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| 687b1d3a0d |
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AssetStudio.PInvoke</RootNamespace>
|
||||
<AssemblyName>AssetStudio.PInvoke</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="DllLoader.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Utf8StringHandle.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
@@ -0,0 +1,124 @@
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetStudio.PInvoke
|
||||
{
|
||||
public static class DllLoader
|
||||
{
|
||||
|
||||
public static void PreloadDll(string dllName)
|
||||
{
|
||||
var dllDir = GetDirectedDllDirectory();
|
||||
|
||||
// Not using OperatingSystem.Platform.
|
||||
// See: https://www.mono-project.com/docs/faq/technical/#how-to-detect-the-execution-platform
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
Win32.LoadDll(dllDir, dllName);
|
||||
}
|
||||
else
|
||||
{
|
||||
Posix.LoadDll(dllDir, dllName);
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetDirectedDllDirectory()
|
||||
{
|
||||
var localPath = Process.GetCurrentProcess().MainModule.FileName;
|
||||
var localDir = Path.GetDirectoryName(localPath);
|
||||
|
||||
var subDir = Environment.Is64BitProcess ? "x64" : "x86";
|
||||
|
||||
var directedDllDir = Path.Combine(localDir, subDir);
|
||||
|
||||
return directedDllDir;
|
||||
}
|
||||
|
||||
private static class Win32
|
||||
{
|
||||
|
||||
internal static void LoadDll(string dllDir, string dllName)
|
||||
{
|
||||
var dllFileName = $"{dllName}.dll";
|
||||
var directedDllPath = Path.Combine(dllDir, dllFileName);
|
||||
|
||||
// Specify SEARCH_DLL_LOAD_DIR to load dependent libraries located in the same platform-specific directory.
|
||||
var hLibrary = LoadLibraryEx(directedDllPath, IntPtr.Zero, LOAD_LIBRARY_SEARCH_DEFAULT_DIRS | LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR);
|
||||
|
||||
if (hLibrary == IntPtr.Zero)
|
||||
{
|
||||
var errorCode = Marshal.GetLastWin32Error();
|
||||
var exception = new Win32Exception(errorCode);
|
||||
|
||||
throw new DllNotFoundException(exception.Message, exception);
|
||||
}
|
||||
}
|
||||
|
||||
// HMODULE LoadLibraryExA(LPCSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
|
||||
// HMODULE LoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern IntPtr LoadLibraryEx(string lpLibFileName, IntPtr hFile, uint dwFlags);
|
||||
|
||||
private const uint LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x1000;
|
||||
private const uint LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR = 0x100;
|
||||
|
||||
}
|
||||
|
||||
private static class Posix
|
||||
{
|
||||
|
||||
internal static void LoadDll(string dllDir, string dllName)
|
||||
{
|
||||
string dllExtension;
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
dllExtension = ".so";
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
dllExtension = ".dylib";
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
var dllFileName = $"lib{dllName}{dllExtension}";
|
||||
var directedDllPath = Path.Combine(dllDir, dllFileName);
|
||||
|
||||
const int ldFlags = RTLD_NOW | RTLD_GLOBAL;
|
||||
var hLibrary = DlOpen(directedDllPath, ldFlags);
|
||||
|
||||
if (hLibrary == IntPtr.Zero)
|
||||
{
|
||||
var pErrStr = DlError();
|
||||
// `PtrToStringAnsi` always uses the specific constructor of `String` (see dotnet/core#2325),
|
||||
// which in turn interprets the byte sequence with system default codepage. On OSX and Linux
|
||||
// the codepage is UTF-8 so the error message should be handled correctly.
|
||||
var errorMessage = Marshal.PtrToStringAnsi(pErrStr);
|
||||
|
||||
throw new DllNotFoundException(errorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
// OSX and most Linux OS use LP64 so `int` is still 32-bit even on 64-bit platforms.
|
||||
// void *dlopen(const char *filename, int flag);
|
||||
[DllImport("libdl", EntryPoint = "dlopen")]
|
||||
private static extern IntPtr DlOpen([MarshalAs(UnmanagedType.LPStr)] string fileName, int flags);
|
||||
|
||||
// char *dlerror(void);
|
||||
[DllImport("libdl", EntryPoint = "dlerror")]
|
||||
private static extern IntPtr DlError();
|
||||
|
||||
private const int RTLD_LAZY = 0x1;
|
||||
private const int RTLD_NOW = 0x2;
|
||||
private const int RTLD_GLOBAL = 0x100;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("AssetStudio.PInvoke")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudio.PInvoke")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("40c796b5-88ce-4adc-acd6-2f4862b7f136")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -0,0 +1,100 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using Microsoft.Win32.SafeHandles;
|
||||
|
||||
namespace AssetStudio.PInvoke
|
||||
{
|
||||
// Generally the technique from Steamworks.NET
|
||||
public class Utf8StringHandle : SafeHandleZeroOrMinusOneIsInvalid
|
||||
{
|
||||
|
||||
static Utf8StringHandle()
|
||||
{
|
||||
Utf8 = new UTF8Encoding(false);
|
||||
}
|
||||
|
||||
public Utf8StringHandle(string str)
|
||||
: base(true)
|
||||
{
|
||||
IntPtr buffer;
|
||||
|
||||
if (str == null)
|
||||
{
|
||||
buffer = IntPtr.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (str.Length == 0)
|
||||
{
|
||||
buffer = Marshal.AllocHGlobal(1);
|
||||
|
||||
unsafe
|
||||
{
|
||||
*(byte*)buffer = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var strlen = Utf8.GetByteCount(str);
|
||||
var strBuffer = new byte[strlen + 1];
|
||||
|
||||
Utf8.GetBytes(str, 0, str.Length, strBuffer, 0);
|
||||
|
||||
buffer = Marshal.AllocHGlobal(strBuffer.Length);
|
||||
|
||||
Marshal.Copy(strBuffer, 0, buffer, strBuffer.Length);
|
||||
}
|
||||
}
|
||||
|
||||
SetHandle(buffer);
|
||||
}
|
||||
|
||||
public static string ReadUtf8StringFromPointer(IntPtr lpstr)
|
||||
{
|
||||
if (lpstr == IntPtr.Zero || lpstr == new IntPtr(-1))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var byteCount = 0;
|
||||
|
||||
unsafe
|
||||
{
|
||||
var p = (byte*)lpstr.ToPointer();
|
||||
|
||||
while (*p != 0)
|
||||
{
|
||||
byteCount += 1;
|
||||
p += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (byteCount == 0)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
var strBuffer = new byte[byteCount];
|
||||
|
||||
Marshal.Copy(lpstr, strBuffer, 0, byteCount);
|
||||
|
||||
var str = Utf8.GetString(strBuffer);
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
protected override bool ReleaseHandle()
|
||||
{
|
||||
if (!IsInvalid)
|
||||
{
|
||||
Marshal.FreeHGlobal(handle);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static readonly UTF8Encoding Utf8;
|
||||
|
||||
}
|
||||
}
|
||||
+106
-36
@@ -5,62 +5,132 @@ VisualStudioVersion = 16.0.29920.165
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBX", "AssetStudioFBX\AssetStudioFBX.vcxproj", "{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoder", "Texture2DDecoder\Texture2DDecoder.vcxproj", "{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{80AEC261-21EE-4E4F-A93B-7A744DC84888}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "AssetStudioFBXNative\AssetStudioFBXNative.vcxproj", "{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioFBXWrapper", "AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj", "{BD76E63F-1517-47FA-8233-33E853A3ACEE}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027} = {11EA25A3-ED68-40EE-A9D0-7FDE3B583027}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Texture2DDecoderWrapper", "Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj", "{2AFCE830-B463-49B3-A026-877E5EAFC0A4}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD} = {29356642-C46E-4144-83D8-22DC09D0D7FD}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio.PInvoke", "AssetStudio.PInvoke\AssetStudio.PInvoke.csproj", "{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x64.Build.0 = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x86.Build.0 = Release|Any CPU
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Debug|x64.Build.0 = Debug|x64
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Debug|x86.Build.0 = Debug|Win32
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Release|x64.ActiveCfg = Release|x64
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Release|x64.Build.0 = Release|x64
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Release|x86.ActiveCfg = Release|Win32
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Release|x86.Build.0 = Release|Win32
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Debug|x64.Build.0 = Debug|x64
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Debug|x86.Build.0 = Debug|Win32
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Release|x64.ActiveCfg = Release|x64
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Release|x64.Build.0 = Release|x64
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Release|x86.ActiveCfg = Release|Win32
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Release|x86.Build.0 = Release|Win32
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x64.Build.0 = Debug|x64
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x86.Build.0 = Debug|x86
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x64.ActiveCfg = Release|x64
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x64.Build.0 = Release|x64
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x86.ActiveCfg = Release|x86
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x86.Build.0 = Release|x86
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x64.Build.0 = Debug|x64
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x86.Build.0 = Debug|x86
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x64.ActiveCfg = Release|x64
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x64.Build.0 = Release|x64
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x86.ActiveCfg = Release|x86
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x86.Build.0 = Release|x86
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x64.Build.0 = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x86.Build.0 = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x64.Build.0 = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x86.Build.0 = Release|Any CPU
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|Any CPU.Build.0 = Debug|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|x64.Build.0 = Debug|x64
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|x86.Build.0 = Debug|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|Any CPU.Build.0 = Release|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x64.ActiveCfg = Release|x64
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x64.Build.0 = Release|x64
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x86.ActiveCfg = Release|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x86.Build.0 = Release|Win32
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|x64.Build.0 = Release|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|x86.Build.0 = Release|Any CPU
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|Any CPU.Build.0 = Debug|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x64.Build.0 = Debug|x64
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x86.Build.0 = Debug|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|Any CPU.Build.0 = Release|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x64.ActiveCfg = Release|x64
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x64.Build.0 = Release|x64
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x86.ActiveCfg = Release|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x86.Build.0 = Release|Win32
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|x64.Build.0 = Release|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|x86.Build.0 = Release|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Release|x64.Build.0 = Release|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -33,13 +33,6 @@
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="7zip\Common\CommandLineParser.cs" />
|
||||
@@ -103,6 +96,7 @@
|
||||
<Compile Include="Classes\PPtr.cs" />
|
||||
<Compile Include="Classes\RectTransform.cs" />
|
||||
<Compile Include="Classes\Renderer.cs" />
|
||||
<Compile Include="Classes\ResourceManager.cs" />
|
||||
<Compile Include="Classes\RuntimeAnimatorController.cs" />
|
||||
<Compile Include="Classes\Shader.cs" />
|
||||
<Compile Include="Classes\SkinnedMeshRenderer.cs" />
|
||||
@@ -144,9 +138,9 @@
|
||||
<Compile Include="SerializedFileHeader.cs" />
|
||||
<Compile Include="SerializedType.cs" />
|
||||
<Compile Include="SevenZipHelper.cs" />
|
||||
<Compile Include="StreamFile.cs" />
|
||||
<Compile Include="TypeTreeHelper.cs" />
|
||||
<Compile Include="TypeTreeNode.cs" />
|
||||
<Compile Include="UType.cs" />
|
||||
<Compile Include="WebFile.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace AssetStudio
|
||||
|
||||
foreach (var sharedFile in assetsFile.m_Externals)
|
||||
{
|
||||
var sharedFilePath = Path.GetDirectoryName(fullName) + "\\" + sharedFile.fileName;
|
||||
var sharedFilePath = Path.Combine(Path.GetDirectoryName(fullName), sharedFile.fileName);
|
||||
var sharedFileName = sharedFile.fileName;
|
||||
|
||||
if (!importFilesHash.Contains(sharedFileName))
|
||||
@@ -157,7 +157,7 @@ namespace AssetStudio
|
||||
if (SerializedFile.IsSerializedFile(subReader))
|
||||
{
|
||||
var dummyPath = Path.GetDirectoryName(fullName) + Path.DirectorySeparatorChar + file.fileName;
|
||||
LoadAssetsFromMemory(dummyPath, subReader, parentPath ?? fullName, bundleFile.versionEngine);
|
||||
LoadAssetsFromMemory(dummyPath, subReader, parentPath ?? fullName, bundleFile.m_Header.unityRevision);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -189,7 +189,7 @@ namespace AssetStudio
|
||||
var webFile = new WebFile(reader);
|
||||
foreach (var file in webFile.fileList)
|
||||
{
|
||||
var dummyPath = Path.GetDirectoryName(fullName) + "\\" + file.fileName;
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(fullName), file.fileName);
|
||||
switch (CheckFileType(file.stream, out var fileReader))
|
||||
{
|
||||
case FileType.AssetsFile:
|
||||
@@ -333,6 +333,9 @@ namespace AssetStudio
|
||||
case ClassIDType.VideoClip:
|
||||
obj = new VideoClip(objectReader);
|
||||
break;
|
||||
case ClassIDType.ResourceManager:
|
||||
obj = new ResourceManager(objectReader);
|
||||
break;
|
||||
default:
|
||||
obj = new Object(objectReader);
|
||||
break;
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace AssetStudio
|
||||
{
|
||||
public enum BuildTarget
|
||||
{
|
||||
UnknownPlatform = 3716,
|
||||
NoTarget = -2,
|
||||
DashboardWidget = 1,
|
||||
StandaloneOSX = 2,
|
||||
StandaloneOSXPPC = 3,
|
||||
@@ -42,6 +42,12 @@ namespace AssetStudio
|
||||
WiiU,
|
||||
tvOS,
|
||||
Switch,
|
||||
NoTarget = -2
|
||||
Lumin,
|
||||
Stadia,
|
||||
CloudRendering,
|
||||
GameCoreXboxSeries,
|
||||
GameCoreXboxOne,
|
||||
PS5,
|
||||
UnknownPlatform = 9999
|
||||
}
|
||||
}
|
||||
|
||||
+259
-196
@@ -1,248 +1,311 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Lz4;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class StreamFile
|
||||
{
|
||||
public string fileName;
|
||||
public Stream stream;
|
||||
}
|
||||
|
||||
public class BlockInfo
|
||||
{
|
||||
public uint compressedSize;
|
||||
public uint uncompressedSize;
|
||||
public short flag;
|
||||
}
|
||||
|
||||
public class BundleFile
|
||||
{
|
||||
private string path;
|
||||
public string versionPlayer;
|
||||
public string versionEngine;
|
||||
public List<StreamFile> fileList = new List<StreamFile>();
|
||||
|
||||
public BundleFile(EndianBinaryReader bundleReader, string path)
|
||||
public class Header
|
||||
{
|
||||
this.path = path;
|
||||
var signature = bundleReader.ReadStringToNull();
|
||||
switch (signature)
|
||||
public string signature;
|
||||
public uint version;
|
||||
public string unityVersion;
|
||||
public string unityRevision;
|
||||
public long size;
|
||||
public uint compressedBlocksInfoSize;
|
||||
public uint uncompressedBlocksInfoSize;
|
||||
public uint flags;
|
||||
}
|
||||
|
||||
public class StorageBlock
|
||||
{
|
||||
public uint compressedSize;
|
||||
public uint uncompressedSize;
|
||||
public ushort flags;
|
||||
}
|
||||
|
||||
public class Node
|
||||
{
|
||||
public long offset;
|
||||
public long size;
|
||||
public uint flags;
|
||||
public string path;
|
||||
}
|
||||
|
||||
public Header m_Header;
|
||||
private StorageBlock[] m_BlocksInfo;
|
||||
private Node[] m_DirectoryInfo;
|
||||
|
||||
public StreamFile[] fileList;
|
||||
|
||||
public BundleFile(EndianBinaryReader reader, string path)
|
||||
{
|
||||
m_Header = new Header();
|
||||
m_Header.signature = reader.ReadStringToNull();
|
||||
m_Header.version = reader.ReadUInt32();
|
||||
m_Header.unityVersion = reader.ReadStringToNull();
|
||||
m_Header.unityRevision = reader.ReadStringToNull();
|
||||
switch (m_Header.signature)
|
||||
{
|
||||
case "UnityArchive":
|
||||
break; //TODO
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA":
|
||||
if (m_Header.version == 6)
|
||||
{
|
||||
var format = bundleReader.ReadInt32();
|
||||
versionPlayer = bundleReader.ReadStringToNull();
|
||||
versionEngine = bundleReader.ReadStringToNull();
|
||||
if (format < 6)
|
||||
{
|
||||
int bundleSize = bundleReader.ReadInt32();
|
||||
}
|
||||
else if (format == 6)
|
||||
{
|
||||
ReadFormat6(bundleReader, true);
|
||||
return;
|
||||
}
|
||||
short dummy2 = bundleReader.ReadInt16();
|
||||
int offset = bundleReader.ReadInt16();
|
||||
int dummy3 = bundleReader.ReadInt32();
|
||||
int lzmaChunks = bundleReader.ReadInt32();
|
||||
|
||||
int lzmaSize = 0;
|
||||
long streamSize = 0;
|
||||
|
||||
for (int i = 0; i < lzmaChunks; i++)
|
||||
{
|
||||
lzmaSize = bundleReader.ReadInt32();
|
||||
streamSize = bundleReader.ReadInt32();
|
||||
}
|
||||
|
||||
bundleReader.Position = offset;
|
||||
switch (signature)
|
||||
{
|
||||
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
|
||||
case "UnityWeb":
|
||||
{
|
||||
var lzmaBuffer = bundleReader.ReadBytes(lzmaSize);
|
||||
using (var lzmaStream = new EndianBinaryReader(SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer))))
|
||||
{
|
||||
GetAssetsFiles(lzmaStream, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "UnityRaw":
|
||||
{
|
||||
GetAssetsFiles(bundleReader, offset);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
goto case "UnityFS";
|
||||
}
|
||||
ReadHeaderAndBlocksInfo(reader);
|
||||
using (var blocksStream = CreateBlocksStream(path))
|
||||
{
|
||||
ReadBlocksAndDirectory(reader, blocksStream);
|
||||
ReadFiles(blocksStream, path);
|
||||
}
|
||||
break;
|
||||
case "UnityFS":
|
||||
ReadHeader(reader);
|
||||
ReadBlocksInfoAndDirectory(reader);
|
||||
using (var blocksStream = CreateBlocksStream(path))
|
||||
{
|
||||
var format = bundleReader.ReadInt32();
|
||||
versionPlayer = bundleReader.ReadStringToNull();
|
||||
versionEngine = bundleReader.ReadStringToNull();
|
||||
if (format == 6)
|
||||
{
|
||||
ReadFormat6(bundleReader);
|
||||
}
|
||||
break;
|
||||
ReadBlocks(reader, blocksStream);
|
||||
ReadFiles(blocksStream, path);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void GetAssetsFiles(EndianBinaryReader reader, int offset)
|
||||
private void ReadHeaderAndBlocksInfo(EndianBinaryReader reader)
|
||||
{
|
||||
int fileCount = reader.ReadInt32();
|
||||
for (int i = 0; i < fileCount; i++)
|
||||
var isCompressed = m_Header.signature == "UnityWeb";
|
||||
if (m_Header.version >= 4)
|
||||
{
|
||||
var file = new StreamFile();
|
||||
file.fileName = Path.GetFileName(reader.ReadStringToNull());
|
||||
int fileOffset = reader.ReadInt32();
|
||||
fileOffset += offset;
|
||||
int fileSize = reader.ReadInt32();
|
||||
long nextFile = reader.Position;
|
||||
reader.Position = fileOffset;
|
||||
var buffer = reader.ReadBytes(fileSize);
|
||||
file.stream = new MemoryStream(buffer);
|
||||
fileList.Add(file);
|
||||
reader.Position = nextFile;
|
||||
var hash = reader.ReadBytes(16);
|
||||
var crc = reader.ReadUInt32();
|
||||
}
|
||||
var minimumStreamedBytes = reader.ReadUInt32();
|
||||
m_Header.size = reader.ReadUInt32();
|
||||
var numberOfLevelsToDownloadBeforeStreaming = reader.ReadUInt32();
|
||||
var levelCount = reader.ReadInt32();
|
||||
m_BlocksInfo = new StorageBlock[1];
|
||||
for (int i = 0; i < levelCount; i++)
|
||||
{
|
||||
var storageBlock = new StorageBlock()
|
||||
{
|
||||
compressedSize = reader.ReadUInt32(),
|
||||
uncompressedSize = reader.ReadUInt32(),
|
||||
flags = (ushort)(isCompressed ? 1 : 0)
|
||||
};
|
||||
if (i == levelCount - 1)
|
||||
{
|
||||
m_BlocksInfo[0] = storageBlock;
|
||||
}
|
||||
}
|
||||
if (m_Header.version >= 2)
|
||||
{
|
||||
var completeFileSize = reader.ReadUInt32();
|
||||
}
|
||||
if (m_Header.version >= 3)
|
||||
{
|
||||
var fileInfoHeaderSize = reader.ReadUInt32();
|
||||
}
|
||||
reader.Position = m_Header.size;
|
||||
}
|
||||
|
||||
private void ReadFormat6(EndianBinaryReader bundleReader, bool padding = false)
|
||||
private Stream CreateBlocksStream(string path)
|
||||
{
|
||||
var bundleSize = bundleReader.ReadInt64();
|
||||
int compressedSize = bundleReader.ReadInt32();
|
||||
int uncompressedSize = bundleReader.ReadInt32();
|
||||
int flag = bundleReader.ReadInt32();
|
||||
if (padding)
|
||||
bundleReader.ReadByte();
|
||||
byte[] blocksInfoBytes;
|
||||
if ((flag & 0x80) != 0)//at end of file
|
||||
Stream blocksStream;
|
||||
var uncompressedSizeSum = m_BlocksInfo.Sum(x => x.uncompressedSize);
|
||||
if (uncompressedSizeSum >= int.MaxValue)
|
||||
{
|
||||
var position = bundleReader.Position;
|
||||
bundleReader.Position = bundleReader.BaseStream.Length - compressedSize;
|
||||
blocksInfoBytes = bundleReader.ReadBytes(compressedSize);
|
||||
bundleReader.Position = position;
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(Path.GetFileName(path), uncompressedSizeSum);
|
||||
assetsDataStream = memoryMappedFile.CreateViewStream();*/
|
||||
blocksStream = new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose);
|
||||
}
|
||||
else
|
||||
{
|
||||
blocksInfoBytes = bundleReader.ReadBytes(compressedSize);
|
||||
blocksStream = new MemoryStream((int)uncompressedSizeSum);
|
||||
}
|
||||
var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes);
|
||||
MemoryStream blocksInfoDecompressedStream;
|
||||
switch (flag & 0x3F)
|
||||
return blocksStream;
|
||||
}
|
||||
|
||||
private void ReadBlocksAndDirectory(EndianBinaryReader reader, Stream blocksStream)
|
||||
{
|
||||
foreach (var blockInfo in m_BlocksInfo)
|
||||
{
|
||||
default://None
|
||||
var uncompressedBytes = reader.ReadBytes((int)blockInfo.compressedSize);
|
||||
if (blockInfo.flags == 1)
|
||||
{
|
||||
using (var memoryStream = new MemoryStream(uncompressedBytes))
|
||||
{
|
||||
blocksInfoDecompressedStream = blocksInfoCompressedStream;
|
||||
break;
|
||||
}
|
||||
case 1://LZMA
|
||||
{
|
||||
blocksInfoDecompressedStream = SevenZipHelper.StreamDecompress(blocksInfoCompressedStream);
|
||||
blocksInfoCompressedStream.Close();
|
||||
break;
|
||||
}
|
||||
case 2://LZ4
|
||||
case 3://LZ4HC
|
||||
{
|
||||
byte[] uncompressedBytes = new byte[uncompressedSize];
|
||||
using (var decoder = new Lz4DecoderStream(blocksInfoCompressedStream))
|
||||
using (var decompressStream = SevenZipHelper.StreamDecompress(memoryStream))
|
||||
{
|
||||
decoder.Read(uncompressedBytes, 0, uncompressedSize);
|
||||
uncompressedBytes = decompressStream.ToArray();
|
||||
}
|
||||
blocksInfoDecompressedStream = new MemoryStream(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
//case 4:LZHAM?
|
||||
}
|
||||
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoDecompressedStream))
|
||||
{
|
||||
blocksInfoReader.Position = 0x10;
|
||||
int blockcount = blocksInfoReader.ReadInt32();
|
||||
var blockInfos = new BlockInfo[blockcount];
|
||||
for (int i = 0; i < blockcount; i++)
|
||||
{
|
||||
blockInfos[i] = new BlockInfo
|
||||
{
|
||||
uncompressedSize = blocksInfoReader.ReadUInt32(),
|
||||
compressedSize = blocksInfoReader.ReadUInt32(),
|
||||
flag = blocksInfoReader.ReadInt16()
|
||||
};
|
||||
}
|
||||
Stream dataStream;
|
||||
var uncompressedSizeSum = blockInfos.Sum(x => x.uncompressedSize);
|
||||
if (uncompressedSizeSum > int.MaxValue)
|
||||
blocksStream.Write(uncompressedBytes, 0, uncompressedBytes.Length);
|
||||
}
|
||||
blocksStream.Position = 0;
|
||||
var blocksReader = new EndianBinaryReader(blocksStream);
|
||||
var nodesCount = blocksReader.ReadInt32();
|
||||
m_DirectoryInfo = new Node[nodesCount];
|
||||
for (int i = 0; i < nodesCount; i++)
|
||||
{
|
||||
m_DirectoryInfo[i] = new Node
|
||||
{
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(Path.GetFileName(path), uncompressedSizeSum);
|
||||
assetsDataStream = memoryMappedFile.CreateViewStream();*/
|
||||
dataStream = new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose);
|
||||
path = blocksReader.ReadStringToNull(),
|
||||
offset = blocksReader.ReadUInt32(),
|
||||
size = blocksReader.ReadUInt32()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public void ReadFiles(Stream blocksStream, string path)
|
||||
{
|
||||
fileList = new StreamFile[m_DirectoryInfo.Length];
|
||||
for (int i = 0; i < m_DirectoryInfo.Length; i++)
|
||||
{
|
||||
var node = m_DirectoryInfo[i];
|
||||
var file = new StreamFile();
|
||||
fileList[i] = file;
|
||||
file.fileName = Path.GetFileName(node.path);
|
||||
if (node.size >= int.MaxValue)
|
||||
{
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(file.fileName, entryinfo_size);
|
||||
file.stream = memoryMappedFile.CreateViewStream();*/
|
||||
var extractPath = path + "_unpacked" + Path.DirectorySeparatorChar;
|
||||
Directory.CreateDirectory(extractPath);
|
||||
file.stream = new FileStream(extractPath + file.fileName, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite);
|
||||
}
|
||||
else
|
||||
{
|
||||
dataStream = new MemoryStream((int)uncompressedSizeSum);
|
||||
file.stream = new MemoryStream((int)node.size);
|
||||
}
|
||||
foreach (var blockInfo in blockInfos)
|
||||
{
|
||||
switch (blockInfo.flag & 0x3F)
|
||||
blocksStream.Position = node.offset;
|
||||
blocksStream.CopyTo(file.stream, node.size);
|
||||
file.stream.Position = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadHeader(EndianBinaryReader reader)
|
||||
{
|
||||
m_Header.size = reader.ReadInt64();
|
||||
m_Header.compressedBlocksInfoSize = reader.ReadUInt32();
|
||||
m_Header.uncompressedBlocksInfoSize = reader.ReadUInt32();
|
||||
m_Header.flags = reader.ReadUInt32();
|
||||
if (m_Header.signature != "UnityFS")
|
||||
{
|
||||
reader.ReadByte();
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader)
|
||||
{
|
||||
byte[] blocksInfoBytes;
|
||||
if (m_Header.version >= 7)
|
||||
{
|
||||
reader.AlignStream(16);
|
||||
}
|
||||
if ((m_Header.flags & 0x80) != 0) //kArchiveBlocksInfoAtTheEnd
|
||||
{
|
||||
var position = reader.Position;
|
||||
reader.Position = reader.BaseStream.Length - m_Header.compressedBlocksInfoSize;
|
||||
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
|
||||
reader.Position = position;
|
||||
}
|
||||
else //0x40 kArchiveBlocksAndDirectoryInfoCombined
|
||||
{
|
||||
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
|
||||
}
|
||||
var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes);
|
||||
MemoryStream blocksInfoUncompresseddStream;
|
||||
switch (m_Header.flags & 0x3F) //kArchiveCompressionTypeMask
|
||||
{
|
||||
default: //None
|
||||
{
|
||||
default://None
|
||||
{
|
||||
bundleReader.BaseStream.CopyTo(dataStream, blockInfo.compressedSize);
|
||||
break;
|
||||
}
|
||||
case 1://LZMA
|
||||
{
|
||||
SevenZipHelper.StreamDecompress(bundleReader.BaseStream, dataStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
|
||||
break;
|
||||
}
|
||||
case 2://LZ4
|
||||
case 3://LZ4HC
|
||||
{
|
||||
var lz4Stream = new Lz4DecoderStream(bundleReader.BaseStream, blockInfo.compressedSize);
|
||||
lz4Stream.CopyTo(dataStream, blockInfo.uncompressedSize);
|
||||
break;
|
||||
}
|
||||
//case 4:LZHAM?
|
||||
blocksInfoUncompresseddStream = blocksInfoCompressedStream;
|
||||
break;
|
||||
}
|
||||
case 1: //LZMA
|
||||
{
|
||||
blocksInfoUncompresseddStream = SevenZipHelper.StreamDecompress(blocksInfoCompressedStream);
|
||||
blocksInfoCompressedStream.Close();
|
||||
break;
|
||||
}
|
||||
case 2: //LZ4
|
||||
case 3: //LZ4HC
|
||||
{
|
||||
var uncompressedBytes = new byte[m_Header.uncompressedBlocksInfoSize];
|
||||
using (var decoder = new Lz4DecoderStream(blocksInfoCompressedStream))
|
||||
{
|
||||
decoder.Read(uncompressedBytes, 0, uncompressedBytes.Length);
|
||||
}
|
||||
blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
}
|
||||
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
|
||||
{
|
||||
var uncompressedDataHash = blocksInfoReader.ReadBytes(16);
|
||||
var blocksInfoCount = blocksInfoReader.ReadInt32();
|
||||
m_BlocksInfo = new StorageBlock[blocksInfoCount];
|
||||
for (int i = 0; i < blocksInfoCount; i++)
|
||||
{
|
||||
m_BlocksInfo[i] = new StorageBlock
|
||||
{
|
||||
uncompressedSize = blocksInfoReader.ReadUInt32(),
|
||||
compressedSize = blocksInfoReader.ReadUInt32(),
|
||||
flags = blocksInfoReader.ReadUInt16()
|
||||
};
|
||||
}
|
||||
dataStream.Position = 0;
|
||||
using (dataStream)
|
||||
|
||||
var nodesCount = blocksInfoReader.ReadInt32();
|
||||
m_DirectoryInfo = new Node[nodesCount];
|
||||
for (int i = 0; i < nodesCount; i++)
|
||||
{
|
||||
var entryinfo_count = blocksInfoReader.ReadInt32();
|
||||
for (int i = 0; i < entryinfo_count; i++)
|
||||
m_DirectoryInfo[i] = new Node
|
||||
{
|
||||
var file = new StreamFile();
|
||||
var entryinfo_offset = blocksInfoReader.ReadInt64();
|
||||
var entryinfo_size = blocksInfoReader.ReadInt64();
|
||||
flag = blocksInfoReader.ReadInt32();
|
||||
file.fileName = Path.GetFileName(blocksInfoReader.ReadStringToNull());
|
||||
if (entryinfo_size > int.MaxValue)
|
||||
{
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(file.fileName, entryinfo_size);
|
||||
file.stream = memoryMappedFile.CreateViewStream();*/
|
||||
var extractPath = path + "_unpacked\\";
|
||||
Directory.CreateDirectory(extractPath);
|
||||
file.stream = File.Create(extractPath + file.fileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
file.stream = new MemoryStream((int)entryinfo_size);
|
||||
}
|
||||
dataStream.Position = entryinfo_offset;
|
||||
dataStream.CopyTo(file.stream, entryinfo_size);
|
||||
file.stream.Position = 0;
|
||||
fileList.Add(file);
|
||||
}
|
||||
offset = blocksInfoReader.ReadInt64(),
|
||||
size = blocksInfoReader.ReadInt64(),
|
||||
flags = blocksInfoReader.ReadUInt32(),
|
||||
path = blocksInfoReader.ReadStringToNull(),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadBlocks(EndianBinaryReader reader, Stream blocksStream)
|
||||
{
|
||||
foreach (var blockInfo in m_BlocksInfo)
|
||||
{
|
||||
switch (blockInfo.flags & 0x3F) //kStorageBlockCompressionTypeMask
|
||||
{
|
||||
default: //None
|
||||
{
|
||||
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
|
||||
break;
|
||||
}
|
||||
case 1: //LZMA
|
||||
{
|
||||
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
|
||||
break;
|
||||
}
|
||||
case 2: //LZ4
|
||||
case 3: //LZ4HC
|
||||
{
|
||||
var compressedStream = new MemoryStream(reader.ReadBytes((int)blockInfo.compressedSize));
|
||||
using (var lz4Stream = new Lz4DecoderStream(compressedStream))
|
||||
{
|
||||
lz4Stream.CopyTo(blocksStream, blockInfo.uncompressedSize);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
blocksStream.Position = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+103
-10
@@ -1,4 +1,5 @@
|
||||
namespace AssetStudio
|
||||
// official Class ID Reference: https://docs.unity3d.com/Manual/ClassIDReference.html
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum ClassIDType
|
||||
{
|
||||
@@ -26,7 +27,7 @@
|
||||
ParticleRenderer = 26,
|
||||
Texture = 27,
|
||||
Texture2D = 28,
|
||||
SceneSettings = 29,
|
||||
OcclusionCullingSettings = 29,
|
||||
GraphicsSettings = 30,
|
||||
MeshFilter = 33,
|
||||
OcclusionPortal = 41,
|
||||
@@ -49,7 +50,7 @@
|
||||
PhysicsMaterial2D = 62,
|
||||
MeshCollider = 64,
|
||||
BoxCollider = 65,
|
||||
SpriteCollider2D = 66,
|
||||
CompositeCollider2D = 66,
|
||||
EdgeCollider2D = 68,
|
||||
CapsuleCollider2D = 70,
|
||||
ComputeShader = 72,
|
||||
@@ -92,6 +93,7 @@
|
||||
FlareLayer = 124,
|
||||
HaloLayer = 125,
|
||||
NavMeshAreas = 126,
|
||||
NavMeshProjectSettings = 126,
|
||||
HaloManager = 127,
|
||||
Font = 128,
|
||||
PlayerSettings = 129,
|
||||
@@ -158,7 +160,7 @@
|
||||
BlendTree = 206,
|
||||
Motion = 207,
|
||||
NavMeshObstacle = 208,
|
||||
TerrainInstance = 210,
|
||||
SortingGroup = 210,
|
||||
SpriteRenderer = 212,
|
||||
Sprite = 213,
|
||||
CachedSpriteAtlas = 214,
|
||||
@@ -216,15 +218,19 @@
|
||||
PerformanceReportingManager = 305,
|
||||
UnityConnectSettings = 310,
|
||||
AvatarMask = 319,
|
||||
PlayableDirector = 320,
|
||||
VideoPlayer = 328,
|
||||
VideoClip = 329,
|
||||
ParticleSystemForceField = 330,
|
||||
SpriteMask = 331,
|
||||
WorldAnchor = 362,
|
||||
OcclusionCullingData = 363,
|
||||
//kLargestRuntimeClassID = 364
|
||||
SmallestEditorClassID = 1000,
|
||||
Prefab = 1001,
|
||||
PrefabInstance = 1001,
|
||||
EditorExtensionImpl = 1002,
|
||||
AssetImporter = 1003,
|
||||
AssetDatabase = 1004,
|
||||
AssetDatabaseV1 = 1004,
|
||||
Mesh3DSImporter = 1005,
|
||||
TextureImporter = 1006,
|
||||
ShaderImporter = 1007,
|
||||
@@ -259,13 +265,13 @@
|
||||
AnimatorState = 1102,
|
||||
HumanTemplate = 1105,
|
||||
AnimatorStateMachine = 1107,
|
||||
PreviewAssetType = 1108,
|
||||
PreviewAnimationClip = 1108,
|
||||
AnimatorTransition = 1109,
|
||||
SpeedTreeImporter = 1110,
|
||||
AnimatorTransitionBase = 1111,
|
||||
SubstanceImporter = 1112,
|
||||
LightmapParameters = 1113,
|
||||
LightmapSnapshot = 1120,
|
||||
LightingDataAsset = 1120,
|
||||
GISRaster = 1121,
|
||||
GISRasterImporter = 1122,
|
||||
CadImporter = 1123,
|
||||
@@ -276,11 +282,98 @@
|
||||
ActivationLogComponent = 2000,
|
||||
//kLargestEditorClassID = 2001
|
||||
//kClassIdOutOfHierarchy = 100000
|
||||
SubDerived = 367388927,
|
||||
//int = 100000,
|
||||
//bool = 100001,
|
||||
//float = 100002,
|
||||
MonoObject = 100003,
|
||||
Collision = 100004,
|
||||
Vector3f = 100005,
|
||||
RootMotionData = 100006,
|
||||
Collision2D = 100007,
|
||||
AudioMixerLiveUpdateFloat = 100008,
|
||||
AudioMixerLiveUpdateBool = 100009,
|
||||
Polygon2D = 100010,
|
||||
//void = 100011,
|
||||
TilemapCollider2D = 19719996,
|
||||
AssetImporterLog = 41386430,
|
||||
VFXRenderer = 73398921,
|
||||
SerializableManagedRefTestClass = 76251197,
|
||||
Grid = 156049354,
|
||||
ScenesUsingAssets = 156483287,
|
||||
ArticulationBody = 171741748,
|
||||
Preset = 181963792,
|
||||
EmptyObject = 277625683,
|
||||
IConstraint = 285090594,
|
||||
TestObjectWithSpecialLayoutOne = 293259124,
|
||||
AssemblyDefinitionReferenceImporter = 294290339,
|
||||
SiblingDerived = 334799969,
|
||||
TestObjectWithSerializedMapStringNonAlignedStruct = 342846651,
|
||||
SubDerived = 367388927,
|
||||
AssetImportInProgressProxy = 369655926,
|
||||
PluginBuildInfo = 382020655,
|
||||
EditorProjectAccess = 426301858,
|
||||
PrefabImporter = 468431735,
|
||||
TestObjectWithSerializedArray = 478637458,
|
||||
TestObjectWithSerializedAnimationCurve = 478637459,
|
||||
TilemapRenderer = 483693784,
|
||||
ScriptableCamera = 488575907,
|
||||
SpriteAtlasAsset = 612988286,
|
||||
SpriteAtlasDatabase = 638013454,
|
||||
AudioBuildInfo = 641289076,
|
||||
CachedSpriteAtlasRuntimeData = 644342135,
|
||||
RendererFake = 646504946,
|
||||
AssemblyDefinitionReferenceAsset = 662584278,
|
||||
BuiltAssetBundleInfoSet = 668709126,
|
||||
SpriteAtlas = 687078895,
|
||||
RayTracingShaderImporter = 747330370,
|
||||
RayTracingShader = 825902497,
|
||||
LightingSettings = 850595691,
|
||||
PlatformModuleSetup = 877146078,
|
||||
VersionControlSettings = 890905787,
|
||||
AimConstraint = 895512359,
|
||||
VFXManager = 937362698,
|
||||
VisualEffectSubgraph = 994735392,
|
||||
VisualEffectSubgraphOperator = 994735403,
|
||||
VisualEffectSubgraphBlock = 994735404,
|
||||
LocalizationImporter = 1027052791,
|
||||
Derived = 1091556383,
|
||||
PropertyModificationsTargetTestObject = 1111377672,
|
||||
ReferencesArtifactGenerator = 1114811875,
|
||||
AssemblyDefinitionAsset = 1152215463,
|
||||
SceneVisibilityState = 1154873562,
|
||||
LookAtConstraint = 1183024399,
|
||||
SpriteAtlasImporter = 1210832254,
|
||||
MultiArtifactTestImporter = 1223240404,
|
||||
GameObjectRecorder = 1268269756,
|
||||
LightingDataAssetParent = 1325145578,
|
||||
PresetManager = 1386491679,
|
||||
TestObjectWithSpecialLayoutTwo = 1392443030,
|
||||
StreamingManager = 1403656975,
|
||||
LowerResBlitTexture = 1480428607,
|
||||
RenderPassAttachment = 1571458007
|
||||
StreamingController = 1542919678,
|
||||
RenderPassAttachment = 1571458007,
|
||||
TestObjectVectorPairStringBool = 1628831178,
|
||||
GridLayout = 1742807556,
|
||||
AssemblyDefinitionImporter = 1766753193,
|
||||
ParentConstraint = 1773428102,
|
||||
FakeComponent = 1803986026,
|
||||
PositionConstraint = 1818360608,
|
||||
RotationConstraint = 1818360609,
|
||||
ScaleConstraint = 1818360610,
|
||||
Tilemap = 1839735485,
|
||||
PackageManifest = 1896753125,
|
||||
PackageManifestImporter = 1896753126,
|
||||
TerrainLayer = 1953259897,
|
||||
SpriteShapeRenderer = 1971053207,
|
||||
NativeObjectType = 1977754360,
|
||||
TestObjectWithSerializedMapStringBool = 1981279845,
|
||||
SerializableManagedHost = 1995898324,
|
||||
VisualEffectAsset = 2058629509,
|
||||
VisualEffectImporter = 2058629510,
|
||||
VisualEffectResource = 2058629511,
|
||||
VisualEffectObject = 2059678085,
|
||||
VisualEffect = 2083052967,
|
||||
LocalizationAsset = 2083778819,
|
||||
ScriptedImporter = 2089858483
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace AssetStudio
|
||||
public AudioCompressionFormat m_CompressionFormat;
|
||||
|
||||
public string m_Source;
|
||||
public long m_Offset;
|
||||
public ulong m_Offset;
|
||||
public long m_Size;
|
||||
public ResourceReader m_AudioData;
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace AssetStudio
|
||||
var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
|
||||
if (reader.byteSize + reader.byteStart - reader.Position != tsize)
|
||||
{
|
||||
m_Offset = reader.ReadInt32();
|
