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119 Commits

Author SHA1 Message Date
Perfare d158e864b5 support 2022.1 2022-06-16 18:41:55 +08:00
Perfare b70b5196e3 update enum 2022-06-16 17:45:54 +08:00
Perfare 4f88841026 Fixed #962 2022-06-01 15:33:01 +08:00
Perfare dc9429feac minor improvements 2022-05-21 21:16:34 +08:00
Kanglai Qian a3c16ed3d6 avoid useless search for non exist files (#967) 2022-05-21 21:10:02 +08:00
Perfare 5b83eebdda support 2021.3 2022-05-21 17:38:40 +08:00
Perfare 1fcf7a4364 BundleFile fix 2022-05-21 17:24:54 +08:00
Perfare 973d50ce8b Fix type conversion bug 2022-05-21 05:46:44 +08:00
Perfare 50485a9bd3 update project file 2022-03-24 10:38:52 +08:00
Perfare dbb3d3fef7 revert 2022-03-24 09:47:36 +08:00
Perfare e1cfff63c3 minor fixes and improvements 2022-03-23 01:41:59 +08:00
Perfare 44514a4e10 Fixed #941 2022-03-22 22:54:49 +08:00
Perfare b1205808e2 Fix and improve Texture2D convert 2022-03-22 01:00:20 +08:00
Perfare 7d3a4a10fc Create build.yml 2022-03-20 02:36:32 +08:00
Perfare b909857820 Fixed #924 2022-03-19 08:06:03 +08:00
Perfare b674e66407 Fixed #929 2022-03-19 07:48:39 +08:00
Perfare d7dcd3f405 improved Sprite export
Fixed #944
Fixed #923
2022-03-19 07:43:53 +08:00
Perfare 44145e0b9c using IProgress 2022-03-19 06:40:51 +08:00
Perfare d4e21f824c Fixed #919 2022-02-17 01:07:24 +08:00
Rudolf Kolbe e7a4604a65 fix apk loading issues (#913)
* fix apk loading issues

Someone contacted me some days ago and notified me that some problems showed up with my APK loading implementation.
Namely:

file reference registration (importFilesHash) was missing
split files weren't handled
external resource files weren't registered
This pr fixes those problems.

* revert weird changes

* fix missing }

* fix formatting

* use entry.FullName for the basePath instead of entry.Name
2022-02-15 11:19:50 +08:00
Rudolf Kolbe 8d193a63cd Zip (including APK) Loading (#902)
* load ZipFile

makes it possible to directly load apk files

* use LoadFile for recursive zip opening

* set System.IO.Compression version

* keep identical format in AssetStudio.csproj

* try/catch the loading of each zip entry

* remove extra new line in FileReader.cs

* apply requested changes
2021-12-27 15:59:18 +08:00
brianpow e61a317185 use FullPath instead of FileName for easier identification of broken file (#900)
* use FullPath instead of FileName for easier identification of broken file.

* use FullPath instead of FileName for easier identification of broken file
2021-12-24 13:23:09 +08:00
scriptkitz 0e1a886e0b 修正UV导出计算错误问题。 (#891) 2021-12-11 15:48:54 +08:00
Perfare 97b5f51f3a Fix build 2021-12-09 20:23:25 +08:00
Perfare 7295feda72 Update README.md 2021-12-09 19:16:13 +08:00
Perfare fe95c91759 Add net6.0 target framework 2021-12-09 19:00:59 +08:00
Perfare d220315d9b Add detailed export progress in the status bar 2021-12-09 18:08:56 +08:00
Perfare a94caa5e34 Update project 2021-12-09 17:21:44 +08:00
Perfare 3660b4ed67 Some improvements 2021-12-09 17:13:21 +08:00
Perfare 3370f93037 Fixed bug 2021-12-06 17:37:59 +08:00
Perfare 80653711cd Performance improvement 2021-12-06 13:36:22 +08:00
Perfare 88c5804586 Fixed #886 2021-12-04 09:23:41 +08:00
Perfare e501940f03 Use a better way to crop Sprite 2021-12-04 08:44:33 +08:00
Perfare d4060cde6d Fixed bug 2021-12-04 02:05:35 +08:00
Perfare 582a779441 Update project file 2021-12-03 19:46:20 +08:00
Perfare 5fa4934787 Add net5.0 target framework 2021-12-03 17:21:24 +08:00
Perfare 18277fbea8 fixed bug 2021-12-03 17:05:06 +08:00
Perfare 2ce9cae957 Modify the prompt statement 2021-11-20 03:11:02 +08:00
Perfare af5e50cfa9 Update README.md 2021-11-20 02:52:53 +08:00
Perfare ce1172ca9a rename. closed #817 2021-11-19 18:24:18 +08:00
Perfare a7e6d91f5b Fixed bug 2021-11-19 18:22:39 +08:00
Perfare 34a0af683a Fixed bug 2021-11-19 18:11:00 +08:00
Perfare 91410a33b1 Improve the handling of compressed files. 2021-11-19 17:54:06 +08:00
Perfare d08b78c2cf support 2021.2 2021-11-12 10:25:22 +08:00
Perfare 2ef52afe1e Fixed #835 2021-11-12 09:30:12 +08:00
Perfare 05a41d2f1e Merge pull request #855 from nikitalita/fix-assembly-loading
Fix AssemblyLoading bug
2021-11-08 09:36:03 +08:00
nikitalita 34c38e1415 Fix AssemblyLoading bug
If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.
2021-10-07 13:36:03 -07:00
Perfare c85873b729 0.16.0 2021-07-06 16:03:54 +08:00
Perfare b146d251a7 add option to not show error message 2021-07-06 15:57:59 +08:00
Perfare 3129d67fc1 Improve ShaderConverter 2021-07-06 12:45:24 +08:00
Perfare 850ba63a10 support exporting VideoClips with a size above 2gb. close #765 2021-07-02 03:26:46 +08:00
Perfare 17b91984d6 fixed bug 2021-07-02 02:29:03 +08:00
Perfare 7ab2cda120 refactor the file reading part 2021-07-02 02:17:59 +08:00
Perfare 4345885cc9 remember the last opened path, close #646 2021-06-30 22:41:16 +08:00
Perfare 53720e37ab Fixed #435 2021-06-30 06:31:05 +08:00
Perfare 7c3cb36630 update project files 2021-06-29 11:03:19 +08:00
Perfare c1cddce031 added option to support version stripped files, close #766 2021-06-29 10:32:19 +08:00
Perfare 973a1076e4 support exporting AnimationClip versions below 4.3 2021-06-29 02:43:42 +08:00
Perfare 089e164756 improved Sprite export 2021-06-28 07:14:02 +08:00
Perfare c2b6691fd9 fix build 2021-06-27 09:42:13 +08:00
Perfare 8dec094304 update project files 2021-06-27 09:27:40 +08:00
Perfare bedee240be Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
Perfare d963d71b12 clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00
Perfare 77a0c9c40a Fbx multiple uv export 2021-06-24 13:48:56 +08:00
Perfare f3e406983b Merge pull request #768 from Fraxul/master
Fix blend shape export with multiple submeshes
2021-06-24 12:59:31 +08:00
Dan Weatherford 08b7bfcf9a Fix blend shape export with multiple submeshes
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.

