly:AssemblyProductAttribute(L"Texture2DDecoder")];
[assembly:AssemblyCopyrightAttribute(L"Copyright © Perfare 2020")];
[assembly:AssemblyTrademarkAttribute(L"")];
[assembly:AssemblyCultureAttribute(L"")];
[assembly:AssemblyVersionAttribute("1.0.*")];
[assembly:ComVisible(false)];
[assembly:CLSCompliantAttribute(true)];
-148
View File
@@ -1,148 +0,0 @@
#include <string.h>
#include "Texture2DDecoder.h"
#include "bcn.h"
#include "pvrtc.h"
#include "etc.h"
#include "atc.h"
#include "astc.h"
#include "crunch.h"
#include "unitycrunch.h"
namespace Texture2DDecoder {
bool TextureDecoder::DecodeDXT1(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_bc1(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeDXT5(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_bc3(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodePVRTC(array<Byte>^ data, long w, long h, array<Byte>^ image, bool is2bpp) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_pvrtc(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin), is2bpp ? 1 : 0);
}
bool TextureDecoder::DecodeETC1(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_etc1(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeETC2(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_etc2(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeETC2A1(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_etc2a1(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeETC2A8(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_etc2a8(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeEACR(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_eacr(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeEACRSigned(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_eacr_signed(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeEACRG(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_eacrg(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeEACRGSigned(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_eacrg_signed(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeBC4(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_bc4(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeBC5(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_bc5(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeBC6(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_bc6(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeBC7(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_bc7(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeATCRGB4(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_atc_rgb4(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeATCRGBA8(array<Byte>^ data, long w, long h, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_atc_rgba8(dataPin, w, h, reinterpret_cast<uint32_t*>(imagePin));
}
bool TextureDecoder::DecodeASTC(array<Byte>^ data, long w, long h, int bw, int bh, array<Byte>^ image) {
pin_ptr<unsigned char> dataPin = &data[0];
pin_ptr<unsigned char> imagePin = &image[0];
return decode_astc(dataPin, w, h, bw, bh, reinterpret_cast<uint32_t*>(imagePin));
}
array<Byte>^ TextureDecoder::UnpackCrunch(array<Byte>^ data) {
pin_ptr<unsigned char> dataPin = &data[0];
void* ret;
uint32_t retSize;
if (!crunch_unpack_level(dataPin, data->Length, 0, &ret, &retSize)) {
return nullptr;
}
auto buff = gcnew array<Byte>(retSize);
pin_ptr<unsigned char> buffPin = &buff[0];
memcpy(buffPin, ret, retSize);
delete ret;
return buff;
}
array<Byte>^ TextureDecoder::UnpackUnityCrunch(array<Byte>^ data) {
pin_ptr<unsigned char> dataPin = &data[0];
void* ret;
uint32_t retSize;
if (!unity_crunch_unpack_level(dataPin, data->Length, 0, &ret, &retSize)) {
return nullptr;
}
auto buff = gcnew array<Byte>(retSize);
pin_ptr<unsigned char> buffPin = &buff[0];
memcpy(buffPin, ret, retSize);
delete ret;
return buff;
}
}
-30
View File
@@ -1,30 +0,0 @@
#pragma once
using namespace System;
namespace Texture2DDecoder {
public ref class TextureDecoder
{
public:
static bool DecodeDXT1(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeDXT5(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodePVRTC(array<Byte>^ data, long w, long h, array<Byte>^ image, bool is2bpp);
