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@@ -0,0 +1,57 @@
|
||||
name: AssetStudioBuild
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: microsoft/setup-msbuild@v1.1
|
||||
|
||||
- name: Download FBX SDK
|
||||
run: |
|
||||
md fbx
|
||||
cd fbx
|
||||
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_win.exe" -OutFile "fbxsdk.exe"
|
||||
Start-Process -FilePath "fbxsdk.exe" /S -Wait
|
||||
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_pdbs.exe" -OutFile "fbxpdb.exe"
|
||||
Start-Process -FilePath "fbxpdb.exe" /S -Wait
|
||||
cd ..
|
||||
|
||||
- name: Nuget Restore
|
||||
run: nuget restore
|
||||
|
||||
- name: Build .Net472
|
||||
run: msbuild /p:Configuration=Release /p:TargetFramework=net472 /verbosity:minimal
|
||||
|
||||
- name: Build .Net5
|
||||
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net5.0-windows /p:SelfContained=false /verbosity:minimal
|
||||
|
||||
- name: Build .Net6
|
||||
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net6.0-windows /p:SelfContained=false /verbosity:minimal
|
||||
|
||||
- name: Upload .Net472 Artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AssetStudio.net472
|
||||
path: AssetStudioGUI/bin/Release/net472
|
||||
|
||||
- name: Upload .Net5 Artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AssetStudio.net5
|
||||
path: AssetStudioGUI/bin/Release/net5.0-windows/publish
|
||||
|
||||
- name: Upload .Net6 Artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AssetStudio.net6
|
||||
path: AssetStudioGUI/bin/Release/net6.0-windows/publish
|
||||
@@ -1,51 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AssetStudio.PInvoke</RootNamespace>
|
||||
<AssemblyName>AssetStudio.PInvoke</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="DllLoader.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Utf8StringHandle.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@@ -26,7 +27,7 @@ namespace AssetStudio.PInvoke
|
||||
|
||||
private static string GetDirectedDllDirectory()
|
||||
{
|
||||
var localPath = new Uri(typeof(DllLoader).Assembly.CodeBase).LocalPath;
|
||||
var localPath = Process.GetCurrentProcess().MainModule.FileName;
|
||||
var localDir = Path.GetDirectoryName(localPath);
|
||||
|
||||
var subDir = Environment.Is64BitProcess ? "x64" : "x86";
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("AssetStudio.PInvoke")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudio.PInvoke")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("40c796b5-88ce-4adc-acd6-2f4862b7f136")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
+84
-84
@@ -1,29 +1,29 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29920.165
|
||||
VisualStudioVersion = 16.0.31410.357
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{422FEC21-EF60-4F29-AA56-95DFDA23C913}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{80AEC261-21EE-4E4F-A93B-7A744DC84888}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio.PInvoke", "AssetStudio.PInvoke\AssetStudio.PInvoke.csproj", "{0B2BE613-3049-4021-85D1-21C325F729F4}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "AssetStudioFBXNative\AssetStudioFBXNative.vcxproj", "{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioFBXWrapper", "AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj", "{BD76E63F-1517-47FA-8233-33E853A3ACEE}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioFBXWrapper", "AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj", "{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027} = {11EA25A3-ED68-40EE-A9D0-7FDE3B583027}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{29EAD018-1C67-497A-AB8E-727D595AD756}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Texture2DDecoderWrapper", "Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj", "{2AFCE830-B463-49B3-A026-877E5EAFC0A4}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Texture2DDecoderWrapper", "Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj", "{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD} = {29356642-C46E-4144-83D8-22DC09D0D7FD}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio.PInvoke", "AssetStudio.PInvoke\AssetStudio.PInvoke.csproj", "{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "AssetStudioFBXNative\AssetStudioFBXNative.vcxproj", "{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -35,42 +35,78 @@ Global
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x64.Build.0 = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x86.Build.0 = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x64.Build.0 = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x86.Build.0 = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x86.Build.0 = Debug|Any CPU
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|
||||
<Compile Include="BuildTarget.cs" />
|
||||
<Compile Include="BuildType.cs" />
|
||||
<Compile Include="BundleFile.cs" />
|
||||
<Compile Include="Classes\Animation.cs" />
|
||||
<Compile Include="Classes\AnimationClip.cs" />
|
||||
<Compile Include="Classes\Animator.cs" />
|
||||
<Compile Include="Classes\AnimatorController.cs" />
|
||||
<Compile Include="Classes\AnimatorOverrideController.cs" />
|
||||
<Compile Include="Classes\AssetBundle.cs" />
|
||||
<Compile Include="Classes\AudioClip.cs" />
|
||||
<Compile Include="Classes\Avatar.cs" />
|
||||
<Compile Include="Classes\Behaviour.cs" />
|
||||
<Compile Include="Classes\BuildSettings.cs" />
|
||||
<Compile Include="Classes\Component.cs" />
|
||||
<Compile Include="Classes\EditorExtension.cs" />
|
||||
<Compile Include="Classes\Font.cs" />
|
||||
<Compile Include="Classes\GameObject.cs" />
|
||||
<Compile Include="Classes\Material.cs" />
|
||||
<Compile Include="Classes\Mesh.cs" />
|
||||
<Compile Include="Classes\MeshFilter.cs" />
|
||||
<Compile Include="Classes\MeshRenderer.cs" />
|
||||
<Compile Include="Classes\MonoBehaviour.cs" />
|
||||
<Compile Include="Classes\MonoScript.cs" />
|
||||
<Compile Include="Classes\MovieTexture.cs" />
|
||||
<Compile Include="Classes\NamedObject.cs" />
|
||||
<Compile Include="Classes\Object.cs" />
|
||||
<Compile Include="Classes\PlayerSettings.cs" />
|
||||
<Compile Include="Classes\PPtr.cs" />
|
||||
<Compile Include="Classes\RectTransform.cs" />
|
||||
<Compile Include="Classes\Renderer.cs" />
|
||||
<Compile Include="Classes\RuntimeAnimatorController.cs" />
|
||||
<Compile Include="Classes\Shader.cs" />
|
||||
<Compile Include="Classes\SkinnedMeshRenderer.cs" />
|
||||
<Compile Include="Classes\Sprite.cs" />
|
||||
<Compile Include="Classes\SpriteAtlas.cs" />
|
||||
<Compile Include="Classes\TextAsset.cs" />
|
||||
<Compile Include="Classes\Texture.cs" />
|
||||
<Compile Include="Classes\Texture2D.cs" />
|
||||
<Compile Include="Classes\Transform.cs" />
|
||||
<Compile Include="Classes\VideoClip.cs" />
|
||||
<Compile Include="ClassIDType.cs" />
|
||||
<Compile Include="CommonString.cs" />
|
||||
<Compile Include="EndianBinaryReader.cs" />
|
||||
<Compile Include="Extensions\BinaryReaderExtensions.cs" />
|
||||
<Compile Include="Extensions\BinaryWriterExtensions.cs" />
|
||||
<Compile Include="Extensions\StreamExtensions.cs" />
|
||||
<Compile Include="FileIdentifier.cs" />
|
||||
<Compile Include="IImported.cs" />
|
||||
<Compile Include="ILogger.cs" />
|
||||
<Compile Include="ImportHelper.cs" />
|
||||
<Compile Include="IProgress.cs" />
|
||||
<Compile Include="LocalSerializedObjectIdentifier.cs" />
|
||||
<Compile Include="Logger.cs" />
|
||||
<Compile Include="Lz4DecoderStream.cs" />
|
||||
<Compile Include="Math\Color.cs" />
|
||||
<Compile Include="Math\Half.cs" />
|
||||
<Compile Include="Math\HalfHelper.cs" />
|
||||
<Compile Include="Math\Matrix4x4.cs" />
|
||||
<Compile Include="Math\Quaternion.cs" />
|
||||
<Compile Include="Math\Vector2.cs" />
|
||||
<Compile Include="Math\Vector3.cs" />
|
||||
<Compile Include="Math\Vector4.cs" />
|
||||
<Compile Include="ObjectInfo.cs" />
|
||||
<Compile Include="ObjectReader.cs" />
|
||||
<Compile Include="Progress.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ResourceReader.cs" />
|
||||
<Compile Include="SerializedFile.cs" />
|
||||
<Compile Include="SerializedFileHeader.cs" />
|
||||
<Compile Include="SerializedType.cs" />
|
||||
<Compile Include="SevenZipHelper.cs" />
|
||||
<Compile Include="StreamFile.cs" />
|
||||
<Compile Include="TypeTreeHelper.cs" />
|
||||
<Compile Include="TypeTreeNode.cs" />
|
||||
<Compile Include="UType.cs" />
|
||||
<Compile Include="WebFile.cs" />
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
<PackageReference Include="System.Memory" Version="4.5.4" />
|
||||
<PackageReference Include="System.IO.Compression" Version="4.0.0" />
|
||||
<PackageReference Include="K4os.Compression.LZ4" Version="1.1.11" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
||||
</Project>
|
||||
|
||||
+213
-60
@@ -1,24 +1,29 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using static AssetStudio.ImportHelper;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class AssetsManager
|
||||
{
|
||||
public string SpecifyUnityVersion;
|
||||
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
|
||||
|
||||
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
|
||||
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
private List<string> importFiles = new List<string>();
|
||||
private HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public void LoadFiles(params string[] files)
|
||||
{
|
||||
var path = Path.GetDirectoryName(files[0]);
|
||||
var path = Path.GetDirectoryName(Path.GetFullPath(files[0]));
|
||||
MergeSplitAssets(path);
|
||||
var toReadFile = ProcessingSplitFiles(files.ToList());
|
||||
Load(toReadFile);
|
||||
@@ -50,6 +55,7 @@ namespace AssetStudio
|
||||
|
||||
importFiles.Clear();
|
||||
importFilesHash.Clear();
|
||||
noexistFiles.Clear();
|
||||
assetsFileListHash.Clear();
|
||||
|
||||
ReadAssets();
|
||||
@@ -58,121 +64,144 @@ namespace AssetStudio
|
||||
|
||||
private void LoadFile(string fullName)
|
||||
{
|
||||
switch (CheckFileType(fullName, out var reader))
|
||||
var reader = new FileReader(fullName);
|
||||
LoadFile(reader);
|
||||
}
|
||||
|
||||
private void LoadFile(FileReader reader)
|
||||
{
|
||||
switch (reader.FileType)
|
||||
{
|
||||
case FileType.AssetsFile:
|
||||
LoadAssetsFile(fullName, reader);
|
||||
LoadAssetsFile(reader);
|
||||
break;
|
||||
case FileType.BundleFile:
|
||||
LoadBundleFile(fullName, reader);
|
||||
LoadBundleFile(reader);
|
||||
break;
|
||||
case FileType.WebFile:
|
||||
LoadWebFile(fullName, reader);
|
||||
LoadWebFile(reader);
|
||||
break;
|
||||
case FileType.GZipFile:
|
||||
LoadFile(DecompressGZip(reader));
|
||||
break;
|
||||
case FileType.BrotliFile:
|
||||
LoadFile(DecompressBrotli(reader));
|
||||
break;
|
||||
case FileType.ZipFile:
|
||||
LoadZipFile(reader);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadAssetsFile(string fullName, EndianBinaryReader reader)
|
||||
private void LoadAssetsFile(FileReader reader)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
if (!assetsFileListHash.Contains(fileName))
|
||||
if (!assetsFileListHash.Contains(reader.FileName))
|
||||
{
|
||||
Logger.Info($"Loading {fileName}");
|
||||
Logger.Info($"Loading {reader.FullPath}");
|
||||
try
|
||||
{
|
||||
var assetsFile = new SerializedFile(this, fullName, reader);
|
||||
var assetsFile = new SerializedFile(reader, this);
|
||||
CheckStrippedVersion(assetsFile);
|
||||
assetsFileList.Add(assetsFile);
|
||||
assetsFileListHash.Add(assetsFile.fileName);
|
||||
|
||||
foreach (var sharedFile in assetsFile.m_Externals)
|
||||
{
|
||||
var sharedFilePath = Path.GetDirectoryName(fullName) + "\\" + sharedFile.fileName;
|
||||
var sharedFileName = sharedFile.fileName;
|
||||
|
||||
if (!importFilesHash.Contains(sharedFileName))
|
||||
{
|
||||
if (!File.Exists(sharedFilePath))
|
||||
var sharedFilePath = Path.Combine(Path.GetDirectoryName(reader.FullPath), sharedFileName);
|
||||
if (!noexistFiles.Contains(sharedFilePath))
|
||||
{
|
||||
var findFiles = Directory.GetFiles(Path.GetDirectoryName(fullName), sharedFileName, SearchOption.AllDirectories);
|
||||
if (findFiles.Length > 0)
|
||||
if (!File.Exists(sharedFilePath))
|
||||
{
|
||||
sharedFilePath = findFiles[0];
|
||||
var findFiles = Directory.GetFiles(Path.GetDirectoryName(reader.FullPath), sharedFileName, SearchOption.AllDirectories);
|
||||
if (findFiles.Length > 0)
|
||||
{
|
||||
sharedFilePath = findFiles[0];
|
||||
}
|
||||
}
|
||||
if (File.Exists(sharedFilePath))
|
||||
{
|
||||
importFiles.Add(sharedFilePath);
|
||||
importFilesHash.Add(sharedFileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
noexistFiles.Add(sharedFilePath);
|
||||
}
|
||||
}
|
||||
|
||||
if (File.Exists(sharedFilePath))
|
||||
{
|
||||
importFiles.Add(sharedFilePath);
|
||||
importFilesHash.Add(sharedFileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading assets file {reader.FullPath}", e);
|
||||
reader.Dispose();
|
||||
//Logger.Warning($"Unable to load assets file {fileName}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Info($"Skipping {reader.FullPath}");
|
||||
reader.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadAssetsFromMemory(string fullName, EndianBinaryReader reader, string originalPath, string unityVersion = null)
|
||||
private void LoadAssetsFromMemory(FileReader reader, string originalPath, string unityVersion = null)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
if (!assetsFileListHash.Contains(fileName))
|
||||
if (!assetsFileListHash.Contains(reader.FileName))
|
||||
{
|
||||
try
|
||||
{
|
||||
var assetsFile = new SerializedFile(this, fullName, reader);
|
||||
var assetsFile = new SerializedFile(reader, this);
|
||||
assetsFile.originalPath = originalPath;
|
||||
if (assetsFile.header.m_Version < 7)
|
||||
if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.Unknown_7)
|
||||
{
|
||||
assetsFile.SetVersion(unityVersion);
|
||||
}
|
||||
CheckStrippedVersion(assetsFile);
|
||||
assetsFileList.Add(assetsFile);
|
||||
assetsFileListHash.Add(assetsFile.fileName);
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
//Logger.Error($"Unable to load assets file {fileName} from {Path.GetFileName(originalPath)}");
|
||||
resourceFileReaders.Add(fileName, reader);
|
||||
Logger.Error($"Error while reading assets file {reader.FullPath} from {Path.GetFileName(originalPath)}", e);
|
||||
resourceFileReaders.Add(reader.FileName, reader);
|
||||
}
|
||||
}
|
||||
else
|
||||
Logger.Info($"Skipping {originalPath} ({reader.FileName})");
|
||||
}
|
||||
|
||||
private void LoadBundleFile(string fullName, EndianBinaryReader reader, string parentPath = null)
|
||||
private void LoadBundleFile(FileReader reader, string originalPath = null)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
Logger.Info("Loading " + fileName);
|
||||
Logger.Info("Loading " + reader.FullPath);
|
||||
try
|
||||
{
|
||||
var bundleFile = new BundleFile(reader, fullName);
|
||||
var bundleFile = new BundleFile(reader);
|
||||
foreach (var file in bundleFile.fileList)
|
||||
{
|
||||
var subReader = new EndianBinaryReader(file.stream);
|
||||
if (SerializedFile.IsSerializedFile(subReader))
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
|
||||
var subReader = new FileReader(dummyPath, file.stream);
|
||||
if (subReader.FileType == FileType.AssetsFile)
|
||||
{
|
||||
var dummyPath = Path.GetDirectoryName(fullName) + Path.DirectorySeparatorChar + file.fileName;
|
||||
LoadAssetsFromMemory(dummyPath, subReader, parentPath ?? fullName, bundleFile.m_Header.unityRevision);
|
||||
LoadAssetsFromMemory(subReader, originalPath ?? reader.FullPath, bundleFile.m_Header.unityRevision);
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceFileReaders.Add(file.fileName, subReader);
|
||||
resourceFileReaders[file.fileName] = subReader; //TODO
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
/*var str = $"Unable to load bundle file {fileName}";
|
||||
if (parentPath != null)
|
||||
var str = $"Error while reading bundle file {reader.FullPath}";
|
||||
if (originalPath != null)
|
||||
{
|
||||
str += $" from {Path.GetFileName(parentPath)}";
|
||||
str += $" from {Path.GetFileName(originalPath)}";
|
||||
}
|
||||
Logger.Error(str);*/
|
||||
Logger.Error(str, e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -180,36 +209,36 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadWebFile(string fullName, EndianBinaryReader reader)
|
||||
private void LoadWebFile(FileReader reader)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
Logger.Info("Loading " + fileName);
|
||||
Logger.Info("Loading " + reader.FullPath);
|
||||
try
|
||||
{
|
||||
var webFile = new WebFile(reader);
|
||||
foreach (var file in webFile.fileList)
|
||||
{
|
||||
var dummyPath = Path.GetDirectoryName(fullName) + "\\" + file.fileName;
|
||||
switch (CheckFileType(file.stream, out var fileReader))
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
|
||||
var subReader = new FileReader(dummyPath, file.stream);
|
||||
switch (subReader.FileType)
|
||||
{
|
||||
case FileType.AssetsFile:
|
||||
LoadAssetsFromMemory(dummyPath, fileReader, fullName);
|
||||
LoadAssetsFromMemory(subReader, reader.FullPath);
|
||||
break;
|
||||
case FileType.BundleFile:
|
||||
LoadBundleFile(dummyPath, fileReader, fullName);
|
||||
LoadBundleFile(subReader, reader.FullPath);
|
||||
break;
|
||||
case FileType.WebFile:
|
||||
LoadWebFile(dummyPath, fileReader);
|
||||
LoadWebFile(subReader);
|
||||
break;
|
||||
case FileType.ResourceFile:
|
||||
resourceFileReaders.Add(file.fileName, fileReader);
|
||||
resourceFileReaders[file.fileName] = subReader; //TODO
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
//Logger.Error($"Unable to load web file {fileName}");
|
||||
Logger.Error($"Error while reading web file {reader.FullPath}", e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -217,6 +246,118 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadZipFile(FileReader reader)
|
||||
{
|
||||
Logger.Info("Loading " + reader.FileName);
|
||||
try
|
||||
{
|
||||
using (ZipArchive archive = new ZipArchive(reader.BaseStream, ZipArchiveMode.Read))
|
||||
{
|
||||
List<string> splitFiles = new List<string>();
|
||||
// register all files before parsing the assets so that the external references can be found
|
||||
// and find split files
|
||||
foreach (ZipArchiveEntry entry in archive.Entries)
|
||||
{
|
||||
if (entry.Name.Contains(".split"))
|
||||
{
|
||||
string baseName = Path.GetFileNameWithoutExtension(entry.Name);
|
||||
string basePath = Path.Combine(Path.GetDirectoryName(entry.FullName), baseName);
|
||||
if (!splitFiles.Contains(basePath))
|
||||
{
|
||||
splitFiles.Add(basePath);
|
||||
importFilesHash.Add(baseName);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
importFilesHash.Add(entry.Name);
|
||||
}
|
||||
}
|
||||
|
||||
// merge split files and load the result
|
||||
foreach (string basePath in splitFiles)
|
||||
{
|
||||
try
|
||||
{
|
||||
Stream splitStream = new MemoryStream();
|
||||
int i = 0;
|
||||
while (true)
|
||||
{
|
||||
string path = $"{basePath}.split{i++}";
|
||||
ZipArchiveEntry entry = archive.GetEntry(path);
|
||||
if (entry == null)
|
||||
break;
|
||||
using (Stream entryStream = entry.Open())
|
||||
{
|
||||
entryStream.CopyTo(splitStream);
|
||||
}
|
||||
}
|
||||
splitStream.Seek(0, SeekOrigin.Begin);
|
||||
FileReader entryReader = new FileReader(basePath, splitStream);
|
||||
LoadFile(entryReader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading zip split file {basePath}", e);
|
||||
}
|
||||
}
|
||||
|
||||
// load all entries
|
||||
foreach (ZipArchiveEntry entry in archive.Entries)
|
||||
{
|
||||
try
|
||||
{
|
||||
string dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), reader.FileName, entry.FullName);
|
||||
// create a new stream
|
||||
// - to store the deflated stream in
|
||||
// - to keep the data for later extraction
|
||||
Stream streamReader = new MemoryStream();
|
||||
using (Stream entryStream = entry.Open())
|
||||
{
|
||||
entryStream.CopyTo(streamReader);
|
||||
}
|
||||
streamReader.Position = 0;
|
||||
|
||||
FileReader entryReader = new FileReader(dummyPath, streamReader);
|
||||
LoadFile(entryReader);
|
||||
if (entryReader.FileType == FileType.ResourceFile)
|
||||
{
|
||||
entryReader.Position = 0;
|
||||
if (!resourceFileReaders.ContainsKey(entry.Name))
|
||||
{
|
||||
resourceFileReaders.Add(entry.Name, entryReader);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading zip entry {entry.FullName}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading zip file {reader.FileName}", e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
reader.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckStrippedVersion(SerializedFile assetsFile)
|
||||
{
|
||||
if (assetsFile.IsVersionStripped && string.IsNullOrEmpty(SpecifyUnityVersion))
|
||||
{
|
||||
throw new Exception("The Unity version has been stripped, please set the version in the options");
|
||||
}
|
||||
if (!string.IsNullOrEmpty(SpecifyUnityVersion))
|
||||
{
|
||||
assetsFile.SetVersion(SpecifyUnityVersion);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
foreach (var assetsFile in assetsFileList)
|
||||
@@ -333,6 +474,9 @@ namespace AssetStudio
|
||||
case ClassIDType.VideoClip:
|
||||
obj = new VideoClip(objectReader);
|
||||
break;
|
||||
case ClassIDType.ResourceManager:
|
||||
obj = new ResourceManager(objectReader);
|
||||
break;
|
||||
default:
|
||||
obj = new Object(objectReader);
|
||||
break;
|
||||
@@ -341,13 +485,14 @@ namespace AssetStudio
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
/*var sb = new StringBuilder();
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("Unable to load object")
|
||||
.AppendLine($"Assets {assetsFile.fileName}")
|
||||
.AppendLine($"Path {assetsFile.originalPath}")
|
||||
.AppendLine($"Type {objectReader.type}")
|
||||
.AppendLine($"PathID {objectInfo.m_PathID}")
|
||||
.Append(e);
|
||||
Logger.Error(sb.ToString());*/
|
||||
Logger.Error(sb.ToString());
|
||||
}
|
||||
|
||||
Progress.Report(++i, progressCount);
|
||||
@@ -403,6 +548,14 @@ namespace AssetStudio
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld);
|
||||
if (m_SpriteAtlaOld.m_IsVariant)
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -410,4 +563,4 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
using System.Buffers;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class BigArrayPool<T>
|
||||
{
|
||||
private static readonly ArrayPool<T> s_shared = ArrayPool<T>.Create(64 * 1024 * 1024, 3);
|
||||
public static ArrayPool<T> Shared => s_shared;
|
||||
}
|
||||
}
|
||||
@@ -7,8 +7,9 @@ namespace AssetStudio
|
||||
{
|
||||
public enum BuildTarget
|
||||
{
|
||||
UnknownPlatform = 3716,
|
||||
DashboardWidget = 1,
|
||||
NoTarget = -2,
|
||||
AnyPlayer = -1,
|
||||
ValidPlayer = 1,
|
||||
StandaloneOSX = 2,
|
||||
StandaloneOSXPPC = 3,
|
||||
StandaloneOSXIntel = 4,
|
||||
@@ -19,8 +20,10 @@ namespace AssetStudio
|
||||
iOS = 9,
|
||||
PS3,
|
||||
XBOX360,
|
||||
Broadcom = 12,
|
||||
Android = 13,
|
||||
StandaloneGLESEmu = 14,
|
||||
StandaloneGLES20Emu = 15,
|
||||
NaCl = 16,
|
||||
StandaloneLinux = 17,
|
||||
FlashPlayer = 18,
|
||||
@@ -42,6 +45,14 @@ namespace AssetStudio
|
||||
WiiU,
|
||||
tvOS,
|
||||
Switch,
|
||||
NoTarget = -2
|
||||
Lumin,
|
||||
Stadia,
|
||||
CloudRendering,
|
||||
GameCoreXboxSeries,
|
||||
GameCoreXboxOne,
|
||||
PS5,
|
||||
EmbeddedLinux,
|
||||
QNX,
|
||||
UnknownPlatform = 9999
|
||||
}
|
||||
}
|
||||
|
||||
+108
-55
@@ -1,11 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using K4os.Compression.LZ4;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Lz4;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
[Flags]
|
||||
public enum ArchiveFlags
|
||||
{
|
||||
CompressionTypeMask = 0x3f,
|
||||
BlocksAndDirectoryInfoCombined = 0x40,
|
||||
BlocksInfoAtTheEnd = 0x80,
|
||||
OldWebPluginCompatibility = 0x100,
|
||||
BlockInfoNeedPaddingAtStart = 0x200
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum StorageBlockFlags
|
||||
{
|
||||
CompressionTypeMask = 0x3f,
|
||||
Streamed = 0x40
|
||||
}
|
||||
|
||||
public enum CompressionType
|
||||
{
|
||||
None,
|
||||
Lzma,
|
||||
Lz4,
|
||||
Lz4HC,
|
||||
Lzham
|
||||
}
|
||||
|
||||
public class BundleFile
|
||||
{
|
||||
public class Header
|
||||
@@ -17,14 +42,14 @@ namespace AssetStudio
|
||||
public long size;
|
||||
public uint compressedBlocksInfoSize;
|
||||
public uint uncompressedBlocksInfoSize;
|
||||
public uint flags;
|
||||
public ArchiveFlags flags;
|
||||
}
|
||||
|
||||
public class StorageBlock
|
||||
{
|
||||
public uint compressedSize;
|
||||
public uint uncompressedSize;
|
||||
public ushort flags;
|
||||
public StorageBlockFlags flags;
|
||||
}
|
||||
|
||||
public class Node
|
||||
@@ -41,30 +66,37 @@ namespace AssetStudio
|
||||
|
||||
public StreamFile[] fileList;
|
||||
|
||||
public BundleFile(EndianBinaryReader reader, string path)
|
||||
public BundleFile(FileReader reader)
|
||||
{
|
||||
m_Header = new Header();
|
||||
m_Header.signature = reader.ReadStringToNull();
|
||||
m_Header.version = reader.ReadUInt32();
|
||||
m_Header.unityVersion = reader.ReadStringToNull();
|
||||
m_Header.unityRevision = reader.ReadStringToNull();
|
||||
switch (m_Header.signature)
|
||||
{
|
||||
case "UnityArchive":
|
||||
break; //TODO
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
if (m_Header.version == 6)
|
||||
{
|
||||
goto case "UnityFS";
|
||||
}
|
||||
ReadHeaderAndBlocksInfo(reader);
|
||||
using (var blocksStream = CreateBlocksStream(path))
|
||||
using (var blocksStream = CreateBlocksStream(reader.FullPath))
|
||||
{
|
||||
ReadBlocksAndDirectory(reader, blocksStream);
|
||||
ReadFiles(blocksStream, path);
|
||||
ReadFiles(blocksStream, reader.FullPath);
|
||||
}
|
||||
break;
|
||||
case "UnityFS":
|
||||
ReadHeader(reader);
|
||||
ReadBlocksInfoAndDirectory(reader);
|
||||
using (var blocksStream = CreateBlocksStream(path))
|
||||
using (var blocksStream = CreateBlocksStream(reader.FullPath))
|
||||
{
|
||||
ReadBlocks(reader, blocksStream);
|
||||
ReadFiles(blocksStream, path);
|
||||
ReadFiles(blocksStream, reader.FullPath);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -72,17 +104,13 @@ namespace AssetStudio
|
||||
|
||||
private void ReadHeaderAndBlocksInfo(EndianBinaryReader reader)
|
||||
{
|
||||
var isCompressed = m_Header.signature == "UnityWeb";
|
||||
m_Header.version = reader.ReadUInt32();
|
||||
m_Header.unityVersion = reader.ReadStringToNull();
|
||||
m_Header.unityRevision = reader.ReadStringToNull();
|
||||
if (m_Header.version >= 4)
|
||||
{
|
||||
var hash = reader.ReadBytes(16);
|
||||
var crc = reader.ReadUInt32();
|
||||
}
|
||||
var minimumStreamedBytes = reader.ReadUInt32();
|
||||
var headerSize = reader.ReadUInt32();
|
||||
m_Header.size = reader.ReadUInt32();
|
||||
var numberOfLevelsToDownloadBeforeStreaming = reader.ReadUInt32();
|
||||
var levelCount = reader.ReadInt32();
|
||||
m_BlocksInfo = new StorageBlock[1];
|
||||
@@ -92,7 +120,6 @@ namespace AssetStudio
|
||||
{
|
||||
compressedSize = reader.ReadUInt32(),
|
||||
uncompressedSize = reader.ReadUInt32(),
|
||||
flags = (ushort)(isCompressed ? 1 : 0)
|
||||
};
|
||||
if (i == levelCount - 1)
|
||||
{
|
||||
@@ -107,7 +134,7 @@ namespace AssetStudio
|
||||
{
|
||||
var fileInfoHeaderSize = reader.ReadUInt32();
|
||||
}
|
||||
reader.Position = headerSize;
|
||||
reader.Position = m_Header.size;
|
||||
}
|
||||
|
||||
private Stream CreateBlocksStream(string path)
|
||||
@@ -116,7 +143,7 @@ namespace AssetStudio
|
||||
var uncompressedSizeSum = m_BlocksInfo.Sum(x => x.uncompressedSize);
|
||||
if (uncompressedSizeSum >= int.MaxValue)
|
||||
{
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(Path.GetFileName(path), uncompressedSizeSum);
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, uncompressedSizeSum);
|
||||
assetsDataStream = memoryMappedFile.CreateViewStream();*/
|
||||
blocksStream = new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose);
|
||||
}
|
||||
@@ -129,10 +156,11 @@ namespace AssetStudio
|
||||
|
||||
private void ReadBlocksAndDirectory(EndianBinaryReader reader, Stream blocksStream)
|
||||
{
|
||||
var isCompressed = m_Header.signature == "UnityWeb";
|
||||
foreach (var blockInfo in m_BlocksInfo)
|
||||
{
|
||||
var uncompressedBytes = reader.ReadBytes((int)blockInfo.compressedSize);
|
||||
if (blockInfo.flags == 1)
|
||||
if (isCompressed)
|
||||
{
|
||||
using (var memoryStream = new MemoryStream(uncompressedBytes))
|
||||
{
|
||||
@@ -167,14 +195,15 @@ namespace AssetStudio
|
||||
var node = m_DirectoryInfo[i];
|
||||
var file = new StreamFile();
|
||||
fileList[i] = file;
|
||||
file.path = node.path;
|
||||
file.fileName = Path.GetFileName(node.path);
|
||||
if (node.size >= int.MaxValue)
|
||||
{
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(file.fileName, entryinfo_size);
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, entryinfo_size);
|
||||
file.stream = memoryMappedFile.CreateViewStream();*/
|
||||
var extractPath = path + "_unpacked" + Path.DirectorySeparatorChar;
|
||||
Directory.CreateDirectory(extractPath);
|
||||
file.stream = File.Create(extractPath + file.fileName);
|
||||
file.stream = new FileStream(extractPath + file.fileName, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -188,59 +217,68 @@ namespace AssetStudio
|
||||
|
||||
private void ReadHeader(EndianBinaryReader reader)
|
||||
{
|
||||
m_Header.version = reader.ReadUInt32();
|
||||
m_Header.unityVersion = reader.ReadStringToNull();
|
||||
m_Header.unityRevision = reader.ReadStringToNull();
|
||||
m_Header.size = reader.ReadInt64();
|
||||
m_Header.compressedBlocksInfoSize = reader.ReadUInt32();
|
||||
m_Header.uncompressedBlocksInfoSize = reader.ReadUInt32();
|
||||
m_Header.flags = reader.ReadUInt32();
|
||||
m_Header.flags = (ArchiveFlags)reader.ReadUInt32();
|
||||
if (m_Header.signature != "UnityFS")
|
||||
{
|
||||
reader.ReadByte();
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader)
|
||||
{
|
||||
byte[] blocksInfoBytes;
|
||||
if ((m_Header.flags & 0x80) != 0) //kArchiveBlocksInfoAtTheEnd
|
||||
if (m_Header.version >= 7)
|
||||
{
|
||||
reader.AlignStream(16);
|
||||
}
|
||||
if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
|
||||
{
|
||||
var position = reader.Position;
|
||||
reader.Position = reader.BaseStream.Length - m_Header.compressedBlocksInfoSize;
|
||||
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
|
||||
reader.Position = position;
|
||||
}
|
||||
else //0x40 kArchiveBlocksAndDirectoryInfoCombined
|
||||
else //0x40 BlocksAndDirectoryInfoCombined
|
||||
{
|
||||
if (m_Header.version >= 7)
|
||||
{
|
||||
reader.AlignStream(16);
|
||||
}
|
||||
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
|
||||
}
|
||||
var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes);