||||
m_Offset = reader.ReadUInt32();
|
||||
m_Source = assetsFile.fullName + ".resS";
|
||||
}
|
||||
}
|
||||
@@ -72,8 +72,9 @@ namespace AssetStudio
|
||||
m_Legacy3D = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
|
||||
//StreamedResource m_Resource
|
||||
m_Source = reader.ReadAlignedString();
|
||||
m_Offset = reader.ReadInt64();
|
||||
m_Offset = reader.ReadUInt64();
|
||||
m_Size = reader.ReadInt64();
|
||||
m_CompressionFormat = (AudioCompressionFormat)reader.ReadInt32();
|
||||
}
|
||||
|
||||
@@ -19,11 +19,14 @@ namespace AssetStudio
|
||||
public class UnityPropertySheet
|
||||
{
|
||||
public KeyValuePair<string, UnityTexEnv>[] m_TexEnvs;
|
||||
public KeyValuePair<string, int>[] m_Ints;
|
||||
public KeyValuePair<string, float>[] m_Floats;
|
||||
public KeyValuePair<string, Color>[] m_Colors;
|
||||
|
||||
public UnityPropertySheet(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
int m_TexEnvsSize = reader.ReadInt32();
|
||||
m_TexEnvs = new KeyValuePair<string, UnityTexEnv>[m_TexEnvsSize];
|
||||
for (int i = 0; i < m_TexEnvsSize; i++)
|
||||
@@ -31,6 +34,16 @@ namespace AssetStudio
|
||||
m_TexEnvs[i] = new KeyValuePair<string, UnityTexEnv>(reader.ReadAlignedString(), new UnityTexEnv(reader));
|
||||
}
|
||||
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
{
|
||||
int m_IntsSize = reader.ReadInt32();
|
||||
m_Ints = new KeyValuePair<string, int>[m_IntsSize];
|
||||
for (int i = 0; i < m_IntsSize; i++)
|
||||
{
|
||||
m_Ints[i] = new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32());
|
||||
}
|
||||
}
|
||||
|
||||
int m_FloatsSize = reader.ReadInt32();
|
||||
m_Floats = new KeyValuePair<string, float>[m_FloatsSize];
|
||||
for (int i = 0; i < m_FloatsSize; i++)
|
||||
@@ -95,6 +108,8 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
m_SavedProperties = new UnityPropertySheet(reader);
|
||||
|
||||
//vector m_BuildTextureStacks 2020 and up
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+213
-155
@@ -174,7 +174,7 @@ namespace AssetStudio
|
||||
GetStreams(version);
|
||||
}
|
||||
|
||||
m_DataSize = reader.ReadBytes(reader.ReadInt32());
|
||||
m_DataSize = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
@@ -195,7 +195,7 @@ namespace AssetStudio
|
||||
if (m_Channel.dimension > 0)
|
||||
{
|
||||
chnMask |= 1u << chn;
|
||||
stride += m_Channel.dimension * MeshHelper.GetFormatSize(version, m_Channel.format);
|
||||
stride += m_Channel.dimension * MeshHelper.GetFormatSize(MeshHelper.ToVertexFormat(m_Channel.format, version));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -253,7 +253,7 @@ namespace AssetStudio
|
||||
m_Channel.dimension = 4;
|
||||
break;
|
||||
}
|
||||
offset += (byte)(m_Channel.dimension * MeshHelper.GetFormatSize(version, m_Channel.format));
|
||||
offset += (byte)(m_Channel.dimension * MeshHelper.GetFormatSize(MeshHelper.ToVertexFormat(m_Channel.format, version)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -396,11 +396,21 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public enum GfxPrimitiveType : int
|
||||
{
|
||||
kPrimitiveTriangles = 0,
|
||||
kPrimitiveTriangleStrip = 1,
|
||||
kPrimitiveQuads = 2,
|
||||
kPrimitiveLines = 3,
|
||||
kPrimitiveLineStrip = 4,
|
||||
kPrimitivePoints = 5,
|
||||
};
|
||||
|
||||
public class SubMesh
|
||||
{
|
||||
public uint firstByte;
|
||||
public uint indexCount;
|
||||
public int topology;
|
||||
public GfxPrimitiveType topology;
|
||||
public uint triangleCount;
|
||||
public uint baseVertex;
|
||||
public uint firstVertex;
|
||||
@@ -413,7 +423,7 @@ namespace AssetStudio
|
||||
|
||||
firstByte = reader.ReadUInt32();
|
||||
indexCount = reader.ReadUInt32();
|
||||
topology = reader.ReadInt32();
|
||||
topology = (GfxPrimitiveType)reader.ReadInt32();
|
||||
|
||||
if (version[0] < 4) //4.0 down
|
||||
{
|
||||
@@ -436,7 +446,7 @@ namespace AssetStudio
|
||||
|
||||
public sealed class Mesh : NamedObject
|
||||
{
|
||||
private bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices;
|
||||
private bool m_Use16BitIndices = true;
|
||||
public SubMesh[] m_SubMeshes;
|
||||
private uint[] m_IndexBuffer;
|
||||
public BlendShapeData m_Shapes;
|
||||
@@ -460,7 +470,7 @@ namespace AssetStudio
|
||||
private CompressedMesh m_CompressedMesh;
|
||||
private StreamingInfo m_StreamData;
|
||||
|
||||
public List<uint> m_Indices = new List<uint>(); //use a list because I don't always know the facecount for triangle strips
|
||||
public List<uint> m_Indices = new List<uint>();
|
||||
|
||||
public Mesh(ObjectReader reader) : base(reader)
|
||||
{
|
||||
@@ -540,6 +550,7 @@ namespace AssetStudio
|
||||
((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))//2017.3.xfx with no compression
|
||||
{
|
||||
var m_IndexFormat = reader.ReadInt32();
|
||||
m_Use16BitIndices = m_IndexFormat == 0;
|
||||
}
|
||||
|
||||
int m_IndexBuffer_size = reader.ReadInt32();
|
||||
@@ -642,9 +653,9 @@ namespace AssetStudio
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_BakedConvexCollisionMesh = reader.ReadBytes(reader.ReadInt32());
|
||||
var m_BakedConvexCollisionMesh = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
var m_BakedTriangleCollisionMesh = reader.ReadBytes(reader.ReadInt32());
|
||||
var m_BakedTriangleCollisionMesh = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
@@ -684,7 +695,7 @@ namespace AssetStudio
|
||||
DecompressCompressedMesh();
|
||||
}
|
||||
|
||||
BuildFaces();
|
||||
GetTriangles();
|
||||
}
|
||||
|
||||
private void ReadVertexData()
|
||||
@@ -700,12 +711,13 @@ namespace AssetStudio
|
||||
var channelMask = new BitArray(new[] { (int)m_Stream.channelMask });
|
||||
if (channelMask.Get(chn))
|
||||
{
|
||||
if (version[0] < 2018 && chn == 2 && m_Channel.format == 2)
|
||||
if (version[0] < 2018 && chn == 2 && m_Channel.format == 2) //kShaderChannelColor && kChannelFormatColor
|
||||
{
|
||||
m_Channel.dimension = 4;
|
||||
}
|
||||
|
||||
var componentByteSize = (int)MeshHelper.GetFormatSize(version, m_Channel.format);
|
||||
var vertexFormat = MeshHelper.ToVertexFormat(m_Channel.format, version);
|
||||
var componentByteSize = (int)MeshHelper.GetFormatSize(vertexFormat);
|
||||
var componentBytes = new byte[m_VertexCount * m_Channel.dimension * componentByteSize];
|
||||
for (int v = 0; v < m_VertexCount; v++)
|
||||
{
|
||||
@@ -730,10 +742,10 @@ namespace AssetStudio
|
||||
|
||||
int[] componentsIntArray = null;
|
||||
float[] componentsFloatArray = null;
|
||||
if (MeshHelper.IsIntFormat(version, m_Channel.format))
|
||||
componentsIntArray = MeshHelper.BytesToIntArray(componentBytes, componentByteSize);
|
||||
if (MeshHelper.IsIntFormat(vertexFormat))
|
||||
componentsIntArray = MeshHelper.BytesToIntArray(componentBytes, vertexFormat);
|
||||
else
|
||||
componentsFloatArray = MeshHelper.BytesToFloatArray(componentBytes, componentByteSize);
|
||||
componentsFloatArray = MeshHelper.BytesToFloatArray(componentBytes, vertexFormat);
|
||||
|
||||
if (version[0] >= 2018)
|
||||
{
|
||||
@@ -1037,7 +1049,7 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private void BuildFaces()
|
||||
private void GetTriangles()
|
||||
{
|
||||
foreach (var m_SubMesh in m_SubMeshes)
|
||||
{
|
||||
@@ -1046,43 +1058,65 @@ namespace AssetStudio
|
||||
{
|
||||
firstIndex /= 2;
|
||||
}
|
||||
|
||||
if (m_SubMesh.topology == 0)
|
||||
var indexCount = m_SubMesh.indexCount;
|
||||
var topology = m_SubMesh.topology;
|
||||
if (topology == GfxPrimitiveType.kPrimitiveTriangles)
|
||||
{
|
||||
for (int i = 0; i < m_SubMesh.indexCount / 3; i++)
|
||||
for (int i = 0; i < indexCount; i += 3)
|
||||
{
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + i * 3]);
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + i * 3 + 1]);
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + i * 3 + 2]);
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + i]);
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + i + 1]);
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + i + 2]);
|
||||
}
|
||||
}
|
||||
else if (version[0] < 4 || topology == GfxPrimitiveType.kPrimitiveTriangleStrip)
|
||||
{
|
||||
// de-stripify :
|
||||
uint triIndex = 0;
|
||||
for (int i = 0; i < indexCount - 2; i++)
|
||||
{
|
||||
var a = m_IndexBuffer[firstIndex + i];
|
||||
var b = m_IndexBuffer[firstIndex + i + 1];
|
||||
var c = m_IndexBuffer[firstIndex + i + 2];
|
||||
|
||||
// skip degenerates
|
||||
if (a == b || a == c || b == c)
|
||||
continue;
|
||||
|
||||
// do the winding flip-flop of strips :
|
||||
if ((i & 1) == 1)
|
||||
{
|
||||
m_Indices.Add(b);
|
||||
m_Indices.Add(a);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Indices.Add(a);
|
||||
m_Indices.Add(b);
|
||||
}
|
||||
m_Indices.Add(c);
|
||||
triIndex += 3;
|
||||
}
|
||||
//fix indexCount
|
||||
m_SubMesh.indexCount = triIndex;
|
||||
}
|
||||
else if (topology == GfxPrimitiveType.kPrimitiveQuads)
|
||||
{
|
||||
for (int q = 0; q < indexCount; q += 4)
|
||||
{
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + q]);
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + q + 1]);
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + q + 2]);
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + q]);
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + q + 2]);
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + q + 3]);
|
||||
}
|
||||
//fix indexCount
|
||||
m_SubMesh.indexCount = indexCount / 2 * 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint j = 0;
|
||||
for (int i = 0; i < m_SubMesh.indexCount - 2; i++)
|
||||
{
|
||||
uint fa = m_IndexBuffer[firstIndex + i];
|
||||
uint fb = m_IndexBuffer[firstIndex + i + 1];
|
||||
uint fc = m_IndexBuffer[firstIndex + i + 2];
|
||||
|
||||
if ((fa != fb) && (fa != fc) && (fc != fb))
|
||||
{
|
||||
m_Indices.Add(fa);
|
||||
if ((i % 2) == 0)
|
||||
{
|
||||
m_Indices.Add(fb);
|
||||
m_Indices.Add(fc);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Indices.Add(fc);
|
||||
m_Indices.Add(fb);
|
||||
}
|
||||
j++;
|
||||
}
|
||||
}
|
||||
//fix indexCount
|
||||
m_SubMesh.indexCount = j * 3;
|
||||
throw new NotSupportedException("Failed getting triangles. Submesh topology is lines or points.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1128,11 +1162,36 @@ namespace AssetStudio
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
public float[] GetUV(int uv)
|
||||
{
|
||||
switch (uv)
|
||||
{
|
||||
case 0:
|
||||
return m_UV0;
|
||||
case 1:
|
||||
return m_UV1;
|
||||
case 2:
|
||||
return m_UV2;
|
||||
case 3:
|
||||
return m_UV3;
|
||||
case 4:
|
||||
return m_UV4;
|
||||
case 5:
|
||||
return m_UV5;
|
||||
case 6:
|
||||
return m_UV6;
|
||||
case 7:
|
||||
return m_UV7;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class MeshHelper
|
||||
{
|
||||
private enum VertexChannelFormat
|
||||
public enum VertexChannelFormat
|
||||
{
|
||||
kChannelFormatFloat,
|
||||
kChannelFormatFloat16,
|
||||
@@ -1141,7 +1200,7 @@ namespace AssetStudio
|
||||
kChannelFormatUInt32
|
||||
}
|
||||
|
||||
private enum VertexFormat
|
||||
public enum VertexFormat2017
|
||||
{
|
||||
kVertexFormatFloat,
|
||||
kVertexFormatFloat16,
|
||||
@@ -1158,7 +1217,7 @@ namespace AssetStudio
|
||||
kVertexFormatSInt32
|
||||
}
|
||||
|
||||
private enum VertexFormatV2019
|
||||
public enum VertexFormat
|
||||
{
|
||||
kVertexFormatFloat,
|
||||
kVertexFormatFloat16,
|
||||
@@ -1174,147 +1233,146 @@ namespace AssetStudio
|
||||
kVertexFormatSInt32
|
||||
}
|
||||
|
||||
public static uint GetFormatSize(int[] version, int format)
|
||||
public static VertexFormat ToVertexFormat(int format, int[] version)
|
||||
{
|
||||
if (version[0] < 2017)
|
||||
{
|
||||
switch ((VertexChannelFormat)format)
|
||||
{
|
||||
case VertexChannelFormat.kChannelFormatFloat:
|
||||
return 4u;
|
||||
return VertexFormat.kVertexFormatFloat;
|
||||
case VertexChannelFormat.kChannelFormatFloat16:
|
||||
return 2u;
|
||||
return VertexFormat.kVertexFormatFloat16;
|
||||
case VertexChannelFormat.kChannelFormatColor: //in 4.x is size 4
|
||||
return 1u;
|
||||
return VertexFormat.kVertexFormatUNorm8;
|
||||
case VertexChannelFormat.kChannelFormatByte:
|
||||
return 1u;
|
||||
return VertexFormat.kVertexFormatUInt8;
|
||||
case VertexChannelFormat.kChannelFormatUInt32: //in 5.x
|
||||
return 4u;
|
||||
return VertexFormat.kVertexFormatUInt32;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
}
|
||||
else if (version[0] < 2019)
|
||||
{
|
||||
switch ((VertexFormat)format)
|
||||
switch ((VertexFormat2017)format)
|
||||
{
|
||||
case VertexFormat2017.kVertexFormatFloat:
|
||||
return VertexFormat.kVertexFormatFloat;
|
||||
case VertexFormat2017.kVertexFormatFloat16:
|
||||
return VertexFormat.kVertexFormatFloat16;
|
||||
case VertexFormat2017.kVertexFormatColor:
|
||||
case VertexFormat2017.kVertexFormatUNorm8:
|
||||
return VertexFormat.kVertexFormatUNorm8;
|
||||
case VertexFormat2017.kVertexFormatSNorm8:
|
||||
return VertexFormat.kVertexFormatSNorm8;
|
||||
case VertexFormat2017.kVertexFormatUNorm16:
|
||||
return VertexFormat.kVertexFormatUNorm16;
|
||||
case VertexFormat2017.kVertexFormatSNorm16:
|
||||
return VertexFormat.kVertexFormatSNorm16;
|
||||
case VertexFormat2017.kVertexFormatUInt8:
|
||||
return VertexFormat.kVertexFormatUInt8;
|
||||
case VertexFormat2017.kVertexFormatSInt8:
|
||||
return VertexFormat.kVertexFormatSInt8;
|
||||
case VertexFormat2017.kVertexFormatUInt16:
|
||||
return VertexFormat.kVertexFormatUInt16;
|
||||
case VertexFormat2017.kVertexFormatSInt16:
|
||||
return VertexFormat.kVertexFormatSInt16;
|
||||
case VertexFormat2017.kVertexFormatUInt32:
|
||||
return VertexFormat.kVertexFormatUInt32;
|
||||
case VertexFormat2017.kVertexFormatSInt32:
|
||||
return VertexFormat.kVertexFormatSInt32;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return (VertexFormat)format;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static uint GetFormatSize(VertexFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case VertexFormat.kVertexFormatFloat:
|
||||
case VertexFormat.kVertexFormatUInt32:
|
||||
case VertexFormat.kVertexFormatSInt32:
|
||||
return 4u;
|
||||
case VertexFormat.kVertexFormatFloat16:
|
||||
case VertexFormat.kVertexFormatUNorm16:
|
||||
case VertexFormat.kVertexFormatSNorm16:
|
||||
case VertexFormat.kVertexFormatUInt16:
|
||||
case VertexFormat.kVertexFormatSInt16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatUNorm8:
|
||||
case VertexFormat.kVertexFormatSNorm8:
|
||||
case VertexFormat.kVertexFormatUInt8:
|
||||
case VertexFormat.kVertexFormatSInt8:
|
||||
return 1u;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsIntFormat(VertexFormat format)
|
||||
{
|
||||
return format >= VertexFormat.kVertexFormatUInt8;
|
||||
}
|
||||
|
||||
public static float[] BytesToFloatArray(byte[] inputBytes, VertexFormat format)
|
||||
{
|
||||
var size = GetFormatSize(format);
|
||||
var len = inputBytes.Length / size;
|
||||
var result = new float[len];
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case VertexFormat.kVertexFormatFloat:
|
||||
return 4u;
|
||||
result[i] = BitConverter.ToSingle(inputBytes, i * 4);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatFloat16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatColor:
|
||||
return 1u;
|
||||
result[i] = Half.ToHalf(inputBytes, i * 2);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatUNorm8:
|
||||
return 1u;
|
||||
result[i] = inputBytes[i] / 255f;
|
||||
break;
|
||||
case VertexFormat.kVertexFormatSNorm8:
|
||||
return 1u;
|
||||
result[i] = Math.Max((sbyte)inputBytes[i] / 127f, -1f);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatUNorm16:
|
||||
return 2u;
|
||||
result[i] = BitConverter.ToUInt16(inputBytes, i * 2) / 65535f;
|
||||
break;
|
||||
case VertexFormat.kVertexFormatSNorm16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatUInt8:
|
||||
return 1u;
|
||||
case VertexFormat.kVertexFormatSInt8:
|
||||
return 1u;
|
||||
case VertexFormat.kVertexFormatUInt16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatSInt16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatUInt32:
|
||||
return 4u;
|
||||
case VertexFormat.kVertexFormatSInt32:
|
||||
return 4u;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch ((VertexFormatV2019)format)
|
||||
{
|
||||
case VertexFormatV2019.kVertexFormatFloat:
|
||||
return 4u;
|
||||
case VertexFormatV2019.kVertexFormatFloat16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatUNorm8:
|
||||
return 1u;
|
||||
case VertexFormatV2019.kVertexFormatSNorm8:
|
||||
return 1u;
|
||||
case VertexFormatV2019.kVertexFormatUNorm16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatSNorm16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatUInt8:
|
||||
return 1u;
|
||||
case VertexFormatV2019.kVertexFormatSInt8:
|
||||
return 1u;
|
||||
case VertexFormatV2019.kVertexFormatUInt16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatSInt16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatUInt32:
|
||||
return 4u;
|
||||
case VertexFormatV2019.kVertexFormatSInt32:
|
||||
return 4u;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsIntFormat(int[] version, int format)
|
||||
{
|
||||
if (version[0] < 2017)
|
||||
{
|
||||
return format == 4;
|
||||
}
|
||||
else if (version[0] < 2019)
|
||||
{
|
||||
return format >= 7;
|
||||
}
|
||||
else
|
||||
{
|
||||
return format >= 6;
|
||||
}
|
||||
}
|
||||
|
||||
public static float[] BytesToFloatArray(byte[] inputBytes, int size)
|
||||
{
|
||||
var result = new float[inputBytes.Length / size];
|
||||
for (int i = 0; i < inputBytes.Length / size; i++)
|
||||
{
|
||||
var value = 0f;
|
||||
switch (size)
|
||||
{
|
||||
case 1:
|
||||
value = inputBytes[i] / 255.0f;
|
||||
break;
|
||||
case 2:
|
||||
value = Half.ToHalf(inputBytes, i * 2);
|
||||
break;
|
||||
case 4:
|
||||
value = BitConverter.ToSingle(inputBytes, i * 4);
|
||||
result[i] = Math.Max(BitConverter.ToInt16(inputBytes, i * 2) / 32767f, -1f);
|
||||
break;
|
||||
}
|
||||
result[i] = value;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static int[] BytesToIntArray(byte[] inputBytes, int size)
|
||||
public static int[] BytesToIntArray(byte[] inputBytes, VertexFormat format)
|
||||
{
|
||||
var result = new int[inputBytes.Length / size];
|
||||
for (int i = 0; i < inputBytes.Length / size; i++)
|
||||
var size = GetFormatSize(format);
|
||||
var len = inputBytes.Length / size;
|
||||
var result = new int[len];
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
switch (size)
|
||||
switch (format)
|
||||
{
|
||||
case 1:
|
||||
case VertexFormat.kVertexFormatUInt8:
|
||||
case VertexFormat.kVertexFormatSInt8:
|
||||
result[i] = inputBytes[i];
|
||||
break;
|
||||
case 2:
|
||||
case VertexFormat.kVertexFormatUInt16:
|
||||
case VertexFormat.kVertexFormatSInt16:
|
||||
result[i] = BitConverter.ToInt16(inputBytes, i * 2);
|
||||
break;
|
||||
case 4:
|
||||
case VertexFormat.kVertexFormatUInt32:
|
||||
case VertexFormat.kVertexFormatSInt32:
|
||||
result[i] = BitConverter.ToInt32(inputBytes, i * 4);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace AssetStudio
|
||||
public sealed class MonoScript : NamedObject
|
||||
{
|
||||
public string m_ClassName;
|
||||
public string m_Namespace = string.Empty;
|
||||
public string m_Namespace;
|
||||
public string m_AssemblyName;
|
||||
|
||||
public MonoScript(ObjectReader reader) : base(reader)
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace AssetStudio
|
||||
var m_Loop = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
m_AudioClip = new PPtr<AudioClip>(reader);
|
||||
m_MovieData = reader.ReadBytes(reader.ReadInt32());
|
||||
m_MovieData = reader.ReadUInt8Array();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
@@ -43,7 +43,6 @@ namespace AssetStudio
|
||||
|
||||
public string Dump()
|
||||
{
|
||||
reader.Reset();
|
||||
if (serializedType?.m_Nodes != null)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
@@ -53,6 +52,35 @@ namespace AssetStudio
|
||||
return null;
|
||||
}
|
||||
|
||||
public string Dump(List<TypeTreeNode> m_Nodes)
|
||||
{
|
||||
if (m_Nodes != null)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
TypeTreeHelper.ReadTypeString(sb, m_Nodes, reader);
|
||||
return sb.ToString();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public OrderedDictionary ToType()
|
||||
{
|
||||
if (serializedType?.m_Nodes != null)
|
||||
{
|
||||
return TypeTreeHelper.ReadType(serializedType.m_Nodes, reader);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public OrderedDictionary ToType(List<TypeTreeNode> m_Nodes)
|
||||
{
|
||||
if (m_Nodes != null)
|
||||
{
|
||||
return TypeTreeHelper.ReadType(m_Nodes, reader);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public byte[] GetRawData()
|
||||
{
|
||||
reader.Reset();
|
||||
|
||||
@@ -43,6 +43,10 @@ namespace AssetStudio
|
||||
{
|
||||
var m_DynamicOccludee = reader.ReadByte();
|
||||
}
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
{
|
||||
var m_StaticShadowCaster = reader.ReadByte();
|
||||
}
|
||||
var m_MotionVectors = reader.ReadByte();
|
||||
var m_LightProbeUsage = reader.ReadByte();
|
||||
var m_ReflectionProbeUsage = reader.ReadByte();
|
||||
@@ -50,6 +54,10 @@ namespace AssetStudio
|
||||
{
|
||||
var m_RayTracingMode = reader.ReadByte();
|
||||
}
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_RayTraceProcedural = reader.ReadByte();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class ResourceManager : Object
|
||||
{
|
||||
public KeyValuePair<string, PPtr<Object>>[] m_Container;
|
||||
|
||||
public ResourceManager(ObjectReader reader) : base(reader)
|
||||
{
|
||||
var m_ContainerSize = reader.ReadInt32();
|
||||
m_Container = new KeyValuePair<string, PPtr<Object>>[m_ContainerSize];
|
||||
for (int i = 0; i < m_ContainerSize; i++)
|
||||
{
|
||||
m_Container[i] = new KeyValuePair<string, PPtr<Object>>(reader.ReadAlignedString(), new PPtr<Object>(reader));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,16 @@ using System.Linq;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class Hash128
|
||||
{
|
||||
public byte[] bytes;
|
||||
|
||||
public Hash128(BinaryReader reader)
|
||||
{
|
||||
bytes = reader.ReadBytes(16);
|
||||
}
|
||||
}
|
||||
|
||||
public class StructParameter
|
||||
{
|
||||
public MatrixParameter[] m_MatrixParams;
|
||||
@@ -201,6 +211,7 @@ namespace AssetStudio
|
||||
public SerializedShaderFloatValue zTest;
|
||||
public SerializedShaderFloatValue zWrite;
|
||||
public SerializedShaderFloatValue culling;
|
||||
public SerializedShaderFloatValue conservative;
|
||||
public SerializedShaderFloatValue offsetFactor;
|
||||
public SerializedShaderFloatValue offsetUnits;
|
||||
public SerializedShaderFloatValue alphaToMask;
|
||||
@@ -239,6 +250,10 @@ namespace AssetStudio
|
||||
zTest = new SerializedShaderFloatValue(reader);
|
||||
zWrite = new SerializedShaderFloatValue(reader);
|
||||
culling = new SerializedShaderFloatValue(reader);
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
conservative = new SerializedShaderFloatValue(reader);
|
||||
}
|
||||
offsetFactor = new SerializedShaderFloatValue(reader);
|
||||
offsetUnits = new SerializedShaderFloatValue(reader);
|
||||
alphaToMask = new SerializedShaderFloatValue(reader);
|
||||
@@ -357,11 +372,18 @@ namespace AssetStudio
|
||||
{
|
||||
public int m_NameIndex;
|
||||
public int m_Index;
|
||||
public int m_ArraySize;
|
||||
|
||||
public BufferBinding(BinaryReader reader)
|
||||
public BufferBinding(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_NameIndex = reader.ReadInt32();
|
||||
m_Index = reader.ReadInt32();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
m_ArraySize = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -447,7 +469,12 @@ namespace AssetStudio
|
||||
kShaderGpuProgramMetalVS = 23,
|
||||
kShaderGpuProgramMetalFS = 24,
|
||||
kShaderGpuProgramSPIRV = 25,
|
||||
kShaderGpuProgramConsole = 26
|
||||
kShaderGpuProgramConsoleVS = 26,
|
||||
kShaderGpuProgramConsoleFS = 27,
|
||||
kShaderGpuProgramConsoleHS = 28,
|
||||
kShaderGpuProgramConsoleDS = 29,
|
||||
kShaderGpuProgramConsoleGS = 30,
|
||||
kShaderGpuProgramRayTracing = 31,
|
||||
};
|
||||
|
||||
public class SerializedSubProgram
|
||||
@@ -553,7 +580,14 @@ namespace AssetStudio
|
||||
}
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
{
|
||||
var m_ShaderRequirements = reader.ReadInt32();
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
{
|
||||
var m_ShaderRequirements = reader.ReadInt64();
|
||||
}
|
||||
else
|
||||
{
|
||||
var m_ShaderRequirements = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -582,6 +616,10 @@ namespace AssetStudio
|
||||
|
||||
public class SerializedPass
|
||||
{
|
||||
public Hash128[] m_EditorDataHash;
|
||||
public byte[] m_Platforms;
|
||||
public ushort[] m_LocalKeywordMask;
|
||||
public ushort[] m_GlobalKeywordMask;
|
||||
public KeyValuePair<string, int>[] m_NameIndices;
|
||||
public PassType m_Type;
|
||||
public SerializedShaderState m_State;
|
||||
@@ -602,6 +640,23 @@ namespace AssetStudio
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
{
|
||||
int numEditorDataHash = reader.ReadInt32();
|
||||
m_EditorDataHash = new Hash128[numEditorDataHash];
|
||||
for (int i = 0; i < numEditorDataHash; i++)
|
||||
{
|
||||
m_EditorDataHash[i] = new Hash128(reader);
|
||||
}
|
||||
reader.AlignStream();
|
||||
m_Platforms = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
m_LocalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
m_GlobalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
int numIndices = reader.ReadInt32();
|
||||
m_NameIndices = new KeyValuePair<string, int>[numIndices];
|
||||
for (int i = 0; i < numIndices; i++)
|
||||
@@ -681,6 +736,18 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public class SerializedCustomEditorForRenderPipeline
|
||||
{
|
||||
public string customEditorName;
|
||||
public string renderPipelineType;
|
||||
|
||||
public SerializedCustomEditorForRenderPipeline(BinaryReader reader)
|
||||
{
|
||||
customEditorName = reader.ReadAlignedString();
|
||||
renderPipelineType = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
|
||||
public class SerializedShader
|
||||
{
|
||||
public SerializedProperties m_PropInfo;
|
||||
@@ -689,10 +756,13 @@ namespace AssetStudio
|
||||
public string m_CustomEditorName;
|
||||
public string m_FallbackName;
|
||||
public SerializedShaderDependency[] m_Dependencies;
|
||||
public SerializedCustomEditorForRenderPipeline[] m_CustomEditorForRenderPipelines;
|
||||
public bool m_DisableNoSubshadersMessage;
|
||||
|
||||
public SerializedShader(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_PropInfo = new SerializedProperties(reader);
|
||||
|
||||
int numSubShaders = reader.ReadInt32();
|
||||
@@ -713,6 +783,16 @@ namespace AssetStudio
|
||||
m_Dependencies[i] = new SerializedShaderDependency(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
{
|
||||
int m_CustomEditorForRenderPipelinesSize = reader.ReadInt32();
|
||||
m_CustomEditorForRenderPipelines = new SerializedCustomEditorForRenderPipeline[m_CustomEditorForRenderPipelinesSize];
|
||||
for (int i = 0; i < m_CustomEditorForRenderPipelinesSize; i++)
|
||||
{
|
||||
m_CustomEditorForRenderPipelines[i] = new SerializedCustomEditorForRenderPipeline(reader);
|
||||
}
|
||||
}
|
||||
|
||||
m_DisableNoSubshadersMessage = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
@@ -741,7 +821,11 @@ namespace AssetStudio
|
||||
kShaderCompPlatformWiiU = 17,
|
||||
kShaderCompPlatformVulkan = 18,
|
||||
kShaderCompPlatformSwitch = 19,
|
||||
kShaderCompPlatformXboxOneD3D12 = 20
|
||||
kShaderCompPlatformXboxOneD3D12 = 20,
|
||||
kShaderCompPlatformGameCoreXboxOne = 21,
|
||||
kShaderCompPlatformGameCoreScarlett = 22,
|
||||
kShaderCompPlatformPS5 = 23,
|
||||
kShaderCompPlatformPS5NGGC = 24,
|
||||
};
|
||||
|
||||
public class Shader : NamedObject
|
||||
@@ -776,17 +860,17 @@ namespace AssetStudio
|
||||
compressedLengths = reader.ReadUInt32Array();
|
||||
decompressedLengths = reader.ReadUInt32Array();
|
||||
}
|
||||
compressedBlob = reader.ReadBytes(reader.ReadInt32());
|
||||
compressedBlob = reader.ReadUInt8Array();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Script = reader.ReadBytes(reader.ReadInt32());
|
||||
m_Script = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
var m_PathName = reader.ReadAlignedString();
|
||||
if (version[0] == 5 && version[1] >= 3) //5.3 - 5.4
|
||||
{
|
||||
decompressedSize = reader.ReadUInt32();
|
||||
m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
|
||||
m_SubProgramBlob = reader.ReadUInt8Array();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
@@ -88,7 +87,7 @@ namespace AssetStudio
|
||||
public ushort[] indices;
|
||||
public Matrix4x4[] m_Bindpose;
|
||||
public BoneWeights4[] m_SourceSkin;
|
||||
public RectangleF textureRect;
|
||||
public Rectf textureRect;
|
||||
public Vector2 textureRectOffset;
|
||||
public Vector2 atlasRectOffset;
|
||||
public SpriteSettings settingsRaw;
|
||||
@@ -124,7 +123,7 @@ namespace AssetStudio
|
||||
m_SubMeshes[i] = new SubMesh(reader);
|
||||
}
|
||||
|
||||
m_IndexBuffer = reader.ReadBytes(reader.ReadInt32());
|
||||
m_IndexBuffer = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
|
||||
m_VertexData = new VertexData(reader);
|
||||
@@ -156,7 +155,7 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
textureRect = reader.ReadRectangleF();
|
||||
textureRect = new Rectf(reader);
|
||||
textureRectOffset = reader.ReadVector2();
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
|
||||
{
|
||||
@@ -176,9 +175,25 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public class Rectf
|
||||
{
|
||||
public float x;
|
||||
public float y;
|
||||
public float width;
|
||||
public float height;
|
||||
|
||||
public Rectf(BinaryReader reader)
|
||||
{
|
||||
x = reader.ReadSingle();
|
||||
y = reader.ReadSingle();
|
||||
width = reader.ReadSingle();
|
||||
height = reader.ReadSingle();
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Sprite : NamedObject
|
||||
{
|
||||
public RectangleF m_Rect;
|
||||
public Rectf m_Rect;
|
||||
public Vector2 m_Offset;
|
||||
public Vector4 m_Border;
|
||||
public float m_PixelsToUnits;
|
||||
@@ -193,7 +208,7 @@ namespace AssetStudio
|
||||
|
||||
public Sprite(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_Rect = reader.ReadRectangleF();
|
||||
m_Rect = new Rectf(reader);
|
||||
m_Offset = reader.ReadVector2();
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
|
||||
{
|
||||
|
||||
@@ -7,19 +7,20 @@ namespace AssetStudio
|
||||
{
|
||||
public PPtr<Texture2D> texture;
|
||||
public PPtr<Texture2D> alphaTexture;
|
||||
public System.Drawing.RectangleF textureRect;
|
||||
public Rectf textureRect;
|
||||
public Vector2 textureRectOffset;
|
||||
public Vector2 atlasRectOffset;
|
||||
public Vector4 uvTransform;
|
||||
public float downscaleMultiplier;
|
||||
public SpriteSettings settingsRaw;
|
||||
public SecondarySpriteTexture[] secondaryTextures;
|
||||
|
||||
public SpriteAtlasData(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
texture = new PPtr<Texture2D>(reader);
|
||||
alphaTexture = new PPtr<Texture2D>(reader);
|
||||
textureRect = reader.ReadRectangleF();
|
||||
textureRect = new Rectf(reader);
|
||||
textureRectOffset = reader.ReadVector2();
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
{
|
||||
@@ -28,6 +29,16 @@ namespace AssetStudio
|
||||
uvTransform = reader.ReadVector4();
|
||||
downscaleMultiplier = reader.ReadSingle();
|
||||
settingsRaw = new SpriteSettings(reader);
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
{
|
||||
var secondaryTexturesSize = reader.ReadInt32();
|
||||
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
|
||||
for (int i = 0; i < secondaryTexturesSize; i++)
|
||||
{
|
||||
secondaryTextures[i] = new SecondarySpriteTexture(reader);
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace AssetStudio
|
||||
|
||||
public TextAsset(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_Script = reader.ReadBytes(reader.ReadInt32());
|
||||
m_Script = reader.ReadUInt8Array();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,10 @@ namespace AssetStudio
|
||||
{
|
||||
var m_ForcedFallbackFormat = reader.ReadInt32();
|
||||
var m_DownscaleFallback = reader.ReadBoolean();
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
{
|
||||
var m_IsAlphaChannelOptional = reader.ReadBoolean();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,13 +4,22 @@ namespace AssetStudio
|
||||
{
|
||||
public class StreamingInfo
|
||||
{
|
||||
public uint offset;
|
||||
public ulong offset;
|
||||
public uint size;
|
||||
public string path;
|
||||
|
||||
public StreamingInfo(ObjectReader reader)
|
||||
{
|
||||
offset = reader.ReadUInt32();
|
||||
var version = reader.version;
|
||||
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
offset = reader.ReadUInt64();
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = reader.ReadUInt32();
|
||||
}
|
||||
size = reader.ReadUInt32();
|
||||
path = reader.ReadAlignedString();
|
||||
}
|
||||
@@ -59,6 +68,10 @@ namespace AssetStudio
|
||||
m_Width = reader.ReadInt32();
|
||||
m_Height = reader.ReadInt32();
|
||||
var m_CompleteImageSize = reader.ReadInt32();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_MipsStripped = reader.ReadInt32();
|
||||
}
|
||||
m_TextureFormat = (TextureFormat)reader.ReadInt32();
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] < 2)) //5.2 down
|
||||
{
|
||||
@@ -68,9 +81,29 @@ namespace AssetStudio
|
||||
{
|
||||
m_MipCount = reader.ReadInt32();
|
||||
}
|
||||
var m_IsReadable = reader.ReadBoolean(); //2.6.0 and up
|
||||
var m_ReadAllowed = reader.ReadBoolean(); //3.0.0 - 5.4
|
||||
//bool m_StreamingMipmaps 2018.2 and up
|
||||
if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up
|
||||
{
|
||||
var m_IsReadable = reader.ReadBoolean();
|
||||
}
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_IsPreProcessed = reader.ReadBoolean();
|
||||
}
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
{
|
||||
var m_IgnoreMasterTextureLimit = reader.ReadBoolean();
|
||||
}
|
||||
if (version[0] >= 3) //3.0.0 - 5.4
|
||||
{
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] <= 4))
|
||||
{
|
||||
var m_ReadAllowed = reader.ReadBoolean();
|
||||
}
|
||||
}
|
||||
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
|
||||
{
|
||||
var m_StreamingMipmaps = reader.ReadBoolean();
|
||||
}
|
||||
reader.AlignStream();
|
||||
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
|
||||
{
|
||||
@@ -87,6 +120,11 @@ namespace AssetStudio
|
||||
{
|
||||
var m_ColorSpace = reader.ReadInt32();
|
||||
}
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
{
|
||||
var m_PlatformBlob = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
var image_data_size = reader.ReadInt32();
|
||||
if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
|
||||
{
|
||||
@@ -171,5 +209,8 @@ namespace AssetStudio
|
||||
ASTC_HDR_8x8,
|
||||
ASTC_HDR_10x10,
|
||||
ASTC_HDR_12x12,
|
||||
RG32,
|
||||
RGB48,
|
||||
RGBA64
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class StreamedResource
|
||||
{
|
||||
public string m_Source;
|
||||
public ulong m_Offset;
|
||||
public ulong m_Size;
|
||||
|
||||
public StreamedResource(BinaryReader reader)
|
||||
{
|
||||
m_Source = reader.ReadAlignedString();
|
||||
m_Offset = reader.ReadUInt64();
|
||||
m_Size = reader.ReadUInt64();
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class VideoClip : NamedObject
|
||||
{
|
||||
public ResourceReader m_VideoData;
|
||||
public string m_OriginalPath;
|
||||
public string m_Source;
|
||||
public ulong m_Size;
|
||||
public StreamedResource m_ExternalResources;
|
||||
|
||||
public VideoClip(ObjectReader reader) : base(reader)
|
||||
{
|
||||
@@ -32,20 +41,30 @@ namespace AssetStudio
|
||||
reader.AlignStream();
|
||||
var m_AudioSampleRate = reader.ReadUInt32Array();
|
||||
var m_AudioLanguage = reader.ReadStringArray();
|
||||
//StreamedResource m_ExternalResources
|
||||
m_Source = reader.ReadAlignedString();
|
||||
var m_Offset = reader.ReadUInt64();
|
||||
m_Size = reader.ReadUInt64();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_VideoShadersSize = reader.ReadInt32();
|
||||
var m_VideoShaders = new PPtr<Shader>[m_VideoShadersSize];
|
||||
for (int i = 0; i < m_VideoShadersSize; i++)
|
||||
{
|
||||
m_VideoShaders[i] = new PPtr<Shader>(reader);
|
||||
}
|
||||
}
|
||||
m_ExternalResources = new StreamedResource(reader);
|
||||
var m_HasSplitAlpha = reader.ReadBoolean();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_sRGB = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
ResourceReader resourceReader;
|
||||
if (!string.IsNullOrEmpty(m_Source))
|
||||
if (!string.IsNullOrEmpty(m_ExternalResources.m_Source))
|
||||
{
|
||||
resourceReader = new ResourceReader(m_Source, assetsFile, (long)m_Offset, (int)m_Size);
|
||||
resourceReader = new ResourceReader(m_ExternalResources.m_Source, assetsFile, m_ExternalResources.m_Offset, (int)m_ExternalResources.m_Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_Size);
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_ExternalResources.m_Size);
|
||||
}
|
||||
m_VideoData = resourceReader;
|
||||
}
|
||||
|
||||
@@ -112,7 +112,9 @@ namespace AssetStudio
|
||||
{1083, "BoundsInt"},
|
||||
{1093, "m_CorrespondingSourceObject"},
|
||||
{1121, "m_PrefabInstance"},
|
||||
{1138, "m_PrefabAsset"}
|
||||
{1138, "m_PrefabAsset"},
|
||||
{1152, "FileSize"},
|
||||
{1161, "Hash128"}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,11 +72,6 @@ namespace AssetStudio
|
||||
return new Vector4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
|
||||
}
|
||||
|
||||
public static System.Drawing.RectangleF ReadRectangleF(this BinaryReader reader)
|
||||
{
|
||||
return new System.Drawing.RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
|
||||
}
|
||||
|
||||
public static Color ReadColor4(this BinaryReader reader)
|
||||
{
|
||||
return new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
|
||||
@@ -102,6 +97,11 @@ namespace AssetStudio
|
||||
return ReadArray(reader.ReadBoolean, reader.ReadInt32());
|
||||
}
|
||||
|
||||
public static byte[] ReadUInt8Array(this BinaryReader reader)
|
||||
{
|
||||
return reader.ReadBytes(reader.ReadInt32());
|
||||
}
|
||||
|
||||
public static ushort[] ReadUInt16Array(this BinaryReader reader)
|
||||
{
|