static bool DecodeETC1(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeETC2(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeETC2A1(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeETC2A8(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeEACR(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeEACRSigned(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeEACRG(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeEACRGSigned(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeBC4(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeBC5(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeBC6(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeBC7(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeATCRGB4(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeATCRGBA8(array<Byte>^ data, long w, long h, array<Byte>^ image);
static bool DecodeASTC(array<Byte>^ data, long w, long h, int bw, int bh, array<Byte>^ image);
static array<Byte>^ UnpackCrunch(array<Byte>^ data);
static array<Byte>^ UnpackUnityCrunch(array<Byte>^ data);
};
}
@@ -0,0 +1,99 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Language neutral resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
LANGUAGE LANG_ENGLISH, SUBLANG_NEUTRAL
#pragma code_page(65001)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "000004b0"
BEGIN
VALUE "FileDescription", "Texture2DDecoderNative"
VALUE "FileVersion", "1.0.0.1"
VALUE "InternalName", "Texture2DDecoderNative.dll"
VALUE "LegalCopyright", "Copyright (C) Perfare 2020; Copyright (C) hozuki 2020"
VALUE "OriginalFilename", "Texture2DDecoderNative.dll"
VALUE "ProductName", "Texture2DDecoderNative"
VALUE "ProductVersion", "1.0.0.1"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x0, 1200
END
END
#endif // Language neutral resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
@@ -18,41 +18,76 @@
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="astc.h" />
<ClInclude Include="atc.h" />
<ClInclude Include="bcn.h" />
<ClInclude Include="bool32_t.h" />
<ClInclude Include="color.h" />
<ClInclude Include="crunch.h" />
<ClInclude Include="crunch\crnlib.h" />
<ClInclude Include="crunch\crn_decomp.h" />
<ClInclude Include="dllexport.h" />
<ClInclude Include="endianness.h" />
<ClInclude Include="etc.h" />
<ClInclude Include="fp16.h" />
<ClInclude Include="fp16\bitcasts.h" />
<ClInclude Include="fp16\fp16.h" />
<ClInclude Include="pvrtc.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="unitycrunch.h" />
<ClInclude Include="unitycrunch\crnlib.h" />
<ClInclude Include="unitycrunch\crn_decomp.h" />
<ClInclude Include="unitycrunch\crn_defs.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="astc.cpp" />
<ClCompile Include="atc.cpp" />
<ClCompile Include="bcn.cpp" />
<ClCompile Include="crunch.cpp" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="etc.cpp" />
<ClCompile Include="pvrtc.cpp" />
<ClCompile Include="unitycrunch.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Texture2DDecoderNative.rc" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}</ProjectGuid>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<Keyword>ManagedCProj</Keyword>
<RootNamespace>Texture2DDecoder</RootNamespace>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{29356642-c46e-4144-83d8-22dc09d0d7fd}</ProjectGuid>
<RootNamespace>Texture2DDecoderNative</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CLRSupport>true</CLRSupport>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CLRSupport>true</CLRSupport>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CLRSupport>true</CLRSupport>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CLRSupport>true</CLRSupport>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
@@ -73,75 +108,98 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_T2D_DLL;WIN32;_DEBUG;TEXTURE2DDECODERNATIVE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalDependencies />
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies />
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_T2D_DLL;WIN32;NDEBUG;TEXTURE2DDECODERNATIVE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalDependencies />
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_T2D_DLL;_DEBUG;TEXTURE2DDECODERNATIVE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_T2D_DLL;NDEBUG;TEXTURE2DDECODERNATIVE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalDependencies />
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="astc.h" />
<ClInclude Include="atc.h" />
<ClInclude Include="bcn.h" />
<ClInclude Include="color.h" />
<ClInclude Include="crunch.h" />
<ClInclude Include="crunch\crnlib.h" />
<ClInclude Include="crunch\crn_decomp.h" />
<ClInclude Include="endianness.h" />
<ClInclude Include="etc.h" />
<ClInclude Include="fp16.h" />
<ClInclude Include="fp16\bitcasts.h" />
<ClInclude Include="fp16\fp16.h" />
<ClInclude Include="pvrtc.h" />
<ClInclude Include="Texture2DDecoder.h" />