|
||||
MemoryStream blocksInfoUncompresseddStream;
|
||||
switch (m_Header.flags & 0x3F) //kArchiveCompressionTypeMask
|
||||
var uncompressedSize = m_Header.uncompressedBlocksInfoSize;
|
||||
var compressionType = (CompressionType)(m_Header.flags & ArchiveFlags.CompressionTypeMask);
|
||||
switch (compressionType)
|
||||
{
|
||||
default: //None
|
||||
case CompressionType.None:
|
||||
{
|
||||
blocksInfoUncompresseddStream = blocksInfoCompressedStream;
|
||||
blocksInfoUncompresseddStream = new MemoryStream(blocksInfoBytes);
|
||||
break;
|
||||
}
|
||||
case 1: //LZMA
|
||||
case CompressionType.Lzma:
|
||||
{
|
||||
blocksInfoUncompresseddStream = SevenZipHelper.StreamDecompress(blocksInfoCompressedStream);
|
||||
blocksInfoCompressedStream.Close();
|
||||
break;
|
||||
}
|
||||
case 2: //LZ4
|
||||
case 3: //LZ4HC
|
||||
{
|
||||
var uncompressedBytes = new byte[m_Header.uncompressedBlocksInfoSize];
|
||||
using (var decoder = new Lz4DecoderStream(blocksInfoCompressedStream))
|
||||
blocksInfoUncompresseddStream = new MemoryStream((int)(uncompressedSize));
|
||||
using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
|
||||
{
|
||||
decoder.Read(uncompressedBytes, 0, uncompressedBytes.Length);
|
||||
SevenZipHelper.StreamDecompress(blocksInfoCompressedStream, blocksInfoUncompresseddStream, m_Header.compressedBlocksInfoSize, m_Header.uncompressedBlocksInfoSize);
|
||||
}
|
||||
blocksInfoUncompresseddStream.Position = 0;
|
||||
break;
|
||||
}
|
||||
case CompressionType.Lz4:
|
||||
case CompressionType.Lz4HC:
|
||||
{
|
||||
var uncompressedBytes = new byte[uncompressedSize];
|
||||
var numWrite = LZ4Codec.Decode(blocksInfoBytes, uncompressedBytes);
|
||||
if (numWrite != uncompressedSize)
|
||||
{
|
||||
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
}
|
||||
blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new IOException($"Unsupported compression type {compressionType}");
|
||||
}
|
||||
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
|
||||
{
|
||||
@@ -253,7 +291,7 @@ namespace AssetStudio
|
||||
{
|
||||
uncompressedSize = blocksInfoReader.ReadUInt32(),
|
||||
compressedSize = blocksInfoReader.ReadUInt32(),
|
||||
flags = blocksInfoReader.ReadUInt16()
|
||||
flags = (StorageBlockFlags)blocksInfoReader.ReadUInt16()
|
||||
};
|
||||
}
|
||||
|
||||
@@ -270,34 +308,49 @@ namespace AssetStudio
|
||||
};
|
||||
}
|
||||
}
|
||||
if ((m_Header.flags & ArchiveFlags.BlockInfoNeedPaddingAtStart) != 0)
|
||||
{
|
||||
reader.AlignStream(16);
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadBlocks(EndianBinaryReader reader, Stream blocksStream)
|
||||
{
|
||||
foreach (var blockInfo in m_BlocksInfo)
|
||||
{
|
||||
switch (blockInfo.flags & 0x3F) //kStorageBlockCompressionTypeMask
|
||||
var compressionType = (CompressionType)(blockInfo.flags & StorageBlockFlags.CompressionTypeMask);
|
||||
switch (compressionType)
|
||||
{
|
||||
default: //None
|
||||
case CompressionType.None:
|
||||
{
|
||||
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
|
||||
break;
|
||||
}
|
||||
case 1: //LZMA
|
||||
case CompressionType.Lzma:
|
||||
{
|
||||
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
|
||||
break;
|
||||
}
|
||||
case 2: //LZ4
|
||||
case 3: //LZ4HC
|
||||
case CompressionType.Lz4:
|
||||
case CompressionType.Lz4HC:
|
||||
{
|
||||
var compressedStream = new MemoryStream(reader.ReadBytes((int)blockInfo.compressedSize));
|
||||
using (var lz4Stream = new Lz4DecoderStream(compressedStream))
|
||||
var compressedSize = (int)blockInfo.compressedSize;
|
||||
var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
|
||||
reader.Read(compressedBytes, 0, compressedSize);
|
||||
var uncompressedSize = (int)blockInfo.uncompressedSize;
|
||||
var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
|
||||
var numWrite = LZ4Codec.Decode(compressedBytes, 0, compressedSize, uncompressedBytes, 0, uncompressedSize);
|
||||
if (numWrite != uncompressedSize)
|
||||
{
|
||||
lz4Stream.CopyTo(blocksStream, blockInfo.uncompressedSize);
|
||||
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
}
|
||||
blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
|
||||
BigArrayPool<byte>.Shared.Return(compressedBytes);
|
||||
BigArrayPool<byte>.Shared.Return(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new IOException($"Unsupported compression type {compressionType}");
|
||||
}
|
||||
}
|
||||
blocksStream.Position = 0;
|
||||
|
||||
+103
-10
@@ -1,4 +1,5 @@
|
||||
namespace AssetStudio
|
||||
// official Class ID Reference: https://docs.unity3d.com/Manual/ClassIDReference.html
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum ClassIDType
|
||||
{
|
||||
@@ -26,7 +27,7 @@
|
||||
ParticleRenderer = 26,
|
||||
Texture = 27,
|
||||
Texture2D = 28,
|
||||
SceneSettings = 29,
|
||||
OcclusionCullingSettings = 29,
|
||||
GraphicsSettings = 30,
|
||||
MeshFilter = 33,
|
||||
OcclusionPortal = 41,
|
||||
@@ -49,7 +50,7 @@
|
||||
PhysicsMaterial2D = 62,
|
||||
MeshCollider = 64,
|
||||
BoxCollider = 65,
|
||||
SpriteCollider2D = 66,
|
||||
CompositeCollider2D = 66,
|
||||
EdgeCollider2D = 68,
|
||||
CapsuleCollider2D = 70,
|
||||
ComputeShader = 72,
|
||||
@@ -92,6 +93,7 @@
|
||||
FlareLayer = 124,
|
||||
HaloLayer = 125,
|
||||
NavMeshAreas = 126,
|
||||
NavMeshProjectSettings = 126,
|
||||
HaloManager = 127,
|
||||
Font = 128,
|
||||
PlayerSettings = 129,
|
||||
@@ -158,7 +160,7 @@
|
||||
BlendTree = 206,
|
||||
Motion = 207,
|
||||
NavMeshObstacle = 208,
|
||||
TerrainInstance = 210,
|
||||
SortingGroup = 210,
|
||||
SpriteRenderer = 212,
|
||||
Sprite = 213,
|
||||
CachedSpriteAtlas = 214,
|
||||
@@ -216,15 +218,19 @@
|
||||
PerformanceReportingManager = 305,
|
||||
UnityConnectSettings = 310,
|
||||
AvatarMask = 319,
|
||||
PlayableDirector = 320,
|
||||
VideoPlayer = 328,
|
||||
VideoClip = 329,
|
||||
ParticleSystemForceField = 330,
|
||||
SpriteMask = 331,
|
||||
WorldAnchor = 362,
|
||||
OcclusionCullingData = 363,
|
||||
//kLargestRuntimeClassID = 364
|
||||
SmallestEditorClassID = 1000,
|
||||
Prefab = 1001,
|
||||
PrefabInstance = 1001,
|
||||
EditorExtensionImpl = 1002,
|
||||
AssetImporter = 1003,
|
||||
AssetDatabase = 1004,
|
||||
AssetDatabaseV1 = 1004,
|
||||
Mesh3DSImporter = 1005,
|
||||
TextureImporter = 1006,
|
||||
ShaderImporter = 1007,
|
||||
@@ -259,13 +265,13 @@
|
||||
AnimatorState = 1102,
|
||||
HumanTemplate = 1105,
|
||||
AnimatorStateMachine = 1107,
|
||||
PreviewAssetType = 1108,
|
||||
PreviewAnimationClip = 1108,
|
||||
AnimatorTransition = 1109,
|
||||
SpeedTreeImporter = 1110,
|
||||
AnimatorTransitionBase = 1111,
|
||||
SubstanceImporter = 1112,
|
||||
LightmapParameters = 1113,
|
||||
LightmapSnapshot = 1120,
|
||||
LightingDataAsset = 1120,
|
||||
GISRaster = 1121,
|
||||
GISRasterImporter = 1122,
|
||||
CadImporter = 1123,
|
||||
@@ -276,11 +282,98 @@
|
||||
ActivationLogComponent = 2000,
|
||||
//kLargestEditorClassID = 2001
|
||||
//kClassIdOutOfHierarchy = 100000
|
||||
SubDerived = 367388927,
|
||||
//int = 100000,
|
||||
//bool = 100001,
|
||||
//float = 100002,
|
||||
MonoObject = 100003,
|
||||
Collision = 100004,
|
||||
Vector3f = 100005,
|
||||
RootMotionData = 100006,
|
||||
Collision2D = 100007,
|
||||
AudioMixerLiveUpdateFloat = 100008,
|
||||
AudioMixerLiveUpdateBool = 100009,
|
||||
Polygon2D = 100010,
|
||||
//void = 100011,
|
||||
TilemapCollider2D = 19719996,
|
||||
AssetImporterLog = 41386430,
|
||||
VFXRenderer = 73398921,
|
||||
SerializableManagedRefTestClass = 76251197,
|
||||
Grid = 156049354,
|
||||
ScenesUsingAssets = 156483287,
|
||||
ArticulationBody = 171741748,
|
||||
Preset = 181963792,
|
||||
EmptyObject = 277625683,
|
||||
IConstraint = 285090594,
|
||||
TestObjectWithSpecialLayoutOne = 293259124,
|
||||
AssemblyDefinitionReferenceImporter = 294290339,
|
||||
SiblingDerived = 334799969,
|
||||
TestObjectWithSerializedMapStringNonAlignedStruct = 342846651,
|
||||
SubDerived = 367388927,
|
||||
AssetImportInProgressProxy = 369655926,
|
||||
PluginBuildInfo = 382020655,
|
||||
EditorProjectAccess = 426301858,
|
||||
PrefabImporter = 468431735,
|
||||
TestObjectWithSerializedArray = 478637458,
|
||||
TestObjectWithSerializedAnimationCurve = 478637459,
|
||||
TilemapRenderer = 483693784,
|
||||
ScriptableCamera = 488575907,
|
||||
SpriteAtlasAsset = 612988286,
|
||||
SpriteAtlasDatabase = 638013454,
|
||||
AudioBuildInfo = 641289076,
|
||||
CachedSpriteAtlasRuntimeData = 644342135,
|
||||
RendererFake = 646504946,
|
||||
AssemblyDefinitionReferenceAsset = 662584278,
|
||||
BuiltAssetBundleInfoSet = 668709126,
|
||||
SpriteAtlas = 687078895,
|
||||
RayTracingShaderImporter = 747330370,
|
||||
RayTracingShader = 825902497,
|
||||
LightingSettings = 850595691,
|
||||
PlatformModuleSetup = 877146078,
|
||||
VersionControlSettings = 890905787,
|
||||
AimConstraint = 895512359,
|
||||
VFXManager = 937362698,
|
||||
VisualEffectSubgraph = 994735392,
|
||||
VisualEffectSubgraphOperator = 994735403,
|
||||
VisualEffectSubgraphBlock = 994735404,
|
||||
LocalizationImporter = 1027052791,
|
||||
Derived = 1091556383,
|
||||
PropertyModificationsTargetTestObject = 1111377672,
|
||||
ReferencesArtifactGenerator = 1114811875,
|
||||
AssemblyDefinitionAsset = 1152215463,
|
||||
SceneVisibilityState = 1154873562,
|
||||
LookAtConstraint = 1183024399,
|
||||
SpriteAtlasImporter = 1210832254,
|
||||
MultiArtifactTestImporter = 1223240404,
|
||||
GameObjectRecorder = 1268269756,
|
||||
LightingDataAssetParent = 1325145578,
|
||||
PresetManager = 1386491679,
|
||||
TestObjectWithSpecialLayoutTwo = 1392443030,
|
||||
StreamingManager = 1403656975,
|
||||
LowerResBlitTexture = 1480428607,
|
||||
RenderPassAttachment = 1571458007
|
||||
StreamingController = 1542919678,
|
||||
RenderPassAttachment = 1571458007,
|
||||
TestObjectVectorPairStringBool = 1628831178,
|
||||
GridLayout = 1742807556,
|
||||
AssemblyDefinitionImporter = 1766753193,
|
||||
ParentConstraint = 1773428102,
|
||||
FakeComponent = 1803986026,
|
||||
PositionConstraint = 1818360608,
|
||||
RotationConstraint = 1818360609,
|
||||
ScaleConstraint = 1818360610,
|
||||
Tilemap = 1839735485,
|
||||
PackageManifest = 1896753125,
|
||||
PackageManifestImporter = 1896753126,
|
||||
TerrainLayer = 1953259897,
|
||||
SpriteShapeRenderer = 1971053207,
|
||||
NativeObjectType = 1977754360,
|
||||
TestObjectWithSerializedMapStringBool = 1981279845,
|
||||
SerializableManagedHost = 1995898324,
|
||||
VisualEffectAsset = 2058629509,
|
||||
VisualEffectImporter = 2058629510,
|
||||
VisualEffectResource = 2058629511,
|
||||
VisualEffectObject = 2059678085,
|
||||
VisualEffect = 2083052967,
|
||||
LocalizationAsset = 2083778819,
|
||||
ScriptedImporter = 2089858483
|
||||
}
|
||||
}
|
||||
|
||||
@@ -637,6 +637,50 @@ namespace AssetStudio
|
||||
m_Binding = new ValueArrayConstant(reader);
|
||||
}
|
||||
}
|
||||
|
||||
public AnimationClipBindingConstant ConvertValueArrayToGenericBinding()
|
||||
{
|
||||
var bindings = new AnimationClipBindingConstant();
|
||||
var genericBindings = new List<GenericBinding>();
|
||||
var values = m_Binding;
|
||||
for (int i = 0; i < values.m_ValueArray.Length;)
|
||||
{
|
||||
var curveID = values.m_ValueArray[i].m_ID;
|
||||
var curveTypeID = values.m_ValueArray[i].m_TypeID;
|
||||
var binding = new GenericBinding();
|
||||
genericBindings.Add(binding);
|
||||
if (curveTypeID == 4174552735) //CRC(PositionX))
|
||||
{
|
||||
binding.path = curveID;
|
||||
binding.attribute = 1; //kBindTransformPosition
|
||||
binding.typeID = ClassIDType.Transform;
|
||||
i += 3;
|
||||
}
|
||||
else if (curveTypeID == 2211994246) //CRC(QuaternionX))
|
||||
{
|
||||
binding.path = curveID;
|
||||
binding.attribute = 2; //kBindTransformRotation
|
||||
binding.typeID = ClassIDType.Transform;
|
||||
i += 4;
|
||||
}
|
||||
else if (curveTypeID == 1512518241) //CRC(ScaleX))
|
||||
{
|
||||
binding.path = curveID;
|
||||
binding.attribute = 3; //kBindTransformScale
|
||||
binding.typeID = ClassIDType.Transform;
|
||||
i += 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
binding.typeID = ClassIDType.Animator;
|
||||
binding.path = 0;
|
||||
binding.attribute = curveID;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
bindings.genericBindings = genericBindings.ToArray();
|
||||
return bindings;
|
||||
}
|
||||
}
|
||||
|
||||
public class ValueDelta
|
||||
@@ -753,6 +797,9 @@ namespace AssetStudio
|
||||
public ClassIDType typeID;
|
||||
public byte customType;
|
||||
public byte isPPtrCurve;
|
||||
public byte isIntCurve;
|
||||
|
||||
public GenericBinding() { }
|
||||
|
||||
public GenericBinding(ObjectReader reader)
|
||||
{
|
||||
@@ -770,6 +817,10 @@ namespace AssetStudio
|
||||
}
|
||||
customType = reader.ReadByte();
|
||||
isPPtrCurve = reader.ReadByte();
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
||||
{
|
||||
isIntCurve = reader.ReadByte();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
@@ -779,6 +830,8 @@ namespace AssetStudio
|
||||
public GenericBinding[] genericBindings;
|
||||
public PPtr<Object>[] pptrCurveMapping;
|
||||
|
||||
public AnimationClipBindingConstant() { }
|
||||
|
||||
public AnimationClipBindingConstant(ObjectReader reader)
|
||||
{
|
||||
int numBindings = reader.ReadInt32();
|
||||
@@ -861,9 +914,9 @@ namespace AssetStudio
|
||||
|
||||
public enum AnimationType
|
||||
{
|
||||
kLegacy = 1,
|
||||
kGeneric = 2,
|
||||
kHumanoid = 3
|
||||
Legacy = 1,
|
||||
Generic = 2,
|
||||
Humanoid = 3
|
||||
};
|
||||
|
||||
public sealed class AnimationClip : NamedObject
|
||||
@@ -897,7 +950,7 @@ namespace AssetStudio
|
||||
else if (version[0] >= 4)//4.0 and up
|
||||
{
|
||||
m_AnimationType = (AnimationType)reader.ReadInt32();
|
||||
if (m_AnimationType == AnimationType.kLegacy)
|
||||
if (m_AnimationType == AnimationType.Legacy)
|
||||
m_Legacy = true;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -31,6 +31,10 @@ namespace AssetStudio
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_LinearVelocityBlending = reader.ReadBoolean();
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
{
|
||||
var m_StabilizeFeet = reader.ReadBoolean();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace AssetStudio
|
||||
public sealed class AudioClip : NamedObject
|
||||
{
|
||||
public int m_Format;
|
||||
public AudioType m_Type;
|
||||
public FMODSoundType m_Type;
|
||||
public bool m_3D;
|
||||
public bool m_UseHardware;
|
||||
|
||||
@@ -27,8 +27,8 @@ namespace AssetStudio
|
||||
public AudioCompressionFormat m_CompressionFormat;
|
||||
|
||||
public string m_Source;
|
||||
public long m_Offset;
|
||||
public long m_Size;
|
||||
public long m_Offset; //ulong
|
||||
public long m_Size; //ulong
|
||||
public ResourceReader m_AudioData;
|
||||
|
||||
public AudioClip(ObjectReader reader) : base(reader)
|
||||
@@ -36,7 +36,7 @@ namespace AssetStudio
|
||||
if (version[0] < 5)
|
||||
{
|
||||
m_Format = reader.ReadInt32();
|
||||
m_Type = (AudioType)reader.ReadInt32();
|
||||
m_Type = (FMODSoundType)reader.ReadInt32();
|
||||
m_3D = reader.ReadBoolean();
|
||||
m_UseHardware = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
@@ -48,7 +48,7 @@ namespace AssetStudio
|
||||
var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
|
||||
if (reader.byteSize + reader.byteStart - reader.Position != tsize)
|
||||
{
|
||||
m_Offset = reader.ReadInt32();
|
||||
m_Offset = reader.ReadUInt32();
|
||||
m_Source = assetsFile.fullName + ".resS";
|
||||
}
|
||||
}
|
||||
@@ -72,6 +72,7 @@ namespace AssetStudio
|
||||
m_Legacy3D = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
|
||||
//StreamedResource m_Resource
|
||||
m_Source = reader.ReadAlignedString();
|
||||
m_Offset = reader.ReadInt64();
|
||||
m_Size = reader.ReadInt64();
|
||||
@@ -81,44 +82,61 @@ namespace AssetStudio
|
||||
ResourceReader resourceReader;
|
||||
if (!string.IsNullOrEmpty(m_Source))
|
||||
{
|
||||
resourceReader = new ResourceReader(m_Source, assetsFile, m_Offset, (int)m_Size);
|
||||
resourceReader = new ResourceReader(m_Source, assetsFile, m_Offset, m_Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_Size);
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_Size);
|
||||
}
|
||||
m_AudioData = resourceReader;
|
||||
}
|
||||
}
|
||||
|
||||
public enum AudioType
|
||||
public enum FMODSoundType
|
||||
{
|
||||
UNKNOWN,
|
||||
ACC,
|
||||
AIFF,
|
||||
UNKNOWN = 0,
|
||||
ACC = 1,
|
||||
AIFF = 2,
|
||||
ASF = 3,
|
||||
AT3 = 4,
|
||||
CDDA = 5,
|
||||
DLS = 6,
|
||||
FLAC = 7,
|
||||
FSB = 8,
|
||||
GCADPCM = 9,
|
||||
IT = 10,
|
||||
MIDI = 11,
|
||||
MOD = 12,
|
||||
MPEG,
|
||||
OGGVORBIS,
|
||||
MPEG = 13,
|
||||
OGGVORBIS = 14,
|
||||
PLAYLIST = 15,
|
||||
RAW = 16,
|
||||
S3M = 17,
|
||||
SF2 = 18,
|
||||
USER = 19,
|
||||
WAV = 20,
|
||||
XM,
|
||||
XMA,
|
||||
VAG,
|
||||
AUDIOQUEUE
|
||||
XM = 21,
|
||||
XMA = 22,
|
||||
VAG = 23,
|
||||
AUDIOQUEUE = 24,
|
||||
XWMA = 25,
|
||||
BCWAV = 26,
|
||||
AT9 = 27,
|
||||
VORBIS = 28,
|
||||
MEDIA_FOUNDATION = 29
|
||||
}
|
||||
|
||||
public enum AudioCompressionFormat
|
||||
{
|
||||
PCM,
|
||||
Vorbis,
|
||||
ADPCM,
|
||||
MP3,
|
||||
VAG,
|
||||
HEVAG,
|
||||
XMA,
|
||||
AAC,
|
||||
GCADPCM,
|
||||
ATRAC9
|
||||
PCM = 0,
|
||||
Vorbis = 1,
|
||||
ADPCM = 2,
|
||||
MP3 = 3,
|
||||
PSMVAG = 4,
|
||||
HEVAG = 5,
|
||||
XMA = 6,
|
||||
AAC = 7,
|
||||
GCADPCM = 8,
|
||||
ATRAC9 = 9
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,11 +19,14 @@ namespace AssetStudio
|
||||
public class UnityPropertySheet
|
||||
{
|
||||
public KeyValuePair<string, UnityTexEnv>[] m_TexEnvs;
|
||||
public KeyValuePair<string, int>[] m_Ints;
|
||||
public KeyValuePair<string, float>[] m_Floats;
|
||||
public KeyValuePair<string, Color>[] m_Colors;
|
||||
|
||||
public UnityPropertySheet(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
int m_TexEnvsSize = reader.ReadInt32();
|
||||
m_TexEnvs = new KeyValuePair<string, UnityTexEnv>[m_TexEnvsSize];
|
||||
for (int i = 0; i < m_TexEnvsSize; i++)
|
||||
@@ -31,6 +34,16 @@ namespace AssetStudio
|
||||
m_TexEnvs[i] = new KeyValuePair<string, UnityTexEnv>(reader.ReadAlignedString(), new UnityTexEnv(reader));
|
||||
}
|
||||
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
{
|
||||
int m_IntsSize = reader.ReadInt32();
|
||||
m_Ints = new KeyValuePair<string, int>[m_IntsSize];
|
||||
for (int i = 0; i < m_IntsSize; i++)
|
||||
{
|
||||
m_Ints[i] = new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32());
|
||||
}
|
||||
}
|
||||
|
||||
int m_FloatsSize = reader.ReadInt32();
|
||||
m_Floats = new KeyValuePair<string, float>[m_FloatsSize];
|
||||
for (int i = 0; i < m_FloatsSize; i++)
|
||||
@@ -61,9 +74,18 @@ namespace AssetStudio
|
||||
var m_ShaderKeywords = reader.ReadStringArray();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 3)) //2021.3 and up
|
||||
{
|
||||
var m_ValidKeywords = reader.ReadStringArray();
|
||||
var m_InvalidKeywords = reader.ReadStringArray();
|
||||
}
|
||||
else if (version[0] >= 5) //5.0 ~ 2021.2
|
||||
{
|
||||
var m_ShaderKeywords = reader.ReadAlignedString();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_LightmapFlags = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
@@ -95,6 +117,8 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
m_SavedProperties = new UnityPropertySheet(reader);
|
||||
|
||||
//vector m_BuildTextureStacks 2020 and up
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+159
-153
@@ -174,7 +174,7 @@ namespace AssetStudio
|
||||
GetStreams(version);
|
||||
}
|
||||
|
||||
m_DataSize = reader.ReadBytes(reader.ReadInt32());
|
||||
m_DataSize = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
@@ -195,7 +195,7 @@ namespace AssetStudio
|
||||
if (m_Channel.dimension > 0)
|
||||
{
|
||||
chnMask |= 1u << chn;
|
||||
stride += m_Channel.dimension * MeshHelper.GetFormatSize(version, m_Channel.format);
|
||||
stride += m_Channel.dimension * MeshHelper.GetFormatSize(MeshHelper.ToVertexFormat(m_Channel.format, version));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -253,7 +253,7 @@ namespace AssetStudio
|
||||
m_Channel.dimension = 4;
|
||||
break;
|
||||
}
|
||||
offset += (byte)(m_Channel.dimension * MeshHelper.GetFormatSize(version, m_Channel.format));
|
||||
offset += (byte)(m_Channel.dimension * MeshHelper.GetFormatSize(MeshHelper.ToVertexFormat(m_Channel.format, version)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -396,14 +396,14 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public enum GfxPrimitiveType : int
|
||||
public enum GfxPrimitiveType
|
||||
{
|
||||
kPrimitiveTriangles = 0,
|
||||
kPrimitiveTriangleStrip = 1,
|
||||
kPrimitiveQuads = 2,
|
||||
kPrimitiveLines = 3,
|
||||
kPrimitiveLineStrip = 4,
|
||||
kPrimitivePoints = 5,
|
||||
Triangles = 0,
|
||||
TriangleStrip = 1,
|
||||
Quads = 2,
|
||||
Lines = 3,
|
||||
LineStrip = 4,
|
||||
Points = 5
|
||||
};
|
||||
|
||||
public class SubMesh
|
||||
@@ -446,7 +446,7 @@ namespace AssetStudio
|
||||
|
||||
public sealed class Mesh : NamedObject
|
||||
{
|
||||
private bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices;
|
||||
private bool m_Use16BitIndices = true;
|
||||
public SubMesh[] m_SubMeshes;
|
||||
private uint[] m_IndexBuffer;
|
||||
public BlendShapeData m_Shapes;
|
||||
@@ -550,6 +550,7 @@ namespace AssetStudio
|
||||
((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))//2017.3.xfx with no compression
|
||||
{
|
||||
var m_IndexFormat = reader.ReadInt32();
|
||||
m_Use16BitIndices = m_IndexFormat == 0;
|
||||
}
|
||||
|
||||
int m_IndexBuffer_size = reader.ReadInt32();
|
||||
@@ -650,11 +651,16 @@ namespace AssetStudio
|
||||
|
||||
int m_MeshUsageFlags = reader.ReadInt32();
|
||||
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
||||
{
|
||||
int m_CookingOptions = reader.ReadInt32();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_BakedConvexCollisionMesh = reader.ReadBytes(reader.ReadInt32());
|
||||
var m_BakedConvexCollisionMesh = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
var m_BakedTriangleCollisionMesh = reader.ReadBytes(reader.ReadInt32());
|
||||
var m_BakedTriangleCollisionMesh = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
@@ -680,7 +686,7 @@ namespace AssetStudio
|
||||
{
|
||||
if (m_VertexData.m_VertexCount > 0)
|
||||
{
|
||||
var resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size);
|
||||
var resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
|
||||
m_VertexData.m_DataSize = resourceReader.GetData();
|
||||
}
|
||||
}
|
||||
@@ -710,12 +716,13 @@ namespace AssetStudio
|
||||
var channelMask = new BitArray(new[] { (int)m_Stream.channelMask });
|
||||
if (channelMask.Get(chn))
|
||||
{
|
||||
if (version[0] < 2018 && chn == 2 && m_Channel.format == 2)
|
||||
if (version[0] < 2018 && chn == 2 && m_Channel.format == 2) //kShaderChannelColor && kChannelFormatColor
|
||||
{
|
||||
m_Channel.dimension = 4;
|
||||
}
|
||||
|
||||
var componentByteSize = (int)MeshHelper.GetFormatSize(version, m_Channel.format);
|
||||
var vertexFormat = MeshHelper.ToVertexFormat(m_Channel.format, version);
|
||||
var componentByteSize = (int)MeshHelper.GetFormatSize(vertexFormat);
|
||||
var componentBytes = new byte[m_VertexCount * m_Channel.dimension * componentByteSize];
|
||||
for (int v = 0; v < m_VertexCount; v++)
|
||||
{
|
||||
@@ -727,7 +734,7 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
if (reader.endian == EndianType.BigEndian && componentByteSize > 1) //swap bytes
|
||||
if (reader.Endian == EndianType.BigEndian && componentByteSize > 1) //swap bytes
|
||||
{
|
||||
for (var i = 0; i < componentBytes.Length / componentByteSize; i++)
|
||||
{
|
||||
@@ -740,10 +747,10 @@ namespace AssetStudio
|
||||
|
||||
int[] componentsIntArray = null;
|
||||
float[] componentsFloatArray = null;
|
||||
if (MeshHelper.IsIntFormat(version, m_Channel.format))
|
||||
componentsIntArray = MeshHelper.BytesToIntArray(componentBytes, componentByteSize);
|
||||
if (MeshHelper.IsIntFormat(vertexFormat))
|
||||
componentsIntArray = MeshHelper.BytesToIntArray(componentBytes, vertexFormat);
|
||||
else
|
||||
componentsFloatArray = MeshHelper.BytesToFloatArray(componentBytes, componentByteSize);
|
||||
componentsFloatArray = MeshHelper.BytesToFloatArray(componentBytes, vertexFormat);
|
||||
|
||||
if (version[0] >= 2018)
|
||||
{
|
||||
@@ -1058,7 +1065,7 @@ namespace AssetStudio
|
||||
}
|
||||
var indexCount = m_SubMesh.indexCount;
|
||||
var topology = m_SubMesh.topology;
|
||||
if (topology == GfxPrimitiveType.kPrimitiveTriangles)
|
||||
if (topology == GfxPrimitiveType.Triangles)
|
||||
{
|
||||
for (int i = 0; i < indexCount; i += 3)
|
||||
{
|
||||
@@ -1067,7 +1074,7 @@ namespace AssetStudio
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + i + 2]);
|
||||
}
|
||||
}
|
||||
else if (version[0] < 4 || topology == GfxPrimitiveType.kPrimitiveTriangleStrip)
|
||||
else if (version[0] < 4 || topology == GfxPrimitiveType.TriangleStrip)
|
||||
{
|
||||
// de-stripify :
|
||||
uint triIndex = 0;
|
||||
@@ -1098,7 +1105,7 @@ namespace AssetStudio
|
||||
//fix indexCount
|
||||
m_SubMesh.indexCount = triIndex;
|
||||
}
|
||||
else if (topology == GfxPrimitiveType.kPrimitiveQuads)
|
||||
else if (topology == GfxPrimitiveType.Quads)
|
||||
{
|
||||
for (int q = 0; q < indexCount; q += 4)
|
||||
{
|
||||
@@ -1189,189 +1196,188 @@ namespace AssetStudio
|
||||
|
||||
public static class MeshHelper
|
||||
{
|
||||
private enum VertexChannelFormat
|
||||
public enum VertexChannelFormat
|
||||
{
|
||||
kChannelFormatFloat,
|
||||
kChannelFormatFloat16,
|
||||
kChannelFormatColor,
|
||||
kChannelFormatByte,
|
||||
kChannelFormatUInt32
|
||||
Float,
|
||||
Float16,
|
||||
Color,
|
||||
Byte,
|
||||
UInt32
|
||||
}
|
||||
|
||||
private enum VertexFormat
|
||||
public enum VertexFormat2017
|
||||
{
|
||||
kVertexFormatFloat,
|
||||
kVertexFormatFloat16,
|
||||
kVertexFormatColor,
|
||||
kVertexFormatUNorm8,
|
||||
kVertexFormatSNorm8,
|
||||
kVertexFormatUNorm16,
|
||||
kVertexFormatSNorm16,
|
||||
kVertexFormatUInt8,
|
||||
kVertexFormatSInt8,
|
||||
kVertexFormatUInt16,
|
||||
kVertexFormatSInt16,
|
||||
kVertexFormatUInt32,
|
||||
kVertexFormatSInt32
|
||||
Float,
|
||||
Float16,
|
||||
Color,
|
||||
UNorm8,
|
||||
SNorm8,
|
||||
UNorm16,
|
||||
SNorm16,
|
||||
UInt8,
|
||||
SInt8,
|
||||
UInt16,
|
||||
SInt16,
|
||||
UInt32,
|
||||
SInt32
|
||||
}
|
||||
|
||||
private enum VertexFormatV2019
|
||||
public enum VertexFormat
|
||||
{
|
||||
kVertexFormatFloat,
|
||||
kVertexFormatFloat16,
|
||||
kVertexFormatUNorm8,
|
||||
kVertexFormatSNorm8,
|
||||
kVertexFormatUNorm16,
|
||||
kVertexFormatSNorm16,
|
||||
kVertexFormatUInt8,
|
||||
kVertexFormatSInt8,
|
||||
kVertexFormatUInt16,
|
||||
kVertexFormatSInt16,
|
||||
kVertexFormatUInt32,
|
||||
kVertexFormatSInt32
|
||||
Float,
|
||||
Float16,
|
||||
UNorm8,
|
||||
SNorm8,
|
||||
UNorm16,
|
||||
SNorm16,
|
||||
UInt8,
|
||||
SInt8,
|
||||
UInt16,
|
||||
SInt16,
|
||||
UInt32,
|
||||
SInt32
|
||||
}
|
||||
|
||||
public static uint GetFormatSize(int[] version, int format)
|
||||
public static VertexFormat ToVertexFormat(int format, int[] version)
|
||||
{
|
||||
if (version[0] < 2017)
|
||||
{
|
||||
switch ((VertexChannelFormat)format)
|
||||
{
|
||||
case VertexChannelFormat.kChannelFormatFloat:
|
||||
return 4u;
|
||||
case VertexChannelFormat.kChannelFormatFloat16:
|
||||
return 2u;
|
||||
case VertexChannelFormat.kChannelFormatColor: //in 4.x is size 4
|
||||
return 1u;
|
||||
case VertexChannelFormat.kChannelFormatByte:
|
||||
return 1u;
|
||||
case VertexChannelFormat.kChannelFormatUInt32: //in 5.x
|
||||
return 4u;
|
||||
case VertexChannelFormat.Float:
|
||||
return VertexFormat.Float;
|
||||
case VertexChannelFormat.Float16:
|
||||
return VertexFormat.Float16;
|
||||
case VertexChannelFormat.Color: //in 4.x is size 4
|
||||
return VertexFormat.UNorm8;
|
||||
case VertexChannelFormat.Byte:
|
||||
return VertexFormat.UInt8;
|
||||
case VertexChannelFormat.UInt32: //in 5.x
|
||||
return VertexFormat.UInt32;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
}
|
||||
else if (version[0] < 2019)
|
||||
{
|
||||
switch ((VertexFormat)format)
|
||||
switch ((VertexFormat2017)format)
|
||||
{
|
||||
case VertexFormat.kVertexFormatFloat:
|
||||
return 4u;
|
||||
case VertexFormat.kVertexFormatFloat16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatColor:
|
||||
return 1u;
|
||||
case VertexFormat.kVertexFormatUNorm8:
|
||||
return 1u;
|
||||
case VertexFormat.kVertexFormatSNorm8:
|
||||
return 1u;
|
||||
case VertexFormat.kVertexFormatUNorm16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatSNorm16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatUInt8:
|
||||
return 1u;
|
||||
case VertexFormat.kVertexFormatSInt8:
|
||||
return 1u;
|
||||
case VertexFormat.kVertexFormatUInt16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatSInt16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatUInt32:
|
||||
return 4u;
|
||||
case VertexFormat.kVertexFormatSInt32:
|
||||
return 4u;
|
||||
case VertexFormat2017.Float:
|
||||
return VertexFormat.Float;
|
||||
case VertexFormat2017.Float16:
|
||||
return VertexFormat.Float16;
|
||||
case VertexFormat2017.Color:
|
||||
case VertexFormat2017.UNorm8:
|
||||
return VertexFormat.UNorm8;
|
||||
case VertexFormat2017.SNorm8:
|
||||
return VertexFormat.SNorm8;
|
||||
case VertexFormat2017.UNorm16:
|
||||
return VertexFormat.UNorm16;
|
||||
case VertexFormat2017.SNorm16:
|
||||
return VertexFormat.SNorm16;
|
||||
case VertexFormat2017.UInt8:
|
||||
return VertexFormat.UInt8;
|
||||
case VertexFormat2017.SInt8:
|
||||
return VertexFormat.SInt8;
|
||||
case VertexFormat2017.UInt16:
|
||||
return VertexFormat.UInt16;
|
||||
case VertexFormat2017.SInt16:
|
||||
return VertexFormat.SInt16;
|
||||
case VertexFormat2017.UInt32:
|
||||
return VertexFormat.UInt32;
|
||||
case VertexFormat2017.SInt32:
|
||||
return VertexFormat.SInt32;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch ((VertexFormatV2019)format)
|
||||
{
|
||||
case VertexFormatV2019.kVertexFormatFloat:
|
||||
return 4u;
|
||||
case VertexFormatV2019.kVertexFormatFloat16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatUNorm8:
|
||||
return 1u;
|
||||
case VertexFormatV2019.kVertexFormatSNorm8:
|
||||
return 1u;
|
||||
case VertexFormatV2019.kVertexFormatUNorm16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatSNorm16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatUInt8:
|
||||
return 1u;
|
||||
case VertexFormatV2019.kVertexFormatSInt8:
|
||||
return 1u;
|
||||
case VertexFormatV2019.kVertexFormatUInt16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatSInt16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatUInt32:
|
||||
return 4u;
|
||||
case VertexFormatV2019.kVertexFormatSInt32:
|
||||
return 4u;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
return (VertexFormat)format;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsIntFormat(int[] version, int format)