||||
return ReadArray(reader.ReadUInt16, reader.ReadInt32());
|
||||
|
||||
@@ -135,7 +135,7 @@ namespace AssetStudio
|
||||
public List<ImportedSubmesh> SubmeshList { get; set; }
|
||||
public List<ImportedBone> BoneList { get; set; }
|
||||
public bool hasNormal { get; set; }
|
||||
public bool hasUV { get; set; }
|
||||
public bool[] hasUV { get; set; }
|
||||
public bool hasTangent { get; set; }
|
||||
public bool hasColor { get; set; }
|
||||
}
|
||||
@@ -151,7 +151,7 @@ namespace AssetStudio
|
||||
{
|
||||
public Vector3 Vertex { get; set; }
|
||||
public Vector3 Normal { get; set; }
|
||||
public float[] UV { get; set; }
|
||||
public float[][] UV { get; set; }
|
||||
public Vector4 Tangent { get; set; }
|
||||
public Color Color { get; set; }
|
||||
public float[] Weights { get; set; }
|
||||
|
||||
@@ -20,8 +20,8 @@ namespace AssetStudio
|
||||
foreach (var splitFile in splitFiles)
|
||||
{
|
||||
var destFile = Path.GetFileNameWithoutExtension(splitFile);
|
||||
var destPath = Path.GetDirectoryName(splitFile) + "\\";
|
||||
var destFull = destPath + destFile;
|
||||
var destPath = Path.GetDirectoryName(splitFile);
|
||||
var destFull = Path.Combine(destPath, destFile);
|
||||
if (!File.Exists(destFull))
|
||||
{
|
||||
var splitParts = Directory.GetFiles(destPath, destFile + ".split*");
|
||||
@@ -43,7 +43,7 @@ namespace AssetStudio
|
||||
public static string[] ProcessingSplitFiles(List<string> selectFile)
|
||||
{
|
||||
var splitFiles = selectFile.Where(x => x.Contains(".split"))
|
||||
.Select(x => Path.GetDirectoryName(x) + "\\" + Path.GetFileNameWithoutExtension(x))
|
||||
.Select(x => Path.Combine(Path.GetDirectoryName(x), Path.GetFileNameWithoutExtension(x)))
|
||||
.Distinct()
|
||||
.ToList();
|
||||
selectFile.RemoveAll(x => x.Contains(".split"));
|
||||
@@ -65,7 +65,7 @@ namespace AssetStudio
|
||||
|
||||
public static FileType CheckFileType(string fileName, out EndianBinaryReader reader)
|
||||
{
|
||||
reader = new EndianBinaryReader(File.OpenRead(fileName));
|
||||
reader = new EndianBinaryReader(File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite));
|
||||
return CheckFileType(reader);
|
||||
}
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace AssetStudio
|
||||
{
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA":
|
||||
case "UnityArchive":
|
||||
case "UnityFS":
|
||||
return FileType.BundleFile;
|
||||
case "UnityWebData1.0":
|
||||
|
||||
@@ -12,12 +12,12 @@ namespace AssetStudio
|
||||
private BinaryReader reader;
|
||||
|
||||
|
||||
public ResourceReader(string path, SerializedFile assetsFile, long offset, int size)
|
||||
public ResourceReader(string path, SerializedFile assetsFile, ulong offset, int size)
|
||||
{
|
||||
needSearch = true;
|
||||
this.path = path;
|
||||
this.assetsFile = assetsFile;
|
||||
this.offset = offset;
|
||||
this.offset = (long)offset;
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@ namespace AssetStudio
|
||||
public BuildTarget m_TargetPlatform = BuildTarget.UnknownPlatform;
|
||||
private bool m_EnableTypeTree = true;
|
||||
public List<SerializedType> m_Types;
|
||||
public List<SerializedType> m_RefTypes;
|
||||
public List<ObjectInfo> m_Objects;
|
||||
private List<LocalSerializedObjectIdentifier> m_ScriptTypes;
|
||||
public List<FileIdentifier> m_Externals;
|
||||
@@ -93,9 +94,10 @@ namespace AssetStudio
|
||||
m_Types.Add(ReadSerializedType());
|
||||
}
|
||||
|
||||
var bigIDEnabled = 0;
|
||||
if (header.m_Version >= 7 && header.m_Version < 14)
|
||||
{
|
||||
var bigIDEnabled = reader.ReadInt32();
|
||||
bigIDEnabled = reader.ReadInt32();
|
||||
}
|
||||
|
||||
//ReadObjects
|
||||
@@ -106,7 +108,11 @@ namespace AssetStudio
|
||||
for (int i = 0; i < objectCount; i++)
|
||||
{
|
||||
var objectInfo = new ObjectInfo();
|
||||
if (header.m_Version < 14)
|
||||
if (bigIDEnabled != 0)
|
||||
{
|
||||
objectInfo.m_PathID = reader.ReadInt64();
|
||||
}
|
||||
else if (header.m_Version < 14)
|
||||
{
|
||||
objectInfo.m_PathID = reader.ReadInt32();
|
||||
}
|
||||
@@ -128,7 +134,6 @@ namespace AssetStudio
|
||||
{
|
||||
objectInfo.classID = reader.ReadUInt16();
|
||||
objectInfo.serializedType = m_Types.Find(x => x.classID == objectInfo.typeID);
|
||||
var isDestroyed = reader.ReadUInt16();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -136,6 +141,16 @@ namespace AssetStudio
|
||||
objectInfo.serializedType = type;
|
||||
objectInfo.classID = type.classID;
|
||||
}
|
||||
if (header.m_Version < 11)
|
||||
{
|
||||
var isDestroyed = reader.ReadUInt16();
|
||||
}
|
||||
if (header.m_Version >= 11 && header.m_Version < 17)
|
||||
{
|
||||
var m_ScriptTypeIndex = reader.ReadInt16();
|
||||
if (objectInfo.serializedType != null)
|
||||
objectInfo.serializedType.m_ScriptTypeIndex = m_ScriptTypeIndex;
|
||||
}
|
||||
if (header.m_Version == 15 || header.m_Version == 16)
|
||||
{
|
||||
var stripped = reader.ReadByte();
|
||||
@@ -183,15 +198,22 @@ namespace AssetStudio
|
||||
m_Externals.Add(m_External);
|
||||
}
|
||||
|
||||
if (header.m_Version >= 5)
|
||||
if (header.m_Version >= 20)
|
||||
{
|
||||
//var userInformation = reader.ReadStringToNull();
|
||||
int refTypesCount = reader.ReadInt32();
|
||||
m_RefTypes = new List<SerializedType>(refTypesCount);
|
||||
for (int i = 0; i < refTypesCount; i++)
|
||||
{
|
||||
m_RefTypes.Add(ReadSerializedType());
|
||||
}
|
||||
}
|
||||
|
||||
if (header.m_Version >= 21)
|
||||
if (header.m_Version >= 5)
|
||||
{
|
||||
//var unknown = reader.ReadInt32();
|
||||
var userInformation = reader.ReadStringToNull();
|
||||
}
|
||||
|
||||
//reader.AlignStream(16);
|
||||
}
|
||||
|
||||
public void SetVersion(string stringVersion)
|
||||
@@ -233,13 +255,18 @@ namespace AssetStudio
|
||||
var typeTree = new List<TypeTreeNode>();
|
||||
if (header.m_Version >= 12 || header.m_Version == 10)
|
||||
{
|
||||
ReadTypeTree5(typeTree);
|
||||
TypeTreeBlobRead(typeTree);
|
||||
}
|
||||
else
|
||||
{
|
||||
ReadTypeTree(typeTree);
|
||||
}
|
||||
|
||||
if (header.m_Version >= 21)
|
||||
{
|
||||
type.m_TypeDependencies = reader.ReadInt32Array();
|
||||
}
|
||||
|
||||
type.m_Nodes = typeTree;
|
||||
}
|
||||
|
||||
@@ -276,47 +303,39 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadTypeTree5(List<TypeTreeNode> typeTree)
|
||||
private void TypeTreeBlobRead(List<TypeTreeNode> typeTree)
|
||||
{
|
||||
int numberOfNodes = reader.ReadInt32();
|
||||
int stringBufferSize = reader.ReadInt32();
|
||||
|
||||
var nodeSize = 24;
|
||||
if (header.m_Version > 17)
|
||||
for (int i = 0; i < numberOfNodes; i++)
|
||||
{
|
||||
nodeSize = 32;
|
||||
var typeTreeNode = new TypeTreeNode();
|
||||
typeTree.Add(typeTreeNode);
|
||||
typeTreeNode.m_Version = reader.ReadUInt16();
|
||||
typeTreeNode.m_Level = reader.ReadByte();
|
||||
typeTreeNode.m_IsArray = reader.ReadBoolean() ? 1 : 0;
|
||||
typeTreeNode.m_TypeStrOffset = reader.ReadUInt32();
|
||||
typeTreeNode.m_NameStrOffset = reader.ReadUInt32();
|
||||
typeTreeNode.m_ByteSize = reader.ReadInt32();
|
||||
typeTreeNode.m_Index = reader.ReadInt32();
|
||||
typeTreeNode.m_MetaFlag = reader.ReadInt32();
|
||||
if (header.m_Version >= 19)
|
||||
{
|
||||
typeTreeNode.m_RefTypeHash = reader.ReadUInt64();
|
||||
}
|
||||
}
|
||||
reader.Position += numberOfNodes * nodeSize;
|
||||
using (var stringBufferReader = new BinaryReader(new MemoryStream(reader.ReadBytes(stringBufferSize))))
|
||||
var m_StringBuffer = reader.ReadBytes(stringBufferSize);
|
||||
|
||||
using (var stringBufferReader = new BinaryReader(new MemoryStream(m_StringBuffer)))
|
||||
{
|
||||
reader.Position -= numberOfNodes * nodeSize + stringBufferSize;
|
||||
for (int i = 0; i < numberOfNodes; i++)
|
||||
{
|
||||
var typeTreeNode = new TypeTreeNode();
|
||||
typeTree.Add(typeTreeNode);
|
||||
typeTreeNode.m_Version = reader.ReadUInt16();
|
||||
typeTreeNode.m_Level = reader.ReadByte();
|
||||
typeTreeNode.m_IsArray = reader.ReadBoolean() ? 1 : 0;
|
||||
typeTreeNode.m_TypeStrOffset = reader.ReadUInt32();
|
||||
typeTreeNode.m_NameStrOffset = reader.ReadUInt32();
|
||||
typeTreeNode.m_ByteSize = reader.ReadInt32();
|
||||
typeTreeNode.m_Index = reader.ReadInt32();
|
||||
typeTreeNode.m_MetaFlag = reader.ReadInt32();
|
||||
|
||||
if (header.m_Version > 17)
|
||||
{
|
||||
reader.Position += 8;
|
||||
}
|
||||
|
||||
var typeTreeNode = typeTree[i];
|
||||
typeTreeNode.m_Type = ReadString(stringBufferReader, typeTreeNode.m_TypeStrOffset);
|
||||
typeTreeNode.m_Name = ReadString(stringBufferReader, typeTreeNode.m_NameStrOffset);
|
||||
}
|
||||
reader.Position += stringBufferSize;
|
||||
}
|
||||
if (header.m_Version >= 21)
|
||||
{
|
||||
reader.Position += 4;
|
||||
}
|
||||
|
||||
string ReadString(BinaryReader stringBufferReader, uint value)
|
||||
{
|
||||
var isOffset = (value & 0x80000000) == 0;
|
||||
@@ -343,19 +362,31 @@ namespace AssetStudio
|
||||
public static bool IsSerializedFile(EndianBinaryReader reader)
|
||||
{
|
||||
var fileSize = reader.BaseStream.Length;
|
||||
if (fileSize < 16)
|
||||
if (fileSize < 20)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var m_MetadataSize = reader.ReadUInt32();
|
||||
var m_FileSize = reader.ReadUInt32();
|
||||
long m_FileSize = reader.ReadUInt32();
|
||||
var m_Version = reader.ReadUInt32();
|
||||
long m_DataOffset = reader.ReadUInt32();
|
||||
var m_Endianess = reader.ReadByte();
|
||||
var m_Reserved = reader.ReadBytes(3);
|
||||
if (m_Version >= 22)
|
||||
{
|
||||
if (fileSize < 48)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
m_MetadataSize = reader.ReadUInt32();
|
||||
m_FileSize = reader.ReadInt64();
|
||||
m_DataOffset = reader.ReadInt64();
|
||||
}
|
||||
if (m_FileSize != fileSize)
|
||||
{
|
||||
reader.Position = 0;
|
||||
return false;
|
||||
}
|
||||
var m_Version = reader.ReadUInt32();
|
||||
var m_DataOffset = reader.ReadUInt32();
|
||||
if (m_DataOffset > fileSize)
|
||||
{
|
||||
reader.Position = 0;
|
||||
|
||||
@@ -13,5 +13,6 @@ namespace AssetStudio
|
||||
public List<TypeTreeNode> m_Nodes;
|
||||
public byte[] m_ScriptID; //Hash128
|
||||
public byte[] m_OldTypeHash; //Hash128
|
||||
public int[] m_TypeDependencies;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class StreamFile
|
||||
{
|
||||
public string fileName;
|
||||
public Stream stream;
|
||||
}
|
||||
}
|
||||
+68
-195
@@ -1,19 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class TypeTreeHelper
|
||||
{
|
||||
public static void ReadTypeString(StringBuilder sb, List<TypeTreeNode> members, BinaryReader reader)
|
||||
public static void ReadTypeString(StringBuilder sb, List<TypeTreeNode> members, ObjectReader reader)
|
||||
{
|
||||
reader.Reset();
|
||||
for (int i = 0; i < members.Count; i++)
|
||||
{
|
||||
ReadStringValue(sb, members, reader, ref i);
|
||||
}
|
||||
var readed = reader.Position - reader.byteStart;
|
||||
if (readed != reader.byteSize)
|
||||
{
|
||||
Logger.Error($"Error while read type, read {readed} bytes but expected {reader.byteSize} bytes");
|
||||
}
|
||||
}
|
||||
|
||||
private static void ReadStringValue(StringBuilder sb, List<TypeTreeNode> members, BinaryReader reader, ref int i)
|
||||
@@ -31,6 +36,7 @@ namespace AssetStudio
|
||||
value = reader.ReadSByte();
|
||||
break;
|
||||
case "UInt8":
|
||||
case "char":
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case "short":
|
||||
@@ -56,6 +62,7 @@ namespace AssetStudio
|
||||
break;
|
||||
case "UInt64":
|
||||
case "unsigned long long":
|
||||
case "FileSize":
|
||||
value = reader.ReadUInt64();
|
||||
break;
|
||||
case "float":
|
||||
@@ -73,26 +80,6 @@ namespace AssetStudio
|
||||
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
|
||||
i += 3;
|
||||
break;
|
||||
case "vector":
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
append = false;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
|
||||
var size = reader.ReadInt32();
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
|
||||
var vector = GetMembers(members, level, i);
|
||||
i += vector.Count - 1;
|
||||
vector.RemoveRange(0, 3);
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 2)), j);
|
||||
int tmp = 0;
|
||||
ReadStringValue(sb, vector, reader, ref tmp);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "map":
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
@@ -102,12 +89,11 @@ namespace AssetStudio
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
|
||||
var size = reader.ReadInt32();
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
|
||||
var map = GetMembers(members, level, i);
|
||||
var map = GetMembers(members, i);
|
||||
i += map.Count - 1;
|
||||
map.RemoveRange(0, 4);
|
||||
var first = GetMembers(map, map[0].m_Level, 0);
|
||||
map.RemoveRange(0, first.Count);
|
||||
var second = map;
|
||||
var first = GetMembers(map, 4);
|
||||
var next = 4 + first.Count;
|
||||
var second = GetMembers(map, next);
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 2)), j);
|
||||
@@ -131,20 +117,37 @@ namespace AssetStudio
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (i != members.Count && members[i + 1].m_Type == "Array")
|
||||
if (i < members.Count - 1 && members[i + 1].m_Type == "Array") //Array
|
||||
{
|
||||
goto case "vector";
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
append = false;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
|
||||
var size = reader.ReadInt32();
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
|
||||
var vector = GetMembers(members, i);
|
||||
i += vector.Count - 1;
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 2)), j);
|
||||
int tmp = 3;
|
||||
ReadStringValue(sb, vector, reader, ref tmp);
|
||||
}
|
||||
break;
|
||||
}
|
||||
append = false;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
var @class = GetMembers(members, level, i);
|
||||
@class.RemoveAt(0);
|
||||
i += @class.Count;
|
||||
for (int j = 0; j < @class.Count; j++)
|
||||
else //Class
|
||||
{
|
||||
ReadStringValue(sb, @class, reader, ref j);
|
||||
append = false;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
var @class = GetMembers(members, i);
|
||||
i += @class.Count - 1;
|
||||
for (int j = 1; j < @class.Count; j++)
|
||||
{
|
||||
ReadStringValue(sb, @class, reader, ref j);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (append)
|
||||
@@ -153,22 +156,27 @@ namespace AssetStudio
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
public static UType ReadUType(List<TypeTreeNode> members, BinaryReader reader)
|
||||
public static OrderedDictionary ReadType(List<TypeTreeNode> members, ObjectReader reader)
|
||||
{
|
||||
var obj = new UType();
|
||||
reader.Reset();
|
||||
var obj = new OrderedDictionary();
|
||||
for (int i = 1; i < members.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var varNameStr = member.m_Name;
|
||||
obj[varNameStr] = ReadValue(members, reader, ref i);
|
||||
}
|
||||
var readed = reader.Position - reader.byteStart;
|
||||
if (readed != reader.byteSize)
|
||||
{
|
||||
Logger.Error($"Error while read type, read {readed} bytes but expected {reader.byteSize} bytes");
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
|
||||
private static object ReadValue(List<TypeTreeNode> members, BinaryReader reader, ref int i)
|
||||
{
|
||||
var member = members[i];
|
||||
var level = member.m_Level;
|
||||
var varTypeStr = member.m_Type;
|
||||
object value;
|
||||
var align = (member.m_MetaFlag & 0x4000) != 0;
|
||||
@@ -178,6 +186,7 @@ namespace AssetStudio
|
||||
value = reader.ReadSByte();
|
||||
break;
|
||||
case "UInt8":
|
||||
case "char":
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case "short":
|
||||
@@ -203,6 +212,7 @@ namespace AssetStudio
|
||||
break;
|
||||
case "UInt64":
|
||||
case "unsigned long long":
|
||||
case "FileSize":
|
||||
value = reader.ReadUInt64();
|
||||
break;
|
||||
case "float":
|
||||
@@ -222,14 +232,13 @@ namespace AssetStudio
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
var map = GetMembers(members, i);
|
||||
i += map.Count - 1;
|
||||
var first = GetMembers(map, 4);
|
||||
var next = 4 + first.Count;
|
||||
var second = GetMembers(map, next);
|
||||
var size = reader.ReadInt32();
|
||||
var dic = new List<KeyValuePair<object, object>>(size);
|
||||
var map = GetMembers(members, level, i);
|
||||
i += map.Count - 1;
|
||||
map.RemoveRange(0, 4);
|
||||
var first = GetMembers(map, map[0].m_Level, 0);
|
||||
map.RemoveRange(0, first.Count);
|
||||
var second = map;
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
int tmp1 = 0;
|
||||
@@ -248,18 +257,17 @@ namespace AssetStudio
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (i != members.Count && members[i + 1].m_Type == "Array") //Array
|
||||
if (i < members.Count - 1 && members[i + 1].m_Type == "Array") //Array
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
var vector = GetMembers(members, i);
|
||||
i += vector.Count - 1;
|
||||
var size = reader.ReadInt32();
|
||||
var list = new List<object>(size);
|
||||
var vector = GetMembers(members, level, i);
|
||||
i += vector.Count - 1;
|
||||
vector.RemoveRange(0, 3);
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
int tmp = 0;
|
||||
int tmp = 3;
|
||||
list.Add(ReadValue(vector, reader, ref tmp));
|
||||
}
|
||||
value = list;
|
||||
@@ -267,11 +275,10 @@ namespace AssetStudio
|
||||
}
|
||||
else //Class
|
||||
{
|
||||
var @class = GetMembers(members, level, i);
|
||||
@class.RemoveAt(0);
|
||||
i += @class.Count;
|
||||
var obj = new UType();
|
||||
for (int j = 0; j < @class.Count; j++)
|
||||
var @class = GetMembers(members, i);
|
||||
i += @class.Count - 1;
|
||||
var obj = new OrderedDictionary();
|
||||
for (int j = 1; j < @class.Count; j++)
|
||||
{
|
||||
var classmember = @class[j];
|
||||
var name = classmember.m_Name;
|
||||
@@ -287,10 +294,11 @@ namespace AssetStudio
|
||||
return value;
|
||||
}
|
||||
|
||||
private static List<TypeTreeNode> GetMembers(List<TypeTreeNode> members, int level, int index)
|
||||
private static List<TypeTreeNode> GetMembers(List<TypeTreeNode> members, int index)
|
||||
{
|
||||
var member2 = new List<TypeTreeNode>();
|
||||
member2.Add(members[0]);
|
||||
member2.Add(members[index]);
|
||||
var level = members[index].m_Level;
|
||||
for (int i = index + 1; i < members.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
@@ -303,140 +311,5 @@ namespace AssetStudio
|
||||
}
|
||||
return member2;
|
||||
}
|
||||
|
||||
public static byte[] WriteUType(UType obj, List<TypeTreeNode> members)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
var write = new BinaryWriter(stream);
|
||||
for (int i = 0; i < members.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var varNameStr = member.m_Name;
|
||||
WriteValue(obj[varNameStr], members, write, ref i);
|
||||
}
|
||||
return stream.ToArray();
|
||||
}
|
||||
|
||||
private static void WriteValue(object value, List<TypeTreeNode> members, BinaryWriter write, ref int i)
|
||||
{
|
||||
var member = members[i];
|
||||
var level = member.m_Level;
|
||||
var varTypeStr = member.m_Type;
|
||||
var align = (member.m_MetaFlag & 0x4000) != 0;
|
||||
switch (varTypeStr)
|
||||
{
|
||||
case "SInt8":
|
||||
write.Write((sbyte)value);
|
||||
break;
|
||||
case "UInt8":
|
||||
write.Write((byte)value);
|
||||
break;
|
||||
case "short":
|
||||
case "SInt16":
|
||||
write.Write((short)value);
|
||||
break;
|
||||
case "UInt16":
|
||||
case "unsigned short":
|
||||
write.Write((ushort)value);
|
||||
break;
|
||||
case "int":
|
||||
case "SInt32":
|
||||
write.Write((int)value);
|
||||
break;
|
||||
case "UInt32":
|
||||
case "unsigned int":
|
||||
case "Type*":
|
||||
write.Write((uint)value);
|
||||
break;
|
||||
case "long long":
|
||||
case "SInt64":
|
||||
write.Write((long)value);
|
||||
break;
|
||||
case "UInt64":
|
||||
case "unsigned long long":
|
||||
write.Write((ulong)value);
|
||||
break;
|
||||
case "float":
|
||||
write.Write((float)value);
|
||||
break;
|
||||
case "double":
|
||||
write.Write((double)value);
|
||||
break;
|
||||
case "bool":
|
||||
write.Write((bool)value);
|
||||
break;
|
||||
case "string":
|
||||
write.WriteAlignedString((string)value);
|
||||
i += 3;
|
||||
break;
|
||||
case "map":
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
var dic = (List<KeyValuePair<object, object>>)value;
|
||||
var size = dic.Count;
|
||||
write.Write(size);
|
||||
var map = GetMembers(members, level, i);
|
||||
i += map.Count - 1;
|
||||
map.RemoveRange(0, 4);
|
||||
var first = GetMembers(map, map[0].m_Level, 0);
|
||||
map.RemoveRange(0, first.Count);
|
||||
var second = map;
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
int tmp1 = 0;
|
||||
int tmp2 = 0;
|
||||
WriteValue(dic[j].Key, first, write, ref tmp1);
|
||||
WriteValue(dic[j].Value, second, write, ref tmp2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "TypelessData":
|
||||
{
|
||||
var bytes = ((object[])value).Cast<byte>().ToArray();
|
||||
var size = bytes.Length;
|
||||
write.Write(size);
|
||||
write.Write(bytes);
|
||||
i += 2;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (i != members.Count && members[i + 1].m_Type == "Array") //Array
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
var list = (List<object>)value;
|
||||
var size = list.Count;
|
||||
write.Write(size);
|
||||
var vector = GetMembers(members, level, i);
|
||||
i += vector.Count - 1;
|
||||
vector.RemoveRange(0, 3);
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
int tmp = 0;
|
||||
WriteValue(list[j], vector, write, ref tmp);
|
||||
}
|
||||
break;
|
||||
}
|
||||
else //Class
|
||||
{
|
||||
var @class = GetMembers(members, level, i);
|
||||
@class.RemoveAt(0);
|
||||
i += @class.Count;
|
||||
var obj = (UType)value;
|
||||
for (int j = 0; j < @class.Count; j++)
|
||||
{
|
||||
var classmember = @class[j];
|
||||
var name = classmember.m_Name;
|
||||
WriteValue(obj[name], @class, write, ref j);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (align)
|
||||
write.AlignStream(4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,11 +11,22 @@ namespace AssetStudio
|
||||
public string m_Name;
|
||||
public int m_ByteSize;
|
||||
public int m_Index;
|
||||
public int m_IsArray;
|
||||
public int m_IsArray; //m_TypeFlags
|
||||
public int m_Version;
|
||||
public int m_MetaFlag;
|
||||
public int m_Level;
|
||||
public uint m_TypeStrOffset;
|
||||
public uint m_NameStrOffset;
|
||||
public ulong m_RefTypeHash;
|
||||
|
||||
public TypeTreeNode() { }
|
||||
|
||||
public TypeTreeNode(string type, string name, int level, bool align)
|
||||
{
|
||||
m_Type = type;
|
||||
m_Name = name;
|
||||
m_Level = level;
|
||||
m_MetaFlag = align ? 0x4000 : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,155 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class UType : IDictionary<string, object>
|
||||
{
|
||||
private List<string> keys;
|
||||
private List<object> values;
|
||||
|
||||
public UType()
|
||||
{
|
||||
keys = new List<string>();
|
||||
values = new List<object>();
|
||||
}
|
||||
|
||||
private int GetValueIndex(string name)
|
||||
{
|
||||
for (int i = 0, n = keys.Count; i < n; i++)
|
||||
{
|
||||
if (string.Equals(keys[i], name, StringComparison.Ordinal))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public bool TryGetValue<T>(string key, out T value)
|
||||
{
|
||||
var index = GetValueIndex(key);
|
||||
if (index != -1)
|
||||
{
|
||||
value = (T)values[index];
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = default(T);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public object this[string key]
|
||||
{
|
||||
get
|
||||
{
|
||||
var index = GetValueIndex(key);
|
||||
if (index != -1)
|
||||
{
|
||||
return values[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
var index = GetValueIndex(key);
|
||||
if (index == -1)
|
||||
{
|
||||
keys.Add(key);
|
||||
values.Add(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
values[index] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public ICollection<string> Keys => keys;
|
||||
|
||||
public ICollection<object> Values => values;
|
||||
|
||||
public int Count => keys.Count;
|
||||
|
||||
public bool IsReadOnly => false;
|
||||
|
||||
public void Add(string key, object value)
|
||||
{
|
||||
keys.Add(key);
|
||||
values.Add(value);
|
||||
}
|
||||
|
||||
public void Add(KeyValuePair<string, object> item)
|
||||
{
|
||||
keys.Add(item.Key);
|
||||
values.Add(item.Value);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
keys.Clear();
|
||||
values.Clear();
|
||||
}
|
||||
|
||||
public bool Contains(KeyValuePair<string, object> item)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool ContainsKey(string key)
|
||||
{
|
||||
return GetValueIndex(key) != -1;
|
||||
}
|
||||
|
||||
public void CopyTo(KeyValuePair<string, object>[] array, int arrayIndex)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
|
||||
{
|
||||
for (int i = 0, n = keys.Count; i < n; i++)
|
||||
{
|
||||
yield return new KeyValuePair<string, object>(keys[i], values[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Remove(string key)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool Remove(KeyValuePair<string, object> item)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool TryGetValue(string key, out object value)
|
||||
{
|
||||
var index = GetValueIndex(key);
|
||||
if (index != -1)
|
||||
{
|
||||
value = values[index];
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ namespace AssetStudio
|
||||
{
|
||||
public static byte[] gzipMagic = { 0x1f, 0x8b };
|
||||
public static byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
|
||||
public List<StreamFile> fileList = new List<StreamFile>();
|
||||
public StreamFile[] fileList;
|
||||
|
||||
private class WebData
|
||||
{
|
||||
@@ -78,14 +78,15 @@ namespace AssetStudio
|
||||
data.path = Encoding.UTF8.GetString(reader.ReadBytes(pathLength));
|
||||
dataList.Add(data);
|
||||
}
|
||||
|
||||
foreach (var data in dataList)
|
||||
fileList = new StreamFile[dataList.Count];
|
||||
for (int i = 0; i < dataList.Count; i++)
|
||||
{
|
||||
var data = dataList[i];
|
||||
var file = new StreamFile();
|
||||
file.fileName = Path.GetFileName(data.path);
|
||||
reader.BaseStream.Position = data.dataOffset;
|
||||
file.stream = new MemoryStream(reader.ReadBytes(data.dataLength));
|
||||
fileList.Add(file);
|
||||
fileList[i] = file;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
using namespace System;
|
||||
using namespace System::Reflection;
|
||||
using namespace System::Runtime::CompilerServices;
|
||||
using namespace System::Runtime::InteropServices;
|
||||
using namespace System::Security::Permissions;
|
||||
|
||||
[assembly:AssemblyTitleAttribute(L"AssetStudioFBX")];
|
||||
[assembly:AssemblyDescriptionAttribute(L"")];
|
||||
[assembly:AssemblyConfigurationAttribute(L"")];
|
||||
[assembly:AssemblyCompanyAttribute(L"")];
|
||||
[assembly:AssemblyProductAttribute(L"AssetStudioFBX")];
|
||||
[assembly:AssemblyCopyrightAttribute(L"Copyright © Perfare 2018-2020")];
|
||||
[assembly:AssemblyTrademarkAttribute(L"")];
|
||||
[assembly:AssemblyCultureAttribute(L"")];
|
||||
|
||||
[assembly:AssemblyVersionAttribute("1.0.*")];
|
||||
|
||||
[assembly:ComVisible(false)];
|
||||
|
||||
[assembly:CLSCompliantAttribute(true)];
|
||||
@@ -1,43 +0,0 @@
|
||||
#include "AssetStudioFBX.h"
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
char* Fbx::StringToUTF8(String^ s)
|
||||
{
|
||||
auto bytes = Text::Encoding::UTF8->GetBytes(s);
|
||||
auto chars = new char[bytes->Length + 1];
|
||||
pin_ptr<unsigned char> ptr = &bytes[0];
|
||||
memcpy(chars, ptr, bytes->Length);
|
||||
chars[bytes->Length] = '\0';
|
||||
return chars;
|
||||
}
|
||||
|
||||
void Fbx::Init(FbxManager** pSdkManager, FbxScene** pScene)
|
||||
{
|
||||
*pSdkManager = FbxManager::Create();
|
||||
if (!pSdkManager)
|
||||
{
|
||||
throw gcnew Exception(gcnew String("Unable to create the FBX SDK manager"));
|
||||
}
|
||||
|
||||
FbxIOSettings* ios = FbxIOSettings::Create(*pSdkManager, IOSROOT);
|
||||
(*pSdkManager)->SetIOSettings(ios);
|
||||
*pScene = FbxScene::Create(*pSdkManager, "");
|
||||
}
|
||||
|
||||
Vector3 Fbx::QuaternionToEuler(Quaternion q)
|
||||
{
|
||||
FbxAMatrix lMatrixRot;
|
||||
lMatrixRot.SetQ(FbxQuaternion(q.X, q.Y, q.Z, q.W));
|
||||
FbxVector4 lEuler = lMatrixRot.GetR();
|
||||
return Vector3((float)lEuler[0], (float)lEuler[1], (float)lEuler[2]);
|
||||
}
|
||||
|
||||
Quaternion Fbx::EulerToQuaternion(Vector3 v)
|
||||
{
|
||||
FbxAMatrix lMatrixRot;
|
||||
lMatrixRot.SetR(FbxVector4(v.X, v.Y, v.Z));
|
||||
FbxQuaternion lQuaternion = lMatrixRot.GetQ();
|
||||
return Quaternion((float)lQuaternion[0], (float)lQuaternion[1], (float)lQuaternion[2], (float)lQuaternion[3]);
|
||||
}
|
||||
}
|
||||
@@ -1,86 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <fbxsdk.h>
|
||||
|
||||
#ifdef IOS_REF
|
||||
#undef IOS_REF
|
||||
#define IOS_REF (*(pSdkManager->GetIOSettings()))
|
||||
#endif
|
||||
|
||||
using namespace System;
|
||||
using namespace System::Collections::Generic;
|
||||
using namespace System::IO;
|
||||
|
||||
#define WITH_MARSHALLED_STRING(name,str,block)\
|
||||
{ \
|
||||
char* name; \
|
||||
try \
|
||||
{ \
|
||||
name = StringToUTF8(str); \
|
||||
block \
|
||||
} \
|
||||
finally \
|
||||
{ \
|
||||
delete name; \
|
||||
} \
|
||||
}
|
||||
|
||||
static char* FBXVersion[] =
|
||||
{
|
||||
FBX_2010_00_COMPATIBLE,
|
||||
FBX_2011_00_COMPATIBLE,
|
||||
FBX_2012_00_COMPATIBLE,
|
||||
FBX_2013_00_COMPATIBLE,
|
||||
FBX_2014_00_COMPATIBLE,
|
||||
FBX_2016_00_COMPATIBLE
|
||||
};
|
||||
|
||||
namespace AssetStudio {
|
||||
|
||||
public ref class Fbx
|
||||
{
|
||||
public:
|
||||
static Vector3 QuaternionToEuler(Quaternion q);
|
||||
static Quaternion EulerToQuaternion(Vector3 v);
|
||||
static char* StringToUTF8(String^ s);
|
||||
static void Init(FbxManager** pSdkManager, FbxScene** pScene);
|
||||
|
||||
ref class Exporter
|
||||
{
|
||||
public:
|
||||
static void Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision,
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
|
||||
|
||||
private:
|
||||
bool exportSkins;
|
||||
float boneSize;
|
||||
IImported^ imported;
|
||||
HashSet<String^>^ framePaths;
|
||||
Dictionary<ImportedFrame^, size_t>^ frameToNode;
|
||||
List<ImportedFrame^>^ meshFrames;
|
||||
|
||||
char* cDest;
|
||||
FbxManager* pSdkManager;
|
||||
FbxScene* pScene;
|
||||
FbxExporter* pExporter;
|
||||
FbxArray<FbxSurfacePhong*>* pMaterials;
|
||||
FbxArray<FbxFileTexture*>* pTextures;
|
||||
FbxPose* pBindPose;
|
||||
|
||||
Exporter(String^ name, IImported^ imported, bool allNodes, bool skins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
|
||||
~Exporter();
|
||||
|
||||
void Exporter::LinkTexture(ImportedMaterialTexture^ texture, FbxFileTexture* pTexture, FbxProperty& prop);
|
||||
void SetJointsNode(ImportedFrame^ frame, HashSet<String^>^ bonePaths, bool allBones);
|
||||
HashSet<String^>^ SearchHierarchy();
|
||||
void SearchHierarchy(ImportedFrame^ frame, HashSet<String^>^ exportFrames);
|
||||
void SetJointsFromImportedMeshes(bool allBones);
|
||||
void ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame);
|
||||
void ExportMesh(FbxNode* pFrameNode, ImportedMesh^ iMesh);
|
||||
FbxFileTexture* ExportTexture(ImportedTexture^ matTex);
|
||||
void ExportAnimations(bool eulerFilter, float filterValue);
|
||||
void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision);
|
||||
void ExportMorphs();
|
||||
};
|
||||
};
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="AssetStudioFBX.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="AssemblyInfo.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="AssetStudioFBX.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="AssetStudioFBXExporter.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,894 +0,0 @@
|
||||
#include "AssetStudioFBX.h"
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
void Fbx::Exporter::Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision,
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
||||
{
|
||||
FileInfo^ file = gcnew FileInfo(path);
|
||||
DirectoryInfo^ dir = file->Directory;
|
||||
if (!dir->Exists)
|
||||
{
|
||||
dir->Create();
|
||||
}
|
||||
String^ currentDir = Directory::GetCurrentDirectory();
|
||||
Directory::SetCurrentDirectory(dir->FullName);
|
||||
auto name = Path::GetFileName(path);
|
||||
Exporter^ exporter = gcnew Exporter(name, imported, allNodes, skins, castToBone, boneSize, scaleFactor, versionIndex, isAscii);
|
||||
if (blendShape)
|
||||
{
|
||||
exporter->ExportMorphs();
|
||||
}
|
||||
if (animation)
|
||||
{
|
||||
exporter->ExportAnimations(eulerFilter, filterPrecision);
|
||||
}
|
||||
exporter->pExporter->Export(exporter->pScene);
|
||||
delete exporter;
|
||||
|
||||
Directory::SetCurrentDirectory(currentDir);
|
||||
}
|
||||
|
||||
Fbx::Exporter::Exporter(String^ name, IImported^ imported, bool allNodes, bool skins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
||||
{
|
||||
this->imported = imported;
|
||||
exportSkins = skins;
|
||||
this->boneSize = boneSize;
|
||||
|
||||
cDest = NULL;
|
||||
pSdkManager = NULL;
|
||||
pScene = NULL;
|
||||
pExporter = NULL;
|
||||
pMaterials = NULL;
|
||||
pTextures = NULL;
|
||||
|
||||
pin_ptr<FbxManager*> pSdkManagerPin = &pSdkManager;
|
||||
pin_ptr<FbxScene*> pScenePin = &pScene;
|
||||
Init(pSdkManagerPin, pScenePin);
|
||||
|
||||
IOS_REF.SetBoolProp(EXP_FBX_MATERIAL, true);
|
||||
IOS_REF.SetBoolProp(EXP_FBX_TEXTURE, true);
|
||||
IOS_REF.SetBoolProp(EXP_FBX_EMBEDDED, false);
|
||||
IOS_REF.SetBoolProp(EXP_FBX_SHAPE, true);
|
||||
IOS_REF.SetBoolProp(EXP_FBX_GOBO, true);
|
||||
IOS_REF.SetBoolProp(EXP_FBX_ANIMATION, true);
|
||||
IOS_REF.SetBoolProp(EXP_FBX_GLOBAL_SETTINGS, true);
|
||||
|
||||
FbxGlobalSettings& globalSettings = pScene->GetGlobalSettings();
|
||||
globalSettings.SetSystemUnit(FbxSystemUnit(scaleFactor));
|
||||
|
||||
if (imported->AnimationList->Count > 0)
|
||||
{
|
||||
auto ani = imported->AnimationList[0];
|
||||
if (ani->SampleRate == 60.0f)
|
||||
{
|
||||
globalSettings.SetTimeMode(FbxTime::eFrames60);
|
||||
}
|
||||
}
|
||||
|
||||
cDest = StringToUTF8(name);
|
||||
pExporter = FbxExporter::Create(pScene, "");
|
||||
|
||||
int pFileFormat = 0;
|
||||
if (versionIndex == 0)
|
||||
{
|
||||
pFileFormat = 3;
|
||||
if (isAscii)
|
||||
{
|
||||
pFileFormat = 4;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pExporter->SetFileExportVersion(FBXVersion[versionIndex]);
|
||||
if (isAscii)
|
||||
{
|
||||
pFileFormat = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (!pExporter->Initialize(cDest, pFileFormat, pSdkManager->GetIOSettings()))
|
||||
{
|
||||
throw gcnew Exception(gcnew String("Failed to initialize FbxExporter: ") + gcnew String(pExporter->GetStatus().GetErrorString()));
|
||||
}
|
||||
|
||||
framePaths = nullptr;
|
||||
if (!allNodes)
|
||||
{
|
||||
framePaths = SearchHierarchy();
|
||||
if (!framePaths)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
pBindPose = FbxPose::Create(pScene, "BindPose");
|
||||
pScene->AddPose(pBindPose);
|
||||
|
||||
frameToNode = gcnew Dictionary<ImportedFrame^, size_t>();
|
||||
meshFrames = imported->MeshList != nullptr ? gcnew List<ImportedFrame^>() : nullptr;
|
||||
ExportFrame(pScene->GetRootNode(), imported->RootFrame);
|
||||
|
||||
if (imported->MeshList != nullptr)
|
||||
{
|
||||
SetJointsFromImportedMeshes(castToBone);
|
||||
|
||||
pMaterials = new FbxArray<FbxSurfacePhong*>();
|
||||
pTextures = new FbxArray<FbxFileTexture*>();
|
||||
pMaterials->Reserve(imported->MaterialList->Count);
|
||||
pTextures->Reserve(imported->TextureList->Count);
|
||||
|
||||
for (int i = 0; i < meshFrames->Count; i++)
|
||||
{
|
||||
auto meshFram = meshFrames[i];
|
||||
FbxNode* meshNode = (FbxNode*)frameToNode[meshFram];
|
||||
ImportedMesh^ mesh = ImportedHelpers::FindMesh(meshFram->Path, imported->MeshList);
|
||||
ExportMesh(meshNode, mesh);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetJointsNode(imported->RootFrame, nullptr, true);
|
||||
}
|
||||
}
|
||||
|
||||
Fbx::Exporter::~Exporter()
|
||||
{
|
||||
imported = nullptr;
|
||||
if (framePaths != nullptr)
|
||||
{
|
||||
framePaths->Clear();
|
||||
}
|
||||
if (frameToNode != nullptr)
|
||||
{
|
||||
frameToNode->Clear();
|
||||
}
|
||||
if (meshFrames != nullptr)
|
||||
{
|
||||
meshFrames->Clear();
|
||||
}
|
||||
|
||||
if (pMaterials != NULL)
|
||||
{
|
||||
delete pMaterials;
|
||||
}
|
||||
if (pTextures != NULL)
|
||||
{
|
||||
delete pTextures;
|
||||
}
|
||||
if (pExporter != NULL)
|
||||
{
|
||||
pExporter->Destroy();
|
||||
}
|
||||
if (pScene != NULL)
|
||||
{
|
||||
pScene->Destroy();
|
||||
}
|
||||
if (pSdkManager != NULL)
|
||||
{
|
||||
pSdkManager->Destroy();
|
||||
}
|
||||
if (cDest != NULL)
|
||||
{
|
||||
delete cDest;
|
||||
}
|
||||
}
|
||||
|
||||
void Fbx::Exporter::SetJointsNode(ImportedFrame^ frame, HashSet<String^>^ bonePaths, bool castToBone)
|
||||
{
|
||||
size_t pointer;
|
||||
if (frameToNode->TryGetValue(frame, pointer))
|
||||
{
|
||||
auto pNode = (FbxNode*)pointer;
|
||||
if (castToBone)
|
||||
{
|
||||
FbxSkeleton* pJoint = FbxSkeleton::Create(pScene, "");
|
||||
pJoint->Size.Set(FbxDouble(boneSize));
|
||||
pJoint->SetSkeletonType(FbxSkeleton::eLimbNode);
|
||||
pNode->SetNodeAttribute(pJoint);
|
||||
}
|
||||
else if (bonePaths->Contains(frame->Path))
|
||||
{
|
||||
FbxSkeleton* pJoint = FbxSkeleton::Create(pScene, "");
|
||||
pJoint->Size.Set(FbxDouble(boneSize));
|
||||
pJoint->SetSkeletonType(FbxSkeleton::eLimbNode);
|
||||
pNode->SetNodeAttribute(pJoint);
|
||||
|
||||
pJoint = FbxSkeleton::Create(pScene, "");
|
||||
pJoint->Size.Set(FbxDouble(boneSize));
|
||||
pJoint->SetSkeletonType(FbxSkeleton::eLimbNode);
|
||||
pNode->GetParent()->SetNodeAttribute(pJoint);
|
||||
}
|
||||
else
|
||||
{
|
||||
FbxNull* pNull = FbxNull::Create(pScene, "");
|
||||
if (pNode->GetChildCount() > 0)
|
||||
{
|
||||
pNull->Look.Set(FbxNull::eNone);
|
||||
}
|
||||
|
||||
pNode->SetNodeAttribute(pNull);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < frame->Count; i++)
|
||||
{
|
||||
SetJointsNode(frame[i], bonePaths, castToBone);
|
||||
}
|
||||
}
|
||||
|
||||
HashSet<String^>^ Fbx::Exporter::SearchHierarchy()
|
||||
{
|
||||
if (imported->MeshList == nullptr || imported->MeshList->Count == 0)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