As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
Patrick King 57e4f7cefd Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
Patrick King c9cf2d188e Enable FBX export for higher UV maps. 2021-06-11 14:26:37 -06:00
Perfare ab98585b6a Fix Shader reading. Close #720 2021-05-29 05:11:05 +08:00
Perfare 075d53a455 small improvement 2021-05-28 23:19:31 +08:00
Perfare 432116d834 Improve SerializedFile reading. 2021-05-28 22:23:07 +08:00
Perfare caa45216ef fix compilation error 2021-05-28 22:16:50 +08:00
Perfare c9394cd957 Fixed #734 2021-05-28 03:49:46 +08:00
Perfare 46c0e8ffe1 Improve stream file processing 2021-05-28 03:43:32 +08:00
Perfare d14c232015 Improve the error message 2021-05-28 03:27:50 +08:00
Perfare 4002bdecb8 Update README.md 2021-05-27 03:55:37 +08:00
StarHeart 17259e00c7 correct grammar (#749) 2021-05-27 03:49:40 +08:00
Perfare 44b02b92d8 fix lzma decompression 2021-05-27 03:46:15 +08:00
Joshua May 251854cc41 Adds exporter for list of assets to XML (#710) 2021-04-18 01:27:15 +08:00
Perfare 6f7b77245d Merge pull request #639 from sk-zk/nul-fix
[GUI] Fix \0 chars in TextAssets cutting off preview
2021-04-18 01:21:16 +08:00
Perfare 6d99f5ebf6 Improve vertex format parsing. Close #689 2021-04-12 15:11:17 +08:00
Perfare f1f2430f97 Support 2021.1 2021-04-11 23:49:44 +08:00
Perfare b52696c965 Merge pull request #713 from K0lb3/patch-1
Update ClassIDType according to official reference
2021-04-11 21:54:45 +08:00
K0lb3 5fba52dc83 Update ClassIDType according to official reference
I noticed that Unity has made a [ClassID Reference table](https://docs.unity3d.com/Manual/ClassIDReference.html) and thought that copying it over here might be useful for dumps.
2021-03-28 14:24:20 -07:00
Perfare dfb74baf79 Fix for mesh weights output 2021-01-15 09:32:57 +08:00
Perfare 978e90a403 Fix if AudioClip does not contain subsound. Close #672 2021-01-15 05:39:45 +08:00
Perfare c17d7d6331 Update README.md 2021-01-15 04:38:54 +08:00
Perfare 9fef18d6ea fixes bug 2021-01-15 04:33:54 +08:00
Perfare ee0cd4ab52 Fixed #609 2021-01-15 03:43:52 +08:00
Perfare f904bc138b typo 2021-01-15 02:17:11 +08:00
Perfare 7ed5345b1b Fixed #652 2021-01-15 02:12:54 +08:00
Perfare d7f652d572 improved Sprite export 2021-01-14 19:27:57 +08:00
Perfare 32ce032655 Support 2020.2 2021-01-14 05:23:19 +08:00
Perfare e1cf36aa3c Fixed #650 2020-12-14 21:20:04 +08:00
sk-zk f644396a15 Fix \0 chars in TextAssets cutting off preview 2020-10-30 23:08:06 +01:00
Perfare 3e77c34bd5 Fixed #618 2020-09-29 07:08:14 +08:00
Perfare 052c60f629 Fix file occupation conflict 2020-09-26 23:29:38 +08:00
Perfare a1f2e3e7fe Merge pull request #613 from Ishotihadus/master
Problems in exporting fbx with multiple blendshapes
2020-09-26 10:18:42 -05:00
Ishotihadus 32ee8b326f fix problems in exporting fbx with multiple blendshapes 2020-09-16 19:44:11 +09:00
Perfare 06ce479eb6 Fixes #591 2020-08-26 09:50:25 +08:00
Perfare 03f74bac64 Fix BlendShape output error 2020-08-24 22:00:53 +08:00
Perfare 344b675745 Update README.md 2020-08-16 18:53:55 +08:00
Perfare 86590d95a5 Add dump viewer 2020-08-14 17:38:43 +08:00
Perfare bbea1341b2 Update README.md 2020-08-14 15:50:45 +08:00
Perfare ca60dd9834 Support exporting MonoBehaviour to json. Close #477 2020-08-14 15:45:48 +08:00
Perfare 7aa35b5b8c Fix get class from divided UnityEngine.dll 2020-08-14 01:31:49 +08:00
Perfare bd2decdb8f Fix element alignment errors 2020-08-14 01:18:43 +08:00
Perfare 9b2c85bcae Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
Perfare efbab7c43a using Nuget 2020-08-12 22:22:04 +08:00
Perfare 729a8a8263 implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
Perfare 0ec29f62ca Improve shader conversion, fixes #589 2020-08-12 20:49:36 +08:00
Perfare 796317f9d9 support 2020.1 2020-08-12 19:13:10 +08:00
Perfare 7596dcc7cd keep path when extracting folder 2020-08-12 02:55:02 +08:00
Perfare 422851cdab Fix mesh index errors 2020-08-12 02:24:08 +08:00
Perfare ec0a2a47f1 can choose the directory to save the extracted files 2020-08-10 14:07:29 +08:00
Perfare 8ce5b947f6 Update README.md 2020-08-10 11:01:37 +08:00
Perfare 419ca63f9d Set Runtime Library to /MT 2020-08-10 09:52:09 +08:00
Perfare 6fdb0c7b0e add ResourceManager 2020-08-06 23:17:44 +08:00
Perfare 4e97b4b898 improve export 2020-08-06 21:07:37 +08:00
143 changed files with 12948 additions and 10405 deletions
+57
View File
@@ -0,0 +1,57 @@
name: AssetStudioBuild
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
workflow_dispatch:
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: microsoft/setup-msbuild@v1.1
- name: Download FBX SDK
run: |
md fbx
cd fbx
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_win.exe" -OutFile "fbxsdk.exe"
Start-Process -FilePath "fbxsdk.exe" /S -Wait
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_pdbs.exe" -OutFile "fbxpdb.exe"
Start-Process -FilePath "fbxpdb.exe" /S -Wait
cd ..
- name: Nuget Restore
run: nuget restore
- name: Build .Net472
run: msbuild /p:Configuration=Release /p:TargetFramework=net472 /verbosity:minimal
- name: Build .Net5
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net5.0-windows /p:SelfContained=false /verbosity:minimal
- name: Build .Net6
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net6.0-windows /p:SelfContained=false /verbosity:minimal
- name: Upload .Net472 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net472
path: AssetStudioGUI/bin/Release/net472
- name: Upload .Net5 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net5
path: AssetStudioGUI/bin/Release/net5.0-windows/publish
- name: Upload .Net6 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net6
path: AssetStudioGUI/bin/Release/net6.0-windows/publish
+10 -48
View File
@@ -1,51 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AssetStudio.PInvoke</RootNamespace>
<AssemblyName>AssetStudio.PInvoke</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>0.16.0.0</Version>
<AssemblyVersion>0.16.0.0</AssemblyVersion>
<FileVersion>0.16.0.0</FileVersion>
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="DllLoader.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utf8StringHandle.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
</Project>
+2 -1
View File
@@ -1,5 +1,6 @@
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
@@ -26,7 +27,7 @@ namespace AssetStudio.PInvoke
private static string GetDirectedDllDirectory()
{
var localPath = new Uri(typeof(DllLoader).Assembly.CodeBase).LocalPath;
var localPath = Process.GetCurrentProcess().MainModule.FileName;
var localDir = Path.GetDirectoryName(localPath);
var subDir = Environment.Is64BitProcess ? "x64" : "x86";
@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("AssetStudio.PInvoke")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AssetStudio.PInvoke")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("40c796b5-88ce-4adc-acd6-2f4862b7f136")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
+84 -84
View File
@@ -1,29 +1,29 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29920.165
VisualStudioVersion = 16.0.31410.357
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{422FEC21-EF60-4F29-AA56-95DFDA23C913}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{80AEC261-21EE-4E4F-A93B-7A744DC84888}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio.PInvoke", "AssetStudio.PInvoke\AssetStudio.PInvoke.csproj", "{0B2BE613-3049-4021-85D1-21C325F729F4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "AssetStudioFBXNative\AssetStudioFBXNative.vcxproj", "{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioFBXWrapper", "AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj", "{BD76E63F-1517-47FA-8233-33E853A3ACEE}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioFBXWrapper", "AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj", "{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}"
ProjectSection(ProjectDependencies) = postProject
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027} = {11EA25A3-ED68-40EE-A9D0-7FDE3B583027}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{29EAD018-1C67-497A-AB8E-727D595AD756}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Texture2DDecoderWrapper", "Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj", "{2AFCE830-B463-49B3-A026-877E5EAFC0A4}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Texture2DDecoderWrapper", "Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj", "{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}"
ProjectSection(ProjectDependencies) = postProject
{29356642-C46E-4144-83D8-22DC09D0D7FD} = {29356642-C46E-4144-83D8-22DC09D0D7FD}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio.PInvoke", "AssetStudio.PInvoke\AssetStudio.PInvoke.csproj", "{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "AssetStudioFBXNative\AssetStudioFBXNative.vcxproj", "{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -35,42 +35,78 @@ Global
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x64.ActiveCfg = Debug|Any CPU
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x64.Build.0 = Debug|Any CPU
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x86.ActiveCfg = Debug|Any CPU
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x86.Build.0 = Debug|Any CPU
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<Compile Include="Classes\Transform.cs" />
<Compile Include="Classes\VideoClip.cs" />
<Compile Include="ClassIDType.cs" />
<Compile Include="CommonString.cs" />
<Compile Include="EndianBinaryReader.cs" />
<Compile Include="Extensions\BinaryReaderExtensions.cs" />
<Compile Include="Extensions\BinaryWriterExtensions.cs" />
<Compile Include="Extensions\StreamExtensions.cs" />
<Compile Include="FileIdentifier.cs" />
<Compile Include="IImported.cs" />
<Compile Include="ILogger.cs" />
<Compile Include="ImportHelper.cs" />
<Compile Include="IProgress.cs" />
<Compile Include="LocalSerializedObjectIdentifier.cs" />
<Compile Include="Logger.cs" />
<Compile Include="Lz4DecoderStream.cs" />
<Compile Include="Math\Color.cs" />
<Compile Include="Math\Half.cs" />
<Compile Include="Math\HalfHelper.cs" />
<Compile Include="Math\Matrix4x4.cs" />
<Compile Include="Math\Quaternion.cs" />
<Compile Include="Math\Vector2.cs" />
<Compile Include="Math\Vector3.cs" />
<Compile Include="Math\Vector4.cs" />
<Compile Include="ObjectInfo.cs" />
<Compile Include="ObjectReader.cs" />
<Compile Include="Progress.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ResourceReader.cs" />
<Compile Include="SerializedFile.cs" />
<Compile Include="SerializedFileHeader.cs" />
<Compile Include="SerializedType.cs" />
<Compile Include="SevenZipHelper.cs" />
<Compile Include="StreamFile.cs" />
<Compile Include="TypeTreeHelper.cs" />
<Compile Include="TypeTreeNode.cs" />
<Compile Include="UType.cs" />
<Compile Include="WebFile.cs" />
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
<PackageReference Include="System.Memory" Version="4.5.4" />
<PackageReference Include="System.IO.Compression" Version="4.0.0" />
<PackageReference Include="K4os.Compression.LZ4" Version="1.1.11" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
</Project>
+213 -60
View File
@@ -1,24 +1,29 @@
using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using static AssetStudio.ImportHelper;
namespace AssetStudio
{
public class AssetsManager
{
public string SpecifyUnityVersion;
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
private List<string> importFiles = new List<string>();
private HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
public void LoadFiles(params string[] files)
{
var path = Path.GetDirectoryName(files[0]);
var path = Path.GetDirectoryName(Path.GetFullPath(files[0]));
MergeSplitAssets(path);
var toReadFile = ProcessingSplitFiles(files.ToList());
Load(toReadFile);
@@ -50,6 +55,7 @@ namespace AssetStudio
importFiles.Clear();
importFilesHash.Clear();
noexistFiles.Clear();
assetsFileListHash.Clear();
ReadAssets();
@@ -58,121 +64,144 @@ namespace AssetStudio
private void LoadFile(string fullName)
{
switch (CheckFileType(fullName, out var reader))
var reader = new FileReader(fullName);
LoadFile(reader);
}
private void LoadFile(FileReader reader)
{
switch (reader.FileType)
{
case FileType.AssetsFile:
LoadAssetsFile(fullName, reader);
LoadAssetsFile(reader);
break;
case FileType.BundleFile:
LoadBundleFile(fullName, reader);
LoadBundleFile(reader);
break;
case FileType.WebFile:
LoadWebFile(fullName, reader);
LoadWebFile(reader);
break;
case FileType.GZipFile:
LoadFile(DecompressGZip(reader));
break;
case FileType.BrotliFile:
LoadFile(DecompressBrotli(reader));
break;
case FileType.ZipFile:
LoadZipFile(reader);
break;
}
}
private void LoadAssetsFile(string fullName, EndianBinaryReader reader)
private void LoadAssetsFile(FileReader reader)
{
var fileName = Path.GetFileName(fullName);
if (!assetsFileListHash.Contains(fileName))
if (!assetsFileListHash.Contains(reader.FileName))
{
Logger.Info($"Loading {fileName}");
Logger.Info($"Loading {reader.FullPath}");
try
{
var assetsFile = new SerializedFile(this, fullName, reader);
var assetsFile = new SerializedFile(reader, this);
CheckStrippedVersion(assetsFile);
assetsFileList.Add(assetsFile);
assetsFileListHash.Add(assetsFile.fileName);
foreach (var sharedFile in assetsFile.m_Externals)
{
var sharedFilePath = Path.GetDirectoryName(fullName) + "\\" + sharedFile.fileName;
var sharedFileName = sharedFile.fileName;
if (!importFilesHash.Contains(sharedFileName))
{
if (!File.Exists(sharedFilePath))
var sharedFilePath = Path.Combine(Path.GetDirectoryName(reader.FullPath), sharedFileName);
if (!noexistFiles.Contains(sharedFilePath))
{
var findFiles = Directory.GetFiles(Path.GetDirectoryName(fullName), sharedFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
if (!File.Exists(sharedFilePath))
{
sharedFilePath = findFiles[0];
var findFiles = Directory.GetFiles(Path.GetDirectoryName(reader.FullPath), sharedFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
{
sharedFilePath = findFiles[0];
}
}
if (File.Exists(sharedFilePath))
{
importFiles.Add(sharedFilePath);
importFilesHash.Add(sharedFileName);
}
else
{
noexistFiles.Add(sharedFilePath);
}
}
if (File.Exists(sharedFilePath))
{
importFiles.Add(sharedFilePath);
importFilesHash.Add(sharedFileName);
}
}
}
}
catch
catch (Exception e)
{
Logger.Error($"Error while reading assets file {reader.FullPath}", e);
reader.Dispose();
//Logger.Warning($"Unable to load assets file {fileName}");
}
}
else
{
Logger.Info($"Skipping {reader.FullPath}");
reader.Dispose();
}
}
private void LoadAssetsFromMemory(string fullName, EndianBinaryReader reader, string originalPath, string unityVersion = null)
private void LoadAssetsFromMemory(FileReader reader, string originalPath, string unityVersion = null)
{
var fileName = Path.GetFileName(fullName);
if (!assetsFileListHash.Contains(fileName))
if (!assetsFileListHash.Contains(reader.FileName))
{
try
{
var assetsFile = new SerializedFile(this, fullName, reader);
var assetsFile = new SerializedFile(reader, this);
assetsFile.originalPath = originalPath;
if (assetsFile.header.m_Version < 7)
if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.Unknown_7)
{
assetsFile.SetVersion(unityVersion);
}
CheckStrippedVersion(assetsFile);
assetsFileList.Add(assetsFile);
assetsFileListHash.Add(assetsFile.fileName);
}
catch
catch (Exception e)
{
//Logger.Error($"Unable to load assets file {fileName} from {Path.GetFileName(originalPath)}");
resourceFileReaders.Add(fileName, reader);
Logger.Error($"Error while reading assets file {reader.FullPath} from {Path.GetFileName(originalPath)}", e);
resourceFileReaders.Add(reader.FileName, reader);
}
}
else
Logger.Info($"Skipping {originalPath} ({reader.FileName})");
}
private void LoadBundleFile(string fullName, EndianBinaryReader reader, string parentPath = null)
private void LoadBundleFile(FileReader reader, string originalPath = null)
{
var fileName = Path.GetFileName(fullName);
Logger.Info("Loading " + fileName);
Logger.Info("Loading " + reader.FullPath);
try
{
var bundleFile = new BundleFile(reader, fullName);
var bundleFile = new BundleFile(reader);
foreach (var file in bundleFile.fileList)
{
var subReader = new EndianBinaryReader(file.stream);
if (SerializedFile.IsSerializedFile(subReader))
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
var subReader = new FileReader(dummyPath, file.stream);
if (subReader.FileType == FileType.AssetsFile)
{
var dummyPath = Path.GetDirectoryName(fullName) + Path.DirectorySeparatorChar + file.fileName;
LoadAssetsFromMemory(dummyPath, subReader, parentPath ?? fullName, bundleFile.m_Header.unityRevision);
LoadAssetsFromMemory(subReader, originalPath ?? reader.FullPath, bundleFile.m_Header.unityRevision);
}
else
{
resourceFileReaders.Add(file.fileName, subReader);
resourceFileReaders[file.fileName] = subReader; //TODO
}
}
}
catch
catch (Exception e)
{
/*var str = $"Unable to load bundle file {fileName}";
if (parentPath != null)
var str = $"Error while reading bundle file {reader.FullPath}";
if (originalPath != null)
{
str += $" from {Path.GetFileName(parentPath)}";
str += $" from {Path.GetFileName(originalPath)}";
}
Logger.Error(str);*/
Logger.Error(str, e);
}
finally
{
@@ -180,36 +209,36 @@ namespace AssetStudio
}
}
private void LoadWebFile(string fullName, EndianBinaryReader reader)
private void LoadWebFile(FileReader reader)
{
var fileName = Path.GetFileName(fullName);
Logger.Info("Loading " + fileName);
Logger.Info("Loading " + reader.FullPath);
try
{
var webFile = new WebFile(reader);
foreach (var file in webFile.fileList)
{
var dummyPath = Path.GetDirectoryName(fullName) + "\\" + file.fileName;
switch (CheckFileType(file.stream, out var fileReader))
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
var subReader = new FileReader(dummyPath, file.stream);
switch (subReader.FileType)
{
case FileType.AssetsFile:
LoadAssetsFromMemory(dummyPath, fileReader, fullName);
LoadAssetsFromMemory(subReader, reader.FullPath);
break;
case FileType.BundleFile:
LoadBundleFile(dummyPath, fileReader, fullName);
LoadBundleFile(subReader, reader.FullPath);
break;
case FileType.WebFile:
LoadWebFile(dummyPath, fileReader);
LoadWebFile(subReader);
break;
case FileType.ResourceFile:
resourceFileReaders.Add(file.fileName, fileReader);
resourceFileReaders[file.fileName] = subReader; //TODO
break;
}
}
}
catch
catch (Exception e)
{
//Logger.Error($"Unable to load web file {fileName}");
Logger.Error($"Error while reading web file {reader.FullPath}", e);
}
finally
{
@@ -217,6 +246,118 @@ namespace AssetStudio
}
}
private void LoadZipFile(FileReader reader)
{
Logger.Info("Loading " + reader.FileName);
try
{
using (ZipArchive archive = new ZipArchive(reader.BaseStream, ZipArchiveMode.Read))
{
List<string> splitFiles = new List<string>();
// register all files before parsing the assets so that the external references can be found
// and find split files
foreach (ZipArchiveEntry entry in archive.Entries)
{
if (entry.Name.Contains(".split"))
{
string baseName = Path.GetFileNameWithoutExtension(entry.Name);
string basePath = Path.Combine(Path.GetDirectoryName(entry.FullName), baseName);
if (!splitFiles.Contains(basePath))
{
splitFiles.Add(basePath);
importFilesHash.Add(baseName);
}
}
else
{
importFilesHash.Add(entry.Name);
}
}
// merge split files and load the result
foreach (string basePath in splitFiles)
{
try
{
Stream splitStream = new MemoryStream();
int i = 0;
while (true)
{
string path = $"{basePath}.split{i++}";
ZipArchiveEntry entry = archive.GetEntry(path);
if (entry == null)
break;
using (Stream entryStream = entry.Open())
{
entryStream.CopyTo(splitStream);
}
}
splitStream.Seek(0, SeekOrigin.Begin);
FileReader entryReader = new FileReader(basePath, splitStream);
LoadFile(entryReader);
}
catch (Exception e)
{
Logger.Error($"Error while reading zip split file {basePath}", e);
}
}
// load all entries
foreach (ZipArchiveEntry entry in archive.Entries)
{
try
{
string dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), reader.FileName, entry.FullName);
// create a new stream
// - to store the deflated stream in
// - to keep the data for later extraction
Stream streamReader = new MemoryStream();
using (Stream entryStream = entry.Open())
{
entryStream.CopyTo(streamReader);
}
streamReader.Position = 0;
FileReader entryReader = new FileReader(dummyPath, streamReader);
LoadFile(entryReader);
if (entryReader.FileType == FileType.ResourceFile)
{
entryReader.Position = 0;
if (!resourceFileReaders.ContainsKey(entry.Name))
{
resourceFileReaders.Add(entry.Name, entryReader);
}
}
}
catch (Exception e)
{
Logger.Error($"Error while reading zip entry {entry.FullName}", e);
}
}
}
}
catch (Exception e)
{
Logger.Error($"Error while reading zip file {reader.FileName}", e);
}
finally
{
reader.Dispose();
}
}
public void CheckStrippedVersion(SerializedFile assetsFile)
{
if (assetsFile.IsVersionStripped && string.IsNullOrEmpty(SpecifyUnityVersion))
{
throw new Exception("The Unity version has been stripped, please set the version in the options");
}
if (!string.IsNullOrEmpty(SpecifyUnityVersion))
{
assetsFile.SetVersion(SpecifyUnityVersion);
}
}
public void Clear()
{
foreach (var assetsFile in assetsFileList)
@@ -333,6 +474,9 @@ namespace AssetStudio
case ClassIDType.VideoClip:
obj = new VideoClip(objectReader);
break;
case ClassIDType.ResourceManager:
obj = new ResourceManager(objectReader);
break;
default:
obj = new Object(objectReader);
break;
@@ -341,13 +485,14 @@ namespace AssetStudio
}
catch (Exception e)
{
/*var sb = new StringBuilder();
var sb = new StringBuilder();
sb.AppendLine("Unable to load object")
.AppendLine($"Assets {assetsFile.fileName}")
.AppendLine($"Path {assetsFile.originalPath}")
.AppendLine($"Type {objectReader.type}")
.AppendLine($"PathID {objectInfo.m_PathID}")
.Append(e);
Logger.Error(sb.ToString());*/
Logger.Error(sb.ToString());
}
Progress.Report(++i, progressCount);
@@ -403,6 +548,14 @@ namespace AssetStudio
{
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
}
else
{
m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld);
if (m_SpriteAtlaOld.m_IsVariant)
{
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
}
}
}
}
}
@@ -410,4 +563,4 @@ namespace AssetStudio
}
}
}
}
}
+10
View File
@@ -0,0 +1,10 @@
using System.Buffers;
namespace AssetStudio
{
public static class BigArrayPool<T>
{
private static readonly ArrayPool<T> s_shared = ArrayPool<T>.Create(64 * 1024 * 1024, 3);
public static ArrayPool<T> Shared => s_shared;
}
}
+14 -3
View File
@@ -7,8 +7,9 @@ namespace AssetStudio
{
public enum BuildTarget
{
UnknownPlatform = 3716,
DashboardWidget = 1,
NoTarget = -2,
AnyPlayer = -1,
ValidPlayer = 1,
StandaloneOSX = 2,
StandaloneOSXPPC = 3,
StandaloneOSXIntel = 4,
@@ -19,8 +20,10 @@ namespace AssetStudio
iOS = 9,
PS3,
XBOX360,
Broadcom = 12,
Android = 13,
StandaloneGLESEmu = 14,
StandaloneGLES20Emu = 15,
NaCl = 16,
StandaloneLinux = 17,
FlashPlayer = 18,
@@ -42,6 +45,14 @@ namespace AssetStudio
WiiU,
tvOS,
Switch,
NoTarget = -2
Lumin,
Stadia,
CloudRendering,
GameCoreXboxSeries,
GameCoreXboxOne,
PS5,
EmbeddedLinux,
QNX,
UnknownPlatform = 9999
}
}
+108 -55
View File
@@ -1,11 +1,36 @@
using System;
using System.Collections.Generic;
using K4os.Compression.LZ4;
using System;
using System.IO;
using System.Linq;
using Lz4;
namespace AssetStudio
{
[Flags]
public enum ArchiveFlags
{
CompressionTypeMask = 0x3f,
BlocksAndDirectoryInfoCombined = 0x40,
BlocksInfoAtTheEnd = 0x80,
OldWebPluginCompatibility = 0x100,
BlockInfoNeedPaddingAtStart = 0x200
}
[Flags]
public enum StorageBlockFlags
{
CompressionTypeMask = 0x3f,
Streamed = 0x40
}
public enum CompressionType
{
None,
Lzma,
Lz4,
Lz4HC,
Lzham
}
public class BundleFile
{
public class Header
@@ -17,14 +42,14 @@ namespace AssetStudio
public long size;
public uint compressedBlocksInfoSize;
public uint uncompressedBlocksInfoSize;
public uint flags;
public ArchiveFlags flags;
}
public class StorageBlock
{
public uint compressedSize;
public uint uncompressedSize;
public ushort flags;
public StorageBlockFlags flags;
}
public class Node
@@ -41,30 +66,37 @@ namespace AssetStudio
public StreamFile[] fileList;
public BundleFile(EndianBinaryReader reader, string path)
public BundleFile(FileReader reader)
{
m_Header = new Header();
m_Header.signature = reader.ReadStringToNull();
m_Header.version = reader.ReadUInt32();
m_Header.unityVersion = reader.ReadStringToNull();
m_Header.unityRevision = reader.ReadStringToNull();
switch (m_Header.signature)
{
case "UnityArchive":
break; //TODO
case "UnityWeb":
case "UnityRaw":
if (m_Header.version == 6)
{
goto case "UnityFS";
}
ReadHeaderAndBlocksInfo(reader);
using (var blocksStream = CreateBlocksStream(path))
using (var blocksStream = CreateBlocksStream(reader.FullPath))
{
ReadBlocksAndDirectory(reader, blocksStream);
ReadFiles(blocksStream, path);
ReadFiles(blocksStream, reader.FullPath);
}
break;
case "UnityFS":
ReadHeader(reader);
ReadBlocksInfoAndDirectory(reader);
using (var blocksStream = CreateBlocksStream(path))
using (var blocksStream = CreateBlocksStream(reader.FullPath))
{
ReadBlocks(reader, blocksStream);
ReadFiles(blocksStream, path);
ReadFiles(blocksStream, reader.FullPath);
}
break;
}
@@ -72,17 +104,13 @@ namespace AssetStudio
private void ReadHeaderAndBlocksInfo(EndianBinaryReader reader)
{
var isCompressed = m_Header.signature == "UnityWeb";
m_Header.version = reader.ReadUInt32();
m_Header.unityVersion = reader.ReadStringToNull();
m_Header.unityRevision = reader.ReadStringToNull();
if (m_Header.version >= 4)
{
var hash = reader.ReadBytes(16);
var crc = reader.ReadUInt32();
}
var minimumStreamedBytes = reader.ReadUInt32();
var headerSize = reader.ReadUInt32();
m_Header.size = reader.ReadUInt32();
var numberOfLevelsToDownloadBeforeStreaming = reader.ReadUInt32();
var levelCount = reader.ReadInt32();
m_BlocksInfo = new StorageBlock[1];
@@ -92,7 +120,6 @@ namespace AssetStudio
{
compressedSize = reader.ReadUInt32(),
uncompressedSize = reader.ReadUInt32(),
flags = (ushort)(isCompressed ? 1 : 0)
};
if (i == levelCount - 1)
{
@@ -107,7 +134,7 @@ namespace AssetStudio
{
var fileInfoHeaderSize = reader.ReadUInt32();
}
reader.Position = headerSize;
reader.Position = m_Header.size;
}
private Stream CreateBlocksStream(string path)
@@ -116,7 +143,7 @@ namespace AssetStudio
var uncompressedSizeSum = m_BlocksInfo.Sum(x => x.uncompressedSize);
if (uncompressedSizeSum >= int.MaxValue)
{
/*var memoryMappedFile = MemoryMappedFile.CreateNew(Path.GetFileName(path), uncompressedSizeSum);
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, uncompressedSizeSum);
assetsDataStream = memoryMappedFile.CreateViewStream();*/
blocksStream = new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose);
}
@@ -129,10 +156,11 @@ namespace AssetStudio
private void ReadBlocksAndDirectory(EndianBinaryReader reader, Stream blocksStream)
{
var isCompressed = m_Header.signature == "UnityWeb";
foreach (var blockInfo in m_BlocksInfo)
{
var uncompressedBytes = reader.ReadBytes((int)blockInfo.compressedSize);
if (blockInfo.flags == 1)
if (isCompressed)
{
using (var memoryStream = new MemoryStream(uncompressedBytes))
{
@@ -167,14 +195,15 @@ namespace AssetStudio
var node = m_DirectoryInfo[i];
var file = new StreamFile();
fileList[i] = file;
file.path = node.path;
file.fileName = Path.GetFileName(node.path);
if (node.size >= int.MaxValue)
{
/*var memoryMappedFile = MemoryMappedFile.CreateNew(file.fileName, entryinfo_size);
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, entryinfo_size);
file.stream = memoryMappedFile.CreateViewStream();*/
var extractPath = path + "_unpacked" + Path.DirectorySeparatorChar;
Directory.CreateDirectory(extractPath);
file.stream = File.Create(extractPath + file.fileName);
file.stream = new FileStream(extractPath + file.fileName, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite);
}
else
{
@@ -188,59 +217,68 @@ namespace AssetStudio
private void ReadHeader(EndianBinaryReader reader)
{
m_Header.version = reader.ReadUInt32();
m_Header.unityVersion = reader.ReadStringToNull();
m_Header.unityRevision = reader.ReadStringToNull();
m_Header.size = reader.ReadInt64();
m_Header.compressedBlocksInfoSize = reader.ReadUInt32();
m_Header.uncompressedBlocksInfoSize = reader.ReadUInt32();
m_Header.flags = reader.ReadUInt32();
m_Header.flags = (ArchiveFlags)reader.ReadUInt32();
if (m_Header.signature != "UnityFS")
{
reader.ReadByte();
}
}
private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader)
{
byte[] blocksInfoBytes;
if ((m_Header.flags & 0x80) != 0) //kArchiveBlocksInfoAtTheEnd
if (m_Header.version >= 7)
{
reader.AlignStream(16);
}
if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
{
var position = reader.Position;
reader.Position = reader.BaseStream.Length - m_Header.compressedBlocksInfoSize;
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
reader.Position = position;
}
else //0x40 kArchiveBlocksAndDirectoryInfoCombined
else //0x40 BlocksAndDirectoryInfoCombined
{
if (m_Header.version >= 7)
{
reader.AlignStream(16);
}
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
}
var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes);
MemoryStream blocksInfoUncompresseddStream;
switch (m_Header.flags & 0x3F) //kArchiveCompressionTypeMask
var uncompressedSize = m_Header.uncompressedBlocksInfoSize;
var compressionType = (CompressionType)(m_Header.flags & ArchiveFlags.CompressionTypeMask);
switch (compressionType)
{
default: //None
case CompressionType.None:
{
blocksInfoUncompresseddStream = blocksInfoCompressedStream;
blocksInfoUncompresseddStream = new MemoryStream(blocksInfoBytes);
break;
}
case 1: //LZMA
case CompressionType.Lzma:
{
blocksInfoUncompresseddStream = SevenZipHelper.StreamDecompress(blocksInfoCompressedStream);
blocksInfoCompressedStream.Close();
break;
}
case 2: //LZ4
case 3: //LZ4HC
{
var uncompressedBytes = new byte[m_Header.uncompressedBlocksInfoSize];
using (var decoder = new Lz4DecoderStream(blocksInfoCompressedStream))
blocksInfoUncompresseddStream = new MemoryStream((int)(uncompressedSize));
using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
{
decoder.Read(uncompressedBytes, 0, uncompressedBytes.Length);
SevenZipHelper.StreamDecompress(blocksInfoCompressedStream, blocksInfoUncompresseddStream, m_Header.compressedBlocksInfoSize, m_Header.uncompressedBlocksInfoSize);
}
blocksInfoUncompresseddStream.Position = 0;
break;
}
case CompressionType.Lz4:
case CompressionType.Lz4HC:
{
var uncompressedBytes = new byte[uncompressedSize];
var numWrite = LZ4Codec.Decode(blocksInfoBytes, uncompressedBytes);
if (numWrite != uncompressedSize)
{
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
}
blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
break;
}
default:
throw new IOException($"Unsupported compression type {compressionType}");
}
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
{
@@ -253,7 +291,7 @@ namespace AssetStudio
{
uncompressedSize = blocksInfoReader.ReadUInt32(),
compressedSize = blocksInfoReader.ReadUInt32(),
flags = blocksInfoReader.ReadUInt16()
flags = (StorageBlockFlags)blocksInfoReader.ReadUInt16()
};
}
@@ -270,34 +308,49 @@ namespace AssetStudio
};
}
}
if ((m_Header.flags & ArchiveFlags.BlockInfoNeedPaddingAtStart) != 0)
{
reader.AlignStream(16);
}
}
private void ReadBlocks(EndianBinaryReader reader, Stream blocksStream)
{
foreach (var blockInfo in m_BlocksInfo)
{
switch (blockInfo.flags & 0x3F) //kStorageBlockCompressionTypeMask
var compressionType = (CompressionType)(blockInfo.flags & StorageBlockFlags.CompressionTypeMask);
switch (compressionType)
{
default: //None
case CompressionType.None:
{
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
break;
}
case 1: //LZMA
case CompressionType.Lzma:
{
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
break;
}
case 2: //LZ4
case 3: //LZ4HC
case CompressionType.Lz4:
case CompressionType.Lz4HC:
{
var compressedStream = new MemoryStream(reader.ReadBytes((int)blockInfo.compressedSize));
using (var lz4Stream = new Lz4DecoderStream(compressedStream))
var compressedSize = (int)blockInfo.compressedSize;
var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
reader.Read(compressedBytes, 0, compressedSize);
var uncompressedSize = (int)blockInfo.uncompressedSize;
var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
var numWrite = LZ4Codec.Decode(compressedBytes, 0, compressedSize, uncompressedBytes, 0, uncompressedSize);
if (numWrite != uncompressedSize)
{
lz4Stream.CopyTo(blocksStream, blockInfo.uncompressedSize);
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
}
blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
BigArrayPool<byte>.Shared.Return(compressedBytes);
BigArrayPool<byte>.Shared.Return(uncompressedBytes);
break;
}
default:
throw new IOException($"Unsupported compression type {compressionType}");
}
}
blocksStream.Position = 0;
+103 -10
View File
@@ -1,4 +1,5 @@
namespace AssetStudio
// official Class ID Reference: https://docs.unity3d.com/Manual/ClassIDReference.html
namespace AssetStudio
{
public enum ClassIDType
{
@@ -26,7 +27,7 @@
ParticleRenderer = 26,
Texture = 27,
Texture2D = 28,
SceneSettings = 29,
OcclusionCullingSettings = 29,
GraphicsSettings = 30,
MeshFilter = 33,
OcclusionPortal = 41,
@@ -49,7 +50,7 @@
PhysicsMaterial2D = 62,
MeshCollider = 64,
BoxCollider = 65,
SpriteCollider2D = 66,
CompositeCollider2D = 66,
EdgeCollider2D = 68,
CapsuleCollider2D = 70,
ComputeShader = 72,
@@ -92,6 +93,7 @@
FlareLayer = 124,
HaloLayer = 125,
NavMeshAreas = 126,
NavMeshProjectSettings = 126,
HaloManager = 127,
Font = 128,
PlayerSettings = 129,
@@ -158,7 +160,7 @@
BlendTree = 206,
Motion = 207,
NavMeshObstacle = 208,
TerrainInstance = 210,
SortingGroup = 210,
SpriteRenderer = 212,
Sprite = 213,
CachedSpriteAtlas = 214,
@@ -216,15 +218,19 @@
PerformanceReportingManager = 305,
UnityConnectSettings = 310,
AvatarMask = 319,
PlayableDirector = 320,
VideoPlayer = 328,
VideoClip = 329,
ParticleSystemForceField = 330,
SpriteMask = 331,
WorldAnchor = 362,
OcclusionCullingData = 363,
//kLargestRuntimeClassID = 364
SmallestEditorClassID = 1000,
Prefab = 1001,
PrefabInstance = 1001,
EditorExtensionImpl = 1002,
AssetImporter = 1003,
AssetDatabase = 1004,
AssetDatabaseV1 = 1004,
Mesh3DSImporter = 1005,
TextureImporter = 1006,
ShaderImporter = 1007,
@@ -259,13 +265,13 @@
AnimatorState = 1102,
HumanTemplate = 1105,
AnimatorStateMachine = 1107,
PreviewAssetType = 1108,
PreviewAnimationClip = 1108,
AnimatorTransition = 1109,
SpeedTreeImporter = 1110,
AnimatorTransitionBase = 1111,
SubstanceImporter = 1112,
LightmapParameters = 1113,
LightmapSnapshot = 1120,
LightingDataAsset = 1120,
GISRaster = 1121,
GISRasterImporter = 1122,
CadImporter = 1123,
@@ -276,11 +282,98 @@
ActivationLogComponent = 2000,
//kLargestEditorClassID = 2001
//kClassIdOutOfHierarchy = 100000
SubDerived = 367388927,
//int = 100000,
//bool = 100001,
//float = 100002,
MonoObject = 100003,
Collision = 100004,
Vector3f = 100005,
RootMotionData = 100006,
Collision2D = 100007,
AudioMixerLiveUpdateFloat = 100008,
AudioMixerLiveUpdateBool = 100009,
Polygon2D = 100010,
//void = 100011,
TilemapCollider2D = 19719996,
AssetImporterLog = 41386430,
VFXRenderer = 73398921,
SerializableManagedRefTestClass = 76251197,
Grid = 156049354,
ScenesUsingAssets = 156483287,
ArticulationBody = 171741748,
Preset = 181963792,
EmptyObject = 277625683,
IConstraint = 285090594,
TestObjectWithSpecialLayoutOne = 293259124,
AssemblyDefinitionReferenceImporter = 294290339,
SiblingDerived = 334799969,
TestObjectWithSerializedMapStringNonAlignedStruct = 342846651,
SubDerived = 367388927,
AssetImportInProgressProxy = 369655926,
PluginBuildInfo = 382020655,
EditorProjectAccess = 426301858,
PrefabImporter = 468431735,
TestObjectWithSerializedArray = 478637458,
TestObjectWithSerializedAnimationCurve = 478637459,
TilemapRenderer = 483693784,
ScriptableCamera = 488575907,
SpriteAtlasAsset = 612988286,
SpriteAtlasDatabase = 638013454,
AudioBuildInfo = 641289076,
CachedSpriteAtlasRuntimeData = 644342135,
RendererFake = 646504946,
AssemblyDefinitionReferenceAsset = 662584278,
BuiltAssetBundleInfoSet = 668709126,
SpriteAtlas = 687078895,
RayTracingShaderImporter = 747330370,
RayTracingShader = 825902497,
LightingSettings = 850595691,
PlatformModuleSetup = 877146078,