|
||||
|
||||
public static uint GetFormatSize(VertexFormat format)
|
||||
{
|
||||
if (version[0] < 2017)
|
||||
switch (format)
|
||||
{
|
||||
return format == 4;
|
||||
}
|
||||
else if (version[0] < 2019)
|
||||
{
|
||||
return format >= 7;
|
||||
}
|
||||
else
|
||||
{
|
||||
return format >= 6;
|
||||
case VertexFormat.Float:
|
||||
case VertexFormat.UInt32:
|
||||
case VertexFormat.SInt32:
|
||||
return 4u;
|
||||
case VertexFormat.Float16:
|
||||
case VertexFormat.UNorm16:
|
||||
case VertexFormat.SNorm16:
|
||||
case VertexFormat.UInt16:
|
||||
case VertexFormat.SInt16:
|
||||
return 2u;
|
||||
case VertexFormat.UNorm8:
|
||||
case VertexFormat.SNorm8:
|
||||
case VertexFormat.UInt8:
|
||||
case VertexFormat.SInt8:
|
||||
return 1u;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
}
|
||||
|
||||
public static float[] BytesToFloatArray(byte[] inputBytes, int size)
|
||||
public static bool IsIntFormat(VertexFormat format)
|
||||
{
|
||||
var result = new float[inputBytes.Length / size];
|
||||
for (int i = 0; i < inputBytes.Length / size; i++)
|
||||
return format >= VertexFormat.UInt8;
|
||||
}
|
||||
|
||||
public static float[] BytesToFloatArray(byte[] inputBytes, VertexFormat format)
|
||||
{
|
||||
var size = GetFormatSize(format);
|
||||
var len = inputBytes.Length / size;
|
||||
var result = new float[len];
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
var value = 0f;
|
||||
switch (size)
|
||||
switch (format)
|
||||
{
|
||||
case 1:
|
||||
value = inputBytes[i] / 255.0f;
|
||||
case VertexFormat.Float:
|
||||
result[i] = BitConverter.ToSingle(inputBytes, i * 4);
|
||||
break;
|
||||
case 2:
|
||||
value = Half.ToHalf(inputBytes, i * 2);
|
||||
case VertexFormat.Float16:
|
||||
result[i] = Half.ToHalf(inputBytes, i * 2);
|
||||
break;
|
||||
case 4:
|
||||
value = BitConverter.ToSingle(inputBytes, i * 4);
|
||||
case VertexFormat.UNorm8:
|
||||
result[i] = inputBytes[i] / 255f;
|
||||
break;
|
||||
case VertexFormat.SNorm8:
|
||||
result[i] = Math.Max((sbyte)inputBytes[i] / 127f, -1f);
|
||||
break;
|
||||
case VertexFormat.UNorm16:
|
||||
result[i] = BitConverter.ToUInt16(inputBytes, i * 2) / 65535f;
|
||||
break;
|
||||
case VertexFormat.SNorm16:
|
||||
result[i] = Math.Max(BitConverter.ToInt16(inputBytes, i * 2) / 32767f, -1f);
|
||||
break;
|
||||
}
|
||||
result[i] = value;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static int[] BytesToIntArray(byte[] inputBytes, int size)
|
||||
public static int[] BytesToIntArray(byte[] inputBytes, VertexFormat format)
|
||||
{
|
||||
var result = new int[inputBytes.Length / size];
|
||||
for (int i = 0; i < inputBytes.Length / size; i++)
|
||||
var size = GetFormatSize(format);
|
||||
var len = inputBytes.Length / size;
|
||||
var result = new int[len];
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
switch (size)
|
||||
switch (format)
|
||||
{
|
||||
case 1:
|
||||
case VertexFormat.UInt8:
|
||||
case VertexFormat.SInt8:
|
||||
result[i] = inputBytes[i];
|
||||
break;
|
||||
case 2:
|
||||
case VertexFormat.UInt16:
|
||||
case VertexFormat.SInt16:
|
||||
result[i] = BitConverter.ToInt16(inputBytes, i * 2);
|
||||
break;
|
||||
case 4:
|
||||
case VertexFormat.UInt32:
|
||||
case VertexFormat.SInt32:
|
||||
result[i] = BitConverter.ToInt32(inputBytes, i * 4);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace AssetStudio
|
||||
public sealed class MonoScript : NamedObject
|
||||
{
|
||||
public string m_ClassName;
|
||||
public string m_Namespace = string.Empty;
|
||||
public string m_Namespace;
|
||||
public string m_AssemblyName;
|
||||
|
||||
public MonoScript(ObjectReader reader) : base(reader)
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace AssetStudio
|
||||
var m_Loop = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
m_AudioClip = new PPtr<AudioClip>(reader);
|
||||
m_MovieData = reader.ReadBytes(reader.ReadInt32());
|
||||
m_MovieData = reader.ReadUInt8Array();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Specialized;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -36,19 +33,38 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
protected bool HasStructMember(string name)
|
||||
{
|
||||
return serializedType?.m_Nodes != null && serializedType.m_Nodes.Any(x => x.m_Name == name);
|
||||
}
|
||||
|
||||
public string Dump()
|
||||
{
|
||||
reader.Reset();
|
||||
if (serializedType?.m_Nodes != null)
|
||||
if (serializedType?.m_Type != null)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
TypeTreeHelper.ReadTypeString(sb, serializedType.m_Nodes, reader);
|
||||
return sb.ToString();
|
||||
return TypeTreeHelper.ReadTypeString(serializedType.m_Type, reader);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public string Dump(TypeTree m_Type)
|
||||
{
|
||||
if (m_Type != null)
|
||||
{
|
||||
return TypeTreeHelper.ReadTypeString(m_Type, reader);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public OrderedDictionary ToType()
|
||||
{
|
||||
if (serializedType?.m_Type != null)
|
||||
{
|
||||
return TypeTreeHelper.ReadType(serializedType.m_Type, reader);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public OrderedDictionary ToType(TypeTree m_Type)
|
||||
{
|
||||
if (m_Type != null)
|
||||
{
|
||||
return TypeTreeHelper.ReadType(m_Type, reader);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace AssetStudio
|
||||
public PPtr(ObjectReader reader)
|
||||
{
|
||||
m_FileID = reader.ReadInt32();
|
||||
m_PathID = reader.m_Version < 14 ? reader.ReadInt32() : reader.ReadInt64();
|
||||
m_PathID = reader.m_Version < SerializedFileFormatVersion.Unknown_14 ? reader.ReadInt32() : reader.ReadInt64();
|
||||
assetsFile = reader.assetsFile;
|
||||
}
|
||||
|
||||
|
||||
@@ -43,6 +43,10 @@ namespace AssetStudio
|
||||
{
|
||||
var m_DynamicOccludee = reader.ReadByte();
|
||||
}
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
{
|
||||
var m_StaticShadowCaster = reader.ReadByte();
|
||||
}
|
||||
var m_MotionVectors = reader.ReadByte();
|
||||
var m_LightProbeUsage = reader.ReadByte();
|
||||
var m_ReflectionProbeUsage = reader.ReadByte();
|
||||
@@ -50,6 +54,10 @@ namespace AssetStudio
|
||||
{
|
||||
var m_RayTracingMode = reader.ReadByte();
|
||||
}
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_RayTraceProcedural = reader.ReadByte();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class ResourceManager : Object
|
||||
{
|
||||
public KeyValuePair<string, PPtr<Object>>[] m_Container;
|
||||
|
||||
public ResourceManager(ObjectReader reader) : base(reader)
|
||||
{
|
||||
var m_ContainerSize = reader.ReadInt32();
|
||||
m_Container = new KeyValuePair<string, PPtr<Object>>[m_ContainerSize];
|
||||
for (int i = 0; i < m_ContainerSize; i++)
|
||||
{
|
||||
m_Container[i] = new KeyValuePair<string, PPtr<Object>>(reader.ReadAlignedString(), new PPtr<Object>(reader));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+359
-122
@@ -5,6 +5,16 @@ using System.Linq;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class Hash128
|
||||
{
|
||||
public byte[] bytes;
|
||||
|
||||
public Hash128(BinaryReader reader)
|
||||
{
|
||||
bytes = reader.ReadBytes(16);
|
||||
}
|
||||
}
|
||||
|
||||
public class StructParameter
|
||||
{
|
||||
public MatrixParameter[] m_MatrixParams;
|
||||
@@ -46,15 +56,14 @@ namespace AssetStudio
|
||||
}
|
||||
public enum TextureDimension
|
||||
{
|
||||
kTexDimUnknown = -1,
|
||||
kTexDimNone = 0,
|
||||
kTexDimAny = 1,
|
||||
kTexDim2D = 2,
|
||||
kTexDim3D = 3,
|
||||
kTexDimCUBE = 4,
|
||||
kTexDim2DArray = 5,
|
||||
kTexDimCubeArray = 6,
|
||||
kTexDimForce32Bit = 2147483647
|
||||
Unknown = -1,
|
||||
None = 0,
|
||||
Any = 1,
|
||||
Tex2D = 2,
|
||||
Tex3D = 3,
|
||||
Cube = 4,
|
||||
Tex2DArray = 5,
|
||||
CubeArray = 6
|
||||
};
|
||||
|
||||
public class SerializedTextureProperty
|
||||
@@ -71,11 +80,12 @@ namespace AssetStudio
|
||||
|
||||
public enum SerializedPropertyType
|
||||
{
|
||||
kColor = 0,
|
||||
kVector = 1,
|
||||
kFloat = 2,
|
||||
kRange = 3,
|
||||
kTexture = 4
|
||||
Color = 0,
|
||||
Vector = 1,
|
||||
Float = 2,
|
||||
Range = 3,
|
||||
Texture = 4,
|
||||
Int = 5
|
||||
};
|
||||
|
||||
public class SerializedProperty
|
||||
@@ -185,11 +195,11 @@ namespace AssetStudio
|
||||
|
||||
public enum FogMode
|
||||
{
|
||||
kFogUnknown = -1,
|
||||
kFogDisabled = 0,
|
||||
kFogLinear = 1,
|
||||
kFogExp = 2,
|
||||
kFogExp2 = 3
|
||||
Unknown = -1,
|
||||
Disabled = 0,
|
||||
Linear = 1,
|
||||
Exp = 2,
|
||||
Exp2 = 3
|
||||
};
|
||||
|
||||
public class SerializedShaderState
|
||||
@@ -201,6 +211,7 @@ namespace AssetStudio
|
||||
public SerializedShaderFloatValue zTest;
|
||||
public SerializedShaderFloatValue zWrite;
|
||||
public SerializedShaderFloatValue culling;
|
||||
public SerializedShaderFloatValue conservative;
|
||||
public SerializedShaderFloatValue offsetFactor;
|
||||
public SerializedShaderFloatValue offsetUnits;
|
||||
public SerializedShaderFloatValue alphaToMask;
|
||||
@@ -239,6 +250,10 @@ namespace AssetStudio
|
||||
zTest = new SerializedShaderFloatValue(reader);
|
||||
zWrite = new SerializedShaderFloatValue(reader);
|
||||
culling = new SerializedShaderFloatValue(reader);
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
conservative = new SerializedShaderFloatValue(reader);
|
||||
}
|
||||
offsetFactor = new SerializedShaderFloatValue(reader);
|
||||
offsetUnits = new SerializedShaderFloatValue(reader);
|
||||
alphaToMask = new SerializedShaderFloatValue(reader);
|
||||
@@ -357,11 +372,18 @@ namespace AssetStudio
|
||||
{
|
||||
public int m_NameIndex;
|
||||
public int m_Index;
|
||||
public int m_ArraySize;
|
||||
|
||||
public BufferBinding(BinaryReader reader)
|
||||
public BufferBinding(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_NameIndex = reader.ReadInt32();
|
||||
m_Index = reader.ReadInt32();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
m_ArraySize = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -372,6 +394,7 @@ namespace AssetStudio
|
||||
public VectorParameter[] m_VectorParams;
|
||||
public StructParameter[] m_StructParams;
|
||||
public int m_Size;
|
||||
public bool m_IsPartialCB;
|
||||
|
||||
public ConstantBuffer(ObjectReader reader)
|
||||
{
|
||||
@@ -402,6 +425,16 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
m_Size = reader.ReadInt32();
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
|
||||
{
|
||||
m_IsPartialCB = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -421,42 +454,43 @@ namespace AssetStudio
|
||||
|
||||
public enum ShaderGpuProgramType
|
||||
{
|
||||
kShaderGpuProgramUnknown = 0,
|
||||
kShaderGpuProgramGLLegacy = 1,
|
||||
kShaderGpuProgramGLES31AEP = 2,
|
||||
kShaderGpuProgramGLES31 = 3,
|
||||
kShaderGpuProgramGLES3 = 4,
|
||||
kShaderGpuProgramGLES = 5,
|
||||
kShaderGpuProgramGLCore32 = 6,
|
||||
kShaderGpuProgramGLCore41 = 7,
|
||||
kShaderGpuProgramGLCore43 = 8,
|
||||
kShaderGpuProgramDX9VertexSM20 = 9,
|
||||
kShaderGpuProgramDX9VertexSM30 = 10,
|
||||
kShaderGpuProgramDX9PixelSM20 = 11,
|
||||
kShaderGpuProgramDX9PixelSM30 = 12,
|
||||
kShaderGpuProgramDX10Level9Vertex = 13,
|
||||
kShaderGpuProgramDX10Level9Pixel = 14,
|
||||
kShaderGpuProgramDX11VertexSM40 = 15,
|
||||
kShaderGpuProgramDX11VertexSM50 = 16,
|
||||
kShaderGpuProgramDX11PixelSM40 = 17,
|
||||
kShaderGpuProgramDX11PixelSM50 = 18,
|
||||
kShaderGpuProgramDX11GeometrySM40 = 19,
|
||||
kShaderGpuProgramDX11GeometrySM50 = 20,
|
||||
kShaderGpuProgramDX11HullSM50 = 21,
|
||||
kShaderGpuProgramDX11DomainSM50 = 22,
|
||||
kShaderGpuProgramMetalVS = 23,
|
||||
kShaderGpuProgramMetalFS = 24,
|
||||
kShaderGpuProgramSPIRV = 25,
|
||||
kShaderGpuProgramConsole = 26
|
||||
Unknown = 0,
|
||||
GLLegacy = 1,
|
||||
GLES31AEP = 2,
|
||||
GLES31 = 3,
|
||||
GLES3 = 4,
|
||||
GLES = 5,
|
||||
GLCore32 = 6,
|
||||
GLCore41 = 7,
|
||||
GLCore43 = 8,
|
||||
DX9VertexSM20 = 9,
|
||||
DX9VertexSM30 = 10,
|
||||
DX9PixelSM20 = 11,
|
||||
DX9PixelSM30 = 12,
|
||||
DX10Level9Vertex = 13,
|
||||
DX10Level9Pixel = 14,
|
||||
DX11VertexSM40 = 15,
|
||||
DX11VertexSM50 = 16,
|
||||
DX11PixelSM40 = 17,
|
||||
DX11PixelSM50 = 18,
|
||||
DX11GeometrySM40 = 19,
|
||||
DX11GeometrySM50 = 20,
|
||||
DX11HullSM50 = 21,
|
||||
DX11DomainSM50 = 22,
|
||||
MetalVS = 23,
|
||||
MetalFS = 24,
|
||||
SPIRV = 25,
|
||||
ConsoleVS = 26,
|
||||
ConsoleFS = 27,
|
||||
ConsoleHS = 28,
|
||||
ConsoleDS = 29,
|
||||
ConsoleGS = 30,
|
||||
RayTracing = 31,
|
||||
PS5NGGC = 32
|
||||
};
|
||||
|
||||
public class SerializedSubProgram
|
||||
public class SerializedProgramParameters
|
||||
{
|
||||
public uint m_BlobIndex;
|
||||
public ParserBindChannels m_Channels;
|
||||
public ushort[] m_KeywordIndices;
|
||||
public sbyte m_ShaderHardwareTier;
|
||||
public ShaderGpuProgramType m_GpuProgramType;
|
||||
public VectorParameter[] m_VectorParams;
|
||||
public MatrixParameter[] m_MatrixParams;
|
||||
public TextureParameter[] m_TextureParams;
|
||||
@@ -466,33 +500,8 @@ namespace AssetStudio
|
||||
public UAVParameter[] m_UAVParams;
|
||||
public SamplerParameter[] m_Samplers;
|
||||
|
||||
public SerializedSubProgram(ObjectReader reader)
|
||||
public SerializedProgramParameters(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_BlobIndex = reader.ReadUInt32();
|
||||
m_Channels = new ParserBindChannels(reader);
|
||||
|
||||
if (version[0] >= 2019) //2019 and up
|
||||
{
|
||||
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
var m_LocalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_KeywordIndices = reader.ReadUInt16Array();
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
{
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
|
||||
m_ShaderHardwareTier = reader.ReadSByte();
|
||||
m_GpuProgramType = (ShaderGpuProgramType)reader.ReadSByte();
|
||||
reader.AlignStream();
|
||||
|
||||
int numVectorParams = reader.ReadInt32();
|
||||
m_VectorParams = new VectorParameter[numVectorParams];
|
||||
for (int i = 0; i < numVectorParams; i++)
|
||||
@@ -542,18 +551,139 @@ namespace AssetStudio
|
||||
m_UAVParams[i] = new UAVParameter(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
int numSamplers = reader.ReadInt32();
|
||||
m_Samplers = new SamplerParameter[numSamplers];
|
||||
for (int i = 0; i < numSamplers; i++)
|
||||
{
|
||||
int numSamplers = reader.ReadInt32();
|
||||
m_Samplers = new SamplerParameter[numSamplers];
|
||||
for (int i = 0; i < numSamplers; i++)
|
||||
m_Samplers[i] = new SamplerParameter(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SerializedSubProgram
|
||||
{
|
||||
public uint m_BlobIndex;
|
||||
public ParserBindChannels m_Channels;
|
||||
public ushort[] m_KeywordIndices;
|
||||
public sbyte m_ShaderHardwareTier;
|
||||
public ShaderGpuProgramType m_GpuProgramType;
|
||||
public SerializedProgramParameters m_Parameters;
|
||||
public VectorParameter[] m_VectorParams;
|
||||
public MatrixParameter[] m_MatrixParams;
|
||||
public TextureParameter[] m_TextureParams;
|
||||
public BufferBinding[] m_BufferParams;
|
||||
public ConstantBuffer[] m_ConstantBuffers;
|
||||
public BufferBinding[] m_ConstantBufferBindings;
|
||||
public UAVParameter[] m_UAVParams;
|
||||
public SamplerParameter[] m_Samplers;
|
||||
|
||||
public SerializedSubProgram(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_BlobIndex = reader.ReadUInt32();
|
||||
m_Channels = new ParserBindChannels(reader);
|
||||
|
||||
if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2)) //2019 ~2021.1
|
||||
{
|
||||
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
var m_LocalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_KeywordIndices = reader.ReadUInt16Array();
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
{
|
||||
m_Samplers[i] = new SamplerParameter(reader);
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
|
||||
m_ShaderHardwareTier = reader.ReadSByte();
|
||||
m_GpuProgramType = (ShaderGpuProgramType)reader.ReadSByte();
|
||||
reader.AlignStream();
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
|
||||
{
|
||||
m_Parameters = new SerializedProgramParameters(reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
int numVectorParams = reader.ReadInt32();
|
||||
m_VectorParams = new VectorParameter[numVectorParams];
|
||||
for (int i = 0; i < numVectorParams; i++)
|
||||
{
|
||||
m_VectorParams[i] = new VectorParameter(reader);
|
||||
}
|
||||
|
||||
int numMatrixParams = reader.ReadInt32();
|
||||
m_MatrixParams = new MatrixParameter[numMatrixParams];
|
||||
for (int i = 0; i < numMatrixParams; i++)
|
||||
{
|
||||
m_MatrixParams[i] = new MatrixParameter(reader);
|
||||
}
|
||||
|
||||
int numTextureParams = reader.ReadInt32();
|
||||
m_TextureParams = new TextureParameter[numTextureParams];
|
||||
for (int i = 0; i < numTextureParams; i++)
|
||||
{
|
||||
m_TextureParams[i] = new TextureParameter(reader);
|
||||
}
|
||||
|
||||
int numBufferParams = reader.ReadInt32();
|
||||
m_BufferParams = new BufferBinding[numBufferParams];
|
||||
for (int i = 0; i < numBufferParams; i++)
|
||||
{
|
||||
m_BufferParams[i] = new BufferBinding(reader);
|
||||
}
|
||||
|
||||
int numConstantBuffers = reader.ReadInt32();
|
||||
m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
|
||||
for (int i = 0; i < numConstantBuffers; i++)
|
||||
{
|
||||
m_ConstantBuffers[i] = new ConstantBuffer(reader);
|
||||
}
|
||||
|
||||
int numConstantBufferBindings = reader.ReadInt32();
|
||||
m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
|
||||
for (int i = 0; i < numConstantBufferBindings; i++)
|
||||
{
|
||||
m_ConstantBufferBindings[i] = new BufferBinding(reader);
|
||||
}
|
||||
|
||||
int numUAVParams = reader.ReadInt32();
|
||||
m_UAVParams = new UAVParameter[numUAVParams];
|
||||
for (int i = 0; i < numUAVParams; i++)
|
||||
{
|
||||
m_UAVParams[i] = new UAVParameter(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
{
|
||||
int numSamplers = reader.ReadInt32();
|
||||
m_Samplers = new SamplerParameter[numSamplers];
|
||||
for (int i = 0; i < numSamplers; i++)
|
||||
{
|
||||
m_Samplers[i] = new SamplerParameter(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
{
|
||||
var m_ShaderRequirements = reader.ReadInt32();
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
{
|
||||
var m_ShaderRequirements = reader.ReadInt64();
|
||||
}
|
||||
else
|
||||
{
|
||||
var m_ShaderRequirements = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -561,27 +691,50 @@ namespace AssetStudio
|
||||
public class SerializedProgram
|
||||
{
|
||||
public SerializedSubProgram[] m_SubPrograms;
|
||||
public SerializedProgramParameters m_CommonParameters;
|
||||
public ushort[] m_SerializedKeywordStateMask;
|
||||
|
||||
public SerializedProgram(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
int numSubPrograms = reader.ReadInt32();
|
||||
m_SubPrograms = new SerializedSubProgram[numSubPrograms];
|
||||
for (int i = 0; i < numSubPrograms; i++)
|
||||
{
|
||||
m_SubPrograms[i] = new SerializedSubProgram(reader);
|
||||
}
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
|
||||
{
|
||||
m_CommonParameters = new SerializedProgramParameters(reader);
|
||||
}
|
||||
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
||||
{
|
||||
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum PassType
|
||||
{
|
||||
kPassTypeNormal = 0,
|
||||
kPassTypeUse = 1,
|
||||
kPassTypeGrab = 2
|
||||
Normal = 0,
|
||||
Use = 1,
|
||||
Grab = 2
|
||||
};
|
||||
|
||||
public class SerializedPass
|
||||
{
|
||||
public Hash128[] m_EditorDataHash;
|
||||
public byte[] m_Platforms;
|
||||
public ushort[] m_LocalKeywordMask;
|
||||
public ushort[] m_GlobalKeywordMask;
|
||||
public KeyValuePair<string, int>[] m_NameIndices;
|
||||
public PassType m_Type;
|
||||
public SerializedShaderState m_State;
|
||||
@@ -597,11 +750,32 @@ namespace AssetStudio
|
||||
public string m_Name;
|
||||
public string m_TextureName;
|
||||
public SerializedTagMap m_Tags;
|
||||
public ushort[] m_SerializedKeywordStateMask;
|
||||
|
||||
public SerializedPass(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
{
|
||||
int numEditorDataHash = reader.ReadInt32();
|
||||
m_EditorDataHash = new Hash128[numEditorDataHash];
|
||||
for (int i = 0; i < numEditorDataHash; i++)
|
||||
{
|
||||
m_EditorDataHash[i] = new Hash128(reader);
|
||||
}
|
||||
reader.AlignStream();
|
||||
m_Platforms = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
if (version[0] < 2021 || (version[0] == 2021 && version[1] < 2)) //2021.1 and down
|
||||
{
|
||||
m_LocalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
m_GlobalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
|
||||
int numIndices = reader.ReadInt32();
|
||||
m_NameIndices = new KeyValuePair<string, int>[numIndices];
|
||||
for (int i = 0; i < numIndices; i++)
|
||||
@@ -631,6 +805,11 @@ namespace AssetStudio
|
||||
m_Name = reader.ReadAlignedString();
|
||||
m_TextureName = reader.ReadAlignedString();
|
||||
m_Tags = new SerializedTagMap(reader);
|
||||
if (version[0] == 2021 && version[1] >= 2) //2021.2 ~2021.x
|
||||
{
|
||||
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -681,18 +860,35 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public class SerializedCustomEditorForRenderPipeline
|
||||
{
|
||||
public string customEditorName;
|
||||
public string renderPipelineType;
|
||||
|
||||
public SerializedCustomEditorForRenderPipeline(BinaryReader reader)
|
||||
{
|
||||
customEditorName = reader.ReadAlignedString();
|
||||
renderPipelineType = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
|
||||
public class SerializedShader
|
||||
{
|
||||
public SerializedProperties m_PropInfo;
|
||||
public SerializedSubShader[] m_SubShaders;
|
||||
public string[] m_KeywordNames;
|
||||
public byte[] m_KeywordFlags;
|
||||
public string m_Name;
|
||||
public string m_CustomEditorName;
|
||||
public string m_FallbackName;
|
||||
public SerializedShaderDependency[] m_Dependencies;
|
||||
public SerializedCustomEditorForRenderPipeline[] m_CustomEditorForRenderPipelines;
|
||||
public bool m_DisableNoSubshadersMessage;
|
||||
|
||||
public SerializedShader(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_PropInfo = new SerializedProperties(reader);
|
||||
|
||||
int numSubShaders = reader.ReadInt32();
|
||||
@@ -702,6 +898,13 @@ namespace AssetStudio
|
||||
m_SubShaders[i] = new SerializedSubShader(reader);
|
||||
}
|
||||
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
{
|
||||
m_KeywordNames = reader.ReadStringArray();
|
||||
m_KeywordFlags = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
m_Name = reader.ReadAlignedString();
|
||||
m_CustomEditorName = reader.ReadAlignedString();
|
||||
m_FallbackName = reader.ReadAlignedString();
|
||||
@@ -713,6 +916,16 @@ namespace AssetStudio
|
||||
m_Dependencies[i] = new SerializedShaderDependency(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
{
|
||||
int m_CustomEditorForRenderPipelinesSize = reader.ReadInt32();
|
||||
m_CustomEditorForRenderPipelines = new SerializedCustomEditorForRenderPipeline[m_CustomEditorForRenderPipelinesSize];
|
||||
for (int i = 0; i < m_CustomEditorForRenderPipelinesSize; i++)
|
||||
{
|
||||
m_CustomEditorForRenderPipelines[i] = new SerializedCustomEditorForRenderPipeline(reader);
|
||||
}
|
||||
}
|
||||
|
||||
m_DisableNoSubshadersMessage = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
@@ -720,28 +933,32 @@ namespace AssetStudio
|
||||
|
||||
public enum ShaderCompilerPlatform
|
||||
{
|
||||
kShaderCompPlatformNone = -1,
|
||||
kShaderCompPlatformGL = 0,
|
||||
kShaderCompPlatformD3D9 = 1,
|
||||
kShaderCompPlatformXbox360 = 2,
|
||||
kShaderCompPlatformPS3 = 3,
|
||||
kShaderCompPlatformD3D11 = 4,
|
||||
kShaderCompPlatformGLES20 = 5,
|
||||
kShaderCompPlatformNaCl = 6,
|
||||
kShaderCompPlatformFlash = 7,
|
||||
kShaderCompPlatformD3D11_9x = 8,
|
||||
kShaderCompPlatformGLES3Plus = 9,
|
||||
kShaderCompPlatformPSP2 = 10,
|
||||
kShaderCompPlatformPS4 = 11,
|
||||
kShaderCompPlatformXboxOne = 12,
|
||||
kShaderCompPlatformPSM = 13,
|
||||
kShaderCompPlatformMetal = 14,
|
||||
kShaderCompPlatformOpenGLCore = 15,
|
||||
kShaderCompPlatformN3DS = 16,
|
||||
kShaderCompPlatformWiiU = 17,
|
||||
kShaderCompPlatformVulkan = 18,
|
||||
kShaderCompPlatformSwitch = 19,
|
||||
kShaderCompPlatformXboxOneD3D12 = 20
|
||||
None = -1,
|
||||
GL = 0,
|
||||
D3D9 = 1,
|
||||
Xbox360 = 2,
|
||||
PS3 = 3,
|
||||
D3D11 = 4,
|
||||
GLES20 = 5,
|
||||
NaCl = 6,
|
||||
Flash = 7,
|
||||
D3D11_9x = 8,
|
||||
GLES3Plus = 9,
|
||||
PSP2 = 10,
|
||||
PS4 = 11,
|
||||
XboxOne = 12,
|
||||
PSM = 13,
|
||||
Metal = 14,
|
||||
OpenGLCore = 15,
|
||||
N3DS = 16,
|
||||
WiiU = 17,
|
||||
Vulkan = 18,
|
||||
Switch = 19,
|
||||
XboxOneD3D12 = 20,
|
||||
GameCoreXboxOne = 21,
|
||||
GameCoreScarlett = 22,
|
||||
PS5 = 23,
|
||||
PS5NGGC = 24
|
||||
};
|
||||
|
||||
public class Shader : NamedObject
|
||||
@@ -753,9 +970,9 @@ namespace AssetStudio
|
||||
//5.5 and up
|
||||
public SerializedShader m_ParsedForm;
|
||||
public ShaderCompilerPlatform[] platforms;
|
||||
public uint[] offsets;
|
||||
public uint[] compressedLengths;
|
||||
public uint[] decompressedLengths;
|
||||
public uint[][] offsets;
|
||||
public uint[][] compressedLengths;
|
||||
public uint[][] decompressedLengths;
|
||||
public byte[] compressedBlob;
|
||||
|
||||
public Shader(ObjectReader reader) : base(reader)
|
||||
@@ -766,27 +983,47 @@ namespace AssetStudio
|
||||
platforms = reader.ReadUInt32Array().Select(x => (ShaderCompilerPlatform)x).ToArray();
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
{
|
||||
offsets = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
|
||||
compressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
|
||||
decompressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
|
||||
offsets = reader.ReadUInt32ArrayArray();
|
||||
compressedLengths = reader.ReadUInt32ArrayArray();
|
||||
decompressedLengths = reader.ReadUInt32ArrayArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
offsets = reader.ReadUInt32Array();
|
||||
compressedLengths = reader.ReadUInt32Array();
|
||||
decompressedLengths = reader.ReadUInt32Array();
|
||||
offsets = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
|
||||
compressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
|
||||
decompressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
|
||||
}
|
||||
compressedBlob = reader.ReadBytes(reader.ReadInt32());
|
||||
compressedBlob = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
|
||||
var m_DependenciesCount = reader.ReadInt32();
|
||||
for (int i = 0; i < m_DependenciesCount; i++)
|
||||
{
|
||||
new PPtr<Shader>(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2018)
|
||||
{
|
||||
var m_NonModifiableTexturesCount = reader.ReadInt32();
|
||||
for (int i = 0; i < m_NonModifiableTexturesCount; i++)
|
||||
{
|
||||
var first = reader.ReadAlignedString();
|
||||
new PPtr<Texture>(reader);
|
||||
}
|
||||
}
|
||||
|
||||
var m_ShaderIsBaked = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Script = reader.ReadBytes(reader.ReadInt32());
|
||||
m_Script = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
var m_PathName = reader.ReadAlignedString();
|
||||
if (version[0] == 5 && version[1] >= 3) //5.3 - 5.4
|
||||
{
|
||||
decompressedSize = reader.ReadUInt32();
|
||||
m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
|
||||
m_SubProgramBlob = reader.ReadUInt8Array();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
@@ -19,23 +18,23 @@ namespace AssetStudio
|
||||
|
||||
public enum SpritePackingRotation
|
||||
{
|
||||
kSPRNone = 0,
|
||||
kSPRFlipHorizontal = 1,
|
||||
kSPRFlipVertical = 2,
|
||||
kSPRRotate180 = 3,
|
||||
kSPRRotate90 = 4
|
||||
None = 0,
|
||||
FlipHorizontal = 1,
|
||||
FlipVertical = 2,
|
||||
Rotate180 = 3,
|
||||
Rotate90 = 4
|
||||
};
|
||||
|
||||
public enum SpritePackingMode
|
||||
{
|
||||
kSPMTight = 0,
|
||||
kSPMRectangle
|
||||
Tight = 0,
|
||||
Rectangle
|
||||
};
|
||||
|
||||
public enum SpriteMeshType
|
||||
{
|
||||
kSpriteMeshTypeFullRect,
|
||||
kSpriteMeshTypeTight
|
||||
FullRect,
|
||||
Tight
|
||||
};
|
||||
|
||||
public class SpriteSettings
|
||||
@@ -88,7 +87,7 @@ namespace AssetStudio
|
||||
public ushort[] indices;
|
||||
public Matrix4x4[] m_Bindpose;
|
||||
public BoneWeights4[] m_SourceSkin;
|
||||
public RectangleF textureRect;
|
||||
public Rectf textureRect;
|
||||
public Vector2 textureRectOffset;
|
||||
public Vector2 atlasRectOffset;
|
||||
public SpriteSettings settingsRaw;
|
||||
@@ -124,7 +123,7 @@ namespace AssetStudio
|
||||
m_SubMeshes[i] = new SubMesh(reader);
|
||||
}
|
||||
|
||||
m_IndexBuffer = reader.ReadBytes(reader.ReadInt32());
|
||||
m_IndexBuffer = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
|
||||
m_VertexData = new VertexData(reader);
|
||||
@@ -156,7 +155,7 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
textureRect = reader.ReadRectangleF();
|
||||
textureRect = new Rectf(reader);
|
||||
textureRectOffset = reader.ReadVector2();
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
|
||||
{
|
||||
@@ -176,13 +175,29 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public class Rectf
|
||||
{
|
||||
public float x;
|
||||
public float y;
|
||||
public float width;
|
||||
public float height;
|
||||
|
||||
public Rectf(BinaryReader reader)
|
||||
{
|
||||
x = reader.ReadSingle();
|
||||
y = reader.ReadSingle();
|
||||
width = reader.ReadSingle();
|
||||
height = reader.ReadSingle();
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Sprite : NamedObject
|
||||
{
|
||||
public RectangleF m_Rect;
|
||||
public Rectf m_Rect;
|
||||
public Vector2 m_Offset;
|
||||
public Vector4 m_Border;
|
||||
public float m_PixelsToUnits;
|
||||
public Vector2 m_Pivot;
|
||||
public Vector2 m_Pivot = new Vector2(0.5f, 0.5f);
|
||||
public uint m_Extrude;
|
||||
public bool m_IsPolygon;
|
||||
public KeyValuePair<Guid, long> m_RenderDataKey;
|
||||
@@ -193,7 +208,7 @@ namespace AssetStudio
|
||||
|
||||
public Sprite(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_Rect = reader.ReadRectangleF();
|
||||
m_Rect = new Rectf(reader);
|
||||
m_Offset = reader.ReadVector2();
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
|
||||
{
|
||||
|
||||
@@ -7,19 +7,20 @@ namespace AssetStudio
|
||||
{
|
||||
public PPtr<Texture2D> texture;
|
||||
public PPtr<Texture2D> alphaTexture;
|
||||
public System.Drawing.RectangleF textureRect;
|
||||
public Rectf textureRect;
|
||||
public Vector2 textureRectOffset;
|
||||
public Vector2 atlasRectOffset;
|
||||
public Vector4 uvTransform;
|
||||
public float downscaleMultiplier;
|
||||
public SpriteSettings settingsRaw;
|
||||
public SecondarySpriteTexture[] secondaryTextures;
|
||||
|
||||
public SpriteAtlasData(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
texture = new PPtr<Texture2D>(reader);
|
||||