HashSet<String^>^ exportFrames = gcnew HashSet<String^>();
|
||||
SearchHierarchy(imported->RootFrame, exportFrames);
|
||||
return exportFrames;
|
||||
}
|
||||
|
||||
void Fbx::Exporter::SearchHierarchy(ImportedFrame^ frame, HashSet<String^>^ exportFrames)
|
||||
{
|
||||
ImportedMesh^ meshListSome = ImportedHelpers::FindMesh(frame->Path, imported->MeshList);
|
||||
if (meshListSome != nullptr)
|
||||
{
|
||||
ImportedFrame^ parent = frame;
|
||||
while (parent != nullptr)
|
||||
{
|
||||
exportFrames->Add(parent->Path);
|
||||
parent = parent->Parent;
|
||||
}
|
||||
|
||||
List<ImportedBone^>^ boneList = meshListSome->BoneList;
|
||||
if (boneList != nullptr)
|
||||
{
|
||||
for (int i = 0; i < boneList->Count; i++)
|
||||
{
|
||||
if (!exportFrames->Contains(boneList[i]->Path))
|
||||
{
|
||||
ImportedFrame^ boneParent = imported->RootFrame->FindFrameByPath(boneList[i]->Path);
|
||||
while (boneParent != nullptr)
|
||||
{
|
||||
exportFrames->Add(boneParent->Path);
|
||||
boneParent = boneParent->Parent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < frame->Count; i++)
|
||||
{
|
||||
SearchHierarchy(frame[i], exportFrames);
|
||||
}
|
||||
}
|
||||
|
||||
void Fbx::Exporter::SetJointsFromImportedMeshes(bool castToBone)
|
||||
{
|
||||
if (!exportSkins)
|
||||
{
|
||||
return;
|
||||
}
|
||||
HashSet<String^>^ bonePaths = gcnew HashSet<String^>();
|
||||
for (int i = 0; i < imported->MeshList->Count; i++)
|
||||
{
|
||||
ImportedMesh^ meshList = imported->MeshList[i];
|
||||
List<ImportedBone^>^ boneList = meshList->BoneList;
|
||||
if (boneList != nullptr)
|
||||
{
|
||||
for (int j = 0; j < boneList->Count; j++)
|
||||
{
|
||||
ImportedBone^ bone = boneList[j];
|
||||
bonePaths->Add(bone->Path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SetJointsNode(imported->RootFrame, bonePaths, castToBone);
|
||||
}
|
||||
|
||||
void Fbx::Exporter::ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame)
|
||||
{
|
||||
if (framePaths == nullptr || framePaths->Contains(frame->Path))
|
||||
{
|
||||
FbxNode* pFrameNode;
|
||||
WITH_MARSHALLED_STRING
|
||||
(
|
||||
pName,
|
||||
frame->Name,
|
||||
pFrameNode = FbxNode::Create(pScene, pName);
|
||||
);
|
||||
|
||||
pFrameNode->LclScaling.Set(FbxDouble3(frame->LocalScale.X, frame->LocalScale.Y, frame->LocalScale.Z));
|
||||
pFrameNode->LclRotation.Set(FbxDouble3(frame->LocalRotation.X, frame->LocalRotation.Y, frame->LocalRotation.Z));
|
||||
pFrameNode->LclTranslation.Set(FbxDouble3(frame->LocalPosition.X, frame->LocalPosition.Y, frame->LocalPosition.Z));
|
||||
pFrameNode->SetPreferedAngle(pFrameNode->LclRotation.Get());
|
||||
pParentNode->AddChild(pFrameNode);
|
||||
pBindPose->Add(pFrameNode, pFrameNode->EvaluateGlobalTransform());
|
||||
|
||||
if (imported->MeshList != nullptr && ImportedHelpers::FindMesh(frame->Path, imported->MeshList) != nullptr)
|
||||
{
|
||||
meshFrames->Add(frame);
|
||||
}
|
||||
|
||||
frameToNode->Add(frame, (size_t)pFrameNode);
|
||||
|
||||
for (int i = 0; i < frame->Count; i++)
|
||||
{
|
||||
ExportFrame(pFrameNode, frame[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Fbx::Exporter::ExportMesh(FbxNode* pFrameNode, ImportedMesh^ iMesh)
|
||||
{
|
||||
List<ImportedBone^>^ boneList = iMesh->BoneList;
|
||||
bool hasBones;
|
||||
if (exportSkins && boneList != nullptr)
|
||||
{
|
||||
hasBones = boneList->Count > 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
hasBones = false;
|
||||
}
|
||||
|
||||
FbxArray<FbxCluster*>* pClusterArray = nullptr;
|
||||
|
||||
try
|
||||
{
|
||||
if (hasBones)
|
||||
{
|
||||
pClusterArray = new FbxArray<FbxCluster*>(boneList->Count);
|
||||
|
||||
for (int i = 0; i < boneList->Count; i++)
|
||||
{
|
||||
auto bone = boneList[i];
|
||||
if (bone->Path != nullptr)
|
||||
{
|
||||
auto frame = imported->RootFrame->FindFrameByPath(bone->Path);
|
||||
auto boneNode = (FbxNode*)frameToNode[frame];
|
||||
FbxString lClusterName = boneNode->GetNameOnly() + FbxString("Cluster");
|
||||
FbxCluster* pCluster = FbxCluster::Create(pScene, lClusterName.Buffer());
|
||||
pCluster->SetLink(boneNode);
|
||||
pCluster->SetLinkMode(FbxCluster::eTotalOne);
|
||||
pClusterArray->Add(pCluster);
|
||||
}
|
||||
else
|
||||
{
|
||||
pClusterArray->Add(NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FbxMesh* pMesh = FbxMesh::Create(pScene, pFrameNode->GetName());
|
||||
pFrameNode->SetNodeAttribute(pMesh);
|
||||
|
||||
int vertexCount = 0;
|
||||
for (int i = 0; i < iMesh->SubmeshList->Count; i++)
|
||||
{
|
||||
vertexCount += iMesh->SubmeshList[i]->VertexList->Count;
|
||||
}
|
||||
|
||||
pMesh->InitControlPoints(vertexCount);
|
||||
FbxVector4* pControlPoints = pMesh->GetControlPoints();
|
||||
|
||||
FbxGeometryElementNormal* lGeometryElementNormal = NULL;
|
||||
if (iMesh->hasNormal)
|
||||
{
|
||||
lGeometryElementNormal = pMesh->CreateElementNormal();
|
||||
lGeometryElementNormal->SetMappingMode(FbxGeometryElement::eByControlPoint);
|
||||
lGeometryElementNormal->SetReferenceMode(FbxGeometryElement::eDirect);
|
||||
}
|
||||
|
||||
FbxGeometryElementUV* lGeometryElementUV = NULL;
|
||||
if (iMesh->hasUV)
|
||||
{
|
||||
lGeometryElementUV = pMesh->CreateElementUV("UV0");
|
||||
lGeometryElementUV->SetMappingMode(FbxGeometryElement::eByControlPoint);
|
||||
lGeometryElementUV->SetReferenceMode(FbxGeometryElement::eDirect);
|
||||
}
|
||||
|
||||
FbxGeometryElementTangent* lGeometryElementTangent = NULL;
|
||||
if (iMesh->hasTangent)
|
||||
{
|
||||
lGeometryElementTangent = pMesh->CreateElementTangent();
|
||||
lGeometryElementTangent->SetMappingMode(FbxGeometryElement::eByControlPoint);
|
||||
lGeometryElementTangent->SetReferenceMode(FbxGeometryElement::eDirect);
|
||||
}
|
||||
|
||||
FbxGeometryElementVertexColor* lGeometryElementVertexColor = NULL;
|
||||
if (iMesh->hasColor)
|
||||
{
|
||||
lGeometryElementVertexColor = pMesh->CreateElementVertexColor();
|
||||
lGeometryElementVertexColor->SetMappingMode(FbxGeometryElement::eByControlPoint);
|
||||
lGeometryElementVertexColor->SetReferenceMode(FbxGeometryElement::eDirect);
|
||||
}
|
||||
|
||||
FbxGeometryElementMaterial* lGeometryElementMaterial = pMesh->CreateElementMaterial();
|
||||
lGeometryElementMaterial->SetMappingMode(FbxGeometryElement::eByPolygon);
|
||||
lGeometryElementMaterial->SetReferenceMode(FbxGeometryElement::eIndexToDirect);
|
||||
|
||||
int firstVertex = 0;
|
||||
for (int i = 0; i < iMesh->SubmeshList->Count; i++)
|
||||
{
|
||||
ImportedSubmesh^ meshObj = iMesh->SubmeshList[i];
|
||||
List<ImportedVertex^>^ vertexList = meshObj->VertexList;
|
||||
List<ImportedFace^>^ faceList = meshObj->FaceList;
|
||||
|
||||
int materialIndex = 0;
|
||||
ImportedMaterial^ mat = ImportedHelpers::FindMaterial(meshObj->Material, imported->MaterialList);
|
||||
if (mat != nullptr)
|
||||
{
|
||||
char* pMatName = NULL;
|
||||
try
|
||||
{
|
||||
pMatName = StringToUTF8(mat->Name);
|
||||
int foundMat = -1;
|
||||
for (int j = 0; j < pMaterials->GetCount(); j++)
|
||||
{
|
||||
FbxSurfacePhong* pMatTemp = pMaterials->GetAt(j);
|
||||
if (strcmp(pMatTemp->GetName(), pMatName) == 0)
|
||||
{
|
||||
foundMat = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
FbxSurfacePhong* pMat;
|
||||
if (foundMat >= 0)
|
||||
{
|
||||
pMat = pMaterials->GetAt(foundMat);
|
||||
}
|
||||
else
|
||||
{
|
||||
FbxString lShadingName = "Phong";
|
||||
Color diffuse = mat->Diffuse;
|
||||
Color ambient = mat->Ambient;
|
||||
Color emissive = mat->Emissive;
|
||||
Color specular = mat->Specular;
|
||||
Color reflection = mat->Reflection;
|
||||
pMat = FbxSurfacePhong::Create(pScene, pMatName);
|
||||
pMat->Diffuse.Set(FbxDouble3(diffuse.R, diffuse.G, diffuse.B));
|
||||
//pMat->DiffuseFactor.Set(FbxDouble(diffuse.A));
|
||||
pMat->Ambient.Set(FbxDouble3(ambient.R, ambient.G, ambient.B));
|
||||
//pMat->AmbientFactor.Set(FbxDouble(ambient.A));
|
||||
pMat->Emissive.Set(FbxDouble3(emissive.R, emissive.G, emissive.B));
|
||||
//pMat->EmissiveFactor.Set(FbxDouble(emissive.A));
|
||||
pMat->Specular.Set(FbxDouble3(specular.R, specular.G, specular.B));
|
||||
//pMat->SpecularFactor.Set(FbxDouble(specular.A));
|
||||
pMat->Reflection.Set(FbxDouble3(reflection.R, reflection.G, reflection.B));
|
||||
//pMat->ReflectionFactor.Set(FbxDouble(reflection.A));
|
||||
pMat->Shininess.Set(FbxDouble(mat->Shininess));
|
||||
pMat->TransparencyFactor.Set(FbxDouble(mat->Transparency));
|
||||
pMat->ShadingModel.Set(lShadingName);
|
||||
pMaterials->Add(pMat);
|
||||
}
|
||||
materialIndex = pFrameNode->AddMaterial(pMat);
|
||||
|
||||
bool hasTexture = false;
|
||||
|
||||
for each (ImportedMaterialTexture^ texture in mat->Textures)
|
||||
{
|
||||
auto pTexture = ExportTexture(ImportedHelpers::FindTexture(texture->Name, imported->TextureList));
|
||||
if (pTexture != NULL)
|
||||
{
|
||||
if (texture->Dest == 0)
|
||||
{
|
||||
LinkTexture(texture, pTexture, pMat->Diffuse);
|
||||
hasTexture = true;
|
||||
}
|
||||
else if (texture->Dest == 1)
|
||||
{
|
||||
LinkTexture(texture, pTexture, pMat->NormalMap);
|
||||
hasTexture = true;
|
||||
}
|
||||
else if (texture->Dest == 2)
|
||||
{
|
||||
LinkTexture(texture, pTexture, pMat->Specular);
|
||||
hasTexture = true;
|
||||
}
|
||||
else if (texture->Dest == 3)
|
||||
{
|
||||
LinkTexture(texture, pTexture, pMat->Bump);
|
||||
hasTexture = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hasTexture)
|
||||
{
|
||||
pFrameNode->SetShadingMode(FbxNode::eTextureShading);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
delete pMatName;
|
||||
}
|
||||
}
|
||||
|
||||
for (int j = 0; j < vertexList->Count; j++)
|
||||
{
|
||||
ImportedVertex^ iVertex = vertexList[j];
|
||||
|
||||
Vector3 vertex = iVertex->Vertex;
|
||||
pControlPoints[j + firstVertex] = FbxVector4(vertex.X, vertex.Y, vertex.Z, 0);
|
||||
|
||||
if (iMesh->hasNormal)
|
||||
{
|
||||
Vector3 normal = iVertex->Normal;
|
||||
lGeometryElementNormal->GetDirectArray().Add(FbxVector4(normal.X, normal.Y, normal.Z, 0));
|
||||
}
|
||||
|
||||
if (iMesh->hasUV)
|
||||
{
|
||||
array<float>^ uv = iVertex->UV;
|
||||
lGeometryElementUV->GetDirectArray().Add(FbxVector2(uv[0], uv[1]));
|
||||
}
|
||||
|
||||
if (iMesh->hasTangent)
|
||||
{
|
||||
Vector4 tangent = iVertex->Tangent;
|
||||
lGeometryElementTangent->GetDirectArray().Add(FbxVector4(tangent.X, tangent.Y, tangent.Z, tangent.W));
|
||||
}
|
||||
|
||||
if (iMesh->hasColor)
|
||||
{
|
||||
auto color = iVertex->Color;
|
||||
lGeometryElementVertexColor->GetDirectArray().Add(FbxColor(color.R, color.G, color.B, color.A));
|
||||
}
|
||||
|
||||
if (hasBones && iVertex->BoneIndices != nullptr)
|
||||
{
|
||||
auto boneIndices = iVertex->BoneIndices;
|
||||
auto weights4 = iVertex->Weights;
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
if (boneIndices[k] < boneList->Count && weights4[k] > 0)
|
||||
{
|
||||
FbxCluster* pCluster = pClusterArray->GetAt(boneIndices[k]);
|
||||
if (pCluster)
|
||||
{
|
||||
pCluster->AddControlPointIndex(j + firstVertex, weights4[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int j = 0; j < faceList->Count; j++)
|
||||
{
|
||||
ImportedFace^ face = faceList[j];
|
||||
pMesh->BeginPolygon(materialIndex);
|
||||
pMesh->AddPolygon(face->VertexIndices[0] + firstVertex);
|
||||
pMesh->AddPolygon(face->VertexIndices[1] + firstVertex);
|
||||
pMesh->AddPolygon(face->VertexIndices[2] + firstVertex);
|
||||
pMesh->EndPolygon();
|
||||
}
|
||||
|
||||
firstVertex += vertexList->Count;
|
||||
}
|
||||
|
||||
if (hasBones)
|
||||
{
|
||||
FbxSkin* pSkin = FbxSkin::Create(pScene, "");
|
||||
FbxAMatrix lMeshMatrix = pFrameNode->EvaluateGlobalTransform();
|
||||
for (int j = 0; j < boneList->Count; j++)
|
||||
{
|
||||
FbxCluster* pCluster = pClusterArray->GetAt(j);
|
||||
if (pCluster)
|
||||
{
|
||||
auto boneMatrix = boneList[j]->Matrix;
|
||||
FbxAMatrix lBoneMatrix;
|
||||
for (int m = 0; m < 4; m++)
|
||||
{
|
||||
for (int n = 0; n < 4; n++)
|
||||
{
|
||||
lBoneMatrix.mData[m][n] = boneMatrix[m, n];
|
||||
}
|
||||
}
|
||||
|
||||
pCluster->SetTransformMatrix(lMeshMatrix);
|
||||
pCluster->SetTransformLinkMatrix(lMeshMatrix * lBoneMatrix.Inverse());
|
||||
|
||||
pSkin->AddCluster(pCluster);
|
||||
}
|
||||
}
|
||||
|
||||
if (pSkin->GetClusterCount() > 0)
|
||||
{
|
||||
pMesh->AddDeformer(pSkin);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (pClusterArray != NULL)
|
||||
{
|
||||
delete pClusterArray;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FbxFileTexture* Fbx::Exporter::ExportTexture(ImportedTexture^ matTex)
|
||||
{
|
||||
FbxFileTexture* pTex = NULL;
|
||||
|
||||
if (matTex != nullptr)
|
||||
{
|
||||
String^ matTexName = matTex->Name;
|
||||
char* pTexName = NULL;
|
||||
try
|
||||
{
|
||||
pTexName = StringToUTF8(matTexName);
|
||||
int foundTex = -1;
|
||||
for (int i = 0; i < pTextures->GetCount(); i++)
|
||||
{
|
||||
FbxFileTexture* pTexTemp = pTextures->GetAt(i);
|
||||
if (strcmp(pTexTemp->GetName(), pTexName) == 0)
|
||||
{
|
||||
foundTex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (foundTex >= 0)
|
||||
{
|
||||
pTex = pTextures->GetAt(foundTex);
|
||||
}
|
||||
else
|
||||
{
|
||||
pTex = FbxFileTexture::Create(pScene, pTexName);
|
||||
pTex->SetFileName(pTexName);
|
||||
pTex->SetTextureUse(FbxTexture::eStandard);
|
||||
pTex->SetMappingType(FbxTexture::eUV);
|
||||
pTex->SetMaterialUse(FbxFileTexture::eModelMaterial);
|
||||
pTex->SetSwapUV(false);
|
||||
pTex->SetTranslation(0.0, 0.0);
|
||||
pTex->SetScale(1.0, 1.0);
|
||||
pTex->SetRotation(0.0, 0.0);
|
||||
pTextures->Add(pTex);
|
||||
|
||||
FileInfo^ file = gcnew FileInfo(matTex->Name);
|
||||
BinaryWriter^ writer = gcnew BinaryWriter(file->Create());
|
||||
writer->Write(matTex->Data);
|
||||
writer->Close();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
delete pTexName;
|
||||
}
|
||||
}
|
||||
|
||||
return pTex;
|
||||
}
|
||||
|
||||
void Fbx::Exporter::LinkTexture(ImportedMaterialTexture^ texture, FbxFileTexture* pTexture, FbxProperty& prop)
|
||||
{
|
||||
pTexture->SetTranslation(texture->Offset.X, texture->Offset.Y);
|
||||
pTexture->SetScale(texture->Scale.X, texture->Scale.Y);
|
||||
prop.ConnectSrcObject(pTexture);
|
||||
}
|
||||
|
||||
void Fbx::Exporter::ExportAnimations(bool eulerFilter, float filterPrecision)
|
||||
{
|
||||
auto importedAnimationList = imported->AnimationList;
|
||||
if (importedAnimationList == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FbxAnimCurveFilterUnroll* lFilter = eulerFilter ? new FbxAnimCurveFilterUnroll() : NULL;
|
||||
|
||||
for (int i = 0; i < importedAnimationList->Count; i++)
|
||||
{
|
||||
auto importedAnimation = importedAnimationList[i];
|
||||
FbxString kTakeName;
|
||||
if (importedAnimation->Name)
|
||||
{
|
||||
WITH_MARSHALLED_STRING
|
||||
(
|
||||
pClipName,
|
||||
importedAnimation->Name,
|
||||
kTakeName = FbxString(pClipName);
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
kTakeName = FbxString("Take") + FbxString(i);
|
||||
}
|
||||
ExportKeyframedAnimation(importedAnimation, kTakeName, lFilter, filterPrecision);
|
||||
}
|
||||
}
|
||||
|
||||
void Fbx::Exporter::ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision)
|
||||
{
|
||||
List<ImportedAnimationKeyframedTrack^>^ pAnimationList = parser->TrackList;
|
||||
|
||||
char* lTakeName = kTakeName.Buffer();
|
||||
|
||||
FbxAnimStack* lAnimStack = FbxAnimStack::Create(pScene, lTakeName);
|
||||
FbxAnimLayer* lAnimLayer = FbxAnimLayer::Create(pScene, "Base Layer");
|
||||
lAnimStack->AddMember(lAnimLayer);
|
||||
|
||||
for (int j = 0; j < pAnimationList->Count; j++)
|
||||
{
|
||||
ImportedAnimationKeyframedTrack^ keyframeList = pAnimationList[j];
|
||||
if (keyframeList->Path == nullptr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
auto frame = imported->RootFrame->FindFrameByPath(keyframeList->Path);
|
||||
if (frame != nullptr)
|
||||
{
|
||||
FbxNode* pNode = (FbxNode*)frameToNode[frame];
|
||||
|
||||
FbxAnimCurve* lCurveSX = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
|
||||
FbxAnimCurve* lCurveSY = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
|
||||
FbxAnimCurve* lCurveSZ = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
|
||||
FbxAnimCurve* lCurveRX = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
|
||||
FbxAnimCurve* lCurveRY = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
|
||||
FbxAnimCurve* lCurveRZ = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
|
||||
FbxAnimCurve* lCurveTX = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
|
||||
FbxAnimCurve* lCurveTY = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
|
||||
FbxAnimCurve* lCurveTZ = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
|
||||
|
||||
lCurveSX->KeyModifyBegin();
|
||||
lCurveSY->KeyModifyBegin();
|
||||
lCurveSZ->KeyModifyBegin();
|
||||
lCurveRX->KeyModifyBegin();
|
||||
lCurveRY->KeyModifyBegin();
|
||||
lCurveRZ->KeyModifyBegin();
|
||||
lCurveTX->KeyModifyBegin();
|
||||
lCurveTY->KeyModifyBegin();
|
||||
lCurveTZ->KeyModifyBegin();
|
||||
|
||||
FbxTime lTime;
|
||||
|
||||
for each (auto Scaling in keyframeList->Scalings)
|
||||
{
|
||||
lTime.SetSecondDouble(Scaling->time);
|
||||
|
||||
lCurveSX->KeySet(lCurveSX->KeyAdd(lTime), lTime, Scaling->value.X);
|
||||
lCurveSY->KeySet(lCurveSY->KeyAdd(lTime), lTime, Scaling->value.Y);
|
||||
lCurveSZ->KeySet(lCurveSZ->KeyAdd(lTime), lTime, Scaling->value.Z);
|
||||
}
|
||||
for each (auto Rotation in keyframeList->Rotations)
|
||||
{
|
||||
lTime.SetSecondDouble(Rotation->time);
|
||||
|
||||
lCurveRX->KeySet(lCurveRX->KeyAdd(lTime), lTime, Rotation->value.X);
|
||||
lCurveRY->KeySet(lCurveRY->KeyAdd(lTime), lTime, Rotation->value.Y);
|
||||
lCurveRZ->KeySet(lCurveRZ->KeyAdd(lTime), lTime, Rotation->value.Z);
|
||||
}
|
||||
for each (auto Translation in keyframeList->Translations)
|
||||
{
|
||||
lTime.SetSecondDouble(Translation->time);
|
||||
|
||||
lCurveTX->KeySet(lCurveTX->KeyAdd(lTime), lTime, Translation->value.X);
|
||||
lCurveTY->KeySet(lCurveTY->KeyAdd(lTime), lTime, Translation->value.Y);
|
||||
lCurveTZ->KeySet(lCurveTZ->KeyAdd(lTime), lTime, Translation->value.Z);
|
||||
}
|
||||
|
||||
lCurveSX->KeyModifyEnd();
|
||||
lCurveSY->KeyModifyEnd();
|
||||
lCurveSZ->KeyModifyEnd();
|
||||
lCurveRX->KeyModifyEnd();
|
||||
lCurveRY->KeyModifyEnd();
|
||||
lCurveRZ->KeyModifyEnd();
|
||||
lCurveTX->KeyModifyEnd();
|
||||
lCurveTY->KeyModifyEnd();
|
||||
lCurveTZ->KeyModifyEnd();
|
||||
|
||||
if (eulerFilter)
|
||||
{
|
||||
FbxAnimCurve* lCurve[3];
|
||||
lCurve[0] = lCurveRX;
|
||||
lCurve[1] = lCurveRY;
|
||||
lCurve[2] = lCurveRZ;
|
||||
eulerFilter->Reset();
|
||||
eulerFilter->SetQualityTolerance(filterPrecision);
|
||||
eulerFilter->Apply(lCurve, 3);
|
||||
}
|
||||
|
||||
//BlendShape
|
||||
if (keyframeList->BlendShape != nullptr)
|
||||
{
|
||||
FbxString channelName;
|
||||
WITH_MARSHALLED_STRING
|
||||
(
|
||||
pClipName,
|
||||
keyframeList->BlendShape->ChannelName,
|
||||
channelName = FbxString(pClipName);
|
||||
);
|
||||
|
||||
auto lGeometry = (FbxGeometry*)pNode->GetNodeAttribute();
|
||||
int lBlendShapeDeformerCount = lGeometry->GetDeformerCount(FbxDeformer::eBlendShape);
|
||||
if (lBlendShapeDeformerCount > 0)
|
||||
{
|
||||
FbxBlendShape* lBlendShape = (FbxBlendShape*)lGeometry->GetDeformer(0, FbxDeformer::eBlendShape);
|
||||
int lBlendShapeChannelCount = lBlendShape->GetBlendShapeChannelCount();
|
||||
for (int lChannelIndex = 0; lChannelIndex < lBlendShapeChannelCount; ++lChannelIndex)
|
||||
{
|
||||
FbxBlendShapeChannel* lChannel = lBlendShape->GetBlendShapeChannel(lChannelIndex);
|
||||
FbxString lChannelName = lChannel->GetNameOnly();
|
||||
if (lChannelName == channelName)
|
||||
{
|
||||
FbxAnimCurve* lAnimCurve = lGeometry->GetShapeChannel(0, lChannelIndex, lAnimLayer, true);
|
||||
lAnimCurve->KeyModifyBegin();
|
||||
|
||||
for each (auto keyframe in keyframeList->BlendShape->Keyframes)
|
||||
{
|
||||
lTime.SetSecondDouble(keyframe->time);
|
||||
int lKeyIndex = lAnimCurve->KeyAdd(lTime);
|
||||
lAnimCurve->KeySetValue(lKeyIndex, keyframe->value);
|
||||
lAnimCurve->KeySetInterpolation(lKeyIndex, FbxAnimCurveDef::eInterpolationCubic);
|
||||
}
|
||||
|
||||
lAnimCurve->KeyModifyEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Fbx::Exporter::ExportMorphs()
|
||||
{
|
||||
if (imported->MeshList == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
for each (ImportedMorph^ morph in imported->MorphList)
|
||||
{
|
||||
auto frame = imported->RootFrame->FindFrameByPath(morph->Path);
|
||||
if (frame != nullptr)
|
||||
{
|
||||
FbxNode* pNode = (FbxNode*)frameToNode[frame];
|
||||
FbxMesh* pMesh = pNode->GetMesh();
|
||||
|
||||
FbxBlendShape* lBlendShape = FbxBlendShape::Create(pScene, pMesh->GetNameOnly() + FbxString("BlendShape"));
|
||||
pMesh->AddDeformer(lBlendShape);
|
||||
|
||||
for (int i = 0; i < morph->Channels->Count; i++)
|
||||
{
|
||||
auto channel = morph->Channels[i];
|
||||
|
||||
FbxBlendShapeChannel* lBlendShapeChannel;
|
||||
WITH_MARSHALLED_STRING
|
||||
(
|
||||
pChannelName,
|
||||
channel->Name,
|
||||
lBlendShapeChannel = FbxBlendShapeChannel::Create(pScene, pChannelName);
|
||||
);
|
||||
lBlendShape->AddBlendShapeChannel(lBlendShapeChannel);
|
||||
|
||||
for each(ImportedMorphKeyframe^ keyframe in channel->KeyframeList)
|
||||
{
|
||||
FbxShape* lShape = FbxShape::Create(pScene, FbxString(keyframe->Weight));
|
||||
lBlendShapeChannel->AddTargetShape(lShape, keyframe->Weight);
|
||||
|
||||
auto vectorCount = pMesh->GetControlPointsCount();
|
||||
FbxVector4* orilVector4 = pMesh->GetControlPoints();
|
||||
lShape->InitControlPoints(vectorCount);
|
||||
FbxVector4* lVector4 = lShape->GetControlPoints();
|
||||
|
||||
for (int j = 0; j < vectorCount; j++)
|
||||
{
|
||||
auto vertex = orilVector4[j];
|
||||
lVector4[j] = FbxVector4(vertex);
|
||||
}
|
||||
for (int j = 0; j < keyframe->VertexList->Count; j++)
|
||||
{
|
||||
auto index = keyframe->VertexList[j]->Index;
|
||||
auto vertex = keyframe->VertexList[j]->Vertex->Vertex;
|
||||
lVector4[index] = FbxVector4(vertex.X, vertex.Y, vertex.Z, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "winres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Language neutral resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_NEUTRAL
|
||||
#pragma code_page(65001)
|
||||
|
||||
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|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""winres.h""\r\n"
|
||||
"\0"
|
||||
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|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
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|
||||
|
||||
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|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
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|
||||
// Version
|
||||
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|
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VS_VERSION_INFO VERSIONINFO
|
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BLOCK "000004b0"
|
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BEGIN
|
||||
VALUE "FileDescription", "AssetStudioFBXNative"
|
||||
VALUE "FileVersion", "1.0.0.1"
|
||||
VALUE "InternalName", "AssetStudioFBXNative.dll"
|
||||
VALUE "LegalCopyright", "Copyright (C) Perfare 2018-2020; Copyright (C) hozuki 2020"
|
||||
VALUE "OriginalFilename", "AssetStudioFBXNative.dll"
|
||||
VALUE "ProductName", "AssetStudioFBXNative"
|
||||
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||||
|
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|
||||
/////////////////////////////////////////////////////////////////////////////
|
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||||
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|
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+102
-41
@@ -20,39 +20,36 @@
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<VCProjectVersion>16.0</VCProjectVersion>
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<ProjectGuid>{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}</ProjectGuid>
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<Keyword>ManagedCProj</Keyword>
|
||||
<RootNamespace>AssetStudioFBX</RootNamespace>
|
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<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{11ea25a3-ed68-40ee-a9d0-7fde3b583027}</ProjectGuid>
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<RootNamespace>AssetStudioFBXNative</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
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<CLRSupport>true</CLRSupport>
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<CharacterSet>Unicode</CharacterSet>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<CLRSupport>true</CLRSupport>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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@@ -73,69 +70,133 @@
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<PreprocessorDefinitions>_AS_DLL;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,161 @@
|
||||
#pragma once
|
||||
|
||||
#include "dllexport.h"
|
||||
#include "bool32_t.h"
|
||||
|
||||
namespace fbxsdk
|
||||
{
|
||||
class FbxNode;
|
||||
class FbxFileTexture;
|
||||
template<typename T, const int Alignment = 16>
|
||||
class FbxArray;
|
||||
class FbxCluster;
|
||||
class FbxMesh;
|
||||
class FbxSurfacePhong;
|
||||
}
|
||||
|
||||
struct AsFbxContext;
|
||||
struct AsFbxSkinContext;
|
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struct AsFbxAnimContext;
|
||||
struct AsFbxMorphContext;
|
||||
|
||||
AS_API(void) AsUtilQuaternionToEuler(float qx, float qy, float qz, float qw, float* vx, float* vy, float* vz);
|
||||
|
||||
AS_API(void) AsUtilEulerToQuaternion(float vx, float vy, float vz, float* qx, float* qy, float* qz, float* qw);
|
||||
|
||||
// All strings ([const] char *) in this header are UTF-8 strings.
|
||||
|
||||
AS_API(AsFbxContext*) AsFbxCreateContext();
|
||||
|
||||
// Do not free pErrMsg
|
||||
AS_API(bool32_t) AsFbxInitializeContext(AsFbxContext* pContext, const char* pFileName, float scaleFactor, int32_t versionIndex, bool32_t isAscii, bool32_t is60Fps, const char** pErrMsg);
|
||||
|
||||
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|
||||
|
||||
AS_API(void) AsFbxSetFramePaths(AsFbxContext* pContext, const char* ppPaths[], int32_t count);
|
||||
|
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AS_API(void) AsFbxExportScene(AsFbxContext* pContext);
|
||||
|
||||
AS_API(fbxsdk::FbxNode*) AsFbxGetSceneRootNode(AsFbxContext* pContext);
|
||||
|
||||
AS_API(fbxsdk::FbxNode*) AsFbxExportSingleFrame(AsFbxContext* pContext, fbxsdk::FbxNode* pParentNode, const char* pFramePath, const char* pFrameName, float localPositionX, float localPositionY, float localPositionZ, float localRotationX, float localRotationY, float localRotationZ, float localScaleX, float localScaleY, float localScaleZ);
|
||||
|
||||
AS_API(void) AsFbxSetJointsNode_CastToBone(AsFbxContext* pContext, fbxsdk::FbxNode* pNode, float boneSize);
|
||||
|
||||
AS_API(void) AsFbxSetJointsNode_BoneInPath(AsFbxContext* pContext, fbxsdk::FbxNode* pNode, float boneSize);
|
||||
|
||||
AS_API(void) AsFbxSetJointsNode_Generic(AsFbxContext* pContext, fbxsdk::FbxNode* pNode);
|
||||
|
||||
AS_API(void) AsFbxPrepareMaterials(AsFbxContext* pContext, int32_t materialCount, int32_t textureCount);
|
||||
|
||||
AS_API(fbxsdk::FbxFileTexture*) AsFbxCreateTexture(AsFbxContext* pContext, const char* pMatTexName);
|
||||
|
||||
AS_API(void) AsFbxLinkTexture(int32_t dest, fbxsdk::FbxFileTexture* pTexture, fbxsdk::FbxSurfacePhong* pMaterial, float offsetX, float offsetY, float scaleX, float scaleY);
|
||||
|
||||
AS_API(fbxsdk::FbxArray<fbxsdk::FbxCluster*>*) AsFbxMeshCreateClusterArray(int32_t boneCount);
|
||||
|
||||
AS_API(void) AsFbxMeshDisposeClusterArray(fbxsdk::FbxArray<fbxsdk::FbxCluster*>** ppArray);
|
||||
|
||||
AS_API(fbxsdk::FbxCluster*) AsFbxMeshCreateCluster(AsFbxContext* pContext, fbxsdk::FbxNode* pBoneNode);
|
||||
|
||||
AS_API(void) AsFbxMeshAddCluster(fbxsdk::FbxArray<fbxsdk::FbxCluster*>* pArray, /* CanBeNull */ fbxsdk::FbxCluster* pCluster);
|
||||
|
||||
AS_API(fbxsdk::FbxMesh*) AsFbxMeshCreateMesh(AsFbxContext* pContext, fbxsdk::FbxNode* pFrameNode);
|
||||
|
||||
AS_API(void) AsFbxMeshInitControlPoints(fbxsdk::FbxMesh* pMesh, int32_t vertexCount);
|
||||
|
||||
AS_API(void) AsFbxMeshCreateElementNormal(fbxsdk::FbxMesh* pMesh);
|
||||
|
||||
AS_API(void) AsFbxMeshCreateDiffuseUV(fbxsdk::FbxMesh* pMesh, int32_t uv);
|
||||
|
||||
AS_API(void) AsFbxMeshCreateNormalMapUV(fbxsdk::FbxMesh* pMesh, int32_t uv);
|
||||
|
||||
AS_API(void) AsFbxMeshCreateElementTangent(fbxsdk::FbxMesh* pMesh);
|
||||
|
||||
AS_API(void) AsFbxMeshCreateElementVertexColor(fbxsdk::FbxMesh* pMesh);
|
||||
|
||||
AS_API(void) AsFbxMeshCreateElementMaterial(fbxsdk::FbxMesh* pMesh);
|
||||
|
||||
AS_API(fbxsdk::FbxSurfacePhong*) AsFbxCreateMaterial(AsFbxContext* pContext, const char* pMatName,
|
||||
float diffuseR, float diffuseG, float diffuseB,
|
||||
float ambientR, float ambientG, float ambientB,
|
||||
float emissiveR, float emissiveG, float emissiveB,
|
||||
float specularR, float specularG, float specularB,
|
||||
float reflectR, float reflectG, float reflectB,
|
||||
float shininess, float transparency);
|
||||
|
||||
AS_API(int32_t) AsFbxAddMaterialToFrame(fbxsdk::FbxNode* pFrameNode, fbxsdk::FbxSurfacePhong* pMaterial);
|
||||
|
||||
AS_API(void) AsFbxSetFrameShadingModeToTextureShading(fbxsdk::FbxNode* pFrameNode);
|
||||
|
||||
AS_API(void) AsFbxMeshSetControlPoint(fbxsdk::FbxMesh* pMesh, int32_t index, float x, float y, float z);
|
||||
|
||||
AS_API(void) AsFbxMeshAddPolygon(fbxsdk::FbxMesh* pMesh, int32_t materialIndex, int32_t index0, int32_t index1, int32_t index2);
|
||||
|
||||
AS_API(void) AsFbxMeshElementNormalAdd(fbxsdk::FbxMesh* pMesh, int32_t elementIndex, float x, float y, float z);
|
||||
|
||||
AS_API(void) AsFbxMeshElementUVAdd(fbxsdk::FbxMesh* pMesh, int32_t elementIndex, float u, float v);
|
||||
|
||||
AS_API(void) AsFbxMeshElementTangentAdd(fbxsdk::FbxMesh* pMesh, int32_t elementIndex, float x, float y, float z, float w);
|
||||
|
||||
AS_API(void) AsFbxMeshElementVertexColorAdd(fbxsdk::FbxMesh* pMesh, int32_t elementIndex, float r, float g, float b, float a);
|
||||
|
||||
AS_API(void) AsFbxMeshSetBoneWeight(fbxsdk::FbxArray<fbxsdk::FbxCluster*>* pClusterArray, int32_t boneIndex, int32_t vertexIndex, float weight);
|
||||
|
||||
AS_API(AsFbxSkinContext*) AsFbxMeshCreateSkinContext(AsFbxContext* pContext, fbxsdk::FbxNode* pFrameNode);
|
||||
|
||||
AS_API(void) AsFbxMeshDisposeSkinContext(AsFbxSkinContext** ppSkinContext);
|
||||
|
||||
AS_API(bool32_t) FbxClusterArray_HasItemAt(fbxsdk::FbxArray<fbxsdk::FbxCluster*>* pClusterArray, int32_t index);
|
||||
|
||||
AS_API(void) AsFbxMeshSkinAddCluster(AsFbxSkinContext* pSkinContext, fbxsdk::FbxArray<fbxsdk::FbxCluster*>* pClusterArray, int32_t index, float pBoneMatrix[16]);
|
||||
|
||||
AS_API(void) AsFbxMeshAddDeformer(AsFbxSkinContext* pSkinContext, fbxsdk::FbxMesh* pMesh);
|
||||
|
||||
AS_API(AsFbxAnimContext*) AsFbxAnimCreateContext(bool32_t eulerFilter);
|
||||
|
||||
AS_API(void) AsFbxAnimDisposeContext(AsFbxAnimContext** ppAnimContext);
|
||||
|
||||
AS_API(void) AsFbxAnimPrepareStackAndLayer(AsFbxContext* pContext, AsFbxAnimContext* pAnimContext, const char* pTakeName);
|
||||
|
||||
AS_API(void) AsFbxAnimLoadCurves(fbxsdk::FbxNode* pNode, AsFbxAnimContext* pAnimContext);
|
||||
|
||||
AS_API(void) AsFbxAnimBeginKeyModify(AsFbxAnimContext* pAnimContext);
|
||||
|
||||
AS_API(void) AsFbxAnimEndKeyModify(AsFbxAnimContext* pAnimContext);
|
||||
|
||||
AS_API(void) AsFbxAnimAddScalingKey(AsFbxAnimContext* pAnimContext, float time, float x, float y, float z);
|
||||
|
||||
AS_API(void) AsFbxAnimAddRotationKey(AsFbxAnimContext* pAnimContext, float time, float x, float y, float z);
|
||||
|
||||
AS_API(void) AsFbxAnimAddTranslationKey(AsFbxAnimContext* pAnimContext, float time, float x, float y, float z);
|
||||
|
||||
AS_API(void) AsFbxAnimApplyEulerFilter(AsFbxAnimContext* pAnimContext, float filterPrecision);
|
||||
|
||||
AS_API(int32_t) AsFbxAnimGetCurrentBlendShapeChannelCount(AsFbxAnimContext* pAnimContext, fbxsdk::FbxNode* pNode);
|
||||
|
||||
AS_API(bool32_t) AsFbxAnimIsBlendShapeChannelMatch(AsFbxAnimContext* pAnimContext, int32_t channelIndex, const char* channelName);
|
||||
|
||||
AS_API(void) AsFbxAnimBeginBlendShapeAnimCurve(AsFbxAnimContext* pAnimContext, int32_t channelIndex);
|
||||
|
||||
AS_API(void) AsFbxAnimEndBlendShapeAnimCurve(AsFbxAnimContext* pAnimContext);
|
||||
|
||||
AS_API(void) AsFbxAnimAddBlendShapeKeyframe(AsFbxAnimContext* pAnimContext, float time, float value);
|
||||
|
||||
AS_API(AsFbxMorphContext*) AsFbxMorphCreateContext();
|
||||
|
||||
AS_API(void) AsFbxMorphInitializeContext(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, fbxsdk::FbxNode* pNode);
|
||||
|
||||
AS_API(void) AsFbxMorphDisposeContext(AsFbxMorphContext** ppMorphContext);
|
||||
|
||||
AS_API(void) AsFbxMorphAddBlendShapeChannel(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, const char* channelName);
|
||||
|
||||
AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, float weight, const char* shapeName);
|
||||
|
||||
AS_API(void) AsFbxMorphCopyBlendShapeControlPoints(AsFbxMorphContext* pMorphContext);
|
||||
|
||||
AS_API(void) AsFbxMorphSetBlendShapeVertex(AsFbxMorphContext* pMorphContext, uint32_t index, float x, float y, float z);
|
||||
|
||||
AS_API(void) AsFbxMorphCopyBlendShapeControlPointsNormal(AsFbxMorphContext* pMorphContext);
|
||||
|
||||
AS_API(void) AsFbxMorphSetBlendShapeVertexNormal(AsFbxMorphContext* pMorphContext, uint32_t index, float x, float y, float z);
|
||||
@@ -0,0 +1,27 @@
|
||||
#include "asfbx_anim_context.h"
|
||||
|
||||
AsFbxAnimContext::AsFbxAnimContext(bool32_t eulerFilter)
|
||||
: lFilter(nullptr)
|
||||
{
|
||||
if (eulerFilter)
|
||||
{
|
||||
lFilter = new FbxAnimCurveFilterUnroll();
|
||||
}
|
||||
|
||||
lAnimStack = nullptr;
|
||||
lAnimLayer = nullptr;
|
||||
|
||||
lCurveSX = nullptr;
|
||||
lCurveSY = nullptr;
|
||||
lCurveSZ = nullptr;
|
||||
lCurveRX = nullptr;
|
||||
lCurveRY = nullptr;
|
||||
lCurveRZ = nullptr;
|
||||
lCurveTX = nullptr;
|
||||
lCurveTY = nullptr;
|
||||
lCurveTZ = nullptr;
|
||||
|
||||
pMesh = nullptr;
|
||||
lBlendShape = nullptr;
|
||||
lAnimCurve = nullptr;
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include <fbxsdk.h>
|
||||
|
||||
#include "bool32_t.h"
|
||||
|
||||
struct AsFbxAnimContext
|
||||
{
|
||||
|
||||
FbxAnimCurveFilterUnroll* lFilter;
|
||||
|
||||
FbxAnimStack* lAnimStack;
|
||||
FbxAnimLayer* lAnimLayer;
|
||||
|
||||
FbxAnimCurve* lCurveSX;
|
||||
FbxAnimCurve* lCurveSY;
|
||||
FbxAnimCurve* lCurveSZ;
|
||||
FbxAnimCurve* lCurveRX;
|
||||
FbxAnimCurve* lCurveRY;
|
||||
FbxAnimCurve* lCurveRZ;
|
||||
FbxAnimCurve* lCurveTX;
|
||||
FbxAnimCurve* lCurveTY;
|
||||
FbxAnimCurve* lCurveTZ;
|
||||
|
||||
FbxMesh* pMesh;
|
||||
FbxBlendShape* lBlendShape;
|
||||
FbxAnimCurve* lAnimCurve;
|
||||
|
||||
AsFbxAnimContext(bool32_t eulerFilter);
|
||||
~AsFbxAnimContext() = default;
|
||||
|
||||
};
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <fbxsdk.h>
|
||||
|
||||
#include "asfbx_context.h"
|
||||
|
||||
AsFbxContext::AsFbxContext()
|
||||
{
|
||||
pSdkManager = nullptr;
|
||||
pScene = nullptr;
|
||||
pTextures = nullptr;
|
||||
pMaterials = nullptr;
|
||||
pExporter = nullptr;
|
||||
pBindPose = nullptr;
|
||||
}
|
||||
|
||||
AsFbxContext::~AsFbxContext()
|
||||
{
|
||||
framePaths.clear();
|
||||
|
||||
delete pMaterials;
|
||||
delete pTextures;
|
||||
|
||||
if (pExporter != nullptr) {
|
||||
pExporter->Destroy();
|
||||
}
|
||||
|
||||
if (pScene != nullptr) {
|
||||
pScene->Destroy();
|
||||
}
|
||||
|
||||
if (pSdkManager != nullptr) {
|
||||
pSdkManager->Destroy();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace fbxsdk
|
||||
{
|
||||
class FbxManager;
|
||||
class FbxScene;
|
||||
class FbxExporter;
|
||||
template<typename T, const int Alignment = 16>
|
||||
class FbxArray;
|
||||
class FbxFileTexture;
|
||||
class FbxSurfacePhong;
|
||||
class FbxPose;
|
||||
}
|
||||
|
||||
struct AsFbxContext
|
||||
{
|
||||
|
||||
fbxsdk::FbxManager* pSdkManager;
|
||||
fbxsdk::FbxScene* pScene;
|
||||
fbxsdk::FbxArray<fbxsdk::FbxFileTexture*>* pTextures;
|
||||
fbxsdk::FbxArray<fbxsdk::FbxSurfacePhong*>* pMaterials;
|
||||
fbxsdk::FbxExporter* pExporter;
|
||||
fbxsdk::FbxPose* pBindPose;
|
||||
|
||||
std::unordered_set<std::string> framePaths;
|
||||
|
||||
AsFbxContext();
|
||||
~AsFbxContext();
|
||||
};
|
||||
@@ -0,0 +1,9 @@
|
||||
#include "asfbx_morph_context.h"
|
||||
|
||||
AsFbxMorphContext::AsFbxMorphContext()
|
||||
{
|
||||
pMesh = nullptr;
|
||||
lBlendShape = nullptr;
|
||||
lBlendShapeChannel = nullptr;
|
||||
lShape = nullptr;
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <fbxsdk.h>
|
||||
|
||||
struct AsFbxMorphContext
|
||||
{
|
||||
|
||||
FbxMesh* pMesh;
|
||||
FbxBlendShape* lBlendShape;
|
||||
FbxBlendShapeChannel* lBlendShapeChannel;
|
||||
FbxShape* lShape;
|
||||
|
||||
AsFbxMorphContext();
|
||||
~AsFbxMorphContext() = default;
|
||||
|
||||
};
|
||||
@@ -0,0 +1,16 @@
|
||||
#include "asfbx_skin_context.h"
|
||||
#include "asfbx_context.h"
|
||||
|
||||
AsFbxSkinContext::AsFbxSkinContext(AsFbxContext* pContext, FbxNode* pFrameNode)
|
||||
: pSkin(nullptr)
|
||||
{
|
||||
if (pContext != nullptr && pContext->pScene != nullptr)
|
||||
{
|
||||
pSkin = FbxSkin::Create(pContext->pScene, "");
|
||||
}
|
||||
|
||||
if (pFrameNode != nullptr)
|
||||
{
|
||||
lMeshMatrix = pFrameNode->EvaluateGlobalTransform();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <fbxsdk.h>
|
||||
|
||||
struct AsFbxContext;
|
||||
|
||||
struct AsFbxSkinContext
|
||||
{
|
||||
|
||||
FbxSkin* pSkin;
|
||||
FbxAMatrix lMeshMatrix;
|
||||
|
||||
AsFbxSkinContext(AsFbxContext* pContext, FbxNode* pFrameNode);
|
||||
~AsFbxSkinContext() = default;
|
||||
|
||||
};
|
||||
@@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
typedef uint32_t bool32_t;
|
||||
@@ -0,0 +1 @@
|
||||
#define AS_API(ret_type)
|
||||
@@ -0,0 +1,56 @@
|
||||
#pragma once
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#if _MSC_VER < 1910 // MSVC 2017-
|
||||
#error MSVC 2017 or later is required.