VersionControlSettings = 890905787,
AimConstraint = 895512359,
VFXManager = 937362698,
VisualEffectSubgraph = 994735392,
VisualEffectSubgraphOperator = 994735403,
VisualEffectSubgraphBlock = 994735404,
LocalizationImporter = 1027052791,
Derived = 1091556383,
PropertyModificationsTargetTestObject = 1111377672,
ReferencesArtifactGenerator = 1114811875,
AssemblyDefinitionAsset = 1152215463,
SceneVisibilityState = 1154873562,
LookAtConstraint = 1183024399,
SpriteAtlasImporter = 1210832254,
MultiArtifactTestImporter = 1223240404,
GameObjectRecorder = 1268269756,
LightingDataAssetParent = 1325145578,
PresetManager = 1386491679,
TestObjectWithSpecialLayoutTwo = 1392443030,
StreamingManager = 1403656975,
LowerResBlitTexture = 1480428607,
RenderPassAttachment = 1571458007
StreamingController = 1542919678,
RenderPassAttachment = 1571458007,
TestObjectVectorPairStringBool = 1628831178,
GridLayout = 1742807556,
AssemblyDefinitionImporter = 1766753193,
ParentConstraint = 1773428102,
FakeComponent = 1803986026,
PositionConstraint = 1818360608,
RotationConstraint = 1818360609,
ScaleConstraint = 1818360610,
Tilemap = 1839735485,
PackageManifest = 1896753125,
PackageManifestImporter = 1896753126,
TerrainLayer = 1953259897,
SpriteShapeRenderer = 1971053207,
NativeObjectType = 1977754360,
TestObjectWithSerializedMapStringBool = 1981279845,
SerializableManagedHost = 1995898324,
VisualEffectAsset = 2058629509,
VisualEffectImporter = 2058629510,
VisualEffectResource = 2058629511,
VisualEffectObject = 2059678085,
VisualEffect = 2083052967,
LocalizationAsset = 2083778819,
ScriptedImporter = 2089858483
}
}
+57 -4
View File
@@ -637,6 +637,50 @@ namespace AssetStudio
m_Binding = new ValueArrayConstant(reader);
}
}
public AnimationClipBindingConstant ConvertValueArrayToGenericBinding()
{
var bindings = new AnimationClipBindingConstant();
var genericBindings = new List<GenericBinding>();
var values = m_Binding;
for (int i = 0; i < values.m_ValueArray.Length;)
{
var curveID = values.m_ValueArray[i].m_ID;
var curveTypeID = values.m_ValueArray[i].m_TypeID;
var binding = new GenericBinding();
genericBindings.Add(binding);
if (curveTypeID == 4174552735) //CRC(PositionX))
{
binding.path = curveID;
binding.attribute = 1; //kBindTransformPosition
binding.typeID = ClassIDType.Transform;
i += 3;
}
else if (curveTypeID == 2211994246) //CRC(QuaternionX))
{
binding.path = curveID;
binding.attribute = 2; //kBindTransformRotation
binding.typeID = ClassIDType.Transform;
i += 4;
}
else if (curveTypeID == 1512518241) //CRC(ScaleX))
{
binding.path = curveID;
binding.attribute = 3; //kBindTransformScale
binding.typeID = ClassIDType.Transform;
i += 3;
}
else
{
binding.typeID = ClassIDType.Animator;
binding.path = 0;
binding.attribute = curveID;
i++;
}
}
bindings.genericBindings = genericBindings.ToArray();
return bindings;
}
}
public class ValueDelta
@@ -753,6 +797,9 @@ namespace AssetStudio
public ClassIDType typeID;
public byte customType;
public byte isPPtrCurve;
public byte isIntCurve;
public GenericBinding() { }
public GenericBinding(ObjectReader reader)
{
@@ -770,6 +817,10 @@ namespace AssetStudio
}
customType = reader.ReadByte();
isPPtrCurve = reader.ReadByte();
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
{
isIntCurve = reader.ReadByte();
}
reader.AlignStream();
}
}
@@ -779,6 +830,8 @@ namespace AssetStudio
public GenericBinding[] genericBindings;
public PPtr<Object>[] pptrCurveMapping;
public AnimationClipBindingConstant() { }
public AnimationClipBindingConstant(ObjectReader reader)
{
int numBindings = reader.ReadInt32();
@@ -861,9 +914,9 @@ namespace AssetStudio
public enum AnimationType
{
kLegacy = 1,
kGeneric = 2,
kHumanoid = 3
Legacy = 1,
Generic = 2,
Humanoid = 3
};
public sealed class AnimationClip : NamedObject
@@ -897,7 +950,7 @@ namespace AssetStudio
else if (version[0] >= 4)//4.0 and up
{
m_AnimationType = (AnimationType)reader.ReadInt32();
if (m_AnimationType == AnimationType.kLegacy)
if (m_AnimationType == AnimationType.Legacy)
m_Legacy = true;
}
else
+4
View File
@@ -31,6 +31,10 @@ namespace AssetStudio
if (version[0] >= 5) //5.0 and up
{
var m_LinearVelocityBlending = reader.ReadBoolean();
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
{
var m_StabilizeFeet = reader.ReadBoolean();
}
reader.AlignStream();
}
+45 -27
View File
@@ -9,7 +9,7 @@ namespace AssetStudio
public sealed class AudioClip : NamedObject
{
public int m_Format;
public AudioType m_Type;
public FMODSoundType m_Type;
public bool m_3D;
public bool m_UseHardware;
@@ -27,8 +27,8 @@ namespace AssetStudio
public AudioCompressionFormat m_CompressionFormat;
public string m_Source;
public long m_Offset;
public long m_Size;
public long m_Offset; //ulong
public long m_Size; //ulong
public ResourceReader m_AudioData;
public AudioClip(ObjectReader reader) : base(reader)
@@ -36,7 +36,7 @@ namespace AssetStudio
if (version[0] < 5)
{
m_Format = reader.ReadInt32();
m_Type = (AudioType)reader.ReadInt32();
m_Type = (FMODSoundType)reader.ReadInt32();
m_3D = reader.ReadBoolean();
m_UseHardware = reader.ReadBoolean();
reader.AlignStream();
@@ -48,7 +48,7 @@ namespace AssetStudio
var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
if (reader.byteSize + reader.byteStart - reader.Position != tsize)
{
m_Offset = reader.ReadInt32();
m_Offset = reader.ReadUInt32();
m_Source = assetsFile.fullName + ".resS";
}
}
@@ -72,6 +72,7 @@ namespace AssetStudio
m_Legacy3D = reader.ReadBoolean();
reader.AlignStream();
//StreamedResource m_Resource
m_Source = reader.ReadAlignedString();
m_Offset = reader.ReadInt64();
m_Size = reader.ReadInt64();
@@ -81,44 +82,61 @@ namespace AssetStudio
ResourceReader resourceReader;
if (!string.IsNullOrEmpty(m_Source))
{
resourceReader = new ResourceReader(m_Source, assetsFile, m_Offset, (int)m_Size);
resourceReader = new ResourceReader(m_Source, assetsFile, m_Offset, m_Size);
}
else
{
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_Size);
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_Size);
}
m_AudioData = resourceReader;
}
}
public enum AudioType
public enum FMODSoundType
{
UNKNOWN,
ACC,
AIFF,
UNKNOWN = 0,
ACC = 1,
AIFF = 2,
ASF = 3,
AT3 = 4,
CDDA = 5,
DLS = 6,
FLAC = 7,
FSB = 8,
GCADPCM = 9,
IT = 10,
MIDI = 11,
MOD = 12,
MPEG,
OGGVORBIS,
MPEG = 13,
OGGVORBIS = 14,
PLAYLIST = 15,
RAW = 16,
S3M = 17,
SF2 = 18,
USER = 19,
WAV = 20,
XM,
XMA,
VAG,
AUDIOQUEUE
XM = 21,
XMA = 22,
VAG = 23,
AUDIOQUEUE = 24,
XWMA = 25,
BCWAV = 26,
AT9 = 27,
VORBIS = 28,
MEDIA_FOUNDATION = 29
}
public enum AudioCompressionFormat
{
PCM,
Vorbis,
ADPCM,
MP3,
VAG,
HEVAG,
XMA,
AAC,
GCADPCM,
ATRAC9
PCM = 0,
Vorbis = 1,
ADPCM = 2,
MP3 = 3,
PSMVAG = 4,
HEVAG = 5,
XMA = 6,
AAC = 7,
GCADPCM = 8,
ATRAC9 = 9
}
}
+25 -1
View File
@@ -19,11 +19,14 @@ namespace AssetStudio
public class UnityPropertySheet
{
public KeyValuePair<string, UnityTexEnv>[] m_TexEnvs;
public KeyValuePair<string, int>[] m_Ints;
public KeyValuePair<string, float>[] m_Floats;
public KeyValuePair<string, Color>[] m_Colors;
public UnityPropertySheet(ObjectReader reader)
{
var version = reader.version;
int m_TexEnvsSize = reader.ReadInt32();
m_TexEnvs = new KeyValuePair<string, UnityTexEnv>[m_TexEnvsSize];
for (int i = 0; i < m_TexEnvsSize; i++)
@@ -31,6 +34,16 @@ namespace AssetStudio
m_TexEnvs[i] = new KeyValuePair<string, UnityTexEnv>(reader.ReadAlignedString(), new UnityTexEnv(reader));
}
if (version[0] >= 2021) //2021.1 and up
{
int m_IntsSize = reader.ReadInt32();
m_Ints = new KeyValuePair<string, int>[m_IntsSize];
for (int i = 0; i < m_IntsSize; i++)
{
m_Ints[i] = new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32());
}
}
int m_FloatsSize = reader.ReadInt32();
m_Floats = new KeyValuePair<string, float>[m_FloatsSize];
for (int i = 0; i < m_FloatsSize; i++)
@@ -61,9 +74,18 @@ namespace AssetStudio
var m_ShaderKeywords = reader.ReadStringArray();
}
if (version[0] >= 5) //5.0 and up
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 3)) //2021.3 and up
{
var m_ValidKeywords = reader.ReadStringArray();
var m_InvalidKeywords = reader.ReadStringArray();
}
else if (version[0] >= 5) //5.0 ~ 2021.2
{
var m_ShaderKeywords = reader.ReadAlignedString();
}
if (version[0] >= 5) //5.0 and up
{
var m_LightmapFlags = reader.ReadUInt32();
}
@@ -95,6 +117,8 @@ namespace AssetStudio
}
m_SavedProperties = new UnityPropertySheet(reader);
//vector m_BuildTextureStacks 2020 and up
}
}
}
+159 -153
View File
@@ -174,7 +174,7 @@ namespace AssetStudio
GetStreams(version);
}
m_DataSize = reader.ReadBytes(reader.ReadInt32());
m_DataSize = reader.ReadUInt8Array();
reader.AlignStream();
}
@@ -195,7 +195,7 @@ namespace AssetStudio
if (m_Channel.dimension > 0)
{
chnMask |= 1u << chn;
stride += m_Channel.dimension * MeshHelper.GetFormatSize(version, m_Channel.format);
stride += m_Channel.dimension * MeshHelper.GetFormatSize(MeshHelper.ToVertexFormat(m_Channel.format, version));
}
}
}
@@ -253,7 +253,7 @@ namespace AssetStudio
m_Channel.dimension = 4;
break;
}
offset += (byte)(m_Channel.dimension * MeshHelper.GetFormatSize(version, m_Channel.format));
offset += (byte)(m_Channel.dimension * MeshHelper.GetFormatSize(MeshHelper.ToVertexFormat(m_Channel.format, version)));
}
}
}
@@ -396,14 +396,14 @@ namespace AssetStudio
}
}
public enum GfxPrimitiveType : int
public enum GfxPrimitiveType
{
kPrimitiveTriangles = 0,
kPrimitiveTriangleStrip = 1,
kPrimitiveQuads = 2,
kPrimitiveLines = 3,
kPrimitiveLineStrip = 4,
kPrimitivePoints = 5,
Triangles = 0,
TriangleStrip = 1,
Quads = 2,
Lines = 3,
LineStrip = 4,
Points = 5
};
public class SubMesh
@@ -446,7 +446,7 @@ namespace AssetStudio
public sealed class Mesh : NamedObject
{
private bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices;
private bool m_Use16BitIndices = true;
public SubMesh[] m_SubMeshes;
private uint[] m_IndexBuffer;
public BlendShapeData m_Shapes;
@@ -550,6 +550,7 @@ namespace AssetStudio
((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))//2017.3.xfx with no compression
{
var m_IndexFormat = reader.ReadInt32();
m_Use16BitIndices = m_IndexFormat == 0;
}
int m_IndexBuffer_size = reader.ReadInt32();
@@ -650,11 +651,16 @@ namespace AssetStudio
int m_MeshUsageFlags = reader.ReadInt32();
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
{
int m_CookingOptions = reader.ReadInt32();
}
if (version[0] >= 5) //5.0 and up
{
var m_BakedConvexCollisionMesh = reader.ReadBytes(reader.ReadInt32());
var m_BakedConvexCollisionMesh = reader.ReadUInt8Array();
reader.AlignStream();
var m_BakedTriangleCollisionMesh = reader.ReadBytes(reader.ReadInt32());
var m_BakedTriangleCollisionMesh = reader.ReadUInt8Array();
reader.AlignStream();
}
@@ -680,7 +686,7 @@ namespace AssetStudio
{
if (m_VertexData.m_VertexCount > 0)
{
var resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size);
var resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
m_VertexData.m_DataSize = resourceReader.GetData();
}
}
@@ -710,12 +716,13 @@ namespace AssetStudio
var channelMask = new BitArray(new[] { (int)m_Stream.channelMask });
if (channelMask.Get(chn))
{
if (version[0] < 2018 && chn == 2 && m_Channel.format == 2)
if (version[0] < 2018 && chn == 2 && m_Channel.format == 2) //kShaderChannelColor && kChannelFormatColor
{
m_Channel.dimension = 4;
}
var componentByteSize = (int)MeshHelper.GetFormatSize(version, m_Channel.format);
var vertexFormat = MeshHelper.ToVertexFormat(m_Channel.format, version);
var componentByteSize = (int)MeshHelper.GetFormatSize(vertexFormat);
var componentBytes = new byte[m_VertexCount * m_Channel.dimension * componentByteSize];
for (int v = 0; v < m_VertexCount; v++)
{
@@ -727,7 +734,7 @@ namespace AssetStudio
}
}
if (reader.endian == EndianType.BigEndian && componentByteSize > 1) //swap bytes
if (reader.Endian == EndianType.BigEndian && componentByteSize > 1) //swap bytes
{
for (var i = 0; i < componentBytes.Length / componentByteSize; i++)
{
@@ -740,10 +747,10 @@ namespace AssetStudio
int[] componentsIntArray = null;
float[] componentsFloatArray = null;
if (MeshHelper.IsIntFormat(version, m_Channel.format))
componentsIntArray = MeshHelper.BytesToIntArray(componentBytes, componentByteSize);
if (MeshHelper.IsIntFormat(vertexFormat))
componentsIntArray = MeshHelper.BytesToIntArray(componentBytes, vertexFormat);
else
componentsFloatArray = MeshHelper.BytesToFloatArray(componentBytes, componentByteSize);
componentsFloatArray = MeshHelper.BytesToFloatArray(componentBytes, vertexFormat);
if (version[0] >= 2018)
{
@@ -1058,7 +1065,7 @@ namespace AssetStudio
}
var indexCount = m_SubMesh.indexCount;
var topology = m_SubMesh.topology;
if (topology == GfxPrimitiveType.kPrimitiveTriangles)
if (topology == GfxPrimitiveType.Triangles)
{
for (int i = 0; i < indexCount; i += 3)
{
@@ -1067,7 +1074,7 @@ namespace AssetStudio
m_Indices.Add(m_IndexBuffer[firstIndex + i + 2]);
}
}
else if (version[0] < 4 || topology == GfxPrimitiveType.kPrimitiveTriangleStrip)
else if (version[0] < 4 || topology == GfxPrimitiveType.TriangleStrip)
{
// de-stripify :
uint triIndex = 0;
@@ -1098,7 +1105,7 @@ namespace AssetStudio
//fix indexCount
m_SubMesh.indexCount = triIndex;
}
else if (topology == GfxPrimitiveType.kPrimitiveQuads)
else if (topology == GfxPrimitiveType.Quads)
{
for (int q = 0; q < indexCount; q += 4)
{
@@ -1189,189 +1196,188 @@ namespace AssetStudio
public static class MeshHelper
{
private enum VertexChannelFormat
public enum VertexChannelFormat
{
kChannelFormatFloat,
kChannelFormatFloat16,
kChannelFormatColor,
kChannelFormatByte,
kChannelFormatUInt32
Float,
Float16,
Color,
Byte,
UInt32
}
private enum VertexFormat
public enum VertexFormat2017
{
kVertexFormatFloat,
kVertexFormatFloat16,
kVertexFormatColor,
kVertexFormatUNorm8,
kVertexFormatSNorm8,
kVertexFormatUNorm16,
kVertexFormatSNorm16,
kVertexFormatUInt8,
kVertexFormatSInt8,
kVertexFormatUInt16,
kVertexFormatSInt16,
kVertexFormatUInt32,
kVertexFormatSInt32
Float,
Float16,
Color,
UNorm8,
SNorm8,
UNorm16,
SNorm16,
UInt8,
SInt8,
UInt16,
SInt16,
UInt32,
SInt32
}
private enum VertexFormatV2019
public enum VertexFormat
{
kVertexFormatFloat,
kVertexFormatFloat16,
kVertexFormatUNorm8,
kVertexFormatSNorm8,
kVertexFormatUNorm16,
kVertexFormatSNorm16,
kVertexFormatUInt8,
kVertexFormatSInt8,
kVertexFormatUInt16,
kVertexFormatSInt16,
kVertexFormatUInt32,
kVertexFormatSInt32
Float,
Float16,
UNorm8,
SNorm8,
UNorm16,
SNorm16,
UInt8,
SInt8,
UInt16,
SInt16,
UInt32,
SInt32
}
public static uint GetFormatSize(int[] version, int format)
public static VertexFormat ToVertexFormat(int format, int[] version)
{
if (version[0] < 2017)
{
switch ((VertexChannelFormat)format)
{
case VertexChannelFormat.kChannelFormatFloat:
return 4u;
case VertexChannelFormat.kChannelFormatFloat16:
return 2u;
case VertexChannelFormat.kChannelFormatColor: //in 4.x is size 4
return 1u;
case VertexChannelFormat.kChannelFormatByte:
return 1u;
case VertexChannelFormat.kChannelFormatUInt32: //in 5.x
return 4u;
case VertexChannelFormat.Float:
return VertexFormat.Float;
case VertexChannelFormat.Float16:
return VertexFormat.Float16;
case VertexChannelFormat.Color: //in 4.x is size 4
return VertexFormat.UNorm8;
case VertexChannelFormat.Byte:
return VertexFormat.UInt8;
case VertexChannelFormat.UInt32: //in 5.x
return VertexFormat.UInt32;
default:
throw new ArgumentOutOfRangeException(nameof(format), format, null);
}
}
else if (version[0] < 2019)
{
switch ((VertexFormat)format)
switch ((VertexFormat2017)format)
{
case VertexFormat.kVertexFormatFloat:
return 4u;
case VertexFormat.kVertexFormatFloat16:
return 2u;
case VertexFormat.kVertexFormatColor:
return 1u;
case VertexFormat.kVertexFormatUNorm8:
return 1u;
case VertexFormat.kVertexFormatSNorm8:
return 1u;
case VertexFormat.kVertexFormatUNorm16:
return 2u;
case VertexFormat.kVertexFormatSNorm16:
return 2u;
case VertexFormat.kVertexFormatUInt8:
return 1u;
case VertexFormat.kVertexFormatSInt8:
return 1u;
case VertexFormat.kVertexFormatUInt16:
return 2u;
case VertexFormat.kVertexFormatSInt16:
return 2u;
case VertexFormat.kVertexFormatUInt32:
return 4u;
case VertexFormat.kVertexFormatSInt32:
return 4u;
case VertexFormat2017.Float:
return VertexFormat.Float;
case VertexFormat2017.Float16:
return VertexFormat.Float16;
case VertexFormat2017.Color:
case VertexFormat2017.UNorm8:
return VertexFormat.UNorm8;
case VertexFormat2017.SNorm8:
return VertexFormat.SNorm8;
case VertexFormat2017.UNorm16:
return VertexFormat.UNorm16;
case VertexFormat2017.SNorm16:
return VertexFormat.SNorm16;
case VertexFormat2017.UInt8:
return VertexFormat.UInt8;
case VertexFormat2017.SInt8:
return VertexFormat.SInt8;
case VertexFormat2017.UInt16:
return VertexFormat.UInt16;
case VertexFormat2017.SInt16:
return VertexFormat.SInt16;
case VertexFormat2017.UInt32:
return VertexFormat.UInt32;
case VertexFormat2017.SInt32:
return VertexFormat.SInt32;
default:
throw new ArgumentOutOfRangeException(nameof(format), format, null);
}
}
else
{
switch ((VertexFormatV2019)format)
{
case VertexFormatV2019.kVertexFormatFloat:
return 4u;
case VertexFormatV2019.kVertexFormatFloat16:
return 2u;
case VertexFormatV2019.kVertexFormatUNorm8:
return 1u;
case VertexFormatV2019.kVertexFormatSNorm8:
return 1u;
case VertexFormatV2019.kVertexFormatUNorm16:
return 2u;
case VertexFormatV2019.kVertexFormatSNorm16:
return 2u;
case VertexFormatV2019.kVertexFormatUInt8:
return 1u;
case VertexFormatV2019.kVertexFormatSInt8:
return 1u;
case VertexFormatV2019.kVertexFormatUInt16:
return 2u;
case VertexFormatV2019.kVertexFormatSInt16:
return 2u;
case VertexFormatV2019.kVertexFormatUInt32:
return 4u;
case VertexFormatV2019.kVertexFormatSInt32:
return 4u;
default:
throw new ArgumentOutOfRangeException(nameof(format), format, null);
}
return (VertexFormat)format;
}
}
public static bool IsIntFormat(int[] version, int format)
public static uint GetFormatSize(VertexFormat format)
{
if (version[0] < 2017)
switch (format)
{
return format == 4;
}
else if (version[0] < 2019)
{
return format >= 7;
}
else
{
return format >= 6;
case VertexFormat.Float:
case VertexFormat.UInt32:
case VertexFormat.SInt32:
return 4u;
case VertexFormat.Float16:
case VertexFormat.UNorm16:
case VertexFormat.SNorm16:
case VertexFormat.UInt16:
case VertexFormat.SInt16:
return 2u;
case VertexFormat.UNorm8:
case VertexFormat.SNorm8:
case VertexFormat.UInt8:
case VertexFormat.SInt8:
return 1u;
default:
throw new ArgumentOutOfRangeException(nameof(format), format, null);
}
}
public static float[] BytesToFloatArray(byte[] inputBytes, int size)
public static bool IsIntFormat(VertexFormat format)
{
var result = new float[inputBytes.Length / size];
for (int i = 0; i < inputBytes.Length / size; i++)
return format >= VertexFormat.UInt8;
}
public static float[] BytesToFloatArray(byte[] inputBytes, VertexFormat format)
{
var size = GetFormatSize(format);
var len = inputBytes.Length / size;
var result = new float[len];
for (int i = 0; i < len; i++)
{
var value = 0f;
switch (size)
switch (format)
{
case 1:
value = inputBytes[i] / 255.0f;
case VertexFormat.Float:
result[i] = BitConverter.ToSingle(inputBytes, i * 4);
break;
case 2:
value = Half.ToHalf(inputBytes, i * 2);
case VertexFormat.Float16:
result[i] = Half.ToHalf(inputBytes, i * 2);
break;
case 4:
value = BitConverter.ToSingle(inputBytes, i * 4);
case VertexFormat.UNorm8:
result[i] = inputBytes[i] / 255f;
break;
case VertexFormat.SNorm8:
result[i] = Math.Max((sbyte)inputBytes[i] / 127f, -1f);
break;
case VertexFormat.UNorm16:
result[i] = BitConverter.ToUInt16(inputBytes, i * 2) / 65535f;
break;
case VertexFormat.SNorm16:
result[i] = Math.Max(BitConverter.ToInt16(inputBytes, i * 2) / 32767f, -1f);
break;
}
result[i] = value;
}
return result;
}
public static int[] BytesToIntArray(byte[] inputBytes, int size)
public static int[] BytesToIntArray(byte[] inputBytes, VertexFormat format)
{
var result = new int[inputBytes.Length / size];
for (int i = 0; i < inputBytes.Length / size; i++)
var size = GetFormatSize(format);
var len = inputBytes.Length / size;
var result = new int[len];
for (int i = 0; i < len; i++)
{
switch (size)
switch (format)
{
case 1:
case VertexFormat.UInt8:
case VertexFormat.SInt8:
result[i] = inputBytes[i];
break;
case 2:
case VertexFormat.UInt16:
case VertexFormat.SInt16:
result[i] = BitConverter.ToInt16(inputBytes, i * 2);
break;
case 4:
case VertexFormat.UInt32:
case VertexFormat.SInt32:
result[i] = BitConverter.ToInt32(inputBytes, i * 4);
break;
}
+1 -1
View File
@@ -8,7 +8,7 @@ namespace AssetStudio
public sealed class MonoScript : NamedObject
{
public string m_ClassName;
public string m_Namespace = string.Empty;
public string m_Namespace;
public string m_AssemblyName;
public MonoScript(ObjectReader reader) : base(reader)
+1 -1
View File
@@ -15,7 +15,7 @@ namespace AssetStudio
var m_Loop = reader.ReadBoolean();
reader.AlignStream();
m_AudioClip = new PPtr<AudioClip>(reader);
m_MovieData = reader.ReadBytes(reader.ReadInt32());
m_MovieData = reader.ReadUInt8Array();
}
}
}
+30 -14
View File
@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Specialized;
namespace AssetStudio
{
@@ -36,19 +33,38 @@ namespace AssetStudio
}
}
protected bool HasStructMember(string name)
{
return serializedType?.m_Nodes != null && serializedType.m_Nodes.Any(x => x.m_Name == name);
}
public string Dump()
{
reader.Reset();
if (serializedType?.m_Nodes != null)
if (serializedType?.m_Type != null)
{
var sb = new StringBuilder();
TypeTreeHelper.ReadTypeString(sb, serializedType.m_Nodes, reader);
return sb.ToString();
return TypeTreeHelper.ReadTypeString(serializedType.m_Type, reader);
}
return null;
}
public string Dump(TypeTree m_Type)
{
if (m_Type != null)
{
return TypeTreeHelper.ReadTypeString(m_Type, reader);
}
return null;
}
public OrderedDictionary ToType()
{
if (serializedType?.m_Type != null)
{
return TypeTreeHelper.ReadType(serializedType.m_Type, reader);
}
return null;
}
public OrderedDictionary ToType(TypeTree m_Type)
{
if (m_Type != null)
{
return TypeTreeHelper.ReadType(m_Type, reader);
}
return null;
}
+1 -1
View File
@@ -13,7 +13,7 @@ namespace AssetStudio
public PPtr(ObjectReader reader)
{
m_FileID = reader.ReadInt32();
m_PathID = reader.m_Version < 14 ? reader.ReadInt32() : reader.ReadInt64();
m_PathID = reader.m_Version < SerializedFileFormatVersion.Unknown_14 ? reader.ReadInt32() : reader.ReadInt64();
assetsFile = reader.assetsFile;
}
+8
View File
@@ -43,6 +43,10 @@ namespace AssetStudio
{
var m_DynamicOccludee = reader.ReadByte();
}
if (version[0] >= 2021) //2021.1 and up
{
var m_StaticShadowCaster = reader.ReadByte();
}
var m_MotionVectors = reader.ReadByte();
var m_LightProbeUsage = reader.ReadByte();
var m_ReflectionProbeUsage = reader.ReadByte();
@@ -50,6 +54,10 @@ namespace AssetStudio
{
var m_RayTracingMode = reader.ReadByte();
}
if (version[0] >= 2020) //2020.1 and up
{
var m_RayTraceProcedural = reader.ReadByte();
}
reader.AlignStream();
}
else
+19
View File
@@ -0,0 +1,19 @@
using System.Collections.Generic;
namespace AssetStudio
{
public class ResourceManager : Object
{
public KeyValuePair<string, PPtr<Object>>[] m_Container;
public ResourceManager(ObjectReader reader) : base(reader)
{
var m_ContainerSize = reader.ReadInt32();
m_Container = new KeyValuePair<string, PPtr<Object>>[m_ContainerSize];
for (int i = 0; i < m_ContainerSize; i++)
{
m_Container[i] = new KeyValuePair<string, PPtr<Object>>(reader.ReadAlignedString(), new PPtr<Object>(reader));
}
}
}
}
+359 -122
View File
@@ -5,6 +5,16 @@ using System.Linq;
namespace AssetStudio
{
public class Hash128
{
public byte[] bytes;
public Hash128(BinaryReader reader)
{
bytes = reader.ReadBytes(16);
}
}
public class StructParameter
{
public MatrixParameter[] m_MatrixParams;
@@ -46,15 +56,14 @@ namespace AssetStudio
}
public enum TextureDimension
{
kTexDimUnknown = -1,
kTexDimNone = 0,
kTexDimAny = 1,
kTexDim2D = 2,
kTexDim3D = 3,
kTexDimCUBE = 4,
kTexDim2DArray = 5,
kTexDimCubeArray = 6,
kTexDimForce32Bit = 2147483647
Unknown = -1,
None = 0,
Any = 1,
Tex2D = 2,
Tex3D = 3,
Cube = 4,
Tex2DArray = 5,
CubeArray = 6
};
public class SerializedTextureProperty
@@ -71,11 +80,12 @@ namespace AssetStudio
public enum SerializedPropertyType
{
kColor = 0,
kVector = 1,
kFloat = 2,
kRange = 3,
kTexture = 4
Color = 0,
Vector = 1,
Float = 2,
Range = 3,
Texture = 4,
Int = 5
};
public class SerializedProperty
@@ -185,11 +195,11 @@ namespace AssetStudio
public enum FogMode
{
kFogUnknown = -1,
kFogDisabled = 0,
kFogLinear = 1,
kFogExp = 2,
kFogExp2 = 3
Unknown = -1,
Disabled = 0,
Linear = 1,
Exp = 2,
Exp2 = 3
};
public class SerializedShaderState
@@ -201,6 +211,7 @@ namespace AssetStudio
public SerializedShaderFloatValue zTest;
public SerializedShaderFloatValue zWrite;
public SerializedShaderFloatValue culling;
public SerializedShaderFloatValue conservative;
public SerializedShaderFloatValue offsetFactor;
public SerializedShaderFloatValue offsetUnits;
public SerializedShaderFloatValue alphaToMask;
@@ -239,6 +250,10 @@ namespace AssetStudio
zTest = new SerializedShaderFloatValue(reader);
zWrite = new SerializedShaderFloatValue(reader);
culling = new SerializedShaderFloatValue(reader);
if (version[0] >= 2020) //2020.1 and up
{
conservative = new SerializedShaderFloatValue(reader);
}
offsetFactor = new SerializedShaderFloatValue(reader);
offsetUnits = new SerializedShaderFloatValue(reader);
alphaToMask = new SerializedShaderFloatValue(reader);
@@ -357,11 +372,18 @@ namespace AssetStudio
{
public int m_NameIndex;
public int m_Index;
public int m_ArraySize;
public BufferBinding(BinaryReader reader)
public BufferBinding(ObjectReader reader)
{
var version = reader.version;
m_NameIndex = reader.ReadInt32();
m_Index = reader.ReadInt32();
if (version[0] >= 2020) //2020.1 and up
{
m_ArraySize = reader.ReadInt32();
}
}
}
@@ -372,6 +394,7 @@ namespace AssetStudio
public VectorParameter[] m_VectorParams;
public StructParameter[] m_StructParams;
public int m_Size;
public bool m_IsPartialCB;
public ConstantBuffer(ObjectReader reader)
{
@@ -402,6 +425,16 @@ namespace AssetStudio
}
}
m_Size = reader.ReadInt32();
if ((version[0] == 2020 && version[1] > 3) ||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
(version[0] > 2021) ||
(version[0] == 2021 && version[1] > 1) ||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
{
m_IsPartialCB = reader.ReadBoolean();
reader.AlignStream();
}
}
}
@@ -421,42 +454,43 @@ namespace AssetStudio
public enum ShaderGpuProgramType
{
kShaderGpuProgramUnknown = 0,
kShaderGpuProgramGLLegacy = 1,
kShaderGpuProgramGLES31AEP = 2,
kShaderGpuProgramGLES31 = 3,
kShaderGpuProgramGLES3 = 4,
kShaderGpuProgramGLES = 5,
kShaderGpuProgramGLCore32 = 6,
kShaderGpuProgramGLCore41 = 7,
kShaderGpuProgramGLCore43 = 8,
kShaderGpuProgramDX9VertexSM20 = 9,
kShaderGpuProgramDX9VertexSM30 = 10,
kShaderGpuProgramDX9PixelSM20 = 11,
kShaderGpuProgramDX9PixelSM30 = 12,
kShaderGpuProgramDX10Level9Vertex = 13,
kShaderGpuProgramDX10Level9Pixel = 14,
kShaderGpuProgramDX11VertexSM40 = 15,
kShaderGpuProgramDX11VertexSM50 = 16,
kShaderGpuProgramDX11PixelSM40 = 17,
kShaderGpuProgramDX11PixelSM50 = 18,
kShaderGpuProgramDX11GeometrySM40 = 19,
kShaderGpuProgramDX11GeometrySM50 = 20,
kShaderGpuProgramDX11HullSM50 = 21,
kShaderGpuProgramDX11DomainSM50 = 22,
kShaderGpuProgramMetalVS = 23,
kShaderGpuProgramMetalFS = 24,
kShaderGpuProgramSPIRV = 25,
kShaderGpuProgramConsole = 26
Unknown = 0,
GLLegacy = 1,
GLES31AEP = 2,
GLES31 = 3,
GLES3 = 4,
GLES = 5,
GLCore32 = 6,
GLCore41 = 7,
GLCore43 = 8,
DX9VertexSM20 = 9,
DX9VertexSM30 = 10,
DX9PixelSM20 = 11,
DX9PixelSM30 = 12,
DX10Level9Vertex = 13,
DX10Level9Pixel = 14,
DX11VertexSM40 = 15,
DX11VertexSM50 = 16,
DX11PixelSM40 = 17,
DX11PixelSM50 = 18,
DX11GeometrySM40 = 19,
DX11GeometrySM50 = 20,
DX11HullSM50 = 21,
DX11DomainSM50 = 22,
MetalVS = 23,
MetalFS = 24,
SPIRV = 25,
ConsoleVS = 26,
ConsoleFS = 27,
ConsoleHS = 28,
ConsoleDS = 29,
ConsoleGS = 30,
RayTracing = 31,
PS5NGGC = 32
};
public class SerializedSubProgram
public class SerializedProgramParameters
{
public uint m_BlobIndex;
public ParserBindChannels m_Channels;
public ushort[] m_KeywordIndices;
public sbyte m_ShaderHardwareTier;
public ShaderGpuProgramType m_GpuProgramType;
public VectorParameter[] m_VectorParams;
public MatrixParameter[] m_MatrixParams;
public TextureParameter[] m_TextureParams;
@@ -466,33 +500,8 @@ namespace AssetStudio
public UAVParameter[] m_UAVParams;
public SamplerParameter[] m_Samplers;
public SerializedSubProgram(ObjectReader reader)
public SerializedProgramParameters(ObjectReader reader)
{
var version = reader.version;
m_BlobIndex = reader.ReadUInt32();
m_Channels = new ParserBindChannels(reader);
if (version[0] >= 2019) //2019 and up
{
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
reader.AlignStream();
var m_LocalKeywordIndices = reader.ReadUInt16Array();
reader.AlignStream();
}
else
{
m_KeywordIndices = reader.ReadUInt16Array();
if (version[0] >= 2017) //2017 and up
{
reader.AlignStream();
}
}
m_ShaderHardwareTier = reader.ReadSByte();
m_GpuProgramType = (ShaderGpuProgramType)reader.ReadSByte();
reader.AlignStream();
int numVectorParams = reader.ReadInt32();
m_VectorParams = new VectorParameter[numVectorParams];
for (int i = 0; i < numVectorParams; i++)
@@ -542,18 +551,139 @@ namespace AssetStudio
m_UAVParams[i] = new UAVParameter(reader);
}
if (version[0] >= 2017) //2017 and up
int numSamplers = reader.ReadInt32();
m_Samplers = new SamplerParameter[numSamplers];
for (int i = 0; i < numSamplers; i++)
{
int numSamplers = reader.ReadInt32();
m_Samplers = new SamplerParameter[numSamplers];
for (int i = 0; i < numSamplers; i++)
m_Samplers[i] = new SamplerParameter(reader);
}
}
}
public class SerializedSubProgram
{
public uint m_BlobIndex;
public ParserBindChannels m_Channels;
public ushort[] m_KeywordIndices;
public sbyte m_ShaderHardwareTier;
public ShaderGpuProgramType m_GpuProgramType;
public SerializedProgramParameters m_Parameters;
public VectorParameter[] m_VectorParams;
public MatrixParameter[] m_MatrixParams;
public TextureParameter[] m_TextureParams;
public BufferBinding[] m_BufferParams;
public ConstantBuffer[] m_ConstantBuffers;
public BufferBinding[] m_ConstantBufferBindings;
public UAVParameter[] m_UAVParams;
public SamplerParameter[] m_Samplers;
public SerializedSubProgram(ObjectReader reader)
{
var version = reader.version;
m_BlobIndex = reader.ReadUInt32();
m_Channels = new ParserBindChannels(reader);
if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2)) //2019 ~2021.1
{
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
reader.AlignStream();
var m_LocalKeywordIndices = reader.ReadUInt16Array();
reader.AlignStream();
}
else
{
m_KeywordIndices = reader.ReadUInt16Array();
if (version[0] >= 2017) //2017 and up
{
m_Samplers[i] = new SamplerParameter(reader);
reader.AlignStream();
}
}
m_ShaderHardwareTier = reader.ReadSByte();
m_GpuProgramType = (ShaderGpuProgramType)reader.ReadSByte();
reader.AlignStream();
if ((version[0] == 2020 && version[1] > 3) ||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
(version[0] > 2021) ||
(version[0] == 2021 && version[1] > 1) ||
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
{
m_Parameters = new SerializedProgramParameters(reader);
}
else
{
int numVectorParams = reader.ReadInt32();
m_VectorParams = new VectorParameter[numVectorParams];
for (int i = 0; i < numVectorParams; i++)
{
m_VectorParams[i] = new VectorParameter(reader);
}
int numMatrixParams = reader.ReadInt32();
m_MatrixParams = new MatrixParameter[numMatrixParams];
for (int i = 0; i < numMatrixParams; i++)
{
m_MatrixParams[i] = new MatrixParameter(reader);
}
int numTextureParams = reader.ReadInt32();
m_TextureParams = new TextureParameter[numTextureParams];
for (int i = 0; i < numTextureParams; i++)
{
m_TextureParams[i] = new TextureParameter(reader);
}
int numBufferParams = reader.ReadInt32();
m_BufferParams = new BufferBinding[numBufferParams];
for (int i = 0; i < numBufferParams; i++)
{
m_BufferParams[i] = new BufferBinding(reader);
}
int numConstantBuffers = reader.ReadInt32();
m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
for (int i = 0; i < numConstantBuffers; i++)
{
m_ConstantBuffers[i] = new ConstantBuffer(reader);
}
int numConstantBufferBindings = reader.ReadInt32();
m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
for (int i = 0; i < numConstantBufferBindings; i++)
{
m_ConstantBufferBindings[i] = new BufferBinding(reader);
}
int numUAVParams = reader.ReadInt32();
m_UAVParams = new UAVParameter[numUAVParams];
for (int i = 0; i < numUAVParams; i++)
{
m_UAVParams[i] = new UAVParameter(reader);
}
if (version[0] >= 2017) //2017 and up
{
int numSamplers = reader.ReadInt32();
m_Samplers = new SamplerParameter[numSamplers];
for (int i = 0; i < numSamplers; i++)
{
m_Samplers[i] = new SamplerParameter(reader);
}
}
}
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
var m_ShaderRequirements = reader.ReadInt32();
if (version[0] >= 2021) //2021.1 and up
{
var m_ShaderRequirements = reader.ReadInt64();
}
else
{
var m_ShaderRequirements = reader.ReadInt32();
}
}
}
}
@@ -561,27 +691,50 @@ namespace AssetStudio
public class SerializedProgram
{
public SerializedSubProgram[] m_SubPrograms;
public SerializedProgramParameters m_CommonParameters;
public ushort[] m_SerializedKeywordStateMask;
public SerializedProgram(ObjectReader reader)
{
var version = reader.version;
int numSubPrograms = reader.ReadInt32();
m_SubPrograms = new SerializedSubProgram[numSubPrograms];
for (int i = 0; i < numSubPrograms; i++)
{
m_SubPrograms[i] = new SerializedSubProgram(reader);
}
if ((version[0] == 2020 && version[1] > 3) ||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
(version[0] > 2021) ||
(version[0] == 2021 && version[1] > 1) ||
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
{
m_CommonParameters = new SerializedProgramParameters(reader);
}
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
{
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
reader.AlignStream();
}
}
}
public enum PassType
{
kPassTypeNormal = 0,
kPassTypeUse = 1,
kPassTypeGrab = 2
Normal = 0,
Use = 1,
Grab = 2
};
public class SerializedPass
{
public Hash128[] m_EditorDataHash;
public byte[] m_Platforms;
public ushort[] m_LocalKeywordMask;
public ushort[] m_GlobalKeywordMask;
public KeyValuePair<string, int>[] m_NameIndices;
public PassType m_Type;
public SerializedShaderState m_State;
@@ -597,11 +750,32 @@ namespace AssetStudio
public string m_Name;
public string m_TextureName;
public SerializedTagMap m_Tags;
public ushort[] m_SerializedKeywordStateMask;
public SerializedPass(ObjectReader reader)
{
var version = reader.version;
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
{
int numEditorDataHash = reader.ReadInt32();
m_EditorDataHash = new Hash128[numEditorDataHash];
for (int i = 0; i < numEditorDataHash; i++)
{
m_EditorDataHash[i] = new Hash128(reader);
}
reader.AlignStream();
m_Platforms = reader.ReadUInt8Array();
reader.AlignStream();
if (version[0] < 2021 || (version[0] == 2021 && version[1] < 2)) //2021.1 and down
{
m_LocalKeywordMask = reader.ReadUInt16Array();
reader.AlignStream();
m_GlobalKeywordMask = reader.ReadUInt16Array();
reader.AlignStream();
}
}
int numIndices = reader.ReadInt32();
m_NameIndices = new KeyValuePair<string, int>[numIndices];
for (int i = 0; i < numIndices; i++)
@@ -631,6 +805,11 @@ namespace AssetStudio
m_Name = reader.ReadAlignedString();
m_TextureName = reader.ReadAlignedString();
m_Tags = new SerializedTagMap(reader);
if (version[0] == 2021 && version[1] >= 2) //2021.2 ~2021.x
{
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
reader.AlignStream();
}
}
}
@@ -681,18 +860,35 @@ namespace AssetStudio
}
}
public class SerializedCustomEditorForRenderPipeline
{
public string customEditorName;
public string renderPipelineType;
public SerializedCustomEditorForRenderPipeline(BinaryReader reader)
{
customEditorName = reader.ReadAlignedString();
renderPipelineType = reader.ReadAlignedString();
}
}
public class SerializedShader
{
public SerializedProperties m_PropInfo;
public SerializedSubShader[] m_SubShaders;
public string[] m_KeywordNames;
public byte[] m_KeywordFlags;
public string m_Name;
public string m_CustomEditorName;
public string m_FallbackName;
public SerializedShaderDependency[] m_Dependencies;
public SerializedCustomEditorForRenderPipeline[] m_CustomEditorForRenderPipelines;