alphaTexture = new PPtr<Texture2D>(reader);
|
||||
textureRect = reader.ReadRectangleF();
|
||||
textureRect = new Rectf(reader);
|
||||
textureRectOffset = reader.ReadVector2();
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
{
|
||||
@@ -28,6 +29,16 @@ namespace AssetStudio
|
||||
uvTransform = reader.ReadVector4();
|
||||
downscaleMultiplier = reader.ReadSingle();
|
||||
settingsRaw = new SpriteSettings(reader);
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
{
|
||||
var secondaryTexturesSize = reader.ReadInt32();
|
||||
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
|
||||
for (int i = 0; i < secondaryTexturesSize; i++)
|
||||
{
|
||||
secondaryTextures[i] = new SecondarySpriteTexture(reader);
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,6 +46,7 @@ namespace AssetStudio
|
||||
{
|
||||
public PPtr<Sprite>[] m_PackedSprites;
|
||||
public Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> m_RenderDataMap;
|
||||
public bool m_IsVariant;
|
||||
|
||||
public SpriteAtlas(ObjectReader reader) : base(reader)
|
||||
{
|
||||
@@ -56,8 +68,9 @@ namespace AssetStudio
|
||||
var value = new SpriteAtlasData(reader);
|
||||
m_RenderDataMap.Add(new KeyValuePair<Guid, long>(first, second), value);
|
||||
}
|
||||
//string m_Tag
|
||||
//bool m_IsVariant
|
||||
var m_Tag = reader.ReadAlignedString();
|
||||
m_IsVariant = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace AssetStudio
|
||||
|
||||
public TextAsset(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_Script = reader.ReadBytes(reader.ReadInt32());
|
||||
m_Script = reader.ReadUInt8Array();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,10 @@ namespace AssetStudio
|
||||
{
|
||||
var m_ForcedFallbackFormat = reader.ReadInt32();
|
||||
var m_DownscaleFallback = reader.ReadBoolean();
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
{
|
||||
var m_IsAlphaChannelOptional = reader.ReadBoolean();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,13 +4,22 @@ namespace AssetStudio
|
||||
{
|
||||
public class StreamingInfo
|
||||
{
|
||||
public uint offset;
|
||||
public long offset; //ulong
|
||||
public uint size;
|
||||
public string path;
|
||||
|
||||
public StreamingInfo(ObjectReader reader)
|
||||
{
|
||||
offset = reader.ReadUInt32();
|
||||
var version = reader.version;
|
||||
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
offset = reader.ReadInt64();
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = reader.ReadUInt32();
|
||||
}
|
||||
size = reader.ReadUInt32();
|
||||
path = reader.ReadAlignedString();
|
||||
}
|
||||
@@ -59,6 +68,10 @@ namespace AssetStudio
|
||||
m_Width = reader.ReadInt32();
|
||||
m_Height = reader.ReadInt32();
|
||||
var m_CompleteImageSize = reader.ReadInt32();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_MipsStripped = reader.ReadInt32();
|
||||
}
|
||||
m_TextureFormat = (TextureFormat)reader.ReadInt32();
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] < 2)) //5.2 down
|
||||
{
|
||||
@@ -68,9 +81,29 @@ namespace AssetStudio
|
||||
{
|
||||
m_MipCount = reader.ReadInt32();
|
||||
}
|
||||
var m_IsReadable = reader.ReadBoolean(); //2.6.0 and up
|
||||
var m_ReadAllowed = reader.ReadBoolean(); //3.0.0 - 5.4
|
||||
//bool m_StreamingMipmaps 2018.2 and up
|
||||
if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up
|
||||
{
|
||||
var m_IsReadable = reader.ReadBoolean();
|
||||
}
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_IsPreProcessed = reader.ReadBoolean();
|
||||
}
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
{
|
||||
var m_IgnoreMasterTextureLimit = reader.ReadBoolean();
|
||||
}
|
||||
if (version[0] >= 3) //3.0.0 - 5.4
|
||||
{
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] <= 4))
|
||||
{
|
||||
var m_ReadAllowed = reader.ReadBoolean();
|
||||
}
|
||||
}
|
||||
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
|
||||
{
|
||||
var m_StreamingMipmaps = reader.ReadBoolean();
|
||||
}
|
||||
reader.AlignStream();
|
||||
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
|
||||
{
|
||||
@@ -87,6 +120,11 @@ namespace AssetStudio
|
||||
{
|
||||
var m_ColorSpace = reader.ReadInt32();
|
||||
}
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
{
|
||||
var m_PlatformBlob = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
var image_data_size = reader.ReadInt32();
|
||||
if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
|
||||
{
|
||||
@@ -96,7 +134,7 @@ namespace AssetStudio
|
||||
ResourceReader resourceReader;
|
||||
if (!string.IsNullOrEmpty(m_StreamData?.path))
|
||||
{
|
||||
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size);
|
||||
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -113,10 +151,13 @@ namespace AssetStudio
|
||||
RGB24,
|
||||
RGBA32,
|
||||
ARGB32,
|
||||
RGB565 = 7,
|
||||
R16 = 9,
|
||||
ARGBFloat,
|
||||
RGB565,
|
||||
BGR24,
|
||||
R16,
|
||||
DXT1,
|
||||
DXT5 = 12,
|
||||
DXT3,
|
||||
DXT5,
|
||||
RGBA4444,
|
||||
BGRA32,
|
||||
RHalf,
|
||||
@@ -127,11 +168,12 @@ namespace AssetStudio
|
||||
RGBAFloat,
|
||||
YUY2,
|
||||
RGB9e5Float,
|
||||
BC4 = 26,
|
||||
BC5,
|
||||
BC6H = 24,
|
||||
RGBFloat,
|
||||
BC6H,
|
||||
BC7,
|
||||
DXT1Crunched = 28,
|
||||
BC4,
|
||||
BC5,
|
||||
DXT1Crunched,
|
||||
DXT5Crunched,
|
||||
PVRTC_RGB2,
|
||||
PVRTC_RGBA2,
|
||||
@@ -171,5 +213,8 @@ namespace AssetStudio
|
||||
ASTC_HDR_8x8,
|
||||
ASTC_HDR_10x10,
|
||||
ASTC_HDR_12x12,
|
||||
RG32,
|
||||
RGB48,
|
||||
RGBA64
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class StreamedResource
|
||||
{
|
||||
public string m_Source;
|
||||
public long m_Offset; //ulong
|
||||
public long m_Size; //ulong
|
||||
|
||||
public StreamedResource(BinaryReader reader)
|
||||
{
|
||||
m_Source = reader.ReadAlignedString();
|
||||
m_Offset = reader.ReadInt64();
|
||||
m_Size = reader.ReadInt64();
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class VideoClip : NamedObject
|
||||
{
|
||||
public ResourceReader m_VideoData;
|
||||
public string m_OriginalPath;
|
||||
public string m_Source;
|
||||
public ulong m_Size;
|
||||
public StreamedResource m_ExternalResources;
|
||||
|
||||
public VideoClip(ObjectReader reader) : base(reader)
|
||||
{
|
||||
@@ -32,20 +41,30 @@ namespace AssetStudio
|
||||
reader.AlignStream();
|
||||
var m_AudioSampleRate = reader.ReadUInt32Array();
|
||||
var m_AudioLanguage = reader.ReadStringArray();
|
||||
//StreamedResource m_ExternalResources
|
||||
m_Source = reader.ReadAlignedString();
|
||||
var m_Offset = reader.ReadUInt64();
|
||||
m_Size = reader.ReadUInt64();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_VideoShadersSize = reader.ReadInt32();
|
||||
var m_VideoShaders = new PPtr<Shader>[m_VideoShadersSize];
|
||||
for (int i = 0; i < m_VideoShadersSize; i++)
|
||||
{
|
||||
m_VideoShaders[i] = new PPtr<Shader>(reader);
|
||||
}
|
||||
}
|
||||
m_ExternalResources = new StreamedResource(reader);
|
||||
var m_HasSplitAlpha = reader.ReadBoolean();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_sRGB = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
ResourceReader resourceReader;
|
||||
if (!string.IsNullOrEmpty(m_Source))
|
||||
if (!string.IsNullOrEmpty(m_ExternalResources.m_Source))
|
||||
{
|
||||
resourceReader = new ResourceReader(m_Source, assetsFile, (long)m_Offset, (int)m_Size);
|
||||
resourceReader = new ResourceReader(m_ExternalResources.m_Source, assetsFile, m_ExternalResources.m_Offset, m_ExternalResources.m_Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_Size);
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_ExternalResources.m_Size);
|
||||
}
|
||||
m_VideoData = resourceReader;
|
||||
}
|
||||
|
||||
@@ -113,7 +113,8 @@ namespace AssetStudio
|
||||
{1093, "m_CorrespondingSourceObject"},
|
||||
{1121, "m_PrefabInstance"},
|
||||
{1138, "m_PrefabAsset"},
|
||||
{1152, "FileSize"}
|
||||
{1152, "FileSize"},
|
||||
{1161, "Hash128"}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Buffers.Binary;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum EndianType
|
||||
{
|
||||
LittleEndian,
|
||||
BigEndian
|
||||
}
|
||||
|
||||
public class EndianBinaryReader : BinaryReader
|
||||
{
|
||||
public EndianType endian;
|
||||
private readonly byte[] buffer;
|
||||
|
||||
public EndianType Endian;
|
||||
|
||||
public EndianBinaryReader(Stream stream, EndianType endian = EndianType.BigEndian) : base(stream)
|
||||
{
|
||||
this.endian = endian;
|
||||
Endian = endian;
|
||||
buffer = new byte[8];
|
||||
}
|
||||
|
||||
public long Position
|
||||
@@ -28,88 +24,82 @@ namespace AssetStudio
|
||||
|
||||
public override short ReadInt16()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(2);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToInt16(buff, 0);
|
||||
Read(buffer, 0, 2);
|
||||
return BinaryPrimitives.ReadInt16BigEndian(buffer);
|
||||
}
|
||||
return base.ReadInt16();
|
||||
}
|
||||
|
||||
public override int ReadInt32()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(4);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToInt32(buff, 0);
|
||||
Read(buffer, 0, 4);
|
||||
return BinaryPrimitives.ReadInt32BigEndian(buffer);
|
||||
}
|
||||
return base.ReadInt32();
|
||||
}
|
||||
|
||||
public override long ReadInt64()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(8);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToInt64(buff, 0);
|
||||
Read(buffer, 0, 8);
|
||||
return BinaryPrimitives.ReadInt64BigEndian(buffer);
|
||||
}
|
||||
return base.ReadInt64();
|
||||
}
|
||||
|
||||
public override ushort ReadUInt16()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(2);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt16(buff, 0);
|
||||
Read(buffer, 0, 2);
|
||||
return BinaryPrimitives.ReadUInt16BigEndian(buffer);
|
||||
}
|
||||
return base.ReadUInt16();
|
||||
}
|
||||
|
||||
public override uint ReadUInt32()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(4);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt32(buff, 0);
|
||||
Read(buffer, 0, 4);
|
||||
return BinaryPrimitives.ReadUInt32BigEndian(buffer);
|
||||
}
|
||||
return base.ReadUInt32();
|
||||
}
|
||||
|
||||
public override ulong ReadUInt64()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(8);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt64(buff, 0);
|
||||
Read(buffer, 0, 8);
|
||||
return BinaryPrimitives.ReadUInt64BigEndian(buffer);
|
||||
}
|
||||
return base.ReadUInt64();
|
||||
}
|
||||
|
||||
public override float ReadSingle()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(4);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToSingle(buff, 0);
|
||||
Read(buffer, 0, 4);
|
||||
Array.Reverse(buffer, 0, 4);
|
||||
return BitConverter.ToSingle(buffer, 0);
|
||||
}
|
||||
return base.ReadSingle();
|
||||
}
|
||||
|
||||
public override double ReadDouble()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(8);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt64(buff, 0);
|
||||
Read(buffer, 0, 8);
|
||||
Array.Reverse(buffer);
|
||||
return BitConverter.ToDouble(buffer, 0);
|
||||
}
|
||||
return base.ReadDouble();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum EndianType
|
||||
{
|
||||
LittleEndian,
|
||||
BigEndian
|
||||
}
|
||||
}
|
||||
@@ -72,11 +72,6 @@ namespace AssetStudio
|
||||
return new Vector4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
|
||||
}
|
||||
|
||||
public static System.Drawing.RectangleF ReadRectangleF(this BinaryReader reader)
|
||||
{
|
||||
return new System.Drawing.RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
|
||||
}
|
||||
|
||||
public static Color ReadColor4(this BinaryReader reader)
|
||||
{
|
||||
return new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
|
||||
@@ -102,6 +97,11 @@ namespace AssetStudio
|
||||
return ReadArray(reader.ReadBoolean, reader.ReadInt32());
|
||||
}
|
||||
|
||||
public static byte[] ReadUInt8Array(this BinaryReader reader)
|
||||
{
|
||||
return reader.ReadBytes(reader.ReadInt32());
|
||||
}
|
||||
|
||||
public static ushort[] ReadUInt16Array(this BinaryReader reader)
|
||||
{
|
||||
return ReadArray(reader.ReadUInt16, reader.ReadInt32());
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class FileReader : EndianBinaryReader
|
||||
{
|
||||
public string FullPath;
|
||||
public string FileName;
|
||||
public FileType FileType;
|
||||
|
||||
private static readonly byte[] gzipMagic = { 0x1f, 0x8b };
|
||||
private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
|
||||
private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 };
|
||||
private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 };
|
||||
|
||||
public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { }
|
||||
|
||||
public FileReader(string path, Stream stream) : base(stream, EndianType.BigEndian)
|
||||
{
|
||||
FullPath = Path.GetFullPath(path);
|
||||
FileName = Path.GetFileName(path);
|
||||
FileType = CheckFileType();
|
||||
}
|
||||
|
||||
private FileType CheckFileType()
|
||||
{
|
||||
var signature = this.ReadStringToNull(20);
|
||||
Position = 0;
|
||||
switch (signature)
|
||||
{
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
case "UnityArchive":
|
||||
case "UnityFS":
|
||||
return FileType.BundleFile;
|
||||
case "UnityWebData1.0":
|
||||
return FileType.WebFile;
|
||||
default:
|
||||
{
|
||||
byte[] magic = ReadBytes(2);
|
||||
Position = 0;
|
||||
if (gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.GZipFile;
|
||||
}
|
||||
Position = 0x20;
|
||||
magic = ReadBytes(6);
|
||||
Position = 0;
|
||||
if (brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.BrotliFile;
|
||||
}
|
||||
if (IsSerializedFile())
|
||||
{
|
||||
return FileType.AssetsFile;
|
||||
}
|
||||
magic = ReadBytes(4);
|
||||
Position = 0;
|
||||
if (zipMagic.SequenceEqual(magic) || zipSpannedMagic.SequenceEqual(magic))
|
||||
return FileType.ZipFile;
|
||||
return FileType.ResourceFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsSerializedFile()
|
||||
{
|
||||
var fileSize = BaseStream.Length;
|
||||
if (fileSize < 20)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var m_MetadataSize = ReadUInt32();
|
||||
long m_FileSize = ReadUInt32();
|
||||
var m_Version = ReadUInt32();
|
||||
long m_DataOffset = ReadUInt32();
|
||||
var m_Endianess = ReadByte();
|
||||
var m_Reserved = ReadBytes(3);
|
||||
if (m_Version >= 22)
|
||||
{
|
||||
if (fileSize < 48)
|
||||
{
|
||||
Position = 0;
|
||||
return false;
|
||||
}
|
||||
m_MetadataSize = ReadUInt32();
|
||||
m_FileSize = ReadInt64();
|
||||
m_DataOffset = ReadInt64();
|
||||
}
|
||||
Position = 0;
|
||||
if (m_FileSize != fileSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (m_DataOffset > fileSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum FileType
|
||||
{
|
||||
AssetsFile,
|
||||
BundleFile,
|
||||
WebFile,
|
||||
ResourceFile,
|
||||
GZipFile,
|
||||
BrotliFile,
|
||||
ZipFile
|
||||
}
|
||||
}
|
||||
@@ -73,6 +73,28 @@ namespace AssetStudio
|
||||
return null;
|
||||
}
|
||||
|
||||
public ImportedFrame FindRelativeFrameWithPath(string path)
|
||||
{
|
||||
var subs = path.Split(new[] { '/' }, 2);
|
||||
foreach (var child in children)
|
||||
{
|
||||
if (child.Name == subs[0])
|
||||
{
|
||||
if (subs.Length == 1)
|
||||
{
|
||||
return child;
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = child.FindRelativeFrameWithPath(subs[1]);
|
||||
if (result != null)
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public ImportedFrame FindFrame(string name)
|
||||
{
|
||||
if (Name == name)
|
||||
@@ -132,6 +154,7 @@ namespace AssetStudio
|
||||
public class ImportedMesh
|
||||
{
|
||||
public string Path { get; set; }
|
||||
public List<ImportedVertex> VertexList { get; set; }
|
||||
public List<ImportedSubmesh> SubmeshList { get; set; }
|
||||
public List<ImportedBone> BoneList { get; set; }
|
||||
public bool hasNormal { get; set; }
|
||||
@@ -142,9 +165,9 @@ namespace AssetStudio
|
||||
|
||||
public class ImportedSubmesh
|
||||
{
|
||||
public List<ImportedVertex> VertexList { get; set; }
|
||||
public List<ImportedFace> FaceList { get; set; }
|
||||
public string Material { get; set; }
|
||||
public int BaseVertex { get; set; }
|
||||
}
|
||||
|
||||
public class ImportedVertex
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public interface IProgress
|
||||
{
|
||||
void Report(int value);
|
||||
}
|
||||
|
||||
public sealed class DummyProgress : IProgress
|
||||
{
|
||||
public void Report(int value) { }
|
||||
}
|
||||
}
|
||||
+29
-59
@@ -1,17 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using Org.Brotli.Dec;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum FileType
|
||||
{
|
||||
AssetsFile,
|
||||
BundleFile,
|
||||
WebFile,
|
||||
ResourceFile
|
||||
}
|
||||
|
||||
public static class ImportHelper
|
||||
{
|
||||
public static void MergeSplitAssets(string path, bool allDirectories = false)
|
||||
@@ -20,8 +14,8 @@ namespace AssetStudio
|
||||
foreach (var splitFile in splitFiles)
|
||||
{
|
||||
var destFile = Path.GetFileNameWithoutExtension(splitFile);
|
||||
var destPath = Path.GetDirectoryName(splitFile) + "\\";
|
||||
var destFull = destPath + destFile;
|
||||
var destPath = Path.GetDirectoryName(splitFile);
|
||||
var destFull = Path.Combine(destPath, destFile);
|
||||
if (!File.Exists(destFull))
|
||||
{
|
||||
var splitParts = Directory.GetFiles(destPath, destFile + ".split*");
|
||||
@@ -43,7 +37,7 @@ namespace AssetStudio
|
||||
public static string[] ProcessingSplitFiles(List<string> selectFile)
|
||||
{
|
||||
var splitFiles = selectFile.Where(x => x.Contains(".split"))
|
||||
.Select(x => Path.GetDirectoryName(x) + "\\" + Path.GetFileNameWithoutExtension(x))
|
||||
.Select(x => Path.Combine(Path.GetDirectoryName(x), Path.GetFileNameWithoutExtension(x)))
|
||||
.Distinct()
|
||||
.ToList();
|
||||
selectFile.RemoveAll(x => x.Contains(".split"));
|
||||
@@ -57,55 +51,31 @@ namespace AssetStudio
|
||||
return selectFile.Distinct().ToArray();
|
||||
}
|
||||
|
||||
public static FileType CheckFileType(Stream stream, out EndianBinaryReader reader)
|
||||
public static FileReader DecompressGZip(FileReader reader)
|
||||
{
|
||||
reader = new EndianBinaryReader(stream);
|
||||
return CheckFileType(reader);
|
||||
}
|
||||
|
||||
public static FileType CheckFileType(string fileName, out EndianBinaryReader reader)
|
||||
{
|
||||
reader = new EndianBinaryReader(File.OpenRead(fileName));
|
||||
return CheckFileType(reader);
|
||||
}
|
||||
|
||||
private static FileType CheckFileType(EndianBinaryReader reader)
|
||||
{
|
||||
var signature = reader.ReadStringToNull(20);
|
||||
reader.Position = 0;
|
||||
switch (signature)
|
||||
using (reader)
|
||||
{
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
case "UnityArchive":
|
||||
case "UnityFS":
|
||||
return FileType.BundleFile;
|
||||
case "UnityWebData1.0":
|
||||
return FileType.WebFile;
|
||||
default:
|
||||
{
|
||||
var magic = reader.ReadBytes(2);
|
||||
reader.Position = 0;
|
||||
if (WebFile.gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.WebFile;
|
||||
}
|
||||
reader.Position = 0x20;
|
||||
magic = reader.ReadBytes(6);
|
||||
reader.Position = 0;
|
||||
if (WebFile.brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.WebFile;
|
||||
}
|
||||
if (SerializedFile.IsSerializedFile(reader))
|
||||
{
|
||||
return FileType.AssetsFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
return FileType.ResourceFile;
|
||||
}
|
||||
}
|
||||
var stream = new MemoryStream();
|
||||
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
|
||||
{
|
||||
gs.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
}
|
||||
|
||||
public static FileReader DecompressBrotli(FileReader reader)
|
||||
{
|
||||
using (reader)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var brotliStream = new BrotliInputStream(reader.BaseStream))
|
||||
{
|
||||
brotliStream.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,5 +14,13 @@ namespace AssetStudio
|
||||
public static void Info(string message) => Default.Log(LoggerEvent.Info, message);
|
||||
public static void Warning(string message) => Default.Log(LoggerEvent.Warning, message);
|
||||
public static void Error(string message) => Default.Log(LoggerEvent.Error, message);
|
||||
|
||||
public static void Error(string message, Exception e)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine(message);
|
||||
sb.AppendLine(e.ToString());
|
||||
Default.Log(LoggerEvent.Error, sb.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,540 +0,0 @@
|
||||
#define CHECK_ARGS
|
||||
#define CHECK_EOF
|
||||
//#define LOCAL_SHADOW
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Lz4
|
||||
{
|
||||
public class Lz4DecoderStream : Stream
|
||||
{
|
||||
public Lz4DecoderStream(Stream input, long inputLength = long.MaxValue)
|
||||
{
|
||||
Reset(input, inputLength);
|
||||
}
|
||||
|
||||
private void Reset(Stream input, long inputLength = long.MaxValue)
|
||||
{
|
||||
this.inputLength = inputLength;
|
||||
this.input = input;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
|
||||
decodeBufferPos = 0;
|
||||
|
||||
litLen = 0;
|
||||
matLen = 0;
|
||||
matDst = 0;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (disposing && input != null)
|
||||
{
|
||||
input.Close();
|
||||
}
|
||||
input = null;
|
||||
decodeBuffer = null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
}
|
||||
|
||||
private long inputLength;
|
||||
private Stream input;
|
||||
|
||||
//because we might not be able to match back across invocations,
|
||||
//we have to keep the last window's worth of bytes around for reuse
|
||||
//we use a circular buffer for this - every time we write into this
|
||||
//buffer, we also write the same into our output buffer
|
||||
|
||||
private const int DecBufLen = 0x10000;
|
||||
private const int DecBufMask = 0xFFFF;
|
||||
|
||||
private const int InBufLen = 128;
|
||||
|
||||
private byte[] decodeBuffer = new byte[DecBufLen + InBufLen];
|
||||
private int decodeBufferPos, inBufPos, inBufEnd;
|
||||
|
||||
//we keep track of which phase we're in so that we can jump right back
|
||||
//into the correct part of decoding
|
||||
|
||||
private DecodePhase phase;
|
||||
|
||||
private enum DecodePhase
|
||||
{
|
||||
ReadToken,
|
||||
ReadExLiteralLength,
|
||||
CopyLiteral,
|
||||
ReadOffset,
|
||||
ReadExMatchLength,
|
||||
CopyMatch,
|
||||
}
|
||||
|
||||
//state within interruptable phases and across phase boundaries is
|
||||
//kept here - again, so that we can punt out and restart freely
|
||||
|
||||
private int litLen, matLen, matDst;
|
||||
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
#if CHECK_ARGS
|
||||
if (buffer == null)
|
||||
throw new ArgumentNullException("buffer");
|
||||
if (offset < 0 || count < 0 || buffer.Length - count < offset)
|
||||
throw new ArgumentOutOfRangeException();
|
||||
|
||||
if (input == null)
|
||||
throw new InvalidOperationException();
|
||||
#endif
|
||||
int nRead, nToRead = count;
|
||||
|
||||
var decBuf = decodeBuffer;
|
||||
|
||||
//the stringy gotos are obnoxious, but their purpose is to
|
||||
//make it *blindingly* obvious how the state machine transitions
|
||||
//back and forth as it reads - remember, we can yield out of
|
||||
//this routine in several places, and we must be able to re-enter
|
||||
//and pick up where we left off!
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
var phase = this.phase;
|
||||
var inBufPos = this.inBufPos;
|
||||
var inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
switch (phase)
|
||||
{
|
||||
case DecodePhase.ReadToken:
|
||||
goto readToken;
|
||||
|
||||
case DecodePhase.ReadExLiteralLength:
|
||||
goto readExLiteralLength;
|
||||
|
||||
case DecodePhase.CopyLiteral:
|
||||
goto copyLiteral;
|
||||
|
||||
case DecodePhase.ReadOffset:
|
||||
goto readOffset;
|
||||
|
||||
case DecodePhase.ReadExMatchLength:
|
||||
goto readExMatchLength;
|
||||
|
||||
case DecodePhase.CopyMatch:
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readToken:
|
||||
int tok;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
tok = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
|
||||
tok = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (tok == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
litLen = tok >> 4;
|
||||
matLen = (tok & 0xF) + 4;
|
||||
|
||||
switch (litLen)
|
||||
{
|
||||
case 0:
|
||||
phase = DecodePhase.ReadOffset;
|
||||
goto readOffset;
|
||||
|
||||
case 0xF:
|
||||
phase = DecodePhase.ReadExLiteralLength;
|
||||
goto readExLiteralLength;
|
||||
|
||||
default:
|
||||
phase = DecodePhase.CopyLiteral;
|
||||
goto copyLiteral;
|
||||
}
|
||||
|
||||
readExLiteralLength:
|
||||
int exLitLen;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
exLitLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exLitLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
|
||||
#if CHECK_EOF
|
||||
if (exLitLen == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
litLen += exLitLen;
|
||||
if (exLitLen == 255)
|
||||
goto readExLiteralLength;
|
||||
|
||||
phase = DecodePhase.CopyLiteral;
|
||||
goto copyLiteral;
|
||||
|
||||
copyLiteral:
|
||||
int nReadLit = litLen < nToRead ? litLen : nToRead;
|
||||
if (nReadLit != 0)
|
||||
{
|
||||
if (inBufPos + nReadLit <= inBufEnd)
|
||||
{
|
||||
int ofs = offset;
|
||||
|
||||
for (int c = nReadLit; c-- != 0;)
|
||||
buffer[ofs++] = decBuf[inBufPos++];
|
||||
|
||||
nRead = nReadLit;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
nRead = ReadCore(buffer, offset, nReadLit);
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
offset += nRead;
|
||||
nToRead -= nRead;
|
||||
|
||||
litLen -= nRead;
|
||||
|
||||
if (litLen != 0)
|
||||
goto copyLiteral;
|
||||
}
|
||||
|
||||
if (nToRead == 0)
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadOffset;
|
||||
goto readOffset;
|
||||
|
||||
readOffset:
|
||||
if (inBufPos + 1 < inBufEnd)
|
||||
{
|
||||
matDst = (decBuf[inBufPos + 1] << 8) | decBuf[inBufPos];
|
||||
inBufPos += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
matDst = ReadOffsetCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (matDst == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (matLen == 15 + 4)
|
||||
{
|
||||
phase = DecodePhase.ReadExMatchLength;
|
||||
goto readExMatchLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readExMatchLength:
|
||||
int exMatLen;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
exMatLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exMatLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (exMatLen == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
matLen += exMatLen;
|
||||
if (exMatLen == 255)
|
||||
goto readExMatchLength;
|
||||
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
|
||||
copyMatch:
|
||||
int nCpyMat = matLen < nToRead ? matLen : nToRead;
|
||||
if (nCpyMat != 0)
|
||||
{
|
||||
nRead = count - nToRead;
|
||||
|
||||
int bufDst = matDst - nRead;
|
||||
if (bufDst > 0)
|
||||
{
|
||||
//offset is fairly far back, we need to pull from the buffer
|
||||
|
||||
int bufSrc = decodeBufferPos - bufDst;
|
||||
if (bufSrc < 0)
|
||||
bufSrc += DecBufLen;
|
||||
int bufCnt = bufDst < nCpyMat ? bufDst : nCpyMat;
|
||||
|
||||
for (int c = bufCnt; c-- != 0;)
|
||||
buffer[offset++] = decBuf[bufSrc++ & DecBufMask];
|
||||
}
|
||||
else
|
||||
{
|
||||
bufDst = 0;
|
||||
}
|
||||
|
||||
int sOfs = offset - matDst;
|
||||
for (int i = bufDst; i < nCpyMat; i++)
|
||||
buffer[offset++] = buffer[sOfs++];
|
||||
|
||||
nToRead -= nCpyMat;
|
||||
matLen -= nCpyMat;
|
||||
}
|
||||
|
||||
if (nToRead == 0)
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
goto readToken;
|
||||
|
||||
finish:
|
||||
nRead = count - nToRead;
|
||||
|
||||
int nToBuf = nRead < DecBufLen ? nRead : DecBufLen;
|
||||
int repPos = offset - nToBuf;
|
||||
|
||||
if (nToBuf == DecBufLen)
|
||||
{
|
||||
Buffer.BlockCopy(buffer, repPos, decBuf, 0, DecBufLen);
|
||||
decodeBufferPos = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int decPos = decodeBufferPos;
|
||||
|
||||
while (nToBuf-- != 0)
|
||||
decBuf[decPos++ & DecBufMask] = buffer[repPos++];
|
||||
|
||||
decodeBufferPos = decPos & DecBufMask;
|
||||
}
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
this.phase = phase;
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
return nRead;
|
||||
}
|
||||
|
||||
private int ReadByteCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if (inBufPos == inBufEnd)
|
||||
{
|
||||
int nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
return buf[inBufPos++];
|
||||
}
|
||||
|
||||
private int ReadOffsetCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if (inBufPos == inBufEnd)
|
||||
{
|
||||
int nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
if (inBufEnd - inBufPos == 1)
|
||||
{
|
||||
buf[DecBufLen] = buf[inBufPos];
|
||||
|
||||
int nRead = input.Read(buf, DecBufLen + 1,
|
||||
InBufLen - 1 < inputLength ? InBufLen - 1 : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
{
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + 1;
|
||||
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead + 1;
|
||||
}
|
||||
|
||||
int ret = (buf[inBufPos + 1] << 8) | buf[inBufPos];
|
||||
inBufPos += 2;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private int ReadCore(byte[] buffer, int offset, int count)
|
||||
{
|
||||
int nToRead = count;
|
||||
|
||||
var buf = decodeBuffer;
|
||||
int inBufLen = inBufEnd - inBufPos;
|
||||
|
||||
int fromBuf = nToRead < inBufLen ? nToRead : inBufLen;
|
||||
if (fromBuf != 0)
|
||||
{
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for (int c = fromBuf; c-- != 0;)
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
if (nToRead != 0)
|
||||
{
|
||||
int nRead;
|
||||
|
||||
if (nToRead >= InBufLen)
|
||||
{
|
||||
nRead = input.Read(buffer, offset,
|
||||
nToRead < inputLength ? nToRead : (int)inputLength);
|
||||
nToRead -= nRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
|
||||
fromBuf = nToRead < nRead ? nToRead : nRead;
|
||||
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for (int c = fromBuf; c-- != 0;)
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
inputLength -= nRead;
|
||||
}
|
||||
|
||||
return count - nToRead;
|
||||
}
|
||||
|
||||
#region Stream internals
|
||||
|
||||
public override bool CanRead => true;
|
||||
|
||||
public override bool CanSeek => false;
|
||||
|
||||
public override bool CanWrite => false;
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override long Length => throw new NotSupportedException();
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get => throw new NotSupportedException();
|
||||
set => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Diagnostics;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace System
|
||||
namespace AssetStudio
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a half-precision floating point number.