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW__)
|
||||
#ifdef _AS_DLL
|
||||
#ifdef __GNUC__
|
||||
#define _AS_EXPORT __attribute__ ((dllexport))
|
||||
#else
|
||||
#define _AS_EXPORT __declspec(dllexport)
|
||||
#endif
|
||||
#else
|
||||
#ifdef __GNUC__
|
||||
#define _AS_EXPORT __attribute__ ((dllimport))
|
||||
#else
|
||||
#define _AS_EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
#endif
|
||||
#define _AS_LOCAL
|
||||
#else
|
||||
#if __GNUC__ >= 4
|
||||
#define _AS_EXPORT __attribute__ ((visibility ("default")))
|
||||
#define _AS_LOCAL __attribute__ ((visibility ("hidden")))
|
||||
#else
|
||||
#define _AS_EXPORT
|
||||
#define _AS_LOCAL
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
#ifndef _EXTERN_C_STMT
|
||||
#define _EXTERN_C_STMT extern "C"
|
||||
#endif
|
||||
#else
|
||||
#ifndef _EXTERN_C_STMT
|
||||
#define _EXTERN_C_STMT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef _AS_CALL
|
||||
#if defined(WIN32) || defined(_WIN32)
|
||||
#define _AS_CALL __stdcall
|
||||
#else
|
||||
#define _AS_CALL /* __cdecl */
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#define AS_API(ret_type) _EXTERN_C_STMT _AS_EXPORT ret_type _AS_CALL
|
||||
#else
|
||||
#define AS_API(ret_type) _EXTERN_C_STMT _AS_EXPORT _AS_CALL ret_type
|
||||
#endif
|
||||
@@ -0,0 +1,14 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by AssetStudioFBXNative.rc
|
||||
|
||||
// 新对象的下一组默认值
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,43 @@
|
||||
#include <fbxsdk.h>
|
||||
#include <cassert>
|
||||
|
||||
#include "utils.h"
|
||||
|
||||
Vector3::Vector3()
|
||||
: X(0), Y(0), Z(0)
|
||||
{
|
||||
}
|
||||
|
||||
Vector3::Vector3(float x, float y, float z)
|
||||
: X(x), Y(y), Z(z)
|
||||
{
|
||||
}
|
||||
|
||||
Quaternion::Quaternion()
|
||||
: X(0), Y(0), Z(0), W(1)
|
||||
{
|
||||
}
|
||||
|
||||
Quaternion::Quaternion(float x, float y, float z)
|
||||
: X(x), Y(y), Z(z), W(1)
|
||||
{
|
||||
}
|
||||
|
||||
Quaternion::Quaternion(float x, float y, float z, float w)
|
||||
: X(x), Y(y), Z(z), W(w)
|
||||
{
|
||||
}
|
||||
|
||||
Vector3 QuaternionToEuler(Quaternion q) {
|
||||
FbxAMatrix lMatrixRot;
|
||||
lMatrixRot.SetQ(FbxQuaternion(q.X, q.Y, q.Z, q.W));
|
||||
FbxVector4 lEuler = lMatrixRot.GetR();
|
||||
return Vector3((float)lEuler[0], (float)lEuler[1], (float)lEuler[2]);
|
||||
}
|
||||
|
||||
Quaternion EulerToQuaternion(Vector3 v) {
|
||||
FbxAMatrix lMatrixRot;
|
||||
lMatrixRot.SetR(FbxVector4(v.X, v.Y, v.Z));
|
||||
FbxQuaternion lQuaternion = lMatrixRot.GetQ();
|
||||
return Quaternion((float)lQuaternion[0], (float)lQuaternion[1], (float)lQuaternion[2], (float)lQuaternion[3]);
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
struct Vector3 {
|
||||
|
||||
float X;
|
||||
float Y;
|
||||
float Z;
|
||||
|
||||
Vector3();
|
||||
Vector3(float x, float y, float z);
|
||||
|
||||
};
|
||||
|
||||
struct Quaternion {
|
||||
|
||||
float X;
|
||||
float Y;
|
||||
float Z;
|
||||
float W;
|
||||
|
||||
Quaternion();
|
||||
Quaternion(float x, float y, float z);
|
||||
Quaternion(float x, float y, float z, float w);
|
||||
|
||||
};
|
||||
|
||||
Vector3 QuaternionToEuler(Quaternion q);
|
||||
|
||||
Quaternion EulerToQuaternion(Vector3 v);
|
||||
@@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{BD76E63F-1517-47FA-8233-33E853A3ACEE}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AssetStudio.FbxInterop</RootNamespace>
|
||||
<AssemblyName>AssetStudioFBXWrapper</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Fbx.PInvoke.cs" />
|
||||
<Compile Include="FbxDll.cs" />
|
||||
<Compile Include="FbxExporterContext.cs" />
|
||||
<Compile Include="FbxExporterContext.PInvoke.cs" />
|
||||
<Compile Include="Fbx.cs" />
|
||||
<Compile Include="FbxExporter.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj">
|
||||
<Project>{40c796b5-88ce-4adc-acd6-2f4862b7f136}</Project>
|
||||
<Name>AssetStudio.PInvoke</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
|
||||
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
|
||||
<Name>AssetStudio</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
@@ -0,0 +1,16 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using AssetStudio.FbxInterop;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
partial class Fbx
|
||||
{
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsUtilQuaternionToEuler(float qx, float qy, float qz, float qw, out float vx, out float vy, out float vz);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsUtilEulerToQuaternion(float vx, float vy, float vz, out float qx, out float qy, out float qz, out float qw);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
using AssetStudio.FbxInterop;
|
||||
using AssetStudio.PInvoke;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static partial class Fbx
|
||||
{
|
||||
|
||||
static Fbx()
|
||||
{
|
||||
DllLoader.PreloadDll(FbxDll.DllName);
|
||||
}
|
||||
|
||||
public static Vector3 QuaternionToEuler(Quaternion q)
|
||||
{
|
||||
AsUtilQuaternionToEuler(q.X, q.Y, q.Z, q.W, out var x, out var y, out var z);
|
||||
return new Vector3(x, y, z);
|
||||
}
|
||||
|
||||
public static Quaternion EulerToQuaternion(Vector3 v)
|
||||
{
|
||||
AsUtilEulerToQuaternion(v.X, v.Y, v.Z, out var x, out var y, out var z, out var w);
|
||||
return new Quaternion(x, y, z, w);
|
||||
}
|
||||
|
||||
public static class Exporter
|
||||
{
|
||||
|
||||
public static void Export(string path, IImported imported, bool eulerFilter, float filterPrecision,
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
||||
{
|
||||
var file = new FileInfo(path);
|
||||
var dir = file.Directory;
|
||||
|
||||
if (!dir.Exists)
|
||||
{
|
||||
dir.Create();
|
||||
}
|
||||
|
||||
var currentDir = Directory.GetCurrentDirectory();
|
||||
Directory.SetCurrentDirectory(dir.FullName);
|
||||
|
||||
var name = Path.GetFileName(path);
|
||||
|
||||
using (var exporter = new FbxExporter(name, imported, allNodes, skins, castToBone, boneSize, scaleFactor, versionIndex, isAscii))
|
||||
{
|
||||
exporter.Initialize();
|
||||
exporter.ExportAll(blendShape, animation, eulerFilter, filterPrecision);
|
||||
}
|
||||
|
||||
Directory.SetCurrentDirectory(currentDir);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace AssetStudio.FbxInterop
|
||||
{
|
||||
internal static class FbxDll
|
||||
{
|
||||
|
||||
internal const string DllName = "AssetStudioFBXNative";
|
||||
internal const string FbxsdkDllName = "libfbxsdk";
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,242 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace AssetStudio.FbxInterop
|
||||
{
|
||||
internal sealed class FbxExporter : IDisposable
|
||||
{
|
||||
|
||||
private FbxExporterContext _context;
|
||||
|
||||
private readonly string _fileName;
|
||||
private readonly IImported _imported;
|
||||
private readonly bool _allNodes;
|
||||
private readonly bool _exportSkins;
|
||||
private readonly bool _castToBone;
|
||||
private readonly float _boneSize;
|
||||
private readonly float _scaleFactor;
|
||||
private readonly int _versionIndex;
|
||||
private readonly bool _isAscii;
|
||||
|
||||
internal FbxExporter(string fileName, IImported imported, bool allNodes, bool exportSkins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
||||
{
|
||||
_context = new FbxExporterContext();
|
||||
|
||||
_fileName = fileName;
|
||||
_imported = imported;
|
||||
_allNodes = allNodes;
|
||||
_exportSkins = exportSkins;
|
||||
_castToBone = castToBone;
|
||||
_boneSize = boneSize;
|
||||
_scaleFactor = scaleFactor;
|
||||
_versionIndex = versionIndex;
|
||||
_isAscii = isAscii;
|
||||
}
|
||||
|
||||
~FbxExporter()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (IsDisposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
_context.Dispose();
|
||||
}
|
||||
|
||||
IsDisposed = true;
|
||||
}
|
||||
|
||||
internal void Initialize()
|
||||
{
|
||||
var is60Fps = _imported.AnimationList.Count > 0 && _imported.AnimationList[0].SampleRate.Equals(60.0f);
|
||||
|
||||
_context.Initialize(_fileName, _scaleFactor, _versionIndex, _isAscii, is60Fps);
|
||||
|
||||
if (!_allNodes)
|
||||
{
|
||||
var framePaths = SearchHierarchy();
|
||||
|
||||
_context.SetFramePaths(framePaths);
|
||||
}
|
||||
}
|
||||
|
||||
internal void ExportAll(bool blendShape, bool animation, bool eulerFilter, float filterPrecision)
|
||||
{
|
||||
var meshFrames = new List<ImportedFrame>();
|
||||
|
||||
ExportRootFrame(meshFrames);
|
||||
|
||||
if (_imported.MeshList != null)
|
||||
{
|
||||
SetJointsFromImportedMeshes();
|
||||
|
||||
PrepareMaterials();
|
||||
|
||||
ExportMeshFrames(_imported.RootFrame, meshFrames);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetJointsNode(_imported.RootFrame, null, true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (blendShape)
|
||||
{
|
||||
ExportMorphs();
|
||||
}
|
||||
|
||||
if (animation)
|
||||
{
|
||||
ExportAnimations(eulerFilter, filterPrecision);
|
||||
}
|
||||
|
||||
ExportScene();
|
||||
}
|
||||
|
||||
private void ExportMorphs()
|
||||
{
|
||||
_context.ExportMorphs(_imported.RootFrame, _imported.MorphList);
|
||||
}
|
||||
|
||||
private void ExportAnimations(bool eulerFilter, float filterPrecision)
|
||||
{
|
||||
_context.ExportAnimations(_imported.RootFrame, _imported.AnimationList, eulerFilter, filterPrecision);
|
||||
}
|
||||
|
||||
private void ExportRootFrame(List<ImportedFrame> meshFrames)
|
||||
{
|
||||
_context.ExportFrame(_imported.MeshList, meshFrames, _imported.RootFrame);
|
||||
}
|
||||
|
||||
private void ExportScene()
|
||||
{
|
||||
_context.ExportScene();
|
||||
}
|
||||
|
||||
private void SetJointsFromImportedMeshes()
|
||||
{
|
||||
if (!_exportSkins)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Assert(_imported.MeshList != null);
|
||||
|
||||
var bonePaths = new HashSet<string>();
|
||||
|
||||
foreach (var mesh in _imported.MeshList)
|
||||
{
|
||||
var boneList = mesh.BoneList;
|
||||
|
||||
if (boneList != null)
|
||||
{
|
||||
foreach (var bone in boneList)
|
||||
{
|
||||
bonePaths.Add(bone.Path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SetJointsNode(_imported.RootFrame, bonePaths, _castToBone);
|
||||
}
|
||||
|
||||
private void SetJointsNode(ImportedFrame rootFrame, HashSet<string> bonePaths, bool castToBone)
|
||||
{
|
||||
_context.SetJointsNode(rootFrame, bonePaths, castToBone, _boneSize);
|
||||
}
|
||||
|
||||
private void PrepareMaterials()
|
||||
{
|
||||
_context.PrepareMaterials(_imported.MaterialList.Count, _imported.TextureList.Count);
|
||||
}
|
||||
|
||||
private void ExportMeshFrames(ImportedFrame rootFrame, List<ImportedFrame> meshFrames)
|
||||
{
|
||||
foreach (var meshFrame in meshFrames)
|
||||
{
|
||||
_context.ExportMeshFromFrame(rootFrame, meshFrame, _imported.MeshList, _imported.MaterialList, _imported.TextureList, _exportSkins);
|
||||
}
|
||||
}
|
||||
|
||||
private HashSet<string> SearchHierarchy()
|
||||
{
|
||||
if (_imported.MeshList == null || _imported.MeshList.Count == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var exportFrames = new HashSet<string>();
|
||||
|
||||
SearchHierarchy(_imported.RootFrame, _imported.MeshList, exportFrames);
|
||||
|
||||
return exportFrames;
|
||||
}
|
||||
|
||||
private static void SearchHierarchy(ImportedFrame rootFrame, List<ImportedMesh> meshList, HashSet<string> exportFrames)
|
||||
{
|
||||
var frameStack = new Stack<ImportedFrame>();
|
||||
|
||||
frameStack.Push(rootFrame);
|
||||
|
||||
while (frameStack.Count > 0)
|
||||
{
|
||||
var frame = frameStack.Pop();
|
||||
|
||||
var meshListSome = ImportedHelpers.FindMesh(frame.Path, meshList);
|
||||
|
||||
if (meshListSome != null)
|
||||
{
|
||||
var parent = frame;
|
||||
|
||||
while (parent != null)
|
||||
{
|
||||
exportFrames.Add(parent.Path);
|
||||
parent = parent.Parent;
|
||||
}
|
||||
|
||||
var boneList = meshListSome.BoneList;
|
||||
|
||||
if (boneList != null)
|
||||
{
|
||||
foreach (var bone in boneList)
|
||||
{
|
||||
if (!exportFrames.Contains(bone.Path))
|
||||
{
|
||||
var boneParent = rootFrame.FindFrameByPath(bone.Path);
|
||||
|
||||
while (boneParent != null)
|
||||
{
|
||||
exportFrames.Add(boneParent.Path);
|
||||
boneParent = boneParent.Parent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = frame.Count - 1; i >= 0; i -= 1)
|
||||
{
|
||||
frameStack.Push(frame[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,325 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using AssetStudio.PInvoke;
|
||||
|
||||
namespace AssetStudio.FbxInterop
|
||||
{
|
||||
partial class FbxExporterContext
|
||||
{
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern IntPtr AsFbxCreateContext();
|
||||
|
||||
private static bool AsFbxInitializeContext(IntPtr context, string fileName, float scaleFactor, int versionIndex, bool isAscii, bool is60Fps, out string errorMessage)
|
||||
{
|
||||
bool b;
|
||||
IntPtr pErrMsg;
|
||||
|
||||
using (var fileNameUtf8 = new Utf8StringHandle(fileName))
|
||||
{
|
||||
b = AsFbxInitializeContext(context, fileNameUtf8.DangerousGetHandle(), scaleFactor, versionIndex, isAscii, is60Fps, out pErrMsg);
|
||||
}
|
||||
|
||||
errorMessage = Utf8StringHandle.ReadUtf8StringFromPointer(pErrMsg);
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
// Do not free the pointer strErrorMessage
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool AsFbxInitializeContext(IntPtr context, IntPtr strFileName, float scaleFactor, int versionIndex, [MarshalAs(UnmanagedType.Bool)] bool isAscii, [MarshalAs(UnmanagedType.Bool)] bool is60Fps, out IntPtr strErrorMessage);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxDisposeContext(ref IntPtr ppContext);
|
||||
|
||||
private static void AsFbxSetFramePaths(IntPtr context, string[] framePaths)
|
||||
{
|
||||
var framePathCount = framePaths.Length;
|
||||
|
||||
if (framePathCount == 0)
|
||||
{
|
||||
AsFbxSetFramePaths(context, Array.Empty<IntPtr>(), 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
var utf8Paths = new Utf8StringHandle[framePathCount];
|
||||
|
||||
try
|
||||
{
|
||||
for (var i = 0; i < framePathCount; i += 1)
|
||||
{
|
||||
utf8Paths[i] = new Utf8StringHandle(framePaths[i]);
|
||||
}
|
||||
|
||||
var pathPointers = new IntPtr[framePathCount];
|
||||
|
||||
for (var i = 0; i < framePathCount; i += 1)
|
||||
{
|
||||
pathPointers[i] = utf8Paths[i].DangerousGetHandle();
|
||||
}
|
||||
|
||||
AsFbxSetFramePaths(context, pathPointers, framePathCount);
|
||||
}
|
||||
finally
|
||||
{
|
||||
foreach (var path in utf8Paths)
|
||||
{
|
||||
path?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxSetFramePaths(IntPtr context, [MarshalAs(UnmanagedType.LPArray)] IntPtr[] strFramePaths, int count);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxExportScene(IntPtr context);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern IntPtr AsFbxGetSceneRootNode(IntPtr context);
|
||||
|
||||
private static IntPtr AsFbxExportSingleFrame(IntPtr context, IntPtr parentNode, string framePath, string frameName, in Vector3 localPosition, in Vector3 localRotation, in Vector3 localScale)
|
||||
{
|
||||
using (var framePathUtf8 = new Utf8StringHandle(framePath))
|
||||
{
|
||||
using (var frameNameUtf8 = new Utf8StringHandle(frameName))
|
||||
{
|
||||
return AsFbxExportSingleFrame(context, parentNode, framePathUtf8.DangerousGetHandle(), frameNameUtf8.DangerousGetHandle(), localPosition.X, localPosition.Y, localPosition.Z, localRotation.X, localRotation.Y, localRotation.Z, localScale.X, localScale.Y, localScale.Z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern IntPtr AsFbxExportSingleFrame(IntPtr context, IntPtr parentNode, IntPtr strFramePath, IntPtr strFrameName, float localPositionX, float localPositionY, float localPositionZ, float localRotationX, float localRotationY, float localRotationZ, float localScaleX, float localScaleY, float localScaleZ);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxSetJointsNode_CastToBone(IntPtr context, IntPtr node, float boneSize);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxSetJointsNode_BoneInPath(IntPtr context, IntPtr node, float boneSize);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxSetJointsNode_Generic(IntPtr context, IntPtr node);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxPrepareMaterials(IntPtr context, int materialCount, int textureCount);
|
||||
|
||||
private static IntPtr AsFbxCreateTexture(IntPtr context, string matTexName)
|
||||
{
|
||||
using (var matTexNameUtf8 = new Utf8StringHandle(matTexName))
|
||||
{
|
||||
return AsFbxCreateTexture(context, matTexNameUtf8.DangerousGetHandle());
|
||||
}
|
||||
}
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern IntPtr AsFbxCreateTexture(IntPtr context, IntPtr strMatTexName);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxLinkTexture(int dest, IntPtr texture, IntPtr material, float offsetX, float offsetY, float scaleX, float scaleY);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern IntPtr AsFbxMeshCreateClusterArray(int boneCount);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshDisposeClusterArray(ref IntPtr ppArray);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern IntPtr AsFbxMeshCreateCluster(IntPtr context, IntPtr boneNode);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshAddCluster(IntPtr array, IntPtr cluster);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern IntPtr AsFbxMeshCreateMesh(IntPtr context, IntPtr frameNode);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshInitControlPoints(IntPtr mesh, int vertexCount);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshCreateElementNormal(IntPtr mesh);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshCreateDiffuseUV(IntPtr mesh, int uv);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshCreateNormalMapUV(IntPtr mesh, int uv);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshCreateElementTangent(IntPtr mesh);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshCreateElementVertexColor(IntPtr mesh);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshCreateElementMaterial(IntPtr mesh);
|
||||
|
||||
private static IntPtr AsFbxCreateMaterial(IntPtr pContext, string matName, in Color diffuse, in Color ambient, in Color emissive, in Color specular, in Color reflection, float shininess, float transparency)
|
||||
{
|
||||
using (var matNameUtf8 = new Utf8StringHandle(matName))
|
||||
{
|
||||
return AsFbxCreateMaterial(pContext, matNameUtf8.DangerousGetHandle(), diffuse.R, diffuse.G, diffuse.B, ambient.R, ambient.G, ambient.B, emissive.R, emissive.G, emissive.B, specular.R, specular.G, specular.B, reflection.R, reflection.G, reflection.B, shininess, transparency);
|
||||
}
|
||||
}
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern IntPtr AsFbxCreateMaterial(IntPtr pContext, IntPtr pMatName,
|
||||
float diffuseR, float diffuseG, float diffuseB,
|
||||
float ambientR, float ambientG, float ambientB,
|
||||
float emissiveR, float emissiveG, float emissiveB,
|
||||
float specularR, float specularG, float specularB,
|
||||
float reflectR, float reflectG, float reflectB,
|
||||
float shininess, float transparency);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern int AsFbxAddMaterialToFrame(IntPtr frameNode, IntPtr material);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxSetFrameShadingModeToTextureShading(IntPtr frameNode);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshSetControlPoint(IntPtr mesh, int index, float x, float y, float z);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshAddPolygon(IntPtr mesh, int materialIndex, int index0, int index1, int index2);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshElementNormalAdd(IntPtr mesh, int elementIndex, float x, float y, float z);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshElementUVAdd(IntPtr mesh, int elementIndex, float u, float v);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshElementTangentAdd(IntPtr mesh, int elementIndex, float x, float y, float z, float w);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshElementVertexColorAdd(IntPtr mesh, int elementIndex, float r, float g, float b, float a);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshSetBoneWeight(IntPtr pClusterArray, int boneIndex, int vertexIndex, float weight);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern IntPtr AsFbxMeshCreateSkinContext(IntPtr context, IntPtr frameNode);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshDisposeSkinContext(ref IntPtr ppSkinContext);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool FbxClusterArray_HasItemAt(IntPtr pClusterArray, int index);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private unsafe static extern void AsFbxMeshSkinAddCluster(IntPtr pSkinContext, IntPtr pClusterArray, int index, float* pBoneMatrix);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMeshAddDeformer(IntPtr pSkinContext, IntPtr pMesh);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern IntPtr AsFbxAnimCreateContext([MarshalAs(UnmanagedType.Bool)] bool eulerFilter);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxAnimDisposeContext(ref IntPtr ppAnimContext);
|
||||
|
||||
private static void AsFbxAnimPrepareStackAndLayer(IntPtr pContext, IntPtr pAnimContext, string takeName)
|
||||
{
|
||||
using (var takeNameUtf8 = new Utf8StringHandle(takeName))
|
||||
{
|
||||
AsFbxAnimPrepareStackAndLayer(pContext, pAnimContext, takeNameUtf8.DangerousGetHandle());
|
||||
}
|
||||
}
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxAnimPrepareStackAndLayer(IntPtr pContext, IntPtr pAnimContext, IntPtr strTakeName);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxAnimLoadCurves(IntPtr pNode, IntPtr pAnimContext);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxAnimBeginKeyModify(IntPtr pAnimContext);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxAnimEndKeyModify(IntPtr pAnimContext);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxAnimAddScalingKey(IntPtr pAnimContext, float time, float x, float y, float z);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxAnimAddRotationKey(IntPtr pAnimContext, float time, float x, float y, float z);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxAnimAddTranslationKey(IntPtr pAnimContext, float time, float x, float y, float z);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxAnimApplyEulerFilter(IntPtr pAnimContext, float filterPrecision);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern int AsFbxAnimGetCurrentBlendShapeChannelCount(IntPtr pAnimContext, IntPtr pNode);
|
||||
|
||||
private static bool AsFbxAnimIsBlendShapeChannelMatch(IntPtr pAnimContext, int channelIndex, string channelName)
|
||||
{
|
||||
using (var channelNameUtf8 = new Utf8StringHandle(channelName))
|
||||
{
|
||||
return AsFbxAnimIsBlendShapeChannelMatch(pAnimContext, channelIndex, channelNameUtf8.DangerousGetHandle());
|
||||
}
|
||||
}
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool AsFbxAnimIsBlendShapeChannelMatch(IntPtr pAnimContext, int channelIndex, IntPtr strChannelName);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxAnimBeginBlendShapeAnimCurve(IntPtr pAnimContext, int channelIndex);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxAnimEndBlendShapeAnimCurve(IntPtr pAnimContext);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxAnimAddBlendShapeKeyframe(IntPtr pAnimContext, float time, float value);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern IntPtr AsFbxMorphCreateContext();
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMorphInitializeContext(IntPtr pContext, IntPtr pMorphContext, IntPtr pNode);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMorphDisposeContext(ref IntPtr ppMorphContext);
|
||||
|
||||
private static void AsFbxMorphAddBlendShapeChannel(IntPtr pContext, IntPtr pMorphContext, string channelName)
|
||||
{
|
||||
using (var channelNameUtf8 = new Utf8StringHandle(channelName))
|
||||
{
|
||||
AsFbxMorphAddBlendShapeChannel(pContext, pMorphContext, channelNameUtf8.DangerousGetHandle());
|
||||
}
|
||||
}
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMorphAddBlendShapeChannel(IntPtr pContext, IntPtr pMorphContext, IntPtr strChannelName);
|
||||
|
||||
private static void AsFbxMorphAddBlendShapeChannelShape(IntPtr pContext, IntPtr pMorphContext, float weight, string shapeName)
|
||||
{
|
||||
using (var shapeNameUtf8 = new Utf8StringHandle(shapeName))
|
||||
{
|
||||
AsFbxMorphAddBlendShapeChannelShape(pContext, pMorphContext, weight, shapeNameUtf8.DangerousGetHandle());
|
||||
}
|
||||
}
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMorphAddBlendShapeChannelShape(IntPtr pContext, IntPtr pMorphContext, float weight, IntPtr strShapeName);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMorphCopyBlendShapeControlPoints(IntPtr pMorphContext);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMorphSetBlendShapeVertex(IntPtr pMorphContext, uint index, float x, float y, float z);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMorphCopyBlendShapeControlPointsNormal(IntPtr pMorphContext);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMorphSetBlendShapeVertexNormal(IntPtr pMorphContext, uint index, float x, float y, float z);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,649 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace AssetStudio.FbxInterop
|
||||
{
|
||||
internal sealed partial class FbxExporterContext : IDisposable
|
||||
{
|
||||
|
||||
private IntPtr _pContext;
|
||||
private readonly Dictionary<ImportedFrame, IntPtr> _frameToNode;
|
||||
private readonly List<KeyValuePair<string, IntPtr>> _createdMaterials;
|
||||
private readonly Dictionary<string, IntPtr> _createdTextures;
|
||||
|
||||
public FbxExporterContext()
|
||||
{
|
||||
_pContext = AsFbxCreateContext();
|
||||
_frameToNode = new Dictionary<ImportedFrame, IntPtr>();
|
||||
_createdMaterials = new List<KeyValuePair<string, IntPtr>>();
|
||||
_createdTextures = new Dictionary<string, IntPtr>();
|
||||
}
|
||||
|
||||
~FbxExporterContext()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (IsDisposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
IsDisposed = true;
|
||||
|
||||
_frameToNode.Clear();
|
||||
_createdMaterials.Clear();
|
||||
_createdTextures.Clear();
|
||||
|
||||
AsFbxDisposeContext(ref _pContext);
|
||||
}
|
||||
|
||||
private void EnsureNotDisposed()
|
||||
{
|
||||
if (IsDisposed)
|
||||
{
|
||||
throw new ObjectDisposedException(nameof(FbxExporterContext));
|
||||
}
|
||||
}
|
||||
|
||||
internal void Initialize(string fileName, float scaleFactor, int versionIndex, bool isAscii, bool is60Fps)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
|
||||
var b = AsFbxInitializeContext(_pContext, fileName, scaleFactor, versionIndex, isAscii, is60Fps, out var errorMessage);
|
||||
|
||||
if (!b)
|
||||
{
|
||||
var fullMessage = $"Failed to initialize FbxExporter: {errorMessage}";
|
||||
throw new ApplicationException(fullMessage);
|
||||
}
|
||||
}
|
||||
|
||||
internal void SetFramePaths(HashSet<string> framePaths)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
|
||||
if (framePaths == null || framePaths.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var framePathList = new List<string>(framePaths);
|
||||
var framePathArray = framePathList.ToArray();
|
||||
|
||||
AsFbxSetFramePaths(_pContext, framePathArray);
|
||||
}
|
||||
|
||||
internal void ExportScene()
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
|
||||
AsFbxExportScene(_pContext);
|
||||
}
|
||||
|
||||
internal void ExportFrame(List<ImportedMesh> meshList, List<ImportedFrame> meshFrames, ImportedFrame rootFrame)
|
||||
{
|
||||
var rootNode = AsFbxGetSceneRootNode(_pContext);
|
||||
|
||||
Debug.Assert(rootNode != IntPtr.Zero);
|
||||
|
||||
var nodeStack = new Stack<IntPtr>();
|
||||
var frameStack = new Stack<ImportedFrame>();
|
||||
|
||||
nodeStack.Push(rootNode);
|
||||
frameStack.Push(rootFrame);
|
||||
|
||||
while (nodeStack.Count > 0)
|
||||
{
|
||||
var parentNode = nodeStack.Pop();
|
||||
var frame = frameStack.Pop();
|
||||
|
||||
var childNode = AsFbxExportSingleFrame(_pContext, parentNode, frame.Path, frame.Name, frame.LocalPosition, frame.LocalRotation, frame.LocalScale);
|
||||
|
||||
if (meshList != null && ImportedHelpers.FindMesh(frame.Path, meshList) != null)
|
||||
{
|
||||
meshFrames.Add(frame);
|
||||
}
|
||||
|
||||
_frameToNode.Add(frame, childNode);
|
||||
|
||||
for (var i = frame.Count - 1; i >= 0; i -= 1)
|
||||
{
|
||||
nodeStack.Push(childNode);
|
||||
frameStack.Push(frame[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void SetJointsNode(ImportedFrame rootFrame, HashSet<string> bonePaths, bool castToBone, float boneSize)
|
||||
{
|
||||
var frameStack = new Stack<ImportedFrame>();
|
||||
|
||||
frameStack.Push(rootFrame);
|
||||
|
||||
while (frameStack.Count > 0)
|
||||
{
|
||||
var frame = frameStack.Pop();
|
||||
|
||||
if (_frameToNode.TryGetValue(frame, out var node))
|
||||
{
|
||||
Debug.Assert(node != IntPtr.Zero);
|
||||
|
||||
if (castToBone)
|
||||
{
|
||||
AsFbxSetJointsNode_CastToBone(_pContext, node, boneSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Assert(bonePaths != null);
|
||||
|
||||
if (bonePaths.Contains(frame.Path))
|
||||
{
|
||||
AsFbxSetJointsNode_BoneInPath(_pContext, node, boneSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
AsFbxSetJointsNode_Generic(_pContext, node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = frame.Count - 1; i >= 0; i -= 1)
|
||||
{
|
||||
frameStack.Push(frame[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void PrepareMaterials(int materialCount, int textureCount)
|
||||
{
|
||||
AsFbxPrepareMaterials(_pContext, materialCount, textureCount);
|
||||
}
|
||||
|
||||
internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins)
|
||||
{
|
||||
var meshNode = _frameToNode[meshFrame];
|
||||
var mesh = ImportedHelpers.FindMesh(meshFrame.Path, meshList);
|
||||
|
||||
ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins);
|
||||
}
|
||||
|
||||
private IntPtr ExportTexture(ImportedTexture texture)
|
||||
{
|
||||
if (texture == null)
|
||||
{
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
|
||||
if (_createdTextures.ContainsKey(texture.Name))
|
||||
{
|
||||
return _createdTextures[texture.Name];
|
||||
}
|
||||
|
||||
var pTex = AsFbxCreateTexture(_pContext, texture.Name);
|
||||
|
||||
_createdTextures.Add(texture.Name, pTex);
|
||||
|
||||
var file = new FileInfo(texture.Name);
|
||||
|
||||
using (var writer = new BinaryWriter(file.Create()))
|
||||
{
|
||||
writer.Write(texture.Data);
|
||||
}
|
||||
|
||||
return pTex;
|
||||
}
|
||||
|
||||
private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins)
|
||||
{
|
||||
var boneList = importedMesh.BoneList;
|
||||
var totalBoneCount = 0;
|
||||
var hasBones = false;
|
||||
if (exportSkins && boneList?.Count > 0)
|
||||
{
|
||||
totalBoneCount = boneList.Count;
|
||||
hasBones = true;
|
||||
}
|
||||
|
||||
var pClusterArray = IntPtr.Zero;
|
||||
|
||||
try
|
||||
{
|
||||
if (hasBones)
|
||||
{
|
||||
pClusterArray = AsFbxMeshCreateClusterArray(totalBoneCount);
|
||||
|
||||
foreach (var bone in boneList)
|
||||
{
|
||||
if (bone.Path != null)
|
||||
{
|
||||
var frame = rootFrame.FindFrameByPath(bone.Path);
|
||||
var boneNode = _frameToNode[frame];
|
||||
|
||||
var cluster = AsFbxMeshCreateCluster(_pContext, boneNode);
|
||||
|
||||
AsFbxMeshAddCluster(pClusterArray, cluster);
|
||||
}
|
||||
else
|
||||
{
|
||||
AsFbxMeshAddCluster(pClusterArray, IntPtr.Zero);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var mesh = AsFbxMeshCreateMesh(_pContext, frameNode);
|
||||
|
||||
var totalVertexCount = 0;
|
||||
|
||||
foreach (var m in importedMesh.SubmeshList)
|
||||
{
|
||||
totalVertexCount += m.VertexList.Count;
|
||||
}
|
||||
|
||||
AsFbxMeshInitControlPoints(mesh, totalVertexCount);
|
||||
|
||||
if (importedMesh.hasNormal)
|
||||
{
|
||||
AsFbxMeshCreateElementNormal(mesh);
|
||||
}
|
||||
|
||||
if (importedMesh.hasUV[0])
|
||||
{
|
||||
AsFbxMeshCreateDiffuseUV(mesh, 0);
|
||||
}
|
||||
|
||||
if (importedMesh.hasUV[1])
|
||||
{
|
||||
AsFbxMeshCreateNormalMapUV(mesh, 1);
|
||||
}
|
||||
|
||||
if (importedMesh.hasTangent)
|
||||
{
|
||||
AsFbxMeshCreateElementTangent(mesh);
|
||||
}
|
||||
|
||||
if (importedMesh.hasColor)
|
||||
{
|
||||
AsFbxMeshCreateElementVertexColor(mesh);
|
||||
}
|
||||
|
||||
AsFbxMeshCreateElementMaterial(mesh);
|
||||
|
||||
var firstVertex = 0;
|
||||
|
||||
foreach (var meshObj in importedMesh.SubmeshList)
|
||||
{
|
||||
var materialIndex = 0;
|
||||
var mat = ImportedHelpers.FindMaterial(meshObj.Material, materialList);
|
||||
|
||||
if (mat != null)
|
||||
{
|
||||
var foundMat = _createdMaterials.FindIndex(kv => kv.Key == mat.Name);
|
||||
IntPtr pMat;
|
||||
|
||||
if (foundMat >= 0)
|
||||
{
|
||||
pMat = _createdMaterials[foundMat].Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
var diffuse = mat.Diffuse;
|
||||
var ambient = mat.Ambient;
|
||||
var emissive = mat.Emissive;
|
||||
var specular = mat.Specular;
|
||||
var reflection = mat.Reflection;
|
||||
|
||||
pMat = AsFbxCreateMaterial(_pContext, mat.Name, in diffuse, in ambient, in emissive, in specular, in reflection, mat.Shininess, mat.Transparency);
|
||||
|
||||
_createdMaterials.Add(new KeyValuePair<string, IntPtr>(mat.Name, pMat));
|
||||
}
|
||||
|
||||
materialIndex = AsFbxAddMaterialToFrame(frameNode, pMat);
|
||||
|
||||
var hasTexture = false;
|
||||
|
||||
foreach (var texture in mat.Textures)
|
||||
{
|
||||
var tex = ImportedHelpers.FindTexture(texture.Name, textureList);
|
||||
var pTexture = ExportTexture(tex);
|
||||
|
||||
if (pTexture != IntPtr.Zero)
|
||||
{
|
||||
switch (texture.Dest)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
{
|
||||
AsFbxLinkTexture(texture.Dest, pTexture, pMat, texture.Offset.X, texture.Offset.Y, texture.Scale.X, texture.Scale.Y);
|
||||
hasTexture = true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hasTexture)
|
||||
{
|
||||
AsFbxSetFrameShadingModeToTextureShading(frameNode);
|
||||
}
|
||||
}
|
||||
|
||||
var vertexList = meshObj.VertexList;
|
||||
|
||||
var vertexCount = vertexList.Count;
|
||||
|
||||
for (var j = 0; j < vertexCount; j += 1)
|
||||
{
|
||||
var importedVertex = vertexList[j];
|
||||
|
||||
var vertex = importedVertex.Vertex;
|
||||
AsFbxMeshSetControlPoint(mesh, j + firstVertex, vertex.X, vertex.Y, vertex.Z);
|
||||
|
||||
if (importedMesh.hasNormal)
|
||||
{
|
||||
var normal = importedVertex.Normal;
|
||||
AsFbxMeshElementNormalAdd(mesh, 0, normal.X, normal.Y, normal.Z);
|
||||
}
|
||||
|
||||
for (var uvIndex = 0; uvIndex < 2; uvIndex += 1)
|
||||
{
|
||||
if (importedMesh.hasUV[uvIndex])
|
||||
{
|
||||
var uv = importedVertex.UV[uvIndex];
|
||||
AsFbxMeshElementUVAdd(mesh, uvIndex, uv[0], uv[1]);
|
||||
}
|
||||
}
|
||||
|
||||
if (importedMesh.hasTangent)
|
||||
{
|
||||
var tangent = importedVertex.Tangent;
|
||||
AsFbxMeshElementTangentAdd(mesh, 0, tangent.X, tangent.Y, tangent.Z, tangent.W);
|
||||
}
|
||||
|
||||
if (importedMesh.hasColor)
|
||||
{
|
||||
var color = importedVertex.Color;
|
||||
AsFbxMeshElementVertexColorAdd(mesh, 0, color.R, color.G, color.B, color.A);
|
||||
}
|
||||
|
||||
if (hasBones && importedVertex.BoneIndices != null)
|
||||
{
|
||||
var boneIndices = importedVertex.BoneIndices;
|
||||
var boneWeights = importedVertex.Weights;
|
||||
|
||||
for (var k = 0; k < 4; k += 1)
|
||||
{
|
||||
if (boneIndices[k] < totalBoneCount && boneWeights[k] > 0)
|
||||
{
|
||||
AsFbxMeshSetBoneWeight(pClusterArray, boneIndices[k], j + firstVertex, boneWeights[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var face in meshObj.FaceList)
|
||||
{
|
||||
var index0 = face.VertexIndices[0] + firstVertex;
|
||||
var index1 = face.VertexIndices[1] + firstVertex;
|
||||
var index2 = face.VertexIndices[2] + firstVertex;
|
||||
|
||||
AsFbxMeshAddPolygon(mesh, materialIndex, index0, index1, index2);
|
||||
}
|
||||
|
||||
firstVertex += vertexCount;
|
||||
}
|
||||
|
||||
if (hasBones)
|
||||
{
|
||||
IntPtr pSkinContext = IntPtr.Zero;
|
||||
|
||||
try
|
||||
{
|
||||
pSkinContext = AsFbxMeshCreateSkinContext(_pContext, frameNode);
|
||||
|
||||
unsafe
|
||||
{
|
||||
var boneMatrix = stackalloc float[16];
|
||||
|
||||
for (var j = 0; j < totalBoneCount; j += 1)
|
||||
{
|
||||
if (!FbxClusterArray_HasItemAt(pClusterArray, j))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var m = boneList[j].Matrix;
|
||||
|
||||
CopyMatrix4x4(in m, boneMatrix);
|
||||
|
||||
AsFbxMeshSkinAddCluster(pSkinContext, pClusterArray, j, boneMatrix);
|
||||
}
|
||||
}
|
||||
|
||||
AsFbxMeshAddDeformer(pSkinContext, mesh);
|
||||
}
|
||||
finally
|
||||
{
|
||||
AsFbxMeshDisposeSkinContext(ref pSkinContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
AsFbxMeshDisposeClusterArray(ref pClusterArray);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static unsafe void CopyMatrix4x4(in Matrix4x4 matrix, float* buffer)
|
||||
{
|
||||
for (var m = 0; m < 4; m += 1)
|
||||
{
|
||||
for (var n = 0; n < 4; n += 1)
|
||||
{
|
||||
var index = IndexFrom4x4(m, n);
|
||||
buffer[index] = matrix[m, n];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static int IndexFrom4x4(int m, int n)
|
||||
{
|
||||
return 4 * m + n;
|
||||
}
|
||||
|
||||
internal void ExportAnimations(ImportedFrame rootFrame, List<ImportedKeyframedAnimation> animationList, bool eulerFilter, float filterPrecision)
|
||||
{
|
||||
if (animationList == null || animationList.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var pAnimContext = IntPtr.Zero;
|
||||
|
||||
try
|
||||
{
|
||||
pAnimContext = AsFbxAnimCreateContext(eulerFilter);
|
||||
|
||||
for (int i = 0; i < animationList.Count; i++)
|
||||
{
|
||||
var importedAnimation = animationList[i];
|
||||
string takeName;
|
||||
|
||||
if (importedAnimation.Name != null)
|
||||
{
|
||||
takeName = importedAnimation.Name;
|
||||
}
|
||||
else
|
||||
{
|
||||
takeName = $"Take{i.ToString()}";
|
||||
}
|
||||
|
||||
AsFbxAnimPrepareStackAndLayer(_pContext, pAnimContext, takeName);
|
||||
|
||||
ExportKeyframedAnimation(rootFrame, importedAnimation, pAnimContext, filterPrecision);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
AsFbxAnimDisposeContext(ref pAnimContext);
|
||||
}
|
||||
}
|
||||
|
||||
private void ExportKeyframedAnimation(ImportedFrame rootFrame, ImportedKeyframedAnimation parser, IntPtr pAnimContext, float filterPrecision)
|
||||
{
|
||||
foreach (var track in parser.TrackList)
|
||||
{
|
||||
if (track.Path == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var frame = rootFrame.FindFrameByPath(track.Path);
|
||||
|
||||
if (frame == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var pNode = _frameToNode[frame];
|
||||
|
||||
AsFbxAnimLoadCurves(pNode, pAnimContext);
|
||||
|
||||
AsFbxAnimBeginKeyModify(pAnimContext);
|
||||
|
||||
foreach (var scaling in track.Scalings)
|
||||
{
|
||||
var value = scaling.value;
|
||||
AsFbxAnimAddScalingKey(pAnimContext, scaling.time, value.X, value.Y, value.Z);
|
||||
}
|
||||
|
||||
foreach (var rotation in track.Rotations)
|
||||
{
|
||||
var value = rotation.value;
|
||||
AsFbxAnimAddRotationKey(pAnimContext, rotation.time, value.X, value.Y, value.Z);
|
||||
}
|
||||
|
||||
foreach (var translation in track.Translations)
|
||||
{
|
||||
var value = translation.value;
|
||||
AsFbxAnimAddTranslationKey(pAnimContext, translation.time, value.X, value.Y, value.Z);
|
||||
}
|
||||
|
||||
AsFbxAnimEndKeyModify(pAnimContext);
|
||||
|
||||
AsFbxAnimApplyEulerFilter(pAnimContext, filterPrecision);
|
||||
|
||||
var blendShape = track.BlendShape;
|
||||
|
||||
if (blendShape != null)
|
||||
{
|
||||
var channelCount = AsFbxAnimGetCurrentBlendShapeChannelCount(pAnimContext, pNode);
|
||||
|
||||
if (channelCount > 0)
|
||||
{
|
||||
for (var channelIndex = 0; channelIndex < channelCount; channelIndex += 1)
|
||||
{
|
||||
if (!AsFbxAnimIsBlendShapeChannelMatch(pAnimContext, channelIndex, blendShape.ChannelName))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
AsFbxAnimBeginBlendShapeAnimCurve(pAnimContext, channelIndex);
|
||||
|
||||
foreach (var keyframe in blendShape.Keyframes)
|
||||
{
|
||||
AsFbxAnimAddBlendShapeKeyframe(pAnimContext, keyframe.time, keyframe.value);
|
||||
}
|
||||
|
||||
AsFbxAnimEndBlendShapeAnimCurve(pAnimContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void ExportMorphs(ImportedFrame rootFrame, List<ImportedMorph> morphList)
|
||||
{
|
||||
if (morphList == null || morphList.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var morph in morphList)
|
||||
{
|
||||
var frame = rootFrame.FindFrameByPath(morph.Path);
|
||||
|
||||
if (frame == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var pNode = _frameToNode[frame];
|
||||
|
||||
var pMorphContext = IntPtr.Zero;
|
||||
|
||||
try
|
||||
{
|
||||
pMorphContext = AsFbxMorphCreateContext();
|
||||
|
||||
AsFbxMorphInitializeContext(_pContext, pMorphContext, pNode);
|
||||
|
||||
foreach (var channel in morph.Channels)
|
||||
{
|
||||
AsFbxMorphAddBlendShapeChannel(_pContext, pMorphContext, channel.Name);
|
||||
|
||||
for (var i = 0; i < channel.KeyframeList.Count; i++)
|
||||
{
|
||||
var keyframe = channel.KeyframeList[i];
|
||||
|
||||
AsFbxMorphAddBlendShapeChannelShape(_pContext, pMorphContext, keyframe.Weight, i == 0 ? channel.Name : $"{channel.Name}_{i + 1}");
|
||||
|
||||
AsFbxMorphCopyBlendShapeControlPoints(pMorphContext);
|
||||
|
||||
foreach (var vertex in keyframe.VertexList)
|
||||
{
|
||||
var v = vertex.Vertex.Vertex;
|
||||
AsFbxMorphSetBlendShapeVertex(pMorphContext, vertex.Index, v.X, v.Y, v.Z);
|
||||
}
|
||||
|
||||
if (keyframe.hasNormals)
|
||||
{
|
||||
AsFbxMorphCopyBlendShapeControlPointsNormal(pMorphContext);
|
||||
|
||||
foreach (var vertex in keyframe.VertexList)
|
||||
{
|
||||
var v = vertex.Vertex.Normal;
|
||||
AsFbxMorphSetBlendShapeVertexNormal(pMorphContext, vertex.Index, v.X, v.Y, v.Z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
AsFbxMorphDisposeContext(ref pMorphContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("AssetStudioFBXWrapper")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudioFBXWrapper")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020; Copyright © hozuki 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
[assembly: Guid("bd76e63f-1517-47fa-8233-33e853a3acee")]
|
||||
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -13,54 +13,35 @@
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OpenTK.3.1.0\lib\net20\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
@@ -106,7 +87,6 @@
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Studio.cs" />
|
||||
<Compile Include="TGASharpLib.cs" />
|
||||
<EmbeddedResource Include="AssetStudioGUIForm.resx">
|
||||
<DependentUpon>AssetStudioGUIForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
@@ -144,24 +124,14 @@
|
||||
<ItemGroup>
|
||||
<None Include="Resources\as.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Condition="'$(Platform)' == 'x86'">
|
||||
<ItemGroup>
|
||||
<ContentWithTargetPath Include="Libraries\x86\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>fmod.dll</TargetPath>
|
||||
<TargetPath>x86\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Libraries\x86\libfbxsdk.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>libfbxsdk.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
</ItemGroup>
|
||||
<ItemGroup Condition="'$(Platform)' == 'x64'">
|
||||
<ContentWithTargetPath Include="Libraries\x64\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Libraries\x64\libfbxsdk.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>libfbxsdk.dll</TargetPath>
|
||||
<TargetPath>x64\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -175,4 +145,10 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="AfterBuild">
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
</Target>
|
||||
</Project>
|
||||
+154
-56
@@ -64,6 +64,11 @@
|
||||
this.toolStripMenuItem7 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem8 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem9 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
|
||||
this.toolStripMenuItem10 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem11 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem12 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem13 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.filterTypeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.allToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.debugMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
@@ -87,6 +92,8 @@
|
||||
this.columnHeader2 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
|
||||
this.progressbarPanel = new System.Windows.Forms.Panel();
|
||||
this.progressBar1 = new System.Windows.Forms.ProgressBar();
|
||||
this.tabControl2 = new System.Windows.Forms.TabControl();
|
||||
this.tabPage4 = new System.Windows.Forms.TabPage();
|
||||
this.previewPanel = new System.Windows.Forms.Panel();
|
||||
this.assetInfoLabel = new System.Windows.Forms.Label();
|
||||
this.FMODpanel = new System.Windows.Forms.Panel();
|
||||
@@ -101,16 +108,17 @@
|
||||
this.FMODpauseButton = new System.Windows.Forms.Button();
|
||||
this.FMODplayButton = new System.Windows.Forms.Button();
|
||||
this.fontPreviewBox = new System.Windows.Forms.RichTextBox();
|
||||
this.textPreviewBox = new System.Windows.Forms.TextBox();
|
||||
this.glControl1 = new OpenTK.GLControl();
|
||||
this.classPreviewPanel = new System.Windows.Forms.Panel();
|
||||
this.textPreviewBox = new System.Windows.Forms.TextBox();
|
||||
this.classTextBox = new System.Windows.Forms.TextBox();
|
||||
this.tabPage5 = new System.Windows.Forms.TabPage();
|
||||
this.dumpTextBox = new System.Windows.Forms.TextBox();
|
||||
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
|
||||
this.toolStripStatusLabel1 = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.timer = new System.Windows.Forms.Timer(this.components);
|
||||
this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
|
||||
this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
|
||||
this.contextMenuStrip1 = new System.Windows.Forms.ContextMenuStrip(this.components);
|
||||
this.copyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportSelectedAssetsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportAnimatorwithselectedAnimationClipMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.goToSceneHierarchyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
@@ -125,11 +133,13 @@
|
||||
this.tabPage2.SuspendLayout();
|
||||
this.tabPage3.SuspendLayout();
|
||||
this.progressbarPanel.SuspendLayout();
|
||||
this.tabControl2.SuspendLayout();
|
||||
this.tabPage4.SuspendLayout();
|
||||
this.previewPanel.SuspendLayout();
|
||||
this.FMODpanel.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.FMODprogressBar)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.FMODvolumeBar)).BeginInit();
|
||||
this.classPreviewPanel.SuspendLayout();
|
||||
this.tabPage5.SuspendLayout();
|
||||
this.statusStrip1.SuspendLayout();
|
||||
this.contextMenuStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
@@ -309,7 +319,9 @@
|
||||
this.exportAnimatorWithSelectedAnimationClipToolStripMenuItem,
|
||||
this.toolStripSeparator4,
|
||||
this.toolStripMenuItem2,
|
||||
this.toolStripMenuItem3});
|
||||
this.toolStripMenuItem3,
|
||||
this.toolStripSeparator2,
|
||||
this.toolStripMenuItem10});
|
||||
this.exportToolStripMenuItem.Name = "exportToolStripMenuItem";
|
||||
this.exportToolStripMenuItem.Size = new System.Drawing.Size(58, 21);
|
||||
this.exportToolStripMenuItem.Text = "Export";