public bool m_DisableNoSubshadersMessage;
public SerializedShader(ObjectReader reader)
{
var version = reader.version;
m_PropInfo = new SerializedProperties(reader);
int numSubShaders = reader.ReadInt32();
@@ -702,6 +898,13 @@ namespace AssetStudio
m_SubShaders[i] = new SerializedSubShader(reader);
}
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
{
m_KeywordNames = reader.ReadStringArray();
m_KeywordFlags = reader.ReadUInt8Array();
reader.AlignStream();
}
m_Name = reader.ReadAlignedString();
m_CustomEditorName = reader.ReadAlignedString();
m_FallbackName = reader.ReadAlignedString();
@@ -713,6 +916,16 @@ namespace AssetStudio
m_Dependencies[i] = new SerializedShaderDependency(reader);
}
if (version[0] >= 2021) //2021.1 and up
{
int m_CustomEditorForRenderPipelinesSize = reader.ReadInt32();
m_CustomEditorForRenderPipelines = new SerializedCustomEditorForRenderPipeline[m_CustomEditorForRenderPipelinesSize];
for (int i = 0; i < m_CustomEditorForRenderPipelinesSize; i++)
{
m_CustomEditorForRenderPipelines[i] = new SerializedCustomEditorForRenderPipeline(reader);
}
}
m_DisableNoSubshadersMessage = reader.ReadBoolean();
reader.AlignStream();
}
@@ -720,28 +933,32 @@ namespace AssetStudio
public enum ShaderCompilerPlatform
{
kShaderCompPlatformNone = -1,
kShaderCompPlatformGL = 0,
kShaderCompPlatformD3D9 = 1,
kShaderCompPlatformXbox360 = 2,
kShaderCompPlatformPS3 = 3,
kShaderCompPlatformD3D11 = 4,
kShaderCompPlatformGLES20 = 5,
kShaderCompPlatformNaCl = 6,
kShaderCompPlatformFlash = 7,
kShaderCompPlatformD3D11_9x = 8,
kShaderCompPlatformGLES3Plus = 9,
kShaderCompPlatformPSP2 = 10,
kShaderCompPlatformPS4 = 11,
kShaderCompPlatformXboxOne = 12,
kShaderCompPlatformPSM = 13,
kShaderCompPlatformMetal = 14,
kShaderCompPlatformOpenGLCore = 15,
kShaderCompPlatformN3DS = 16,
kShaderCompPlatformWiiU = 17,
kShaderCompPlatformVulkan = 18,
kShaderCompPlatformSwitch = 19,
kShaderCompPlatformXboxOneD3D12 = 20
None = -1,
GL = 0,
D3D9 = 1,
Xbox360 = 2,
PS3 = 3,
D3D11 = 4,
GLES20 = 5,
NaCl = 6,
Flash = 7,
D3D11_9x = 8,
GLES3Plus = 9,
PSP2 = 10,
PS4 = 11,
XboxOne = 12,
PSM = 13,
Metal = 14,
OpenGLCore = 15,
N3DS = 16,
WiiU = 17,
Vulkan = 18,
Switch = 19,
XboxOneD3D12 = 20,
GameCoreXboxOne = 21,
GameCoreScarlett = 22,
PS5 = 23,
PS5NGGC = 24
};
public class Shader : NamedObject
@@ -753,9 +970,9 @@ namespace AssetStudio
//5.5 and up
public SerializedShader m_ParsedForm;
public ShaderCompilerPlatform[] platforms;
public uint[] offsets;
public uint[] compressedLengths;
public uint[] decompressedLengths;
public uint[][] offsets;
public uint[][] compressedLengths;
public uint[][] decompressedLengths;
public byte[] compressedBlob;
public Shader(ObjectReader reader) : base(reader)
@@ -766,27 +983,47 @@ namespace AssetStudio
platforms = reader.ReadUInt32Array().Select(x => (ShaderCompilerPlatform)x).ToArray();
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
{
offsets = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
compressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
decompressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
offsets = reader.ReadUInt32ArrayArray();
compressedLengths = reader.ReadUInt32ArrayArray();
decompressedLengths = reader.ReadUInt32ArrayArray();
}
else
{
offsets = reader.ReadUInt32Array();
compressedLengths = reader.ReadUInt32Array();
decompressedLengths = reader.ReadUInt32Array();
offsets = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
compressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
decompressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
}
compressedBlob = reader.ReadBytes(reader.ReadInt32());
compressedBlob = reader.ReadUInt8Array();
reader.AlignStream();
var m_DependenciesCount = reader.ReadInt32();
for (int i = 0; i < m_DependenciesCount; i++)
{
new PPtr<Shader>(reader);
}
if (version[0] >= 2018)
{
var m_NonModifiableTexturesCount = reader.ReadInt32();
for (int i = 0; i < m_NonModifiableTexturesCount; i++)
{
var first = reader.ReadAlignedString();
new PPtr<Texture>(reader);
}
}
var m_ShaderIsBaked = reader.ReadBoolean();
reader.AlignStream();
}
else
{
m_Script = reader.ReadBytes(reader.ReadInt32());
m_Script = reader.ReadUInt8Array();
reader.AlignStream();
var m_PathName = reader.ReadAlignedString();
if (version[0] == 5 && version[1] >= 3) //5.3 - 5.4
{
decompressedSize = reader.ReadUInt32();
m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
m_SubProgramBlob = reader.ReadUInt8Array();
}
}
}
+31 -16
View File
@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
namespace AssetStudio
@@ -19,23 +18,23 @@ namespace AssetStudio
public enum SpritePackingRotation
{
kSPRNone = 0,
kSPRFlipHorizontal = 1,
kSPRFlipVertical = 2,
kSPRRotate180 = 3,
kSPRRotate90 = 4
None = 0,
FlipHorizontal = 1,
FlipVertical = 2,
Rotate180 = 3,
Rotate90 = 4
};
public enum SpritePackingMode
{
kSPMTight = 0,
kSPMRectangle
Tight = 0,
Rectangle
};
public enum SpriteMeshType
{
kSpriteMeshTypeFullRect,
kSpriteMeshTypeTight
FullRect,
Tight
};
public class SpriteSettings
@@ -88,7 +87,7 @@ namespace AssetStudio
public ushort[] indices;
public Matrix4x4[] m_Bindpose;
public BoneWeights4[] m_SourceSkin;
public RectangleF textureRect;
public Rectf textureRect;
public Vector2 textureRectOffset;
public Vector2 atlasRectOffset;
public SpriteSettings settingsRaw;
@@ -124,7 +123,7 @@ namespace AssetStudio
m_SubMeshes[i] = new SubMesh(reader);
}
m_IndexBuffer = reader.ReadBytes(reader.ReadInt32());
m_IndexBuffer = reader.ReadUInt8Array();
reader.AlignStream();
m_VertexData = new VertexData(reader);
@@ -156,7 +155,7 @@ namespace AssetStudio
}
}
textureRect = reader.ReadRectangleF();
textureRect = new Rectf(reader);
textureRectOffset = reader.ReadVector2();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
@@ -176,13 +175,29 @@ namespace AssetStudio
}
}
public class Rectf
{
public float x;
public float y;
public float width;
public float height;
public Rectf(BinaryReader reader)
{
x = reader.ReadSingle();
y = reader.ReadSingle();
width = reader.ReadSingle();
height = reader.ReadSingle();
}
}
public sealed class Sprite : NamedObject
{
public RectangleF m_Rect;
public Rectf m_Rect;
public Vector2 m_Offset;
public Vector4 m_Border;
public float m_PixelsToUnits;
public Vector2 m_Pivot;
public Vector2 m_Pivot = new Vector2(0.5f, 0.5f);
public uint m_Extrude;
public bool m_IsPolygon;
public KeyValuePair<Guid, long> m_RenderDataKey;
@@ -193,7 +208,7 @@ namespace AssetStudio
public Sprite(ObjectReader reader) : base(reader)
{
m_Rect = reader.ReadRectangleF();
m_Rect = new Rectf(reader);
m_Offset = reader.ReadVector2();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
+17 -4
View File
@@ -7,19 +7,20 @@ namespace AssetStudio
{
public PPtr<Texture2D> texture;
public PPtr<Texture2D> alphaTexture;
public System.Drawing.RectangleF textureRect;
public Rectf textureRect;
public Vector2 textureRectOffset;
public Vector2 atlasRectOffset;
public Vector4 uvTransform;
public float downscaleMultiplier;
public SpriteSettings settingsRaw;
public SecondarySpriteTexture[] secondaryTextures;
public SpriteAtlasData(ObjectReader reader)
{
var version = reader.version;
texture = new PPtr<Texture2D>(reader);
alphaTexture = new PPtr<Texture2D>(reader);
textureRect = reader.ReadRectangleF();
textureRect = new Rectf(reader);
textureRectOffset = reader.ReadVector2();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
@@ -28,6 +29,16 @@ namespace AssetStudio
uvTransform = reader.ReadVector4();
downscaleMultiplier = reader.ReadSingle();
settingsRaw = new SpriteSettings(reader);
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
{
var secondaryTexturesSize = reader.ReadInt32();
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
for (int i = 0; i < secondaryTexturesSize; i++)
{
secondaryTextures[i] = new SecondarySpriteTexture(reader);
}
reader.AlignStream();
}
}
}
@@ -35,6 +46,7 @@ namespace AssetStudio
{
public PPtr<Sprite>[] m_PackedSprites;
public Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> m_RenderDataMap;
public bool m_IsVariant;
public SpriteAtlas(ObjectReader reader) : base(reader)
{
@@ -56,8 +68,9 @@ namespace AssetStudio
var value = new SpriteAtlasData(reader);
m_RenderDataMap.Add(new KeyValuePair<Guid, long>(first, second), value);
}
//string m_Tag
//bool m_IsVariant
var m_Tag = reader.ReadAlignedString();
m_IsVariant = reader.ReadBoolean();
reader.AlignStream();
}
}
}
+1 -1
View File
@@ -12,7 +12,7 @@ namespace AssetStudio
public TextAsset(ObjectReader reader) : base(reader)
{
m_Script = reader.ReadBytes(reader.ReadInt32());
m_Script = reader.ReadUInt8Array();
}
}
}
+4
View File
@@ -13,6 +13,10 @@ namespace AssetStudio
{
var m_ForcedFallbackFormat = reader.ReadInt32();
var m_DownscaleFallback = reader.ReadBoolean();
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
{
var m_IsAlphaChannelOptional = reader.ReadBoolean();
}
reader.AlignStream();
}
}
+58 -13
View File
@@ -4,13 +4,22 @@ namespace AssetStudio
{
public class StreamingInfo
{
public uint offset;
public long offset; //ulong
public uint size;
public string path;
public StreamingInfo(ObjectReader reader)
{
offset = reader.ReadUInt32();
var version = reader.version;
if (version[0] >= 2020) //2020.1 and up
{
offset = reader.ReadInt64();
}
else
{
offset = reader.ReadUInt32();
}
size = reader.ReadUInt32();
path = reader.ReadAlignedString();
}
@@ -59,6 +68,10 @@ namespace AssetStudio
m_Width = reader.ReadInt32();
m_Height = reader.ReadInt32();
var m_CompleteImageSize = reader.ReadInt32();
if (version[0] >= 2020) //2020.1 and up
{
var m_MipsStripped = reader.ReadInt32();
}
m_TextureFormat = (TextureFormat)reader.ReadInt32();
if (version[0] < 5 || (version[0] == 5 && version[1] < 2)) //5.2 down
{
@@ -68,9 +81,29 @@ namespace AssetStudio
{
m_MipCount = reader.ReadInt32();
}
var m_IsReadable = reader.ReadBoolean(); //2.6.0 and up
var m_ReadAllowed = reader.ReadBoolean(); //3.0.0 - 5.4
//bool m_StreamingMipmaps 2018.2 and up
if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up
{
var m_IsReadable = reader.ReadBoolean();
}
if (version[0] >= 2020) //2020.1 and up
{
var m_IsPreProcessed = reader.ReadBoolean();
}
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
{
var m_IgnoreMasterTextureLimit = reader.ReadBoolean();
}
if (version[0] >= 3) //3.0.0 - 5.4
{
if (version[0] < 5 || (version[0] == 5 && version[1] <= 4))
{
var m_ReadAllowed = reader.ReadBoolean();
}
}
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
{
var m_StreamingMipmaps = reader.ReadBoolean();
}
reader.AlignStream();
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
{
@@ -87,6 +120,11 @@ namespace AssetStudio
{
var m_ColorSpace = reader.ReadInt32();
}
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
{
var m_PlatformBlob = reader.ReadUInt8Array();
reader.AlignStream();
}
var image_data_size = reader.ReadInt32();
if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
{
@@ -96,7 +134,7 @@ namespace AssetStudio
ResourceReader resourceReader;
if (!string.IsNullOrEmpty(m_StreamData?.path))
{
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size);
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
}
else
{
@@ -113,10 +151,13 @@ namespace AssetStudio
RGB24,
RGBA32,
ARGB32,
RGB565 = 7,
R16 = 9,
ARGBFloat,
RGB565,
BGR24,
R16,
DXT1,
DXT5 = 12,
DXT3,
DXT5,
RGBA4444,
BGRA32,
RHalf,
@@ -127,11 +168,12 @@ namespace AssetStudio
RGBAFloat,
YUY2,
RGB9e5Float,
BC4 = 26,
BC5,
BC6H = 24,
RGBFloat,
BC6H,
BC7,
DXT1Crunched = 28,
BC4,
BC5,
DXT1Crunched,
DXT5Crunched,
PVRTC_RGB2,
PVRTC_RGBA2,
@@ -171,5 +213,8 @@ namespace AssetStudio
ASTC_HDR_8x8,
ASTC_HDR_10x10,
ASTC_HDR_12x12,
RG32,
RGB48,
RGBA64
}
}
+33 -14
View File
@@ -1,17 +1,26 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.IO;
namespace AssetStudio
{
public class StreamedResource
{
public string m_Source;
public long m_Offset; //ulong
public long m_Size; //ulong
public StreamedResource(BinaryReader reader)
{
m_Source = reader.ReadAlignedString();
m_Offset = reader.ReadInt64();
m_Size = reader.ReadInt64();
}
}
public sealed class VideoClip : NamedObject
{
public ResourceReader m_VideoData;
public string m_OriginalPath;
public string m_Source;
public ulong m_Size;
public StreamedResource m_ExternalResources;
public VideoClip(ObjectReader reader) : base(reader)
{
@@ -32,20 +41,30 @@ namespace AssetStudio
reader.AlignStream();
var m_AudioSampleRate = reader.ReadUInt32Array();
var m_AudioLanguage = reader.ReadStringArray();
//StreamedResource m_ExternalResources
m_Source = reader.ReadAlignedString();
var m_Offset = reader.ReadUInt64();
m_Size = reader.ReadUInt64();
if (version[0] >= 2020) //2020.1 and up
{
var m_VideoShadersSize = reader.ReadInt32();
var m_VideoShaders = new PPtr<Shader>[m_VideoShadersSize];
for (int i = 0; i < m_VideoShadersSize; i++)
{
m_VideoShaders[i] = new PPtr<Shader>(reader);
}
}
m_ExternalResources = new StreamedResource(reader);
var m_HasSplitAlpha = reader.ReadBoolean();
if (version[0] >= 2020) //2020.1 and up
{
var m_sRGB = reader.ReadBoolean();
}
ResourceReader resourceReader;
if (!string.IsNullOrEmpty(m_Source))
if (!string.IsNullOrEmpty(m_ExternalResources.m_Source))
{
resourceReader = new ResourceReader(m_Source, assetsFile, (long)m_Offset, (int)m_Size);
resourceReader = new ResourceReader(m_ExternalResources.m_Source, assetsFile, m_ExternalResources.m_Offset, m_ExternalResources.m_Size);
}
else
{
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_Size);
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_ExternalResources.m_Size);
}
m_VideoData = resourceReader;
}
+2 -1
View File
@@ -113,7 +113,8 @@ namespace AssetStudio
{1093, "m_CorrespondingSourceObject"},
{1121, "m_PrefabInstance"},
{1138, "m_PrefabAsset"},
{1152, "FileSize"}
{1152, "FileSize"},
{1161, "Hash128"}
};
}
}
+32 -42
View File
@@ -1,23 +1,19 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Buffers.Binary;
using System.IO;
namespace AssetStudio
{
public enum EndianType
{
LittleEndian,
BigEndian
}
public class EndianBinaryReader : BinaryReader
{
public EndianType endian;
private readonly byte[] buffer;
public EndianType Endian;
public EndianBinaryReader(Stream stream, EndianType endian = EndianType.BigEndian) : base(stream)
{
this.endian = endian;
Endian = endian;
buffer = new byte[8];
}
public long Position
@@ -28,88 +24,82 @@ namespace AssetStudio
public override short ReadInt16()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(2);
Array.Reverse(buff);
return BitConverter.ToInt16(buff, 0);
Read(buffer, 0, 2);
return BinaryPrimitives.ReadInt16BigEndian(buffer);
}
return base.ReadInt16();
}
public override int ReadInt32()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(4);
Array.Reverse(buff);
return BitConverter.ToInt32(buff, 0);
Read(buffer, 0, 4);
return BinaryPrimitives.ReadInt32BigEndian(buffer);
}
return base.ReadInt32();
}
public override long ReadInt64()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(8);
Array.Reverse(buff);
return BitConverter.ToInt64(buff, 0);
Read(buffer, 0, 8);
return BinaryPrimitives.ReadInt64BigEndian(buffer);
}
return base.ReadInt64();
}
public override ushort ReadUInt16()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(2);
Array.Reverse(buff);
return BitConverter.ToUInt16(buff, 0);
Read(buffer, 0, 2);
return BinaryPrimitives.ReadUInt16BigEndian(buffer);
}
return base.ReadUInt16();
}
public override uint ReadUInt32()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(4);
Array.Reverse(buff);
return BitConverter.ToUInt32(buff, 0);
Read(buffer, 0, 4);
return BinaryPrimitives.ReadUInt32BigEndian(buffer);
}
return base.ReadUInt32();
}
public override ulong ReadUInt64()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(8);
Array.Reverse(buff);
return BitConverter.ToUInt64(buff, 0);
Read(buffer, 0, 8);
return BinaryPrimitives.ReadUInt64BigEndian(buffer);
}
return base.ReadUInt64();
}
public override float ReadSingle()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(4);
Array.Reverse(buff);
return BitConverter.ToSingle(buff, 0);
Read(buffer, 0, 4);
Array.Reverse(buffer, 0, 4);
return BitConverter.ToSingle(buffer, 0);
}
return base.ReadSingle();
}
public override double ReadDouble()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(8);
Array.Reverse(buff);
return BitConverter.ToUInt64(buff, 0);
Read(buffer, 0, 8);
Array.Reverse(buffer);
return BitConverter.ToDouble(buffer, 0);
}
return base.ReadDouble();
}
+14
View File
@@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AssetStudio
{
public enum EndianType
{
LittleEndian,
BigEndian
}
}
@@ -72,11 +72,6 @@ namespace AssetStudio
return new Vector4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static System.Drawing.RectangleF ReadRectangleF(this BinaryReader reader)
{
return new System.Drawing.RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static Color ReadColor4(this BinaryReader reader)
{
return new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
@@ -102,6 +97,11 @@ namespace AssetStudio
return ReadArray(reader.ReadBoolean, reader.ReadInt32());
}
public static byte[] ReadUInt8Array(this BinaryReader reader)
{
return reader.ReadBytes(reader.ReadInt32());
}
public static ushort[] ReadUInt16Array(this BinaryReader reader)
{
return ReadArray(reader.ReadUInt16, reader.ReadInt32());
+103
View File
@@ -0,0 +1,103 @@
using System.IO;
using System.Linq;
namespace AssetStudio
{
public class FileReader : EndianBinaryReader
{
public string FullPath;
public string FileName;
public FileType FileType;
private static readonly byte[] gzipMagic = { 0x1f, 0x8b };
private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 };
private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 };
public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { }
public FileReader(string path, Stream stream) : base(stream, EndianType.BigEndian)
{
FullPath = Path.GetFullPath(path);
FileName = Path.GetFileName(path);
FileType = CheckFileType();
}
private FileType CheckFileType()
{
var signature = this.ReadStringToNull(20);
Position = 0;
switch (signature)
{
case "UnityWeb":
case "UnityRaw":
case "UnityArchive":
case "UnityFS":
return FileType.BundleFile;
case "UnityWebData1.0":
return FileType.WebFile;
default:
{
byte[] magic = ReadBytes(2);
Position = 0;
if (gzipMagic.SequenceEqual(magic))
{
return FileType.GZipFile;
}
Position = 0x20;
magic = ReadBytes(6);
Position = 0;
if (brotliMagic.SequenceEqual(magic))
{
return FileType.BrotliFile;
}
if (IsSerializedFile())
{
return FileType.AssetsFile;
}
magic = ReadBytes(4);
Position = 0;
if (zipMagic.SequenceEqual(magic) || zipSpannedMagic.SequenceEqual(magic))
return FileType.ZipFile;
return FileType.ResourceFile;
}
}
}
private bool IsSerializedFile()
{
var fileSize = BaseStream.Length;
if (fileSize < 20)
{
return false;
}
var m_MetadataSize = ReadUInt32();
long m_FileSize = ReadUInt32();
var m_Version = ReadUInt32();
long m_DataOffset = ReadUInt32();
var m_Endianess = ReadByte();
var m_Reserved = ReadBytes(3);
if (m_Version >= 22)
{
if (fileSize < 48)
{
Position = 0;
return false;
}
m_MetadataSize = ReadUInt32();
m_FileSize = ReadInt64();
m_DataOffset = ReadInt64();
}
Position = 0;
if (m_FileSize != fileSize)
{
return false;
}
if (m_DataOffset > fileSize)
{
return false;
}
return true;
}
}
}
+19
View File
@@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AssetStudio
{
public enum FileType
{
AssetsFile,
BundleFile,
WebFile,
ResourceFile,
GZipFile,
BrotliFile,
ZipFile
}
}
+24 -1
View File
@@ -73,6 +73,28 @@ namespace AssetStudio
return null;
}
public ImportedFrame FindRelativeFrameWithPath(string path)
{
var subs = path.Split(new[] { '/' }, 2);
foreach (var child in children)
{
if (child.Name == subs[0])
{
if (subs.Length == 1)
{
return child;
}
else
{
var result = child.FindRelativeFrameWithPath(subs[1]);
if (result != null)
return result;
}
}
}
return null;
}
public ImportedFrame FindFrame(string name)
{
if (Name == name)
@@ -132,6 +154,7 @@ namespace AssetStudio
public class ImportedMesh
{
public string Path { get; set; }
public List<ImportedVertex> VertexList { get; set; }
public List<ImportedSubmesh> SubmeshList { get; set; }
public List<ImportedBone> BoneList { get; set; }
public bool hasNormal { get; set; }
@@ -142,9 +165,9 @@ namespace AssetStudio
public class ImportedSubmesh
{
public List<ImportedVertex> VertexList { get; set; }
public List<ImportedFace> FaceList { get; set; }
public string Material { get; set; }
public int BaseVertex { get; set; }
}
public class ImportedVertex
-17
View File
@@ -1,17 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public interface IProgress
{
void Report(int value);
}
public sealed class DummyProgress : IProgress
{
public void Report(int value) { }
}
}
+29 -59
View File
@@ -1,17 +1,11 @@
using System.Collections.Generic;
using Org.Brotli.Dec;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
namespace AssetStudio
{
public enum FileType
{
AssetsFile,
BundleFile,
WebFile,
ResourceFile
}
public static class ImportHelper
{
public static void MergeSplitAssets(string path, bool allDirectories = false)
@@ -20,8 +14,8 @@ namespace AssetStudio
foreach (var splitFile in splitFiles)
{
var destFile = Path.GetFileNameWithoutExtension(splitFile);
var destPath = Path.GetDirectoryName(splitFile) + "\\";
var destFull = destPath + destFile;
var destPath = Path.GetDirectoryName(splitFile);
var destFull = Path.Combine(destPath, destFile);
if (!File.Exists(destFull))
{
var splitParts = Directory.GetFiles(destPath, destFile + ".split*");
@@ -43,7 +37,7 @@ namespace AssetStudio
public static string[] ProcessingSplitFiles(List<string> selectFile)
{
var splitFiles = selectFile.Where(x => x.Contains(".split"))
.Select(x => Path.GetDirectoryName(x) + "\\" + Path.GetFileNameWithoutExtension(x))
.Select(x => Path.Combine(Path.GetDirectoryName(x), Path.GetFileNameWithoutExtension(x)))
.Distinct()
.ToList();
selectFile.RemoveAll(x => x.Contains(".split"));
@@ -57,55 +51,31 @@ namespace AssetStudio
return selectFile.Distinct().ToArray();
}
public static FileType CheckFileType(Stream stream, out EndianBinaryReader reader)
public static FileReader DecompressGZip(FileReader reader)
{
reader = new EndianBinaryReader(stream);
return CheckFileType(reader);
}
public static FileType CheckFileType(string fileName, out EndianBinaryReader reader)
{
reader = new EndianBinaryReader(File.OpenRead(fileName));
return CheckFileType(reader);
}
private static FileType CheckFileType(EndianBinaryReader reader)
{
var signature = reader.ReadStringToNull(20);
reader.Position = 0;
switch (signature)
using (reader)
{
case "UnityWeb":
case "UnityRaw":
case "UnityArchive":
case "UnityFS":
return FileType.BundleFile;
case "UnityWebData1.0":
return FileType.WebFile;
default:
{
var magic = reader.ReadBytes(2);
reader.Position = 0;
if (WebFile.gzipMagic.SequenceEqual(magic))
{
return FileType.WebFile;
}
reader.Position = 0x20;
magic = reader.ReadBytes(6);
reader.Position = 0;
if (WebFile.brotliMagic.SequenceEqual(magic))
{
return FileType.WebFile;
}
if (SerializedFile.IsSerializedFile(reader))
{
return FileType.AssetsFile;
}
else
{
return FileType.ResourceFile;
}
}
var stream = new MemoryStream();
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
{
gs.CopyTo(stream);
}
stream.Position = 0;
return new FileReader(reader.FullPath, stream);
}
}
public static FileReader DecompressBrotli(FileReader reader)
{
using (reader)
{
var stream = new MemoryStream();
using (var brotliStream = new BrotliInputStream(reader.BaseStream))
{
brotliStream.CopyTo(stream);
}
stream.Position = 0;
return new FileReader(reader.FullPath, stream);
}
}
}
+8
View File
@@ -14,5 +14,13 @@ namespace AssetStudio
public static void Info(string message) => Default.Log(LoggerEvent.Info, message);
public static void Warning(string message) => Default.Log(LoggerEvent.Warning, message);
public static void Error(string message) => Default.Log(LoggerEvent.Error, message);
public static void Error(string message, Exception e)
{
var sb = new StringBuilder();
sb.AppendLine(message);
sb.AppendLine(e.ToString());
Default.Log(LoggerEvent.Error, sb.ToString());
}
}
}
-540
View File
@@ -1,540 +0,0 @@
#define CHECK_ARGS
#define CHECK_EOF
//#define LOCAL_SHADOW
using System;
using System.IO;
namespace Lz4
{
public class Lz4DecoderStream : Stream
{
public Lz4DecoderStream(Stream input, long inputLength = long.MaxValue)
{
Reset(input, inputLength);
}
private void Reset(Stream input, long inputLength = long.MaxValue)
{
this.inputLength = inputLength;
this.input = input;
phase = DecodePhase.ReadToken;
decodeBufferPos = 0;
litLen = 0;
matLen = 0;
matDst = 0;
inBufPos = DecBufLen;
inBufEnd = DecBufLen;
}
protected override void Dispose(bool disposing)
{
try
{
if (disposing && input != null)
{
input.Close();
}
input = null;
decodeBuffer = null;
}
finally
{
base.Dispose(disposing);
}
}
private long inputLength;
private Stream input;
//because we might not be able to match back across invocations,
//we have to keep the last window's worth of bytes around for reuse
//we use a circular buffer for this - every time we write into this
//buffer, we also write the same into our output buffer
private const int DecBufLen = 0x10000;
private const int DecBufMask = 0xFFFF;
private const int InBufLen = 128;
private byte[] decodeBuffer = new byte[DecBufLen + InBufLen];
private int decodeBufferPos, inBufPos, inBufEnd;
//we keep track of which phase we're in so that we can jump right back
//into the correct part of decoding
private DecodePhase phase;
private enum DecodePhase
{
ReadToken,
ReadExLiteralLength,
CopyLiteral,
ReadOffset,
ReadExMatchLength,
CopyMatch,
}
//state within interruptable phases and across phase boundaries is
//kept here - again, so that we can punt out and restart freely
private int litLen, matLen, matDst;
public override int Read(byte[] buffer, int offset, int count)
{
#if CHECK_ARGS
if (buffer == null)
throw new ArgumentNullException("buffer");
if (offset < 0 || count < 0 || buffer.Length - count < offset)
throw new ArgumentOutOfRangeException();
if (input == null)
throw new InvalidOperationException();
#endif
int nRead, nToRead = count;
var decBuf = decodeBuffer;
//the stringy gotos are obnoxious, but their purpose is to
//make it *blindingly* obvious how the state machine transitions
//back and forth as it reads - remember, we can yield out of
//this routine in several places, and we must be able to re-enter
//and pick up where we left off!
#if LOCAL_SHADOW
var phase = this.phase;
var inBufPos = this.inBufPos;
var inBufEnd = this.inBufEnd;
#endif
switch (phase)
{
case DecodePhase.ReadToken:
goto readToken;
case DecodePhase.ReadExLiteralLength:
goto readExLiteralLength;
case DecodePhase.CopyLiteral:
goto copyLiteral;
case DecodePhase.ReadOffset:
goto readOffset;
case DecodePhase.ReadExMatchLength:
goto readExMatchLength;
case DecodePhase.CopyMatch:
goto copyMatch;
}
readToken:
int tok;
if (inBufPos < inBufEnd)
{
tok = decBuf[inBufPos++];
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
tok = ReadByteCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (tok == -1)
goto finish;
#endif
}
litLen = tok >> 4;
matLen = (tok & 0xF) + 4;
switch (litLen)
{
case 0:
phase = DecodePhase.ReadOffset;
goto readOffset;
case 0xF:
phase = DecodePhase.ReadExLiteralLength;
goto readExLiteralLength;
default:
phase = DecodePhase.CopyLiteral;
goto copyLiteral;
}
readExLiteralLength:
int exLitLen;
if (inBufPos < inBufEnd)
{
exLitLen = decBuf[inBufPos++];
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
exLitLen = ReadByteCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (exLitLen == -1)
goto finish;
#endif
}
litLen += exLitLen;
if (exLitLen == 255)
goto readExLiteralLength;
phase = DecodePhase.CopyLiteral;
goto copyLiteral;
copyLiteral:
int nReadLit = litLen < nToRead ? litLen : nToRead;
if (nReadLit != 0)
{
if (inBufPos + nReadLit <= inBufEnd)
{
int ofs = offset;
for (int c = nReadLit; c-- != 0;)
buffer[ofs++] = decBuf[inBufPos++];
nRead = nReadLit;
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
nRead = ReadCore(buffer, offset, nReadLit);
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (nRead == 0)
goto finish;
#endif
}
offset += nRead;
nToRead -= nRead;
litLen -= nRead;
if (litLen != 0)
goto copyLiteral;
}
if (nToRead == 0)
goto finish;
phase = DecodePhase.ReadOffset;
goto readOffset;
readOffset:
if (inBufPos + 1 < inBufEnd)
{
matDst = (decBuf[inBufPos + 1] << 8) | decBuf[inBufPos];
inBufPos += 2;
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
matDst = ReadOffsetCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (matDst == -1)
goto finish;
#endif
}
if (matLen == 15 + 4)
{
phase = DecodePhase.ReadExMatchLength;
goto readExMatchLength;
}
else
{
phase = DecodePhase.CopyMatch;
goto copyMatch;
}
readExMatchLength:
int exMatLen;
if (inBufPos < inBufEnd)
{
exMatLen = decBuf[inBufPos++];
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
exMatLen = ReadByteCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (exMatLen == -1)
goto finish;
#endif
}
matLen += exMatLen;
if (exMatLen == 255)
goto readExMatchLength;
phase = DecodePhase.CopyMatch;
goto copyMatch;
copyMatch:
int nCpyMat = matLen < nToRead ? matLen : nToRead;
if (nCpyMat != 0)
{
nRead = count - nToRead;
int bufDst = matDst - nRead;
if (bufDst > 0)
{
//offset is fairly far back, we need to pull from the buffer
int bufSrc = decodeBufferPos - bufDst;
if (bufSrc < 0)
bufSrc += DecBufLen;
int bufCnt = bufDst < nCpyMat ? bufDst : nCpyMat;
for (int c = bufCnt; c-- != 0;)
buffer[offset++] = decBuf[bufSrc++ & DecBufMask];
}
else
{
bufDst = 0;
}
int sOfs = offset - matDst;
for (int i = bufDst; i < nCpyMat; i++)
buffer[offset++] = buffer[sOfs++];
nToRead -= nCpyMat;
matLen -= nCpyMat;
}
if (nToRead == 0)
goto finish;
phase = DecodePhase.ReadToken;
goto readToken;
finish:
nRead = count - nToRead;
int nToBuf = nRead < DecBufLen ? nRead : DecBufLen;
int repPos = offset - nToBuf;
if (nToBuf == DecBufLen)
{
Buffer.BlockCopy(buffer, repPos, decBuf, 0, DecBufLen);
decodeBufferPos = 0;
}
else
{
int decPos = decodeBufferPos;
while (nToBuf-- != 0)
decBuf[decPos++ & DecBufMask] = buffer[repPos++];
decodeBufferPos = decPos & DecBufMask;
}
#if LOCAL_SHADOW
this.phase = phase;
this.inBufPos = inBufPos;
#endif
return nRead;
}
private int ReadByteCore()
{
var buf = decodeBuffer;
if (inBufPos == inBufEnd)
{
int nRead = input.Read(buf, DecBufLen,
InBufLen < inputLength ? InBufLen : (int)inputLength);
#if CHECK_EOF
if (nRead == 0)
return -1;
#endif
inputLength -= nRead;
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead;
}
return buf[inBufPos++];
}
private int ReadOffsetCore()
{
var buf = decodeBuffer;
if (inBufPos == inBufEnd)
{
int nRead = input.Read(buf, DecBufLen,
InBufLen < inputLength ? InBufLen : (int)inputLength);
#if CHECK_EOF
if (nRead == 0)
return -1;
#endif
inputLength -= nRead;
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead;
}
if (inBufEnd - inBufPos == 1)
{
buf[DecBufLen] = buf[inBufPos];
int nRead = input.Read(buf, DecBufLen + 1,
InBufLen - 1 < inputLength ? InBufLen - 1 : (int)inputLength);
#if CHECK_EOF
if (nRead == 0)
{
inBufPos = DecBufLen;
inBufEnd = DecBufLen + 1;
return -1;
}
#endif
inputLength -= nRead;
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead + 1;
}
int ret = (buf[inBufPos + 1] << 8) | buf[inBufPos];
inBufPos += 2;
return ret;
}
private int ReadCore(byte[] buffer, int offset, int count)
{
int nToRead = count;
var buf = decodeBuffer;
int inBufLen = inBufEnd - inBufPos;
int fromBuf = nToRead < inBufLen ? nToRead : inBufLen;
if (fromBuf != 0)
{
var bufPos = inBufPos;
for (int c = fromBuf; c-- != 0;)
buffer[offset++] = buf[bufPos++];
inBufPos = bufPos;
nToRead -= fromBuf;
}
if (nToRead != 0)
{
int nRead;
if (nToRead >= InBufLen)
{
nRead = input.Read(buffer, offset,
nToRead < inputLength ? nToRead : (int)inputLength);
nToRead -= nRead;
}
else
{
nRead = input.Read(buf, DecBufLen,
InBufLen < inputLength ? InBufLen : (int)inputLength);
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead;
fromBuf = nToRead < nRead ? nToRead : nRead;
var bufPos = inBufPos;
for (int c = fromBuf; c-- != 0;)
buffer[offset++] = buf[bufPos++];
inBufPos = bufPos;
nToRead -= fromBuf;
}
inputLength -= nRead;
}
return count - nToRead;
}
#region Stream internals
public override bool CanRead => true;
public override bool CanSeek => false;
public override bool CanWrite => false;
public override void Flush()
{
}
public override long Length => throw new NotSupportedException();
public override long Position
{
get => throw new NotSupportedException();
set => throw new NotSupportedException();
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotSupportedException();
}
#endregion
}
}
+3 -3
View File
@@ -1,8 +1,8 @@
using System.Diagnostics;
using System;
using System.Diagnostics;
using System.Globalization;
using System.Runtime.InteropServices;
namespace System
namespace AssetStudio
{
/// <summary>
/// Represents a half-precision floating point number.
+3 -2
View File
@@ -1,6 +1,7 @@
using System.Runtime.InteropServices;
using System;
using System.Runtime.InteropServices;
namespace System
namespace AssetStudio
{
/// <summary>
/// Helper class for Half conversions and some low level operations.
+2
View File
@@ -11,6 +11,8 @@ namespace AssetStudio
public uint byteSize;
public int typeID;
public int classID;
public ushort isDestroyed;
public byte stripped;
public long m_PathID;
public SerializedType serializedType;
+2 -2
View File
@@ -15,12 +15,12 @@ namespace AssetStudio
public ClassIDType type;
public SerializedType serializedType;
public BuildTarget platform;
public uint m_Version;
public SerializedFileFormatVersion m_Version;
public int[] version => assetsFile.version;
public BuildType buildType => assetsFile.buildType;
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.endian)
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.Endian)
{
this.assetsFile = assetsFile;
m_PathID = objectInfo.m_PathID;
+4 -2
View File
@@ -1,8 +1,10 @@
namespace AssetStudio
using System;
namespace AssetStudio
{
public static class Progress
{
public static IProgress Default = new DummyProgress();
public static IProgress<int> Default = new Progress<int>();
private static int preValue;
public static void Reset()
-36
View File
@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("AssetStudio")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AssetStudio")]
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("7662f8c2-7bfd-442e-a948-a43b4f7eb06e")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
+36 -15
View File
@@ -8,11 +8,12 @@ namespace AssetStudio
private string path;
private SerializedFile assetsFile;
private long offset;
private int size;
private long size;
private BinaryReader reader;
public int Size { get => (int)size; }
public ResourceReader(string path, SerializedFile assetsFile, long offset, int size)
public ResourceReader(string path, SerializedFile assetsFile, long offset, long size)
{
needSearch = true;
this.path = path;
@@ -21,28 +22,25 @@ namespace AssetStudio
this.size = size;
}
public ResourceReader(BinaryReader reader, long offset, int size)
public ResourceReader(BinaryReader reader, long offset, long size)
{
this.reader = reader;
this.offset = offset;
this.size = size;
}
public byte[] GetData()
private BinaryReader GetReader()
{
if (needSearch)
{
var resourceFileName = Path.GetFileName(path);
if (assetsFile.assetsManager.resourceFileReaders.TryGetValue(resourceFileName, out reader))
{
needSearch = false;
reader.BaseStream.Position = offset;
return reader.ReadBytes(size);
return reader;
}
var assetsFileDirectory = Path.GetDirectoryName(assetsFile.fullName);
var resourceFilePath = assetsFileDirectory + Path.DirectorySeparatorChar + resourceFileName;
var resourceFilePath = Path.Combine(assetsFileDirectory, resourceFileName);
if (!File.Exists(resourceFilePath))
{
var findFiles = Directory.GetFiles(assetsFileDirectory, resourceFileName, SearchOption.AllDirectories);
@@ -53,18 +51,41 @@ namespace AssetStudio
}
if (File.Exists(resourceFilePath))
{
reader = new BinaryReader(File.OpenRead(resourceFilePath));
needSearch = false;
reader = new BinaryReader(File.OpenRead(resourceFilePath));
assetsFile.assetsManager.resourceFileReaders.Add(resourceFileName, reader);
reader.BaseStream.Position = offset;
return reader.ReadBytes(size);