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace System
|
||||
namespace AssetStudio
|
||||
{
|
||||
/// <summary>
|
||||
/// Helper class for Half conversions and some low level operations.
|
||||
|
||||
@@ -11,6 +11,8 @@ namespace AssetStudio
|
||||
public uint byteSize;
|
||||
public int typeID;
|
||||
public int classID;
|
||||
public ushort isDestroyed;
|
||||
public byte stripped;
|
||||
|
||||
public long m_PathID;
|
||||
public SerializedType serializedType;
|
||||
|
||||
@@ -15,12 +15,12 @@ namespace AssetStudio
|
||||
public ClassIDType type;
|
||||
public SerializedType serializedType;
|
||||
public BuildTarget platform;
|
||||
public uint m_Version;
|
||||
public SerializedFileFormatVersion m_Version;
|
||||
|
||||
public int[] version => assetsFile.version;
|
||||
public BuildType buildType => assetsFile.buildType;
|
||||
|
||||
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.endian)
|
||||
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.Endian)
|
||||
{
|
||||
this.assetsFile = assetsFile;
|
||||
m_PathID = objectInfo.m_PathID;
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
namespace AssetStudio
|
||||
using System;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class Progress
|
||||
{
|
||||
public static IProgress Default = new DummyProgress();
|
||||
public static IProgress<int> Default = new Progress<int>();
|
||||
private static int preValue;
|
||||
|
||||
public static void Reset()
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("AssetStudio")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudio")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("7662f8c2-7bfd-442e-a948-a43b4f7eb06e")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -8,11 +8,12 @@ namespace AssetStudio
|
||||
private string path;
|
||||
private SerializedFile assetsFile;
|
||||
private long offset;
|
||||
private int size;
|
||||
private long size;
|
||||
private BinaryReader reader;
|
||||
|
||||
public int Size { get => (int)size; }
|
||||
|
||||
public ResourceReader(string path, SerializedFile assetsFile, long offset, int size)
|
||||
public ResourceReader(string path, SerializedFile assetsFile, long offset, long size)
|
||||
{
|
||||
needSearch = true;
|
||||
this.path = path;
|
||||
@@ -21,28 +22,25 @@ namespace AssetStudio
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
public ResourceReader(BinaryReader reader, long offset, int size)
|
||||
public ResourceReader(BinaryReader reader, long offset, long size)
|
||||
{
|
||||
this.reader = reader;
|
||||
this.offset = offset;
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
public byte[] GetData()
|
||||
private BinaryReader GetReader()
|
||||
{
|
||||
if (needSearch)
|
||||
{
|
||||
var resourceFileName = Path.GetFileName(path);
|
||||
|
||||
if (assetsFile.assetsManager.resourceFileReaders.TryGetValue(resourceFileName, out reader))
|
||||
{
|
||||
needSearch = false;
|
||||
reader.BaseStream.Position = offset;
|
||||
return reader.ReadBytes(size);
|
||||
return reader;
|
||||
}
|
||||
|
||||
var assetsFileDirectory = Path.GetDirectoryName(assetsFile.fullName);
|
||||
var resourceFilePath = assetsFileDirectory + Path.DirectorySeparatorChar + resourceFileName;
|
||||
var resourceFilePath = Path.Combine(assetsFileDirectory, resourceFileName);
|
||||
if (!File.Exists(resourceFilePath))
|
||||
{
|
||||
var findFiles = Directory.GetFiles(assetsFileDirectory, resourceFileName, SearchOption.AllDirectories);
|
||||
@@ -53,18 +51,41 @@ namespace AssetStudio
|
||||
}
|
||||
if (File.Exists(resourceFilePath))
|
||||
{
|
||||
reader = new BinaryReader(File.OpenRead(resourceFilePath));
|
||||
needSearch = false;
|
||||
reader = new BinaryReader(File.OpenRead(resourceFilePath));
|
||||
assetsFile.assetsManager.resourceFileReaders.Add(resourceFileName, reader);
|
||||
reader.BaseStream.Position = offset;
|
||||
return reader.ReadBytes(size);
|
||||
return reader;
|
||||
}
|
||||
|
||||
throw new FileNotFoundException($"Can't find the resource file {resourceFileName}");
|
||||
}
|
||||
else
|
||||
{
|
||||
return reader;
|
||||
}
|
||||
}
|
||||
|
||||
reader.BaseStream.Position = offset;
|
||||
return reader.ReadBytes(size);
|
||||
public byte[] GetData()
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
binaryReader.BaseStream.Position = offset;
|
||||
return binaryReader.ReadBytes((int)size);
|
||||
}
|
||||
|
||||
public void GetData(byte[] buff)
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
binaryReader.BaseStream.Position = offset;
|
||||
binaryReader.Read(buff, 0, (int)size);
|
||||
}
|
||||
|
||||
public void WriteData(string path)
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
binaryReader.BaseStream.Position = offset;
|
||||
using (var writer = File.OpenWrite(path))
|
||||
{
|
||||
binaryReader.BaseStream.CopyTo(writer, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+94
-112
@@ -9,7 +9,7 @@ namespace AssetStudio
|
||||
public class SerializedFile
|
||||
{
|
||||
public AssetsManager assetsManager;
|
||||
public EndianBinaryReader reader;
|
||||
public FileReader reader;
|
||||
public string fullName;
|
||||
public string originalPath;
|
||||
public string fileName;
|
||||
@@ -19,43 +19,45 @@ namespace AssetStudio
|
||||
public Dictionary<long, Object> ObjectsDic;
|
||||
|
||||
public SerializedFileHeader header;
|
||||
private EndianType m_FileEndianess;
|
||||
private byte m_FileEndianess;
|
||||
public string unityVersion = "2.5.0f5";
|
||||
public BuildTarget m_TargetPlatform = BuildTarget.UnknownPlatform;
|
||||
private bool m_EnableTypeTree = true;
|
||||
public List<SerializedType> m_Types;
|
||||
public List<SerializedType> m_RefTypes;
|
||||
public int bigIDEnabled = 0;
|
||||
public List<ObjectInfo> m_Objects;
|
||||
private List<LocalSerializedObjectIdentifier> m_ScriptTypes;
|
||||
public List<FileIdentifier> m_Externals;
|
||||
public List<SerializedType> m_RefTypes;
|
||||
public string userInformation;
|
||||
|
||||
public SerializedFile(AssetsManager assetsManager, string fullName, EndianBinaryReader reader)
|
||||
public SerializedFile(FileReader reader, AssetsManager assetsManager)
|
||||
{
|
||||
this.assetsManager = assetsManager;
|
||||
this.reader = reader;
|
||||
this.fullName = fullName;
|
||||
fileName = Path.GetFileName(fullName);
|
||||
fullName = reader.FullPath;
|
||||
fileName = reader.FileName;
|
||||
|
||||
//ReadHeader
|
||||
// ReadHeader
|
||||
header = new SerializedFileHeader();
|
||||
header.m_MetadataSize = reader.ReadUInt32();
|
||||
header.m_FileSize = reader.ReadUInt32();
|
||||
header.m_Version = reader.ReadUInt32();
|
||||
header.m_Version = (SerializedFileFormatVersion)reader.ReadUInt32();
|
||||
header.m_DataOffset = reader.ReadUInt32();
|
||||
|
||||
if (header.m_Version >= 9)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_9)
|
||||
{
|
||||
header.m_Endianess = reader.ReadByte();
|
||||
header.m_Reserved = reader.ReadBytes(3);
|
||||
m_FileEndianess = (EndianType)header.m_Endianess;
|
||||
m_FileEndianess = header.m_Endianess;
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.Position = header.m_FileSize - header.m_MetadataSize;
|
||||
m_FileEndianess = (EndianType)reader.ReadByte();
|
||||
m_FileEndianess = reader.ReadByte();
|
||||
}
|
||||
|
||||
if (header.m_Version >= 22)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
|
||||
{
|
||||
header.m_MetadataSize = reader.ReadUInt32();
|
||||
header.m_FileSize = reader.ReadInt64();
|
||||
@@ -63,17 +65,17 @@ namespace AssetStudio
|
||||
reader.ReadInt64(); // unknown
|
||||
}
|
||||
|
||||
//ReadMetadata
|
||||
if (m_FileEndianess == EndianType.LittleEndian)
|
||||
// ReadMetadata
|
||||
if (m_FileEndianess == 0)
|
||||
{
|
||||
reader.endian = EndianType.LittleEndian;
|
||||
reader.Endian = EndianType.LittleEndian;
|
||||
}
|
||||
if (header.m_Version >= 7)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7)
|
||||
{
|
||||
unityVersion = reader.ReadStringToNull();
|
||||
SetVersion(unityVersion);
|
||||
}
|
||||
if (header.m_Version >= 8)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_8)
|
||||
{
|
||||
m_TargetPlatform = (BuildTarget)reader.ReadInt32();
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), m_TargetPlatform))
|
||||
@@ -81,26 +83,25 @@ namespace AssetStudio
|
||||
m_TargetPlatform = BuildTarget.UnknownPlatform;
|
||||
}
|
||||
}
|
||||
if (header.m_Version >= 13)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
|
||||
{
|
||||
m_EnableTypeTree = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
//ReadTypes
|
||||
// Read Types
|
||||
int typeCount = reader.ReadInt32();
|
||||
m_Types = new List<SerializedType>(typeCount);
|
||||
for (int i = 0; i < typeCount; i++)
|
||||
{
|
||||
m_Types.Add(ReadSerializedType());
|
||||
m_Types.Add(ReadSerializedType(false));
|
||||
}
|
||||
|
||||
var bigIDEnabled = 0;
|
||||
if (header.m_Version >= 7 && header.m_Version < 14)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7 && header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
bigIDEnabled = reader.ReadInt32();
|
||||
}
|
||||
|
||||
//ReadObjects
|
||||
// Read Objects
|
||||
int objectCount = reader.ReadInt32();
|
||||
m_Objects = new List<ObjectInfo>(objectCount);
|
||||
Objects = new List<Object>(objectCount);
|
||||
@@ -112,7 +113,7 @@ namespace AssetStudio
|
||||
{
|
||||
objectInfo.m_PathID = reader.ReadInt64();
|
||||
}
|
||||
else if (header.m_Version < 14)
|
||||
else if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
objectInfo.m_PathID = reader.ReadInt32();
|
||||
}
|
||||
@@ -122,7 +123,7 @@ namespace AssetStudio
|
||||
objectInfo.m_PathID = reader.ReadInt64();
|
||||
}
|
||||
|
||||
if (header.m_Version >= 22)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
|
||||
objectInfo.byteStart = reader.ReadInt64();
|
||||
else
|
||||
objectInfo.byteStart = reader.ReadUInt32();
|
||||
@@ -130,7 +131,7 @@ namespace AssetStudio
|
||||
objectInfo.byteStart += header.m_DataOffset;
|
||||
objectInfo.byteSize = reader.ReadUInt32();
|
||||
objectInfo.typeID = reader.ReadInt32();
|
||||
if (header.m_Version < 16)
|
||||
if (header.m_Version < SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
objectInfo.classID = reader.ReadUInt16();
|
||||
objectInfo.serializedType = m_Types.Find(x => x.classID == objectInfo.typeID);
|
||||
@@ -141,24 +142,24 @@ namespace AssetStudio
|
||||
objectInfo.serializedType = type;
|
||||
objectInfo.classID = type.classID;
|
||||
}
|
||||
if (header.m_Version < 11)
|
||||
if (header.m_Version < SerializedFileFormatVersion.HasScriptTypeIndex)
|
||||
{
|
||||
var isDestroyed = reader.ReadUInt16();
|
||||
objectInfo.isDestroyed = reader.ReadUInt16();
|
||||
}
|
||||
if (header.m_Version >= 11 && header.m_Version < 17)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex && header.m_Version < SerializedFileFormatVersion.RefactorTypeData)
|
||||
{
|
||||
var m_ScriptTypeIndex = reader.ReadInt16();
|
||||
if (objectInfo.serializedType != null)
|
||||
objectInfo.serializedType.m_ScriptTypeIndex = m_ScriptTypeIndex;
|
||||
}
|
||||
if (header.m_Version == 15 || header.m_Version == 16)
|
||||
if (header.m_Version == SerializedFileFormatVersion.SupportsStrippedObject || header.m_Version == SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
var stripped = reader.ReadByte();
|
||||
objectInfo.stripped = reader.ReadByte();
|
||||
}
|
||||
m_Objects.Add(objectInfo);
|
||||
}
|
||||
|
||||
if (header.m_Version >= 11)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex)
|
||||
{
|
||||
int scriptCount = reader.ReadInt32();
|
||||
m_ScriptTypes = new List<LocalSerializedObjectIdentifier>(scriptCount);
|
||||
@@ -166,7 +167,7 @@ namespace AssetStudio
|
||||
{
|
||||
var m_ScriptType = new LocalSerializedObjectIdentifier();
|
||||
m_ScriptType.localSerializedFileIndex = reader.ReadInt32();
|
||||
if (header.m_Version < 14)
|
||||
if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
m_ScriptType.localIdentifierInFile = reader.ReadInt32();
|
||||
}
|
||||
@@ -184,11 +185,11 @@ namespace AssetStudio
|
||||
for (int i = 0; i < externalsCount; i++)
|
||||
{
|
||||
var m_External = new FileIdentifier();
|
||||
if (header.m_Version >= 6)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_6)
|
||||
{
|
||||
var tempEmpty = reader.ReadStringToNull();
|
||||
}
|
||||
if (header.m_Version >= 5)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
|
||||
{
|
||||
m_External.guid = new Guid(reader.ReadBytes(16));
|
||||
m_External.type = reader.ReadInt32();
|
||||
@@ -198,19 +199,19 @@ namespace AssetStudio
|
||||
m_Externals.Add(m_External);
|
||||
}
|
||||
|
||||
if (header.m_Version >= 20)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.SupportsRefObject)
|
||||
{
|
||||
int refTypesCount = reader.ReadInt32();
|
||||
m_RefTypes = new List<SerializedType>(refTypesCount);
|
||||
for (int i = 0; i < refTypesCount; i++)
|
||||
{
|
||||
m_RefTypes.Add(ReadSerializedType());
|
||||
m_RefTypes.Add(ReadSerializedType(true));
|
||||
}
|
||||
}
|
||||
|
||||
if (header.m_Version >= 5)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
|
||||
{
|
||||
var userInformation = reader.ReadStringToNull();
|
||||
userInformation = reader.ReadStringToNull();
|
||||
}
|
||||
|
||||
//reader.AlignStream(16);
|
||||
@@ -218,80 +219,94 @@ namespace AssetStudio
|
||||
|
||||
public void SetVersion(string stringVersion)
|
||||
{
|
||||
unityVersion = stringVersion;
|
||||
var buildSplit = Regex.Replace(stringVersion, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
buildType = new BuildType(buildSplit[0]);
|
||||
var versionSplit = Regex.Replace(stringVersion, @"\D", ".").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
version = versionSplit.Select(int.Parse).ToArray();
|
||||
if (stringVersion != strippedVersion)
|
||||
{
|
||||
unityVersion = stringVersion;
|
||||
var buildSplit = Regex.Replace(stringVersion, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
buildType = new BuildType(buildSplit[0]);
|
||||
var versionSplit = Regex.Replace(stringVersion, @"\D", ".").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
version = versionSplit.Select(int.Parse).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private SerializedType ReadSerializedType()
|
||||
private SerializedType ReadSerializedType(bool isRefType)
|
||||
{
|
||||
var type = new SerializedType();
|
||||
|
||||
type.classID = reader.ReadInt32();
|
||||
|
||||
if (header.m_Version >= 16)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
type.m_IsStrippedType = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
if (header.m_Version >= 17)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.RefactorTypeData)
|
||||
{
|
||||
type.m_ScriptTypeIndex = reader.ReadInt16();
|
||||
}
|
||||
|
||||
if (header.m_Version >= 13)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
|
||||
{
|
||||
if ((header.m_Version < 16 && type.classID < 0) || (header.m_Version >= 16 && type.classID == 114))
|
||||
if (isRefType && type.m_ScriptTypeIndex >= 0)
|
||||
{
|
||||
type.m_ScriptID = reader.ReadBytes(16); //Hash128
|
||||
type.m_ScriptID = reader.ReadBytes(16);
|
||||
}
|
||||
type.m_OldTypeHash = reader.ReadBytes(16); //Hash128
|
||||
else if ((header.m_Version < SerializedFileFormatVersion.RefactoredClassId && type.classID < 0) || (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId && type.classID == 114))
|
||||
{
|
||||
type.m_ScriptID = reader.ReadBytes(16);
|
||||
}
|
||||
type.m_OldTypeHash = reader.ReadBytes(16);
|
||||
}
|
||||
|
||||
if (m_EnableTypeTree)
|
||||
{
|
||||
var typeTree = new List<TypeTreeNode>();
|
||||
if (header.m_Version >= 12 || header.m_Version == 10)
|
||||
type.m_Type = new TypeTree();
|
||||
type.m_Type.m_Nodes = new List<TypeTreeNode>();
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_12 || header.m_Version == SerializedFileFormatVersion.Unknown_10)
|
||||
{
|
||||
TypeTreeBlobRead(typeTree);
|
||||
TypeTreeBlobRead(type.m_Type);
|
||||
}
|
||||
else
|
||||
{
|
||||
ReadTypeTree(typeTree);
|
||||
ReadTypeTree(type.m_Type);
|
||||
}
|
||||
|
||||
if (header.m_Version >= 21)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.StoresTypeDependencies)
|
||||
{
|
||||
type.m_TypeDependencies = reader.ReadInt32Array();
|
||||
if (isRefType)
|
||||
{
|
||||
type.m_KlassName = reader.ReadStringToNull();
|
||||
type.m_NameSpace = reader.ReadStringToNull();
|
||||
type.m_AsmName = reader.ReadStringToNull();
|
||||
}
|
||||
else
|
||||
{
|
||||
type.m_TypeDependencies = reader.ReadInt32Array();
|
||||
}
|
||||
}
|
||||
|
||||
type.m_Nodes = typeTree;
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
private void ReadTypeTree(List<TypeTreeNode> typeTree, int level = 0)
|
||||
private void ReadTypeTree(TypeTree m_Type, int level = 0)
|
||||
{
|
||||
var typeTreeNode = new TypeTreeNode();
|
||||
typeTree.Add(typeTreeNode);
|
||||
m_Type.m_Nodes.Add(typeTreeNode);
|
||||
typeTreeNode.m_Level = level;
|
||||
typeTreeNode.m_Type = reader.ReadStringToNull();
|
||||
typeTreeNode.m_Name = reader.ReadStringToNull();
|
||||
typeTreeNode.m_ByteSize = reader.ReadInt32();
|
||||
if (header.m_Version == 2)
|
||||
if (header.m_Version == SerializedFileFormatVersion.Unknown_2)
|
||||
{
|
||||
var variableCount = reader.ReadInt32();
|
||||
}
|
||||
if (header.m_Version != 3)
|
||||
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
|
||||
{
|
||||
typeTreeNode.m_Index = reader.ReadInt32();
|
||||
}
|
||||
typeTreeNode.m_IsArray = reader.ReadInt32();
|
||||
typeTreeNode.m_TypeFlags = reader.ReadInt32();
|
||||
typeTreeNode.m_Version = reader.ReadInt32();
|
||||
if (header.m_Version != 3)
|
||||
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
|
||||
{
|
||||
typeTreeNode.m_MetaFlag = reader.ReadInt32();
|
||||
}
|
||||
@@ -299,40 +314,40 @@ namespace AssetStudio
|
||||
int childrenCount = reader.ReadInt32();
|
||||
for (int i = 0; i < childrenCount; i++)
|
||||
{
|
||||
ReadTypeTree(typeTree, level + 1);
|
||||
ReadTypeTree(m_Type, level + 1);
|
||||
}
|
||||
}
|
||||
|
||||
private void TypeTreeBlobRead(List<TypeTreeNode> typeTree)
|
||||
private void TypeTreeBlobRead(TypeTree m_Type)
|
||||
{
|
||||
int numberOfNodes = reader.ReadInt32();
|
||||
int stringBufferSize = reader.ReadInt32();
|
||||
for (int i = 0; i < numberOfNodes; i++)
|
||||
{
|
||||
var typeTreeNode = new TypeTreeNode();
|
||||
typeTree.Add(typeTreeNode);
|
||||
m_Type.m_Nodes.Add(typeTreeNode);
|
||||
typeTreeNode.m_Version = reader.ReadUInt16();
|
||||
typeTreeNode.m_Level = reader.ReadByte();
|
||||
typeTreeNode.m_IsArray = reader.ReadBoolean() ? 1 : 0;
|
||||
typeTreeNode.m_TypeFlags = reader.ReadByte();
|
||||
typeTreeNode.m_TypeStrOffset = reader.ReadUInt32();
|
||||
typeTreeNode.m_NameStrOffset = reader.ReadUInt32();
|
||||
typeTreeNode.m_ByteSize = reader.ReadInt32();
|
||||
typeTreeNode.m_Index = reader.ReadInt32();
|
||||
typeTreeNode.m_MetaFlag = reader.ReadInt32();
|
||||
if (header.m_Version >= 19)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.TypeTreeNodeWithTypeFlags)
|
||||
{
|
||||
typeTreeNode.m_RefTypeHash = reader.ReadUInt64();
|
||||
}
|
||||
}
|
||||
var m_StringBuffer = reader.ReadBytes(stringBufferSize);
|
||||
m_Type.m_StringBuffer = reader.ReadBytes(stringBufferSize);
|
||||
|
||||
using (var stringBufferReader = new BinaryReader(new MemoryStream(m_StringBuffer)))
|
||||
using (var stringBufferReader = new BinaryReader(new MemoryStream(m_Type.m_StringBuffer)))
|
||||
{
|
||||
for (int i = 0; i < numberOfNodes; i++)
|
||||
{
|
||||
var typeTreeNode = typeTree[i];
|
||||
typeTreeNode.m_Type = ReadString(stringBufferReader, typeTreeNode.m_TypeStrOffset);
|
||||
typeTreeNode.m_Name = ReadString(stringBufferReader, typeTreeNode.m_NameStrOffset);
|
||||
var m_Node = m_Type.m_Nodes[i];
|
||||
m_Node.m_Type = ReadString(stringBufferReader, m_Node.m_TypeStrOffset);
|
||||
m_Node.m_Name = ReadString(stringBufferReader, m_Node.m_NameStrOffset);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -359,41 +374,8 @@ namespace AssetStudio
|
||||
ObjectsDic.Add(obj.m_PathID, obj);
|
||||
}
|
||||
|
||||
public static bool IsSerializedFile(EndianBinaryReader reader)
|
||||
{
|
||||
var fileSize = reader.BaseStream.Length;
|
||||
if (fileSize < 20)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var m_MetadataSize = reader.ReadUInt32();
|
||||
long m_FileSize = reader.ReadUInt32();
|
||||
var m_Version = reader.ReadUInt32();
|
||||
long m_DataOffset = reader.ReadUInt32();
|
||||
var m_Endianess = reader.ReadByte();
|
||||
var m_Reserved = reader.ReadBytes(3);
|
||||
if (m_Version >= 22)
|
||||
{
|
||||
if (fileSize < 48)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
m_MetadataSize = reader.ReadUInt32();
|
||||
m_FileSize = reader.ReadInt64();
|
||||
m_DataOffset = reader.ReadInt64();
|
||||
}
|
||||
if (m_FileSize != fileSize)
|
||||
{
|
||||
reader.Position = 0;
|
||||
return false;
|
||||
}
|
||||
if (m_DataOffset > fileSize)
|
||||
{
|
||||
reader.Position = 0;
|
||||
return false;
|
||||
}
|
||||
reader.Position = 0;
|
||||
return true;
|
||||
}
|
||||
public bool IsVersionStripped => unityVersion == strippedVersion;
|
||||
|
||||
private const string strippedVersion = "0.0.0";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum SerializedFileFormatVersion
|
||||
{
|
||||
Unsupported = 1,
|
||||
Unknown_2 = 2,
|
||||
Unknown_3 = 3,
|
||||
/// <summary>
|
||||
/// 1.2.0 to 2.0.0
|
||||
/// </summary>
|
||||
Unknown_5 = 5,
|
||||
/// <summary>
|
||||
/// 2.1.0 to 2.6.1
|
||||
/// </summary>
|
||||
Unknown_6 = 6,
|
||||
/// <summary>
|
||||
/// 3.0.0b
|
||||
/// </summary>
|
||||
Unknown_7 = 7,
|
||||
/// <summary>
|
||||
/// 3.0.0 to 3.4.2
|
||||
/// </summary>
|
||||
Unknown_8 = 8,
|
||||
/// <summary>
|
||||
/// 3.5.0 to 4.7.2
|
||||
/// </summary>
|
||||
Unknown_9 = 9,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk1
|
||||
/// </summary>
|
||||
Unknown_10 = 10,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk2
|
||||
/// </summary>
|
||||
HasScriptTypeIndex = 11,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk3
|
||||
/// </summary>
|
||||
Unknown_12 = 12,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk4
|
||||
/// </summary>
|
||||
HasTypeTreeHashes = 13,
|
||||
/// <summary>
|
||||
/// 5.0.0unk
|
||||
/// </summary>
|
||||
Unknown_14 = 14,
|
||||
/// <summary>
|
||||
/// 5.0.1 to 5.4.0
|
||||
/// </summary>
|
||||
SupportsStrippedObject = 15,
|
||||
/// <summary>
|
||||
/// 5.5.0a
|
||||
/// </summary>
|
||||
RefactoredClassId = 16,
|
||||
/// <summary>
|
||||
/// 5.5.0unk to 2018.4
|
||||
/// </summary>
|
||||
RefactorTypeData = 17,
|
||||
/// <summary>
|
||||
/// 2019.1a
|
||||
/// </summary>
|
||||
RefactorShareableTypeTreeData = 18,
|
||||
/// <summary>
|
||||
/// 2019.1unk
|
||||
/// </summary>
|
||||
TypeTreeNodeWithTypeFlags = 19,
|
||||
/// <summary>
|
||||
/// 2019.2
|
||||
/// </summary>
|
||||
SupportsRefObject = 20,
|
||||
/// <summary>
|
||||
/// 2019.3 to 2019.4
|
||||
/// </summary>
|
||||
StoresTypeDependencies = 21,
|
||||
/// <summary>
|
||||
/// 2020.1 to x
|
||||
/// </summary>
|
||||
LargeFilesSupport = 22
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ namespace AssetStudio
|
||||
{
|
||||
public uint m_MetadataSize;
|
||||
public long m_FileSize;
|
||||
public uint m_Version;
|
||||
public SerializedFileFormatVersion m_Version;
|
||||
public long m_DataOffset;
|
||||
public byte m_Endianess;
|
||||
public byte[] m_Reserved;
|
||||
|
||||
@@ -10,9 +10,12 @@ namespace AssetStudio
|
||||
public int classID;
|
||||
public bool m_IsStrippedType;
|
||||
public short m_ScriptTypeIndex = -1;
|
||||
public List<TypeTreeNode> m_Nodes;
|
||||
public TypeTree m_Type;
|
||||
public byte[] m_ScriptID; //Hash128
|
||||
public byte[] m_OldTypeHash; //Hash128
|
||||
public int[] m_TypeDependencies;
|
||||
public string m_KlassName;
|
||||
public string m_NameSpace;
|
||||
public string m_AsmName;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,15 +34,16 @@ namespace AssetStudio
|
||||
return newOutStream;
|
||||
}
|
||||
|
||||
public static void StreamDecompress(Stream inStream, Stream outStream, long inSize, long outSize)
|
||||
public static void StreamDecompress(Stream compressedStream, Stream decompressedStream, long compressedSize, long decompressedSize)
|
||||
{
|
||||
var basePosition = compressedStream.Position;
|
||||
var decoder = new Decoder();
|
||||
var properties = new byte[5];
|
||||
if (inStream.Read(properties, 0, 5) != 5)
|
||||
if (compressedStream.Read(properties, 0, 5) != 5)
|
||||
throw new Exception("input .lzma is too short");
|
||||
decoder.SetDecoderProperties(properties);
|
||||
inSize -= 5L;
|
||||
decoder.Code(inStream, outStream, inSize, outSize, null);
|
||||
decoder.Code(compressedStream, decompressedStream, compressedSize - 5, decompressedSize, null);
|
||||
compressedStream.Position = basePosition + compressedSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ namespace AssetStudio
|
||||
{
|
||||
public class StreamFile
|
||||
{
|
||||
public string path;
|
||||
public string fileName;
|
||||
public Stream stream;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class TypeTree
|
||||
{
|
||||
public List<TypeTreeNode> m_Nodes;
|
||||
public byte[] m_StringBuffer;
|
||||
}
|
||||
}
|
||||
@@ -1,39 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class TypeTreeHelper
|
||||
{
|
||||
public static void ReadTypeString(StringBuilder sb, List<TypeTreeNode> members, BinaryReader reader)
|
||||
public static string ReadTypeString(TypeTree m_Type, ObjectReader reader)
|
||||
{
|
||||
for (int i = 0; i < members.Count; i++)
|
||||
reader.Reset();
|
||||
var sb = new StringBuilder();
|
||||
var m_Nodes = m_Type.m_Nodes;
|
||||
for (int i = 0; i < m_Nodes.Count; i++)
|
||||
{
|
||||
ReadStringValue(sb, members, reader, ref i);
|
||||
ReadStringValue(sb, m_Nodes, reader, ref i);
|
||||
}
|
||||
var readed = reader.Position - reader.byteStart;
|
||||
if (readed != reader.byteSize)
|
||||
{
|
||||
Logger.Info($"Error while read type, read {readed} bytes but expected {reader.byteSize} bytes");
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private static void ReadStringValue(StringBuilder sb, List<TypeTreeNode> members, BinaryReader reader, ref int i)
|
||||
private static void ReadStringValue(StringBuilder sb, List<TypeTreeNode> m_Nodes, BinaryReader reader, ref int i)
|
||||
{
|
||||
var member = members[i];
|
||||
var level = member.m_Level;
|
||||
var varTypeStr = member.m_Type;
|
||||
var varNameStr = member.m_Name;
|
||||
var m_Node = m_Nodes[i];
|
||||
var level = m_Node.m_Level;
|
||||
var varTypeStr = m_Node.m_Type;
|
||||
var varNameStr = m_Node.m_Name;
|
||||
object value = null;
|
||||
var append = true;
|
||||
var align = (member.m_MetaFlag & 0x4000) != 0;
|
||||
var align = (m_Node.m_MetaFlag & 0x4000) != 0;
|
||||
switch (varTypeStr)
|
||||
{
|
||||
case "SInt8":
|
||||
value = reader.ReadSByte();
|
||||
break;
|
||||
case "UInt8":
|
||||
case "char":
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case "char":
|
||||
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
|
||||
break;
|
||||
case "short":
|
||||
case "SInt16":
|
||||
value = reader.ReadInt16();
|
||||
@@ -73,22 +84,23 @@ namespace AssetStudio
|
||||
append = false;
|
||||
var str = reader.ReadAlignedString();
|
||||
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
|
||||
i += 3;
|
||||
var toSkip = GetNodes(m_Nodes, i);
|
||||
i += toSkip.Count - 1;
|
||||
break;
|
||||
case "map":
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
append = false;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
|
||||
var size = reader.ReadInt32();
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
|
||||
var map = GetMembers(members, i);
|
||||
var map = GetNodes(m_Nodes, i);
|
||||
i += map.Count - 1;
|
||||
var first = GetMembers(map, 4);
|
||||
var first = GetNodes(map, 4);
|
||||
var next = 4 + first.Count;
|
||||
var second = GetMembers(map, next);
|
||||
var second = GetNodes(map, next);
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 2)), j);
|
||||
@@ -112,16 +124,16 @@ namespace AssetStudio
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (i < members.Count - 1 && members[i + 1].m_Type == "Array") //Array
|
||||
if (i < m_Nodes.Count - 1 && m_Nodes[i + 1].m_Type == "Array") //Array
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
append = false;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
|
||||
var size = reader.ReadInt32();
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
|
||||
var vector = GetMembers(members, i);
|
||||
var vector = GetNodes(m_Nodes, i);
|
||||
i += vector.Count - 1;
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
@@ -135,7 +147,7 @@ namespace AssetStudio
|
||||
{
|
||||
append = false;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
var @class = GetMembers(members, i);
|
||||
var @class = GetNodes(m_Nodes, i);
|
||||
i += @class.Count - 1;
|
||||
for (int j = 1; j < @class.Count; j++)
|
||||
{
|
||||
@@ -151,33 +163,42 @@ namespace AssetStudio
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
public static UType ReadUType(List<TypeTreeNode> members, BinaryReader reader)
|
||||
public static OrderedDictionary ReadType(TypeTree m_Types, ObjectReader reader)
|
||||
{
|
||||
var obj = new UType();
|
||||
for (int i = 1; i < members.Count; i++)
|
||||
reader.Reset();
|
||||
var obj = new OrderedDictionary();
|
||||
var m_Nodes = m_Types.m_Nodes;
|
||||
for (int i = 1; i < m_Nodes.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var varNameStr = member.m_Name;
|
||||
obj[varNameStr] = ReadValue(members, reader, ref i);
|
||||
var m_Node = m_Nodes[i];
|
||||
var varNameStr = m_Node.m_Name;
|
||||
obj[varNameStr] = ReadValue(m_Nodes, reader, ref i);
|
||||
}
|
||||
var readed = reader.Position - reader.byteStart;
|
||||
if (readed != reader.byteSize)
|
||||
{
|
||||
Logger.Info($"Error while read type, read {readed} bytes but expected {reader.byteSize} bytes");
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
|
||||
private static object ReadValue(List<TypeTreeNode> members, BinaryReader reader, ref int i)
|
||||
private static object ReadValue(List<TypeTreeNode> m_Nodes, BinaryReader reader, ref int i)
|
||||
{
|
||||
var member = members[i];
|
||||
var varTypeStr = member.m_Type;
|
||||
var m_Node = m_Nodes[i];
|
||||
var varTypeStr = m_Node.m_Type;
|
||||
object value;
|
||||
var align = (member.m_MetaFlag & 0x4000) != 0;
|
||||
var align = (m_Node.m_MetaFlag & 0x4000) != 0;
|
||||
switch (varTypeStr)
|
||||
{
|
||||
case "SInt8":
|
||||
value = reader.ReadSByte();
|
||||
break;
|
||||
case "UInt8":
|
||||
case "char":
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case "char":
|
||||
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
|
||||
break;
|
||||
case "short":
|
||||
case "SInt16":
|
||||
value = reader.ReadInt16();
|
||||
@@ -215,17 +236,18 @@ namespace AssetStudio
|
||||
break;
|
||||
case "string":
|
||||
value = reader.ReadAlignedString();
|
||||
i += 3;
|
||||
var toSkip = GetNodes(m_Nodes, i);
|
||||
i += toSkip.Count - 1;
|
||||
break;
|
||||
case "map":
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
var map = GetMembers(members, i);