|
||||
@@ -414,6 +426,42 @@
|
||||
this.toolStripMenuItem9.Text = "Filtered assets";
|
||||
this.toolStripMenuItem9.Click += new System.EventHandler(this.toolStripMenuItem9_Click);
|
||||
//
|
||||
// toolStripSeparator2
|
||||
//
|
||||
this.toolStripSeparator2.Name = "toolStripSeparator2";
|
||||
this.toolStripSeparator2.Size = new System.Drawing.Size(396, 6);
|
||||
//
|
||||
// toolStripMenuItem10
|
||||
//
|
||||
this.toolStripMenuItem10.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripMenuItem11,
|
||||
this.toolStripMenuItem12,
|
||||
this.toolStripMenuItem13});
|
||||
this.toolStripMenuItem10.Name = "toolStripMenuItem10";
|
||||
this.toolStripMenuItem10.Size = new System.Drawing.Size(399, 34);
|
||||
this.toolStripMenuItem10.Text = "Asset list to XML";
|
||||
//
|
||||
// toolStripMenuItem11
|
||||
//
|
||||
this.toolStripMenuItem11.Name = "toolStripMenuItem11";
|
||||
this.toolStripMenuItem11.Size = new System.Drawing.Size(270, 34);
|
||||
this.toolStripMenuItem11.Text = "All assets";
|
||||
this.toolStripMenuItem11.Click += new System.EventHandler(this.toolStripMenuItem11_Click);
|
||||
//
|
||||
// toolStripMenuItem12
|
||||
//
|
||||
this.toolStripMenuItem12.Name = "toolStripMenuItem12";
|
||||
this.toolStripMenuItem12.Size = new System.Drawing.Size(270, 34);
|
||||
this.toolStripMenuItem12.Text = "Selected assets";
|
||||
this.toolStripMenuItem12.Click += new System.EventHandler(this.toolStripMenuItem12_Click);
|
||||
//
|
||||
// toolStripMenuItem13
|
||||
//
|
||||
this.toolStripMenuItem13.Name = "toolStripMenuItem13";
|
||||
this.toolStripMenuItem13.Size = new System.Drawing.Size(270, 34);
|
||||
this.toolStripMenuItem13.Text = "Filtered assets";
|
||||
this.toolStripMenuItem13.Click += new System.EventHandler(this.toolStripMenuItem13_Click);
|
||||
//
|
||||
// filterTypeToolStripMenuItem
|
||||
//
|
||||
this.filterTypeToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
@@ -462,8 +510,7 @@
|
||||
//
|
||||
// splitContainer1.Panel2
|
||||
//
|
||||
this.splitContainer1.Panel2.Controls.Add(this.previewPanel);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.classPreviewPanel);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.tabControl2);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.statusStrip1);
|
||||
this.splitContainer1.Panel2MinSize = 400;
|
||||
this.splitContainer1.Size = new System.Drawing.Size(1264, 656);
|
||||
@@ -545,7 +592,6 @@
|
||||
this.assetListView.FullRowSelect = true;
|
||||
this.assetListView.GridLines = true;
|
||||
this.assetListView.HideSelection = false;
|
||||
this.assetListView.LabelEdit = true;
|
||||
this.assetListView.Location = new System.Drawing.Point(0, 21);
|
||||
this.assetListView.Name = "assetListView";
|
||||
this.assetListView.Size = new System.Drawing.Size(472, 587);
|
||||
@@ -653,6 +699,28 @@
|
||||
this.progressBar1.Step = 1;
|
||||
this.progressBar1.TabIndex = 1;
|
||||
//
|
||||
// tabControl2
|
||||
//
|
||||
this.tabControl2.Controls.Add(this.tabPage4);
|
||||
this.tabControl2.Controls.Add(this.tabPage5);
|
||||
this.tabControl2.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.tabControl2.Location = new System.Drawing.Point(0, 0);
|
||||
this.tabControl2.Name = "tabControl2";
|
||||
this.tabControl2.SelectedIndex = 0;
|
||||
this.tabControl2.Size = new System.Drawing.Size(776, 632);
|
||||
this.tabControl2.TabIndex = 4;
|
||||
this.tabControl2.SelectedIndexChanged += new System.EventHandler(this.tabControl2_SelectedIndexChanged);
|
||||
//
|
||||
// tabPage4
|
||||
//
|
||||
this.tabPage4.Controls.Add(this.previewPanel);
|
||||
this.tabPage4.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage4.Name = "tabPage4";
|
||||
this.tabPage4.Size = new System.Drawing.Size(768, 606);
|
||||
this.tabPage4.TabIndex = 0;
|
||||
this.tabPage4.Text = "Preview";
|
||||
this.tabPage4.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// previewPanel
|
||||
//
|
||||
this.previewPanel.BackColor = System.Drawing.SystemColors.ControlDark;
|
||||
@@ -661,12 +729,13 @@
|
||||
this.previewPanel.Controls.Add(this.assetInfoLabel);
|
||||
this.previewPanel.Controls.Add(this.FMODpanel);
|
||||
this.previewPanel.Controls.Add(this.fontPreviewBox);
|
||||
this.previewPanel.Controls.Add(this.textPreviewBox);
|
||||
this.previewPanel.Controls.Add(this.glControl1);
|
||||
this.previewPanel.Controls.Add(this.textPreviewBox);
|
||||
this.previewPanel.Controls.Add(this.classTextBox);
|
||||
this.previewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.previewPanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.previewPanel.Name = "previewPanel";
|
||||
this.previewPanel.Size = new System.Drawing.Size(776, 632);
|
||||
this.previewPanel.Size = new System.Drawing.Size(768, 606);
|
||||
this.previewPanel.TabIndex = 1;
|
||||
this.previewPanel.Resize += new System.EventHandler(this.preview_Resize);
|
||||
//
|
||||
@@ -696,7 +765,7 @@
|
||||
this.FMODpanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.FMODpanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.FMODpanel.Name = "FMODpanel";
|
||||
this.FMODpanel.Size = new System.Drawing.Size(776, 632);
|
||||
this.FMODpanel.Size = new System.Drawing.Size(768, 606);
|
||||
this.FMODpanel.TabIndex = 2;
|
||||
this.FMODpanel.Visible = false;
|
||||
//
|
||||
@@ -704,7 +773,7 @@
|
||||
//
|
||||
this.FMODcopyright.AutoSize = true;
|
||||
this.FMODcopyright.ForeColor = System.Drawing.SystemColors.ControlLight;
|
||||
this.FMODcopyright.Location = new System.Drawing.Point(232, 350);
|
||||
this.FMODcopyright.Location = new System.Drawing.Point(214, 337);
|
||||
this.FMODcopyright.Name = "FMODcopyright";
|
||||
this.FMODcopyright.Size = new System.Drawing.Size(341, 12);
|
||||
this.FMODcopyright.TabIndex = 9;
|
||||
@@ -714,7 +783,7 @@
|
||||
//
|
||||
this.FMODinfoLabel.AutoSize = true;
|
||||
this.FMODinfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODinfoLabel.Location = new System.Drawing.Point(287, 248);
|
||||
this.FMODinfoLabel.Location = new System.Drawing.Point(269, 235);
|
||||
this.FMODinfoLabel.Name = "FMODinfoLabel";
|
||||
this.FMODinfoLabel.Size = new System.Drawing.Size(0, 12);
|
||||
this.FMODinfoLabel.TabIndex = 8;
|
||||
@@ -722,7 +791,7 @@
|
||||
// FMODtimerLabel
|
||||
//
|
||||
this.FMODtimerLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODtimerLabel.Location = new System.Drawing.Point(422, 248);
|
||||
this.FMODtimerLabel.Location = new System.Drawing.Point(404, 235);
|
||||
this.FMODtimerLabel.Name = "FMODtimerLabel";
|
||||
this.FMODtimerLabel.Size = new System.Drawing.Size(155, 12);
|
||||
this.FMODtimerLabel.TabIndex = 7;
|
||||
@@ -732,7 +801,7 @@
|
||||
// FMODstatusLabel
|
||||
//
|
||||
this.FMODstatusLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODstatusLabel.Location = new System.Drawing.Point(231, 248);
|
||||
this.FMODstatusLabel.Location = new System.Drawing.Point(213, 235);
|
||||
this.FMODstatusLabel.Name = "FMODstatusLabel";
|
||||
this.FMODstatusLabel.Size = new System.Drawing.Size(50, 12);
|
||||
this.FMODstatusLabel.TabIndex = 6;
|
||||
@@ -741,7 +810,7 @@
|
||||
// FMODprogressBar
|
||||
//
|
||||
this.FMODprogressBar.AutoSize = false;
|
||||
this.FMODprogressBar.Location = new System.Drawing.Point(231, 266);
|
||||
this.FMODprogressBar.Location = new System.Drawing.Point(213, 253);
|
||||
this.FMODprogressBar.Maximum = 1000;
|
||||
this.FMODprogressBar.Name = "FMODprogressBar";
|
||||
this.FMODprogressBar.Size = new System.Drawing.Size(350, 22);
|
||||
@@ -754,7 +823,7 @@
|
||||
// FMODvolumeBar
|
||||
//
|
||||
this.FMODvolumeBar.LargeChange = 2;
|
||||
this.FMODvolumeBar.Location = new System.Drawing.Point(478, 293);
|
||||
this.FMODvolumeBar.Location = new System.Drawing.Point(460, 280);
|
||||
this.FMODvolumeBar.Name = "FMODvolumeBar";
|
||||
this.FMODvolumeBar.Size = new System.Drawing.Size(104, 45);
|
||||
this.FMODvolumeBar.TabIndex = 4;
|
||||
@@ -765,7 +834,7 @@
|
||||
// FMODloopButton
|
||||
//
|
||||
this.FMODloopButton.Appearance = System.Windows.Forms.Appearance.Button;
|
||||
this.FMODloopButton.Location = new System.Drawing.Point(417, 293);
|
||||
this.FMODloopButton.Location = new System.Drawing.Point(399, 280);
|
||||
this.FMODloopButton.Name = "FMODloopButton";
|
||||
this.FMODloopButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODloopButton.TabIndex = 3;
|
||||
@@ -776,7 +845,7 @@
|
||||
//
|
||||
// FMODstopButton
|
||||
//
|
||||
this.FMODstopButton.Location = new System.Drawing.Point(356, 293);
|
||||
this.FMODstopButton.Location = new System.Drawing.Point(338, 280);
|
||||
this.FMODstopButton.Name = "FMODstopButton";
|
||||
this.FMODstopButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODstopButton.TabIndex = 2;
|
||||
@@ -786,7 +855,7 @@
|
||||
//
|
||||
// FMODpauseButton
|
||||
//
|
||||
this.FMODpauseButton.Location = new System.Drawing.Point(295, 293);
|
||||
this.FMODpauseButton.Location = new System.Drawing.Point(277, 280);
|
||||
this.FMODpauseButton.Name = "FMODpauseButton";
|
||||
this.FMODpauseButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODpauseButton.TabIndex = 1;
|
||||
@@ -796,7 +865,7 @@
|
||||
//
|
||||
// FMODplayButton
|
||||
//
|
||||
this.FMODplayButton.Location = new System.Drawing.Point(234, 293);
|
||||
this.FMODplayButton.Location = new System.Drawing.Point(216, 280);
|
||||
this.FMODplayButton.Name = "FMODplayButton";
|
||||
this.FMODplayButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODplayButton.TabIndex = 0;
|
||||
@@ -811,33 +880,19 @@
|
||||
this.fontPreviewBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.fontPreviewBox.Name = "fontPreviewBox";
|
||||
this.fontPreviewBox.ReadOnly = true;
|
||||
this.fontPreviewBox.Size = new System.Drawing.Size(776, 632);
|
||||
this.fontPreviewBox.Size = new System.Drawing.Size(768, 606);
|
||||
this.fontPreviewBox.TabIndex = 0;
|
||||
this.fontPreviewBox.Text = resources.GetString("fontPreviewBox.Text");
|
||||
this.fontPreviewBox.Visible = false;
|
||||
this.fontPreviewBox.WordWrap = false;
|
||||
//
|
||||
// textPreviewBox
|
||||
//
|
||||
this.textPreviewBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.textPreviewBox.Font = new System.Drawing.Font("Consolas", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.textPreviewBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.textPreviewBox.Multiline = true;
|
||||
this.textPreviewBox.Name = "textPreviewBox";
|
||||
this.textPreviewBox.ReadOnly = true;
|
||||
this.textPreviewBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.textPreviewBox.Size = new System.Drawing.Size(776, 632);
|
||||
this.textPreviewBox.TabIndex = 2;
|
||||
this.textPreviewBox.Visible = false;
|
||||
this.textPreviewBox.WordWrap = false;
|
||||
//
|
||||
// glControl1
|
||||
//
|
||||
this.glControl1.BackColor = System.Drawing.SystemColors.ControlDarkDark;
|
||||
this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.glControl1.Location = new System.Drawing.Point(0, 0);
|
||||
this.glControl1.Name = "glControl1";
|
||||
this.glControl1.Size = new System.Drawing.Size(776, 632);
|
||||
this.glControl1.Size = new System.Drawing.Size(768, 606);
|
||||
this.glControl1.TabIndex = 4;
|
||||
this.glControl1.Visible = false;
|
||||
this.glControl1.VSync = false;
|
||||
@@ -848,15 +903,19 @@
|
||||
this.glControl1.MouseUp += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseUp);
|
||||
this.glControl1.MouseWheel += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseWheel);
|
||||
//
|
||||
// classPreviewPanel
|
||||
// textPreviewBox
|
||||
//
|
||||
this.classPreviewPanel.Controls.Add(this.classTextBox);
|
||||
this.classPreviewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.classPreviewPanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.classPreviewPanel.Name = "classPreviewPanel";
|
||||
this.classPreviewPanel.Size = new System.Drawing.Size(776, 632);
|
||||
this.classPreviewPanel.TabIndex = 3;
|
||||
this.classPreviewPanel.Visible = false;
|
||||
this.textPreviewBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.textPreviewBox.Font = new System.Drawing.Font("Consolas", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.textPreviewBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.textPreviewBox.Multiline = true;
|
||||
this.textPreviewBox.Name = "textPreviewBox";
|
||||
this.textPreviewBox.ReadOnly = true;
|
||||
this.textPreviewBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.textPreviewBox.Size = new System.Drawing.Size(768, 606);
|
||||
this.textPreviewBox.TabIndex = 2;
|
||||
this.textPreviewBox.Visible = false;
|
||||
this.textPreviewBox.WordWrap = false;
|
||||
//
|
||||
// classTextBox
|
||||
//
|
||||
@@ -866,10 +925,33 @@
|
||||
this.classTextBox.Name = "classTextBox";
|
||||
this.classTextBox.ReadOnly = true;
|
||||
this.classTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.classTextBox.Size = new System.Drawing.Size(776, 632);
|
||||
this.classTextBox.Size = new System.Drawing.Size(768, 606);
|
||||
this.classTextBox.TabIndex = 3;
|
||||
this.classTextBox.Visible = false;
|
||||
this.classTextBox.WordWrap = false;
|
||||
//
|
||||
// tabPage5
|
||||
//
|
||||
this.tabPage5.Controls.Add(this.dumpTextBox);
|
||||
this.tabPage5.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage5.Name = "tabPage5";
|
||||
this.tabPage5.Size = new System.Drawing.Size(768, 606);
|
||||
this.tabPage5.TabIndex = 1;
|
||||
this.tabPage5.Text = "Dump";
|
||||
this.tabPage5.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// dumpTextBox
|
||||
//
|
||||
this.dumpTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.dumpTextBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.dumpTextBox.Multiline = true;
|
||||
this.dumpTextBox.Name = "dumpTextBox";
|
||||
this.dumpTextBox.ReadOnly = true;
|
||||
this.dumpTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.dumpTextBox.Size = new System.Drawing.Size(768, 606);
|
||||
this.dumpTextBox.TabIndex = 0;
|
||||
this.dumpTextBox.WordWrap = false;
|
||||
//
|
||||
// statusStrip1
|
||||
//
|
||||
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
@@ -901,21 +983,24 @@
|
||||
this.openFileDialog1.Multiselect = true;
|
||||
this.openFileDialog1.RestoreDirectory = true;
|
||||
//
|
||||
// saveFileDialog1
|
||||
//
|
||||
this.saveFileDialog1.Filter = "FBX file|*.fbx";
|
||||
this.saveFileDialog1.RestoreDirectory = true;
|
||||
//
|
||||
// contextMenuStrip1
|
||||
//
|
||||
this.contextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
|
||||
this.contextMenuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.copyToolStripMenuItem,
|
||||
this.exportSelectedAssetsToolStripMenuItem,
|
||||
this.exportAnimatorwithselectedAnimationClipMenuItem,
|
||||
this.goToSceneHierarchyToolStripMenuItem,
|
||||
this.showOriginalFileToolStripMenuItem});
|
||||
this.contextMenuStrip1.Name = "contextMenuStrip1";
|
||||
this.contextMenuStrip1.Size = new System.Drawing.Size(327, 92);
|
||||
this.contextMenuStrip1.Size = new System.Drawing.Size(327, 114);
|
||||
//
|
||||
// copyToolStripMenuItem
|
||||
//
|
||||
this.copyToolStripMenuItem.Name = "copyToolStripMenuItem";
|
||||
this.copyToolStripMenuItem.Size = new System.Drawing.Size(326, 22);
|
||||
this.copyToolStripMenuItem.Text = "Copy text";
|
||||
this.copyToolStripMenuItem.Click += new System.EventHandler(this.copyToolStripMenuItem_Click);
|
||||
//
|
||||
// exportSelectedAssetsToolStripMenuItem
|
||||
//
|
||||
@@ -950,6 +1035,7 @@
|
||||
//
|
||||
// AssetStudioGUIForm
|
||||
//
|
||||
this.AllowDrop = true;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1264, 681);
|
||||
@@ -962,6 +1048,8 @@
|
||||
this.Name = "AssetStudioGUIForm";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "AssetStudioGUI";
|
||||
this.DragDrop += new System.Windows.Forms.DragEventHandler(this.AssetStudioGUIForm_DragDrop);
|
||||
this.DragEnter += new System.Windows.Forms.DragEventHandler(this.AssetStudioGUIForm_DragEnter);
|
||||
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.AssetStudioForm_KeyDown);
|
||||
this.menuStrip1.ResumeLayout(false);
|
||||
this.menuStrip1.PerformLayout();
|
||||
@@ -977,14 +1065,16 @@
|
||||
this.tabPage2.PerformLayout();
|
||||
this.tabPage3.ResumeLayout(false);
|
||||
this.progressbarPanel.ResumeLayout(false);
|
||||
this.tabControl2.ResumeLayout(false);
|
||||
this.tabPage4.ResumeLayout(false);
|
||||
this.previewPanel.ResumeLayout(false);
|
||||
this.previewPanel.PerformLayout();
|
||||
this.FMODpanel.ResumeLayout(false);
|
||||
this.FMODpanel.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.FMODprogressBar)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.FMODvolumeBar)).EndInit();
|
||||
this.classPreviewPanel.ResumeLayout(false);
|
||||
this.classPreviewPanel.PerformLayout();
|
||||
this.tabPage5.ResumeLayout(false);
|
||||
this.tabPage5.PerformLayout();
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
this.statusStrip1.PerformLayout();
|
||||
this.contextMenuStrip1.ResumeLayout(false);
|
||||
@@ -1041,7 +1131,6 @@
|
||||
private System.Windows.Forms.ToolStripMenuItem extractFileToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem extractFolderToolStripMenuItem;
|
||||
private System.Windows.Forms.OpenFileDialog openFileDialog1;
|
||||
private System.Windows.Forms.SaveFileDialog saveFileDialog1;
|
||||
private System.Windows.Forms.ToolStripMenuItem showExpOpt;
|
||||
private GOHierarchy sceneTreeView;
|
||||
private System.Windows.Forms.ToolStripMenuItem debugMenuItem;
|
||||
@@ -1049,7 +1138,6 @@
|
||||
private System.Windows.Forms.ListView classesListView;
|
||||
private System.Windows.Forms.ColumnHeader columnHeader2;
|
||||
private System.Windows.Forms.ColumnHeader columnHeader1;
|
||||
private System.Windows.Forms.Panel classPreviewPanel;
|
||||
private System.Windows.Forms.TextBox classTextBox;
|
||||
private System.Windows.Forms.ToolStripMenuItem exportClassStructuresMenuItem;
|
||||
private System.Windows.Forms.Label FMODcopyright;
|
||||
@@ -1080,6 +1168,16 @@
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem9;
|
||||
private System.Windows.Forms.ColumnHeader columnHeaderContainer;
|
||||
private System.Windows.Forms.ColumnHeader columnHeaderPathID;
|
||||
private System.Windows.Forms.ToolStripMenuItem copyToolStripMenuItem;
|
||||
private System.Windows.Forms.TabControl tabControl2;
|
||||
private System.Windows.Forms.TabPage tabPage4;
|
||||
private System.Windows.Forms.TabPage tabPage5;
|
||||
private System.Windows.Forms.TextBox dumpTextBox;
|
||||
private System.Windows.Forms.ToolStripSeparator toolStripSeparator2;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem10;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem11;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem12;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem13;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using AssetStudio;
|
||||
using Newtonsoft.Json;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using System;
|
||||
@@ -27,8 +28,8 @@ namespace AssetStudioGUI
|
||||
partial class AssetStudioGUIForm : Form
|
||||
{
|
||||
private AssetItem lastSelectedItem;
|
||||
private AssetItem lastLoadedAsset;
|
||||
private Bitmap imageTexture;
|
||||
private string tempClipboard;
|
||||
|
||||
private FMOD.System system;
|
||||
private FMOD.Sound sound;
|
||||
@@ -100,6 +101,34 @@ namespace AssetStudioGUI
|
||||
Studio.StatusStripUpdate = StatusStripUpdate;
|
||||
}
|
||||
|
||||
private void AssetStudioGUIForm_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
if (e.Data.GetDataPresent(DataFormats.FileDrop))
|
||||
{
|
||||
e.Effect = DragDropEffects.Move;
|
||||
}
|
||||
}
|
||||
|
||||
private async void AssetStudioGUIForm_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
var paths = (string[])e.Data.GetData(DataFormats.FileDrop);
|
||||
if (paths.Length > 0)
|
||||
{
|
||||
ResetForm();
|
||||
|
||||
if (paths.Length == 1 && Directory.Exists(paths[0]))
|
||||
{
|
||||
await Task.Run(() => assetsManager.LoadFolder(paths[0]));
|
||||
}
|
||||
else
|
||||
{
|
||||
await Task.Run(() => assetsManager.LoadFiles(paths));
|
||||
}
|
||||
|
||||
BuildAssetStructures();
|
||||
}
|
||||
}
|
||||
|
||||
private async void loadFile_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (openFileDialog1.ShowDialog() == DialogResult.OK)
|
||||
@@ -121,21 +150,36 @@ namespace AssetStudioGUI
|
||||
}
|
||||
}
|
||||
|
||||
private void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (openFileDialog1.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
ExtractFile(openFileDialog1.FileNames);
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.Title = "Select the save folder";
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var fileNames = openFileDialog1.FileNames;
|
||||
var savePath = saveFolderDialog.Folder;
|
||||
var extractedCount = await Task.Run(() => ExtractFile(fileNames, savePath));
|
||||
StatusStripUpdate($"Finished extracting {extractedCount} files.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void extractFolderToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
private async void extractFolderToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
var openFolderDialog1 = new OpenFolderDialog();
|
||||
if (openFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var openFolderDialog = new OpenFolderDialog();
|
||||
if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var files = Directory.GetFiles(openFolderDialog1.Folder, "*.*", SearchOption.AllDirectories);
|
||||
ExtractFile(files);
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.Title = "Select the save folder";
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var path = openFolderDialog.Folder;
|
||||
var savePath = saveFolderDialog.Folder;
|
||||
var extractedCount = await Task.Run(() => ExtractFolder(path, savePath));
|
||||
StatusStripUpdate($"Finished extracting {extractedCount} files.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -258,31 +302,31 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (e.Control)
|
||||
{
|
||||
bool dirty = false;
|
||||
var need = false;
|
||||
switch (e.KeyCode)
|
||||
{
|
||||
case Keys.B:
|
||||
textureChannels[0] = !textureChannels[0];
|
||||
dirty = true;
|
||||
need = true;
|
||||
break;
|
||||
case Keys.G:
|
||||
textureChannels[1] = !textureChannels[1];
|
||||
dirty = true;
|
||||
need = true;
|
||||
break;
|
||||
case Keys.R:
|
||||
textureChannels[2] = !textureChannels[2];
|
||||
dirty = true;
|
||||
need = true;
|
||||
break;
|
||||
case Keys.A:
|
||||
textureChannels[3] = !textureChannels[3];
|
||||
dirty = true;
|
||||
need = true;
|
||||
break;
|
||||
}
|
||||
if (dirty)
|
||||
if (need)
|
||||
{
|
||||
PreviewAsset(lastLoadedAsset);
|
||||
if (lastSelectedItem != null && assetInfoLabel.Text != null)
|
||||
if (lastSelectedItem != null)
|
||||
{
|
||||
PreviewAsset(lastSelectedItem);
|
||||
assetInfoLabel.Text = lastSelectedItem.InfoText;
|
||||
}
|
||||
}
|
||||
@@ -303,7 +347,7 @@ namespace AssetStudioGUI
|
||||
Progress.Reset();
|
||||
foreach (TypeTreeItem item in classesListView.Items)
|
||||
{
|
||||
var versionPath = savePath + "\\" + item.Group.Header;
|
||||
var versionPath = Path.Combine(savePath, item.Group.Header);
|
||||
Directory.CreateDirectory(versionPath);
|
||||
|
||||
var saveFile = $"{versionPath}\\{item.SubItems[1].Text} {item.Text}.txt";
|
||||
@@ -325,9 +369,9 @@ namespace AssetStudioGUI
|
||||
|
||||
private void enablePreview_Check(object sender, EventArgs e)
|
||||
{
|
||||
if (lastLoadedAsset != null)
|
||||
if (lastSelectedItem != null)
|
||||
{
|
||||
switch (lastLoadedAsset.Type)
|
||||
switch (lastSelectedItem.Type)
|
||||
{
|
||||
case ClassIDType.Texture2D:
|
||||
case ClassIDType.Sprite:
|
||||
@@ -366,7 +410,7 @@ namespace AssetStudioGUI
|
||||
}
|
||||
else if (FMODpanel.Visible)
|
||||
{
|
||||
PreviewAsset(lastLoadedAsset);
|
||||
PreviewAsset(lastSelectedItem);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -377,8 +421,7 @@ namespace AssetStudioGUI
|
||||
}
|
||||
else if (lastSelectedItem != null && enablePreview.Checked)
|
||||
{
|
||||
lastLoadedAsset = lastSelectedItem;
|
||||
PreviewAsset(lastLoadedAsset);
|
||||
PreviewAsset(lastSelectedItem);
|
||||
}
|
||||
|
||||
Properties.Settings.Default.enablePreview = enablePreview.Checked;
|
||||
@@ -419,14 +462,8 @@ namespace AssetStudioGUI
|
||||
treeSearch.Select();
|
||||
break;
|
||||
case 1:
|
||||
classPreviewPanel.Visible = false;
|
||||
previewPanel.Visible = true;
|
||||
listSearch.Select();
|
||||
break;
|
||||
case 2:
|
||||
previewPanel.Visible = false;
|
||||
classPreviewPanel.Visible = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -563,6 +600,15 @@ namespace AssetStudioGUI
|
||||
return reverseSort ? bsf.CompareTo(asf) : asf.CompareTo(bsf);
|
||||
});
|
||||
}
|
||||
else if (sortColumn == 3) // PathID
|
||||
{
|
||||
visibleAssets.Sort((x, y) =>
|
||||
{
|
||||
long pathID_X = x.m_PathID;
|
||||
long pathID_Y = y.m_PathID;
|
||||
return reverseSort ? pathID_Y.CompareTo(pathID_X) : pathID_X.CompareTo(pathID_Y);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
visibleAssets.Sort((a, b) =>
|
||||
@@ -579,13 +625,13 @@ namespace AssetStudioGUI
|
||||
{
|
||||
previewPanel.BackgroundImage = Properties.Resources.preview;
|
||||
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
||||
classTextBox.Visible = false;
|
||||
assetInfoLabel.Visible = false;
|
||||
assetInfoLabel.Text = null;
|
||||
textPreviewBox.Visible = false;
|
||||
fontPreviewBox.Visible = false;
|
||||
FMODpanel.Visible = false;
|
||||
glControl1.Visible = false;
|
||||
lastLoadedAsset = null;
|
||||
StatusStripUpdate("");
|
||||
|
||||
FMODreset();
|
||||
@@ -594,21 +640,32 @@ namespace AssetStudioGUI
|
||||
|
||||
if (e.IsSelected)
|
||||
{
|
||||
if (tabControl2.SelectedIndex == 1)
|
||||
{
|
||||
dumpTextBox.Text = DumpAsset(lastSelectedItem.Asset);
|
||||
}
|
||||
if (enablePreview.Checked)
|
||||
{
|
||||
lastLoadedAsset = lastSelectedItem;
|
||||
PreviewAsset(lastLoadedAsset);
|
||||
}
|
||||
if (displayInfo.Checked && assetInfoLabel.Text != null)//only display the label if asset has info text
|
||||
{
|
||||
assetInfoLabel.Text = lastSelectedItem.InfoText;
|
||||
assetInfoLabel.Visible = true;
|
||||
PreviewAsset(lastSelectedItem);
|
||||
if (displayInfo.Checked && lastSelectedItem.InfoText != null)
|
||||
{
|
||||
assetInfoLabel.Text = lastSelectedItem.InfoText;
|
||||
assetInfoLabel.Visible = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void classesListView_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e)
|
||||
{
|
||||
classTextBox.Visible = true;
|
||||
assetInfoLabel.Visible = false;
|
||||
assetInfoLabel.Text = null;
|
||||
textPreviewBox.Visible = false;
|
||||
fontPreviewBox.Visible = false;
|
||||
FMODpanel.Visible = false;
|
||||
glControl1.Visible = false;
|
||||
StatusStripUpdate("");
|
||||
if (e.IsSelected)
|
||||
{
|
||||
classTextBox.Text = ((TypeTreeItem)classesListView.SelectedItems[0]).ToString();
|
||||
@@ -842,10 +899,15 @@ namespace AssetStudioGUI
|
||||
var result = system.createSound(m_AudioData, FMOD.MODE.OPENMEMORY | loopMode, ref exinfo, out sound);
|
||||
if (ERRCHECK(result)) return;
|
||||
|
||||
result = sound.getSubSound(0, out var subsound);
|
||||
if (result == FMOD.RESULT.OK)
|
||||
sound.getNumSubSounds(out var numsubsounds);
|
||||
|
||||
if (numsubsounds > 0)
|
||||
{
|
||||
sound = subsound;
|
||||
result = sound.getSubSound(0, out var subsound);
|
||||
if (result == FMOD.RESULT.OK)
|
||||
{
|
||||
sound = subsound;
|
||||
}
|
||||
}
|
||||
|
||||
result = sound.getLength(out FMODlenms, FMOD.TIMEUNIT.MS);
|
||||
@@ -872,12 +934,20 @@ namespace AssetStudioGUI
|
||||
private void PreviewTextAsset(TextAsset m_TextAsset)
|
||||
{
|
||||
var text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
|
||||
PreviewText(text.Replace("\n", "\r\n"));
|
||||
text = text.Replace("\n", "\r\n").Replace("\0", "");
|
||||
PreviewText(text);
|
||||
}
|
||||
|
||||
private void PreviewMonoBehaviour(MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
PreviewText(m_MonoBehaviour.Dump() ?? GetScriptString(m_MonoBehaviour.reader));
|
||||
var obj = m_MonoBehaviour.ToType();
|
||||
if (obj == null)
|
||||
{
|
||||
var nodes = MonoBehaviourToTypeTreeNodes(m_MonoBehaviour);
|
||||
obj = m_MonoBehaviour.ToType(nodes);
|
||||
}
|
||||
var str = JsonConvert.SerializeObject(obj, Formatting.Indented);
|
||||
PreviewText(str);
|
||||
}
|
||||
|
||||
private void PreviewFont(Font m_Font)
|
||||
@@ -1081,7 +1151,7 @@ namespace AssetStudioGUI
|
||||
|
||||
private void PreviewSprite(AssetItem assetItem, Sprite m_Sprite)
|
||||
{
|
||||
var bitmap = SpriteHelper.GetImageFromSprite(m_Sprite);
|
||||
var bitmap = m_Sprite.GetImage();
|
||||
if (bitmap != null)
|
||||
{
|
||||
assetItem.InfoText = $"Width: {bitmap.Width}\nHeight: {bitmap.Height}\n";
|
||||
@@ -1139,6 +1209,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
Text = $"AssetStudioGUI v{Application.ProductVersion}";
|
||||
assetsManager.Clear();
|
||||
assemblyLoader.Clear();
|
||||
exportableAssets.Clear();
|
||||
visibleAssets.Clear();
|
||||
sceneTreeView.Nodes.Clear();
|
||||
@@ -1155,7 +1226,6 @@ namespace AssetStudioGUI
|
||||
fontPreviewBox.Visible = false;
|
||||
glControl1.Visible = false;
|
||||
lastSelectedItem = null;
|
||||
lastLoadedAsset = null;
|
||||
sortColumn = -1;
|
||||
reverseSort = false;
|
||||
enableFiltering = false;
|
||||
@@ -1168,12 +1238,6 @@ namespace AssetStudioGUI
|
||||
}
|
||||
|
||||
FMODreset();
|
||||
|
||||
if (scriptDumper != null)
|
||||
{
|
||||
scriptDumper.Dispose();
|
||||
scriptDumper = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void assetListView_MouseClick(object sender, MouseEventArgs e)
|
||||
@@ -1198,13 +1262,19 @@ namespace AssetStudioGUI
|
||||
}
|
||||
}
|
||||
|
||||
tempClipboard = assetListView.HitTest(new Point(e.X, e.Y)).SubItem.Text;
|
||||
contextMenuStrip1.Show(assetListView, e.X, e.Y);
|
||||
}
|
||||
}
|
||||
|
||||
private void copyToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
Clipboard.SetDataObject(tempClipboard);
|
||||
}
|
||||
|
||||
private void exportSelectedAssetsToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Convert);
|
||||
ExportAssets(ExportFilter.Selected, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
@@ -1234,10 +1304,10 @@ namespace AssetStudioGUI
|
||||
|
||||
if (animator != null)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFolderDialog1.Folder + "\\Animator\\";
|
||||
var exportPath = saveFolderDialog.Folder + "\\Animator\\";
|
||||
ExportAnimatorWithAnimationClip(animator, animationList, exportPath);
|
||||
}
|
||||
}
|
||||
@@ -1257,10 +1327,10 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
|
||||
var exportPath = saveFolderDialog.Folder + "\\GameObject\\";
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
{
|
||||
@@ -1328,57 +1398,72 @@ namespace AssetStudioGUI
|
||||
|
||||
private void exportAllAssetsMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(1, ExportType.Convert);
|
||||
ExportAssets(ExportFilter.All, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void exportSelectedAssetsMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Convert);
|
||||
ExportAssets(ExportFilter.Selected, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void exportFilteredAssetsMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(3, ExportType.Convert);
|
||||
ExportAssets(ExportFilter.Filtered, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem4_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(1, ExportType.Raw);
|
||||
ExportAssets(ExportFilter.All, ExportType.Raw);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem5_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Raw);
|
||||
ExportAssets(ExportFilter.Selected, ExportType.Raw);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem6_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(3, ExportType.Raw);
|
||||
ExportAssets(ExportFilter.Filtered, ExportType.Raw);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem7_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(1, ExportType.Dump);
|
||||
ExportAssets(ExportFilter.All, ExportType.Dump);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem8_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Dump);
|
||||
ExportAssets(ExportFilter.Selected, ExportType.Dump);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem9_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(3, ExportType.Dump);
|
||||
ExportAssets(ExportFilter.Filtered, ExportType.Dump);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem11_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssetsList(ExportFilter.All);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem12_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssetsList(ExportFilter.Selected);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem13_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssetsList(ExportFilter.Filtered);
|
||||
}
|
||||
|
||||
private void exportAllObjectssplitToolStripMenuItem1_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var savePath = saveFolderDialog1.Folder + "\\";
|
||||
var savePath = saveFolderDialog.Folder + Path.DirectorySeparatorChar;
|
||||
ExportSplitObjects(savePath, sceneTreeView.Nodes);
|
||||
}
|
||||
}
|
||||
@@ -1431,29 +1516,62 @@ namespace AssetStudioGUI
|
||||
assetListView.EndUpdate();
|
||||
}
|
||||
|
||||
private void ExportAssets(int type, ExportType exportType)
|
||||
private void ExportAssets(ExportFilter type, ExportType exportType)
|
||||
{
|
||||
if (exportableAssets.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
timer.Stop();
|
||||
|
||||
List<AssetItem> toExportAssets = null;
|
||||
switch (type)
|
||||
{
|
||||
case 1: //All Assets
|
||||
case ExportFilter.All:
|
||||
toExportAssets = exportableAssets;
|
||||
break;
|
||||
case 2: //Selected Assets
|
||||
case ExportFilter.Selected:
|
||||
toExportAssets = GetSelectedAssets();
|
||||
break;
|
||||
case 3: //Filtered Assets
|
||||
case ExportFilter.Filtered:
|
||||
toExportAssets = visibleAssets;
|
||||
break;
|
||||
}
|
||||
Studio.ExportAssets(saveFolderDialog1.Folder, toExportAssets, exportType);
|
||||
Studio.ExportAssets(saveFolderDialog.Folder, toExportAssets, exportType);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No exportable assets loaded");
|
||||
}
|
||||
}
|
||||
|
||||
private void ExportAssetsList(ExportFilter type)
|
||||
{
|
||||
// XXX: Only exporting as XML for now, but would JSON(/CSV/other) be useful too?
|
||||
|
||||
if (exportableAssets.Count > 0)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
timer.Stop();
|
||||
|
||||
List<AssetItem> toExportAssets = null;
|
||||
switch (type)
|
||||
{
|
||||
case ExportFilter.All:
|
||||
toExportAssets = exportableAssets;
|
||||
break;
|
||||
case ExportFilter.Selected:
|
||||
toExportAssets = GetSelectedAssets();
|
||||
break;
|
||||
case ExportFilter.Filtered:
|
||||
toExportAssets = visibleAssets;
|
||||
break;
|
||||
}
|
||||
Studio.ExportAssetsList(saveFolderDialog.Folder, toExportAssets, ExportListType.XML);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1478,7 +1596,7 @@ namespace AssetStudioGUI
|
||||
Application.Exit();
|
||||
}
|
||||
|
||||
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
|
||||
result = system.init(2, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
|
||||
if (ERRCHECK(result)) { return; }
|
||||
|
||||
result = system.getMasterSoundGroup(out masterSoundGroup);
|
||||
@@ -1890,6 +2008,14 @@ namespace AssetStudioGUI
|
||||
glControl1.SwapBuffers();
|
||||
}
|
||||
|
||||
private void tabControl2_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (tabControl2.SelectedIndex == 1 && lastSelectedItem != null)
|
||||
{
|
||||
dumpTextBox.Text = DumpAsset(lastSelectedItem.Asset);
|
||||
}
|
||||
}
|
||||
|
||||
private void glControl1_MouseWheel(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (glControl1.Visible)
|
||||
|
||||
@@ -147,9 +147,6 @@ The quick brown fox jumps over the lazy dog. 1234567890</value>
|
||||
<metadata name="openFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>636, 17</value>
|
||||
</metadata>
|
||||
<metadata name="saveFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>784, 17</value>
|
||||
</metadata>
|
||||
<metadata name="contextMenuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>147, 17</value>
|
||||
</metadata>
|
||||
|
||||
+84
-70
@@ -4,13 +4,14 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using AssetStudio;
|
||||
using Newtonsoft.Json;
|
||||
using TGASharpLib;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
internal static class Exporter
|
||||
{
|
||||
public static bool ExportTexture2D(AssetItem item, string exportPathName)
|
||||
public static bool ExportTexture2D(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_Texture2D = (Texture2D)item.Asset;
|
||||
if (Properties.Settings.Default.convertTexture)
|
||||
@@ -36,25 +37,25 @@ namespace AssetStudioGUI
|
||||
tga = true;
|
||||
break;
|
||||
}
|
||||
var exportFullName = exportPathName + item.Text + "." + ext.ToLower();
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, "." + ext.ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
if (tga)
|
||||
{
|
||||
var file = new TGA(bitmap);
|
||||
file.Save(exportFullName);
|
||||
file.Save(exportFullPath);
|
||||
}
|
||||
else
|
||||
bitmap.Save(exportFullName, format);
|
||||
{
|
||||
bitmap.Save(exportFullPath, format);
|
||||
}
|
||||
bitmap.Dispose();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
var exportFullName = exportPathName + item.Text + ".tex";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".tex", out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_Texture2D.image_data.GetData());
|
||||
File.WriteAllBytes(exportFullPath, m_Texture2D.image_data.GetData());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -66,46 +67,31 @@ namespace AssetStudioGUI
|
||||
if (m_AudioData == null || m_AudioData.Length == 0)
|
||||
return false;
|
||||
var converter = new AudioClipConverter(m_AudioClip);
|
||||
if (Properties.Settings.Default.convertAudio && converter.IsFMODSupport)
|
||||
if (Properties.Settings.Default.convertAudio && converter.IsSupport)
|
||||
{
|
||||
var exportFullName = exportPath + item.Text + ".wav";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".wav", out var exportFullPath))
|
||||
return false;
|
||||
var buffer = converter.ConvertToWav();
|
||||
if (buffer == null)
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, buffer);
|
||||
File.WriteAllBytes(exportFullPath, buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
var exportFullName = exportPath + item.Text + converter.GetExtensionName();
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, converter.GetExtensionName(), out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_AudioData);
|
||||
File.WriteAllBytes(exportFullPath, m_AudioData);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportShader(AssetItem item, string exportPath)
|
||||
{
|
||||
var exportFullName = exportPath + item.Text + ".shader";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
|
||||
return false;
|
||||
var m_Shader = (Shader)item.Asset;
|
||||
if (m_Shader.compressedBlob != null) //5.5 and up
|
||||
{
|
||||
var strs = ShaderConverter.ConvertMultiple(m_Shader);
|
||||
for (int i = 0; i < strs.Length; i++)
|
||||
{
|
||||
var platformName = ShaderConverter.GetPlatformString(m_Shader.platforms[i]);
|
||||
File.WriteAllText($"{exportPath}{item.Text}_{platformName}.shader", strs[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var str = ShaderConverter.Convert(m_Shader);
|
||||
File.WriteAllText(exportFullName, str);
|
||||
}
|
||||
var str = m_Shader.Convert();
|
||||
File.WriteAllText(exportFullPath, str);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -120,21 +106,25 @@ namespace AssetStudioGUI
|
||||
extension = Path.GetExtension(item.Container);
|
||||
}
|
||||
}
|
||||
var exportFullName = exportPath + item.Text + extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_TextAsset.m_Script);
|
||||
File.WriteAllBytes(exportFullPath, m_TextAsset.m_Script);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportMonoBehaviour(AssetItem item, string exportPath)
|
||||
{
|
||||
var exportFullName = exportPath + item.Text + ".txt";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".json", out var exportFullPath))
|
||||
return false;
|
||||
var m_MonoBehaviour = (MonoBehaviour)item.Asset;
|
||||
var str = m_MonoBehaviour.Dump() ?? Studio.GetScriptString(item.Asset.reader);
|
||||
File.WriteAllText(exportFullName, str);
|
||||
var type = m_MonoBehaviour.ToType();
|
||||
if (type == null)
|
||||
{
|
||||
var nodes = Studio.MonoBehaviourToTypeTreeNodes(m_MonoBehaviour);
|
||||
type = m_MonoBehaviour.ToType(nodes);
|
||||
}
|
||||
var str = JsonConvert.SerializeObject(type, Formatting.Indented);
|
||||
File.WriteAllText(exportFullPath, str);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -148,10 +138,9 @@ namespace AssetStudioGUI
|
||||
{
|
||||
extension = ".otf";
|
||||
}
|
||||
var exportFullName = exportPath + item.Text + extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_Font.m_FontData);
|
||||
File.WriteAllBytes(exportFullPath, m_Font.m_FontData);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -162,8 +151,7 @@ namespace AssetStudioGUI
|
||||
var m_Mesh = (Mesh)item.Asset;
|
||||
if (m_Mesh.m_VertexCount <= 0)
|
||||
return false;
|
||||
var exportFullName = exportPath + item.Text + ".obj";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".obj", out var exportFullPath))
|
||||
return false;
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("g " + m_Mesh.m_Name);
|
||||
@@ -235,7 +223,7 @@ namespace AssetStudioGUI
|
||||
#endregion
|
||||
|
||||
sb.Replace("NaN", "0");
|
||||
File.WriteAllText(exportFullName, sb.ToString());
|
||||
File.WriteAllText(exportFullPath, sb.ToString());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -245,10 +233,9 @@ namespace AssetStudioGUI
|
||||
var m_VideoData = m_VideoClip.m_VideoData.GetData();
|
||||
if (m_VideoData != null && m_VideoData.Length != 0)
|
||||
{
|
||||
var exportFullName = exportPath + item.Text + Path.GetExtension(m_VideoClip.m_OriginalPath);
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_VideoData);
|
||||
File.WriteAllBytes(exportFullPath, m_VideoData);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -257,10 +244,9 @@ namespace AssetStudioGUI
|
||||
public static bool ExportMovieTexture(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_MovieTexture = (MovieTexture)item.Asset;
|
||||
var exportFullName = exportPath + item.Text + ".ogv";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".ogv", out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_MovieTexture.m_MovieData);
|
||||
File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -284,19 +270,20 @@ namespace AssetStudioGUI
|
||||
tga = true;
|
||||
break;
|
||||
}
|
||||
var exportFullName = exportPath + item.Text + "." + type.ToLower();
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
var bitmap = SpriteHelper.GetImageFromSprite((Sprite)item.Asset);
|
||||
var bitmap = ((Sprite)item.Asset).GetImage();
|
||||
if (bitmap != null)
|
||||
{
|
||||
if (tga)
|
||||
{
|
||||
var file = new TGA(bitmap);
|
||||
file.Save(exportFullName);
|
||||
file.Save(exportFullPath);
|
||||
}
|
||||
else
|
||||
bitmap.Save(exportFullName, format);
|
||||
{
|
||||
bitmap.Save(exportFullPath, format);
|
||||
}
|
||||
bitmap.Dispose();
|
||||
return true;
|
||||
}
|
||||
@@ -305,43 +292,60 @@ namespace AssetStudioGUI
|
||||
|
||||
public static bool ExportRawFile(AssetItem item, string exportPath)
|
||||
{
|
||||
var exportFullName = exportPath + item.Text + ".dat";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, item.Asset.GetRawData());
|
||||
File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool ExportFileExists(string filename)
|
||||
private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath)
|
||||
{
|
||||
if (File.Exists(filename))
|
||||
var fileName = FixFileName(item.Text);
|
||||
fullPath = Path.Combine(dir, fileName + extension);
|
||||
if (!File.Exists(fullPath))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
return true;
|
||||
}
|
||||
fullPath = Path.Combine(dir, fileName + item.UniqueID + extension);
|
||||
if (!File.Exists(fullPath))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
return true;
|
||||
}
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(filename));
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportAnimator(AssetItem item, string exportPath, List<AssetItem> animationList = null)
|
||||
{
|
||||
var exportFullPath = Path.Combine(exportPath, item.Text, item.Text + ".fbx");
|
||||
if (File.Exists(exportFullPath))
|
||||
{
|
||||
exportFullPath = Path.Combine(exportPath, item.Text + item.UniqueID, item.Text + ".fbx");
|
||||
}
|
||||
var m_Animator = (Animator)item.Asset;
|
||||
var convert = animationList != null ? new ModelConverter(m_Animator, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(m_Animator);
|
||||
exportPath = $"{exportPath}{item.Text}\\{item.Text}.fbx";
|
||||
ExportFbx(convert, exportPath);
|
||||
var convert = animationList != null
|
||||
? new ModelConverter(m_Animator, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
|
||||
: new ModelConverter(m_Animator, Properties.Settings.Default.convertType);
|
||||
ExportFbx(convert, exportFullPath);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
|
||||
{
|
||||
var convert = animationList != null ? new ModelConverter(gameObject, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(gameObject);
|
||||
exportPath = exportPath + Studio.FixFileName(gameObject.m_Name) + ".fbx";
|
||||
var convert = animationList != null
|
||||
? new ModelConverter(gameObject, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
|
||||
: new ModelConverter(gameObject, Properties.Settings.Default.convertType);
|
||||
exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx";
|
||||
ExportFbx(convert, exportPath);
|
||||
}
|
||||
|
||||
public static void ExportGameObjectMerge(List<GameObject> gameObject, string exportPath, List<AssetItem> animationList = null)
|
||||
{
|
||||
var rootName = Path.GetFileNameWithoutExtension(exportPath);
|
||||
var convert = animationList != null ? new ModelConverter(rootName, gameObject, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(rootName, gameObject);
|
||||
var convert = animationList != null
|
||||
? new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
|
||||
: new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType);
|
||||
ExportFbx(convert, exportPath);
|
||||
}
|
||||
|
||||
@@ -364,13 +368,17 @@ namespace AssetStudioGUI
|
||||
|
||||
public static bool ExportDumpFile(AssetItem item, string exportPath)
|
||||
{
|
||||
var exportFullName = exportPath + item.Text + ".txt";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath))
|
||||
return false;
|
||||
var str = item.Asset.Dump();
|
||||
if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
var nodes = Studio.MonoBehaviourToTypeTreeNodes(m_MonoBehaviour);
|
||||
str = m_MonoBehaviour.Dump(nodes);
|
||||
}
|
||||
if (str != null)
|
||||
{
|
||||
File.WriteAllText(exportFullName, str);
|
||||
File.WriteAllText(exportFullPath, str);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -408,5 +416,11 @@ namespace AssetStudioGUI
|
||||
return ExportRawFile(item, exportPath);
|
||||
}
|
||||
}
|
||||
|
||||
public static string FixFileName(string str)
|
||||
{
|
||||
if (str.Length >= 260) return Path.GetRandomFileName();
|
||||
return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
Binary file not shown.