return reader;
}
throw new FileNotFoundException($"Can't find the resource file {resourceFileName}");
}
else
{
return reader;
}
}
reader.BaseStream.Position = offset;
return reader.ReadBytes(size);
public byte[] GetData()
{
var binaryReader = GetReader();
binaryReader.BaseStream.Position = offset;
return binaryReader.ReadBytes((int)size);
}
public void GetData(byte[] buff)
{
var binaryReader = GetReader();
binaryReader.BaseStream.Position = offset;
binaryReader.Read(buff, 0, (int)size);
}
public void WriteData(string path)
{
var binaryReader = GetReader();
binaryReader.BaseStream.Position = offset;
using (var writer = File.OpenWrite(path))
{
binaryReader.BaseStream.CopyTo(writer, size);
}
}
}
}
+94 -112
View File
@@ -9,7 +9,7 @@ namespace AssetStudio
public class SerializedFile
{
public AssetsManager assetsManager;
public EndianBinaryReader reader;
public FileReader reader;
public string fullName;
public string originalPath;
public string fileName;
@@ -19,43 +19,45 @@ namespace AssetStudio
public Dictionary<long, Object> ObjectsDic;
public SerializedFileHeader header;
private EndianType m_FileEndianess;
private byte m_FileEndianess;
public string unityVersion = "2.5.0f5";
public BuildTarget m_TargetPlatform = BuildTarget.UnknownPlatform;
private bool m_EnableTypeTree = true;
public List<SerializedType> m_Types;
public List<SerializedType> m_RefTypes;
public int bigIDEnabled = 0;
public List<ObjectInfo> m_Objects;
private List<LocalSerializedObjectIdentifier> m_ScriptTypes;
public List<FileIdentifier> m_Externals;
public List<SerializedType> m_RefTypes;
public string userInformation;
public SerializedFile(AssetsManager assetsManager, string fullName, EndianBinaryReader reader)
public SerializedFile(FileReader reader, AssetsManager assetsManager)
{
this.assetsManager = assetsManager;
this.reader = reader;
this.fullName = fullName;
fileName = Path.GetFileName(fullName);
fullName = reader.FullPath;
fileName = reader.FileName;
//ReadHeader
// ReadHeader
header = new SerializedFileHeader();
header.m_MetadataSize = reader.ReadUInt32();
header.m_FileSize = reader.ReadUInt32();
header.m_Version = reader.ReadUInt32();
header.m_Version = (SerializedFileFormatVersion)reader.ReadUInt32();
header.m_DataOffset = reader.ReadUInt32();
if (header.m_Version >= 9)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_9)
{
header.m_Endianess = reader.ReadByte();
header.m_Reserved = reader.ReadBytes(3);
m_FileEndianess = (EndianType)header.m_Endianess;
m_FileEndianess = header.m_Endianess;
}
else
{
reader.Position = header.m_FileSize - header.m_MetadataSize;
m_FileEndianess = (EndianType)reader.ReadByte();
m_FileEndianess = reader.ReadByte();
}
if (header.m_Version >= 22)
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
{
header.m_MetadataSize = reader.ReadUInt32();
header.m_FileSize = reader.ReadInt64();
@@ -63,17 +65,17 @@ namespace AssetStudio
reader.ReadInt64(); // unknown
}
//ReadMetadata
if (m_FileEndianess == EndianType.LittleEndian)
// ReadMetadata
if (m_FileEndianess == 0)
{
reader.endian = EndianType.LittleEndian;
reader.Endian = EndianType.LittleEndian;
}
if (header.m_Version >= 7)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7)
{
unityVersion = reader.ReadStringToNull();
SetVersion(unityVersion);
}
if (header.m_Version >= 8)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_8)
{
m_TargetPlatform = (BuildTarget)reader.ReadInt32();
if (!Enum.IsDefined(typeof(BuildTarget), m_TargetPlatform))
@@ -81,26 +83,25 @@ namespace AssetStudio
m_TargetPlatform = BuildTarget.UnknownPlatform;
}
}
if (header.m_Version >= 13)
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
{
m_EnableTypeTree = reader.ReadBoolean();
}
//ReadTypes
// Read Types
int typeCount = reader.ReadInt32();
m_Types = new List<SerializedType>(typeCount);
for (int i = 0; i < typeCount; i++)
{
m_Types.Add(ReadSerializedType());
m_Types.Add(ReadSerializedType(false));
}
var bigIDEnabled = 0;
if (header.m_Version >= 7 && header.m_Version < 14)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7 && header.m_Version < SerializedFileFormatVersion.Unknown_14)
{
bigIDEnabled = reader.ReadInt32();
}
//ReadObjects
// Read Objects
int objectCount = reader.ReadInt32();
m_Objects = new List<ObjectInfo>(objectCount);
Objects = new List<Object>(objectCount);
@@ -112,7 +113,7 @@ namespace AssetStudio
{
objectInfo.m_PathID = reader.ReadInt64();
}
else if (header.m_Version < 14)
else if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
{
objectInfo.m_PathID = reader.ReadInt32();
}
@@ -122,7 +123,7 @@ namespace AssetStudio
objectInfo.m_PathID = reader.ReadInt64();
}
if (header.m_Version >= 22)
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
objectInfo.byteStart = reader.ReadInt64();
else
objectInfo.byteStart = reader.ReadUInt32();
@@ -130,7 +131,7 @@ namespace AssetStudio
objectInfo.byteStart += header.m_DataOffset;
objectInfo.byteSize = reader.ReadUInt32();
objectInfo.typeID = reader.ReadInt32();
if (header.m_Version < 16)
if (header.m_Version < SerializedFileFormatVersion.RefactoredClassId)
{
objectInfo.classID = reader.ReadUInt16();
objectInfo.serializedType = m_Types.Find(x => x.classID == objectInfo.typeID);
@@ -141,24 +142,24 @@ namespace AssetStudio
objectInfo.serializedType = type;
objectInfo.classID = type.classID;
}
if (header.m_Version < 11)
if (header.m_Version < SerializedFileFormatVersion.HasScriptTypeIndex)
{
var isDestroyed = reader.ReadUInt16();
objectInfo.isDestroyed = reader.ReadUInt16();
}
if (header.m_Version >= 11 && header.m_Version < 17)
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex && header.m_Version < SerializedFileFormatVersion.RefactorTypeData)
{
var m_ScriptTypeIndex = reader.ReadInt16();
if (objectInfo.serializedType != null)
objectInfo.serializedType.m_ScriptTypeIndex = m_ScriptTypeIndex;
}
if (header.m_Version == 15 || header.m_Version == 16)
if (header.m_Version == SerializedFileFormatVersion.SupportsStrippedObject || header.m_Version == SerializedFileFormatVersion.RefactoredClassId)
{
var stripped = reader.ReadByte();
objectInfo.stripped = reader.ReadByte();
}
m_Objects.Add(objectInfo);
}
if (header.m_Version >= 11)
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex)
{
int scriptCount = reader.ReadInt32();
m_ScriptTypes = new List<LocalSerializedObjectIdentifier>(scriptCount);
@@ -166,7 +167,7 @@ namespace AssetStudio
{
var m_ScriptType = new LocalSerializedObjectIdentifier();
m_ScriptType.localSerializedFileIndex = reader.ReadInt32();
if (header.m_Version < 14)
if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
{
m_ScriptType.localIdentifierInFile = reader.ReadInt32();
}
@@ -184,11 +185,11 @@ namespace AssetStudio
for (int i = 0; i < externalsCount; i++)
{
var m_External = new FileIdentifier();
if (header.m_Version >= 6)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_6)
{
var tempEmpty = reader.ReadStringToNull();
}
if (header.m_Version >= 5)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
{
m_External.guid = new Guid(reader.ReadBytes(16));
m_External.type = reader.ReadInt32();
@@ -198,19 +199,19 @@ namespace AssetStudio
m_Externals.Add(m_External);
}
if (header.m_Version >= 20)
if (header.m_Version >= SerializedFileFormatVersion.SupportsRefObject)
{
int refTypesCount = reader.ReadInt32();
m_RefTypes = new List<SerializedType>(refTypesCount);
for (int i = 0; i < refTypesCount; i++)
{
m_RefTypes.Add(ReadSerializedType());
m_RefTypes.Add(ReadSerializedType(true));
}
}
if (header.m_Version >= 5)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
{
var userInformation = reader.ReadStringToNull();
userInformation = reader.ReadStringToNull();
}
//reader.AlignStream(16);
@@ -218,80 +219,94 @@ namespace AssetStudio
public void SetVersion(string stringVersion)
{
unityVersion = stringVersion;
var buildSplit = Regex.Replace(stringVersion, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
buildType = new BuildType(buildSplit[0]);
var versionSplit = Regex.Replace(stringVersion, @"\D", ".").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
version = versionSplit.Select(int.Parse).ToArray();
if (stringVersion != strippedVersion)
{
unityVersion = stringVersion;
var buildSplit = Regex.Replace(stringVersion, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
buildType = new BuildType(buildSplit[0]);
var versionSplit = Regex.Replace(stringVersion, @"\D", ".").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
version = versionSplit.Select(int.Parse).ToArray();
}
}
private SerializedType ReadSerializedType()
private SerializedType ReadSerializedType(bool isRefType)
{
var type = new SerializedType();
type.classID = reader.ReadInt32();
if (header.m_Version >= 16)
if (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId)
{
type.m_IsStrippedType = reader.ReadBoolean();
}
if (header.m_Version >= 17)
if (header.m_Version >= SerializedFileFormatVersion.RefactorTypeData)
{
type.m_ScriptTypeIndex = reader.ReadInt16();
}
if (header.m_Version >= 13)
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
{
if ((header.m_Version < 16 && type.classID < 0) || (header.m_Version >= 16 && type.classID == 114))
if (isRefType && type.m_ScriptTypeIndex >= 0)
{
type.m_ScriptID = reader.ReadBytes(16); //Hash128
type.m_ScriptID = reader.ReadBytes(16);
}
type.m_OldTypeHash = reader.ReadBytes(16); //Hash128
else if ((header.m_Version < SerializedFileFormatVersion.RefactoredClassId && type.classID < 0) || (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId && type.classID == 114))
{
type.m_ScriptID = reader.ReadBytes(16);
}
type.m_OldTypeHash = reader.ReadBytes(16);
}
if (m_EnableTypeTree)
{
var typeTree = new List<TypeTreeNode>();
if (header.m_Version >= 12 || header.m_Version == 10)
type.m_Type = new TypeTree();
type.m_Type.m_Nodes = new List<TypeTreeNode>();
if (header.m_Version >= SerializedFileFormatVersion.Unknown_12 || header.m_Version == SerializedFileFormatVersion.Unknown_10)
{
TypeTreeBlobRead(typeTree);
TypeTreeBlobRead(type.m_Type);
}
else
{
ReadTypeTree(typeTree);
ReadTypeTree(type.m_Type);
}
if (header.m_Version >= 21)
if (header.m_Version >= SerializedFileFormatVersion.StoresTypeDependencies)
{
type.m_TypeDependencies = reader.ReadInt32Array();
if (isRefType)
{
type.m_KlassName = reader.ReadStringToNull();
type.m_NameSpace = reader.ReadStringToNull();
type.m_AsmName = reader.ReadStringToNull();
}
else
{
type.m_TypeDependencies = reader.ReadInt32Array();
}
}
type.m_Nodes = typeTree;
}
return type;
}
private void ReadTypeTree(List<TypeTreeNode> typeTree, int level = 0)
private void ReadTypeTree(TypeTree m_Type, int level = 0)
{
var typeTreeNode = new TypeTreeNode();
typeTree.Add(typeTreeNode);
m_Type.m_Nodes.Add(typeTreeNode);
typeTreeNode.m_Level = level;
typeTreeNode.m_Type = reader.ReadStringToNull();
typeTreeNode.m_Name = reader.ReadStringToNull();
typeTreeNode.m_ByteSize = reader.ReadInt32();
if (header.m_Version == 2)
if (header.m_Version == SerializedFileFormatVersion.Unknown_2)
{
var variableCount = reader.ReadInt32();
}
if (header.m_Version != 3)
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
{
typeTreeNode.m_Index = reader.ReadInt32();
}
typeTreeNode.m_IsArray = reader.ReadInt32();
typeTreeNode.m_TypeFlags = reader.ReadInt32();
typeTreeNode.m_Version = reader.ReadInt32();
if (header.m_Version != 3)
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
{
typeTreeNode.m_MetaFlag = reader.ReadInt32();
}
@@ -299,40 +314,40 @@ namespace AssetStudio
int childrenCount = reader.ReadInt32();
for (int i = 0; i < childrenCount; i++)
{
ReadTypeTree(typeTree, level + 1);
ReadTypeTree(m_Type, level + 1);
}
}
private void TypeTreeBlobRead(List<TypeTreeNode> typeTree)
private void TypeTreeBlobRead(TypeTree m_Type)
{
int numberOfNodes = reader.ReadInt32();
int stringBufferSize = reader.ReadInt32();
for (int i = 0; i < numberOfNodes; i++)
{
var typeTreeNode = new TypeTreeNode();
typeTree.Add(typeTreeNode);
m_Type.m_Nodes.Add(typeTreeNode);
typeTreeNode.m_Version = reader.ReadUInt16();
typeTreeNode.m_Level = reader.ReadByte();
typeTreeNode.m_IsArray = reader.ReadBoolean() ? 1 : 0;
typeTreeNode.m_TypeFlags = reader.ReadByte();
typeTreeNode.m_TypeStrOffset = reader.ReadUInt32();
typeTreeNode.m_NameStrOffset = reader.ReadUInt32();
typeTreeNode.m_ByteSize = reader.ReadInt32();
typeTreeNode.m_Index = reader.ReadInt32();
typeTreeNode.m_MetaFlag = reader.ReadInt32();
if (header.m_Version >= 19)
if (header.m_Version >= SerializedFileFormatVersion.TypeTreeNodeWithTypeFlags)
{
typeTreeNode.m_RefTypeHash = reader.ReadUInt64();
}
}
var m_StringBuffer = reader.ReadBytes(stringBufferSize);
m_Type.m_StringBuffer = reader.ReadBytes(stringBufferSize);
using (var stringBufferReader = new BinaryReader(new MemoryStream(m_StringBuffer)))
using (var stringBufferReader = new BinaryReader(new MemoryStream(m_Type.m_StringBuffer)))
{
for (int i = 0; i < numberOfNodes; i++)
{
var typeTreeNode = typeTree[i];
typeTreeNode.m_Type = ReadString(stringBufferReader, typeTreeNode.m_TypeStrOffset);
typeTreeNode.m_Name = ReadString(stringBufferReader, typeTreeNode.m_NameStrOffset);
var m_Node = m_Type.m_Nodes[i];
m_Node.m_Type = ReadString(stringBufferReader, m_Node.m_TypeStrOffset);
m_Node.m_Name = ReadString(stringBufferReader, m_Node.m_NameStrOffset);
}
}
@@ -359,41 +374,8 @@ namespace AssetStudio
ObjectsDic.Add(obj.m_PathID, obj);
}
public static bool IsSerializedFile(EndianBinaryReader reader)
{
var fileSize = reader.BaseStream.Length;
if (fileSize < 20)
{
return false;
}
var m_MetadataSize = reader.ReadUInt32();
long m_FileSize = reader.ReadUInt32();
var m_Version = reader.ReadUInt32();
long m_DataOffset = reader.ReadUInt32();
var m_Endianess = reader.ReadByte();
var m_Reserved = reader.ReadBytes(3);
if (m_Version >= 22)
{
if (fileSize < 48)
{
return false;
}
m_MetadataSize = reader.ReadUInt32();
m_FileSize = reader.ReadInt64();
m_DataOffset = reader.ReadInt64();
}
if (m_FileSize != fileSize)
{
reader.Position = 0;
return false;
}
if (m_DataOffset > fileSize)
{
reader.Position = 0;
return false;
}
reader.Position = 0;
return true;
}
public bool IsVersionStripped => unityVersion == strippedVersion;
private const string strippedVersion = "0.0.0";
}
}
@@ -0,0 +1,87 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AssetStudio
{
public enum SerializedFileFormatVersion
{
Unsupported = 1,
Unknown_2 = 2,
Unknown_3 = 3,
/// <summary>
/// 1.2.0 to 2.0.0
/// </summary>
Unknown_5 = 5,
/// <summary>
/// 2.1.0 to 2.6.1
/// </summary>
Unknown_6 = 6,
/// <summary>
/// 3.0.0b
/// </summary>
Unknown_7 = 7,
/// <summary>
/// 3.0.0 to 3.4.2
/// </summary>
Unknown_8 = 8,
/// <summary>
/// 3.5.0 to 4.7.2
/// </summary>
Unknown_9 = 9,
/// <summary>
/// 5.0.0aunk1
/// </summary>
Unknown_10 = 10,
/// <summary>
/// 5.0.0aunk2
/// </summary>
HasScriptTypeIndex = 11,
/// <summary>
/// 5.0.0aunk3
/// </summary>
Unknown_12 = 12,
/// <summary>
/// 5.0.0aunk4
/// </summary>
HasTypeTreeHashes = 13,
/// <summary>
/// 5.0.0unk
/// </summary>
Unknown_14 = 14,
/// <summary>
/// 5.0.1 to 5.4.0
/// </summary>
SupportsStrippedObject = 15,
/// <summary>
/// 5.5.0a
/// </summary>
RefactoredClassId = 16,
/// <summary>
/// 5.5.0unk to 2018.4
/// </summary>
RefactorTypeData = 17,
/// <summary>
/// 2019.1a
/// </summary>
RefactorShareableTypeTreeData = 18,
/// <summary>
/// 2019.1unk
/// </summary>
TypeTreeNodeWithTypeFlags = 19,
/// <summary>
/// 2019.2
/// </summary>
SupportsRefObject = 20,
/// <summary>
/// 2019.3 to 2019.4
/// </summary>
StoresTypeDependencies = 21,
/// <summary>
/// 2020.1 to x
/// </summary>
LargeFilesSupport = 22
}
}
+1 -1
View File
@@ -9,7 +9,7 @@ namespace AssetStudio
{
public uint m_MetadataSize;
public long m_FileSize;
public uint m_Version;
public SerializedFileFormatVersion m_Version;
public long m_DataOffset;
public byte m_Endianess;
public byte[] m_Reserved;
+4 -1
View File
@@ -10,9 +10,12 @@ namespace AssetStudio
public int classID;
public bool m_IsStrippedType;
public short m_ScriptTypeIndex = -1;
public List<TypeTreeNode> m_Nodes;
public TypeTree m_Type;
public byte[] m_ScriptID; //Hash128
public byte[] m_OldTypeHash; //Hash128
public int[] m_TypeDependencies;
public string m_KlassName;
public string m_NameSpace;
public string m_AsmName;
}
}
+5 -4
View File
@@ -34,15 +34,16 @@ namespace AssetStudio
return newOutStream;
}
public static void StreamDecompress(Stream inStream, Stream outStream, long inSize, long outSize)
public static void StreamDecompress(Stream compressedStream, Stream decompressedStream, long compressedSize, long decompressedSize)
{
var basePosition = compressedStream.Position;
var decoder = new Decoder();
var properties = new byte[5];
if (inStream.Read(properties, 0, 5) != 5)
if (compressedStream.Read(properties, 0, 5) != 5)
throw new Exception("input .lzma is too short");
decoder.SetDecoderProperties(properties);
inSize -= 5L;
decoder.Code(inStream, outStream, inSize, outSize, null);
decoder.Code(compressedStream, decompressedStream, compressedSize - 5, decompressedSize, null);
compressedStream.Position = basePosition + compressedSize;
}
}
}
+1
View File
@@ -4,6 +4,7 @@ namespace AssetStudio
{
public class StreamFile
{
public string path;
public string fileName;
public Stream stream;
}
+14
View File
@@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AssetStudio
{
public class TypeTree
{
public List<TypeTreeNode> m_Nodes;
public byte[] m_StringBuffer;
}
}
+72 -50
View File
@@ -1,39 +1,50 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public static class TypeTreeHelper
{
public static void ReadTypeString(StringBuilder sb, List<TypeTreeNode> members, BinaryReader reader)
public static string ReadTypeString(TypeTree m_Type, ObjectReader reader)
{
for (int i = 0; i < members.Count; i++)
reader.Reset();
var sb = new StringBuilder();
var m_Nodes = m_Type.m_Nodes;
for (int i = 0; i < m_Nodes.Count; i++)
{
ReadStringValue(sb, members, reader, ref i);
ReadStringValue(sb, m_Nodes, reader, ref i);
}
var readed = reader.Position - reader.byteStart;
if (readed != reader.byteSize)
{
Logger.Info($"Error while read type, read {readed} bytes but expected {reader.byteSize} bytes");
}
return sb.ToString();
}
private static void ReadStringValue(StringBuilder sb, List<TypeTreeNode> members, BinaryReader reader, ref int i)
private static void ReadStringValue(StringBuilder sb, List<TypeTreeNode> m_Nodes, BinaryReader reader, ref int i)
{
var member = members[i];
var level = member.m_Level;
var varTypeStr = member.m_Type;
var varNameStr = member.m_Name;
var m_Node = m_Nodes[i];
var level = m_Node.m_Level;
var varTypeStr = m_Node.m_Type;
var varNameStr = m_Node.m_Name;
object value = null;
var append = true;
var align = (member.m_MetaFlag & 0x4000) != 0;
var align = (m_Node.m_MetaFlag & 0x4000) != 0;
switch (varTypeStr)
{
case "SInt8":
value = reader.ReadSByte();
break;
case "UInt8":
case "char":
value = reader.ReadByte();
break;
case "char":
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
break;
case "short":
case "SInt16":
value = reader.ReadInt16();
@@ -73,22 +84,23 @@ namespace AssetStudio
append = false;
var str = reader.ReadAlignedString();
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
i += 3;
var toSkip = GetNodes(m_Nodes, i);
i += toSkip.Count - 1;
break;
case "map":
{
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
align = true;
append = false;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
var size = reader.ReadInt32();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
var map = GetMembers(members, i);
var map = GetNodes(m_Nodes, i);
i += map.Count - 1;
var first = GetMembers(map, 4);
var first = GetNodes(map, 4);
var next = 4 + first.Count;
var second = GetMembers(map, next);
var second = GetNodes(map, next);
for (int j = 0; j < size; j++)
{
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 2)), j);
@@ -112,16 +124,16 @@ namespace AssetStudio
}
default:
{
if (i < members.Count - 1 && members[i + 1].m_Type == "Array") //Array
if (i < m_Nodes.Count - 1 && m_Nodes[i + 1].m_Type == "Array") //Array
{
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
align = true;
append = false;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
var size = reader.ReadInt32();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
var vector = GetMembers(members, i);
var vector = GetNodes(m_Nodes, i);
i += vector.Count - 1;
for (int j = 0; j < size; j++)
{
@@ -135,7 +147,7 @@ namespace AssetStudio
{
append = false;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
var @class = GetMembers(members, i);
var @class = GetNodes(m_Nodes, i);
i += @class.Count - 1;
for (int j = 1; j < @class.Count; j++)
{
@@ -151,33 +163,42 @@ namespace AssetStudio
reader.AlignStream();
}
public static UType ReadUType(List<TypeTreeNode> members, BinaryReader reader)
public static OrderedDictionary ReadType(TypeTree m_Types, ObjectReader reader)
{
var obj = new UType();
for (int i = 1; i < members.Count; i++)
reader.Reset();
var obj = new OrderedDictionary();
var m_Nodes = m_Types.m_Nodes;
for (int i = 1; i < m_Nodes.Count; i++)
{
var member = members[i];
var varNameStr = member.m_Name;
obj[varNameStr] = ReadValue(members, reader, ref i);
var m_Node = m_Nodes[i];
var varNameStr = m_Node.m_Name;
obj[varNameStr] = ReadValue(m_Nodes, reader, ref i);
}
var readed = reader.Position - reader.byteStart;
if (readed != reader.byteSize)
{
Logger.Info($"Error while read type, read {readed} bytes but expected {reader.byteSize} bytes");
}
return obj;
}
private static object ReadValue(List<TypeTreeNode> members, BinaryReader reader, ref int i)
private static object ReadValue(List<TypeTreeNode> m_Nodes, BinaryReader reader, ref int i)
{
var member = members[i];
var varTypeStr = member.m_Type;
var m_Node = m_Nodes[i];
var varTypeStr = m_Node.m_Type;
object value;
var align = (member.m_MetaFlag & 0x4000) != 0;
var align = (m_Node.m_MetaFlag & 0x4000) != 0;
switch (varTypeStr)
{
case "SInt8":
value = reader.ReadSByte();
break;
case "UInt8":
case "char":
value = reader.ReadByte();
break;
case "char":
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
break;
case "short":
case "SInt16":
value = reader.ReadInt16();
@@ -215,17 +236,18 @@ namespace AssetStudio
break;
case "string":
value = reader.ReadAlignedString();
i += 3;
var toSkip = GetNodes(m_Nodes, i);
i += toSkip.Count - 1;
break;
case "map":
{
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
align = true;
var map = GetMembers(members, i);
var map = GetNodes(m_Nodes, i);
i += map.Count - 1;
var first = GetMembers(map, 4);
var first = GetNodes(map, 4);
var next = 4 + first.Count;
var second = GetMembers(map, next);
var second = GetNodes(map, next);
var size = reader.ReadInt32();
var dic = new List<KeyValuePair<object, object>>(size);
for (int j = 0; j < size; j++)
@@ -246,11 +268,11 @@ namespace AssetStudio
}
default:
{
if (i < members.Count - 1 && members[i + 1].m_Type == "Array") //Array
if (i < m_Nodes.Count - 1 && m_Nodes[i + 1].m_Type == "Array") //Array
{
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
align = true;
var vector = GetMembers(members, i);
var vector = GetNodes(m_Nodes, i);
i += vector.Count - 1;
var size = reader.ReadInt32();
var list = new List<object>(size);
@@ -264,9 +286,9 @@ namespace AssetStudio
}
else //Class
{
var @class = GetMembers(members, i);
var @class = GetNodes(m_Nodes, i);
i += @class.Count - 1;
var obj = new UType();
var obj = new OrderedDictionary();
for (int j = 1; j < @class.Count; j++)
{
var classmember = @class[j];
@@ -283,22 +305,22 @@ namespace AssetStudio
return value;
}
private static List<TypeTreeNode> GetMembers(List<TypeTreeNode> members, int index)
private static List<TypeTreeNode> GetNodes(List<TypeTreeNode> m_Nodes, int index)
{
var member2 = new List<TypeTreeNode>();
member2.Add(members[index]);
var level = members[index].m_Level;
for (int i = index + 1; i < members.Count; i++)
var nodes = new List<TypeTreeNode>();
nodes.Add(m_Nodes[index]);
var level = m_Nodes[index].m_Level;
for (int i = index + 1; i < m_Nodes.Count; i++)
{
var member = members[i];
var member = m_Nodes[i];
var level2 = member.m_Level;
if (level2 <= level)
{
return member2;
return nodes;
}
member2.Add(member);
nodes.Add(member);
}
return member2;
return nodes;
}
}
}
+11 -1
View File
@@ -11,12 +11,22 @@ namespace AssetStudio
public string m_Name;
public int m_ByteSize;
public int m_Index;
public int m_IsArray; //m_TypeFlags
public int m_TypeFlags; //m_IsArray
public int m_Version;
public int m_MetaFlag;
public int m_Level;
public uint m_TypeStrOffset;
public uint m_NameStrOffset;
public ulong m_RefTypeHash;
public TypeTreeNode() { }
public TypeTreeNode(string type, string name, int level, bool align)
{
m_Type = type;
m_Name = name;
m_Level = level;
m_MetaFlag = align ? 0x4000 : 0;
}
}
}
-108
View File
@@ -1,108 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class UType : IDictionary<string, object>
{
private List<string> keys;
private IDictionary<string, object> values;
public UType()
{
keys = new List<string>();
values = new Dictionary<string, object>();
}
public object this[string key]
{
get
{
if (!values.ContainsKey(key))
{
return null;
}
return values[key];
}
set
{
if (!values.ContainsKey(key))
{
keys.Add(key);
}
values[key] = value;
}
}
public ICollection<string> Keys => keys;
public ICollection<object> Values => values.Values;
public int Count => keys.Count;
public bool IsReadOnly => false;
public void Add(string key, object value)
{
keys.Add(key);
values.Add(key, value);
}
public void Add(KeyValuePair<string, object> item)
{
keys.Add(item.Key);
values.Add(item);
}
public void Clear()
{
keys.Clear();
values.Clear();
}
public bool Contains(KeyValuePair<string, object> item)
{
return values.Contains(item);
}
public bool ContainsKey(string key)
{
return values.ContainsKey(key);
}
public void CopyTo(KeyValuePair<string, object>[] array, int arrayIndex)
{
values.CopyTo(array, arrayIndex);
}
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
{
return values.GetEnumerator();
}
public bool Remove(string key)
{
keys.Remove(key);
return values.Remove(key);
}
public bool Remove(KeyValuePair<string, object> item)
{
keys.Remove(item.Key);
return values.Remove(item);
}
public bool TryGetValue(string key, out object value)
{
return values.TryGetValue(key, out value);
}
IEnumerator IEnumerable.GetEnumerator()
{
return values.GetEnumerator();
}
}
}
+3 -50
View File
@@ -1,17 +1,11 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using Org.Brotli.Dec;
namespace AssetStudio
{
public class WebFile
{
public static byte[] gzipMagic = { 0x1f, 0x8b };
public static byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
public StreamFile[] fileList;
private class WebData
@@ -23,50 +17,8 @@ namespace AssetStudio
public WebFile(EndianBinaryReader reader)
{
var magic = reader.ReadBytes(2);
reader.Position = 0;
if (gzipMagic.SequenceEqual(magic))
{
var stream = new MemoryStream();
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
{
gs.CopyTo(stream);
}
stream.Position = 0;
using (var binaryReader = new BinaryReader(stream))
{
ReadWebData(binaryReader);
}
}
else
{
reader.Position = 0x20;
magic = reader.ReadBytes(6);
reader.Position = 0;
if (brotliMagic.SequenceEqual(magic))
{
var brotliStream = new BrotliInputStream(reader.BaseStream);
var stream = new MemoryStream();
brotliStream.CopyTo(stream);
stream.Position = 0;
using (var binaryReader = new BinaryReader(stream))
{
ReadWebData(binaryReader);
}
}
else
{
reader.endian = EndianType.LittleEndian;
ReadWebData(reader);
}
}
}
private void ReadWebData(BinaryReader reader)
{
reader.Endian = EndianType.LittleEndian;
var signature = reader.ReadStringToNull();
if (signature != "UnityWebData1.0")
return;
var headLength = reader.ReadInt32();
var dataList = new List<WebData>();
while (reader.BaseStream.Position < headLength)
@@ -83,6 +35,7 @@ namespace AssetStudio
{
var data = dataList[i];
var file = new StreamFile();
file.path = data.path;
file.fileName = Path.GetFileName(data.path);
reader.BaseStream.Position = data.dataOffset;
file.stream = new MemoryStream(reader.ReadBytes(data.dataLength));
@@ -29,26 +29,26 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
@@ -98,15 +98,17 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_AS_DLL;FBXSDK_SHARED;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_AS_DLL;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;wininet.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x86\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -115,32 +117,35 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_AS_DLL;FBXSDK_SHARED;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_AS_DLL;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_AS_DLL;FBXSDK_SHARED;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_AS_DLL;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x64\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;wininet.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x64\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@@ -149,17 +154,18 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_AS_DLL;FBXSDK_SHARED;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_AS_DLL;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x64\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x64\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
+31 -16
View File
@@ -941,22 +941,22 @@ AS_API(int32_t) AsFbxAnimGetCurrentBlendShapeChannelCount(AsFbxAnimContext* pAni
return 0;
}
auto lGeometry = dynamic_cast<FbxGeometry*>(pNode->GetNodeAttribute());
pAnimContext->lGeometry = lGeometry;
auto pMesh = pNode->GetMesh();
pAnimContext->pMesh = pMesh;
if (lGeometry == nullptr)
if (pMesh == nullptr)
{
return 0;
}
auto blendShapeDeformerCount = lGeometry->GetDeformerCount(FbxDeformer::eBlendShape);
auto blendShapeDeformerCount = pMesh->GetDeformerCount(FbxDeformer::eBlendShape);
if (blendShapeDeformerCount <= 0)
{
return 0;
}
auto lBlendShape = dynamic_cast<FbxBlendShape*>(lGeometry->GetDeformer(0, FbxDeformer::eBlendShape));
auto lBlendShape = (FbxBlendShape*)pMesh->GetDeformer(0, FbxDeformer::eBlendShape);
pAnimContext->lBlendShape = lBlendShape;
if (lBlendShape == nullptr)
@@ -991,12 +991,12 @@ AS_API(bool32_t) AsFbxAnimIsBlendShapeChannelMatch(AsFbxAnimContext* pAnimContex
AS_API(void) AsFbxAnimBeginBlendShapeAnimCurve(AsFbxAnimContext* pAnimContext, int32_t channelIndex)
{
if (pAnimContext == nullptr || pAnimContext->lGeometry == nullptr || pAnimContext->lAnimLayer == nullptr)
if (pAnimContext == nullptr || pAnimContext->pMesh == nullptr || pAnimContext->lAnimLayer == nullptr)
{
return;
}
pAnimContext->lAnimCurve = pAnimContext->lGeometry->GetShapeChannel(0, channelIndex, pAnimContext->lAnimLayer, true);
pAnimContext->lAnimCurve = pAnimContext->pMesh->GetShapeChannel(0, channelIndex, pAnimContext->lAnimLayer, true);
pAnimContext->lAnimCurve->KeyModifyBegin();
}
@@ -1093,7 +1093,7 @@ AS_API(void) AsFbxMorphAddBlendShapeChannel(AsFbxContext* pContext, AsFbxMorphCo
}
}
AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, float weight)
AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, float weight, const char* shapeName)
{
if (pContext == nullptr || pContext->pScene == nullptr)
{
@@ -1105,7 +1105,7 @@ AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMo
return;
}
auto lShape = FbxShape::Create(pContext->pScene, FbxString(weight));
auto lShape = FbxShape::Create(pContext->pScene, shapeName);
pMorphContext->lShape = lShape;
if (pMorphContext->lBlendShapeChannel != nullptr) {
@@ -1126,12 +1126,9 @@ AS_API(void) AsFbxMorphCopyBlendShapeControlPoints(AsFbxMorphContext* pMorphCont
pMorphContext->lShape->InitControlPoints(vectorCount);
auto dstControlPoints = pMorphContext->lShape->GetControlPoints();
for (int j = 0; j < vectorCount; j++)
{
auto vertex = srcControlPoints[j];
dstControlPoints[j] = FbxVector4(vertex);
pMorphContext->lShape->SetControlPointAt(FbxVector4(srcControlPoints[j]), j);;
}
}
@@ -1142,7 +1139,25 @@ AS_API(void) AsFbxMorphSetBlendShapeVertex(AsFbxMorphContext* pMorphContext, uin
return;
}
auto pControlPoints = pMorphContext->lShape->GetControlPoints();
pControlPoints[index] = FbxVector4(x, y, z, 0);
pMorphContext->lShape->SetControlPointAt(FbxVector4(x, y, z, 0), index);
}
AS_API(void) AsFbxMorphCopyBlendShapeControlPointsNormal(AsFbxMorphContext* pMorphContext)
{
if (pMorphContext == nullptr || pMorphContext->pMesh == nullptr || pMorphContext->lShape == nullptr)
{
return;
}
pMorphContext->lShape->InitNormals(pMorphContext->pMesh);
}
AS_API(void) AsFbxMorphSetBlendShapeVertexNormal(AsFbxMorphContext* pMorphContext, uint32_t index, float x, float y, float z)
{
if (pMorphContext == nullptr || pMorphContext->lShape == nullptr)
{
return;
}
pMorphContext->lShape->SetControlPointNormalAt(FbxVector4(x, y, z, 0), index);
}
+5 -1
View File
@@ -150,8 +150,12 @@ AS_API(void) AsFbxMorphDisposeContext(AsFbxMorphContext** ppMorphContext);
AS_API(void) AsFbxMorphAddBlendShapeChannel(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, const char* channelName);
AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, float weight);
AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, float weight, const char* shapeName);
AS_API(void) AsFbxMorphCopyBlendShapeControlPoints(AsFbxMorphContext* pMorphContext);
AS_API(void) AsFbxMorphSetBlendShapeVertex(AsFbxMorphContext* pMorphContext, uint32_t index, float x, float y, float z);
AS_API(void) AsFbxMorphCopyBlendShapeControlPointsNormal(AsFbxMorphContext* pMorphContext);
AS_API(void) AsFbxMorphSetBlendShapeVertexNormal(AsFbxMorphContext* pMorphContext, uint32_t index, float x, float y, float z);
+1 -1
View File
@@ -21,7 +21,7 @@ AsFbxAnimContext::AsFbxAnimContext(bool32_t eulerFilter)
lCurveTY = nullptr;
lCurveTZ = nullptr;
lGeometry = nullptr;
pMesh = nullptr;
lBlendShape = nullptr;
lAnimCurve = nullptr;
}
+1 -1
View File
@@ -22,7 +22,7 @@ struct AsFbxAnimContext
FbxAnimCurve* lCurveTY;
FbxAnimCurve* lCurveTZ;
FbxGeometry* lGeometry;
FbxMesh* pMesh;
FbxBlendShape* lBlendShape;
FbxAnimCurve* lAnimCurve;
-12
View File
@@ -4,18 +4,6 @@
#include <string>
#include <unordered_set>
namespace fbxsdk
{
class FbxManager;
class FbxScene;
class FbxExporter;
template<typename T, const int Alignment = 16>
class FbxArray;
class FbxFileTexture;
class FbxSurfacePhong;
class FbxPose;
}
struct AsFbxContext
{
@@ -1,60 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{BD76E63F-1517-47FA-8233-33E853A3ACEE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AssetStudio.FbxInterop</RootNamespace>
<AssemblyName>AssetStudioFBXWrapper</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>0.16.0.0</Version>
<AssemblyVersion>0.16.0.0</AssemblyVersion>
<FileVersion>0.16.0.0</FileVersion>
<Copyright>Copyright © Perfare 2018-2022; Copyright © hozuki 2020</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Microsoft.CSharp" />
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj" />
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Include="Fbx.PInvoke.cs" />
<Compile Include="FbxDll.cs" />
<Compile Include="FbxExporterContext.cs" />
<Compile Include="FbxExporterContext.PInvoke.cs" />
<Compile Include="Fbx.cs" />
<Compile Include="FbxExporter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj">
<Project>{40c796b5-88ce-4adc-acd6-2f4862b7f136}</Project>
<Name>AssetStudio.PInvoke</Name>
</ProjectReference>
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
<Name>AssetStudio</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
</Project>
+2 -2
View File
@@ -28,7 +28,7 @@ namespace AssetStudio
{
public static void Export(string path, IImported imported, bool eulerFilter, float filterPrecision,
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
{
var file = new FileInfo(path);
var dir = file.Directory;
@@ -43,7 +43,7 @@ namespace AssetStudio
var name = Path.GetFileName(path);
using (var exporter = new FbxExporter(name, imported, allNodes, skins, castToBone, boneSize, scaleFactor, versionIndex, isAscii))
using (var exporter = new FbxExporter(name, imported, allNodes, skins, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, versionIndex, isAscii))
{
exporter.Initialize();
exporter.ExportAll(blendShape, animation, eulerFilter, filterPrecision);
+4 -2
View File
@@ -15,11 +15,12 @@ namespace AssetStudio.FbxInterop