|
||||
var map = GetNodes(m_Nodes, i);
|
||||
i += map.Count - 1;
|
||||
var first = GetMembers(map, 4);
|
||||
var first = GetNodes(map, 4);
|
||||
var next = 4 + first.Count;
|
||||
var second = GetMembers(map, next);
|
||||
var second = GetNodes(map, next);
|
||||
var size = reader.ReadInt32();
|
||||
var dic = new List<KeyValuePair<object, object>>(size);
|
||||
for (int j = 0; j < size; j++)
|
||||
@@ -246,11 +268,11 @@ namespace AssetStudio
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (i < members.Count - 1 && members[i + 1].m_Type == "Array") //Array
|
||||
if (i < m_Nodes.Count - 1 && m_Nodes[i + 1].m_Type == "Array") //Array
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
var vector = GetMembers(members, i);
|
||||
var vector = GetNodes(m_Nodes, i);
|
||||
i += vector.Count - 1;
|
||||
var size = reader.ReadInt32();
|
||||
var list = new List<object>(size);
|
||||
@@ -264,9 +286,9 @@ namespace AssetStudio
|
||||
}
|
||||
else //Class
|
||||
{
|
||||
var @class = GetMembers(members, i);
|
||||
var @class = GetNodes(m_Nodes, i);
|
||||
i += @class.Count - 1;
|
||||
var obj = new UType();
|
||||
var obj = new OrderedDictionary();
|
||||
for (int j = 1; j < @class.Count; j++)
|
||||
{
|
||||
var classmember = @class[j];
|
||||
@@ -283,22 +305,22 @@ namespace AssetStudio
|
||||
return value;
|
||||
}
|
||||
|
||||
private static List<TypeTreeNode> GetMembers(List<TypeTreeNode> members, int index)
|
||||
private static List<TypeTreeNode> GetNodes(List<TypeTreeNode> m_Nodes, int index)
|
||||
{
|
||||
var member2 = new List<TypeTreeNode>();
|
||||
member2.Add(members[index]);
|
||||
var level = members[index].m_Level;
|
||||
for (int i = index + 1; i < members.Count; i++)
|
||||
var nodes = new List<TypeTreeNode>();
|
||||
nodes.Add(m_Nodes[index]);
|
||||
var level = m_Nodes[index].m_Level;
|
||||
for (int i = index + 1; i < m_Nodes.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var member = m_Nodes[i];
|
||||
var level2 = member.m_Level;
|
||||
if (level2 <= level)
|
||||
{
|
||||
return member2;
|
||||
return nodes;
|
||||
}
|
||||
member2.Add(member);
|
||||
nodes.Add(member);
|
||||
}
|
||||
return member2;
|
||||
return nodes;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,12 +11,22 @@ namespace AssetStudio
|
||||
public string m_Name;
|
||||
public int m_ByteSize;
|
||||
public int m_Index;
|
||||
public int m_IsArray; //m_TypeFlags
|
||||
public int m_TypeFlags; //m_IsArray
|
||||
public int m_Version;
|
||||
public int m_MetaFlag;
|
||||
public int m_Level;
|
||||
public uint m_TypeStrOffset;
|
||||
public uint m_NameStrOffset;
|
||||
public ulong m_RefTypeHash;
|
||||
|
||||
public TypeTreeNode() { }
|
||||
|
||||
public TypeTreeNode(string type, string name, int level, bool align)
|
||||
{
|
||||
m_Type = type;
|
||||
m_Name = name;
|
||||
m_Level = level;
|
||||
m_MetaFlag = align ? 0x4000 : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,108 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class UType : IDictionary<string, object>
|
||||
{
|
||||
private List<string> keys;
|
||||
private IDictionary<string, object> values;
|
||||
|
||||
public UType()
|
||||
{
|
||||
keys = new List<string>();
|
||||
values = new Dictionary<string, object>();
|
||||
}
|
||||
|
||||
public object this[string key]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!values.ContainsKey(key))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return values[key];
|
||||
}
|
||||
set
|
||||
{
|
||||
if (!values.ContainsKey(key))
|
||||
{
|
||||
keys.Add(key);
|
||||
}
|
||||
values[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public ICollection<string> Keys => keys;
|
||||
|
||||
public ICollection<object> Values => values.Values;
|
||||
|
||||
public int Count => keys.Count;
|
||||
|
||||
public bool IsReadOnly => false;
|
||||
|
||||
public void Add(string key, object value)
|
||||
{
|
||||
keys.Add(key);
|
||||
values.Add(key, value);
|
||||
}
|
||||
|
||||
public void Add(KeyValuePair<string, object> item)
|
||||
{
|
||||
keys.Add(item.Key);
|
||||
values.Add(item);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
keys.Clear();
|
||||
values.Clear();
|
||||
}
|
||||
|
||||
public bool Contains(KeyValuePair<string, object> item)
|
||||
{
|
||||
return values.Contains(item);
|
||||
}
|
||||
|
||||
public bool ContainsKey(string key)
|
||||
{
|
||||
return values.ContainsKey(key);
|
||||
}
|
||||
|
||||
public void CopyTo(KeyValuePair<string, object>[] array, int arrayIndex)
|
||||
{
|
||||
values.CopyTo(array, arrayIndex);
|
||||
}
|
||||
|
||||
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
|
||||
{
|
||||
return values.GetEnumerator();
|
||||
}
|
||||
|
||||
public bool Remove(string key)
|
||||
{
|
||||
keys.Remove(key);
|
||||
return values.Remove(key);
|
||||
}
|
||||
|
||||
public bool Remove(KeyValuePair<string, object> item)
|
||||
{
|
||||
keys.Remove(item.Key);
|
||||
return values.Remove(item);
|
||||
}
|
||||
|
||||
public bool TryGetValue(string key, out object value)
|
||||
{
|
||||
return values.TryGetValue(key, out value);
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return values.GetEnumerator();
|
||||
}
|
||||
}
|
||||
}
|
||||
+3
-50
@@ -1,17 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Org.Brotli.Dec;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class WebFile
|
||||
{
|
||||
public static byte[] gzipMagic = { 0x1f, 0x8b };
|
||||
public static byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
|
||||
public StreamFile[] fileList;
|
||||
|
||||
private class WebData
|
||||
@@ -23,50 +17,8 @@ namespace AssetStudio
|
||||
|
||||
public WebFile(EndianBinaryReader reader)
|
||||
{
|
||||
var magic = reader.ReadBytes(2);
|
||||
reader.Position = 0;
|
||||
if (gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
|
||||
{
|
||||
gs.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
using (var binaryReader = new BinaryReader(stream))
|
||||
{
|
||||
ReadWebData(binaryReader);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.Position = 0x20;
|
||||
magic = reader.ReadBytes(6);
|
||||
reader.Position = 0;
|
||||
if (brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
var brotliStream = new BrotliInputStream(reader.BaseStream);
|
||||
var stream = new MemoryStream();
|
||||
brotliStream.CopyTo(stream);
|
||||
stream.Position = 0;
|
||||
using (var binaryReader = new BinaryReader(stream))
|
||||
{
|
||||
ReadWebData(binaryReader);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.endian = EndianType.LittleEndian;
|
||||
ReadWebData(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadWebData(BinaryReader reader)
|
||||
{
|
||||
reader.Endian = EndianType.LittleEndian;
|
||||
var signature = reader.ReadStringToNull();
|
||||
if (signature != "UnityWebData1.0")
|
||||
return;
|
||||
var headLength = reader.ReadInt32();
|
||||
var dataList = new List<WebData>();
|
||||
while (reader.BaseStream.Position < headLength)
|
||||
@@ -83,6 +35,7 @@ namespace AssetStudio
|
||||
{
|
||||
var data = dataList[i];
|
||||
var file = new StreamFile();
|
||||
file.path = data.path;
|
||||
file.fileName = Path.GetFileName(data.path);
|
||||
reader.BaseStream.Position = data.dataOffset;
|
||||
file.stream = new MemoryStream(reader.ReadBytes(data.dataLength));
|
||||
|
||||
@@ -29,26 +29,26 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
@@ -98,15 +98,17 @@
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_AS_DLL;FBXSDK_SHARED;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_AS_DLL;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;wininet.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x86\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@@ -115,32 +117,35 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_AS_DLL;FBXSDK_SHARED;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_AS_DLL;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_AS_DLL;FBXSDK_SHARED;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_AS_DLL;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x64\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;wininet.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x64\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
@@ -149,17 +154,18 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_AS_DLL;FBXSDK_SHARED;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_AS_DLL;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x64\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x64\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
||||
@@ -941,22 +941,22 @@ AS_API(int32_t) AsFbxAnimGetCurrentBlendShapeChannelCount(AsFbxAnimContext* pAni
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto lGeometry = dynamic_cast<FbxGeometry*>(pNode->GetNodeAttribute());
|
||||
pAnimContext->lGeometry = lGeometry;
|
||||
auto pMesh = pNode->GetMesh();
|
||||
pAnimContext->pMesh = pMesh;
|
||||
|
||||
if (lGeometry == nullptr)
|
||||
if (pMesh == nullptr)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto blendShapeDeformerCount = lGeometry->GetDeformerCount(FbxDeformer::eBlendShape);
|
||||
auto blendShapeDeformerCount = pMesh->GetDeformerCount(FbxDeformer::eBlendShape);
|
||||
|
||||
if (blendShapeDeformerCount <= 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto lBlendShape = dynamic_cast<FbxBlendShape*>(lGeometry->GetDeformer(0, FbxDeformer::eBlendShape));
|
||||
auto lBlendShape = (FbxBlendShape*)pMesh->GetDeformer(0, FbxDeformer::eBlendShape);
|
||||
pAnimContext->lBlendShape = lBlendShape;
|
||||
|
||||
if (lBlendShape == nullptr)
|
||||
@@ -991,12 +991,12 @@ AS_API(bool32_t) AsFbxAnimIsBlendShapeChannelMatch(AsFbxAnimContext* pAnimContex
|
||||
|
||||
AS_API(void) AsFbxAnimBeginBlendShapeAnimCurve(AsFbxAnimContext* pAnimContext, int32_t channelIndex)
|
||||
{
|
||||
if (pAnimContext == nullptr || pAnimContext->lGeometry == nullptr || pAnimContext->lAnimLayer == nullptr)
|
||||
if (pAnimContext == nullptr || pAnimContext->pMesh == nullptr || pAnimContext->lAnimLayer == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pAnimContext->lAnimCurve = pAnimContext->lGeometry->GetShapeChannel(0, channelIndex, pAnimContext->lAnimLayer, true);
|
||||
pAnimContext->lAnimCurve = pAnimContext->pMesh->GetShapeChannel(0, channelIndex, pAnimContext->lAnimLayer, true);
|
||||
pAnimContext->lAnimCurve->KeyModifyBegin();
|
||||
}
|
||||
|
||||
@@ -1093,7 +1093,7 @@ AS_API(void) AsFbxMorphAddBlendShapeChannel(AsFbxContext* pContext, AsFbxMorphCo
|
||||
}
|
||||
}
|
||||
|
||||
AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, float weight)
|
||||
AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, float weight, const char* shapeName)
|
||||
{
|
||||
if (pContext == nullptr || pContext->pScene == nullptr)
|
||||
{
|
||||
@@ -1105,7 +1105,7 @@ AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMo
|
||||
return;
|
||||
}
|
||||
|
||||
auto lShape = FbxShape::Create(pContext->pScene, FbxString(weight));
|
||||
auto lShape = FbxShape::Create(pContext->pScene, shapeName);
|
||||
pMorphContext->lShape = lShape;
|
||||
|
||||
if (pMorphContext->lBlendShapeChannel != nullptr) {
|
||||
@@ -1126,12 +1126,9 @@ AS_API(void) AsFbxMorphCopyBlendShapeControlPoints(AsFbxMorphContext* pMorphCont
|
||||
|
||||
pMorphContext->lShape->InitControlPoints(vectorCount);
|
||||
|
||||
auto dstControlPoints = pMorphContext->lShape->GetControlPoints();
|
||||
|
||||
for (int j = 0; j < vectorCount; j++)
|
||||
{
|
||||
auto vertex = srcControlPoints[j];
|
||||
dstControlPoints[j] = FbxVector4(vertex);
|
||||
pMorphContext->lShape->SetControlPointAt(FbxVector4(srcControlPoints[j]), j);;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1142,7 +1139,25 @@ AS_API(void) AsFbxMorphSetBlendShapeVertex(AsFbxMorphContext* pMorphContext, uin
|
||||
return;
|
||||
}
|
||||
|
||||
auto pControlPoints = pMorphContext->lShape->GetControlPoints();
|
||||
|
||||
pControlPoints[index] = FbxVector4(x, y, z, 0);
|
||||
pMorphContext->lShape->SetControlPointAt(FbxVector4(x, y, z, 0), index);
|
||||
}
|
||||
|
||||
AS_API(void) AsFbxMorphCopyBlendShapeControlPointsNormal(AsFbxMorphContext* pMorphContext)
|
||||
{
|
||||
if (pMorphContext == nullptr || pMorphContext->pMesh == nullptr || pMorphContext->lShape == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pMorphContext->lShape->InitNormals(pMorphContext->pMesh);
|
||||
}
|
||||
|
||||
AS_API(void) AsFbxMorphSetBlendShapeVertexNormal(AsFbxMorphContext* pMorphContext, uint32_t index, float x, float y, float z)
|
||||
{
|
||||
if (pMorphContext == nullptr || pMorphContext->lShape == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pMorphContext->lShape->SetControlPointNormalAt(FbxVector4(x, y, z, 0), index);
|
||||
}
|
||||
|
||||
@@ -150,8 +150,12 @@ AS_API(void) AsFbxMorphDisposeContext(AsFbxMorphContext** ppMorphContext);
|
||||
|
||||
AS_API(void) AsFbxMorphAddBlendShapeChannel(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, const char* channelName);
|
||||
|
||||
AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, float weight);
|
||||
AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, float weight, const char* shapeName);
|
||||
|
||||
AS_API(void) AsFbxMorphCopyBlendShapeControlPoints(AsFbxMorphContext* pMorphContext);
|
||||
|
||||
AS_API(void) AsFbxMorphSetBlendShapeVertex(AsFbxMorphContext* pMorphContext, uint32_t index, float x, float y, float z);
|
||||
|
||||
AS_API(void) AsFbxMorphCopyBlendShapeControlPointsNormal(AsFbxMorphContext* pMorphContext);
|
||||
|
||||
AS_API(void) AsFbxMorphSetBlendShapeVertexNormal(AsFbxMorphContext* pMorphContext, uint32_t index, float x, float y, float z);
|
||||
|
||||
@@ -21,7 +21,7 @@ AsFbxAnimContext::AsFbxAnimContext(bool32_t eulerFilter)
|
||||
lCurveTY = nullptr;
|
||||
lCurveTZ = nullptr;
|
||||
|
||||
lGeometry = nullptr;
|
||||
pMesh = nullptr;
|
||||
lBlendShape = nullptr;
|
||||
lAnimCurve = nullptr;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ struct AsFbxAnimContext
|
||||
FbxAnimCurve* lCurveTY;
|
||||
FbxAnimCurve* lCurveTZ;
|
||||
|
||||
FbxGeometry* lGeometry;
|
||||
FbxMesh* pMesh;
|
||||
FbxBlendShape* lBlendShape;
|
||||
FbxAnimCurve* lAnimCurve;
|
||||
|
||||
|
||||
@@ -4,18 +4,6 @@
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace fbxsdk
|
||||
{
|
||||
class FbxManager;
|
||||
class FbxScene;
|
||||
class FbxExporter;
|
||||
template<typename T, const int Alignment = 16>
|
||||
class FbxArray;
|
||||
class FbxFileTexture;
|
||||
class FbxSurfacePhong;
|
||||
class FbxPose;
|
||||
}
|
||||
|
||||
struct AsFbxContext
|
||||
{
|
||||
|
||||
|
||||
@@ -1,60 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{BD76E63F-1517-47FA-8233-33E853A3ACEE}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AssetStudio.FbxInterop</RootNamespace>
|
||||
<AssemblyName>AssetStudioFBXWrapper</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2022; Copyright © hozuki 2020</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj" />
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Fbx.PInvoke.cs" />
|
||||
<Compile Include="FbxDll.cs" />
|
||||
<Compile Include="FbxExporterContext.cs" />
|
||||
<Compile Include="FbxExporterContext.PInvoke.cs" />
|
||||
<Compile Include="Fbx.cs" />
|
||||
<Compile Include="FbxExporter.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj">
|
||||
<Project>{40c796b5-88ce-4adc-acd6-2f4862b7f136}</Project>
|
||||
<Name>AssetStudio.PInvoke</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
|
||||
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
|
||||
<Name>AssetStudio</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace AssetStudio
|
||||
{
|
||||
|
||||
public static void Export(string path, IImported imported, bool eulerFilter, float filterPrecision,
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
|
||||
{
|
||||
var file = new FileInfo(path);
|
||||
var dir = file.Directory;
|
||||
@@ -43,7 +43,7 @@ namespace AssetStudio
|
||||
|
||||
var name = Path.GetFileName(path);
|
||||
|
||||
using (var exporter = new FbxExporter(name, imported, allNodes, skins, castToBone, boneSize, scaleFactor, versionIndex, isAscii))
|
||||
using (var exporter = new FbxExporter(name, imported, allNodes, skins, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, versionIndex, isAscii))
|
||||
{
|
||||
exporter.Initialize();
|
||||
exporter.ExportAll(blendShape, animation, eulerFilter, filterPrecision);
|
||||
|
||||
@@ -15,11 +15,12 @@ namespace AssetStudio.FbxInterop
|
||||
private readonly bool _exportSkins;
|
||||
private readonly bool _castToBone;
|
||||
private readonly float _boneSize;
|
||||
private readonly bool _exportAllUvsAsDiffuseMaps;
|
||||
private readonly float _scaleFactor;
|
||||
private readonly int _versionIndex;
|
||||
private readonly bool _isAscii;
|
||||
|
||||
internal FbxExporter(string fileName, IImported imported, bool allNodes, bool exportSkins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
||||
internal FbxExporter(string fileName, IImported imported, bool allNodes, bool exportSkins, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
|
||||
{
|
||||
_context = new FbxExporterContext();
|
||||
|
||||
@@ -29,6 +30,7 @@ namespace AssetStudio.FbxInterop
|
||||
_exportSkins = exportSkins;
|
||||
_castToBone = castToBone;
|
||||
_boneSize = boneSize;
|
||||
_exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps;
|
||||
_scaleFactor = scaleFactor;
|
||||
_versionIndex = versionIndex;
|
||||
_isAscii = isAscii;
|
||||
@@ -171,7 +173,7 @@ namespace AssetStudio.FbxInterop
|
||||
{
|
||||
foreach (var meshFrame in meshFrames)
|
||||
{
|
||||
_context.ExportMeshFromFrame(rootFrame, meshFrame, _imported.MeshList, _imported.MaterialList, _imported.TextureList, _exportSkins);
|
||||
_context.ExportMeshFromFrame(rootFrame, meshFrame, _imported.MeshList, _imported.MaterialList, _imported.TextureList, _exportSkins, _exportAllUvsAsDiffuseMaps);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -298,8 +298,16 @@ namespace AssetStudio.FbxInterop
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMorphAddBlendShapeChannel(IntPtr pContext, IntPtr pMorphContext, IntPtr strChannelName);
|
||||
|
||||
private static void AsFbxMorphAddBlendShapeChannelShape(IntPtr pContext, IntPtr pMorphContext, float weight, string shapeName)
|
||||
{
|
||||
using (var shapeNameUtf8 = new Utf8StringHandle(shapeName))
|
||||
{
|
||||
AsFbxMorphAddBlendShapeChannelShape(pContext, pMorphContext, weight, shapeNameUtf8.DangerousGetHandle());
|
||||
}
|
||||
}
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMorphAddBlendShapeChannelShape(IntPtr pContext, IntPtr pMorphContext, float weight);
|
||||
private static extern void AsFbxMorphAddBlendShapeChannelShape(IntPtr pContext, IntPtr pMorphContext, float weight, IntPtr strShapeName);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMorphCopyBlendShapeControlPoints(IntPtr pMorphContext);
|
||||
@@ -307,5 +315,11 @@ namespace AssetStudio.FbxInterop
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMorphSetBlendShapeVertex(IntPtr pMorphContext, uint index, float x, float y, float z);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMorphCopyBlendShapeControlPointsNormal(IntPtr pMorphContext);
|
||||
|
||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
||||
private static extern void AsFbxMorphSetBlendShapeVertexNormal(IntPtr pMorphContext, uint index, float x, float y, float z);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -173,12 +173,12 @@ namespace AssetStudio.FbxInterop
|
||||
AsFbxPrepareMaterials(_pContext, materialCount, textureCount);
|
||||
}
|
||||
|
||||
internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins)
|
||||
internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins, bool exportAllUvsAsDiffuseMaps)
|
||||
{
|
||||
var meshNode = _frameToNode[meshFrame];
|
||||
var mesh = ImportedHelpers.FindMesh(meshFrame.Path, meshList);
|
||||
|
||||
ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins);
|
||||
ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins, exportAllUvsAsDiffuseMaps);
|
||||
}
|
||||
|
||||
private IntPtr ExportTexture(ImportedTexture texture)
|
||||
@@ -207,7 +207,7 @@ namespace AssetStudio.FbxInterop
|
||||
return pTex;
|
||||
}
|
||||
|
||||
private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins)
|
||||
private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins, bool exportAllUvsAsDiffuseMaps)
|
||||
{
|
||||
var boneList = importedMesh.BoneList;
|
||||
var totalBoneCount = 0;
|
||||
@@ -246,28 +246,25 @@ namespace AssetStudio.FbxInterop
|
||||
|
||||
var mesh = AsFbxMeshCreateMesh(_pContext, frameNode);
|
||||
|
||||
var totalVertexCount = 0;
|
||||
|
||||
foreach (var m in importedMesh.SubmeshList)
|
||||
{
|
||||
totalVertexCount += m.VertexList.Count;
|
||||
}
|
||||
|
||||
AsFbxMeshInitControlPoints(mesh, totalVertexCount);
|
||||
AsFbxMeshInitControlPoints(mesh, importedMesh.VertexList.Count);
|
||||
|
||||
if (importedMesh.hasNormal)
|
||||
{
|
||||
AsFbxMeshCreateElementNormal(mesh);
|
||||
}
|
||||
|
||||
if (importedMesh.hasUV[0])
|
||||
for (int i = 0; i < importedMesh.hasUV.Length; i++)
|
||||
{
|
||||
AsFbxMeshCreateDiffuseUV(mesh, 0);
|
||||
}
|
||||
if (!importedMesh.hasUV[i]) { continue; }
|
||||
|
||||
if (importedMesh.hasUV[1])
|
||||
{
|
||||
AsFbxMeshCreateNormalMapUV(mesh, 1);
|
||||
if (i == 1 && !exportAllUvsAsDiffuseMaps)
|
||||
{
|
||||
AsFbxMeshCreateNormalMapUV(mesh, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
AsFbxMeshCreateDiffuseUV(mesh, i);
|
||||
}
|
||||
}
|
||||
|
||||
if (importedMesh.hasTangent)
|
||||
@@ -282,8 +279,6 @@ namespace AssetStudio.FbxInterop
|
||||
|
||||
AsFbxMeshCreateElementMaterial(mesh);
|
||||
|
||||
var firstVertex = 0;
|
||||
|
||||
foreach (var meshObj in importedMesh.SubmeshList)
|
||||
{
|
||||
var materialIndex = 0;
|
||||
@@ -345,71 +340,70 @@ namespace AssetStudio.FbxInterop
|
||||
}
|
||||
}
|
||||
|
||||
var vertexList = meshObj.VertexList;
|
||||
|
||||
var vertexCount = vertexList.Count;
|
||||
|
||||
for (var j = 0; j < vertexCount; j += 1)
|
||||
{
|
||||
var importedVertex = vertexList[j];
|
||||
|
||||
var vertex = importedVertex.Vertex;
|
||||
AsFbxMeshSetControlPoint(mesh, j + firstVertex, vertex.X, vertex.Y, vertex.Z);
|
||||
|
||||
if (importedMesh.hasNormal)
|
||||
{
|
||||
var normal = importedVertex.Normal;
|
||||
AsFbxMeshElementNormalAdd(mesh, 0, normal.X, normal.Y, normal.Z);
|
||||
}
|
||||
|
||||
for (var uvIndex = 0; uvIndex < 2; uvIndex += 1)
|
||||
{
|
||||
if (importedMesh.hasUV[uvIndex])
|
||||
{
|
||||
var uv = importedVertex.UV[uvIndex];
|
||||
AsFbxMeshElementUVAdd(mesh, uvIndex, uv[0], uv[1]);
|
||||
}
|
||||
}
|
||||
|
||||
if (importedMesh.hasTangent)
|
||||
{
|
||||
var tangent = importedVertex.Tangent;
|
||||
AsFbxMeshElementTangentAdd(mesh, 0, tangent.X, tangent.Y, tangent.Z, tangent.W);
|
||||
}
|
||||
|
||||
if (importedMesh.hasColor)
|
||||
{
|
||||
var color = importedVertex.Color;
|
||||
AsFbxMeshElementVertexColorAdd(mesh, 0, color.R, color.G, color.B, color.A);
|
||||
}
|
||||
|
||||
if (hasBones && importedVertex.BoneIndices != null)
|
||||
{
|
||||
var boneIndices = importedVertex.BoneIndices;
|
||||
var boneWeights = importedVertex.Weights;
|
||||
|
||||
for (var k = 0; k < 4; k += 1)
|
||||
{
|
||||
if (boneIndices[k] < totalBoneCount && boneWeights[k] > 0)
|
||||
{
|
||||
AsFbxMeshSetBoneWeight(pClusterArray, boneIndices[k], j + firstVertex, boneWeights[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var face in meshObj.FaceList)
|
||||
{
|
||||
var index0 = face.VertexIndices[0] + firstVertex;
|
||||
var index1 = face.VertexIndices[1] + firstVertex;
|
||||
var index2 = face.VertexIndices[2] + firstVertex;
|
||||
var index0 = face.VertexIndices[0] + meshObj.BaseVertex;
|
||||
var index1 = face.VertexIndices[1] + meshObj.BaseVertex;
|
||||
var index2 = face.VertexIndices[2] + meshObj.BaseVertex;
|
||||
|
||||
AsFbxMeshAddPolygon(mesh, materialIndex, index0, index1, index2);
|
||||
}
|
||||
|
||||
firstVertex += vertexCount;
|
||||
}
|
||||
|
||||
var vertexList = importedMesh.VertexList;
|
||||
|
||||
var vertexCount = vertexList.Count;
|
||||
|
||||
for (var j = 0; j < vertexCount; j += 1)
|
||||
{
|
||||
var importedVertex = vertexList[j];
|
||||
|
||||
var vertex = importedVertex.Vertex;
|
||||
AsFbxMeshSetControlPoint(mesh, j, vertex.X, vertex.Y, vertex.Z);
|
||||
|
||||
if (importedMesh.hasNormal)
|
||||
{
|
||||
var normal = importedVertex.Normal;
|
||||
AsFbxMeshElementNormalAdd(mesh, 0, normal.X, normal.Y, normal.Z);
|
||||
}
|
||||
|
||||
for (var uvIndex = 0; uvIndex < importedMesh.hasUV.Length; uvIndex += 1)
|
||||
{
|
||||
if (importedMesh.hasUV[uvIndex])
|
||||
{
|
||||
var uv = importedVertex.UV[uvIndex];
|
||||
AsFbxMeshElementUVAdd(mesh, uvIndex, uv[0], uv[1]);
|
||||
}
|
||||
}
|
||||
|
||||
if (importedMesh.hasTangent)
|
||||
{
|
||||
var tangent = importedVertex.Tangent;
|
||||
AsFbxMeshElementTangentAdd(mesh, 0, tangent.X, tangent.Y, tangent.Z, tangent.W);
|
||||
}
|
||||
|
||||
if (importedMesh.hasColor)
|
||||
{
|
||||
var color = importedVertex.Color;
|
||||
AsFbxMeshElementVertexColorAdd(mesh, 0, color.R, color.G, color.B, color.A);
|
||||
}
|
||||
|
||||
if (hasBones && importedVertex.BoneIndices != null)
|
||||
{
|
||||
var boneIndices = importedVertex.BoneIndices;
|
||||
var boneWeights = importedVertex.Weights;
|
||||
|
||||
for (var k = 0; k < 4; k += 1)
|
||||
{
|
||||
if (boneIndices[k] < totalBoneCount && boneWeights[k] > 0)
|
||||
{
|
||||
AsFbxMeshSetBoneWeight(pClusterArray, boneIndices[k], j, boneWeights[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (hasBones)
|
||||
{
|
||||
IntPtr pSkinContext = IntPtr.Zero;
|
||||
@@ -611,9 +605,11 @@ namespace AssetStudio.FbxInterop
|
||||
{
|
||||
AsFbxMorphAddBlendShapeChannel(_pContext, pMorphContext, channel.Name);
|
||||
|
||||
foreach (var keyframe in channel.KeyframeList)
|
||||
for (var i = 0; i < channel.KeyframeList.Count; i++)
|
||||
{
|
||||
AsFbxMorphAddBlendShapeChannelShape(_pContext, pMorphContext, keyframe.Weight);
|
||||
var keyframe = channel.KeyframeList[i];
|
||||
|
||||
AsFbxMorphAddBlendShapeChannelShape(_pContext, pMorphContext, keyframe.Weight, i == 0 ? channel.Name : $"{channel.Name}_{i + 1}");
|
||||
|
||||
AsFbxMorphCopyBlendShapeControlPoints(pMorphContext);
|
||||
|
||||
@@ -622,6 +618,17 @@ namespace AssetStudio.FbxInterop
|
||||
var v = vertex.Vertex.Vertex;
|
||||
AsFbxMorphSetBlendShapeVertex(pMorphContext, vertex.Index, v.X, v.Y, v.Z);
|
||||
}
|
||||
|
||||
if (keyframe.hasNormals)
|
||||
{
|
||||
AsFbxMorphCopyBlendShapeControlPointsNormal(pMorphContext);
|
||||
|
||||
foreach (var vertex in keyframe.VertexList)
|
||||
{
|
||||
var v = vertex.Vertex.Normal;
|
||||
AsFbxMorphSetBlendShapeVertexNormal(pMorphContext, vertex.Index, v.X, v.Y, v.Z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -633,4 +640,4 @@ namespace AssetStudio.FbxInterop
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("AssetStudioFBXWrapper")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudioFBXWrapper")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020; Copyright © hozuki 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
[assembly: Guid("bd76e63f-1517-47fa-8233-33e853a3acee")]
|
||||
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -1,160 +1,84 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>AssetStudioGUI</RootNamespace>
|
||||
<AssemblyName>AssetStudioGUI</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=3.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OpenTK.3.1.0\lib\net20\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK.GLControl, Version=3.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OpenTK.GLControl.3.1.0\lib\net20\OpenTK.GLControl.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssetStudioGUIForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AssetStudioGUIForm.designer.cs">
|
||||
<DependentUpon>AssetStudioGUIForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Components\AssetItem.cs" />
|
||||
<Compile Include="Components\GameObjectTreeNode.cs" />
|
||||
<Compile Include="Components\GOHierarchy.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Components\OpenFolderDialog.cs" />
|
||||
<Compile Include="Components\TreeViewExtensions.cs" />
|
||||
<Compile Include="Components\TypeTreeItem.cs" />
|
||||
<Compile Include="Exporter.cs" />
|
||||
<Compile Include="ExportOptions.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ExportOptions.designer.cs">
|
||||
<DependentUpon>ExportOptions.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="GUILogger.cs" />
|
||||
<Compile Include="GUIProgress.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Studio.cs" />
|
||||
<Compile Include="TGASharpLib.cs" />
|
||||
<EmbeddedResource Include="AssetStudioGUIForm.resx">
|
||||
<DependentUpon>AssetStudioGUIForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="ExportOptions.resx">
|
||||
<DependentUpon>ExportOptions.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\preview.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\as.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ContentWithTargetPath Include="Libraries\x86\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x86\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Libraries\x86\libfbxsdk.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x86\libfbxsdk.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Libraries\x64\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x64\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Libraries\x64\libfbxsdk.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x64\libfbxsdk.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj">
|
||||
<Project>{80aec261-21ee-4e4f-a93b-7a744dc84888}</Project>
|
||||
<Name>AssetStudioUtility</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
|
||||
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
|
||||
<Name>AssetStudio</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="AfterBuild">
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
</Target>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>net472;net5.0-windows;net6.0-windows</TargetFrameworks>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2022</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" />
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Update="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ContentWithTargetPath Include="Libraries\x86\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x86\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Libraries\x64\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x64\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
|
||||
<PackageReference Include="OpenTK" Version="4.6.7" />
|
||||
<Reference Include="OpenTK.WinForms">
|
||||
<HintPath>Libraries\OpenTK.WinForms.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
<PackageReference Include="OpenTK" Version="3.1.0" />
|
||||
<PackageReference Include="OpenTK.GLControl" Version="3.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="CopyExtraFiles" AfterTargets="AfterBuild">
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