+162
-77
@@ -7,6 +7,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
using System.Xml.Linq;
|
||||
using static AssetStudioGUI.Exporter;
|
||||
using Object = AssetStudio.Object;
|
||||
|
||||
@@ -19,76 +20,110 @@ namespace AssetStudioGUI
|
||||
Dump
|
||||
}
|
||||
|
||||
internal enum ExportFilter
|
||||
{
|
||||
All,
|
||||
Selected,
|
||||
Filtered
|
||||
}
|
||||
|
||||
internal enum ExportListType
|
||||
{
|
||||
XML
|
||||
}
|
||||
|
||||
internal static class Studio
|
||||
{
|
||||
public static AssetsManager assetsManager = new AssetsManager();
|
||||
public static ScriptDumper scriptDumper = new ScriptDumper();
|
||||
public static AssemblyLoader assemblyLoader = new AssemblyLoader();
|
||||
public static List<AssetItem> exportableAssets = new List<AssetItem>();
|
||||
public static List<AssetItem> visibleAssets = new List<AssetItem>();
|
||||
internal static Action<string> StatusStripUpdate = x => { };
|
||||
|
||||
public static void ExtractFile(string[] fileNames)
|
||||
public static int ExtractFolder(string path, string savePath)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(state =>
|
||||
int extractedCount = 0;
|
||||
Progress.Reset();
|
||||
var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories);
|
||||
for (int i = 0; i < files.Length; i++)
|
||||
{
|
||||
int extractedCount = 0;
|
||||
Progress.Reset();
|
||||
for (var i = 0; i < fileNames.Length; i++)
|
||||
{
|
||||
var fileName = fileNames[i];
|
||||
var type = ImportHelper.CheckFileType(fileName, out var reader);
|
||||
if (type == FileType.BundleFile)
|
||||
extractedCount += ExtractBundleFile(fileName, reader);
|
||||
else if (type == FileType.WebFile)
|
||||
extractedCount += ExtractWebDataFile(fileName, reader);
|
||||
else
|
||||
reader.Dispose();
|
||||
Progress.Report(i + 1, fileNames.Length);
|
||||
}
|
||||
|
||||
StatusStripUpdate($"Finished extracting {extractedCount} files.");
|
||||
});
|
||||
var file = files[i];
|
||||
var fileOriPath = Path.GetDirectoryName(file);
|
||||
var fileSavePath = fileOriPath.Replace(path, savePath);
|
||||
extractedCount += ExtractFile(file, fileSavePath);
|
||||
Progress.Report(i + 1, files.Length);
|
||||
}
|
||||
return extractedCount;
|
||||
}
|
||||
|
||||
private static int ExtractBundleFile(string bundleFileName, EndianBinaryReader reader)
|
||||
public static int ExtractFile(string[] fileNames, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {Path.GetFileName(bundleFileName)} ...");
|
||||
var bundleFile = new BundleFile(reader, bundleFileName);
|
||||
reader.Dispose();
|
||||
if (bundleFile.fileList.Count > 0)
|
||||
int extractedCount = 0;
|
||||
Progress.Reset();
|
||||
for (var i = 0; i < fileNames.Length; i++)
|
||||
{
|
||||
var extractPath = bundleFileName + "_unpacked\\";
|
||||
var fileName = fileNames[i];
|
||||
extractedCount += ExtractFile(fileName, savePath);
|
||||
Progress.Report(i + 1, fileNames.Length);
|
||||
}
|
||||
return extractedCount;
|
||||
}
|
||||
|
||||
public static int ExtractFile(string fileName, string savePath)
|
||||
{
|
||||
int extractedCount = 0;
|
||||
var type = ImportHelper.CheckFileType(fileName, out var reader);
|
||||
if (type == FileType.BundleFile)
|
||||
extractedCount += ExtractBundleFile(fileName, reader, savePath);
|
||||
else if (type == FileType.WebFile)
|
||||
extractedCount += ExtractWebDataFile(fileName, reader, savePath);
|
||||
else
|
||||
reader.Dispose();
|
||||
return extractedCount;
|
||||
}
|
||||
|
||||
private static int ExtractBundleFile(string bundleFilePath, EndianBinaryReader reader, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {Path.GetFileName(bundleFilePath)} ...");
|
||||
var bundleFile = new BundleFile(reader, bundleFilePath);
|
||||
reader.Dispose();
|
||||
if (bundleFile.fileList.Length > 0)
|
||||
{
|
||||
var extractPath = Path.Combine(savePath, Path.GetFileName(bundleFilePath) + "_unpacked");
|
||||
return ExtractStreamFile(extractPath, bundleFile.fileList);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static int ExtractWebDataFile(string webFileName, EndianBinaryReader reader)
|
||||
private static int ExtractWebDataFile(string webFilePath, EndianBinaryReader reader, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {Path.GetFileName(webFileName)} ...");
|
||||
StatusStripUpdate($"Decompressing {Path.GetFileName(webFilePath)} ...");
|
||||
var webFile = new WebFile(reader);
|
||||
reader.Dispose();
|
||||
if (webFile.fileList.Count > 0)
|
||||
if (webFile.fileList.Length > 0)
|
||||
{
|
||||
var extractPath = webFileName + "_unpacked\\";
|
||||
var extractPath = Path.Combine(savePath, Path.GetFileName(webFilePath) + "_unpacked");
|
||||
return ExtractStreamFile(extractPath, webFile.fileList);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static int ExtractStreamFile(string extractPath, List<StreamFile> fileList)
|
||||
private static int ExtractStreamFile(string extractPath, StreamFile[] fileList)
|
||||
{
|
||||
int extractedCount = 0;
|
||||
foreach (var file in fileList)
|
||||
{
|
||||
var filePath = extractPath + file.fileName;
|
||||
var filePath = Path.Combine(extractPath, file.fileName);
|
||||
if (!Directory.Exists(extractPath))
|
||||
{
|
||||
Directory.CreateDirectory(extractPath);
|
||||
}
|
||||
if (!File.Exists(filePath) && file.stream is MemoryStream stream)
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
File.WriteAllBytes(filePath, stream.ToArray());
|
||||
using (var fileStream = File.Create(filePath))
|
||||
{
|
||||
file.stream.CopyTo(fileStream);
|
||||
}
|
||||
extractedCount += 1;
|
||||
}
|
||||
file.stream.Dispose();
|
||||
@@ -101,15 +136,13 @@ namespace AssetStudioGUI
|
||||
StatusStripUpdate("Building asset list...");
|
||||
|
||||
string productName = null;
|
||||
var assetsNameHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
|
||||
var objectAssetItemDic = new Dictionary<Object, AssetItem>(objectCount);
|
||||
var containers = new List<(PPtr<Object>, string)>();
|
||||
int i = 0;
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
{
|
||||
var tempExportableAssets = new List<AssetItem>();
|
||||
Dictionary<long, string> containers = null;
|
||||
foreach (var asset in assetsFile.Objects)
|
||||
{
|
||||
var assetItem = new AssetItem(asset);
|
||||
@@ -135,7 +168,7 @@ namespace AssetStudioGUI
|
||||
break;
|
||||
case VideoClip m_VideoClip:
|
||||
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
|
||||
assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_Size;
|
||||
assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_ExternalResources.m_Size;
|
||||
assetItem.Text = m_VideoClip.m_Name;
|
||||
exportable = true;
|
||||
break;
|
||||
@@ -174,9 +207,24 @@ namespace AssetStudioGUI
|
||||
productName = m_PlayerSettings.productName;
|
||||
break;
|
||||
case AssetBundle m_AssetBundle:
|
||||
containers = m_AssetBundle.m_Container.ToDictionary(x => x.Value.asset.m_PathID, x => x.Key);
|
||||
foreach (var m_Container in m_AssetBundle.m_Container)
|
||||
{
|
||||
var preloadIndex = m_Container.Value.preloadIndex;
|
||||
var preloadSize = m_Container.Value.preloadSize;
|
||||
var preloadEnd = preloadIndex + preloadSize;
|
||||
for (int k = preloadIndex; k < preloadEnd; k++)
|
||||
{
|
||||
containers.Add((m_AssetBundle.m_PreloadTable[k], m_Container.Key));
|
||||
}
|
||||
}
|
||||
assetItem.Text = m_AssetBundle.m_Name;
|
||||
break;
|
||||
case ResourceManager m_ResourceManager:
|
||||
foreach (var m_Container in m_ResourceManager.m_Container)
|
||||
{
|
||||
containers.Add((m_Container.Value, m_Container.Key));
|
||||
}
|
||||
break;
|
||||
case NamedObject m_NamedObject:
|
||||
assetItem.Text = m_NamedObject.m_Name;
|
||||
break;
|
||||
@@ -185,39 +233,27 @@ namespace AssetStudioGUI
|
||||
{
|
||||
assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
|
||||
}
|
||||
//处理同名文件
|
||||
if (!assetsNameHash.Add(assetItem.TypeString + assetItem.Text))
|
||||
{
|
||||
assetItem.Text += assetItem.UniqueID;
|
||||
}
|
||||
//处理非法文件名
|
||||
assetItem.Text = FixFileName(assetItem.Text);
|
||||
if (Properties.Settings.Default.displayAll || exportable)
|
||||
{
|
||||
tempExportableAssets.Add(assetItem);
|
||||
exportableAssets.Add(assetItem);
|
||||
}
|
||||
Progress.Report(++i, objectCount);
|
||||
}
|
||||
foreach (var item in tempExportableAssets)
|
||||
{
|
||||
if (containers != null)
|
||||
{
|
||||
if (containers.TryGetValue(item.Asset.m_PathID, out var container))
|
||||
{
|
||||
if (!string.IsNullOrEmpty(container))
|
||||
{
|
||||
item.Container = container;
|
||||
}
|
||||
}
|
||||
}
|
||||
item.SetSubItems();
|
||||
}
|
||||
exportableAssets.AddRange(tempExportableAssets);
|
||||
tempExportableAssets.Clear();
|
||||
containers?.Clear();
|
||||
}
|
||||
foreach ((var pptr, var container) in containers)
|
||||
{
|
||||
if (pptr.TryGet(out var obj))
|
||||
{
|
||||
objectAssetItemDic[obj].Container = container;
|
||||
}
|
||||
}
|
||||
foreach (var tmp in exportableAssets)
|
||||
{
|
||||
tmp.SetSubItems();
|
||||
}
|
||||
containers.Clear();
|
||||
|
||||
visibleAssets = exportableAssets;
|
||||
assetsNameHash.Clear();
|
||||
|
||||
StatusStripUpdate("Building tree structure...");
|
||||
|
||||
@@ -324,7 +360,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
key = -1 - type.m_ScriptTypeIndex;
|
||||
}
|
||||
items.Add(key, new TypeTreeItem(key, type.m_Nodes));
|
||||
items[key] = new TypeTreeItem(key, type.m_Nodes);
|
||||
}
|
||||
typeMap.Add(assetsFile.unityVersion, items);
|
||||
}
|
||||
@@ -333,12 +369,6 @@ namespace AssetStudioGUI
|
||||
return typeMap;
|
||||
}
|
||||
|
||||
public static string FixFileName(string str)
|
||||
{
|
||||
if (str.Length >= 260) return Path.GetRandomFileName();
|
||||
return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
|
||||
}
|
||||
|
||||
public static void ExportAssets(string savePath, List<AssetItem> toExportAssets, ExportType exportType)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(state =>
|
||||
@@ -424,6 +454,51 @@ namespace AssetStudioGUI
|
||||
});
|
||||
}
|
||||
|
||||
public static void ExportAssetsList(string savePath, List<AssetItem> toExportAssets, ExportListType exportListType)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(state =>
|
||||
{
|
||||
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
|
||||
|
||||
Progress.Reset();
|
||||
|
||||
switch (exportListType)
|
||||
{
|
||||
case ExportListType.XML:
|
||||
var filename = Path.Combine(savePath, "assets.xml");
|
||||
var doc = new XDocument(
|
||||
new XElement("Assets",
|
||||
new XAttribute("filename", filename),
|
||||
new XAttribute("createdAt", DateTime.UtcNow.ToString("s")),
|
||||
toExportAssets.Select(
|
||||
asset => new XElement("Asset",
|
||||
new XElement("Name", asset.Text),
|
||||
new XElement("Container", asset.Container),
|
||||
new XElement("Type", new XAttribute("id", (int)asset.Type), asset.TypeString),
|
||||
new XElement("PathID", asset.m_PathID),
|
||||
new XElement("Source", asset.SourceFile.fullName),
|
||||
new XElement("Size", asset.FullSize)
|
||||
)
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
doc.Save(filename);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
var statusText = $"Finished exporting asset list with {toExportAssets.Count()} items.";
|
||||
|
||||
StatusStripUpdate(statusText);
|
||||
|
||||
if (Properties.Settings.Default.openAfterExport && toExportAssets.Count() > 0)
|
||||
{
|
||||
Process.Start(savePath);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public static void ExportSplitObjects(string savePath, TreeNodeCollection nodes)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(state =>
|
||||
@@ -597,23 +672,33 @@ namespace AssetStudioGUI
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetScriptString(ObjectReader reader)
|
||||
public static List<TypeTreeNode> MonoBehaviourToTypeTreeNodes(MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
if (scriptDumper == null)
|
||||
if (!assemblyLoader.Loaded)
|
||||
{
|
||||
var openFolderDialog = new OpenFolderDialog();
|
||||
openFolderDialog.Title = "Select Assembly Folder";
|
||||
if (openFolderDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
scriptDumper = new ScriptDumper(openFolderDialog.Folder);
|
||||
assemblyLoader.Load(openFolderDialog.Folder);
|
||||
}
|
||||
else
|
||||
{
|
||||
scriptDumper = new ScriptDumper();
|
||||
assemblyLoader.Loaded = true;
|
||||
}
|
||||
}
|
||||
return m_MonoBehaviour.ConvertToTypeTreeNodes(assemblyLoader);
|
||||
}
|
||||
|
||||
return scriptDumper.DumpScript(reader);
|
||||
public static string DumpAsset(Object obj)
|
||||
{
|
||||
var str = obj.Dump();
|
||||
if (str == null && obj is MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
var nodes = MonoBehaviourToTypeTreeNodes(m_MonoBehaviour);
|
||||
str = m_MonoBehaviour.Dump(nodes);
|
||||
}
|
||||
return str;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net472" />
|
||||
<package id="OpenTK" version="3.1.0" targetFramework="net472" />
|
||||
<package id="OpenTK.GLControl" version="3.1.0" targetFramework="net472" />
|
||||
</packages>
|
||||
@@ -0,0 +1,65 @@
|
||||
using Mono.Cecil;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class AssemblyLoader
|
||||
{
|
||||
public bool Loaded;
|
||||
private Dictionary<string, ModuleDefinition> moduleDic = new Dictionary<string, ModuleDefinition>();
|
||||
|
||||
public void Load(string path)
|
||||
{
|
||||
var files = Directory.GetFiles(path, "*.dll");
|
||||
var resolver = new MyAssemblyResolver();
|
||||
var readerParameters = new ReaderParameters();
|
||||
readerParameters.AssemblyResolver = resolver;
|
||||
try
|
||||
{
|
||||
foreach (var file in files)
|
||||
{
|
||||
var assembly = AssemblyDefinition.ReadAssembly(file, readerParameters);
|
||||
resolver.Register(assembly);
|
||||
moduleDic.Add(assembly.MainModule.Name, assembly.MainModule);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
Loaded = true;
|
||||
}
|
||||
|
||||
public TypeDefinition GetTypeDefinition(string assemblyName, string fullName)
|
||||
{
|
||||
if (moduleDic.TryGetValue(assemblyName, out var module))
|
||||
{
|
||||
var typeDef = module.GetType(fullName);
|
||||
if (typeDef == null && assemblyName == "UnityEngine.dll")
|
||||
{
|
||||
foreach (var pair in moduleDic)
|
||||
{
|
||||
typeDef = pair.Value.GetType(fullName);
|
||||
if (typeDef != null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return typeDef;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
foreach (var pair in moduleDic)
|
||||
{
|
||||
pair.Value.Dispose();
|
||||
}
|
||||
moduleDic.Clear();
|
||||
Loaded = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,50 +13,27 @@
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="dnlib">
|
||||
<HintPath>Libraries\dnlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
@@ -66,33 +43,65 @@
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Unity.Cecil">
|
||||
<HintPath>Libraries\Unity.Cecil.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.CecilTools">
|
||||
<HintPath>Libraries\Unity.CecilTools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.SerializationLogic">
|
||||
<HintPath>Libraries\Unity.SerializationLogic.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyLoader.cs" />
|
||||
<Compile Include="AudioClipConverter.cs" />
|
||||
<Compile Include="CSspv\Disassembler.cs" />
|
||||
<Compile Include="CSspv\EnumValuesExtensions.cs" />
|
||||
<Compile Include="CSspv\Instruction.cs" />
|
||||
<Compile Include="CSspv\Module.cs" />
|
||||
<Compile Include="CSspv\OperandType.cs" />
|
||||
<Compile Include="CSspv\ParsedInstruction.cs" />
|
||||
<Compile Include="CSspv\Reader.cs" />
|
||||
<Compile Include="CSspv\SpirV.Core.Grammar.cs" />
|
||||
<Compile Include="CSspv\SpirV.Meta.cs" />
|
||||
<Compile Include="CSspv\Types.cs" />
|
||||
<Compile Include="FMOD Studio API\fmod.cs" />
|
||||
<Compile Include="FMOD Studio API\fmod_dsp.cs" />
|
||||
<Compile Include="FMOD Studio API\fmod_errors.cs" />
|
||||
<Compile Include="ModelConverter.cs" />
|
||||
<Compile Include="ModelExporter.cs" />
|
||||
<Compile Include="MonoBehaviourConverter.cs" />
|
||||
<Compile Include="SerializedTypeHelper.cs" />
|
||||
<Compile Include="TGASharpLib.cs" />
|
||||
<Compile Include="TypeDefinitionConverter.cs" />
|
||||
<Compile Include="MyAssemblyResolver.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ScriptDumper.cs" />
|
||||
<Compile Include="ShaderConverter.cs" />
|
||||
<Compile Include="Smolv\OpData.cs" />
|
||||
<Compile Include="Smolv\SmolvDecoder.cs" />
|
||||
<Compile Include="Smolv\SpvOp.cs" />
|
||||
<Compile Include="SpirVShaderConverter.cs" />
|
||||
<Compile Include="SpriteHelper.cs" />
|
||||
<Compile Include="Texture2DConverter.cs" />
|
||||
<Compile Include="Texture2DExtensions.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudioFBX\AssetStudioFBX.vcxproj">
|
||||
<Project>{b82dd1ba-4eec-4f29-a686-03d7f0df39b8}</Project>
|
||||
<Name>AssetStudioFBX</Name>
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj">
|
||||
<Project>{40c796b5-88ce-4adc-acd6-2f4862b7f136}</Project>
|
||||
<Name>AssetStudio.PInvoke</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj">
|
||||
<Project>{bd76e63f-1517-47fa-8233-33e853a3acee}</Project>
|
||||
<Name>AssetStudioFBXWrapper</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
|
||||
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
|
||||
<Name>AssetStudio</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Texture2DDecoder\Texture2DDecoder.vcxproj">
|
||||
<Project>{bec7b5e6-0a7b-4824-97a7-eea04d9eba29}</Project>
|
||||
<Name>Texture2DDecoder</Name>
|
||||
<ProjectReference Include="..\Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj">
|
||||
<Project>{2afce830-b463-49b3-a026-877e5eafc0a4}</Project>
|
||||
<Name>Texture2DDecoderWrapper</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using FMOD;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
@@ -18,33 +19,53 @@ namespace AssetStudio
|
||||
var m_AudioData = m_AudioClip.m_AudioData.GetData();
|
||||
if (m_AudioData == null || m_AudioData.Length == 0)
|
||||
return null;
|
||||
var exinfo = new FMOD.CREATESOUNDEXINFO();
|
||||
var result = FMOD.Factory.System_Create(out var system);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
var exinfo = new CREATESOUNDEXINFO();
|
||||
var result = Factory.System_Create(out var system);
|
||||
if (result != RESULT.OK)
|
||||
return null;
|
||||
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
result = system.init(1, INITFLAGS.NORMAL, IntPtr.Zero);
|
||||
if (result != RESULT.OK)
|
||||
return null;
|
||||
exinfo.cbsize = Marshal.SizeOf(exinfo);
|
||||
exinfo.length = (uint)m_AudioClip.m_Size;
|
||||
result = system.createSound(m_AudioData, FMOD.MODE.OPENMEMORY, ref exinfo, out var sound);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
result = system.createSound(m_AudioData, MODE.OPENMEMORY, ref exinfo, out var sound);
|
||||
if (result != RESULT.OK)
|
||||
return null;
|
||||
result = sound.getSubSound(0, out var subsound);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
result = sound.getNumSubSounds(out var numsubsounds);
|
||||
if (result != RESULT.OK)
|
||||
return null;
|
||||
result = subsound.getFormat(out var type, out var format, out int channels, out int bits);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
byte[] buff;
|
||||
if (numsubsounds > 0)
|
||||
{
|
||||
result = sound.getSubSound(0, out var subsound);
|
||||
if (result != RESULT.OK)
|
||||
return null;
|
||||
buff = SoundToWav(subsound);
|
||||
subsound.release();
|
||||
}
|
||||
else
|
||||
{
|
||||
buff = SoundToWav(sound);
|
||||
}
|
||||
sound.release();
|
||||
system.release();
|
||||
return buff;
|
||||
}
|
||||
|
||||
public byte[] SoundToWav(Sound sound)
|
||||
{
|
||||
var result = sound.getFormat(out _, out _, out int channels, out int bits);
|
||||
if (result != RESULT.OK)
|
||||
return null;
|
||||
result = subsound.getDefaults(out var frequency, out int priority);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
result = sound.getDefaults(out var frequency, out _);
|
||||
if (result != RESULT.OK)
|
||||
return null;
|
||||
var sampleRate = (int)frequency;
|
||||
result = subsound.getLength(out var length, FMOD.TIMEUNIT.PCMBYTES);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
result = sound.getLength(out var length, TIMEUNIT.PCMBYTES);
|
||||
if (result != RESULT.OK)
|
||||
return null;
|
||||
result = subsound.@lock(0, length, out var ptr1, out var ptr2, out var len1, out var len2);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
result = sound.@lock(0, length, out var ptr1, out var ptr2, out var len1, out var len2);
|
||||
if (result != RESULT.OK)
|
||||
return null;
|
||||
byte[] buffer = new byte[len1 + 44];
|
||||
//添加wav头
|
||||
@@ -61,12 +82,9 @@ namespace AssetStudio
|
||||
Encoding.UTF8.GetBytes("data").CopyTo(buffer, 36);
|
||||
BitConverter.GetBytes(len1).CopyTo(buffer, 40);
|
||||
Marshal.Copy(ptr1, buffer, 44, (int)len1);
|
||||
result = subsound.unlock(ptr1, ptr2, len1, len2);
|
||||
if (result != FMOD.RESULT.OK)
|
||||
result = sound.unlock(ptr1, ptr2, len1, len2);
|
||||
if (result != RESULT.OK)
|
||||
return null;
|
||||
subsound.release();
|
||||
sound.release();
|
||||
system.release();
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@@ -116,24 +134,24 @@ namespace AssetStudio
|
||||
case AudioCompressionFormat.MP3:
|
||||
return ".fsb";
|
||||
case AudioCompressionFormat.VAG:
|
||||
return ".vag";
|
||||
return ".fsb";
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
return ".vag";
|
||||
return ".fsb";
|
||||
case AudioCompressionFormat.XMA:
|
||||
return ".wav";
|
||||
return ".fsb";
|
||||
case AudioCompressionFormat.AAC:
|
||||
return ".m4a";
|
||||
case AudioCompressionFormat.GCADPCM:
|
||||
return ".fsb";
|
||||
case AudioCompressionFormat.ATRAC9:
|
||||
return ".at9";
|
||||
return ".fsb";
|
||||
}
|
||||
}
|
||||
|
||||
return ".AudioClip";
|
||||
}
|
||||
|
||||
public bool IsFMODSupport
|
||||
public bool IsSupport
|
||||
{
|
||||
get
|
||||
{
|
||||
@@ -147,7 +165,6 @@ namespace AssetStudio
|
||||
case AudioType.S3M:
|
||||
case AudioType.XM:
|
||||
case AudioType.XMA:
|
||||
case AudioType.VAG:
|
||||
case AudioType.AUDIOQUEUE:
|
||||
return true;
|
||||
default:
|
||||
@@ -162,11 +179,7 @@ namespace AssetStudio
|
||||
case AudioCompressionFormat.Vorbis:
|
||||
case AudioCompressionFormat.ADPCM:
|
||||
case AudioCompressionFormat.MP3:
|
||||
case AudioCompressionFormat.VAG:
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
case AudioCompressionFormat.XMA:
|
||||
case AudioCompressionFormat.GCADPCM:
|
||||
case AudioCompressionFormat.ATRAC9:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
|
||||
@@ -0,0 +1,221 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SpirV
|
||||
{
|
||||
public struct ModuleHeader
|
||||
{
|
||||
public Version Version { get; set; }
|
||||
public string GeneratorVendor { get; set; }
|
||||
public string GeneratorName { get; set; }
|
||||
public int GeneratorVersion { get; set; }
|
||||
public uint Bound { get; set; }
|
||||
public uint Reserved { get; set; }
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum DisassemblyOptions
|
||||
{
|
||||
None,
|
||||
ShowTypes,
|
||||
ShowNames,
|
||||
Default = ShowTypes | ShowNames
|
||||
}
|
||||
|
||||
public class Disassembler
|
||||
{
|
||||
public string Disassemble (Module module)
|
||||
{
|
||||
return Disassemble(module, DisassemblyOptions.Default);
|
||||
}
|
||||
|
||||
public string Disassemble(Module module, DisassemblyOptions options)
|
||||
{
|
||||
m_sb.AppendLine("; SPIR-V");
|
||||
m_sb.Append("; Version: ").Append(module.Header.Version).AppendLine();
|
||||
if (module.Header.GeneratorName == null)
|
||||
{
|
||||
m_sb.Append("; Generator: unknown; ").Append(module.Header.GeneratorVersion).AppendLine();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sb.Append("; Generator: ").Append(module.Header.GeneratorVendor).Append(' ').
|
||||
Append(module.Header.GeneratorName).Append("; ").Append(module.Header.GeneratorVersion).AppendLine();
|
||||
}
|
||||
m_sb.Append("; Bound: ").Append(module.Header.Bound).AppendLine();
|
||||
m_sb.Append("; Schema: ").Append(module.Header.Reserved).AppendLine();
|
||||
|
||||
string[] lines = new string[module.Instructions.Count + 1];
|
||||
lines[0] = m_sb.ToString();
|
||||
m_sb.Clear();
|
||||
|
||||
for (int i = 0; i < module.Instructions.Count; i++)
|
||||
{
|
||||
ParsedInstruction instruction = module.Instructions[i];
|
||||
PrintInstruction(m_sb, instruction, options);
|
||||
lines[i + 1] = m_sb.ToString();
|
||||
m_sb.Clear();
|
||||
}
|
||||
|
||||
int longestPrefix = 0;
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
string line = lines[i];
|
||||
longestPrefix = Math.Max(longestPrefix, line.IndexOf('='));
|
||||
if (longestPrefix > 50)
|
||||
{
|
||||
longestPrefix = 50;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_sb.Append(lines[0]);
|
||||
for (int i = 1; i < lines.Length; i++)
|
||||
{
|
||||
string line = lines[i];
|
||||
int index = line.IndexOf('=');
|
||||
if (index == -1)
|
||||
{
|
||||
m_sb.Append(' ', longestPrefix + 4);
|
||||
m_sb.Append(line);
|
||||
}
|
||||
else
|
||||
{
|
||||
int pad = Math.Max(0, longestPrefix - index);
|
||||
m_sb.Append(' ', pad);
|
||||
m_sb.Append(line, 0, index);
|
||||
m_sb.Append('=');
|
||||
m_sb.Append(line, index + 1, line.Length - index - 1);
|
||||
}
|
||||
m_sb.AppendLine();
|
||||
}
|
||||
|
||||
string result = m_sb.ToString();
|
||||
m_sb.Clear();
|
||||
return result;
|
||||
}
|
||||
|
||||
private static void PrintInstruction(StringBuilder sb, ParsedInstruction instruction, DisassemblyOptions options)
|
||||
{
|
||||
if (instruction.Operands.Count == 0)
|
||||
{
|
||||
sb.Append(instruction.Instruction.Name);
|
||||
return;
|
||||
}
|
||||
|
||||
int currentOperand = 0;
|
||||
if (instruction.Instruction.Operands[currentOperand].Type is IdResultType)
|
||||
{
|
||||
if (options.HasFlag(DisassemblyOptions.ShowTypes))
|
||||
{
|
||||
instruction.ResultType.ToString(sb).Append(' ');
|
||||
}
|
||||
++currentOperand;
|
||||
}
|
||||
|
||||
if (currentOperand < instruction.Operands.Count && instruction.Instruction.Operands[currentOperand].Type is IdResult)
|
||||
{
|
||||
if (!options.HasFlag(DisassemblyOptions.ShowNames) || string.IsNullOrWhiteSpace(instruction.Name))
|
||||
{
|
||||
PrintOperandValue(sb, instruction.Operands[currentOperand].Value, options);
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append(instruction.Name);
|
||||
}
|
||||
sb.Append(" = ");
|
||||
|
||||
++currentOperand;
|
||||
}
|
||||
|
||||
sb.Append(instruction.Instruction.Name);
|
||||
sb.Append(' ');
|
||||
|
||||
for (; currentOperand < instruction.Operands.Count; ++currentOperand)
|
||||
{
|
||||
PrintOperandValue(sb, instruction.Operands[currentOperand].Value, options);
|
||||
sb.Append(' ');
|
||||
}
|
||||
}
|
||||
|
||||
private static void PrintOperandValue(StringBuilder sb, object value, DisassemblyOptions options)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case System.Type t:
|
||||
sb.Append(t.Name);
|
||||
break;
|
||||
|
||||
case string s:
|
||||
{
|
||||
sb.Append('"');
|
||||
sb.Append(s);
|
||||
sb.Append('"');
|
||||
}
|
||||
break;
|
||||
|
||||
case ObjectReference or:
|
||||
{
|
||||
if (options.HasFlag(DisassemblyOptions.ShowNames) && or.Reference != null && !string.IsNullOrWhiteSpace(or.Reference.Name))
|
||||
{
|
||||
sb.Append(or.Reference.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
or.ToString(sb);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case IBitEnumOperandValue beov:
|
||||
PrintBitEnumValue(sb, beov, options);
|
||||
break;
|
||||
|
||||
case IValueEnumOperandValue veov:
|
||||
PrintValueEnumValue(sb, veov, options);
|
||||
break;
|
||||
|
||||
case VaryingOperandValue varOpVal:
|
||||
varOpVal.ToString(sb);
|
||||
break;
|
||||
|
||||
default:
|
||||
sb.Append(value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void PrintBitEnumValue(StringBuilder sb, IBitEnumOperandValue enumOperandValue, DisassemblyOptions options)
|
||||
{
|
||||
foreach (uint key in enumOperandValue.Values.Keys)
|
||||
{
|
||||
sb.Append(enumOperandValue.EnumerationType.GetEnumName(key));
|
||||
IReadOnlyList<object> value = enumOperandValue.Values[key];
|
||||
if (value.Count != 0)
|
||||
{
|
||||
sb.Append(' ');
|
||||
foreach (object v in value)
|
||||
{
|
||||
PrintOperandValue(sb, v, options);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void PrintValueEnumValue(StringBuilder sb, IValueEnumOperandValue valueOperandValue, DisassemblyOptions options)
|
||||
{
|
||||
sb.Append(valueOperandValue.Key);
|
||||
if (valueOperandValue.Value is IList<object> valueList && valueList.Count > 0)
|
||||
{
|
||||
sb.Append(' ');
|
||||
foreach (object v in valueList)
|
||||
{
|
||||
PrintOperandValue(sb, v, options);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly StringBuilder m_sb = new StringBuilder();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
#if NETSTANDARD1_0 || NETSTANDARD1_1 || NETSTANDARD1_2 || NETSTANDARD1_3 || NETSTANDARD1_4 || NETSTANDARD1_5 || NETSTANDARD1_6
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace SpirV
|
||||
{
|
||||
public static class EnumValuesExtensions
|
||||
{
|
||||
public static Array GetEnumValues(this System.Type _this)
|
||||
{
|
||||
TypeInfo typeInfo = _this.GetTypeInfo ();
|
||||
if (!typeInfo.IsEnum) {
|
||||
throw new ArgumentException ("GetEnumValues: Type '" + _this.Name + "' is not an enum");
|
||||
}
|
||||
|
||||
return
|
||||
(
|
||||
from field in typeInfo.DeclaredFields
|
||||
where field.IsLiteral
|
||||
select field.GetValue (null)
|
||||
)
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
public static string GetEnumName(this System.Type _this, object value)
|
||||
{
|
||||
TypeInfo typeInfo = _this.GetTypeInfo ();
|
||||
if (!typeInfo.IsEnum) {
|
||||
throw new ArgumentException ("GetEnumName: Type '" + _this.Name + "' is not an enum");
|
||||
}
|
||||
return
|
||||
(
|
||||
from field in typeInfo.DeclaredFields
|
||||
where field.IsLiteral && (uint)field.GetValue(null) == (uint)value
|
||||
select field.Name
|
||||
)
|
||||
.First();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,51 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SpirV
|
||||
{
|
||||
public enum OperandQuantifier
|
||||
{
|
||||
/// <summary>
|
||||
/// 1
|
||||
/// </summary>
|
||||
Default,
|
||||
/// <summary>
|
||||
/// 0 or 1
|
||||
/// </summary>
|
||||
Optional,
|
||||
/// <summary>
|
||||
/// 0+
|
||||
/// </summary>
|
||||
Varying
|
||||
}
|
||||
|
||||
public class Operand
|
||||
{
|
||||
public Operand(OperandType kind, string name, OperandQuantifier quantifier)
|
||||
{
|
||||
Name = name;
|
||||
Type = kind;
|
||||
Quantifier = quantifier;
|
||||
}
|
||||
|
||||
public string Name { get; }
|
||||
public OperandType Type { get; }
|
||||
public OperandQuantifier Quantifier { get; }
|
||||
}
|
||||
|
||||
public class Instruction
|
||||
{
|
||||
public Instruction (string name)
|
||||
: this (name, new List<Operand> ())
|
||||
{
|
||||
}
|
||||
|
||||
public Instruction (string name, IReadOnlyList<Operand> operands)
|
||||
{
|
||||
Operands = operands;
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public string Name { get; }
|
||||
public IReadOnlyList<Operand> Operands { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
BSD 2-Clause License
|
||||
|
||||
Copyright (c) 2017, Matthäus G. Chajdas
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
@@ -0,0 +1,426 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SpirV
|
||||
{
|
||||
public class Module
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
private struct FloatUIntUnion
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public uint Int;
|
||||
[FieldOffset(0)]
|
||||
public float Float;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
private struct DoubleULongUnion
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public ulong Long;
|
||||
[FieldOffset(0)]
|
||||
public double Double;
|
||||
}
|
||||
|
||||
public Module(ModuleHeader header, IReadOnlyList<ParsedInstruction> instructions)
|
||||
{
|
||||
Header = header;
|
||||
Instructions = instructions;
|
||||
|
||||
Read(Instructions, objects_);
|
||||
}
|
||||
|
||||
public static bool IsDebugInstruction(ParsedInstruction instruction)
|
||||
{
|
||||
return debugInstructions_.Contains(instruction.Instruction.Name);
|
||||
}
|
||||
|
||||
private static void Read(IReadOnlyList<ParsedInstruction> instructions, Dictionary<uint, ParsedInstruction> objects)
|
||||
{
|
||||
// Debug instructions can be only processed after everything
|
||||
// else has been parsed, as they may reference types which haven't
|
||||
// been seen in the file yet
|
||||
List<ParsedInstruction> debugInstructions = new List<ParsedInstruction>();
|
||||
// Entry points contain forward references
|
||||
// Those need to be resolved afterwards
|
||||
List<ParsedInstruction> entryPoints = new List<ParsedInstruction>();
|
||||
|
||||
foreach (var instruction in instructions)
|
||||
{
|
||||
if (IsDebugInstruction(instruction))
|
||||
{
|
||||
debugInstructions.Add(instruction);
|
||||
continue;
|
||||
}
|
||||
if (instruction.Instruction is OpEntryPoint)
|
||||
{
|
||||
entryPoints.Add(instruction);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (instruction.Instruction.Name.StartsWith("OpType", StringComparison.Ordinal))
|
||||
{
|
||||
ProcessTypeInstruction(instruction, objects);
|
||||
}
|
||||
|
||||
instruction.ResolveResultType(objects);
|
||||
if (instruction.HasResult)
|
||||
{
|
||||
objects[instruction.ResultId] = instruction;
|
||||
}
|
||||
|
||||
switch (instruction.Instruction)
|
||||
{
|
||||
// Constants require that the result type has been resolved
|
||||
case OpSpecConstant sc:
|
||||
case OpConstant oc:
|
||||
{
|
||||
Type t = instruction.ResultType;
|
||||
Debug.Assert (t != null);
|
||||
Debug.Assert (t is ScalarType);
|
||||
|
||||
object constant = ConvertConstant(instruction.ResultType as ScalarType, instruction.Words, 3);
|
||||
instruction.Operands[2].Value = constant;
|
||||
instruction.Value = constant;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (ParsedInstruction instruction in debugInstructions)
|
||||
{
|
||||
switch (instruction.Instruction)
|
||||
{
|
||||
case OpMemberName mn:
|
||||
{
|
||||
StructType t = (StructType)objects[instruction.Words[1]].ResultType;
|
||||
t.SetMemberName((uint)instruction.Operands[1].Value, (string)instruction.Operands[2].Value);
|
||||
}
|
||||
break;
|
||||
|
||||
case OpName n:
|
||||
{
|
||||
// We skip naming objects we don't know about
|
||||
ParsedInstruction t = objects[instruction.Words[1]];
|
||||
t.Name = (string)instruction.Operands[1].Value;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (ParsedInstruction instruction in instructions)
|
||||
{
|
||||
instruction.ResolveReferences(objects);
|
||||
}
|
||||
}
|
||||
|
||||
public static Module ReadFrom(Stream stream)
|
||||
{
|
||||
BinaryReader br = new BinaryReader(stream);
|
||||
Reader reader = new Reader(br);
|
||||
|
||||
uint versionNumber = reader.ReadDWord();
|
||||
int majorVersion = (int)(versionNumber >> 16);
|
||||
int minorVersion = (int)((versionNumber >> 8) & 0xFF);
|
||||
Version version = new Version(majorVersion, minorVersion);
|
||||
|
||||
uint generatorMagicNumber = reader.ReadDWord();
|
||||
int generatorToolId = (int)(generatorMagicNumber >> 16);
|
||||
string generatorVendor = "unknown";
|
||||
string generatorName = null;
|
||||
|
||||
if (Meta.Tools.ContainsKey(generatorToolId))
|
||||
{
|
||||
Meta.ToolInfo toolInfo = Meta.Tools[generatorToolId];
|
||||
generatorVendor = toolInfo.Vendor;
|
||||
if (toolInfo.Name != null)
|
||||
{
|
||||
generatorName = toolInfo.Name;
|
||||
}
|
||||
}
|
||||
|
||||
// Read header
|
||||
ModuleHeader header = new ModuleHeader();
|
||||
header.Version = version;
|
||||
header.GeneratorName = generatorName;
|
||||
header.GeneratorVendor = generatorVendor;
|
||||
header.GeneratorVersion = (int)(generatorMagicNumber & 0xFFFF);
|
||||
header.Bound = reader.ReadDWord();
|
||||
header.Reserved = reader.ReadDWord();
|
||||
|
||||
List<ParsedInstruction> instructions = new List<ParsedInstruction>();
|
||||
while (!reader.EndOfStream)
|
||||
{
|
||||
uint instructionStart = reader.ReadDWord ();
|
||||
ushort wordCount = (ushort)(instructionStart >> 16);
|
||||
int opCode = (int)(instructionStart & 0xFFFF);
|
||||
|
||||
uint[] words = new uint[wordCount];
|
||||
words[0] = instructionStart;
|
||||
for (ushort i = 1; i < wordCount; ++i)
|
||||
{
|
||||
words[i] = reader.ReadDWord();
|
||||
}
|
||||
|
||||
ParsedInstruction instruction = new ParsedInstruction(opCode, words);
|
||||
instructions.Add(instruction);
|
||||
}
|
||||
|
||||
return new Module(header, instructions);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collect types from OpType* instructions
|
||||
/// </summary>
|
||||
private static void ProcessTypeInstruction(ParsedInstruction i, IReadOnlyDictionary<uint, ParsedInstruction> objects)
|
||||
{
|
||||
switch (i.Instruction)
|
||||
{
|
||||
case OpTypeInt t:
|
||||
{
|
||||
i.ResultType = new IntegerType((int)i.Words[2], i.Words[3] == 1u);
|
||||
}
|
||||
break;
|
||||
|
||||
case OpTypeFloat t:
|
||||
{
|
||||
i.ResultType = new FloatingPointType((int)i.Words[2]);
|
||||
}
|
||||
break;
|
||||
|
||||
case OpTypeVector t:
|
||||
{
|
||||
i.ResultType = new VectorType((ScalarType)objects[i.Words[2]].ResultType, (int)i.Words[3]);
|
||||
}
|
||||
break;
|
||||
|
||||
case OpTypeMatrix t:
|
||||
{
|
||||
i.ResultType = new MatrixType((VectorType)objects[i.Words[2]].ResultType, (int)i.Words[3]);
|
||||
}
|
||||
break;
|
||||
|
||||
case OpTypeArray t:
|
||||
{
|
||||
object constant = objects[i.Words[3]].Value;
|
||||
int size = 0;
|
||||
|
||||
switch (constant)
|
||||
{
|
||||
case ushort u16:
|
||||
size = u16;
|
||||
break;
|
||||
|
||||
case uint u32:
|
||||
size = (int)u32;
|
||||
break;
|
||||
|
||||
case ulong u64:
|
||||
size = (int)u64;
|
||||
break;
|
||||
|
||||
case short i16:
|
||||
size = i16;
|
||||
break;
|
||||
|
||||
case int i32:
|
||||
size = i32;
|
||||
break;
|
||||
|
||||
case long i64:
|
||||
size = (int)i64;
|
||||
break;
|
||||
}
|
||||
|
||||
i.ResultType = new ArrayType(objects[i.Words[2]].ResultType, size);
|
||||
}
|
||||
break;
|
||||
|
||||
case OpTypeRuntimeArray t:
|
||||
{
|
||||
i.ResultType = new RuntimeArrayType((Type)objects[i.Words[2]].ResultType);
|
||||
}
|
||||
break;
|
||||
|
||||
case OpTypeBool t:
|
||||
{
|
||||
i.ResultType = new BoolType();
|
||||
}
|
||||
break;
|
||||
|
||||
case OpTypeOpaque t:
|
||||
{
|
||||
i.ResultType = new OpaqueType();
|
||||
}
|
||||
break;
|
||||
|
||||
case OpTypeVoid t:
|
||||
{
|
||||
i.ResultType = new VoidType();
|
||||
}
|
||||
break;
|
||||
|
||||
case OpTypeImage t:
|
||||
{
|
||||
Type sampledType = objects[i.Operands[1].GetId ()].ResultType;
|
||||
Dim dim = i.Operands[2].GetSingleEnumValue<Dim>();
|
||||
uint depth = (uint)i.Operands[3].Value;
|
||||
bool isArray = (uint)i.Operands[4].Value != 0;
|
||||
bool isMultiSampled = (uint)i.Operands[5].Value != 0;
|
||||
uint sampled = (uint)i.Operands[6].Value;
|
||||
ImageFormat imageFormat = i.Operands[7].GetSingleEnumValue<ImageFormat>();
|
||||
|
||||
i.ResultType = new ImageType(sampledType,
|
||||
dim,
|
||||
(int)depth, isArray, isMultiSampled,
|
||||
(int)sampled, imageFormat,