private readonly bool _exportSkins;
private readonly bool _castToBone;
private readonly float _boneSize;
private readonly bool _exportAllUvsAsDiffuseMaps;
private readonly float _scaleFactor;
private readonly int _versionIndex;
private readonly bool _isAscii;
internal FbxExporter(string fileName, IImported imported, bool allNodes, bool exportSkins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
internal FbxExporter(string fileName, IImported imported, bool allNodes, bool exportSkins, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
{
_context = new FbxExporterContext();
@@ -29,6 +30,7 @@ namespace AssetStudio.FbxInterop
_exportSkins = exportSkins;
_castToBone = castToBone;
_boneSize = boneSize;
_exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps;
_scaleFactor = scaleFactor;
_versionIndex = versionIndex;
_isAscii = isAscii;
@@ -171,7 +173,7 @@ namespace AssetStudio.FbxInterop
{
foreach (var meshFrame in meshFrames)
{
_context.ExportMeshFromFrame(rootFrame, meshFrame, _imported.MeshList, _imported.MaterialList, _imported.TextureList, _exportSkins);
_context.ExportMeshFromFrame(rootFrame, meshFrame, _imported.MeshList, _imported.MaterialList, _imported.TextureList, _exportSkins, _exportAllUvsAsDiffuseMaps);
}
}
@@ -298,8 +298,16 @@ namespace AssetStudio.FbxInterop
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMorphAddBlendShapeChannel(IntPtr pContext, IntPtr pMorphContext, IntPtr strChannelName);
private static void AsFbxMorphAddBlendShapeChannelShape(IntPtr pContext, IntPtr pMorphContext, float weight, string shapeName)
{
using (var shapeNameUtf8 = new Utf8StringHandle(shapeName))
{
AsFbxMorphAddBlendShapeChannelShape(pContext, pMorphContext, weight, shapeNameUtf8.DangerousGetHandle());
}
}
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMorphAddBlendShapeChannelShape(IntPtr pContext, IntPtr pMorphContext, float weight);
private static extern void AsFbxMorphAddBlendShapeChannelShape(IntPtr pContext, IntPtr pMorphContext, float weight, IntPtr strShapeName);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMorphCopyBlendShapeControlPoints(IntPtr pMorphContext);
@@ -307,5 +315,11 @@ namespace AssetStudio.FbxInterop
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMorphSetBlendShapeVertex(IntPtr pMorphContext, uint index, float x, float y, float z);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMorphCopyBlendShapeControlPointsNormal(IntPtr pMorphContext);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMorphSetBlendShapeVertexNormal(IntPtr pMorphContext, uint index, float x, float y, float z);
}
}
+87 -80
View File
@@ -173,12 +173,12 @@ namespace AssetStudio.FbxInterop
AsFbxPrepareMaterials(_pContext, materialCount, textureCount);
}
internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins)
internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins, bool exportAllUvsAsDiffuseMaps)
{
var meshNode = _frameToNode[meshFrame];
var mesh = ImportedHelpers.FindMesh(meshFrame.Path, meshList);
ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins);
ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins, exportAllUvsAsDiffuseMaps);
}
private IntPtr ExportTexture(ImportedTexture texture)
@@ -207,7 +207,7 @@ namespace AssetStudio.FbxInterop
return pTex;
}
private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins)
private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins, bool exportAllUvsAsDiffuseMaps)
{
var boneList = importedMesh.BoneList;
var totalBoneCount = 0;
@@ -246,28 +246,25 @@ namespace AssetStudio.FbxInterop
var mesh = AsFbxMeshCreateMesh(_pContext, frameNode);
var totalVertexCount = 0;
foreach (var m in importedMesh.SubmeshList)
{
totalVertexCount += m.VertexList.Count;
}
AsFbxMeshInitControlPoints(mesh, totalVertexCount);
AsFbxMeshInitControlPoints(mesh, importedMesh.VertexList.Count);
if (importedMesh.hasNormal)
{
AsFbxMeshCreateElementNormal(mesh);
}
if (importedMesh.hasUV[0])
for (int i = 0; i < importedMesh.hasUV.Length; i++)
{
AsFbxMeshCreateDiffuseUV(mesh, 0);
}
if (!importedMesh.hasUV[i]) { continue; }
if (importedMesh.hasUV[1])
{
AsFbxMeshCreateNormalMapUV(mesh, 1);
if (i == 1 && !exportAllUvsAsDiffuseMaps)
{
AsFbxMeshCreateNormalMapUV(mesh, 1);
}
else
{
AsFbxMeshCreateDiffuseUV(mesh, i);
}
}
if (importedMesh.hasTangent)
@@ -282,8 +279,6 @@ namespace AssetStudio.FbxInterop
AsFbxMeshCreateElementMaterial(mesh);
var firstVertex = 0;
foreach (var meshObj in importedMesh.SubmeshList)
{
var materialIndex = 0;
@@ -345,71 +340,70 @@ namespace AssetStudio.FbxInterop
}
}
var vertexList = meshObj.VertexList;
var vertexCount = vertexList.Count;
for (var j = 0; j < vertexCount; j += 1)
{
var importedVertex = vertexList[j];
var vertex = importedVertex.Vertex;
AsFbxMeshSetControlPoint(mesh, j + firstVertex, vertex.X, vertex.Y, vertex.Z);
if (importedMesh.hasNormal)
{
var normal = importedVertex.Normal;
AsFbxMeshElementNormalAdd(mesh, 0, normal.X, normal.Y, normal.Z);
}
for (var uvIndex = 0; uvIndex < 2; uvIndex += 1)
{
if (importedMesh.hasUV[uvIndex])
{
var uv = importedVertex.UV[uvIndex];
AsFbxMeshElementUVAdd(mesh, uvIndex, uv[0], uv[1]);
}
}
if (importedMesh.hasTangent)
{
var tangent = importedVertex.Tangent;
AsFbxMeshElementTangentAdd(mesh, 0, tangent.X, tangent.Y, tangent.Z, tangent.W);
}
if (importedMesh.hasColor)
{
var color = importedVertex.Color;
AsFbxMeshElementVertexColorAdd(mesh, 0, color.R, color.G, color.B, color.A);
}
if (hasBones && importedVertex.BoneIndices != null)
{
var boneIndices = importedVertex.BoneIndices;
var boneWeights = importedVertex.Weights;
for (var k = 0; k < 4; k += 1)
{
if (boneIndices[k] < totalBoneCount && boneWeights[k] > 0)
{
AsFbxMeshSetBoneWeight(pClusterArray, boneIndices[k], j + firstVertex, boneWeights[k]);
}
}
}
}
foreach (var face in meshObj.FaceList)
{
var index0 = face.VertexIndices[0] + firstVertex;
var index1 = face.VertexIndices[1] + firstVertex;
var index2 = face.VertexIndices[2] + firstVertex;
var index0 = face.VertexIndices[0] + meshObj.BaseVertex;
var index1 = face.VertexIndices[1] + meshObj.BaseVertex;
var index2 = face.VertexIndices[2] + meshObj.BaseVertex;
AsFbxMeshAddPolygon(mesh, materialIndex, index0, index1, index2);
}
firstVertex += vertexCount;
}
var vertexList = importedMesh.VertexList;
var vertexCount = vertexList.Count;
for (var j = 0; j < vertexCount; j += 1)
{
var importedVertex = vertexList[j];
var vertex = importedVertex.Vertex;
AsFbxMeshSetControlPoint(mesh, j, vertex.X, vertex.Y, vertex.Z);
if (importedMesh.hasNormal)
{
var normal = importedVertex.Normal;
AsFbxMeshElementNormalAdd(mesh, 0, normal.X, normal.Y, normal.Z);
}
for (var uvIndex = 0; uvIndex < importedMesh.hasUV.Length; uvIndex += 1)
{
if (importedMesh.hasUV[uvIndex])
{
var uv = importedVertex.UV[uvIndex];
AsFbxMeshElementUVAdd(mesh, uvIndex, uv[0], uv[1]);
}
}
if (importedMesh.hasTangent)
{
var tangent = importedVertex.Tangent;
AsFbxMeshElementTangentAdd(mesh, 0, tangent.X, tangent.Y, tangent.Z, tangent.W);
}
if (importedMesh.hasColor)
{
var color = importedVertex.Color;
AsFbxMeshElementVertexColorAdd(mesh, 0, color.R, color.G, color.B, color.A);
}
if (hasBones && importedVertex.BoneIndices != null)
{
var boneIndices = importedVertex.BoneIndices;
var boneWeights = importedVertex.Weights;
for (var k = 0; k < 4; k += 1)
{
if (boneIndices[k] < totalBoneCount && boneWeights[k] > 0)
{
AsFbxMeshSetBoneWeight(pClusterArray, boneIndices[k], j, boneWeights[k]);
}
}
}
}
if (hasBones)
{
IntPtr pSkinContext = IntPtr.Zero;
@@ -611,9 +605,11 @@ namespace AssetStudio.FbxInterop
{
AsFbxMorphAddBlendShapeChannel(_pContext, pMorphContext, channel.Name);
foreach (var keyframe in channel.KeyframeList)
for (var i = 0; i < channel.KeyframeList.Count; i++)
{
AsFbxMorphAddBlendShapeChannelShape(_pContext, pMorphContext, keyframe.Weight);
var keyframe = channel.KeyframeList[i];
AsFbxMorphAddBlendShapeChannelShape(_pContext, pMorphContext, keyframe.Weight, i == 0 ? channel.Name : $"{channel.Name}_{i + 1}");
AsFbxMorphCopyBlendShapeControlPoints(pMorphContext);
@@ -622,6 +618,17 @@ namespace AssetStudio.FbxInterop
var v = vertex.Vertex.Vertex;
AsFbxMorphSetBlendShapeVertex(pMorphContext, vertex.Index, v.X, v.Y, v.Z);
}
if (keyframe.hasNormals)
{
AsFbxMorphCopyBlendShapeControlPointsNormal(pMorphContext);
foreach (var vertex in keyframe.VertexList)
{
var v = vertex.Vertex.Normal;
AsFbxMorphSetBlendShapeVertexNormal(pMorphContext, vertex.Index, v.X, v.Y, v.Z);
}
}
}
}
}
@@ -633,4 +640,4 @@ namespace AssetStudio.FbxInterop
}
}
}
}
@@ -1,19 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("AssetStudioFBXWrapper")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AssetStudioFBXWrapper")]
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020; Copyright © hozuki 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("bd76e63f-1517-47fa-8233-33e853a3acee")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
+83 -159
View File
@@ -1,160 +1,84 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>AssetStudioGUI</RootNamespace>
<AssemblyName>AssetStudioGUI</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=3.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\OpenTK.3.1.0\lib\net20\OpenTK.dll</HintPath>
</Reference>
<Reference Include="OpenTK.GLControl, Version=3.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\OpenTK.GLControl.3.1.0\lib\net20\OpenTK.GLControl.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AssetStudioGUIForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="AssetStudioGUIForm.designer.cs">
<DependentUpon>AssetStudioGUIForm.cs</DependentUpon>
</Compile>
<Compile Include="Components\AssetItem.cs" />
<Compile Include="Components\GameObjectTreeNode.cs" />
<Compile Include="Components\GOHierarchy.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Components\OpenFolderDialog.cs" />
<Compile Include="Components\TreeViewExtensions.cs" />
<Compile Include="Components\TypeTreeItem.cs" />
<Compile Include="Exporter.cs" />
<Compile Include="ExportOptions.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="ExportOptions.designer.cs">
<DependentUpon>ExportOptions.cs</DependentUpon>
</Compile>
<Compile Include="GUILogger.cs" />
<Compile Include="GUIProgress.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Studio.cs" />
<Compile Include="TGASharpLib.cs" />
<EmbeddedResource Include="AssetStudioGUIForm.resx">
<DependentUpon>AssetStudioGUIForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="ExportOptions.resx">
<DependentUpon>ExportOptions.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\preview.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\as.ico" />
</ItemGroup>
<ItemGroup>
<ContentWithTargetPath Include="Libraries\x86\fmod.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>x86\fmod.dll</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="Libraries\x86\libfbxsdk.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>x86\libfbxsdk.dll</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="Libraries\x64\fmod.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>x64\fmod.dll</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="Libraries\x64\libfbxsdk.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>x64\libfbxsdk.dll</TargetPath>
</ContentWithTargetPath>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj">
<Project>{80aec261-21ee-4e4f-a93b-7a744dc84888}</Project>
<Name>AssetStudioUtility</Name>
</ProjectReference>
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
<Name>AssetStudio</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
</Target>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFrameworks>net472;net5.0-windows;net6.0-windows</TargetFrameworks>
<UseWindowsForms>true</UseWindowsForms>
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
<Version>0.16.0.0</Version>
<AssemblyVersion>0.16.0.0</AssemblyVersion>
<FileVersion>0.16.0.0</FileVersion>
<Copyright>Copyright © Perfare 2018-2022</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" />
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Update="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<Compile Update="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
</ItemGroup>
<ItemGroup>
<ContentWithTargetPath Include="Libraries\x86\fmod.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>x86\fmod.dll</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="Libraries\x64\fmod.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>x64\fmod.dll</TargetPath>
</ContentWithTargetPath>
</ItemGroup>
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
<PackageReference Include="OpenTK" Version="4.6.7" />
<Reference Include="OpenTK.WinForms">
<HintPath>Libraries\OpenTK.WinForms.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
<PackageReference Include="OpenTK" Version="3.1.0" />
<PackageReference Include="OpenTK.GLControl" Version="3.1.0" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
</ItemGroup>
<Target Name="CopyExtraFiles" AfterTargets="AfterBuild">
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
</Target>
<Target Name="PublishExtraFiles" AfterTargets="Publish">
<Copy SourceFiles="$(TargetDir)x86\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
<Copy SourceFiles="$(TargetDir)x64\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
<Copy SourceFiles="$(TargetDir)x86\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
<Copy SourceFiles="$(TargetDir)x64\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
</Target>
</Project>
+177 -60
View File
@@ -41,6 +41,8 @@
this.displayAll = new System.Windows.Forms.ToolStripMenuItem();
this.enablePreview = new System.Windows.Forms.ToolStripMenuItem();
this.displayInfo = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripMenuItem14 = new System.Windows.Forms.ToolStripMenuItem();
this.specifyUnityVersion = new System.Windows.Forms.ToolStripTextBox();
this.showExpOpt = new System.Windows.Forms.ToolStripMenuItem();
this.modelToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportAllObjectssplitToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
@@ -64,9 +66,15 @@
this.toolStripMenuItem7 = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripMenuItem8 = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripMenuItem9 = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
this.toolStripMenuItem10 = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripMenuItem11 = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripMenuItem12 = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripMenuItem13 = new System.Windows.Forms.ToolStripMenuItem();
this.filterTypeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.allToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.debugMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripMenuItem15 = new System.Windows.Forms.ToolStripMenuItem();
this.exportClassStructuresMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.tabControl1 = new System.Windows.Forms.TabControl();
@@ -87,6 +95,8 @@
this.columnHeader2 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.progressbarPanel = new System.Windows.Forms.Panel();
this.progressBar1 = new System.Windows.Forms.ProgressBar();
this.tabControl2 = new System.Windows.Forms.TabControl();
this.tabPage4 = new System.Windows.Forms.TabPage();
this.previewPanel = new System.Windows.Forms.Panel();
this.assetInfoLabel = new System.Windows.Forms.Label();
this.FMODpanel = new System.Windows.Forms.Panel();
@@ -101,15 +111,15 @@
this.FMODpauseButton = new System.Windows.Forms.Button();
this.FMODplayButton = new System.Windows.Forms.Button();
this.fontPreviewBox = new System.Windows.Forms.RichTextBox();
this.textPreviewBox = new System.Windows.Forms.TextBox();
this.glControl1 = new OpenTK.GLControl();
this.classPreviewPanel = new System.Windows.Forms.Panel();
this.textPreviewBox = new System.Windows.Forms.TextBox();
this.classTextBox = new System.Windows.Forms.TextBox();
this.tabPage5 = new System.Windows.Forms.TabPage();
this.dumpTextBox = new System.Windows.Forms.TextBox();
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabel1 = new System.Windows.Forms.ToolStripStatusLabel();
this.timer = new System.Windows.Forms.Timer(this.components);
this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
this.contextMenuStrip1 = new System.Windows.Forms.ContextMenuStrip(this.components);
this.copyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportSelectedAssetsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
@@ -126,11 +136,13 @@
this.tabPage2.SuspendLayout();
this.tabPage3.SuspendLayout();
this.progressbarPanel.SuspendLayout();
this.tabControl2.SuspendLayout();
this.tabPage4.SuspendLayout();
this.previewPanel.SuspendLayout();
this.FMODpanel.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.FMODprogressBar)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.FMODvolumeBar)).BeginInit();
this.classPreviewPanel.SuspendLayout();
this.tabPage5.SuspendLayout();
this.statusStrip1.SuspendLayout();
this.contextMenuStrip1.SuspendLayout();
this.SuspendLayout();
@@ -201,6 +213,7 @@
this.displayAll,
this.enablePreview,
this.displayInfo,
this.toolStripMenuItem14,
this.showExpOpt});
this.optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(66, 21);
@@ -240,6 +253,20 @@
"t, audio bitrate, etc.";
this.displayInfo.CheckedChanged += new System.EventHandler(this.displayAssetInfo_Check);
//
// toolStripMenuItem14
//
this.toolStripMenuItem14.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.specifyUnityVersion});
this.toolStripMenuItem14.Name = "toolStripMenuItem14";
this.toolStripMenuItem14.Size = new System.Drawing.Size(223, 22);
this.toolStripMenuItem14.Text = "Specify Unity version";
//
// specifyUnityVersion
//
this.specifyUnityVersion.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
this.specifyUnityVersion.Name = "specifyUnityVersion";
this.specifyUnityVersion.Size = new System.Drawing.Size(100, 23);
//
// showExpOpt
//
this.showExpOpt.Name = "showExpOpt";
@@ -310,7 +337,9 @@
this.exportAnimatorWithSelectedAnimationClipToolStripMenuItem,
this.toolStripSeparator4,
this.toolStripMenuItem2,
this.toolStripMenuItem3});
this.toolStripMenuItem3,
this.toolStripSeparator2,
this.toolStripMenuItem10});
this.exportToolStripMenuItem.Name = "exportToolStripMenuItem";
this.exportToolStripMenuItem.Size = new System.Drawing.Size(58, 21);
this.exportToolStripMenuItem.Text = "Export";
@@ -415,6 +444,42 @@
this.toolStripMenuItem9.Text = "Filtered assets";
this.toolStripMenuItem9.Click += new System.EventHandler(this.toolStripMenuItem9_Click);
//
// toolStripSeparator2
//
this.toolStripSeparator2.Name = "toolStripSeparator2";
this.toolStripSeparator2.Size = new System.Drawing.Size(281, 6);
//
// toolStripMenuItem10
//
this.toolStripMenuItem10.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripMenuItem11,
this.toolStripMenuItem12,
this.toolStripMenuItem13});
this.toolStripMenuItem10.Name = "toolStripMenuItem10";
this.toolStripMenuItem10.Size = new System.Drawing.Size(284, 22);
this.toolStripMenuItem10.Text = "Asset list to XML";
//
// toolStripMenuItem11
//
this.toolStripMenuItem11.Name = "toolStripMenuItem11";
this.toolStripMenuItem11.Size = new System.Drawing.Size(165, 22);
this.toolStripMenuItem11.Text = "All assets";
this.toolStripMenuItem11.Click += new System.EventHandler(this.toolStripMenuItem11_Click);
//
// toolStripMenuItem12
//
this.toolStripMenuItem12.Name = "toolStripMenuItem12";
this.toolStripMenuItem12.Size = new System.Drawing.Size(165, 22);
this.toolStripMenuItem12.Text = "Selected assets";
this.toolStripMenuItem12.Click += new System.EventHandler(this.toolStripMenuItem12_Click);
//
// toolStripMenuItem13
//
this.toolStripMenuItem13.Name = "toolStripMenuItem13";
this.toolStripMenuItem13.Size = new System.Drawing.Size(165, 22);
this.toolStripMenuItem13.Text = "Filtered assets";
this.toolStripMenuItem13.Click += new System.EventHandler(this.toolStripMenuItem13_Click);
//
// filterTypeToolStripMenuItem
//
this.filterTypeToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
@@ -436,11 +501,22 @@
// debugMenuItem
//
this.debugMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripMenuItem15,
this.exportClassStructuresMenuItem});
this.debugMenuItem.Name = "debugMenuItem";
this.debugMenuItem.Size = new System.Drawing.Size(59, 21);
this.debugMenuItem.Text = "Debug";
//
// toolStripMenuItem15
//
this.toolStripMenuItem15.Checked = true;
this.toolStripMenuItem15.CheckOnClick = true;
this.toolStripMenuItem15.CheckState = System.Windows.Forms.CheckState.Checked;
this.toolStripMenuItem15.Name = "toolStripMenuItem15";
this.toolStripMenuItem15.Size = new System.Drawing.Size(207, 22);
this.toolStripMenuItem15.Text = "Show error message";
this.toolStripMenuItem15.Click += new System.EventHandler(this.toolStripMenuItem15_Click);
//
// exportClassStructuresMenuItem
//
this.exportClassStructuresMenuItem.Name = "exportClassStructuresMenuItem";
@@ -463,8 +539,7 @@
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.previewPanel);
this.splitContainer1.Panel2.Controls.Add(this.classPreviewPanel);
this.splitContainer1.Panel2.Controls.Add(this.tabControl2);
this.splitContainer1.Panel2.Controls.Add(this.statusStrip1);
this.splitContainer1.Panel2MinSize = 400;
this.splitContainer1.Size = new System.Drawing.Size(1264, 656);
@@ -653,6 +728,28 @@
this.progressBar1.Step = 1;
this.progressBar1.TabIndex = 1;
//
// tabControl2
//
this.tabControl2.Controls.Add(this.tabPage4);
this.tabControl2.Controls.Add(this.tabPage5);
this.tabControl2.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabControl2.Location = new System.Drawing.Point(0, 0);
this.tabControl2.Name = "tabControl2";
this.tabControl2.SelectedIndex = 0;
this.tabControl2.Size = new System.Drawing.Size(776, 632);
this.tabControl2.TabIndex = 4;
this.tabControl2.SelectedIndexChanged += new System.EventHandler(this.tabControl2_SelectedIndexChanged);
//
// tabPage4
//
this.tabPage4.Controls.Add(this.previewPanel);
this.tabPage4.Location = new System.Drawing.Point(4, 22);
this.tabPage4.Name = "tabPage4";
this.tabPage4.Size = new System.Drawing.Size(768, 606);
this.tabPage4.TabIndex = 0;
this.tabPage4.Text = "Preview";
this.tabPage4.UseVisualStyleBackColor = true;
//
// previewPanel
//
this.previewPanel.BackColor = System.Drawing.SystemColors.ControlDark;
@@ -661,12 +758,13 @@
this.previewPanel.Controls.Add(this.assetInfoLabel);
this.previewPanel.Controls.Add(this.FMODpanel);
this.previewPanel.Controls.Add(this.fontPreviewBox);
this.previewPanel.Controls.Add(this.textPreviewBox);
this.previewPanel.Controls.Add(this.glControl1);
this.previewPanel.Controls.Add(this.textPreviewBox);
this.previewPanel.Controls.Add(this.classTextBox);
this.previewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.previewPanel.Location = new System.Drawing.Point(0, 0);
this.previewPanel.Name = "previewPanel";
this.previewPanel.Size = new System.Drawing.Size(776, 632);
this.previewPanel.Size = new System.Drawing.Size(768, 606);
this.previewPanel.TabIndex = 1;
this.previewPanel.Resize += new System.EventHandler(this.preview_Resize);
//
@@ -696,7 +794,7 @@
this.FMODpanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.FMODpanel.Location = new System.Drawing.Point(0, 0);
this.FMODpanel.Name = "FMODpanel";
this.FMODpanel.Size = new System.Drawing.Size(776, 632);
this.FMODpanel.Size = new System.Drawing.Size(768, 606);
this.FMODpanel.TabIndex = 2;
this.FMODpanel.Visible = false;
//
@@ -704,7 +802,7 @@
//
this.FMODcopyright.AutoSize = true;
this.FMODcopyright.ForeColor = System.Drawing.SystemColors.ControlLight;
this.FMODcopyright.Location = new System.Drawing.Point(232, 350);
this.FMODcopyright.Location = new System.Drawing.Point(214, 337);
this.FMODcopyright.Name = "FMODcopyright";
this.FMODcopyright.Size = new System.Drawing.Size(341, 12);
this.FMODcopyright.TabIndex = 9;
@@ -714,34 +812,35 @@
//
this.FMODinfoLabel.AutoSize = true;
this.FMODinfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
this.FMODinfoLabel.Location = new System.Drawing.Point(287, 248);
this.FMODinfoLabel.Location = new System.Drawing.Point(269, 235);
this.FMODinfoLabel.Name = "FMODinfoLabel";
this.FMODinfoLabel.Size = new System.Drawing.Size(0, 12);
this.FMODinfoLabel.TabIndex = 8;
//
// FMODtimerLabel
//
this.FMODtimerLabel.AutoSize = true;
this.FMODtimerLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
this.FMODtimerLabel.Location = new System.Drawing.Point(422, 248);
this.FMODtimerLabel.Location = new System.Drawing.Point(460, 235);
this.FMODtimerLabel.Name = "FMODtimerLabel";
this.FMODtimerLabel.Size = new System.Drawing.Size(155, 12);
this.FMODtimerLabel.Size = new System.Drawing.Size(95, 12);
this.FMODtimerLabel.TabIndex = 7;
this.FMODtimerLabel.Text = "0:00.0 / 0:00.0";
this.FMODtimerLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// FMODstatusLabel
//
this.FMODstatusLabel.AutoSize = true;
this.FMODstatusLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
this.FMODstatusLabel.Location = new System.Drawing.Point(231, 248);
this.FMODstatusLabel.Location = new System.Drawing.Point(213, 235);
this.FMODstatusLabel.Name = "FMODstatusLabel";
this.FMODstatusLabel.Size = new System.Drawing.Size(50, 12);
this.FMODstatusLabel.Size = new System.Drawing.Size(47, 12);
this.FMODstatusLabel.TabIndex = 6;
this.FMODstatusLabel.Text = "Stopped";
//
// FMODprogressBar
//
this.FMODprogressBar.AutoSize = false;
this.FMODprogressBar.Location = new System.Drawing.Point(231, 266);
this.FMODprogressBar.Location = new System.Drawing.Point(213, 253);
this.FMODprogressBar.Maximum = 1000;
this.FMODprogressBar.Name = "FMODprogressBar";
this.FMODprogressBar.Size = new System.Drawing.Size(350, 22);
@@ -754,7 +853,7 @@
// FMODvolumeBar
//
this.FMODvolumeBar.LargeChange = 2;
this.FMODvolumeBar.Location = new System.Drawing.Point(478, 293);
this.FMODvolumeBar.Location = new System.Drawing.Point(460, 280);
this.FMODvolumeBar.Name = "FMODvolumeBar";
this.FMODvolumeBar.Size = new System.Drawing.Size(104, 45);
this.FMODvolumeBar.TabIndex = 4;
@@ -765,7 +864,7 @@
// FMODloopButton
//
this.FMODloopButton.Appearance = System.Windows.Forms.Appearance.Button;
this.FMODloopButton.Location = new System.Drawing.Point(417, 293);
this.FMODloopButton.Location = new System.Drawing.Point(399, 280);
this.FMODloopButton.Name = "FMODloopButton";
this.FMODloopButton.Size = new System.Drawing.Size(55, 42);
this.FMODloopButton.TabIndex = 3;
@@ -776,7 +875,7 @@
//
// FMODstopButton
//
this.FMODstopButton.Location = new System.Drawing.Point(356, 293);
this.FMODstopButton.Location = new System.Drawing.Point(338, 280);
this.FMODstopButton.Name = "FMODstopButton";
this.FMODstopButton.Size = new System.Drawing.Size(55, 42);
this.FMODstopButton.TabIndex = 2;
@@ -786,7 +885,7 @@
//
// FMODpauseButton
//
this.FMODpauseButton.Location = new System.Drawing.Point(295, 293);
this.FMODpauseButton.Location = new System.Drawing.Point(277, 280);
this.FMODpauseButton.Name = "FMODpauseButton";
this.FMODpauseButton.Size = new System.Drawing.Size(55, 42);
this.FMODpauseButton.TabIndex = 1;
@@ -796,7 +895,7 @@
//
// FMODplayButton
//
this.FMODplayButton.Location = new System.Drawing.Point(234, 293);
this.FMODplayButton.Location = new System.Drawing.Point(216, 280);
this.FMODplayButton.Name = "FMODplayButton";
this.FMODplayButton.Size = new System.Drawing.Size(55, 42);
this.FMODplayButton.TabIndex = 0;
@@ -811,33 +910,19 @@
this.fontPreviewBox.Location = new System.Drawing.Point(0, 0);
this.fontPreviewBox.Name = "fontPreviewBox";
this.fontPreviewBox.ReadOnly = true;
this.fontPreviewBox.Size = new System.Drawing.Size(776, 632);
this.fontPreviewBox.Size = new System.Drawing.Size(768, 606);
this.fontPreviewBox.TabIndex = 0;
this.fontPreviewBox.Text = resources.GetString("fontPreviewBox.Text");
this.fontPreviewBox.Visible = false;
this.fontPreviewBox.WordWrap = false;
//
// textPreviewBox
//
this.textPreviewBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.textPreviewBox.Font = new System.Drawing.Font("Consolas", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.textPreviewBox.Location = new System.Drawing.Point(0, 0);
this.textPreviewBox.Multiline = true;
this.textPreviewBox.Name = "textPreviewBox";
this.textPreviewBox.ReadOnly = true;
this.textPreviewBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
this.textPreviewBox.Size = new System.Drawing.Size(776, 632);
this.textPreviewBox.TabIndex = 2;
this.textPreviewBox.Visible = false;
this.textPreviewBox.WordWrap = false;
//
// glControl1
//
this.glControl1.BackColor = System.Drawing.SystemColors.ControlDarkDark;
this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.glControl1.Location = new System.Drawing.Point(0, 0);
this.glControl1.Name = "glControl1";
this.glControl1.Size = new System.Drawing.Size(776, 632);
this.glControl1.Size = new System.Drawing.Size(768, 606);
this.glControl1.TabIndex = 4;
this.glControl1.Visible = false;
this.glControl1.VSync = false;
@@ -848,15 +933,19 @@
this.glControl1.MouseUp += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseUp);
this.glControl1.MouseWheel += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseWheel);
//
// classPreviewPanel
// textPreviewBox
//
this.classPreviewPanel.Controls.Add(this.classTextBox);
this.classPreviewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.classPreviewPanel.Location = new System.Drawing.Point(0, 0);
this.classPreviewPanel.Name = "classPreviewPanel";
this.classPreviewPanel.Size = new System.Drawing.Size(776, 632);
this.classPreviewPanel.TabIndex = 3;
this.classPreviewPanel.Visible = false;
this.textPreviewBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.textPreviewBox.Font = new System.Drawing.Font("Consolas", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.textPreviewBox.Location = new System.Drawing.Point(0, 0);
this.textPreviewBox.Multiline = true;
this.textPreviewBox.Name = "textPreviewBox";
this.textPreviewBox.ReadOnly = true;
this.textPreviewBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
this.textPreviewBox.Size = new System.Drawing.Size(768, 606);
this.textPreviewBox.TabIndex = 2;
this.textPreviewBox.Visible = false;
this.textPreviewBox.WordWrap = false;
//
// classTextBox
//
@@ -866,10 +955,33 @@
this.classTextBox.Name = "classTextBox";
this.classTextBox.ReadOnly = true;
this.classTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
this.classTextBox.Size = new System.Drawing.Size(776, 632);
this.classTextBox.Size = new System.Drawing.Size(768, 606);
this.classTextBox.TabIndex = 3;
this.classTextBox.Visible = false;
this.classTextBox.WordWrap = false;
//
// tabPage5
//
this.tabPage5.Controls.Add(this.dumpTextBox);
this.tabPage5.Location = new System.Drawing.Point(4, 22);
this.tabPage5.Name = "tabPage5";
this.tabPage5.Size = new System.Drawing.Size(768, 606);
this.tabPage5.TabIndex = 1;
this.tabPage5.Text = "Dump";
this.tabPage5.UseVisualStyleBackColor = true;
//
// dumpTextBox
//
this.dumpTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.dumpTextBox.Location = new System.Drawing.Point(0, 0);
this.dumpTextBox.Multiline = true;
this.dumpTextBox.Name = "dumpTextBox";
this.dumpTextBox.ReadOnly = true;
this.dumpTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
this.dumpTextBox.Size = new System.Drawing.Size(768, 606);
this.dumpTextBox.TabIndex = 0;
this.dumpTextBox.WordWrap = false;
//
// statusStrip1
//
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
@@ -901,11 +1013,6 @@
this.openFileDialog1.Multiselect = true;
this.openFileDialog1.RestoreDirectory = true;
//
// saveFileDialog1
//
this.saveFileDialog1.Filter = "FBX file|*.fbx";
this.saveFileDialog1.RestoreDirectory = true;
//
// contextMenuStrip1
//
this.contextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
@@ -922,7 +1029,7 @@
//
this.copyToolStripMenuItem.Name = "copyToolStripMenuItem";
this.copyToolStripMenuItem.Size = new System.Drawing.Size(326, 22);
this.copyToolStripMenuItem.Text = "Copy";
this.copyToolStripMenuItem.Text = "Copy text";
this.copyToolStripMenuItem.Click += new System.EventHandler(this.copyToolStripMenuItem_Click);
//
// exportSelectedAssetsToolStripMenuItem
@@ -959,8 +1066,6 @@
// AssetStudioGUIForm
//
this.AllowDrop = true;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1264, 681);
this.Controls.Add(this.splitContainer1);
this.Controls.Add(this.menuStrip1);
@@ -988,14 +1093,16 @@
this.tabPage2.PerformLayout();
this.tabPage3.ResumeLayout(false);
this.progressbarPanel.ResumeLayout(false);
this.tabControl2.ResumeLayout(false);
this.tabPage4.ResumeLayout(false);
this.previewPanel.ResumeLayout(false);
this.previewPanel.PerformLayout();
this.FMODpanel.ResumeLayout(false);
this.FMODpanel.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.FMODprogressBar)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.FMODvolumeBar)).EndInit();
this.classPreviewPanel.ResumeLayout(false);
this.classPreviewPanel.PerformLayout();
this.tabPage5.ResumeLayout(false);
this.tabPage5.PerformLayout();
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
this.contextMenuStrip1.ResumeLayout(false);
@@ -1052,7 +1159,6 @@
private System.Windows.Forms.ToolStripMenuItem extractFileToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem extractFolderToolStripMenuItem;
private System.Windows.Forms.OpenFileDialog openFileDialog1;
private System.Windows.Forms.SaveFileDialog saveFileDialog1;
private System.Windows.Forms.ToolStripMenuItem showExpOpt;
private GOHierarchy sceneTreeView;
private System.Windows.Forms.ToolStripMenuItem debugMenuItem;
@@ -1060,7 +1166,6 @@
private System.Windows.Forms.ListView classesListView;
private System.Windows.Forms.ColumnHeader columnHeader2;
private System.Windows.Forms.ColumnHeader columnHeader1;
private System.Windows.Forms.Panel classPreviewPanel;
private System.Windows.Forms.TextBox classTextBox;
private System.Windows.Forms.ToolStripMenuItem exportClassStructuresMenuItem;
private System.Windows.Forms.Label FMODcopyright;
@@ -1092,6 +1197,18 @@
private System.Windows.Forms.ColumnHeader columnHeaderContainer;
private System.Windows.Forms.ColumnHeader columnHeaderPathID;
private System.Windows.Forms.ToolStripMenuItem copyToolStripMenuItem;
private System.Windows.Forms.TabControl tabControl2;
private System.Windows.Forms.TabPage tabPage4;
private System.Windows.Forms.TabPage tabPage5;
private System.Windows.Forms.TextBox dumpTextBox;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator2;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem10;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem11;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem12;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem13;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem14;
private System.Windows.Forms.ToolStripTextBox specifyUnityVersion;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem15;
}
}
+248 -133
View File
@@ -1,11 +1,11 @@
using AssetStudio;
using Newtonsoft.Json;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Text;
using System.Globalization;
using System.IO;
@@ -18,17 +18,21 @@ using System.Timers;
using System.Windows.Forms;
using static AssetStudioGUI.Studio;
using Font = AssetStudio.Font;
using PixelFormat = System.Drawing.Imaging.PixelFormat;
#if NET472
using Vector3 = OpenTK.Vector3;
using Vector4 = OpenTK.Vector4;
#else
using Vector3 = OpenTK.Mathematics.Vector3;
using Vector4 = OpenTK.Mathematics.Vector4;
using Matrix4 = OpenTK.Mathematics.Matrix4;
#endif
namespace AssetStudioGUI
{
partial class AssetStudioGUIForm : Form
{
private AssetItem lastSelectedItem;
private AssetItem lastLoadedAsset;
private Bitmap imageTexture;
private DirectBitmap imageTexture;
private string tempClipboard;
private FMOD.System system;
@@ -81,6 +85,11 @@ namespace AssetStudioGUI
private int nextGObject;
private List<TreeNode> treeSrcResults = new List<TreeNode>();
private string openDirectoryBackup = string.Empty;
private string saveDirectoryBackup = string.Empty;
private GUILogger logger;
[DllImport("gdi32.dll")]
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
@@ -96,8 +105,9 @@ namespace AssetStudioGUI
enablePreview.Checked = Properties.Settings.Default.enablePreview;
FMODinit();
Logger.Default = new GUILogger(StatusStripUpdate);
Progress.Default = new GUIProgress(SetProgressBarValue);