</Target>
|
||||
|
||||
<Target Name="PublishExtraFiles" AfterTargets="Publish">
|
||||
<Copy SourceFiles="$(TargetDir)x86\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(TargetDir)x64\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(TargetDir)x86\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(TargetDir)x64\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
|
||||
</Target>
|
||||
</Project>
|
||||
+177
-60
@@ -41,6 +41,8 @@
|
||||
this.displayAll = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.enablePreview = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.displayInfo = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem14 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.specifyUnityVersion = new System.Windows.Forms.ToolStripTextBox();
|
||||
this.showExpOpt = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.modelToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportAllObjectssplitToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
@@ -64,9 +66,15 @@
|
||||
this.toolStripMenuItem7 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem8 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem9 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
|
||||
this.toolStripMenuItem10 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem11 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem12 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem13 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.filterTypeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.allToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.debugMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem15 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportClassStructuresMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||
this.tabControl1 = new System.Windows.Forms.TabControl();
|
||||
@@ -87,6 +95,8 @@
|
||||
this.columnHeader2 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
|
||||
this.progressbarPanel = new System.Windows.Forms.Panel();
|
||||
this.progressBar1 = new System.Windows.Forms.ProgressBar();
|
||||
this.tabControl2 = new System.Windows.Forms.TabControl();
|
||||
this.tabPage4 = new System.Windows.Forms.TabPage();
|
||||
this.previewPanel = new System.Windows.Forms.Panel();
|
||||
this.assetInfoLabel = new System.Windows.Forms.Label();
|
||||
this.FMODpanel = new System.Windows.Forms.Panel();
|
||||
@@ -101,15 +111,15 @@
|
||||
this.FMODpauseButton = new System.Windows.Forms.Button();
|
||||
this.FMODplayButton = new System.Windows.Forms.Button();
|
||||
this.fontPreviewBox = new System.Windows.Forms.RichTextBox();
|
||||
this.textPreviewBox = new System.Windows.Forms.TextBox();
|
||||
this.glControl1 = new OpenTK.GLControl();
|
||||
this.classPreviewPanel = new System.Windows.Forms.Panel();
|
||||
this.textPreviewBox = new System.Windows.Forms.TextBox();
|
||||
this.classTextBox = new System.Windows.Forms.TextBox();
|
||||
this.tabPage5 = new System.Windows.Forms.TabPage();
|
||||
this.dumpTextBox = new System.Windows.Forms.TextBox();
|
||||
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
|
||||
this.toolStripStatusLabel1 = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.timer = new System.Windows.Forms.Timer(this.components);
|
||||
this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
|
||||
this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
|
||||
this.contextMenuStrip1 = new System.Windows.Forms.ContextMenuStrip(this.components);
|
||||
this.copyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportSelectedAssetsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
@@ -126,11 +136,13 @@
|
||||
this.tabPage2.SuspendLayout();
|
||||
this.tabPage3.SuspendLayout();
|
||||
this.progressbarPanel.SuspendLayout();
|
||||
this.tabControl2.SuspendLayout();
|
||||
this.tabPage4.SuspendLayout();
|
||||
this.previewPanel.SuspendLayout();
|
||||
this.FMODpanel.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.FMODprogressBar)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.FMODvolumeBar)).BeginInit();
|
||||
this.classPreviewPanel.SuspendLayout();
|
||||
this.tabPage5.SuspendLayout();
|
||||
this.statusStrip1.SuspendLayout();
|
||||
this.contextMenuStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
@@ -201,6 +213,7 @@
|
||||
this.displayAll,
|
||||
this.enablePreview,
|
||||
this.displayInfo,
|
||||
this.toolStripMenuItem14,
|
||||
this.showExpOpt});
|
||||
this.optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
|
||||
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(66, 21);
|
||||
@@ -240,6 +253,20 @@
|
||||
"t, audio bitrate, etc.";
|
||||
this.displayInfo.CheckedChanged += new System.EventHandler(this.displayAssetInfo_Check);
|
||||
//
|
||||
// toolStripMenuItem14
|
||||
//
|
||||
this.toolStripMenuItem14.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.specifyUnityVersion});
|
||||
this.toolStripMenuItem14.Name = "toolStripMenuItem14";
|
||||
this.toolStripMenuItem14.Size = new System.Drawing.Size(223, 22);
|
||||
this.toolStripMenuItem14.Text = "Specify Unity version";
|
||||
//
|
||||
// specifyUnityVersion
|
||||
//
|
||||
this.specifyUnityVersion.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
|
||||
this.specifyUnityVersion.Name = "specifyUnityVersion";
|
||||
this.specifyUnityVersion.Size = new System.Drawing.Size(100, 23);
|
||||
//
|
||||
// showExpOpt
|
||||
//
|
||||
this.showExpOpt.Name = "showExpOpt";
|
||||
@@ -310,7 +337,9 @@
|
||||
this.exportAnimatorWithSelectedAnimationClipToolStripMenuItem,
|
||||
this.toolStripSeparator4,
|
||||
this.toolStripMenuItem2,
|
||||
this.toolStripMenuItem3});
|
||||
this.toolStripMenuItem3,
|
||||
this.toolStripSeparator2,
|
||||
this.toolStripMenuItem10});
|
||||
this.exportToolStripMenuItem.Name = "exportToolStripMenuItem";
|
||||
this.exportToolStripMenuItem.Size = new System.Drawing.Size(58, 21);
|
||||
this.exportToolStripMenuItem.Text = "Export";
|
||||
@@ -415,6 +444,42 @@
|
||||
this.toolStripMenuItem9.Text = "Filtered assets";
|
||||
this.toolStripMenuItem9.Click += new System.EventHandler(this.toolStripMenuItem9_Click);
|
||||
//
|
||||
// toolStripSeparator2
|
||||
//
|
||||
this.toolStripSeparator2.Name = "toolStripSeparator2";
|
||||
this.toolStripSeparator2.Size = new System.Drawing.Size(281, 6);
|
||||
//
|
||||
// toolStripMenuItem10
|
||||
//
|
||||
this.toolStripMenuItem10.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripMenuItem11,
|
||||
this.toolStripMenuItem12,
|
||||
this.toolStripMenuItem13});
|
||||
this.toolStripMenuItem10.Name = "toolStripMenuItem10";
|
||||
this.toolStripMenuItem10.Size = new System.Drawing.Size(284, 22);
|
||||
this.toolStripMenuItem10.Text = "Asset list to XML";
|
||||
//
|
||||
// toolStripMenuItem11
|
||||
//
|
||||
this.toolStripMenuItem11.Name = "toolStripMenuItem11";
|
||||
this.toolStripMenuItem11.Size = new System.Drawing.Size(165, 22);
|
||||
this.toolStripMenuItem11.Text = "All assets";
|
||||
this.toolStripMenuItem11.Click += new System.EventHandler(this.toolStripMenuItem11_Click);
|
||||
//
|
||||
// toolStripMenuItem12
|
||||
//
|
||||
this.toolStripMenuItem12.Name = "toolStripMenuItem12";
|
||||
this.toolStripMenuItem12.Size = new System.Drawing.Size(165, 22);
|
||||
this.toolStripMenuItem12.Text = "Selected assets";
|
||||
this.toolStripMenuItem12.Click += new System.EventHandler(this.toolStripMenuItem12_Click);
|
||||
//
|
||||
// toolStripMenuItem13
|
||||
//
|
||||
this.toolStripMenuItem13.Name = "toolStripMenuItem13";
|
||||
this.toolStripMenuItem13.Size = new System.Drawing.Size(165, 22);
|
||||
this.toolStripMenuItem13.Text = "Filtered assets";
|
||||
this.toolStripMenuItem13.Click += new System.EventHandler(this.toolStripMenuItem13_Click);
|
||||
//
|
||||
// filterTypeToolStripMenuItem
|
||||
//
|
||||
this.filterTypeToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
@@ -436,11 +501,22 @@
|
||||
// debugMenuItem
|
||||
//
|
||||
this.debugMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripMenuItem15,
|
||||
this.exportClassStructuresMenuItem});
|
||||
this.debugMenuItem.Name = "debugMenuItem";
|
||||
this.debugMenuItem.Size = new System.Drawing.Size(59, 21);
|
||||
this.debugMenuItem.Text = "Debug";
|
||||
//
|
||||
// toolStripMenuItem15
|
||||
//
|
||||
this.toolStripMenuItem15.Checked = true;
|
||||
this.toolStripMenuItem15.CheckOnClick = true;
|
||||
this.toolStripMenuItem15.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.toolStripMenuItem15.Name = "toolStripMenuItem15";
|
||||
this.toolStripMenuItem15.Size = new System.Drawing.Size(207, 22);
|
||||
this.toolStripMenuItem15.Text = "Show error message";
|
||||
this.toolStripMenuItem15.Click += new System.EventHandler(this.toolStripMenuItem15_Click);
|
||||
//
|
||||
// exportClassStructuresMenuItem
|
||||
//
|
||||
this.exportClassStructuresMenuItem.Name = "exportClassStructuresMenuItem";
|
||||
@@ -463,8 +539,7 @@
|
||||
//
|
||||
// splitContainer1.Panel2
|
||||
//
|
||||
this.splitContainer1.Panel2.Controls.Add(this.previewPanel);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.classPreviewPanel);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.tabControl2);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.statusStrip1);
|
||||
this.splitContainer1.Panel2MinSize = 400;
|
||||
this.splitContainer1.Size = new System.Drawing.Size(1264, 656);
|
||||
@@ -653,6 +728,28 @@
|
||||
this.progressBar1.Step = 1;
|
||||
this.progressBar1.TabIndex = 1;
|
||||
//
|
||||
// tabControl2
|
||||
//
|
||||
this.tabControl2.Controls.Add(this.tabPage4);
|
||||
this.tabControl2.Controls.Add(this.tabPage5);
|
||||
this.tabControl2.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.tabControl2.Location = new System.Drawing.Point(0, 0);
|
||||
this.tabControl2.Name = "tabControl2";
|
||||
this.tabControl2.SelectedIndex = 0;
|
||||
this.tabControl2.Size = new System.Drawing.Size(776, 632);
|
||||
this.tabControl2.TabIndex = 4;
|
||||
this.tabControl2.SelectedIndexChanged += new System.EventHandler(this.tabControl2_SelectedIndexChanged);
|
||||
//
|
||||
// tabPage4
|
||||
//
|
||||
this.tabPage4.Controls.Add(this.previewPanel);
|
||||
this.tabPage4.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage4.Name = "tabPage4";
|
||||
this.tabPage4.Size = new System.Drawing.Size(768, 606);
|
||||
this.tabPage4.TabIndex = 0;
|
||||
this.tabPage4.Text = "Preview";
|
||||
this.tabPage4.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// previewPanel
|
||||
//
|
||||
this.previewPanel.BackColor = System.Drawing.SystemColors.ControlDark;
|
||||
@@ -661,12 +758,13 @@
|
||||
this.previewPanel.Controls.Add(this.assetInfoLabel);
|
||||
this.previewPanel.Controls.Add(this.FMODpanel);
|
||||
this.previewPanel.Controls.Add(this.fontPreviewBox);
|
||||
this.previewPanel.Controls.Add(this.textPreviewBox);
|
||||
this.previewPanel.Controls.Add(this.glControl1);
|
||||
this.previewPanel.Controls.Add(this.textPreviewBox);
|
||||
this.previewPanel.Controls.Add(this.classTextBox);
|
||||
this.previewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.previewPanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.previewPanel.Name = "previewPanel";
|
||||
this.previewPanel.Size = new System.Drawing.Size(776, 632);
|
||||
this.previewPanel.Size = new System.Drawing.Size(768, 606);
|
||||
this.previewPanel.TabIndex = 1;
|
||||
this.previewPanel.Resize += new System.EventHandler(this.preview_Resize);
|
||||
//
|
||||
@@ -696,7 +794,7 @@
|
||||
this.FMODpanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.FMODpanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.FMODpanel.Name = "FMODpanel";
|
||||
this.FMODpanel.Size = new System.Drawing.Size(776, 632);
|
||||
this.FMODpanel.Size = new System.Drawing.Size(768, 606);
|
||||
this.FMODpanel.TabIndex = 2;
|
||||
this.FMODpanel.Visible = false;
|
||||
//
|
||||
@@ -704,7 +802,7 @@
|
||||
//
|
||||
this.FMODcopyright.AutoSize = true;
|
||||
this.FMODcopyright.ForeColor = System.Drawing.SystemColors.ControlLight;
|
||||
this.FMODcopyright.Location = new System.Drawing.Point(232, 350);
|
||||
this.FMODcopyright.Location = new System.Drawing.Point(214, 337);
|
||||
this.FMODcopyright.Name = "FMODcopyright";
|
||||
this.FMODcopyright.Size = new System.Drawing.Size(341, 12);
|
||||
this.FMODcopyright.TabIndex = 9;
|
||||
@@ -714,34 +812,35 @@
|
||||
//
|
||||
this.FMODinfoLabel.AutoSize = true;
|
||||
this.FMODinfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODinfoLabel.Location = new System.Drawing.Point(287, 248);
|
||||
this.FMODinfoLabel.Location = new System.Drawing.Point(269, 235);
|
||||
this.FMODinfoLabel.Name = "FMODinfoLabel";
|
||||
this.FMODinfoLabel.Size = new System.Drawing.Size(0, 12);
|
||||
this.FMODinfoLabel.TabIndex = 8;
|
||||
//
|
||||
// FMODtimerLabel
|
||||
//
|
||||
this.FMODtimerLabel.AutoSize = true;
|
||||
this.FMODtimerLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODtimerLabel.Location = new System.Drawing.Point(422, 248);
|
||||
this.FMODtimerLabel.Location = new System.Drawing.Point(460, 235);
|
||||
this.FMODtimerLabel.Name = "FMODtimerLabel";
|
||||
this.FMODtimerLabel.Size = new System.Drawing.Size(155, 12);
|
||||
this.FMODtimerLabel.Size = new System.Drawing.Size(95, 12);
|
||||
this.FMODtimerLabel.TabIndex = 7;
|
||||
this.FMODtimerLabel.Text = "0:00.0 / 0:00.0";
|
||||
this.FMODtimerLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
|
||||
//
|
||||
// FMODstatusLabel
|
||||
//
|
||||
this.FMODstatusLabel.AutoSize = true;
|
||||
this.FMODstatusLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODstatusLabel.Location = new System.Drawing.Point(231, 248);
|
||||
this.FMODstatusLabel.Location = new System.Drawing.Point(213, 235);
|
||||
this.FMODstatusLabel.Name = "FMODstatusLabel";
|
||||
this.FMODstatusLabel.Size = new System.Drawing.Size(50, 12);
|
||||
this.FMODstatusLabel.Size = new System.Drawing.Size(47, 12);
|
||||
this.FMODstatusLabel.TabIndex = 6;
|
||||
this.FMODstatusLabel.Text = "Stopped";
|
||||
//
|
||||
// FMODprogressBar
|
||||
//
|
||||
this.FMODprogressBar.AutoSize = false;
|
||||
this.FMODprogressBar.Location = new System.Drawing.Point(231, 266);
|
||||
this.FMODprogressBar.Location = new System.Drawing.Point(213, 253);
|
||||
this.FMODprogressBar.Maximum = 1000;
|
||||
this.FMODprogressBar.Name = "FMODprogressBar";
|
||||
this.FMODprogressBar.Size = new System.Drawing.Size(350, 22);
|
||||
@@ -754,7 +853,7 @@
|
||||
// FMODvolumeBar
|
||||
//
|
||||
this.FMODvolumeBar.LargeChange = 2;
|
||||
this.FMODvolumeBar.Location = new System.Drawing.Point(478, 293);
|
||||
this.FMODvolumeBar.Location = new System.Drawing.Point(460, 280);
|
||||
this.FMODvolumeBar.Name = "FMODvolumeBar";
|
||||
this.FMODvolumeBar.Size = new System.Drawing.Size(104, 45);
|
||||
this.FMODvolumeBar.TabIndex = 4;
|
||||
@@ -765,7 +864,7 @@
|
||||
// FMODloopButton
|
||||
//
|
||||
this.FMODloopButton.Appearance = System.Windows.Forms.Appearance.Button;
|
||||
this.FMODloopButton.Location = new System.Drawing.Point(417, 293);
|
||||
this.FMODloopButton.Location = new System.Drawing.Point(399, 280);
|
||||
this.FMODloopButton.Name = "FMODloopButton";
|
||||
this.FMODloopButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODloopButton.TabIndex = 3;
|
||||
@@ -776,7 +875,7 @@
|
||||
//
|
||||
// FMODstopButton
|
||||
//
|
||||
this.FMODstopButton.Location = new System.Drawing.Point(356, 293);
|
||||
this.FMODstopButton.Location = new System.Drawing.Point(338, 280);
|
||||
this.FMODstopButton.Name = "FMODstopButton";
|
||||
this.FMODstopButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODstopButton.TabIndex = 2;
|
||||
@@ -786,7 +885,7 @@
|
||||
//
|
||||
// FMODpauseButton
|
||||
//
|
||||
this.FMODpauseButton.Location = new System.Drawing.Point(295, 293);
|
||||
this.FMODpauseButton.Location = new System.Drawing.Point(277, 280);
|
||||
this.FMODpauseButton.Name = "FMODpauseButton";
|
||||
this.FMODpauseButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODpauseButton.TabIndex = 1;
|
||||
@@ -796,7 +895,7 @@
|
||||
//
|
||||
// FMODplayButton
|
||||
//
|
||||
this.FMODplayButton.Location = new System.Drawing.Point(234, 293);
|
||||
this.FMODplayButton.Location = new System.Drawing.Point(216, 280);
|
||||
this.FMODplayButton.Name = "FMODplayButton";
|
||||
this.FMODplayButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODplayButton.TabIndex = 0;
|
||||
@@ -811,33 +910,19 @@
|
||||
this.fontPreviewBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.fontPreviewBox.Name = "fontPreviewBox";
|
||||
this.fontPreviewBox.ReadOnly = true;
|
||||
this.fontPreviewBox.Size = new System.Drawing.Size(776, 632);
|
||||
this.fontPreviewBox.Size = new System.Drawing.Size(768, 606);
|
||||
this.fontPreviewBox.TabIndex = 0;
|
||||
this.fontPreviewBox.Text = resources.GetString("fontPreviewBox.Text");
|
||||
this.fontPreviewBox.Visible = false;
|
||||
this.fontPreviewBox.WordWrap = false;
|
||||
//
|
||||
// textPreviewBox
|
||||
//
|
||||
this.textPreviewBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.textPreviewBox.Font = new System.Drawing.Font("Consolas", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.textPreviewBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.textPreviewBox.Multiline = true;
|
||||
this.textPreviewBox.Name = "textPreviewBox";
|
||||
this.textPreviewBox.ReadOnly = true;
|
||||
this.textPreviewBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.textPreviewBox.Size = new System.Drawing.Size(776, 632);
|
||||
this.textPreviewBox.TabIndex = 2;
|
||||
this.textPreviewBox.Visible = false;
|
||||
this.textPreviewBox.WordWrap = false;
|
||||
//
|
||||
// glControl1
|
||||
//
|
||||
this.glControl1.BackColor = System.Drawing.SystemColors.ControlDarkDark;
|
||||
this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.glControl1.Location = new System.Drawing.Point(0, 0);
|
||||
this.glControl1.Name = "glControl1";
|
||||
this.glControl1.Size = new System.Drawing.Size(776, 632);
|
||||
this.glControl1.Size = new System.Drawing.Size(768, 606);
|
||||
this.glControl1.TabIndex = 4;
|
||||
this.glControl1.Visible = false;
|
||||
this.glControl1.VSync = false;
|
||||
@@ -848,15 +933,19 @@
|
||||
this.glControl1.MouseUp += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseUp);
|
||||
this.glControl1.MouseWheel += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseWheel);
|
||||
//
|
||||
// classPreviewPanel
|
||||
// textPreviewBox
|
||||
//
|
||||
this.classPreviewPanel.Controls.Add(this.classTextBox);
|
||||
this.classPreviewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.classPreviewPanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.classPreviewPanel.Name = "classPreviewPanel";
|
||||
this.classPreviewPanel.Size = new System.Drawing.Size(776, 632);
|
||||
this.classPreviewPanel.TabIndex = 3;
|
||||
this.classPreviewPanel.Visible = false;
|
||||
this.textPreviewBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.textPreviewBox.Font = new System.Drawing.Font("Consolas", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.textPreviewBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.textPreviewBox.Multiline = true;
|
||||
this.textPreviewBox.Name = "textPreviewBox";
|
||||
this.textPreviewBox.ReadOnly = true;
|
||||
this.textPreviewBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.textPreviewBox.Size = new System.Drawing.Size(768, 606);
|
||||
this.textPreviewBox.TabIndex = 2;
|
||||
this.textPreviewBox.Visible = false;
|
||||
this.textPreviewBox.WordWrap = false;
|
||||
//
|
||||
// classTextBox
|
||||
//
|
||||
@@ -866,10 +955,33 @@
|
||||
this.classTextBox.Name = "classTextBox";
|
||||
this.classTextBox.ReadOnly = true;
|
||||
this.classTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.classTextBox.Size = new System.Drawing.Size(776, 632);
|
||||
this.classTextBox.Size = new System.Drawing.Size(768, 606);
|
||||
this.classTextBox.TabIndex = 3;
|
||||
this.classTextBox.Visible = false;
|
||||
this.classTextBox.WordWrap = false;
|
||||
//
|
||||
// tabPage5
|
||||
//
|
||||
this.tabPage5.Controls.Add(this.dumpTextBox);
|
||||
this.tabPage5.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage5.Name = "tabPage5";
|
||||
this.tabPage5.Size = new System.Drawing.Size(768, 606);
|
||||
this.tabPage5.TabIndex = 1;
|
||||
this.tabPage5.Text = "Dump";
|
||||
this.tabPage5.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// dumpTextBox
|
||||
//
|
||||
this.dumpTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.dumpTextBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.dumpTextBox.Multiline = true;
|
||||
this.dumpTextBox.Name = "dumpTextBox";
|
||||
this.dumpTextBox.ReadOnly = true;
|
||||
this.dumpTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.dumpTextBox.Size = new System.Drawing.Size(768, 606);
|
||||
this.dumpTextBox.TabIndex = 0;
|
||||
this.dumpTextBox.WordWrap = false;
|
||||
//
|
||||
// statusStrip1
|
||||
//
|
||||
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
@@ -901,11 +1013,6 @@
|
||||
this.openFileDialog1.Multiselect = true;
|
||||
this.openFileDialog1.RestoreDirectory = true;
|
||||
//
|
||||
// saveFileDialog1
|
||||
//
|
||||
this.saveFileDialog1.Filter = "FBX file|*.fbx";
|
||||
this.saveFileDialog1.RestoreDirectory = true;
|
||||
//
|
||||
// contextMenuStrip1
|
||||
//
|
||||
this.contextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
|
||||
@@ -922,7 +1029,7 @@
|
||||
//
|
||||
this.copyToolStripMenuItem.Name = "copyToolStripMenuItem";
|
||||
this.copyToolStripMenuItem.Size = new System.Drawing.Size(326, 22);
|
||||
this.copyToolStripMenuItem.Text = "Copy";
|
||||
this.copyToolStripMenuItem.Text = "Copy text";
|
||||
this.copyToolStripMenuItem.Click += new System.EventHandler(this.copyToolStripMenuItem_Click);
|
||||
//
|
||||
// exportSelectedAssetsToolStripMenuItem
|
||||
@@ -959,8 +1066,6 @@
|
||||
// AssetStudioGUIForm
|
||||
//
|
||||
this.AllowDrop = true;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1264, 681);
|
||||
this.Controls.Add(this.splitContainer1);
|
||||
this.Controls.Add(this.menuStrip1);
|
||||
@@ -988,14 +1093,16 @@
|
||||
this.tabPage2.PerformLayout();
|
||||
this.tabPage3.ResumeLayout(false);
|
||||
this.progressbarPanel.ResumeLayout(false);
|
||||
this.tabControl2.ResumeLayout(false);
|
||||
this.tabPage4.ResumeLayout(false);
|
||||
this.previewPanel.ResumeLayout(false);
|
||||
this.previewPanel.PerformLayout();
|
||||
this.FMODpanel.ResumeLayout(false);
|
||||
this.FMODpanel.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.FMODprogressBar)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.FMODvolumeBar)).EndInit();
|
||||
this.classPreviewPanel.ResumeLayout(false);
|
||||
this.classPreviewPanel.PerformLayout();
|
||||
this.tabPage5.ResumeLayout(false);
|
||||
this.tabPage5.PerformLayout();
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
this.statusStrip1.PerformLayout();
|
||||
this.contextMenuStrip1.ResumeLayout(false);
|
||||
@@ -1052,7 +1159,6 @@
|
||||
private System.Windows.Forms.ToolStripMenuItem extractFileToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem extractFolderToolStripMenuItem;
|
||||
private System.Windows.Forms.OpenFileDialog openFileDialog1;
|
||||
private System.Windows.Forms.SaveFileDialog saveFileDialog1;
|
||||
private System.Windows.Forms.ToolStripMenuItem showExpOpt;
|
||||
private GOHierarchy sceneTreeView;
|
||||
private System.Windows.Forms.ToolStripMenuItem debugMenuItem;
|
||||
@@ -1060,7 +1166,6 @@
|
||||
private System.Windows.Forms.ListView classesListView;
|
||||
private System.Windows.Forms.ColumnHeader columnHeader2;
|
||||
private System.Windows.Forms.ColumnHeader columnHeader1;
|
||||
private System.Windows.Forms.Panel classPreviewPanel;
|
||||
private System.Windows.Forms.TextBox classTextBox;
|
||||
private System.Windows.Forms.ToolStripMenuItem exportClassStructuresMenuItem;
|
||||
private System.Windows.Forms.Label FMODcopyright;
|
||||
@@ -1092,6 +1197,18 @@
|
||||
private System.Windows.Forms.ColumnHeader columnHeaderContainer;
|
||||
private System.Windows.Forms.ColumnHeader columnHeaderPathID;
|
||||
private System.Windows.Forms.ToolStripMenuItem copyToolStripMenuItem;
|
||||
private System.Windows.Forms.TabControl tabControl2;
|
||||
private System.Windows.Forms.TabPage tabPage4;
|
||||
private System.Windows.Forms.TabPage tabPage5;
|
||||
private System.Windows.Forms.TextBox dumpTextBox;
|
||||
private System.Windows.Forms.ToolStripSeparator toolStripSeparator2;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem10;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem11;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem12;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem13;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem14;
|
||||
private System.Windows.Forms.ToolStripTextBox specifyUnityVersion;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem15;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using AssetStudio;
|
||||
using Newtonsoft.Json;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Drawing.Text;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
@@ -18,17 +18,21 @@ using System.Timers;
|
||||
using System.Windows.Forms;
|
||||
using static AssetStudioGUI.Studio;
|
||||
using Font = AssetStudio.Font;
|
||||
using PixelFormat = System.Drawing.Imaging.PixelFormat;
|
||||
#if NET472
|
||||
using Vector3 = OpenTK.Vector3;
|
||||
using Vector4 = OpenTK.Vector4;
|
||||
#else
|
||||
using Vector3 = OpenTK.Mathematics.Vector3;
|
||||
using Vector4 = OpenTK.Mathematics.Vector4;
|
||||
using Matrix4 = OpenTK.Mathematics.Matrix4;
|
||||
#endif
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
partial class AssetStudioGUIForm : Form
|
||||
{
|
||||
private AssetItem lastSelectedItem;
|
||||
private AssetItem lastLoadedAsset;
|
||||
private Bitmap imageTexture;
|
||||
private DirectBitmap imageTexture;
|
||||
private string tempClipboard;
|
||||
|
||||
private FMOD.System system;
|
||||
@@ -81,6 +85,11 @@ namespace AssetStudioGUI
|
||||
private int nextGObject;
|
||||
private List<TreeNode> treeSrcResults = new List<TreeNode>();
|
||||
|
||||
private string openDirectoryBackup = string.Empty;
|
||||
private string saveDirectoryBackup = string.Empty;
|
||||
|
||||
private GUILogger logger;
|
||||
|
||||
[DllImport("gdi32.dll")]
|
||||
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
|
||||
|
||||
@@ -96,8 +105,9 @@ namespace AssetStudioGUI
|
||||
enablePreview.Checked = Properties.Settings.Default.enablePreview;
|
||||
FMODinit();
|
||||
|
||||
Logger.Default = new GUILogger(StatusStripUpdate);
|
||||
Progress.Default = new GUIProgress(SetProgressBarValue);
|
||||
logger = new GUILogger(StatusStripUpdate);
|
||||
Logger.Default = logger;
|
||||
Progress.Default = new Progress<int>(SetProgressBarValue);
|
||||
Studio.StatusStripUpdate = StatusStripUpdate;
|
||||
}
|
||||
|
||||
@@ -115,7 +125,7 @@ namespace AssetStudioGUI
|
||||
if (paths.Length > 0)
|
||||
{
|
||||
ResetForm();
|
||||
|
||||
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
|
||||
if (paths.Length == 1 && Directory.Exists(paths[0]))
|
||||
{
|
||||
await Task.Run(() => assetsManager.LoadFolder(paths[0]));
|
||||
@@ -124,16 +134,18 @@ namespace AssetStudioGUI
|
||||
{
|
||||
await Task.Run(() => assetsManager.LoadFiles(paths));
|
||||
}
|
||||
|
||||
BuildAssetStructures();
|
||||
}
|
||||
}
|
||||
|
||||
private async void loadFile_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (openFileDialog1.ShowDialog() == DialogResult.OK)
|
||||
openFileDialog1.InitialDirectory = openDirectoryBackup;
|
||||
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
ResetForm();
|
||||
openDirectoryBackup = Path.GetDirectoryName(openFileDialog1.FileNames[0]);
|
||||
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
|
||||
await Task.Run(() => assetsManager.LoadFiles(openFileDialog1.FileNames));
|
||||
BuildAssetStructures();
|
||||
}
|
||||
@@ -142,29 +154,47 @@ namespace AssetStudioGUI
|
||||
private async void loadFolder_Click(object sender, EventArgs e)
|
||||
{
|
||||
var openFolderDialog = new OpenFolderDialog();
|
||||
openFolderDialog.InitialFolder = openDirectoryBackup;
|
||||
if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
ResetForm();
|
||||
openDirectoryBackup = openFolderDialog.Folder;
|
||||
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
|
||||
await Task.Run(() => assetsManager.LoadFolder(openFolderDialog.Folder));
|
||||
BuildAssetStructures();
|
||||
}
|
||||
}
|
||||
|
||||
private void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (openFileDialog1.ShowDialog() == DialogResult.OK)
|
||||
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
ExtractFile(openFileDialog1.FileNames);
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.Title = "Select the save folder";
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var fileNames = openFileDialog1.FileNames;
|
||||
var savePath = saveFolderDialog.Folder;
|
||||
var extractedCount = await Task.Run(() => ExtractFile(fileNames, savePath));
|
||||
StatusStripUpdate($"Finished extracting {extractedCount} files.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void extractFolderToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
private async void extractFolderToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
var openFolderDialog1 = new OpenFolderDialog();
|
||||
if (openFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var openFolderDialog = new OpenFolderDialog();
|
||||
if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var files = Directory.GetFiles(openFolderDialog1.Folder, "*.*", SearchOption.AllDirectories);
|
||||
ExtractFile(files);
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.Title = "Select the save folder";
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var path = openFolderDialog.Folder;
|
||||
var savePath = saveFolderDialog.Folder;
|
||||
var extractedCount = await Task.Run(() => ExtractFolder(path, savePath));
|
||||
StatusStripUpdate($"Finished extracting {extractedCount} files.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -172,7 +202,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (assetsManager.assetsFileList.Count == 0)
|
||||
{
|
||||
StatusStripUpdate("No file was loaded.");
|
||||
StatusStripUpdate("No Unity file can be loaded.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -192,10 +222,6 @@ namespace AssetStudioGUI
|
||||
|
||||
sceneTreeView.BeginUpdate();
|
||||
sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray());
|
||||
foreach (var node in treeNodeCollection)
|
||||
{
|
||||
node.HideCheckBox();
|
||||
}
|
||||
sceneTreeView.EndUpdate();
|
||||
treeNodeCollection.Clear();
|
||||
|
||||
@@ -287,31 +313,31 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (e.Control)
|
||||
{
|
||||
bool dirty = false;
|
||||
var need = false;
|
||||
switch (e.KeyCode)
|
||||
{
|
||||
case Keys.B:
|
||||
textureChannels[0] = !textureChannels[0];
|
||||
dirty = true;
|
||||
need = true;
|
||||
break;
|
||||
case Keys.G:
|
||||
textureChannels[1] = !textureChannels[1];
|
||||
dirty = true;
|
||||
need = true;
|
||||
break;
|
||||
case Keys.R:
|
||||
textureChannels[2] = !textureChannels[2];
|
||||
dirty = true;
|
||||