<ClInclude Include="unitycrunch.h" />
<ClInclude Include="unitycrunch\crnlib.h" />
<ClInclude Include="unitycrunch\crn_decomp.h" />
<ClInclude Include="unitycrunch\crn_defs.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="AssemblyInfo.cpp" />
<ClCompile Include="astc.cpp" />
<ClCompile Include="atc.cpp" />
<ClCompile Include="bcn.cpp" />
<ClCompile Include="crunch.cpp" />
<ClCompile Include="etc.cpp" />
<ClCompile Include="pvrtc.cpp" />
<ClCompile Include="Texture2DDecoder.cpp" />
<ClCompile Include="unitycrunch.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<Target Name="AfterBuild">
<MSBuild Condition=" '$(Platform)' == 'Win32' " Projects="$(MSBuildProjectFile)" Properties="Platform=x64;PlatFormTarget=x64" RunEachTargetSeparately="true" />
</Target>
</Project>
@@ -15,6 +15,33 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pvrtc.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="unitycrunch.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="crunch\crnlib.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="crunch\crn_decomp.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="fp16\bitcasts.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="fp16\fp16.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="unitycrunch\crnlib.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="unitycrunch\crn_decomp.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="unitycrunch\crn_defs.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="astc.h">
<Filter>头文件</Filter>
</ClInclude>
@@ -39,39 +66,18 @@
<ClInclude Include="fp16.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="pvrtc.h">
<ClInclude Include="dllexport.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="Texture2DDecoder.h">
<ClInclude Include="bool32_t.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="unitycrunch.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="crunch\crn_decomp.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="crunch\crnlib.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="fp16\bitcasts.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="fp16\fp16.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="unitycrunch\crn_decomp.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="unitycrunch\crn_defs.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="unitycrunch\crnlib.h">
<ClInclude Include="resource.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="AssemblyInfo.cpp">
<ClCompile Include="unitycrunch.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="astc.cpp">
@@ -92,11 +98,16 @@
<ClCompile Include="pvrtc.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="Texture2DDecoder.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="unitycrunch.cpp">
<ClCompile Include="dllmain.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Texture2DDecoderNative.rc">
<Filter>资源文件</Filter>
</ResourceCompile>
</ItemGroup>
</Project>
+5
View File
@@ -0,0 +1,5 @@
#pragma once
#include <cstdint>
typedef uint32_t bool32_t;
+1
View File
@@ -0,0 +1 @@
#define T2D_API(ret_type)
+56
View File
@@ -0,0 +1,56 @@
#pragma once
#if defined(_MSC_VER)
#if _MSC_VER < 1910 // MSVC 2017-
#error MSVC 2017 or later is required.
#endif
#endif
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW__)
#ifdef _T2D_DLL
#ifdef __GNUC__
#define _T2D_EXPORT __attribute__ ((dllexport))
#else
#define _T2D_EXPORT __declspec(dllexport)
#endif
#else
#ifdef __GNUC__
#define _T2D_EXPORT __attribute__ ((dllimport))
#else
#define _T2D_EXPORT __declspec(dllimport)
#endif
#endif
#define _T2D_LOCAL
#else
#if __GNUC__ >= 4
#define _T2D_EXPORT __attribute__ ((visibility ("default")))
#define _T2D_LOCAL __attribute__ ((visibility ("hidden")))
#else
#define _T2D_EXPORT
#define _T2D_LOCAL
#endif
#endif
#ifdef __cplusplus
#ifndef _EXTERN_C_STMT
#define _EXTERN_C_STMT extern "C"
#endif
#else
#ifndef _EXTERN_C_STMT
#define _EXTERN_C_STMT
#endif
#endif
#ifndef _T2D_CALL
#if defined(WIN32) || defined(_WIN32)
#define _T2D_CALL __stdcall
#else
#define _T2D_CALL /* __cdecl */
#endif
#endif
#if defined(_MSC_VER)
#define T2D_API(ret_type) _EXTERN_C_STMT _T2D_EXPORT ret_type _T2D_CALL
#else
#define T2D_API(ret_type) _EXTERN_C_STMT _T2D_EXPORT _T2D_CALL ret_type
#endif
+174
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@@ -0,0 +1,174 @@
#include "dllexport.h"
#include "bool32_t.h"
#include "bcn.h"
#include "pvrtc.h"
#include "etc.h"
#include "atc.h"
#include "astc.h"
#include "crunch.h"
#include "unitycrunch.h"