|
||||
i.Operands.Count > 8 ? i.Operands[8].GetSingleEnumValue<AccessQualifier>() : AccessQualifier.ReadOnly);
|
||||
}
|
||||
break;
|
||||
|
||||
case OpTypeSampler st:
|
||||
{
|
||||
i.ResultType = new SamplerType();
|
||||
break;
|
||||
}
|
||||
|
||||
case OpTypeSampledImage t:
|
||||
{
|
||||
i.ResultType = new SampledImageType((ImageType)objects[i.Words[2]].ResultType);
|
||||
}
|
||||
break;
|
||||
|
||||
case OpTypeFunction t:
|
||||
{
|
||||
List<Type> parameterTypes = new List<Type>();
|
||||
for (int j = 3; j < i.Words.Count; ++j)
|
||||
{
|
||||
parameterTypes.Add(objects[i.Words[j]].ResultType);
|
||||
}
|
||||
i.ResultType = new FunctionType(objects[i.Words[2]].ResultType, parameterTypes);
|
||||
}
|
||||
break;
|
||||
|
||||
case OpTypeForwardPointer t:
|
||||
{
|
||||
// We create a normal pointer, but with unspecified type
|
||||
// This will get resolved later on
|
||||
i.ResultType = new PointerType((StorageClass)i.Words[2]);
|
||||
}
|
||||
break;
|
||||
|
||||
case OpTypePointer t:
|
||||
{
|
||||
if (objects.ContainsKey(i.Words[1]))
|
||||
{
|
||||
// If there is something present, it must have been
|
||||
// a forward reference. The storage type must
|
||||
// match
|
||||
PointerType pt = (PointerType)i.ResultType;
|
||||
Debug.Assert (pt != null);
|
||||
Debug.Assert (pt.StorageClass == (StorageClass)i.Words[2]);
|
||||
pt.ResolveForwardReference (objects[i.Words[3]].ResultType);
|
||||
}
|
||||
else
|
||||
{
|
||||
i.ResultType = new PointerType((StorageClass)i.Words[2], objects[i.Words[3]].ResultType);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case OpTypeStruct t:
|
||||
{
|
||||
List<Type> memberTypes = new List<Type>();
|
||||
for (int j = 2; j < i.Words.Count; ++j)
|
||||
{
|
||||
memberTypes.Add(objects[i.Words[j]].ResultType);
|
||||
}
|
||||
i.ResultType = new StructType(memberTypes);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static object ConvertConstant(ScalarType type, IReadOnlyList<uint> words, int index)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case IntegerType i:
|
||||
{
|
||||
if (i.Signed)
|
||||
{
|
||||
if (i.Width == 16)
|
||||
{
|
||||
return unchecked((short)(words[index]));
|
||||
}
|
||||
else if (i.Width == 32)
|
||||
{
|
||||
return unchecked((int)(words[index]));
|
||||
}
|
||||
else if (i.Width == 64)
|
||||
{
|
||||
return unchecked((long)(words[index] | (ulong)(words[index + 1]) << 32));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (i.Width == 16)
|
||||
{
|
||||
return unchecked((ushort)(words[index]));
|
||||
}
|
||||
else if (i.Width == 32)
|
||||
{
|
||||
return words[index];
|
||||
}
|
||||
else if (i.Width == 64)
|
||||
{
|
||||
return words[index] | (ulong)(words[index + 1]) << 32;
|
||||
}
|
||||
}
|
||||
|
||||
throw new Exception ("Cannot construct integer literal.");
|
||||
}
|
||||
|
||||
case FloatingPointType f:
|
||||
{
|
||||
if (f.Width == 32)
|
||||
{
|
||||
return new FloatUIntUnion { Int = words[0] }.Float;
|
||||
}
|
||||
else if (f.Width == 64)
|
||||
{
|
||||
return new DoubleULongUnion { Long = (words[index] | (ulong)(words[index + 1]) << 32) }.Double;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Cannot construct floating point literal.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public ModuleHeader Header { get; }
|
||||
public IReadOnlyList<ParsedInstruction> Instructions { get; }
|
||||
|
||||
private static HashSet<string> debugInstructions_ = new HashSet<string>
|
||||
{
|
||||
"OpSourceContinued",
|
||||
"OpSource",
|
||||
"OpSourceExtension",
|
||||
"OpName",
|
||||
"OpMemberName",
|
||||
"OpString",
|
||||
"OpLine",
|
||||
"OpNoLine",
|
||||
"OpModuleProcessed"
|
||||
};
|
||||
|
||||
private readonly Dictionary<uint, ParsedInstruction> objects_ = new Dictionary<uint, ParsedInstruction>();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,302 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace SpirV
|
||||
{
|
||||
public class OperandType
|
||||
{
|
||||
public virtual bool ReadValue(IReadOnlyList<uint> words, int index, out object value, out int wordsUsed)
|
||||
{
|
||||
// This returns the dynamic type
|
||||
value = GetType();
|
||||
wordsUsed = 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class Literal : OperandType
|
||||
{
|
||||
}
|
||||
|
||||
public class LiteralNumber : Literal
|
||||
{
|
||||
}
|
||||
|
||||
// The SPIR-V JSON file uses only literal integers
|
||||
public class LiteralInteger : LiteralNumber
|
||||
{
|
||||
public override bool ReadValue(IReadOnlyList<uint> words, int index, out object value, out int wordsUsed)
|
||||
{
|
||||
value = words[index];
|
||||
wordsUsed = 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class LiteralString : Literal
|
||||
{
|
||||
public override bool ReadValue(IReadOnlyList<uint> words, int index, out object value, out int wordsUsed)
|
||||
{
|
||||
// This is just a fail-safe -- the loop below must terminate
|
||||
wordsUsed = 1;
|
||||
int bytesUsed = 0;
|
||||
byte[] bytes = new byte[(words.Count - index) * 4];
|
||||
for (int i = index; i < words.Count; ++i)
|
||||
{
|
||||
uint word = words[i];
|
||||
byte b0 = (byte)(word & 0xFF);
|
||||
if (b0 == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
bytes[bytesUsed++] = b0;
|
||||
}
|
||||
|
||||
byte b1 = (byte)((word >> 8) & 0xFF);
|
||||
if (b1 == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
bytes[bytesUsed++] = b1;
|
||||
}
|
||||
|
||||
byte b2 = (byte)((word >> 16) & 0xFF);
|
||||
if (b2 == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
bytes[bytesUsed++] = b2;
|
||||
}
|
||||
|
||||
byte b3 = (byte)(word >> 24);
|
||||
if (b3 == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
bytes[bytesUsed++] = b3;
|
||||
}
|
||||
wordsUsed++;
|
||||
}
|
||||
|
||||
value = Encoding.UTF8.GetString(bytes, 0, bytesUsed);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class LiteralContextDependentNumber : Literal
|
||||
{
|
||||
// This is handled during parsing by ConvertConstant
|
||||
}
|
||||
|
||||
public class LiteralExtInstInteger : Literal
|
||||
{
|
||||
public override bool ReadValue(IReadOnlyList<uint> words, int index, out object value, out int wordsUsed)
|
||||
{
|
||||
value = words[index];
|
||||
wordsUsed = 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class LiteralSpecConstantOpInteger : Literal
|
||||
{
|
||||
public override bool ReadValue(IReadOnlyList<uint> words, int index, out object value, out int wordsUsed)
|
||||
{
|
||||
List<ObjectReference> result = new List<ObjectReference>();
|
||||
for (int i = index; i < words.Count; i++)
|
||||
{
|
||||
ObjectReference objRef = new ObjectReference(words[i]);
|
||||
result.Add(objRef);
|
||||
}
|
||||
|
||||
value = result;
|
||||
wordsUsed = words.Count - index;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class Parameter
|
||||
{
|
||||
public virtual IReadOnlyList<OperandType> OperandTypes { get; }
|
||||
}
|
||||
|
||||
public class ParameterFactory
|
||||
{
|
||||
public virtual Parameter CreateParameter(object value)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public class EnumType<T> : EnumType<T, ParameterFactory>
|
||||
where T : Enum
|
||||
{
|
||||
};
|
||||
|
||||
public class EnumType<T, U> : OperandType
|
||||
where T : Enum
|
||||
where U : ParameterFactory, new ()
|
||||
{
|
||||
public override bool ReadValue(IReadOnlyList<uint> words, int index, out object value, out int wordsUsed)
|
||||
{
|
||||
int wordsUsedForParameters = 0;
|
||||
if (typeof(T).GetTypeInfo().GetCustomAttributes<FlagsAttribute>().Any())
|
||||
{
|
||||
Dictionary<uint, IReadOnlyList<object>> result = new Dictionary<uint, IReadOnlyList<object>>();
|
||||
foreach (object enumValue in EnumerationType.GetEnumValues())
|
||||
{
|
||||
uint bit = (uint)enumValue;
|
||||
// bit == 0 and words[0] == 0 handles the 0x0 = None cases
|
||||
if ((words[index] & bit) != 0 || (bit == 0 && words[index] == 0))
|
||||
{
|
||||
Parameter p = parameterFactory_.CreateParameter(bit);
|
||||
if (p == null)
|
||||
{
|
||||
result.Add(bit, Array.Empty<object>());
|
||||
}
|
||||
else
|
||||
{
|
||||
object[] resultItems = new object[p.OperandTypes.Count];
|
||||
for (int j = 0; j < p.OperandTypes.Count; ++j)
|
||||
{
|
||||
p.OperandTypes[j].ReadValue(words, 1 + wordsUsedForParameters, out object pValue, out int pWordsUsed);
|
||||
wordsUsedForParameters += pWordsUsed;
|
||||
resultItems[j] = pValue;
|
||||
}
|
||||
result.Add(bit, resultItems);
|
||||
}
|
||||
}
|
||||
}
|
||||
value = new BitEnumOperandValue<T>(result);
|
||||
}
|
||||
else
|
||||
{
|
||||
object[] resultItems;
|
||||
Parameter p = parameterFactory_.CreateParameter(words[index]);
|
||||
if (p == null)
|
||||
{
|
||||
resultItems = Array.Empty<object>();
|
||||
}
|
||||
else
|
||||
{
|
||||
resultItems = new object[p.OperandTypes.Count];
|
||||
for (int j = 0; j < p.OperandTypes.Count; ++j)
|
||||
{
|
||||
p.OperandTypes[j].ReadValue(words, 1 + wordsUsedForParameters, out object pValue, out int pWordsUsed);
|
||||
wordsUsedForParameters += pWordsUsed;
|
||||
resultItems[j] = pValue;
|
||||
}
|
||||
}
|
||||
value = new ValueEnumOperandValue<T>((T)(object)words[index], resultItems);
|
||||
}
|
||||
|
||||
wordsUsed = wordsUsedForParameters + 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
public System.Type EnumerationType => typeof(T);
|
||||
|
||||
private U parameterFactory_ = new U();
|
||||
}
|
||||
|
||||
public class IdScope : OperandType
|
||||
{
|
||||
public override bool ReadValue(IReadOnlyList<uint> words, int index, out object value, out int wordsUsed)
|
||||
{
|
||||
value = (Scope)words[index];
|
||||
wordsUsed = 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class IdMemorySemantics : OperandType
|
||||
{
|
||||
public override bool ReadValue(IReadOnlyList<uint> words, int index, out object value, out int wordsUsed)
|
||||
{
|
||||
value = (MemorySemantics)words[index];
|
||||
wordsUsed = 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class IdType : OperandType
|
||||
{
|
||||
public override bool ReadValue(IReadOnlyList<uint> words, int index, out object value, out int wordsUsed)
|
||||
{
|
||||
value = words[index];
|
||||
wordsUsed = 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class IdResult : IdType
|
||||
{
|
||||
public override bool ReadValue(IReadOnlyList<uint> words, int index, out object value, out int wordsUsed)
|
||||
{
|
||||
value = new ObjectReference(words[index]);
|
||||
wordsUsed = 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class IdResultType : IdType
|
||||
{
|
||||
}
|
||||
|
||||
public class IdRef : IdType
|
||||
{
|
||||
public override bool ReadValue(IReadOnlyList<uint> words, int index, out object value, out int wordsUsed)
|
||||
{
|
||||
value = new ObjectReference(words[index]);
|
||||
wordsUsed = 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class PairIdRefIdRef : OperandType
|
||||
{
|
||||
public override bool ReadValue(IReadOnlyList<uint> words, int index, out object value, out int wordsUsed)
|
||||
{
|
||||
ObjectReference variable = new ObjectReference(words[index]);
|
||||
ObjectReference parent = new ObjectReference(words[index + 1]);
|
||||
value = new { Variable = variable, Parent = parent };
|
||||
wordsUsed = 2;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class PairIdRefLiteralInteger : OperandType
|
||||
{
|
||||
public override bool ReadValue(IReadOnlyList<uint> words, int index, out object value, out int wordsUsed)
|
||||
{
|
||||
ObjectReference type = new ObjectReference(words[index]);
|
||||
uint word = words[index + 1];
|
||||
value = new { Type = type, Member = word };
|
||||
wordsUsed = 2;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class PairLiteralIntegerIdRef : OperandType
|
||||
{
|
||||
public override bool ReadValue(IReadOnlyList<uint> words, int index, out object value, out int wordsUsed)
|
||||
{
|
||||
uint selector = words[index];
|
||||
ObjectReference label = new ObjectReference(words[index + 1]);
|
||||
value = new { Selector = selector, Label = label };
|
||||
wordsUsed = 2;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,265 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SpirV
|
||||
{
|
||||
public class ParsedOperand
|
||||
{
|
||||
public ParsedOperand(IReadOnlyList<uint> words, int index, int count, object value, Operand operand)
|
||||
{
|
||||
uint[] array = new uint[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
array[i] = words[index + i];
|
||||
}
|
||||
|
||||
Words = array;
|
||||
Value = value;
|
||||
Operand = operand;
|
||||
}
|
||||
|
||||
public T GetSingleEnumValue<T>()
|
||||
where T : Enum
|
||||
{
|
||||
IValueEnumOperandValue v = (IValueEnumOperandValue)Value;
|
||||
if (v.Value.Count == 0)
|
||||
{
|
||||
// If there's no value at all, the enum is probably something like ImageFormat.
|
||||
// In which case we just return the enum value
|
||||
return (T)v.Key;
|
||||
}
|
||||
else
|
||||
{
|
||||
// This means the enum has a value attached to it, so we return the attached value
|
||||
return (T)((IValueEnumOperandValue)Value).Value[0];
|
||||
}
|
||||
}
|
||||
|
||||
public uint GetId()
|
||||
{
|
||||
return ((ObjectReference)Value).Id;
|
||||
}
|
||||
|
||||
public T GetBitEnumValue<T>()
|
||||
where T : Enum
|
||||
{
|
||||
var v = Value as IBitEnumOperandValue;
|
||||
|
||||
uint result = 0;
|
||||
foreach (var k in v.Values.Keys)
|
||||
{
|
||||
result |= k;
|
||||
}
|
||||
|
||||
return (T)(object)result;
|
||||
}
|
||||
|
||||
public IReadOnlyList<uint> Words { get; }
|
||||
public object Value { get; set; }
|
||||
public Operand Operand { get; }
|
||||
}
|
||||
|
||||
public class VaryingOperandValue
|
||||
{
|
||||
public VaryingOperandValue(IReadOnlyList<object> values)
|
||||
{
|
||||
Values = values;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
ToString(sb);
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
for (int i = 0; i < Values.Count; ++i)
|
||||
{
|
||||
if (Values[i] is ObjectReference objRef)
|
||||
{
|
||||
objRef.ToString(sb);
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append(Values[i]);
|
||||
}
|
||||
if (i < (Values.Count - 1))
|
||||
{
|
||||
sb.Append(' ');
|
||||
}
|
||||
}
|
||||
return sb;
|
||||
}
|
||||
|
||||
public IReadOnlyList<object> Values { get; }
|
||||
}
|
||||
|
||||
public interface IEnumOperandValue
|
||||
{
|
||||
System.Type EnumerationType { get; }
|
||||
}
|
||||
|
||||
public interface IBitEnumOperandValue : IEnumOperandValue
|
||||
{
|
||||
IReadOnlyDictionary<uint, IReadOnlyList<object>> Values { get; }
|
||||
}
|
||||
|
||||
public interface IValueEnumOperandValue : IEnumOperandValue
|
||||
{
|
||||
object Key { get; }
|
||||
IReadOnlyList<object> Value { get; }
|
||||
}
|
||||
|
||||
public class ValueEnumOperandValue<T> : IValueEnumOperandValue
|
||||
where T : Enum
|
||||
{
|
||||
public ValueEnumOperandValue(T key, IReadOnlyList<object> value)
|
||||
{
|
||||
Key = key;
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public System.Type EnumerationType => typeof(T);
|
||||
public object Key { get; }
|
||||
public IReadOnlyList<object> Value { get; }
|
||||
}
|
||||
|
||||
public class BitEnumOperandValue<T> : IBitEnumOperandValue
|
||||
where T : Enum
|
||||
{
|
||||
public BitEnumOperandValue(Dictionary<uint, IReadOnlyList<object>> values)
|
||||
{
|
||||
Values = values;
|
||||
}
|
||||
|
||||
public IReadOnlyDictionary<uint, IReadOnlyList<object>> Values { get; }
|
||||
public System.Type EnumerationType => typeof(T);
|
||||
}
|
||||
|
||||
public class ObjectReference
|
||||
{
|
||||
public ObjectReference(uint id)
|
||||
{
|
||||
Id = id;
|
||||
}
|
||||
|
||||
public void Resolve(IReadOnlyDictionary<uint, ParsedInstruction> objects)
|
||||
{
|
||||
Reference = objects[Id];
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"%{Id}";
|
||||
}
|
||||
|
||||
public StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
return sb.Append('%').Append(Id);
|
||||
}
|
||||
|
||||
public uint Id { get; }
|
||||
public ParsedInstruction Reference { get; private set; }
|
||||
}
|
||||
|
||||
public class ParsedInstruction
|
||||
{
|
||||
public ParsedInstruction(int opCode, IReadOnlyList<uint> words)
|
||||
{
|
||||
Words = words;
|
||||
Instruction = Instructions.OpcodeToInstruction[opCode];
|
||||
ParseOperands();
|
||||
}
|
||||
|
||||
private void ParseOperands()
|
||||
{
|
||||
if (Instruction.Operands.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Word 0 describes this instruction so we can ignore it
|
||||
int currentWord = 1;
|
||||
int currentOperand = 0;
|
||||
List<object> varyingOperandValues = new List<object>();
|
||||
int varyingWordStart = 0;
|
||||
Operand varyingOperand = null;
|
||||
|
||||
while (currentWord < Words.Count)
|
||||
{
|
||||
Operand operand = Instruction.Operands[currentOperand];
|
||||
operand.Type.ReadValue(Words, currentWord, out object value, out int wordsUsed);
|
||||
if (operand.Quantifier == OperandQuantifier.Varying)
|
||||
{
|
||||
varyingOperandValues.Add(value);
|
||||
varyingWordStart = currentWord;
|
||||
varyingOperand = operand;
|
||||
}
|
||||
else
|
||||
{
|
||||
int wordCount = Math.Min(Words.Count - currentWord, wordsUsed);
|
||||
ParsedOperand parsedOperand = new ParsedOperand(Words, currentWord, wordCount, value, operand);
|
||||
Operands.Add(parsedOperand);
|
||||
}
|
||||
|
||||
currentWord += wordsUsed;
|
||||
if (operand.Quantifier != OperandQuantifier.Varying)
|
||||
{
|
||||
++currentOperand;
|
||||
}
|
||||
}
|
||||
|
||||
if (varyingOperand != null)
|
||||
{
|
||||
VaryingOperandValue varOperantValue = new VaryingOperandValue(varyingOperandValues);
|
||||
ParsedOperand parsedOperand = new ParsedOperand(Words, currentWord, Words.Count - currentWord, varOperantValue, varyingOperand);
|
||||
Operands.Add(parsedOperand);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResolveResultType(IReadOnlyDictionary<uint, ParsedInstruction> objects)
|
||||
{
|
||||
if (Instruction.Operands.Count > 0 && Instruction.Operands[0].Type is IdResultType)
|
||||
{
|
||||
ResultType = objects[(uint)Operands[0].Value].ResultType;
|
||||
}
|
||||
}
|
||||
|
||||
public void ResolveReferences (IReadOnlyDictionary<uint, ParsedInstruction> objects)
|
||||
{
|
||||
foreach (var operand in Operands)
|
||||
{
|
||||
if (operand.Value is ObjectReference objectReference)
|
||||
{
|
||||
objectReference.Resolve (objects);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Type ResultType { get; set; }
|
||||
public uint ResultId
|
||||
{
|
||||
get
|
||||
{
|
||||
for (int i = 0; i < Instruction.Operands.Count; ++i)
|
||||
{
|
||||
if (Instruction.Operands[i].Type is IdResult)
|
||||
{
|
||||
return Operands[i].GetId();
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
public bool HasResult => ResultId != 0;
|
||||
|
||||
public IReadOnlyList<uint> Words { get; }
|
||||
public Instruction Instruction { get; }
|
||||
public IList<ParsedOperand> Operands { get; } = new List<ParsedOperand>();
|
||||
public string Name { get; set; }
|
||||
public object Value { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace SpirV
|
||||
{
|
||||
internal sealed class Reader
|
||||
{
|
||||
public Reader(BinaryReader reader)
|
||||
{
|
||||
reader_ = reader;
|
||||
uint magicNumber = reader_.ReadUInt32();
|
||||
if (magicNumber == Meta.MagicNumber)
|
||||
{
|
||||
littleEndian_ = true;
|
||||
}
|
||||
else if (Reverse(magicNumber) == Meta.MagicNumber)
|
||||
{
|
||||
littleEndian_ = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Invalid magic number");
|
||||
}
|
||||
}
|
||||
|
||||
public uint ReadDWord()
|
||||
{
|
||||
if (littleEndian_)
|
||||
{
|
||||
return reader_.ReadUInt32 ();
|
||||
}
|
||||
else
|
||||
{
|
||||
return Reverse(reader_.ReadUInt32());
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static uint Reverse(uint u)
|
||||
{
|
||||
return (u << 24) | (u & 0xFF00U) << 8 | (u >> 8) & 0xFF00U | (u >> 24);
|
||||
}
|
||||
|
||||
public bool EndOfStream => reader_.BaseStream.Position == reader_.BaseStream.Length;
|
||||
|
||||
private readonly BinaryReader reader_;
|
||||
private readonly bool littleEndian_;
|
||||
}
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,54 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SpirV
|
||||
{
|
||||
internal class Meta
|
||||
{
|
||||
public class ToolInfo
|
||||
{
|
||||
public ToolInfo(string vendor)
|
||||
{
|
||||
Vendor = vendor;
|
||||
}
|
||||
|
||||
public ToolInfo(string vendor, string name)
|
||||
{
|
||||
Vendor = vendor;
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public string Name { get; }
|
||||
public string Vendor { get; }
|
||||
}
|
||||
|
||||
public static uint MagicNumber => 119734787U;
|
||||
public static uint Version => 66048U;
|
||||
public static uint Revision => 2U;
|
||||
public static uint OpCodeMask => 65535U;
|
||||
public static uint WordCountShift => 16U;
|
||||
|
||||
public static IReadOnlyDictionary<int, ToolInfo> Tools => toolInfos_;
|
||||
|
||||
private readonly static Dictionary<int, ToolInfo> toolInfos_ = new Dictionary<int, ToolInfo>
|
||||
{
|
||||
{ 0, new ToolInfo("Khronos") },
|
||||
{ 1, new ToolInfo("LunarG") },
|
||||
{ 2, new ToolInfo("Valve") },
|
||||
{ 3, new ToolInfo("Codeplay") },
|
||||
{ 4, new ToolInfo("NVIDIA") },
|
||||
{ 5, new ToolInfo("ARM") },
|
||||
{ 6, new ToolInfo("Khronos", "LLVM/SPIR-V Translator") },
|
||||
{ 7, new ToolInfo("Khronos", "SPIR-V Tools Assembler") },
|
||||
{ 8, new ToolInfo("Khronos", "Glslang Reference Front End") },
|
||||
{ 9, new ToolInfo("Qualcomm") },
|
||||
{ 10, new ToolInfo("AMD") },
|
||||
{ 11, new ToolInfo("Intel") },
|
||||
{ 12, new ToolInfo("Imagination") },
|
||||
{ 13, new ToolInfo("Google", "Shaderc over Glslang") },
|
||||
{ 14, new ToolInfo("Google", "spiregg") },
|
||||
{ 15, new ToolInfo("Google", "rspirv") },
|
||||
{ 16, new ToolInfo("X-LEGEND", "Mesa-IR/SPIR-V Translator") },
|
||||
{ 17, new ToolInfo("Khronos", "SPIR-V Tools Linker") },
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,428 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SpirV
|
||||
{
|
||||
public class Type
|
||||
{
|
||||
public virtual StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
return sb;
|
||||
}
|
||||
}
|
||||
|
||||
public class VoidType : Type
|
||||
{
|
||||
public override string ToString()
|
||||
{
|
||||
return "void";
|
||||
}
|
||||
|
||||
public override StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
return sb.Append("void");
|
||||
}
|
||||
}
|
||||
|
||||
public class ScalarType : Type
|
||||
{
|
||||
}
|
||||
|
||||
public class BoolType : ScalarType
|
||||
{
|
||||
public override string ToString()
|
||||
{
|
||||
return "bool";
|
||||
}
|
||||
|
||||
public override StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
return sb.Append("bool");
|
||||
}
|
||||
}
|
||||
|
||||
public class IntegerType : ScalarType
|
||||
{
|
||||
public IntegerType (int width, bool signed)
|
||||
{
|
||||
Width = width;
|
||||
Signed = signed;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (Signed)
|
||||
{
|
||||
return $"i{Width}";
|
||||
}
|
||||
else
|
||||
{
|
||||
return $"u{Width}";
|
||||
}
|
||||
}
|
||||
|
||||
public override StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
if (Signed)
|
||||
{
|
||||
sb.Append('i').Append(Width);
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append('u').Append(Width);
|
||||
}
|
||||
return sb;
|
||||
}
|
||||
|
||||
public int Width { get; }
|
||||
public bool Signed { get; }
|
||||
}
|
||||
|
||||
public class FloatingPointType : ScalarType
|
||||
{
|
||||
public FloatingPointType (int width)
|
||||
{
|
||||
Width = width;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"f{Width}";
|
||||
}
|
||||
|
||||
public override StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
return sb.Append('f').Append(Width);
|
||||
}
|
||||
|
||||
public int Width { get; }
|
||||
}
|
||||
|
||||
public class VectorType : Type
|
||||
{
|
||||
public VectorType (ScalarType scalarType, int componentCount)
|
||||
{
|
||||
ComponentType = scalarType;
|
||||
ComponentCount = componentCount;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{ComponentType}_{ComponentCount}";
|
||||
}
|
||||
|
||||
public override StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
return ComponentType.ToString(sb).Append('_').Append(ComponentCount);
|
||||
}
|
||||
|
||||
public ScalarType ComponentType { get; }
|
||||
public int ComponentCount { get; }
|
||||
}
|
||||
|
||||
public class MatrixType : Type
|
||||
{
|
||||
public MatrixType (VectorType vectorType, int columnCount)
|
||||
{
|
||||
ColumnType = vectorType;
|
||||
ColumnCount = columnCount;
|
||||
}
|
||||
|
||||
public override string ToString ()
|
||||
{
|
||||
return $"{ColumnType}x{ColumnCount}";
|
||||
}
|
||||
|
||||
public override StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
return sb.Append(ColumnType).Append('x').Append(ColumnCount);
|
||||
}
|
||||
|
||||
public VectorType ColumnType { get; }
|
||||
public int ColumnCount { get; }
|
||||
public int RowCount => ColumnType.ComponentCount;
|
||||
}
|
||||
|
||||
public class ImageType : Type
|
||||
{
|
||||
public ImageType (Type sampledType, Dim dim, int depth, bool isArray, bool isMultisampled, int sampleCount,
|
||||
ImageFormat imageFormat, AccessQualifier accessQualifier)
|
||||
{
|
||||
SampledType = sampledType;
|
||||
Dim = dim;
|
||||
Depth = depth;
|
||||
IsArray = isArray;
|
||||
IsMultisampled = isMultisampled;
|
||||
SampleCount = sampleCount;
|
||||
Format = imageFormat;
|
||||
AccessQualifier = accessQualifier;
|
||||
}
|
||||
|
||||
public override string ToString ()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder ();
|
||||
ToString(sb);
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public override StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
switch (AccessQualifier)
|
||||
{
|
||||
case AccessQualifier.ReadWrite:
|
||||
sb.Append("read_write ");
|
||||
break;
|
||||
case AccessQualifier.WriteOnly:
|
||||
sb.Append("write_only ");
|
||||
break;
|
||||
case AccessQualifier.ReadOnly:
|
||||
sb.Append("read_only ");
|
||||
break;
|
||||
}
|
||||
|
||||
sb.Append("Texture");
|
||||
switch (Dim)
|
||||
{
|
||||
case Dim.Dim1D:
|
||||
sb.Append("1D");
|
||||
break;
|
||||
case Dim.Dim2D:
|
||||
sb.Append("2D");
|
||||
break;
|
||||
case Dim.Dim3D:
|
||||
sb.Append("3D");
|
||||
break;
|
||||
case Dim.Cube:
|
||||
sb.Append("Cube");
|
||||
break;
|
||||
}
|
||||
|
||||
if (IsMultisampled)
|
||||
{
|
||||
sb.Append("MS");
|
||||
}
|
||||
if (IsArray)
|
||||
{
|
||||
sb.Append("Array");
|
||||
}
|
||||
return sb;
|
||||
}
|
||||
|
||||
public Type SampledType { get; }
|
||||
public Dim Dim { get; }
|
||||
public int Depth { get; }
|
||||
public bool IsArray { get; }
|
||||
public bool IsMultisampled { get; }
|
||||
public int SampleCount { get; }
|
||||
public ImageFormat Format { get; }
|
||||
public AccessQualifier AccessQualifier { get; }
|
||||
}
|
||||
|
||||
public class SamplerType : Type
|
||||
{
|
||||
public override string ToString()
|
||||
{
|
||||
return "sampler";
|
||||
}
|
||||
|
||||
public override StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
return sb.Append("sampler");
|
||||
}
|
||||
}
|
||||
|
||||
public class SampledImageType : Type
|
||||
{
|
||||
public SampledImageType (ImageType imageType)
|
||||
{
|
||||
ImageType = imageType;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{ImageType}Sampled";
|
||||
}
|
||||
|
||||
public override StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
return ImageType.ToString(sb).Append("Sampled");
|
||||
}
|
||||
|
||||
public ImageType ImageType { get; }
|
||||
}
|
||||
|
||||
public class ArrayType : Type
|
||||
{
|
||||
public ArrayType (Type elementType, int elementCount)
|
||||
{
|
||||
ElementType = elementType;
|
||||
ElementCount = elementCount;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{ElementType}[{ElementCount}]";
|
||||
}
|
||||
|
||||
public override StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
return ElementType.ToString(sb).Append('[').Append(ElementCount).Append(']');
|
||||
}
|
||||
|
||||
public int ElementCount { get; }
|
||||
public Type ElementType { get; }
|
||||
}
|
||||
|
||||
public class RuntimeArrayType : Type
|
||||
{
|
||||
public RuntimeArrayType(Type elementType)
|
||||
{
|
||||
ElementType = elementType;
|
||||
}
|
||||
|
||||
public Type ElementType { get; }
|
||||
}
|
||||
|
||||
public class StructType : Type
|
||||
{
|
||||
public StructType(IReadOnlyList<Type> memberTypes)
|
||||
{
|
||||
MemberTypes = memberTypes;
|
||||
memberNames_ = new List<string>();
|
||||
|
||||
for (int i = 0; i < memberTypes.Count; ++i)
|
||||
{
|
||||
memberNames_.Add(string.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetMemberName(uint member, string name)
|
||||
{
|
||||
memberNames_[(int)member] = name;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
ToString(sb);
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public override StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
sb.Append("struct {");
|
||||
for (int i = 0; i < MemberTypes.Count; ++i)
|
||||
{
|
||||
Type memberType = MemberTypes[i];
|
||||
memberType.ToString(sb);
|
||||
if (!string.IsNullOrEmpty(memberNames_[i]))
|
||||
{
|
||||
sb.Append(' ');
|
||||
sb.Append(MemberNames[i]);
|
||||
}
|
||||
|
||||
sb.Append(';');
|
||||
if (i < (MemberTypes.Count - 1))
|
||||
{
|
||||
sb.Append(' ');
|
||||
}
|
||||
}
|
||||
sb.Append('}');
|
||||
return sb;
|
||||
}
|
||||
|
||||
public IReadOnlyList<Type> MemberTypes { get; }
|
||||
public IReadOnlyList<string> MemberNames => memberNames_;
|
||||
|
||||
private List<string> memberNames_;
|
||||
}
|
||||
|
||||
public class OpaqueType : Type
|
||||
{
|
||||
}
|
||||
|
||||
public class PointerType : Type
|
||||
{
|
||||
public PointerType(StorageClass storageClass, Type type)
|
||||
{
|
||||
StorageClass = storageClass;
|
||||
Type = type;
|
||||
}
|
||||
|
||||
public PointerType(StorageClass storageClass)
|
||||
{
|
||||
StorageClass = storageClass;
|
||||
}
|
||||
|
||||
public void ResolveForwardReference(Type t)
|
||||
{
|
||||
Type = t;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (Type == null)
|
||||
{
|
||||
return $"{StorageClass} *";
|
||||
}
|
||||
else
|
||||
{
|
||||
return $"{StorageClass} {Type}*";
|
||||
}
|
||||
}
|
||||
|
||||
public override StringBuilder ToString(StringBuilder sb)
|
||||
{
|
||||
sb.Append(StorageClass.ToString()).Append(' ');
|
||||
if (Type != null)
|
||||
{
|
||||
Type.ToString(sb);
|
||||
}
|
||||
sb.Append('*');
|
||||
return sb;
|
||||
}
|
||||
|
||||
public StorageClass StorageClass { get; }
|
||||
public Type Type { get; private set; }
|
||||
}
|
||||
|
||||
public class FunctionType : Type
|
||||
{
|
||||
public FunctionType(Type returnType, IReadOnlyList<Type> parameterTypes)
|
||||
{
|
||||
ReturnType = returnType;
|
||||
ParameterTypes = parameterTypes;
|
||||
}
|
||||
|
||||
public Type ReturnType { get; }
|
||||
public IReadOnlyList<Type> ParameterTypes { get; }
|
||||
}
|
||||
|
||||
public class EventType : Type
|
||||
{
|
||||
}
|
||||
|
||||
public class DeviceEventType : Type
|
||||
{
|
||||
}
|
||||
|
||||
public class ReserveIdType : Type
|
||||
{
|
||||
}
|
||||
|
||||
public class QueueType : Type
|
||||
{
|
||||
}
|
||||
|
||||
public class PipeType : Type
|
||||
{
|
||||
}
|
||||
|
||||
public class PipeStorage : Type
|
||||
{
|
||||
}
|
||||
|
||||
public class NamedBarrier : Type
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using AssetStudio.PInvoke;
|
||||
|
||||
namespace FMOD
|
||||
{
|
||||
@@ -1587,6 +1588,12 @@ namespace FMOD
|
||||
*/
|
||||
public class Factory
|
||||
{
|
||||
|
||||
static Factory()
|
||||
{
|
||||
DllLoader.PreloadDll(VERSION.dll);
|
||||
}
|
||||
|
||||
public static RESULT System_Create(out System system)
|
||||
{
|
||||
system = null;
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -4,6 +4,7 @@ using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using TGASharpLib;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -16,6 +17,7 @@ namespace AssetStudio
|
||||
public List<ImportedKeyframedAnimation> AnimationList { get; protected set; } = new List<ImportedKeyframedAnimation>();
|
||||
public List<ImportedMorph> MorphList { get; protected set; } = new List<ImportedMorph>();
|
||||
|
||||
private string imageFormat;
|
||||
private Avatar avatar;
|
||||
private HashSet<AnimationClip> animationClipHashSet = new HashSet<AnimationClip>();
|
||||
private Dictionary<uint, string> bonePathHash = new Dictionary<uint, string>();
|
||||
@@ -23,8 +25,9 @@ namespace AssetStudio
|
||||
private Dictionary<Transform, ImportedFrame> transformDictionary = new Dictionary<Transform, ImportedFrame>();
|
||||
Dictionary<uint, string> morphChannelNames = new Dictionary<uint, string>();
|
||||
|
||||
public ModelConverter(GameObject m_GameObject, AnimationClip[] animationList = null)
|
||||
public ModelConverter(GameObject m_GameObject, string imageFormat, AnimationClip[] animationList = null)
|
||||
{
|
||||
this.imageFormat = imageFormat;
|
||||
if (m_GameObject.m_Animator != null)
|
||||
{
|
||||
InitWithAnimator(m_GameObject.m_Animator);
|
||||
@@ -47,8 +50,9 @@ namespace AssetStudio
|
||||
ConvertAnimations();
|
||||
}
|
||||
|
||||
public ModelConverter(string rootName, List<GameObject> m_GameObjects, AnimationClip[] animationList = null)
|
||||
public ModelConverter(string rootName, List<GameObject> m_GameObjects, string imageFormat, AnimationClip[] animationList = null)
|
||||
{
|
||||
this.imageFormat = imageFormat;
|
||||
RootFrame = CreateFrame(rootName, Vector3.Zero, new Quaternion(0, 0, 0, 0), Vector3.One);
|
||||
foreach (var m_GameObject in m_GameObjects)
|
||||
{
|
||||
@@ -76,8 +80,9 @@ namespace AssetStudio
|
||||
ConvertAnimations();
|
||||
}
|
||||
|
||||
public ModelConverter(Animator m_Animator, AnimationClip[] animationList = null)
|
||||
public ModelConverter(Animator m_Animator, string imageFormat, AnimationClip[] animationList = null)
|
||||
{
|
||||
this.imageFormat = imageFormat;
|
||||
InitWithAnimator(m_Animator);
|
||||
if (animationList == null)
|
||||
{
|
||||
@@ -285,7 +290,11 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
iMesh.hasNormal = mesh.m_Normals?.Length > 0;
|
||||
iMesh.hasUV = mesh.m_UV0?.Length > 0;
|
||||
iMesh.hasUV = new bool[8];
|
||||
for (int uv = 0; uv < 8; uv++)
|
||||
{
|
||||
iMesh.hasUV[uv] = mesh.GetUV(uv)?.Length > 0;
|
||||
}
|
||||
iMesh.hasTangent = mesh.m_Tangents != null && mesh.m_Tangents.Length == mesh.m_VertexCount * 4;
|
||||
iMesh.hasColor = mesh.m_Colors?.Length > 0;
|
||||
|
||||
@@ -335,17 +344,22 @@ namespace AssetStudio
|
||||
iVertex.Normal = new Vector3(-mesh.m_Normals[j * c], mesh.m_Normals[j * c + 1], mesh.m_Normals[j * c + 2]);
|
||||
}
|
||||
//UV
|
||||
if (iMesh.hasUV)
|
||||
iVertex.UV = new float[8][];
|
||||
for (int uv = 0; uv < 8; uv++)
|
||||
{
|
||||
if (mesh.m_UV0.Length == mesh.m_VertexCount * 2)
|
||||
if (iMesh.hasUV[uv])
|
||||
{
|
||||
c = 2;
|
||||
var m_UV = mesh.GetUV(uv);
|
||||
if (m_UV.Length == mesh.m_VertexCount * 2)
|
||||
{
|
||||
c = 2;
|
||||
}
|
||||
else if (m_UV.Length == mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
iVertex.UV[uv] = new[] { m_UV[j * c], m_UV[j * c + 1] };
|
||||
}
|
||||
else if (mesh.m_UV0.Length == mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
iVertex.UV = new[] { mesh.m_UV0[j * c], mesh.m_UV0[j * c + 1] };
|
||||
}
|
||||
//Tangent
|
||||
if (iMesh.hasTangent)
|
||||
@@ -426,17 +440,17 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Logger.Error("");
|
||||
}
|
||||
}
|
||||
else
|
||||
if (boneType == 0)
|
||||
{
|
||||
//尝试使用m_BoneNameHashes 4.3 and up
|
||||
if (mesh.m_BindPose.Length > 0 && (mesh.m_BindPose.Length == mesh.m_BoneNameHashes?.Length))
|
||||
{
|
||||
boneType = 2;
|
||||
var verifiedBoneCount = mesh.m_BoneNameHashes.Count(x => FixBonePath(GetPathFromHash(x)) != null);
|
||||
if (verifiedBoneCount > 0)
|
||||
{
|
||||
boneType = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -491,7 +505,7 @@ namespace AssetStudio
|
||||
crc.Update(bytes, 0, (uint)bytes.Length);
|
||||
morphChannelNames[crc.GetDigest()] = blendShapeName;
|
||||
|
||||
channel.Name = shapeChannel.name;
|
||||
channel.Name = shapeChannel.name.Split('.').Last();
|
||||
channel.KeyframeList = new List<ImportedMorphKeyframe>(shapeChannel.frameCount);
|
||||
var frameEnd = shapeChannel.frameIndex + shapeChannel.frameCount;
|
||||
for (int frameIdx = shapeChannel.frameIndex; frameIdx < frameEnd; frameIdx++)
|
||||
@@ -680,15 +694,16 @@ namespace AssetStudio
|
||||
|
||||
texture.Dest = dest;
|
||||
|
||||
var ext = $".{imageFormat.ToLower()}";
|
||||
if (textureNameDictionary.TryGetValue(m_Texture2D, out var textureName))
|
||||
{
|
||||
texture.Name = textureName;
|
||||
}
|
||||
else if (ImportedHelpers.FindTexture(m_Texture2D.m_Name + ".png", TextureList) != null) //已有相同名字的图片
|
||||
else if (ImportedHelpers.FindTexture(m_Texture2D.m_Name + ext, TextureList) != null) //已有相同名字的图片
|
||||
{
|
||||
for (int i = 1; ; i++)
|
||||
{
|
||||
var name = m_Texture2D.m_Name + $" ({i}).png";
|
||||
var name = m_Texture2D.m_Name + $" ({i}){ext}";
|
||||
if (ImportedHelpers.FindTexture(name, TextureList) == null)
|
||||
{
|
||||
texture.Name = name;
|
||||
@@ -699,7 +714,7 @@ namespace AssetStudio
|
||||
}
|
||||
else
|
||||
{
|
||||
texture.Name = m_Texture2D.m_Name + ".png";
|
||||
texture.Name = m_Texture2D.m_Name + ext;
|
||||
textureNameDictionary.Add(m_Texture2D, texture.Name);
|
||||
}
|
||||
|
||||
@@ -730,7 +745,22 @@ namespace AssetStudio
|
||||
{
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
bitmap.Save(stream, ImageFormat.Png);
|
||||
switch (imageFormat)
|
||||
{
|
||||
case "BMP":
|
||||
bitmap.Save(stream, ImageFormat.Bmp);
|
||||
break;
|
||||
case "PNG":
|
||||
bitmap.Save(stream, ImageFormat.Png);
|
||||
break;
|
||||
case "JPEG":
|
||||
bitmap.Save(stream, ImageFormat.Jpeg);
|
||||
break;
|
||||
case "TGA":
|
||||
var tga = new TGA(bitmap);
|
||||
tga.Save(stream);
|
||||
break;
|
||||
}
|
||||
iTex = new ImportedTexture(stream, name);
|
||||
TextureList.Add(iTex);
|
||||
bitmap.Dispose();
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class MonoBehaviourConverter
|
||||
{
|
||||
public static List<TypeTreeNode> ConvertToTypeTreeNodes(this MonoBehaviour m_MonoBehaviour, AssemblyLoader assemblyLoader)
|
||||
{
|
||||
var nodes = new List<TypeTreeNode>();
|
||||
var helper = new SerializedTypeHelper(m_MonoBehaviour.version);
|
||||
helper.AddMonoBehaviour(nodes, 0);
|
||||
if (m_MonoBehaviour.m_Script.TryGet(out var m_Script))
|
||||
{
|
||||
var typeDef = assemblyLoader.GetTypeDefinition(m_Script.m_AssemblyName, string.IsNullOrEmpty(m_Script.m_Namespace) ? m_Script.m_ClassName : $"{m_Script.m_Namespace}.{m_Script.m_ClassName}");
|
||||
if (typeDef != null)
|
||||
{
|
||||
var typeDefinitionConverter = new TypeDefinitionConverter(typeDef, helper, 1);
|
||||
nodes.AddRange(typeDefinitionConverter.ConvertToTypeTreeNodes());
|
||||
}
|
||||
}
|
||||
return nodes;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using Mono.Cecil;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class MyAssemblyResolver : DefaultAssemblyResolver
|
||||
{
|
||||
public void Register(AssemblyDefinition assembly)
|
||||
{
|
||||
RegisterAssembly(assembly);
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user