logger = new GUILogger(StatusStripUpdate);
Logger.Default = logger;
Progress.Default = new Progress<int>(SetProgressBarValue);
Studio.StatusStripUpdate = StatusStripUpdate;
}
@@ -115,7 +125,7 @@ namespace AssetStudioGUI
if (paths.Length > 0)
{
ResetForm();
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
if (paths.Length == 1 && Directory.Exists(paths[0]))
{
await Task.Run(() => assetsManager.LoadFolder(paths[0]));
@@ -124,16 +134,18 @@ namespace AssetStudioGUI
{
await Task.Run(() => assetsManager.LoadFiles(paths));
}
BuildAssetStructures();
}
}
private async void loadFile_Click(object sender, EventArgs e)
{
if (openFileDialog1.ShowDialog() == DialogResult.OK)
openFileDialog1.InitialDirectory = openDirectoryBackup;
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
{
ResetForm();
openDirectoryBackup = Path.GetDirectoryName(openFileDialog1.FileNames[0]);
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
await Task.Run(() => assetsManager.LoadFiles(openFileDialog1.FileNames));
BuildAssetStructures();
}
@@ -142,29 +154,47 @@ namespace AssetStudioGUI
private async void loadFolder_Click(object sender, EventArgs e)
{
var openFolderDialog = new OpenFolderDialog();
openFolderDialog.InitialFolder = openDirectoryBackup;
if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
{
ResetForm();
openDirectoryBackup = openFolderDialog.Folder;
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
await Task.Run(() => assetsManager.LoadFolder(openFolderDialog.Folder));
BuildAssetStructures();
}
}
private void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
{
if (openFileDialog1.ShowDialog() == DialogResult.OK)
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
{
ExtractFile(openFileDialog1.FileNames);
var saveFolderDialog = new OpenFolderDialog();
saveFolderDialog.Title = "Select the save folder";
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var fileNames = openFileDialog1.FileNames;
var savePath = saveFolderDialog.Folder;
var extractedCount = await Task.Run(() => ExtractFile(fileNames, savePath));
StatusStripUpdate($"Finished extracting {extractedCount} files.");
}
}
}
private void extractFolderToolStripMenuItem_Click(object sender, EventArgs e)
private async void extractFolderToolStripMenuItem_Click(object sender, EventArgs e)
{
var openFolderDialog1 = new OpenFolderDialog();
if (openFolderDialog1.ShowDialog(this) == DialogResult.OK)
var openFolderDialog = new OpenFolderDialog();
if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var files = Directory.GetFiles(openFolderDialog1.Folder, "*.*", SearchOption.AllDirectories);
ExtractFile(files);
var saveFolderDialog = new OpenFolderDialog();
saveFolderDialog.Title = "Select the save folder";
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var path = openFolderDialog.Folder;
var savePath = saveFolderDialog.Folder;
var extractedCount = await Task.Run(() => ExtractFolder(path, savePath));
StatusStripUpdate($"Finished extracting {extractedCount} files.");
}
}
}
@@ -172,7 +202,7 @@ namespace AssetStudioGUI
{
if (assetsManager.assetsFileList.Count == 0)
{
StatusStripUpdate("No file was loaded.");
StatusStripUpdate("No Unity file can be loaded.");
return;
}
@@ -192,10 +222,6 @@ namespace AssetStudioGUI
sceneTreeView.BeginUpdate();
sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray());
foreach (var node in treeNodeCollection)
{
node.HideCheckBox();
}
sceneTreeView.EndUpdate();
treeNodeCollection.Clear();
@@ -287,31 +313,31 @@ namespace AssetStudioGUI
{
if (e.Control)
{
bool dirty = false;
var need = false;
switch (e.KeyCode)
{
case Keys.B:
textureChannels[0] = !textureChannels[0];
dirty = true;
need = true;
break;
case Keys.G:
textureChannels[1] = !textureChannels[1];
dirty = true;
need = true;
break;
case Keys.R:
textureChannels[2] = !textureChannels[2];
dirty = true;
need = true;
break;
case Keys.A:
textureChannels[3] = !textureChannels[3];
dirty = true;
need = true;
break;
}
if (dirty)
if (need)
{
PreviewAsset(lastLoadedAsset);
if (lastSelectedItem != null && assetInfoLabel.Text != null)
if (lastSelectedItem != null)
{
PreviewAsset(lastSelectedItem);
assetInfoLabel.Text = lastSelectedItem.InfoText;
}
}
@@ -332,10 +358,10 @@ namespace AssetStudioGUI
Progress.Reset();
foreach (TypeTreeItem item in classesListView.Items)
{
var versionPath = savePath + "\\" + item.Group.Header;
var versionPath = Path.Combine(savePath, item.Group.Header);
Directory.CreateDirectory(versionPath);
var saveFile = $"{versionPath}\\{item.SubItems[1].Text} {item.Text}.txt";
var saveFile = $"{versionPath}{Path.DirectorySeparatorChar}{item.SubItems[1].Text} {item.Text}.txt";
File.WriteAllText(saveFile, item.ToString());
Progress.Report(++i, count);
@@ -354,16 +380,16 @@ namespace AssetStudioGUI
private void enablePreview_Check(object sender, EventArgs e)
{
if (lastLoadedAsset != null)
if (lastSelectedItem != null)
{
switch (lastLoadedAsset.Type)
switch (lastSelectedItem.Type)
{
case ClassIDType.Texture2D:
case ClassIDType.Sprite:
{
if (enablePreview.Checked && imageTexture != null)
{
previewPanel.BackgroundImage = imageTexture;
previewPanel.BackgroundImage = imageTexture.Bitmap;
}
else
{
@@ -395,7 +421,7 @@ namespace AssetStudioGUI
}
else if (FMODpanel.Visible)
{
PreviewAsset(lastLoadedAsset);
PreviewAsset(lastSelectedItem);
}
break;
@@ -406,8 +432,7 @@ namespace AssetStudioGUI
}
else if (lastSelectedItem != null && enablePreview.Checked)
{
lastLoadedAsset = lastSelectedItem;
PreviewAsset(lastLoadedAsset);
PreviewAsset(lastSelectedItem);
}
Properties.Settings.Default.enablePreview = enablePreview.Checked;
@@ -432,7 +457,7 @@ namespace AssetStudioGUI
private void showExpOpt_Click(object sender, EventArgs e)
{
var exportOpt = new ExportOptions();
exportOpt.ShowDialog();
exportOpt.ShowDialog(this);
}
private void assetListView_RetrieveVirtualItem(object sender, RetrieveVirtualItemEventArgs e)
@@ -448,14 +473,8 @@ namespace AssetStudioGUI
treeSearch.Select();
break;
case 1:
classPreviewPanel.Visible = false;
previewPanel.Visible = true;
listSearch.Select();
break;
case 2:
previewPanel.Visible = false;
classPreviewPanel.Visible = true;
break;
}
}
@@ -617,13 +636,13 @@ namespace AssetStudioGUI
{
previewPanel.BackgroundImage = Properties.Resources.preview;
previewPanel.BackgroundImageLayout = ImageLayout.Center;
classTextBox.Visible = false;
assetInfoLabel.Visible = false;
assetInfoLabel.Text = null;
textPreviewBox.Visible = false;
fontPreviewBox.Visible = false;
FMODpanel.Visible = false;
glControl1.Visible = false;
lastLoadedAsset = null;
StatusStripUpdate("");
FMODreset();
@@ -632,21 +651,32 @@ namespace AssetStudioGUI
if (e.IsSelected)
{
if (tabControl2.SelectedIndex == 1)
{
dumpTextBox.Text = DumpAsset(lastSelectedItem.Asset);
}
if (enablePreview.Checked)
{
lastLoadedAsset = lastSelectedItem;
PreviewAsset(lastLoadedAsset);
}
if (displayInfo.Checked && assetInfoLabel.Text != null)//only display the label if asset has info text
{
assetInfoLabel.Text = lastSelectedItem.InfoText;
assetInfoLabel.Visible = true;
PreviewAsset(lastSelectedItem);
if (displayInfo.Checked && lastSelectedItem.InfoText != null)
{
assetInfoLabel.Text = lastSelectedItem.InfoText;
assetInfoLabel.Visible = true;
}
}
}
}
private void classesListView_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e)
{
classTextBox.Visible = true;
assetInfoLabel.Visible = false;
assetInfoLabel.Text = null;
textPreviewBox.Visible = false;
fontPreviewBox.Visible = false;
FMODpanel.Visible = false;
glControl1.Visible = false;
StatusStripUpdate("");
if (e.IsSelected)
{
classTextBox.Text = ((TypeTreeItem)classesListView.SelectedItems[0]).ToString();
@@ -722,9 +752,11 @@ namespace AssetStudioGUI
private void PreviewTexture2D(AssetItem assetItem, Texture2D m_Texture2D)
{
var bitmap = m_Texture2D.ConvertToBitmap(true);
if (bitmap != null)
var image = m_Texture2D.ConvertToImage(true);
if (image != null)
{
var bitmap = new DirectBitmap(image.ConvertToBytes(), m_Texture2D.m_Width, m_Texture2D.m_Height);
image.Dispose();
assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
switch (m_Texture2D.m_TextureSettings.m_FilterMode)
{
@@ -752,13 +784,11 @@ namespace AssetStudioGUI
assetItem.InfoText += "None";
if (validChannel != 4)
{
var bmpData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
var bytes = new byte[bitmap.Width * bitmap.Height * 4];
Marshal.Copy(bmpData.Scan0, bytes, 0, bytes.Length);
for (int i = 0; i < bmpData.Height; i++)
var bytes = bitmap.Bits;
for (int i = 0; i < bitmap.Height; i++)
{
int offset = Math.Abs(bmpData.Stride) * i;
for (int j = 0; j < bmpData.Width; j++)
int offset = Math.Abs(bitmap.Stride) * i;
for (int j = 0; j < bitmap.Width; j++)
{
bytes[offset] = textureChannels[0] ? bytes[offset] : validChannel == 1 && textureChannels[3] ? byte.MaxValue : byte.MinValue;
bytes[offset + 1] = textureChannels[1] ? bytes[offset + 1] : validChannel == 1 && textureChannels[3] ? byte.MaxValue : byte.MinValue;
@@ -767,8 +797,6 @@ namespace AssetStudioGUI
offset += 4;
}
}
Marshal.Copy(bytes, 0, bmpData.Scan0, bytes.Length);
bitmap.UnlockBits(bmpData);
}
PreviewTexture(bitmap);
@@ -788,40 +816,40 @@ namespace AssetStudioGUI
{
switch (m_AudioClip.m_Type)
{
case AudioType.ACC:
case FMODSoundType.ACC:
assetItem.InfoText += "Acc";
break;
case AudioType.AIFF:
case FMODSoundType.AIFF:
assetItem.InfoText += "AIFF";
break;
case AudioType.IT:
case FMODSoundType.IT:
assetItem.InfoText += "Impulse tracker";
break;
case AudioType.MOD:
case FMODSoundType.MOD:
assetItem.InfoText += "Protracker / Fasttracker MOD";
break;
case AudioType.MPEG:
case FMODSoundType.MPEG:
assetItem.InfoText += "MP2/MP3 MPEG";
break;
case AudioType.OGGVORBIS:
case FMODSoundType.OGGVORBIS:
assetItem.InfoText += "Ogg vorbis";
break;
case AudioType.S3M:
case FMODSoundType.S3M:
assetItem.InfoText += "ScreamTracker 3";
break;
case AudioType.WAV:
case FMODSoundType.WAV:
assetItem.InfoText += "Microsoft WAV";
break;
case AudioType.XM:
case FMODSoundType.XM:
assetItem.InfoText += "FastTracker 2 XM";
break;
case AudioType.XMA:
case FMODSoundType.XMA:
assetItem.InfoText += "Xbox360 XMA";
break;
case AudioType.VAG:
case FMODSoundType.VAG:
assetItem.InfoText += "PlayStation Portable ADPCM";
break;
case AudioType.AUDIOQUEUE:
case FMODSoundType.AUDIOQUEUE:
assetItem.InfoText += "iPhone";
break;
default:
@@ -845,7 +873,7 @@ namespace AssetStudioGUI
case AudioCompressionFormat.MP3:
assetItem.InfoText += "MP3";
break;
case AudioCompressionFormat.VAG:
case AudioCompressionFormat.PSMVAG:
assetItem.InfoText += "PlayStation Portable ADPCM";
break;
case AudioCompressionFormat.HEVAG:
@@ -880,10 +908,15 @@ namespace AssetStudioGUI
var result = system.createSound(m_AudioData, FMOD.MODE.OPENMEMORY | loopMode, ref exinfo, out sound);
if (ERRCHECK(result)) return;
result = sound.getSubSound(0, out var subsound);
if (result == FMOD.RESULT.OK)
sound.getNumSubSounds(out var numsubsounds);
if (numsubsounds > 0)
{
sound = subsound;
result = sound.getSubSound(0, out var subsound);
if (result == FMOD.RESULT.OK)
{
sound = subsound;
}
}
result = sound.getLength(out FMODlenms, FMOD.TIMEUNIT.MS);
@@ -910,12 +943,20 @@ namespace AssetStudioGUI
private void PreviewTextAsset(TextAsset m_TextAsset)
{
var text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
PreviewText(text.Replace("\n", "\r\n"));
text = text.Replace("\n", "\r\n").Replace("\0", "");
PreviewText(text);
}
private void PreviewMonoBehaviour(MonoBehaviour m_MonoBehaviour)
{
PreviewText(m_MonoBehaviour.Dump() ?? GetScriptString(m_MonoBehaviour.reader));
var obj = m_MonoBehaviour.ToType();
if (obj == null)
{
var type = MonoBehaviourToTypeTree(m_MonoBehaviour);
obj = m_MonoBehaviour.ToType(type);
}
var str = JsonConvert.SerializeObject(obj, Formatting.Indented);
PreviewText(str);
}
private void PreviewFont(Font m_Font)
@@ -1119,11 +1160,12 @@ namespace AssetStudioGUI
private void PreviewSprite(AssetItem assetItem, Sprite m_Sprite)
{
var bitmap = m_Sprite.GetImage();
if (bitmap != null)
var image = m_Sprite.GetImage();
if (image != null)
{
var bitmap = new DirectBitmap(image.ConvertToBytes(), image.Width, image.Height);
image.Dispose();
assetItem.InfoText = $"Width: {bitmap.Width}\nHeight: {bitmap.Height}\n";
PreviewTexture(bitmap);
}
else
@@ -1132,11 +1174,11 @@ namespace AssetStudioGUI
}
}
private void PreviewTexture(Bitmap bitmap)
private void PreviewTexture(DirectBitmap bitmap)
{
imageTexture?.Dispose();
imageTexture = bitmap;
previewPanel.BackgroundImage = imageTexture;
previewPanel.BackgroundImage = imageTexture.Bitmap;
if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
else
@@ -1177,6 +1219,7 @@ namespace AssetStudioGUI
{
Text = $"AssetStudioGUI v{Application.ProductVersion}";
assetsManager.Clear();
assemblyLoader.Clear();
exportableAssets.Clear();
visibleAssets.Clear();
sceneTreeView.Nodes.Clear();
@@ -1186,6 +1229,7 @@ namespace AssetStudioGUI
classesListView.Groups.Clear();
previewPanel.BackgroundImage = Properties.Resources.preview;
imageTexture?.Dispose();
imageTexture = null;
previewPanel.BackgroundImageLayout = ImageLayout.Center;
assetInfoLabel.Visible = false;
assetInfoLabel.Text = null;
@@ -1193,7 +1237,6 @@ namespace AssetStudioGUI
fontPreviewBox.Visible = false;
glControl1.Visible = false;
lastSelectedItem = null;
lastLoadedAsset = null;
sortColumn = -1;
reverseSort = false;
enableFiltering = false;
@@ -1206,12 +1249,6 @@ namespace AssetStudioGUI
}
FMODreset();
if (scriptDumper != null)
{
scriptDumper.Dispose();
scriptDumper = null;
}
}
private void assetListView_MouseClick(object sender, MouseEventArgs e)
@@ -1248,7 +1285,7 @@ namespace AssetStudioGUI
private void exportSelectedAssetsToolStripMenuItem_Click(object sender, EventArgs e)
{
ExportAssets(2, ExportType.Convert);
ExportAssets(ExportFilter.Selected, ExportType.Convert);
}
private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
@@ -1278,10 +1315,12 @@ namespace AssetStudioGUI
if (animator != null)
{
var saveFolderDialog1 = new OpenFolderDialog();
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
var saveFolderDialog = new OpenFolderDialog();
saveFolderDialog.InitialFolder = saveDirectoryBackup;
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var exportPath = saveFolderDialog1.Folder + "\\Animator\\";
saveDirectoryBackup = saveFolderDialog.Folder;
var exportPath = Path.Combine(saveFolderDialog.Folder, "Animator") + Path.DirectorySeparatorChar;
ExportAnimatorWithAnimationClip(animator, animationList, exportPath);
}
}
@@ -1301,10 +1340,12 @@ namespace AssetStudioGUI
{
if (sceneTreeView.Nodes.Count > 0)
{
var saveFolderDialog1 = new OpenFolderDialog();
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
var saveFolderDialog = new OpenFolderDialog();
saveFolderDialog.InitialFolder = saveDirectoryBackup;
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
saveDirectoryBackup = saveFolderDialog.Folder;
var exportPath = Path.Combine(saveFolderDialog.Folder, "GameObject") + Path.DirectorySeparatorChar;
List<AssetItem> animationList = null;
if (animation)
{
@@ -1339,23 +1380,32 @@ namespace AssetStudioGUI
{
var gameObjects = new List<GameObject>();
GetSelectedParentNode(sceneTreeView.Nodes, gameObjects);
var saveFileDialog = new SaveFileDialog();
saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
saveFileDialog.AddExtension = false;
saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
if (saveFileDialog.ShowDialog() == DialogResult.OK)
if (gameObjects.Count > 0)
{
var exportPath = saveFileDialog.FileName;
List<AssetItem> animationList = null;
if (animation)
var saveFileDialog = new SaveFileDialog();
saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
saveFileDialog.AddExtension = false;
saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
saveFileDialog.InitialDirectory = saveDirectoryBackup;
if (saveFileDialog.ShowDialog(this) == DialogResult.OK)
{
animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
if (animationList.Count == 0)
saveDirectoryBackup = Path.GetDirectoryName(saveFileDialog.FileName);
var exportPath = saveFileDialog.FileName;
List<AssetItem> animationList = null;
if (animation)
{
animationList = null;
animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
if (animationList.Count == 0)
{
animationList = null;
}
}
ExportObjectsMergeWithAnimationClip(exportPath, gameObjects, animationList);
}
ExportObjectsMergeWithAnimationClip(exportPath, gameObjects, animationList);
}
else
{
StatusStripUpdate("No Object selected for export.");
}
}
}
@@ -1372,57 +1422,74 @@ namespace AssetStudioGUI
private void exportAllAssetsMenuItem_Click(object sender, EventArgs e)
{
ExportAssets(1, ExportType.Convert);
ExportAssets(ExportFilter.All, ExportType.Convert);
}
private void exportSelectedAssetsMenuItem_Click(object sender, EventArgs e)
{
ExportAssets(2, ExportType.Convert);
ExportAssets(ExportFilter.Selected, ExportType.Convert);
}
private void exportFilteredAssetsMenuItem_Click(object sender, EventArgs e)
{
ExportAssets(3, ExportType.Convert);
ExportAssets(ExportFilter.Filtered, ExportType.Convert);
}
private void toolStripMenuItem4_Click(object sender, EventArgs e)
{
ExportAssets(1, ExportType.Raw);
ExportAssets(ExportFilter.All, ExportType.Raw);
}
private void toolStripMenuItem5_Click(object sender, EventArgs e)
{
ExportAssets(2, ExportType.Raw);
ExportAssets(ExportFilter.Selected, ExportType.Raw);
}
private void toolStripMenuItem6_Click(object sender, EventArgs e)
{
ExportAssets(3, ExportType.Raw);
ExportAssets(ExportFilter.Filtered, ExportType.Raw);
}
private void toolStripMenuItem7_Click(object sender, EventArgs e)
{
ExportAssets(1, ExportType.Dump);
ExportAssets(ExportFilter.All, ExportType.Dump);
}
private void toolStripMenuItem8_Click(object sender, EventArgs e)
{
ExportAssets(2, ExportType.Dump);
ExportAssets(ExportFilter.Selected, ExportType.Dump);
}
private void toolStripMenuItem9_Click(object sender, EventArgs e)
{
ExportAssets(3, ExportType.Dump);
ExportAssets(ExportFilter.Filtered, ExportType.Dump);
}
private void toolStripMenuItem11_Click(object sender, EventArgs e)
{
ExportAssetsList(ExportFilter.All);
}
private void toolStripMenuItem12_Click(object sender, EventArgs e)
{
ExportAssetsList(ExportFilter.Selected);
}
private void toolStripMenuItem13_Click(object sender, EventArgs e)
{
ExportAssetsList(ExportFilter.Filtered);
}
private void exportAllObjectssplitToolStripMenuItem1_Click(object sender, EventArgs e)
{
if (sceneTreeView.Nodes.Count > 0)
{
var saveFolderDialog1 = new OpenFolderDialog();
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
var saveFolderDialog = new OpenFolderDialog();
saveFolderDialog.InitialFolder = saveDirectoryBackup;
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var savePath = saveFolderDialog1.Folder + "\\";
saveDirectoryBackup = saveFolderDialog.Folder;
var savePath = saveFolderDialog.Folder + Path.DirectorySeparatorChar;
ExportSplitObjects(savePath, sceneTreeView.Nodes);
}
}
@@ -1475,29 +1542,64 @@ namespace AssetStudioGUI
assetListView.EndUpdate();
}
private void ExportAssets(int type, ExportType exportType)
private void ExportAssets(ExportFilter type, ExportType exportType)
{
if (exportableAssets.Count > 0)
{
var saveFolderDialog1 = new OpenFolderDialog();
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
var saveFolderDialog = new OpenFolderDialog();
saveFolderDialog.InitialFolder = saveDirectoryBackup;
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
timer.Stop();
saveDirectoryBackup = saveFolderDialog.Folder;
List<AssetItem> toExportAssets = null;
switch (type)
{
case 1: //All Assets
case ExportFilter.All:
toExportAssets = exportableAssets;
break;
case 2: //Selected Assets
case ExportFilter.Selected:
toExportAssets = GetSelectedAssets();
break;
case 3: //Filtered Assets
case ExportFilter.Filtered:
toExportAssets = visibleAssets;
break;
}
Studio.ExportAssets(saveFolderDialog1.Folder, toExportAssets, exportType);
Studio.ExportAssets(saveFolderDialog.Folder, toExportAssets, exportType);
}
}
else
{
StatusStripUpdate("No exportable assets loaded");
}
}
private void ExportAssetsList(ExportFilter type)
{
// XXX: Only exporting as XML for now, but would JSON(/CSV/other) be useful too?
if (exportableAssets.Count > 0)
{
var saveFolderDialog = new OpenFolderDialog();
saveFolderDialog.InitialFolder = saveDirectoryBackup;
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
timer.Stop();
saveDirectoryBackup = saveFolderDialog.Folder;
List<AssetItem> toExportAssets = null;
switch (type)
{
case ExportFilter.All:
toExportAssets = exportableAssets;
break;
case ExportFilter.Selected:
toExportAssets = GetSelectedAssets();
break;
case ExportFilter.Filtered:
toExportAssets = visibleAssets;
break;
}
Studio.ExportAssetsList(saveFolderDialog.Folder, toExportAssets, ExportListType.XML);
}
}
else
@@ -1522,7 +1624,7 @@ namespace AssetStudioGUI
Application.Exit();
}
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
result = system.init(2, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
if (ERRCHECK(result)) { return; }
result = system.getMasterSoundGroup(out masterSoundGroup);
@@ -1934,6 +2036,19 @@ namespace AssetStudioGUI
glControl1.SwapBuffers();
}
private void tabControl2_SelectedIndexChanged(object sender, EventArgs e)
{
if (tabControl2.SelectedIndex == 1 && lastSelectedItem != null)
{
dumpTextBox.Text = DumpAsset(lastSelectedItem.Asset);
}
}
private void toolStripMenuItem15_Click(object sender, EventArgs e)
{
logger.ShowErrorMessage = toolStripMenuItem15.Checked;
}
private void glControl1_MouseWheel(object sender, MouseEventArgs e)
{
if (glControl1.Visible)
+3 -6
View File
@@ -120,9 +120,6 @@
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>312, 17</value>
</metadata>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>432, 17</value>
</metadata>
<data name="fontPreviewBox.Text" xml:space="preserve">
<value>abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWYZ
1234567890.:,;'\"(!?)+-*/=
@@ -141,15 +138,15 @@ The quick brown fox jumps over the lazy dog. 1234567890
The quick brown fox jumps over the lazy dog. 1234567890</value>
</data>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>432, 17</value>
</metadata>
<metadata name="timer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>553, 17</value>
</metadata>
<metadata name="openFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>636, 17</value>
</metadata>
<metadata name="saveFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>784, 17</value>
</metadata>
<metadata name="contextMenuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>147, 17</value>
</metadata>
@@ -7,11 +7,6 @@ namespace AssetStudioGUI
{
public GameObject gameObject;
public GameObjectTreeNode(string name)
{
Text = name;
}
public GameObjectTreeNode(GameObject gameObject)
{
this.gameObject = gameObject;
+21 -12
View File
@@ -1,5 +1,4 @@
using System;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows.Forms;
@@ -15,12 +14,13 @@ namespace AssetStudioGUI
internal DialogResult ShowDialog(IWin32Window owner = null)
{
//#if NETFRAMEWORK
if (Environment.OSVersion.Version.Major >= 6)
{
return ShowVistaDialog(owner);
}
return ShowLegacyDialog(owner);
//#endif
return ShowFolderBrowserDialog(owner);
}
private DialogResult ShowVistaDialog(IWin32Window owner)
@@ -29,9 +29,11 @@ namespace AssetStudioGUI
frm.GetOptions(out var options);
options |= NativeMethods.FOS_PICKFOLDERS | NativeMethods.FOS_FORCEFILESYSTEM | NativeMethods.FOS_NOVALIDATE | NativeMethods.FOS_NOTESTFILECREATE | NativeMethods.FOS_DONTADDTORECENT;
frm.SetOptions(options);
if (Title != null)
if (!string.IsNullOrEmpty(Title))
{
frm.SetTitle(Title);
if (InitialFolder != null)
}
if (!string.IsNullOrEmpty(InitialFolder))
{
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
if (NativeMethods.SHCreateItemFromParsingName(InitialFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
@@ -39,7 +41,7 @@ namespace AssetStudioGUI
frm.SetFolder(directoryShellItem);
}
}
if (DefaultFolder != null)
if (!string.IsNullOrEmpty(DefaultFolder))
{
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
if (NativeMethods.SHCreateItemFromParsingName(DefaultFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
@@ -72,7 +74,7 @@ namespace AssetStudioGUI
return DialogResult.Cancel;
}
private DialogResult ShowLegacyDialog(IWin32Window owner)
private DialogResult ShowFolderBrowserDialog(IWin32Window owner)
{
using (var frm = new FolderBrowserDialog())
{
@@ -80,13 +82,20 @@ namespace AssetStudioGUI
{
frm.SelectedPath = InitialFolder;
}
if ((owner == null ? frm.ShowDialog() : frm.ShowDialog(owner)) == DialogResult.OK)
#if !NETFRAMEWORK
if (Title != null)
{
Folder = Path.GetDirectoryName(frm.SelectedPath);
return DialogResult.OK;
frm.Description = Title;
frm.UseDescriptionForTitle = true;
}
return DialogResult.Cancel;
#endif
var result = owner == null ? frm.ShowDialog() : frm.ShowDialog(owner);
if (result == DialogResult.OK)
{
Folder = frm.SelectedPath;
return result;
}
return result;
}
}
}
@@ -1,48 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace AssetStudioGUI
{
internal static class TreeViewExtensions
{
private const int TVIF_STATE = 0x8;
private const int TVIS_STATEIMAGEMASK = 0xF000;
private const int TV_FIRST = 0x1100;
private const int TVM_SETITEM = TV_FIRST + 63;
[StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Auto)]
private struct TVITEM
{
public int mask;
public IntPtr hItem;
public int state;
public int stateMask;
[MarshalAs(UnmanagedType.LPTStr)]
public string lpszText;
public int cchTextMax;
public int iImage;
public int iSelectedImage;
public int cChildren;
public IntPtr lParam;
}
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern IntPtr SendMessage(IntPtr hWnd, int Msg, IntPtr wParam, ref TVITEM lParam);
/// <summary>
/// Hides the checkbox for the specified node on a TreeView control.
/// </summary>
public static void HideCheckBox(this TreeNode node)
{
var tvi = new TVITEM
{
hItem = node.Handle,
mask = TVIF_STATE,
stateMask = TVIS_STATEIMAGEMASK,
state = 0
};
SendMessage(node.TreeView.Handle, TVM_SETITEM, IntPtr.Zero, ref tvi);
}
}
}
+5 -5
View File
@@ -7,19 +7,19 @@ namespace AssetStudioGUI
{
internal class TypeTreeItem : ListViewItem
{
private List<TypeTreeNode> m_Nodes;
private TypeTree m_Type;
public TypeTreeItem(int typeID, List<TypeTreeNode> m_Nodes)
public TypeTreeItem(int typeID, TypeTree m_Type)
{
this.m_Nodes = m_Nodes;
Text = m_Nodes[0].m_Type + " " + m_Nodes[0].m_Name;
this.m_Type = m_Type;
Text = m_Type.m_Nodes[0].m_Type + " " + m_Type.m_Nodes[0].m_Name;
SubItems.Add(typeID.ToString());
}
public override string ToString()
{
var sb = new StringBuilder();
foreach (var i in m_Nodes)
foreach (var i in m_Type.m_Nodes)
{
sb.AppendFormat("{0}{1} {2} {3} {4}\r\n", new string('\t', i.m_Level), i.m_Type, i.m_Name, i.m_ByteSize, (i.m_MetaFlag & 0x4000) != 0);
}
+43
View File
@@ -0,0 +1,43 @@
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace AssetStudioGUI
{
public sealed class DirectBitmap : IDisposable
{
public DirectBitmap(byte[] buff, int width, int height)
{
Width = width;
Height = height;
Bits = buff;
m_handle = GCHandle.Alloc(Bits, GCHandleType.Pinned);
m_bitmap = new Bitmap(Width, Height, Stride, PixelFormat.Format32bppArgb, m_handle.AddrOfPinnedObject());
}
private void Dispose(bool disposing)
{
if (disposing)
{
m_bitmap.Dispose();
m_handle.Free();
}
m_bitmap = null;
}
public void Dispose()
{
Dispose(true);
}
public int Height { get; }
public int Width { get; }
public int Stride => Width * 4;
public byte[] Bits { get; }
public Bitmap Bitmap => m_bitmap;
private Bitmap m_bitmap;
private readonly GCHandle m_handle;
}
}
+36 -17
View File
@@ -28,6 +28,7 @@
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.OKbutton = new System.Windows.Forms.Button();
this.Cancel = new System.Windows.Forms.Button();
this.groupBox1 = new System.Windows.Forms.GroupBox();
@@ -43,6 +44,7 @@
this.tobmp = new System.Windows.Forms.RadioButton();
this.converttexture = new System.Windows.Forms.CheckBox();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.exportAllUvsAsDiffuseMaps = new System.Windows.Forms.CheckBox();
this.exportBlendShape = new System.Windows.Forms.CheckBox();
this.exportAnimations = new System.Windows.Forms.CheckBox();
this.scaleFactor = new System.Windows.Forms.NumericUpDown();
@@ -59,6 +61,7 @@
this.castToBone = new System.Windows.Forms.CheckBox();
this.exportAllNodes = new System.Windows.Forms.CheckBox();
this.eulerFilter = new System.Windows.Forms.CheckBox();
this.exportUvsTooltip = new System.Windows.Forms.ToolTip(this.components);
this.groupBox1.SuspendLayout();
this.panel1.SuspendLayout();
this.groupBox2.SuspendLayout();
@@ -69,7 +72,7 @@
//
// OKbutton
//
this.OKbutton.Location = new System.Drawing.Point(308, 320);
this.OKbutton.Location = new System.Drawing.Point(318, 351);
this.OKbutton.Name = "OKbutton";
this.OKbutton.Size = new System.Drawing.Size(75, 21);
this.OKbutton.TabIndex = 6;
@@ -80,7 +83,7 @@
// Cancel
//
this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.Cancel.Location = new System.Drawing.Point(389, 320);
this.Cancel.Location = new System.Drawing.Point(399, 351);
this.Cancel.Name = "Cancel";
this.Cancel.Size = new System.Drawing.Size(75, 21);
this.Cancel.TabIndex = 7;
@@ -100,7 +103,7 @@
this.groupBox1.Controls.Add(this.converttexture);
this.groupBox1.Location = new System.Drawing.Point(12, 12);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(232, 302);
this.groupBox1.Size = new System.Drawing.Size(232, 334);
this.groupBox1.TabIndex = 9;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Export";
@@ -182,7 +185,7 @@
this.totga.Name = "totga";
this.totga.Size = new System.Drawing.Size(41, 16);
this.totga.TabIndex = 2;
this.totga.Text = "TGA";
this.totga.Text = "Tga";
this.totga.UseVisualStyleBackColor = true;
//
// tojpg
@@ -192,7 +195,7 @@
this.tojpg.Name = "tojpg";
this.tojpg.Size = new System.Drawing.Size(47, 16);
this.tojpg.TabIndex = 4;
this.tojpg.Text = "JPEG";
this.tojpg.Text = "Jpeg";
this.tojpg.UseVisualStyleBackColor = true;
//
// topng
@@ -204,7 +207,7 @@
this.topng.Size = new System.Drawing.Size(41, 16);
this.topng.TabIndex = 3;
this.topng.TabStop = true;
this.topng.Text = "PNG";
this.topng.Text = "Png";
this.topng.UseVisualStyleBackColor = true;
//
// tobmp
@@ -214,7 +217,7 @@
this.tobmp.Name = "tobmp";
this.tobmp.Size = new System.Drawing.Size(41, 16);
this.tobmp.TabIndex = 2;
this.tobmp.Text = "BMP";
this.tobmp.Text = "Bmp";
this.tobmp.UseVisualStyleBackColor = true;
//
// converttexture
@@ -232,6 +235,7 @@
// groupBox2
//
this.groupBox2.AutoSize = true;
this.groupBox2.Controls.Add(this.exportAllUvsAsDiffuseMaps);
this.groupBox2.Controls.Add(this.exportBlendShape);
this.groupBox2.Controls.Add(this.exportAnimations);
this.groupBox2.Controls.Add(this.scaleFactor);
@@ -250,11 +254,24 @@
this.groupBox2.Controls.Add(this.eulerFilter);
this.groupBox2.Location = new System.Drawing.Point(250, 12);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(214, 302);
this.groupBox2.Size = new System.Drawing.Size(224, 334);
this.groupBox2.TabIndex = 11;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Fbx";
//
// exportAllUvsAsDiffuseMaps
//
this.exportAllUvsAsDiffuseMaps.AccessibleDescription = "";
this.exportAllUvsAsDiffuseMaps.AutoSize = true;
this.exportAllUvsAsDiffuseMaps.Location = new System.Drawing.Point(6, 171);
this.exportAllUvsAsDiffuseMaps.Name = "exportAllUvsAsDiffuseMaps";
this.exportAllUvsAsDiffuseMaps.Size = new System.Drawing.Size(204, 16);
this.exportAllUvsAsDiffuseMaps.TabIndex = 23;
this.exportAllUvsAsDiffuseMaps.Text = "Export all UVs as diffuse maps";
this.exportUvsTooltip.SetToolTip(this.exportAllUvsAsDiffuseMaps, "Unchecked: UV1 exported as normal map. Check this if your export is missing a UV " +
"map.");
this.exportAllUvsAsDiffuseMaps.UseVisualStyleBackColor = true;
//
// exportBlendShape
//
this.exportBlendShape.AutoSize = true;
@@ -287,7 +304,7 @@
0,
0,
131072});
this.scaleFactor.Location = new System.Drawing.Point(83, 202);
this.scaleFactor.Location = new System.Drawing.Point(83, 224);
this.scaleFactor.Name = "scaleFactor";
this.scaleFactor.Size = new System.Drawing.Size(60, 21);
this.scaleFactor.TabIndex = 20;
@@ -301,7 +318,7 @@
// label5
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(6, 204);
this.label5.Location = new System.Drawing.Point(6, 226);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(71, 12);
this.label5.TabIndex = 19;
@@ -314,7 +331,7 @@
this.fbxFormat.Items.AddRange(new object[] {
"Binary",
"Ascii"});
this.fbxFormat.Location = new System.Drawing.Point(77, 233);
this.fbxFormat.Location = new System.Drawing.Point(77, 254);
this.fbxFormat.Name = "fbxFormat";
this.fbxFormat.Size = new System.Drawing.Size(61, 20);
this.fbxFormat.TabIndex = 18;
@@ -322,7 +339,7 @@
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(6, 236);
this.label4.Location = new System.Drawing.Point(6, 258);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(59, 12);
this.label4.TabIndex = 17;
@@ -339,7 +356,7 @@
"7.3",
"7.4",
"7.5"});
this.fbxVersion.Location = new System.Drawing.Point(77, 262);
this.fbxVersion.Location = new System.Drawing.Point(77, 284);
this.fbxVersion.Name = "fbxVersion";
this.fbxVersion.Size = new System.Drawing.Size(47, 20);
this.fbxVersion.TabIndex = 16;
@@ -347,7 +364,7 @@
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(6, 265);
this.label3.Location = new System.Drawing.Point(6, 287);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(65, 12);
this.label3.TabIndex = 15;
@@ -355,7 +372,7 @@
//
// boneSize
//
this.boneSize.Location = new System.Drawing.Point(65, 175);
this.boneSize.Location = new System.Drawing.Point(65, 197);
this.boneSize.Name = "boneSize";
this.boneSize.Size = new System.Drawing.Size(46, 21);
this.boneSize.TabIndex = 11;
@@ -368,7 +385,7 @@
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(6, 177);
this.label2.Location = new System.Drawing.Point(6, 199);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(53, 12);
this.label2.TabIndex = 10;
@@ -453,7 +470,7 @@
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.Cancel;
this.ClientSize = new System.Drawing.Size(477, 351);
this.ClientSize = new System.Drawing.Size(486, 384);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.Cancel);
@@ -512,5 +529,7 @@
private System.Windows.Forms.Label label6;
private System.Windows.Forms.CheckBox restoreExtensionName;
private System.Windows.Forms.CheckBox openAfterExport;
private System.Windows.Forms.CheckBox exportAllUvsAsDiffuseMaps;
private System.Windows.Forms.ToolTip exportUvsTooltip;
}
}
+8 -10
View File
@@ -1,11 +1,5 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using AssetStudio;
using System;
using System.Windows.Forms;
namespace AssetStudioGUI
@@ -19,7 +13,7 @@ namespace AssetStudioGUI
restoreExtensionName.Checked = Properties.Settings.Default.restoreExtensionName;
converttexture.Checked = Properties.Settings.Default.convertTexture;
convertAudio.Checked = Properties.Settings.Default.convertAudio;
var str = Properties.Settings.Default.convertType;
var str = Properties.Settings.Default.convertType.ToString();
foreach (Control c in panel1.Controls)
{
if (c.Text == str)
@@ -36,10 +30,12 @@ namespace AssetStudioGUI
exportAnimations.Checked = Properties.Settings.Default.exportAnimations;
exportBlendShape.Checked = Properties.Settings.Default.exportBlendShape;
castToBone.Checked = Properties.Settings.Default.castToBone;
exportAllUvsAsDiffuseMaps.Checked = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
boneSize.Value = Properties.Settings.Default.boneSize;
scaleFactor.Value = Properties.Settings.Default.scaleFactor;
fbxVersion.SelectedIndex = Properties.Settings.Default.fbxVersion;
fbxFormat.SelectedIndex = Properties.Settings.Default.fbxFormat;
}
private void OKbutton_Click(object sender, EventArgs e)
@@ -52,7 +48,7 @@ namespace AssetStudioGUI
{
if (((RadioButton)c).Checked)
{
Properties.Settings.Default.convertType = c.Text;
Properties.Settings.Default.convertType = (ImageFormat)Enum.Parse(typeof(ImageFormat), c.Text);
break;
}
}
@@ -64,6 +60,7 @@ namespace AssetStudioGUI
Properties.Settings.Default.exportAnimations = exportAnimations.Checked;
Properties.Settings.Default.exportBlendShape = exportBlendShape.Checked;
Properties.Settings.Default.castToBone = castToBone.Checked;