T2D_API(bool32_t) DecodeDXT1(const void* data, int32_t width, int32_t height, void* image)
{
return decode_bc1(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeDXT5(const void* data, int32_t width, int32_t height, void* image)
{
return decode_bc3(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodePVRTC(const void* data, int32_t width, int32_t height, void* image, bool32_t is2bpp)
{
return decode_pvrtc(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image), is2bpp ? 1 : 0);
}
T2D_API(bool32_t) DecodeETC1(const void* data, int32_t width, int32_t height, void* image)
{
return decode_etc1(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeETC2(const void* data, int32_t width, int32_t height, void* image)
{
return decode_etc2(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeETC2A1(const void* data, int32_t width, int32_t height, void* image)
{
return decode_etc2a1(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeETC2A8(const void* data, int32_t width, int32_t height, void* image)
{
return decode_etc2a8(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeEACR(const void* data, int32_t width, int32_t height, void* image)
{
return decode_eacr(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeEACRSigned(const void* data, int32_t width, int32_t height, void* image)
{
return decode_eacr_signed(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeEACRG(const void* data, int32_t width, int32_t height, void* image)
{
return decode_eacrg(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeEACRGSigned(const void* data, int32_t width, int32_t height, void* image)
{
return decode_eacrg_signed(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeBC4(const void* data, int32_t width, int32_t height, void* image)
{
return decode_bc4(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeBC5(const void* data, int32_t width, int32_t height, void* image)
{
return decode_bc5(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeBC6(const void* data, int32_t width, int32_t height, void* image)
{
return decode_bc6(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeBC7(const void* data, int32_t width, int32_t height, void* image)
{
return decode_bc7(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeATCRGB4(const void* data, int32_t width, int32_t height, void* image)
{
return decode_atc_rgb4(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeATCRGBA8(const void* data, int32_t width, int32_t height, void* image)
{
return decode_atc_rgba8(static_cast<const uint8_t*>(data), width, height, static_cast<uint32_t*>(image));
}
T2D_API(bool32_t) DecodeASTC(const void* data, int32_t width, int32_t height, int32_t blockWidth, int32_t blockHeight, void* image)
{
return decode_astc(static_cast<const uint8_t*>(data), width, height, blockWidth, blockHeight, static_cast<uint32_t*>(image));
}
T2D_API(void) DisposeBuffer(void** ppBuffer)
{
if (ppBuffer == nullptr)
{
return;
}
auto ppTypedBuffer = reinterpret_cast<uint8_t**>(ppBuffer);
delete[](*ppTypedBuffer);
*ppBuffer = nullptr;
}
T2D_API(void) UnpackCrunch(const void* data, uint32_t dataSize, void** ppResult, uint32_t* pResultSize)
{
void* result;
uint32_t resultSize;
if (ppResult != nullptr)
{
*ppResult = nullptr;
}
if (pResultSize != nullptr)
{
*pResultSize = 0;
}
if (!crunch_unpack_level(static_cast<const uint8_t*>(data), dataSize, 0, &result, &resultSize)) {
return;
}
if (ppResult != nullptr)
{
*ppResult = result;
}
if (pResultSize != nullptr)
{
*pResultSize = resultSize;
}
}
T2D_API(void) UnpackUnityCrunch(const void* data, uint32_t dataSize, void** ppResult, uint32_t* pResultSize)
{
void* result;
uint32_t resultSize;
if (ppResult != nullptr)
{
*ppResult = nullptr;
}
if (pResultSize != nullptr)
{
*pResultSize = 0;
}
if (!unity_crunch_unpack_level(static_cast<const uint8_t*>(data), dataSize, 0, &result, &resultSize)) {
return;
}
if (ppResult != nullptr)
{
*ppResult = result;
}
if (pResultSize != nullptr)
{
*pResultSize = resultSize;
}
}
+14
View File
@@ -0,0 +1,14 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Texture2DDecoderNative.rc
// 新对象的下一组默认值
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
@@ -0,0 +1,19 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("Texture2DDecoder")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Texture2DDecoder")]
[assembly: AssemblyCopyright("Copyright © Perfare 2020; Copyright © hozuki 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("2afce830-b463-49b3-a026-877e5eafc0a4")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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