Properties.Settings.Default.exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps.Checked;
Properties.Settings.Default.boneSize = boneSize.Value;
Properties.Settings.Default.scaleFactor = scaleFactor.Value;
Properties.Settings.Default.fbxVersion = fbxVersion.SelectedIndex;
@@ -78,5 +75,6 @@ namespace AssetStudioGUI
DialogResult = DialogResult.Cancel;
Close();
}
}
}
+3
View File
@@ -117,4 +117,7 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="exportUvsTooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>
+97 -124
View File
@@ -1,60 +1,39 @@
using System.Collections.Generic;
using System.Drawing.Imaging;
using AssetStudio;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using AssetStudio;
using TGASharpLib;
namespace AssetStudioGUI
{
internal static class Exporter
{
public static bool ExportTexture2D(AssetItem item, string exportPathName)
public static bool ExportTexture2D(AssetItem item, string exportPath)
{
var m_Texture2D = (Texture2D)item.Asset;
if (Properties.Settings.Default.convertTexture)
{
var bitmap = m_Texture2D.ConvertToBitmap(true);
if (bitmap == null)
var type = Properties.Settings.Default.convertType;
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
return false;
ImageFormat format = null;
var ext = Properties.Settings.Default.convertType;
bool tga = false;
switch (ext)
{
case "BMP":
format = ImageFormat.Bmp;
break;
case "PNG":
format = ImageFormat.Png;
break;
case "JPEG":
format = ImageFormat.Jpeg;
break;
case "TGA":
tga = true;
break;
}
var exportFullName = exportPathName + item.Text + "." + ext.ToLower();
if (ExportFileExists(exportFullName))
var image = m_Texture2D.ConvertToImage(true);
if (image == null)
return false;
if (tga)
using (image)
{
var file = new TGA(bitmap);
file.Save(exportFullName);
using (var file = File.OpenWrite(exportFullPath))
{
image.WriteToStream(file, type);
}
return true;
}
else
bitmap.Save(exportFullName, format);
bitmap.Dispose();
return true;
}
else
{
var exportFullName = exportPathName + item.Text + ".tex";
if (ExportFileExists(exportFullName))
if (!TryExportFile(exportPath, item, ".tex", out var exportFullPath))
return false;
File.WriteAllBytes(exportFullName, m_Texture2D.image_data.GetData());
File.WriteAllBytes(exportFullPath, m_Texture2D.image_data.GetData());
return true;
}
}
@@ -68,44 +47,29 @@ namespace AssetStudioGUI
var converter = new AudioClipConverter(m_AudioClip);
if (Properties.Settings.Default.convertAudio && converter.IsSupport)
{
var exportFullName = exportPath + item.Text + ".wav";
if (ExportFileExists(exportFullName))
if (!TryExportFile(exportPath, item, ".wav", out var exportFullPath))
return false;
var buffer = converter.ConvertToWav();
if (buffer == null)
return false;
File.WriteAllBytes(exportFullName, buffer);
File.WriteAllBytes(exportFullPath, buffer);
}
else
{
var exportFullName = exportPath + item.Text + converter.GetExtensionName();
if (ExportFileExists(exportFullName))
if (!TryExportFile(exportPath, item, converter.GetExtensionName(), out var exportFullPath))
return false;
File.WriteAllBytes(exportFullName, m_AudioData);
File.WriteAllBytes(exportFullPath, m_AudioData);
}
return true;
}
public static bool ExportShader(AssetItem item, string exportPath)
{
var exportFullName = exportPath + item.Text + ".shader";
if (ExportFileExists(exportFullName))
if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
return false;
var m_Shader = (Shader)item.Asset;
if (m_Shader.compressedBlob != null) //5.5 and up
{
var strs = ShaderConverter.ConvertMultiple(m_Shader);
for (int i = 0; i < strs.Length; i++)
{
var platformName = ShaderConverter.GetPlatformString(m_Shader.platforms[i]);
File.WriteAllText($"{exportPath}{item.Text}_{platformName}.shader", strs[i]);
}
}
else
{
var str = ShaderConverter.Convert(m_Shader);
File.WriteAllText(exportFullName, str);
}
var str = m_Shader.Convert();
File.WriteAllText(exportFullPath, str);
return true;
}
@@ -120,21 +84,25 @@ namespace AssetStudioGUI
extension = Path.GetExtension(item.Container);
}
}
var exportFullName = exportPath + item.Text + extension;
if (ExportFileExists(exportFullName))
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
return false;
File.WriteAllBytes(exportFullName, m_TextAsset.m_Script);
File.WriteAllBytes(exportFullPath, m_TextAsset.m_Script);
return true;
}
public static bool ExportMonoBehaviour(AssetItem item, string exportPath)
{
var exportFullName = exportPath + item.Text + ".txt";
if (ExportFileExists(exportFullName))
if (!TryExportFile(exportPath, item, ".json", out var exportFullPath))
return false;
var m_MonoBehaviour = (MonoBehaviour)item.Asset;
var str = m_MonoBehaviour.Dump() ?? Studio.GetScriptString(item.Asset.reader);
File.WriteAllText(exportFullName, str);
var type = m_MonoBehaviour.ToType();
if (type == null)
{
var m_Type = Studio.MonoBehaviourToTypeTree(m_MonoBehaviour);
type = m_MonoBehaviour.ToType(m_Type);
}
var str = JsonConvert.SerializeObject(type, Formatting.Indented);
File.WriteAllText(exportFullPath, str);
return true;
}
@@ -148,10 +116,9 @@ namespace AssetStudioGUI
{
extension = ".otf";
}
var exportFullName = exportPath + item.Text + extension;
if (ExportFileExists(exportFullName))
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
return false;
File.WriteAllBytes(exportFullName, m_Font.m_FontData);
File.WriteAllBytes(exportFullPath, m_Font.m_FontData);
return true;
}
return false;
@@ -162,8 +129,7 @@ namespace AssetStudioGUI
var m_Mesh = (Mesh)item.Asset;
if (m_Mesh.m_VertexCount <= 0)
return false;
var exportFullName = exportPath + item.Text + ".obj";
if (ExportFileExists(exportFullName))
if (!TryExportFile(exportPath, item, ".obj", out var exportFullPath))
return false;
var sb = new StringBuilder();
sb.AppendLine("g " + m_Mesh.m_Name);
@@ -186,6 +152,7 @@ namespace AssetStudioGUI
#region UV
if (m_Mesh.m_UV0?.Length > 0)
{
c = 4;
if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
{
c = 2;
@@ -235,20 +202,18 @@ namespace AssetStudioGUI
#endregion
sb.Replace("NaN", "0");
File.WriteAllText(exportFullName, sb.ToString());
File.WriteAllText(exportFullPath, sb.ToString());
return true;
}
public static bool ExportVideoClip(AssetItem item, string exportPath)
{
var m_VideoClip = (VideoClip)item.Asset;
var m_VideoData = m_VideoClip.m_VideoData.GetData();
if (m_VideoData != null && m_VideoData.Length != 0)
if (m_VideoClip.m_ExternalResources.m_Size > 0)
{
var exportFullName = exportPath + item.Text + Path.GetExtension(m_VideoClip.m_OriginalPath);
if (ExportFileExists(exportFullName))
if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath))
return false;
File.WriteAllBytes(exportFullName, m_VideoData);
m_VideoClip.m_VideoData.WriteData(exportFullPath);
return true;
}
return false;
@@ -257,91 +222,88 @@ namespace AssetStudioGUI
public static bool ExportMovieTexture(AssetItem item, string exportPath)
{
var m_MovieTexture = (MovieTexture)item.Asset;
var exportFullName = exportPath + item.Text + ".ogv";
if (ExportFileExists(exportFullName))
if (!TryExportFile(exportPath, item, ".ogv", out var exportFullPath))
return false;
File.WriteAllBytes(exportFullName, m_MovieTexture.m_MovieData);
File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData);
return true;
}
public static bool ExportSprite(AssetItem item, string exportPath)
{
ImageFormat format = null;
var type = Properties.Settings.Default.convertType;
bool tga = false;
switch (type)
{
case "BMP":
format = ImageFormat.Bmp;
break;
case "PNG":
format = ImageFormat.Png;
break;
case "JPEG":
format = ImageFormat.Jpeg;
break;
case "TGA":
tga = true;
break;
}
var exportFullName = exportPath + item.Text + "." + type.ToLower();
if (ExportFileExists(exportFullName))
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
return false;
var bitmap = ((Sprite)item.Asset).GetImage();
if (bitmap != null)
var image = ((Sprite)item.Asset).GetImage();
if (image != null)
{
if (tga)
using (image)
{
var file = new TGA(bitmap);
file.Save(exportFullName);
using (var file = File.OpenWrite(exportFullPath))
{
image.WriteToStream(file, type);
}
return true;
}
else
bitmap.Save(exportFullName, format);
bitmap.Dispose();
return true;
}
return false;
}
public static bool ExportRawFile(AssetItem item, string exportPath)
{
var exportFullName = exportPath + item.Text + ".dat";
if (ExportFileExists(exportFullName))
if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath))
return false;
File.WriteAllBytes(exportFullName, item.Asset.GetRawData());
File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
return true;
}
private static bool ExportFileExists(string filename)
private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath)
{
if (File.Exists(filename))
var fileName = FixFileName(item.Text);
fullPath = Path.Combine(dir, fileName + extension);
if (!File.Exists(fullPath))
{
Directory.CreateDirectory(dir);
return true;
}
fullPath = Path.Combine(dir, fileName + item.UniqueID + extension);
if (!File.Exists(fullPath))
{
Directory.CreateDirectory(dir);
return true;
}
Directory.CreateDirectory(Path.GetDirectoryName(filename));
return false;
}
public static bool ExportAnimator(AssetItem item, string exportPath, List<AssetItem> animationList = null)
{
var exportFullPath = Path.Combine(exportPath, item.Text, item.Text + ".fbx");
if (File.Exists(exportFullPath))
{
exportFullPath = Path.Combine(exportPath, item.Text + item.UniqueID, item.Text + ".fbx");
}
var m_Animator = (Animator)item.Asset;
var convert = animationList != null ? new ModelConverter(m_Animator, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(m_Animator);
exportPath = $"{exportPath}{item.Text}\\{item.Text}.fbx";
ExportFbx(convert, exportPath);
var convert = animationList != null
? new ModelConverter(m_Animator, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
: new ModelConverter(m_Animator, Properties.Settings.Default.convertType);
ExportFbx(convert, exportFullPath);
return true;
}
public static void ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
{
var convert = animationList != null ? new ModelConverter(gameObject, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(gameObject);
exportPath = exportPath + Studio.FixFileName(gameObject.m_Name) + ".fbx";
var convert = animationList != null
? new ModelConverter(gameObject, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
: new ModelConverter(gameObject, Properties.Settings.Default.convertType);
exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx";
ExportFbx(convert, exportPath);
}
public static void ExportGameObjectMerge(List<GameObject> gameObject, string exportPath, List<AssetItem> animationList = null)
{
var rootName = Path.GetFileNameWithoutExtension(exportPath);
var convert = animationList != null ? new ModelConverter(rootName, gameObject, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(rootName, gameObject);
var convert = animationList != null
? new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
: new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType);
ExportFbx(convert, exportPath);
}
@@ -355,22 +317,27 @@ namespace AssetStudioGUI
var exportBlendShape = Properties.Settings.Default.exportBlendShape;
var castToBone = Properties.Settings.Default.castToBone;
var boneSize = (int)Properties.Settings.Default.boneSize;
var exportAllUvsAsDiffuseMaps = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
var scaleFactor = (float)Properties.Settings.Default.scaleFactor;
var fbxVersion = Properties.Settings.Default.fbxVersion;
var fbxFormat = Properties.Settings.Default.fbxFormat;
ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision,
exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, scaleFactor, fbxVersion, fbxFormat == 1);
exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, fbxVersion, fbxFormat == 1);
}
public static bool ExportDumpFile(AssetItem item, string exportPath)
{
var exportFullName = exportPath + item.Text + ".txt";
if (ExportFileExists(exportFullName))
if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath))
return false;
var str = item.Asset.Dump();
if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour)
{
var m_Type = Studio.MonoBehaviourToTypeTree(m_MonoBehaviour);
str = m_MonoBehaviour.Dump(m_Type);
}
if (str != null)
{
File.WriteAllText(exportFullName, str);
File.WriteAllText(exportFullPath, str);
return true;
}
return false;
@@ -408,5 +375,11 @@ namespace AssetStudioGUI
return ExportRawFile(item, exportPath);
}
}
public static string FixFileName(string str)
{
if (str.Length >= 260) return Path.GetRandomFileName();
return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
}
}
}
+17 -6
View File
@@ -1,13 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AssetStudio;
using AssetStudio;
using System;
using System.Windows.Forms;
namespace AssetStudioGUI
{
class GUILogger : ILogger
{
public bool ShowErrorMessage = true;
private Action<string> action;
public GUILogger(Action<string> action)
@@ -17,7 +16,19 @@ namespace AssetStudioGUI
public void Log(LoggerEvent loggerEvent, string message)
{
action(message);
switch (loggerEvent)
{
case LoggerEvent.Error:
if (ShowErrorMessage)
{
MessageBox.Show(message);
}
break;
default:
action(message);
break;
}
}
}
}
-23
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@@ -1,23 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AssetStudio;
namespace AssetStudioGUI
{
class GUIProgress : IProgress
{
private Action<int> action;
public GUIProgress(Action<int> action)
{
this.action = action;
}
public void Report(int value)
{
action(value);
}
}
}
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-25
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@@ -1,25 +0,0 @@
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<!-- XQuartz compatibility (X11 on Mac) -->
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
</configuration>
+5 -2
View File
@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
@@ -9,11 +9,14 @@ namespace AssetStudioGUI
static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
#if !NETFRAMEWORK
Application.SetHighDpiMode(HighDpiMode.SystemAware);
#endif
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new AssetStudioGUIForm());
-36
View File
@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("AssetStudioGUI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AssetStudioGUI")]
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("52b196fb-4c8a-499b-b877-1a0eb4f33ec0")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
+2 -2
View File
@@ -47,8 +47,8 @@ namespace AssetStudioGUI.Properties {
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性
/// 重写当前线程的 CurrentUICulture 属性
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
+16 -4
View File
@@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.5.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
@@ -109,10 +109,10 @@ namespace AssetStudioGUI.Properties {
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("PNG")]
public string convertType {
[global::System.Configuration.DefaultSettingValueAttribute("Png")]
public global::AssetStudio.ImageFormat convertType {
get {
return ((string)(this["convertType"]));
return ((global::AssetStudio.ImageFormat)(this["convertType"]));
}
set {
this["convertType"] = value;
@@ -262,5 +262,17 @@ namespace AssetStudioGUI.Properties {
this["restoreExtensionName"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool exportAllUvsAsDiffuseMaps {
get {
return ((bool)(this["exportAllUvsAsDiffuseMaps"]));
}
set {
this["exportAllUvsAsDiffuseMaps"] = value;
}
}
}
}
+5 -2
View File
@@ -23,8 +23,8 @@
<Setting Name="convertAudio" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="convertType" Type="System.String" Scope="User">
<Value Profile="(Default)">PNG</Value>
<Setting Name="convertType" Type="AssetStudio.ImageFormat" Scope="User">
<Value Profile="(Default)">Png</Value>
</Setting>
<Setting Name="eulerFilter" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
@@ -62,5 +62,8 @@
<Setting Name="restoreExtensionName" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="exportAllUvsAsDiffuseMaps" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
</Settings>
</SettingsFile>
+194 -97
View File
@@ -7,6 +7,7 @@ using System.IO;
using System.Linq;
using System.Threading;
using System.Windows.Forms;
using System.Xml.Linq;
using static AssetStudioGUI.Exporter;
using Object = AssetStudio.Object;
@@ -19,58 +20,89 @@ namespace AssetStudioGUI
Dump
}
internal enum ExportFilter
{
All,
Selected,
Filtered
}
internal enum ExportListType
{
XML
}
internal static class Studio
{
public static AssetsManager assetsManager = new AssetsManager();
public static ScriptDumper scriptDumper = new ScriptDumper();
public static AssemblyLoader assemblyLoader = new AssemblyLoader();
public static List<AssetItem> exportableAssets = new List<AssetItem>();
public static List<AssetItem> visibleAssets = new List<AssetItem>();
internal static Action<string> StatusStripUpdate = x => { };
public static void ExtractFile(string[] fileNames)
public static int ExtractFolder(string path, string savePath)
{
ThreadPool.QueueUserWorkItem(state =>
int extractedCount = 0;
Progress.Reset();
var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories);
for (int i = 0; i < files.Length; i++)
{
int extractedCount = 0;
Progress.Reset();
for (var i = 0; i < fileNames.Length; i++)
{
var fileName = fileNames[i];
var type = ImportHelper.CheckFileType(fileName, out var reader);
if (type == FileType.BundleFile)
extractedCount += ExtractBundleFile(fileName, reader);
else if (type == FileType.WebFile)
extractedCount += ExtractWebDataFile(fileName, reader);
else
reader.Dispose();
Progress.Report(i + 1, fileNames.Length);
}
StatusStripUpdate($"Finished extracting {extractedCount} files.");
});
var file = files[i];
var fileOriPath = Path.GetDirectoryName(file);
var fileSavePath = fileOriPath.Replace(path, savePath);
extractedCount += ExtractFile(file, fileSavePath);
Progress.Report(i + 1, files.Length);
}
return extractedCount;
}
private static int ExtractBundleFile(string bundleFileName, EndianBinaryReader reader)
public static int ExtractFile(string[] fileNames, string savePath)
{
StatusStripUpdate($"Decompressing {Path.GetFileName(bundleFileName)} ...");
var bundleFile = new BundleFile(reader, bundleFileName);
int extractedCount = 0;
Progress.Reset();
for (var i = 0; i < fileNames.Length; i++)
{
var fileName = fileNames[i];
extractedCount += ExtractFile(fileName, savePath);
Progress.Report(i + 1, fileNames.Length);
}
return extractedCount;
}
public static int ExtractFile(string fileName, string savePath)
{
int extractedCount = 0;
var reader = new FileReader(fileName);
if (reader.FileType == FileType.BundleFile)
extractedCount += ExtractBundleFile(reader, savePath);
else if (reader.FileType == FileType.WebFile)
extractedCount += ExtractWebDataFile(reader, savePath);
else
reader.Dispose();
return extractedCount;
}
private static int ExtractBundleFile(FileReader reader, string savePath)
{
StatusStripUpdate($"Decompressing {reader.FileName} ...");
var bundleFile = new BundleFile(reader);
reader.Dispose();
if (bundleFile.fileList.Length > 0)
{
var extractPath = bundleFileName + "_unpacked\\";
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
return ExtractStreamFile(extractPath, bundleFile.fileList);
}
return 0;
}
private static int ExtractWebDataFile(string webFileName, EndianBinaryReader reader)
private static int ExtractWebDataFile(FileReader reader, string savePath)
{
StatusStripUpdate($"Decompressing {Path.GetFileName(webFileName)} ...");
StatusStripUpdate($"Decompressing {reader.FileName} ...");
var webFile = new WebFile(reader);
reader.Dispose();
if (webFile.fileList.Length > 0)
{
var extractPath = webFileName + "_unpacked\\";
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
return ExtractStreamFile(extractPath, webFile.fileList);
}
return 0;
@@ -81,14 +113,18 @@ namespace AssetStudioGUI
int extractedCount = 0;
foreach (var file in fileList)
{
var filePath = extractPath + file.fileName;
if (!Directory.Exists(extractPath))
var filePath = Path.Combine(extractPath, file.path);
var fileDirectory = Path.GetDirectoryName(filePath);
if (!Directory.Exists(fileDirectory))
{
Directory.CreateDirectory(extractPath);
Directory.CreateDirectory(fileDirectory);
}
if (!File.Exists(filePath) && file.stream is MemoryStream stream)
if (!File.Exists(filePath))
{
File.WriteAllBytes(filePath, stream.ToArray());
using (var fileStream = File.Create(filePath))
{
file.stream.CopyTo(fileStream);
}
extractedCount += 1;
}
file.stream.Dispose();
@@ -101,15 +137,13 @@ namespace AssetStudioGUI
StatusStripUpdate("Building asset list...");
string productName = null;
var assetsNameHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
var objectAssetItemDic = new Dictionary<Object, AssetItem>(objectCount);
var containers = new List<(PPtr<Object>, string)>();
int i = 0;
Progress.Reset();
foreach (var assetsFile in assetsManager.assetsFileList)
{
var tempExportableAssets = new List<AssetItem>();
Dictionary<long, string> containers = null;
foreach (var asset in assetsFile.Objects)
{
var assetItem = new AssetItem(asset);
@@ -135,7 +169,7 @@ namespace AssetStudioGUI
break;
case VideoClip m_VideoClip:
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_Size;
assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_ExternalResources.m_Size;
assetItem.Text = m_VideoClip.m_Name;
exportable = true;
break;
@@ -174,13 +208,24 @@ namespace AssetStudioGUI
productName = m_PlayerSettings.productName;
break;
case AssetBundle m_AssetBundle:
containers = new Dictionary<long, string>();
foreach (var m_Container in m_AssetBundle.m_Container)
{
containers[m_Container.Value.asset.m_PathID] = m_Container.Key;
var preloadIndex = m_Container.Value.preloadIndex;
var preloadSize = m_Container.Value.preloadSize;
var preloadEnd = preloadIndex + preloadSize;
for (int k = preloadIndex; k < preloadEnd; k++)
{
containers.Add((m_AssetBundle.m_PreloadTable[k], m_Container.Key));
}
}
assetItem.Text = m_AssetBundle.m_Name;
break;
case ResourceManager m_ResourceManager:
foreach (var m_Container in m_ResourceManager.m_Container)
{
containers.Add((m_Container.Value, m_Container.Key));
}
break;
case NamedObject m_NamedObject:
assetItem.Text = m_NamedObject.m_Name;
break;
@@ -189,39 +234,27 @@ namespace AssetStudioGUI
{
assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
}
//处理同名文件
if (!assetsNameHash.Add(assetItem.TypeString + assetItem.Text))
{
assetItem.Text += assetItem.UniqueID;
}
//处理非法文件名
assetItem.Text = FixFileName(assetItem.Text);
if (Properties.Settings.Default.displayAll || exportable)
{
tempExportableAssets.Add(assetItem);
exportableAssets.Add(assetItem);
}
Progress.Report(++i, objectCount);
}
foreach (var item in tempExportableAssets)
{
if (containers != null)
{
if (containers.TryGetValue(item.Asset.m_PathID, out var container))
{
if (!string.IsNullOrEmpty(container))
{
item.Container = container;
}
}
}
item.SetSubItems();
}
exportableAssets.AddRange(tempExportableAssets);
tempExportableAssets.Clear();
containers?.Clear();
}
foreach ((var pptr, var container) in containers)
{
if (pptr.TryGet(out var obj))
{
objectAssetItemDic[obj].Container = container;
}
}
foreach (var tmp in exportableAssets)
{
tmp.SetSubItems();
}
containers.Clear();
visibleAssets = exportableAssets;
assetsNameHash.Clear();
StatusStripUpdate("Building tree structure...");
@@ -232,7 +265,7 @@ namespace AssetStudioGUI
Progress.Reset();
foreach (var assetsFile in assetsManager.assetsFileList)
{
var fileNode = new GameObjectTreeNode(assetsFile.fileName); //RootNode
var fileNode = new TreeNode(assetsFile.fileName); //RootNode
foreach (var obj in assetsFile.Objects)
{
@@ -274,11 +307,12 @@ namespace AssetStudioGUI
{
if (m_Father.m_GameObject.TryGet(out var parentGameObject))
{
if (!treeNodeDictionary.TryGetValue(parentGameObject, out parentNode))
if (!treeNodeDictionary.TryGetValue(parentGameObject, out var parentGameObjectNode))
{
parentNode = new GameObjectTreeNode(parentGameObject);
treeNodeDictionary.Add(parentGameObject, parentNode);
parentGameObjectNode = new GameObjectTreeNode(parentGameObject);
treeNodeDictionary.Add(parentGameObject, parentGameObjectNode);
}
parentNode = parentGameObjectNode;
}
}
}
@@ -308,27 +342,27 @@ namespace AssetStudioGUI
{
if (typeMap.TryGetValue(assetsFile.unityVersion, out var curVer))
{
foreach (var type in assetsFile.m_Types.Where(x => x.m_Nodes != null))
foreach (var type in assetsFile.m_Types.Where(x => x.m_Type != null))
{
var key = type.classID;
if (type.m_ScriptTypeIndex >= 0)
{
key = -1 - type.m_ScriptTypeIndex;
}
curVer[key] = new TypeTreeItem(key, type.m_Nodes);
curVer[key] = new TypeTreeItem(key, type.m_Type);
}
}
else
{
var items = new SortedDictionary<int, TypeTreeItem>();
foreach (var type in assetsFile.m_Types.Where(x => x.m_Nodes != null))
foreach (var type in assetsFile.m_Types.Where(x => x.m_Type != null))
{
var key = type.classID;
if (type.m_ScriptTypeIndex >= 0)
{
key = -1 - type.m_ScriptTypeIndex;
}
items[key] = new TypeTreeItem(key, type.m_Nodes);
items[key] = new TypeTreeItem(key, type.m_Type);
}
typeMap.Add(assetsFile.unityVersion, items);
}
@@ -337,12 +371,6 @@ namespace AssetStudioGUI
return typeMap;
}
public static string FixFileName(string str)
{
if (str.Length >= 260) return Path.GetRandomFileName();
return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
}
public static void ExportAssets(string savePath, List<AssetItem> toExportAssets, ExportType exportType)
{
ThreadPool.QueueUserWorkItem(state =>
@@ -372,14 +400,21 @@ namespace AssetStudioGUI
}
break;
case 2: //source file
exportPath = Path.Combine(savePath, asset.SourceFile.fullName + "_export");
if (string.IsNullOrEmpty(asset.SourceFile.originalPath))
{
exportPath = Path.Combine(savePath, asset.SourceFile.fileName + "_export");
}
else
{
exportPath = Path.Combine(savePath, Path.GetFileName(asset.SourceFile.originalPath) + "_export", asset.SourceFile.fileName);
}
break;
default:
exportPath = savePath;
break;
}
exportPath += Path.DirectorySeparatorChar;
StatusStripUpdate($"Exporting {asset.TypeString}: {asset.Text}");
StatusStripUpdate($"[{exportedCount}/{toExportCount}] Exporting {asset.TypeString}: {asset.Text}");
try
{
switch (exportType)
@@ -423,7 +458,52 @@ namespace AssetStudioGUI
if (Properties.Settings.Default.openAfterExport && exportedCount > 0)
{
Process.Start(savePath);
OpenFolderInExplorer(savePath);
}
});
}
public static void ExportAssetsList(string savePath, List<AssetItem> toExportAssets, ExportListType exportListType)
{
ThreadPool.QueueUserWorkItem(state =>
{
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
Progress.Reset();
switch (exportListType)
{
case ExportListType.XML:
var filename = Path.Combine(savePath, "assets.xml");
var doc = new XDocument(
new XElement("Assets",
new XAttribute("filename", filename),
new XAttribute("createdAt", DateTime.UtcNow.ToString("s")),
toExportAssets.Select(
asset => new XElement("Asset",
new XElement("Name", asset.Text),
new XElement("Container", asset.Container),
new XElement("Type", new XAttribute("id", (int)asset.Type), asset.TypeString),
new XElement("PathID", asset.m_PathID),
new XElement("Source", asset.SourceFile.fullName),
new XElement("Size", asset.FullSize)
)
)
)
);
doc.Save(filename);
break;
}
var statusText = $"Finished exporting asset list with {toExportAssets.Count()} items.";
StatusStripUpdate(statusText);
if (Properties.Settings.Default.openAfterExport && toExportAssets.Count() > 0)
{
OpenFolderInExplorer(savePath);
}
});
}
@@ -435,7 +515,7 @@ namespace AssetStudioGUI
var count = nodes.Cast<TreeNode>().Sum(x => x.Nodes.Count);
int k = 0;
Progress.Reset();
foreach (GameObjectTreeNode node in nodes)
foreach (TreeNode node in nodes)
{
//遍历一级子节点
foreach (GameObjectTreeNode j in node.Nodes)
@@ -452,13 +532,13 @@ namespace AssetStudioGUI
//处理非法文件名
var filename = FixFileName(j.Text);
//每个文件存放在单独的文件夹
var targetPath = $"{savePath}{filename}\\";
var targetPath = $"{savePath}{filename}{Path.DirectorySeparatorChar}";
//重名文件处理
for (int i = 1; ; i++)
{
if (Directory.Exists(targetPath))
{
targetPath = $"{savePath}{filename} ({i})\\";
targetPath = $"{savePath}{filename} ({i}){Path.DirectorySeparatorChar}";
}
else
{
@@ -483,7 +563,7 @@ namespace AssetStudioGUI
}
if (Properties.Settings.Default.openAfterExport)
{
Process.Start(savePath);
OpenFolderInExplorer(savePath);
}
StatusStripUpdate("Finished");
});
@@ -509,7 +589,7 @@ namespace AssetStudioGUI
ExportAnimator(animator, exportPath, animationList);
if (Properties.Settings.Default.openAfterExport)
{
Process.Start(exportPath);
OpenFolderInExplorer(exportPath);
}
Progress.Report(1, 1);
StatusStripUpdate($"Finished exporting {animator.Text}");
@@ -551,12 +631,12 @@ namespace AssetStudioGUI
}
if (Properties.Settings.Default.openAfterExport)
{
Process.Start(exportPath);
OpenFolderInExplorer(exportPath);
}
}
else
{
StatusStripUpdate("No Object can be exported.");
StatusStripUpdate("No Object selected for export.");
}
});
}
@@ -581,18 +661,18 @@ namespace AssetStudioGUI
}
if (Properties.Settings.Default.openAfterExport)
{
Process.Start(Path.GetDirectoryName(exportPath));
OpenFolderInExplorer(Path.GetDirectoryName(exportPath));
}
});
}
public static void GetSelectedParentNode(TreeNodeCollection nodes, List<GameObject> gameObjects)
{
foreach (GameObjectTreeNode i in nodes)
foreach (TreeNode i in nodes)
{
if (i.Checked)
if (i is GameObjectTreeNode gameObjectTreeNode && i.Checked)
{
gameObjects.Add(i.gameObject);
gameObjects.Add(gameObjectTreeNode.gameObject);
}
else
{
@@ -601,23 +681,40 @@ namespace AssetStudioGUI
}
}
public static string GetScriptString(ObjectReader reader)
public static TypeTree MonoBehaviourToTypeTree(MonoBehaviour m_MonoBehaviour)
{
if (scriptDumper == null)
if (!assemblyLoader.Loaded)
{
var openFolderDialog = new OpenFolderDialog();
openFolderDialog.Title = "Select Assembly Folder";
if (openFolderDialog.ShowDialog() == DialogResult.OK)
{
scriptDumper = new ScriptDumper(openFolderDialog.Folder);
assemblyLoader.Load(openFolderDialog.Folder);
}
else
{
scriptDumper = new ScriptDumper();
assemblyLoader.Loaded = true;
}
}
return m_MonoBehaviour.ConvertToTypeTree(assemblyLoader);
}
return scriptDumper.DumpScript(reader);
public static string DumpAsset(Object obj)
{
var str = obj.Dump();
if (str == null && obj is MonoBehaviour m_MonoBehaviour)
{
var type = MonoBehaviourToTypeTree(m_MonoBehaviour);
str = m_MonoBehaviour.Dump(type);
}
return str;
}
public static void OpenFolderInExplorer(string path)
{
var info = new ProcessStartInfo(path);
info.UseShellExecute = true;
Process.Start(info);
}
}
}
File diff suppressed because it is too large Load Diff
-75
View File
@@ -1,75 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="AssetStudioGUI.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
<userSettings>
<AssetStudioGUI.Properties.Settings>
<setting name="displayAll" serializeAs="String">
<value>False</value>
</setting>
<setting name="enablePreview" serializeAs="String">
<value>True</value>
</setting>
<setting name="displayInfo" serializeAs="String">
<value>True</value>
</setting>
<setting name="openAfterExport" serializeAs="String">
<value>True</value>
</setting>
<setting name="assetGroupOption" serializeAs="String">
<value>0</value>
</setting>
<setting name="convertTexture" serializeAs="String">
<value>True</value>
</setting>
<setting name="convertAudio" serializeAs="String">
<value>True</value>
</setting>
<setting name="convertType" serializeAs="String">
<value>PNG</value>
</setting>
<setting name="eulerFilter" serializeAs="String">
<value>True</value>
</setting>
<setting name="filterPrecision" serializeAs="String">
<value>0.25</value>
</setting>
<setting name="exportAllNodes" serializeAs="String">
<value>True</value>
</setting>
<setting name="exportSkins" serializeAs="String">
<value>True</value>
</setting>
<setting name="exportAnimations" serializeAs="String">
<value>True</value>
</setting>
<setting name="boneSize" serializeAs="String">
<value>10</value>
</setting>
<setting name="fbxVersion" serializeAs="String">
<value>3</value>
</setting>
<setting name="fbxFormat" serializeAs="String">
<value>0</value>
</setting>
<setting name="scaleFactor" serializeAs="String">
<value>1</value>
</setting>
<setting name="exportBlendShape" serializeAs="String">
<value>True</value>
</setting>
<setting name="castToBone" serializeAs="String">
<value>False</value>
</setting>
<setting name="restoreExtensionName" serializeAs="String">
<value>True</value>
</setting>
</AssetStudioGUI.Properties.Settings>
</userSettings>
</configuration>
-5
View File
@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="OpenTK" version="3.1.0" targetFramework="net472" />
<package id="OpenTK.GLControl" version="3.1.0" targetFramework="net472" />
</packages>
+65
View File
@@ -0,0 +1,65 @@
using Mono.Cecil;
using System.Collections.Generic;
using System.IO;
namespace AssetStudio
{
public class AssemblyLoader
{
public bool Loaded;
private Dictionary<string, ModuleDefinition> moduleDic = new Dictionary<string, ModuleDefinition>();
public void Load(string path)
{
var files = Directory.GetFiles(path, "*.dll");
var resolver = new MyAssemblyResolver();
var readerParameters = new ReaderParameters();
readerParameters.AssemblyResolver = resolver;
foreach (var file in files)
{
try
{
var assembly = AssemblyDefinition.ReadAssembly(file, readerParameters);
resolver.Register(assembly);
moduleDic.Add(assembly.MainModule.Name, assembly.MainModule);
}
catch
{
// ignored
}
}
Loaded = true;
}
public TypeDefinition GetTypeDefinition(string assemblyName, string fullName)
{
if (moduleDic.TryGetValue(assemblyName, out var module))
{
var typeDef = module.GetType(fullName);
if (typeDef == null && assemblyName == "UnityEngine.dll")
{
foreach (var pair in moduleDic)
{
typeDef = pair.Value.GetType(fullName);
if (typeDef != null)
{
break;
}
}
}
return typeDef;
}
return null;
}
public void Clear()
{
foreach (var pair in moduleDic)
{
pair.Value.Dispose();
}
moduleDic.Clear();
Loaded = false;
}
}
}
+18 -77
View File
@@ -1,83 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{80AEC261-21EE-4E4F-A93B-7A744DC84888}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AssetStudioUtility</RootNamespace>
<AssemblyName>AssetStudioUtility</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
<Version>0.16.0.0</Version>
<AssemblyVersion>0.16.0.0</AssemblyVersion>
<FileVersion>0.16.0.0</FileVersion>
<Copyright>Copyright © Perfare 2018-2022</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="dnlib">
<HintPath>Libraries\dnlib.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<PackageReference Include="Mono.Cecil" Version="0.11.3" />
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta13" />
</ItemGroup>
<ItemGroup>
<Compile Include="AudioClipConverter.cs" />
<Compile Include="FMOD Studio API\fmod.cs" />
<Compile Include="FMOD Studio API\fmod_dsp.cs" />
<Compile Include="FMOD Studio API\fmod_errors.cs" />
<Compile Include="ModelConverter.cs" />
<Compile Include="ModelExporter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ScriptDumper.cs" />
<Compile Include="ShaderConverter.cs" />
<Compile Include="SpriteHelper.cs" />
<Compile Include="Texture2DConverter.cs" />
<Compile Include="Texture2DExtensions.cs" />
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj" />
<ProjectReference Include="..\AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj" />
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
<ProjectReference Include="..\Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj">
<Project>{40c796b5-88ce-4adc-acd6-2f4862b7f136}</Project>
<Name>AssetStudio.PInvoke</Name>
</ProjectReference>
<ProjectReference Include="..\AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj">
<Project>{bd76e63f-1517-47fa-8233-33e853a3acee}</Project>
<Name>AssetStudioFBXWrapper</Name>
</ProjectReference>
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
<Name>AssetStudio</Name>
</ProjectReference>
<ProjectReference Include="..\Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj">
<Project>{2afce830-b463-49b3-a026-877e5eafc0a4}</Project>
<Name>Texture2DDecoderWrapper</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
</Project>

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