need = true;
|
||||
break;
|
||||
case Keys.A:
|
||||
textureChannels[3] = !textureChannels[3];
|
||||
dirty = true;
|
||||
need = true;
|
||||
break;
|
||||
}
|
||||
if (dirty)
|
||||
if (need)
|
||||
{
|
||||
PreviewAsset(lastLoadedAsset);
|
||||
if (lastSelectedItem != null && assetInfoLabel.Text != null)
|
||||
if (lastSelectedItem != null)
|
||||
{
|
||||
PreviewAsset(lastSelectedItem);
|
||||
assetInfoLabel.Text = lastSelectedItem.InfoText;
|
||||
}
|
||||
}
|
||||
@@ -332,10 +358,10 @@ namespace AssetStudioGUI
|
||||
Progress.Reset();
|
||||
foreach (TypeTreeItem item in classesListView.Items)
|
||||
{
|
||||
var versionPath = savePath + "\\" + item.Group.Header;
|
||||
var versionPath = Path.Combine(savePath, item.Group.Header);
|
||||
Directory.CreateDirectory(versionPath);
|
||||
|
||||
var saveFile = $"{versionPath}\\{item.SubItems[1].Text} {item.Text}.txt";
|
||||
var saveFile = $"{versionPath}{Path.DirectorySeparatorChar}{item.SubItems[1].Text} {item.Text}.txt";
|
||||
File.WriteAllText(saveFile, item.ToString());
|
||||
|
||||
Progress.Report(++i, count);
|
||||
@@ -354,16 +380,16 @@ namespace AssetStudioGUI
|
||||
|
||||
private void enablePreview_Check(object sender, EventArgs e)
|
||||
{
|
||||
if (lastLoadedAsset != null)
|
||||
if (lastSelectedItem != null)
|
||||
{
|
||||
switch (lastLoadedAsset.Type)
|
||||
switch (lastSelectedItem.Type)
|
||||
{
|
||||
case ClassIDType.Texture2D:
|
||||
case ClassIDType.Sprite:
|
||||
{
|
||||
if (enablePreview.Checked && imageTexture != null)
|
||||
{
|
||||
previewPanel.BackgroundImage = imageTexture;
|
||||
previewPanel.BackgroundImage = imageTexture.Bitmap;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -395,7 +421,7 @@ namespace AssetStudioGUI
|
||||
}
|
||||
else if (FMODpanel.Visible)
|
||||
{
|
||||
PreviewAsset(lastLoadedAsset);
|
||||
PreviewAsset(lastSelectedItem);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -406,8 +432,7 @@ namespace AssetStudioGUI
|
||||
}
|
||||
else if (lastSelectedItem != null && enablePreview.Checked)
|
||||
{
|
||||
lastLoadedAsset = lastSelectedItem;
|
||||
PreviewAsset(lastLoadedAsset);
|
||||
PreviewAsset(lastSelectedItem);
|
||||
}
|
||||
|
||||
Properties.Settings.Default.enablePreview = enablePreview.Checked;
|
||||
@@ -432,7 +457,7 @@ namespace AssetStudioGUI
|
||||
private void showExpOpt_Click(object sender, EventArgs e)
|
||||
{
|
||||
var exportOpt = new ExportOptions();
|
||||
exportOpt.ShowDialog();
|
||||
exportOpt.ShowDialog(this);
|
||||
}
|
||||
|
||||
private void assetListView_RetrieveVirtualItem(object sender, RetrieveVirtualItemEventArgs e)
|
||||
@@ -448,14 +473,8 @@ namespace AssetStudioGUI
|
||||
treeSearch.Select();
|
||||
break;
|
||||
case 1:
|
||||
classPreviewPanel.Visible = false;
|
||||
previewPanel.Visible = true;
|
||||
listSearch.Select();
|
||||
break;
|
||||
case 2:
|
||||
previewPanel.Visible = false;
|
||||
classPreviewPanel.Visible = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -617,13 +636,13 @@ namespace AssetStudioGUI
|
||||
{
|
||||
previewPanel.BackgroundImage = Properties.Resources.preview;
|
||||
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
||||
classTextBox.Visible = false;
|
||||
assetInfoLabel.Visible = false;
|
||||
assetInfoLabel.Text = null;
|
||||
textPreviewBox.Visible = false;
|
||||
fontPreviewBox.Visible = false;
|
||||
FMODpanel.Visible = false;
|
||||
glControl1.Visible = false;
|
||||
lastLoadedAsset = null;
|
||||
StatusStripUpdate("");
|
||||
|
||||
FMODreset();
|
||||
@@ -632,21 +651,32 @@ namespace AssetStudioGUI
|
||||
|
||||
if (e.IsSelected)
|
||||
{
|
||||
if (tabControl2.SelectedIndex == 1)
|
||||
{
|
||||
dumpTextBox.Text = DumpAsset(lastSelectedItem.Asset);
|
||||
}
|
||||
if (enablePreview.Checked)
|
||||
{
|
||||
lastLoadedAsset = lastSelectedItem;
|
||||
PreviewAsset(lastLoadedAsset);
|
||||
}
|
||||
if (displayInfo.Checked && assetInfoLabel.Text != null)//only display the label if asset has info text
|
||||
{
|
||||
assetInfoLabel.Text = lastSelectedItem.InfoText;
|
||||
assetInfoLabel.Visible = true;
|
||||
PreviewAsset(lastSelectedItem);
|
||||
if (displayInfo.Checked && lastSelectedItem.InfoText != null)
|
||||
{
|
||||
assetInfoLabel.Text = lastSelectedItem.InfoText;
|
||||
assetInfoLabel.Visible = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void classesListView_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e)
|
||||
{
|
||||
classTextBox.Visible = true;
|
||||
assetInfoLabel.Visible = false;
|
||||
assetInfoLabel.Text = null;
|
||||
textPreviewBox.Visible = false;
|
||||
fontPreviewBox.Visible = false;
|
||||
FMODpanel.Visible = false;
|
||||
glControl1.Visible = false;
|
||||
StatusStripUpdate("");
|
||||
if (e.IsSelected)
|
||||
{
|
||||
classTextBox.Text = ((TypeTreeItem)classesListView.SelectedItems[0]).ToString();
|
||||
@@ -722,9 +752,11 @@ namespace AssetStudioGUI
|
||||
|
||||
private void PreviewTexture2D(AssetItem assetItem, Texture2D m_Texture2D)
|
||||
{
|
||||
var bitmap = m_Texture2D.ConvertToBitmap(true);
|
||||
if (bitmap != null)
|
||||
var image = m_Texture2D.ConvertToImage(true);
|
||||
if (image != null)
|
||||
{
|
||||
var bitmap = new DirectBitmap(image.ConvertToBytes(), m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
image.Dispose();
|
||||
assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
|
||||
switch (m_Texture2D.m_TextureSettings.m_FilterMode)
|
||||
{
|
||||
@@ -752,13 +784,11 @@ namespace AssetStudioGUI
|
||||
assetItem.InfoText += "None";
|
||||
if (validChannel != 4)
|
||||
{
|
||||
var bmpData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
var bytes = new byte[bitmap.Width * bitmap.Height * 4];
|
||||
Marshal.Copy(bmpData.Scan0, bytes, 0, bytes.Length);
|
||||
for (int i = 0; i < bmpData.Height; i++)
|
||||
var bytes = bitmap.Bits;
|
||||
for (int i = 0; i < bitmap.Height; i++)
|
||||
{
|
||||
int offset = Math.Abs(bmpData.Stride) * i;
|
||||
for (int j = 0; j < bmpData.Width; j++)
|
||||
int offset = Math.Abs(bitmap.Stride) * i;
|
||||
for (int j = 0; j < bitmap.Width; j++)
|
||||
{
|
||||
bytes[offset] = textureChannels[0] ? bytes[offset] : validChannel == 1 && textureChannels[3] ? byte.MaxValue : byte.MinValue;
|
||||
bytes[offset + 1] = textureChannels[1] ? bytes[offset + 1] : validChannel == 1 && textureChannels[3] ? byte.MaxValue : byte.MinValue;
|
||||
@@ -767,8 +797,6 @@ namespace AssetStudioGUI
|
||||
offset += 4;
|
||||
}
|
||||
}
|
||||
Marshal.Copy(bytes, 0, bmpData.Scan0, bytes.Length);
|
||||
bitmap.UnlockBits(bmpData);
|
||||
}
|
||||
PreviewTexture(bitmap);
|
||||
|
||||
@@ -788,40 +816,40 @@ namespace AssetStudioGUI
|
||||
{
|
||||
switch (m_AudioClip.m_Type)
|
||||
{
|
||||
case AudioType.ACC:
|
||||
case FMODSoundType.ACC:
|
||||
assetItem.InfoText += "Acc";
|
||||
break;
|
||||
case AudioType.AIFF:
|
||||
case FMODSoundType.AIFF:
|
||||
assetItem.InfoText += "AIFF";
|
||||
break;
|
||||
case AudioType.IT:
|
||||
case FMODSoundType.IT:
|
||||
assetItem.InfoText += "Impulse tracker";
|
||||
break;
|
||||
case AudioType.MOD:
|
||||
case FMODSoundType.MOD:
|
||||
assetItem.InfoText += "Protracker / Fasttracker MOD";
|
||||
break;
|
||||
case AudioType.MPEG:
|
||||
case FMODSoundType.MPEG:
|
||||
assetItem.InfoText += "MP2/MP3 MPEG";
|
||||
break;
|
||||
case AudioType.OGGVORBIS:
|
||||
case FMODSoundType.OGGVORBIS:
|
||||
assetItem.InfoText += "Ogg vorbis";
|
||||
break;
|
||||
case AudioType.S3M:
|
||||
case FMODSoundType.S3M:
|
||||
assetItem.InfoText += "ScreamTracker 3";
|
||||
break;
|
||||
case AudioType.WAV:
|
||||
case FMODSoundType.WAV:
|
||||
assetItem.InfoText += "Microsoft WAV";
|
||||
break;
|
||||
case AudioType.XM:
|
||||
case FMODSoundType.XM:
|
||||
assetItem.InfoText += "FastTracker 2 XM";
|
||||
break;
|
||||
case AudioType.XMA:
|
||||
case FMODSoundType.XMA:
|
||||
assetItem.InfoText += "Xbox360 XMA";
|
||||
break;
|
||||
case AudioType.VAG:
|
||||
case FMODSoundType.VAG:
|
||||
assetItem.InfoText += "PlayStation Portable ADPCM";
|
||||
break;
|
||||
case AudioType.AUDIOQUEUE:
|
||||
case FMODSoundType.AUDIOQUEUE:
|
||||
assetItem.InfoText += "iPhone";
|
||||
break;
|
||||
default:
|
||||
@@ -845,7 +873,7 @@ namespace AssetStudioGUI
|
||||
case AudioCompressionFormat.MP3:
|
||||
assetItem.InfoText += "MP3";
|
||||
break;
|
||||
case AudioCompressionFormat.VAG:
|
||||
case AudioCompressionFormat.PSMVAG:
|
||||
assetItem.InfoText += "PlayStation Portable ADPCM";
|
||||
break;
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
@@ -880,10 +908,15 @@ namespace AssetStudioGUI
|
||||
var result = system.createSound(m_AudioData, FMOD.MODE.OPENMEMORY | loopMode, ref exinfo, out sound);
|
||||
if (ERRCHECK(result)) return;
|
||||
|
||||
result = sound.getSubSound(0, out var subsound);
|
||||
if (result == FMOD.RESULT.OK)
|
||||
sound.getNumSubSounds(out var numsubsounds);
|
||||
|
||||
if (numsubsounds > 0)
|
||||
{
|
||||
sound = subsound;
|
||||
result = sound.getSubSound(0, out var subsound);
|
||||
if (result == FMOD.RESULT.OK)
|
||||
{
|
||||
sound = subsound;
|
||||
}
|
||||
}
|
||||
|
||||
result = sound.getLength(out FMODlenms, FMOD.TIMEUNIT.MS);
|
||||
@@ -910,12 +943,20 @@ namespace AssetStudioGUI
|
||||
private void PreviewTextAsset(TextAsset m_TextAsset)
|
||||
{
|
||||
var text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
|
||||
PreviewText(text.Replace("\n", "\r\n"));
|
||||
text = text.Replace("\n", "\r\n").Replace("\0", "");
|
||||
PreviewText(text);
|
||||
}
|
||||
|
||||
private void PreviewMonoBehaviour(MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
PreviewText(m_MonoBehaviour.Dump() ?? GetScriptString(m_MonoBehaviour.reader));
|
||||
var obj = m_MonoBehaviour.ToType();
|
||||
if (obj == null)
|
||||
{
|
||||
var type = MonoBehaviourToTypeTree(m_MonoBehaviour);
|
||||
obj = m_MonoBehaviour.ToType(type);
|
||||
}
|
||||
var str = JsonConvert.SerializeObject(obj, Formatting.Indented);
|
||||
PreviewText(str);
|
||||
}
|
||||
|
||||
private void PreviewFont(Font m_Font)
|
||||
@@ -1119,11 +1160,12 @@ namespace AssetStudioGUI
|
||||
|
||||
private void PreviewSprite(AssetItem assetItem, Sprite m_Sprite)
|
||||
{
|
||||
var bitmap = m_Sprite.GetImage();
|
||||
if (bitmap != null)
|
||||
var image = m_Sprite.GetImage();
|
||||
if (image != null)
|
||||
{
|
||||
var bitmap = new DirectBitmap(image.ConvertToBytes(), image.Width, image.Height);
|
||||
image.Dispose();
|
||||
assetItem.InfoText = $"Width: {bitmap.Width}\nHeight: {bitmap.Height}\n";
|
||||
|
||||
PreviewTexture(bitmap);
|
||||
}
|
||||
else
|
||||
@@ -1132,11 +1174,11 @@ namespace AssetStudioGUI
|
||||
}
|
||||
}
|
||||
|
||||
private void PreviewTexture(Bitmap bitmap)
|
||||
private void PreviewTexture(DirectBitmap bitmap)
|
||||
{
|
||||
imageTexture?.Dispose();
|
||||
imageTexture = bitmap;
|
||||
previewPanel.BackgroundImage = imageTexture;
|
||||
previewPanel.BackgroundImage = imageTexture.Bitmap;
|
||||
if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
|
||||
previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
else
|
||||
@@ -1177,6 +1219,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
Text = $"AssetStudioGUI v{Application.ProductVersion}";
|
||||
assetsManager.Clear();
|
||||
assemblyLoader.Clear();
|
||||
exportableAssets.Clear();
|
||||
visibleAssets.Clear();
|
||||
sceneTreeView.Nodes.Clear();
|
||||
@@ -1186,6 +1229,7 @@ namespace AssetStudioGUI
|
||||
classesListView.Groups.Clear();
|
||||
previewPanel.BackgroundImage = Properties.Resources.preview;
|
||||
imageTexture?.Dispose();
|
||||
imageTexture = null;
|
||||
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
||||
assetInfoLabel.Visible = false;
|
||||
assetInfoLabel.Text = null;
|
||||
@@ -1193,7 +1237,6 @@ namespace AssetStudioGUI
|
||||
fontPreviewBox.Visible = false;
|
||||
glControl1.Visible = false;
|
||||
lastSelectedItem = null;
|
||||
lastLoadedAsset = null;
|
||||
sortColumn = -1;
|
||||
reverseSort = false;
|
||||
enableFiltering = false;
|
||||
@@ -1206,12 +1249,6 @@ namespace AssetStudioGUI
|
||||
}
|
||||
|
||||
FMODreset();
|
||||
|
||||
if (scriptDumper != null)
|
||||
{
|
||||
scriptDumper.Dispose();
|
||||
scriptDumper = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void assetListView_MouseClick(object sender, MouseEventArgs e)
|
||||
@@ -1248,7 +1285,7 @@ namespace AssetStudioGUI
|
||||
|
||||
private void exportSelectedAssetsToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Convert);
|
||||
ExportAssets(ExportFilter.Selected, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
@@ -1278,10 +1315,12 @@ namespace AssetStudioGUI
|
||||
|
||||
if (animator != null)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFolderDialog1.Folder + "\\Animator\\";
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
var exportPath = Path.Combine(saveFolderDialog.Folder, "Animator") + Path.DirectorySeparatorChar;
|
||||
ExportAnimatorWithAnimationClip(animator, animationList, exportPath);
|
||||
}
|
||||
}
|
||||
@@ -1301,10 +1340,12 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
var exportPath = Path.Combine(saveFolderDialog.Folder, "GameObject") + Path.DirectorySeparatorChar;
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
{
|
||||
@@ -1339,23 +1380,32 @@ namespace AssetStudioGUI
|
||||
{
|
||||
var gameObjects = new List<GameObject>();
|
||||
GetSelectedParentNode(sceneTreeView.Nodes, gameObjects);
|
||||
var saveFileDialog = new SaveFileDialog();
|
||||
saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
|
||||
saveFileDialog.AddExtension = false;
|
||||
saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
|
||||
if (saveFileDialog.ShowDialog() == DialogResult.OK)
|
||||
if (gameObjects.Count > 0)
|
||||
{
|
||||
var exportPath = saveFileDialog.FileName;
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
var saveFileDialog = new SaveFileDialog();
|
||||
saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
|
||||
saveFileDialog.AddExtension = false;
|
||||
saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
|
||||
saveFileDialog.InitialDirectory = saveDirectoryBackup;
|
||||
if (saveFileDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
|
||||
if (animationList.Count == 0)
|
||||
saveDirectoryBackup = Path.GetDirectoryName(saveFileDialog.FileName);
|
||||
var exportPath = saveFileDialog.FileName;
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
{
|
||||
animationList = null;
|
||||
animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
|
||||
if (animationList.Count == 0)
|
||||
{
|
||||
animationList = null;
|
||||
}
|
||||
}
|
||||
ExportObjectsMergeWithAnimationClip(exportPath, gameObjects, animationList);
|
||||
}
|
||||
ExportObjectsMergeWithAnimationClip(exportPath, gameObjects, animationList);
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No Object selected for export.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1372,57 +1422,74 @@ namespace AssetStudioGUI
|
||||
|
||||
private void exportAllAssetsMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(1, ExportType.Convert);
|
||||
ExportAssets(ExportFilter.All, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void exportSelectedAssetsMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Convert);
|
||||
ExportAssets(ExportFilter.Selected, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void exportFilteredAssetsMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(3, ExportType.Convert);
|
||||
ExportAssets(ExportFilter.Filtered, ExportType.Convert);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem4_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(1, ExportType.Raw);
|
||||
ExportAssets(ExportFilter.All, ExportType.Raw);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem5_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Raw);
|
||||
ExportAssets(ExportFilter.Selected, ExportType.Raw);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem6_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(3, ExportType.Raw);
|
||||
ExportAssets(ExportFilter.Filtered, ExportType.Raw);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem7_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(1, ExportType.Dump);
|
||||
ExportAssets(ExportFilter.All, ExportType.Dump);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem8_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(2, ExportType.Dump);
|
||||
ExportAssets(ExportFilter.Selected, ExportType.Dump);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem9_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssets(3, ExportType.Dump);
|
||||
ExportAssets(ExportFilter.Filtered, ExportType.Dump);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem11_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssetsList(ExportFilter.All);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem12_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssetsList(ExportFilter.Selected);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem13_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportAssetsList(ExportFilter.Filtered);
|
||||
}
|
||||
|
||||
private void exportAllObjectssplitToolStripMenuItem1_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var savePath = saveFolderDialog1.Folder + "\\";
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
var savePath = saveFolderDialog.Folder + Path.DirectorySeparatorChar;
|
||||
ExportSplitObjects(savePath, sceneTreeView.Nodes);
|
||||
}
|
||||
}
|
||||
@@ -1475,29 +1542,64 @@ namespace AssetStudioGUI
|
||||
assetListView.EndUpdate();
|
||||
}
|
||||
|
||||
private void ExportAssets(int type, ExportType exportType)
|
||||
private void ExportAssets(ExportFilter type, ExportType exportType)
|
||||
{
|
||||
if (exportableAssets.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
timer.Stop();
|
||||
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
List<AssetItem> toExportAssets = null;
|
||||
switch (type)
|
||||
{
|
||||
case 1: //All Assets
|
||||
case ExportFilter.All:
|
||||
toExportAssets = exportableAssets;
|
||||
break;
|
||||
case 2: //Selected Assets
|
||||
case ExportFilter.Selected:
|
||||
toExportAssets = GetSelectedAssets();
|
||||
break;
|
||||
case 3: //Filtered Assets
|
||||
case ExportFilter.Filtered:
|
||||
toExportAssets = visibleAssets;
|
||||
break;
|
||||
}
|
||||
Studio.ExportAssets(saveFolderDialog1.Folder, toExportAssets, exportType);
|
||||
Studio.ExportAssets(saveFolderDialog.Folder, toExportAssets, exportType);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No exportable assets loaded");
|
||||
}
|
||||
}
|
||||
|
||||
private void ExportAssetsList(ExportFilter type)
|
||||
{
|
||||
// XXX: Only exporting as XML for now, but would JSON(/CSV/other) be useful too?
|
||||
|
||||
if (exportableAssets.Count > 0)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
timer.Stop();
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
List<AssetItem> toExportAssets = null;
|
||||
switch (type)
|
||||
{
|
||||
case ExportFilter.All:
|
||||
toExportAssets = exportableAssets;
|
||||
break;
|
||||
case ExportFilter.Selected:
|
||||
toExportAssets = GetSelectedAssets();
|
||||
break;
|
||||
case ExportFilter.Filtered:
|
||||
toExportAssets = visibleAssets;
|
||||
break;
|
||||
}
|
||||
Studio.ExportAssetsList(saveFolderDialog.Folder, toExportAssets, ExportListType.XML);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1522,7 +1624,7 @@ namespace AssetStudioGUI
|
||||
Application.Exit();
|
||||
}
|
||||
|
||||
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
|
||||
result = system.init(2, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
|
||||
if (ERRCHECK(result)) { return; }
|
||||
|
||||
result = system.getMasterSoundGroup(out masterSoundGroup);
|
||||
@@ -1934,6 +2036,19 @@ namespace AssetStudioGUI
|
||||
glControl1.SwapBuffers();
|
||||
}
|
||||
|
||||
private void tabControl2_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (tabControl2.SelectedIndex == 1 && lastSelectedItem != null)
|
||||
{
|
||||
dumpTextBox.Text = DumpAsset(lastSelectedItem.Asset);
|
||||
}
|
||||
}
|
||||
|
||||
private void toolStripMenuItem15_Click(object sender, EventArgs e)
|
||||
{
|
||||
logger.ShowErrorMessage = toolStripMenuItem15.Checked;
|
||||
}
|
||||
|
||||
private void glControl1_MouseWheel(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (glControl1.Visible)
|
||||
|
||||
@@ -120,9 +120,6 @@
|
||||
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>312, 17</value>
|
||||
</metadata>
|
||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>432, 17</value>
|
||||
</metadata>
|
||||
<data name="fontPreviewBox.Text" xml:space="preserve">
|
||||
<value>abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWYZ
|
||||
1234567890.:,;'\"(!?)+-*/=
|
||||
@@ -141,15 +138,15 @@ The quick brown fox jumps over the lazy dog. 1234567890
|
||||
|
||||
The quick brown fox jumps over the lazy dog. 1234567890</value>
|
||||
</data>
|
||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>432, 17</value>
|
||||
</metadata>
|
||||
<metadata name="timer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>553, 17</value>
|
||||
</metadata>
|
||||
<metadata name="openFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>636, 17</value>
|
||||
</metadata>
|
||||
<metadata name="saveFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>784, 17</value>
|
||||
</metadata>
|
||||
<metadata name="contextMenuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>147, 17</value>
|
||||
</metadata>
|
||||
|
||||
@@ -7,11 +7,6 @@ namespace AssetStudioGUI
|
||||
{
|
||||
public GameObject gameObject;
|
||||
|
||||
public GameObjectTreeNode(string name)
|
||||
{
|
||||
Text = name;
|
||||
}
|
||||
|
||||
public GameObjectTreeNode(GameObject gameObject)
|
||||
{
|
||||
this.gameObject = gameObject;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
@@ -15,12 +14,13 @@ namespace AssetStudioGUI
|
||||
|
||||
internal DialogResult ShowDialog(IWin32Window owner = null)
|
||||
{
|
||||
//#if NETFRAMEWORK
|
||||
if (Environment.OSVersion.Version.Major >= 6)
|
||||
{
|
||||
return ShowVistaDialog(owner);
|
||||
}
|
||||
|
||||
return ShowLegacyDialog(owner);
|
||||
//#endif
|
||||
return ShowFolderBrowserDialog(owner);
|
||||
}
|
||||
|
||||
private DialogResult ShowVistaDialog(IWin32Window owner)
|
||||
@@ -29,9 +29,11 @@ namespace AssetStudioGUI
|
||||
frm.GetOptions(out var options);
|
||||
options |= NativeMethods.FOS_PICKFOLDERS | NativeMethods.FOS_FORCEFILESYSTEM | NativeMethods.FOS_NOVALIDATE | NativeMethods.FOS_NOTESTFILECREATE | NativeMethods.FOS_DONTADDTORECENT;
|
||||
frm.SetOptions(options);
|
||||
if (Title != null)
|
||||
if (!string.IsNullOrEmpty(Title))
|
||||
{
|
||||
frm.SetTitle(Title);
|
||||
if (InitialFolder != null)
|
||||
}
|
||||
if (!string.IsNullOrEmpty(InitialFolder))
|
||||
{
|
||||
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
|
||||
if (NativeMethods.SHCreateItemFromParsingName(InitialFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
|
||||
@@ -39,7 +41,7 @@ namespace AssetStudioGUI
|
||||
frm.SetFolder(directoryShellItem);
|
||||
}
|
||||
}
|
||||
if (DefaultFolder != null)
|
||||
if (!string.IsNullOrEmpty(DefaultFolder))
|
||||
{
|
||||
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
|
||||
if (NativeMethods.SHCreateItemFromParsingName(DefaultFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
|
||||
@@ -72,7 +74,7 @@ namespace AssetStudioGUI
|
||||
return DialogResult.Cancel;
|
||||
}
|
||||
|
||||
private DialogResult ShowLegacyDialog(IWin32Window owner)
|
||||
private DialogResult ShowFolderBrowserDialog(IWin32Window owner)
|
||||
{
|
||||
using (var frm = new FolderBrowserDialog())
|
||||
{
|
||||
@@ -80,13 +82,20 @@ namespace AssetStudioGUI
|
||||
{
|
||||
frm.SelectedPath = InitialFolder;
|
||||
}
|
||||
if ((owner == null ? frm.ShowDialog() : frm.ShowDialog(owner)) == DialogResult.OK)
|
||||
#if !NETFRAMEWORK
|
||||
if (Title != null)
|
||||
{
|
||||
Folder = Path.GetDirectoryName(frm.SelectedPath);
|
||||
return DialogResult.OK;
|
||||
frm.Description = Title;
|
||||
frm.UseDescriptionForTitle = true;
|
||||
}
|
||||
|
||||
return DialogResult.Cancel;
|
||||
#endif
|
||||
var result = owner == null ? frm.ShowDialog() : frm.ShowDialog(owner);
|
||||
if (result == DialogResult.OK)
|
||||
{
|
||||
Folder = frm.SelectedPath;
|
||||
return result;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
internal static class TreeViewExtensions
|
||||
{
|
||||
private const int TVIF_STATE = 0x8;
|
||||
private const int TVIS_STATEIMAGEMASK = 0xF000;
|
||||
private const int TV_FIRST = 0x1100;
|
||||
private const int TVM_SETITEM = TV_FIRST + 63;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Auto)]
|
||||
private struct TVITEM
|
||||
{
|
||||
public int mask;
|
||||
public IntPtr hItem;
|
||||
public int state;
|
||||
public int stateMask;
|
||||
[MarshalAs(UnmanagedType.LPTStr)]
|
||||
public string lpszText;
|
||||
public int cchTextMax;
|
||||
public int iImage;
|
||||
public int iSelectedImage;
|
||||
public int cChildren;
|
||||
public IntPtr lParam;
|
||||
}
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto)]
|
||||
private static extern IntPtr SendMessage(IntPtr hWnd, int Msg, IntPtr wParam, ref TVITEM lParam);
|
||||
|
||||
/// <summary>
|
||||
/// Hides the checkbox for the specified node on a TreeView control.
|
||||
/// </summary>
|
||||
public static void HideCheckBox(this TreeNode node)
|
||||
{
|
||||
var tvi = new TVITEM
|
||||
{
|
||||
hItem = node.Handle,
|
||||
mask = TVIF_STATE,
|
||||
stateMask = TVIS_STATEIMAGEMASK,
|
||||
state = 0
|
||||
};
|
||||
SendMessage(node.TreeView.Handle, TVM_SETITEM, IntPtr.Zero, ref tvi);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,19 +7,19 @@ namespace AssetStudioGUI
|
||||
{
|
||||
internal class TypeTreeItem : ListViewItem
|
||||
{
|
||||
private List<TypeTreeNode> m_Nodes;
|
||||
private TypeTree m_Type;
|
||||
|
||||
public TypeTreeItem(int typeID, List<TypeTreeNode> m_Nodes)
|
||||
public TypeTreeItem(int typeID, TypeTree m_Type)
|
||||
{
|
||||
this.m_Nodes = m_Nodes;
|
||||
Text = m_Nodes[0].m_Type + " " + m_Nodes[0].m_Name;
|
||||
this.m_Type = m_Type;
|
||||
Text = m_Type.m_Nodes[0].m_Type + " " + m_Type.m_Nodes[0].m_Name;
|
||||
SubItems.Add(typeID.ToString());
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
foreach (var i in m_Nodes)
|
||||
foreach (var i in m_Type.m_Nodes)
|
||||
{
|
||||
sb.AppendFormat("{0}{1} {2} {3} {4}\r\n", new string('\t', i.m_Level), i.m_Type, i.m_Name, i.m_ByteSize, (i.m_MetaFlag & 0x4000) != 0);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
public sealed class DirectBitmap : IDisposable
|
||||
{
|
||||
public DirectBitmap(byte[] buff, int width, int height)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
Bits = buff;
|
||||
m_handle = GCHandle.Alloc(Bits, GCHandleType.Pinned);
|
||||
m_bitmap = new Bitmap(Width, Height, Stride, PixelFormat.Format32bppArgb, m_handle.AddrOfPinnedObject());
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
m_bitmap.Dispose();
|
||||
m_handle.Free();
|
||||
}
|
||||
m_bitmap = null;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
public int Height { get; }
|
||||
public int Width { get; }
|
||||
public int Stride => Width * 4;
|
||||
public byte[] Bits { get; }
|
||||
public Bitmap Bitmap => m_bitmap;
|
||||
|
||||
private Bitmap m_bitmap;
|
||||
private readonly GCHandle m_handle;
|
||||
}
|
||||
}
|
||||
Generated
+36
-17
@@ -28,6 +28,7 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.OKbutton = new System.Windows.Forms.Button();
|
||||
this.Cancel = new System.Windows.Forms.Button();
|
||||
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
@@ -43,6 +44,7 @@
|
||||
this.tobmp = new System.Windows.Forms.RadioButton();
|
||||
this.converttexture = new System.Windows.Forms.CheckBox();
|
||||
this.groupBox2 = new System.Windows.Forms.GroupBox();
|
||||
this.exportAllUvsAsDiffuseMaps = new System.Windows.Forms.CheckBox();
|
||||
this.exportBlendShape = new System.Windows.Forms.CheckBox();
|
||||
this.exportAnimations = new System.Windows.Forms.CheckBox();
|
||||
this.scaleFactor = new System.Windows.Forms.NumericUpDown();
|
||||
@@ -59,6 +61,7 @@
|
||||
this.castToBone = new System.Windows.Forms.CheckBox();
|
||||
this.exportAllNodes = new System.Windows.Forms.CheckBox();
|
||||
this.eulerFilter = new System.Windows.Forms.CheckBox();
|
||||
this.exportUvsTooltip = new System.Windows.Forms.ToolTip(this.components);
|
||||
this.groupBox1.SuspendLayout();
|
||||
this.panel1.SuspendLayout();
|
||||
this.groupBox2.SuspendLayout();
|
||||
@@ -69,7 +72,7 @@
|
||||
//
|
||||
// OKbutton
|
||||
//
|
||||
this.OKbutton.Location = new System.Drawing.Point(308, 320);
|
||||
this.OKbutton.Location = new System.Drawing.Point(318, 351);
|
||||
this.OKbutton.Name = "OKbutton";
|
||||
this.OKbutton.Size = new System.Drawing.Size(75, 21);
|
||||
this.OKbutton.TabIndex = 6;
|
||||
@@ -80,7 +83,7 @@
|
||||
// Cancel
|
||||
//
|
||||
this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.Cancel.Location = new System.Drawing.Point(389, 320);
|
||||
this.Cancel.Location = new System.Drawing.Point(399, 351);
|
||||
this.Cancel.Name = "Cancel";
|
||||
this.Cancel.Size = new System.Drawing.Size(75, 21);
|
||||
this.Cancel.TabIndex = 7;
|
||||
@@ -100,7 +103,7 @@
|
||||
this.groupBox1.Controls.Add(this.converttexture);
|
||||
this.groupBox1.Location = new System.Drawing.Point(12, 12);
|
||||
this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Size = new System.Drawing.Size(232, 302);
|
||||
this.groupBox1.Size = new System.Drawing.Size(232, 334);
|
||||
this.groupBox1.TabIndex = 9;
|
||||
this.groupBox1.TabStop = false;
|
||||
this.groupBox1.Text = "Export";
|
||||
@@ -182,7 +185,7 @@
|
||||
this.totga.Name = "totga";
|
||||
this.totga.Size = new System.Drawing.Size(41, 16);
|
||||
this.totga.TabIndex = 2;
|
||||
this.totga.Text = "TGA";
|
||||
this.totga.Text = "Tga";
|
||||
this.totga.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// tojpg
|
||||
@@ -192,7 +195,7 @@
|
||||
this.tojpg.Name = "tojpg";
|
||||
this.tojpg.Size = new System.Drawing.Size(47, 16);
|
||||
this.tojpg.TabIndex = 4;
|
||||
this.tojpg.Text = "JPEG";
|
||||
this.tojpg.Text = "Jpeg";
|
||||
this.tojpg.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// topng
|
||||
@@ -204,7 +207,7 @@
|
||||
this.topng.Size = new System.Drawing.Size(41, 16);
|
||||
this.topng.TabIndex = 3;
|
||||
this.topng.TabStop = true;
|
||||
this.topng.Text = "PNG";
|
||||
this.topng.Text = "Png";
|
||||
this.topng.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// tobmp
|
||||
@@ -214,7 +217,7 @@
|
||||
this.tobmp.Name = "tobmp";
|
||||
this.tobmp.Size = new System.Drawing.Size(41, 16);
|
||||
this.tobmp.TabIndex = 2;
|
||||
this.tobmp.Text = "BMP";
|
||||
this.tobmp.Text = "Bmp";
|
||||
this.tobmp.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// converttexture
|
||||
@@ -232,6 +235,7 @@
|
||||
// groupBox2
|
||||
//
|
||||
this.groupBox2.AutoSize = true;
|
||||
this.groupBox2.Controls.Add(this.exportAllUvsAsDiffuseMaps);
|
||||
this.groupBox2.Controls.Add(this.exportBlendShape);
|
||||
this.groupBox2.Controls.Add(this.exportAnimations);
|
||||
this.groupBox2.Controls.Add(this.scaleFactor);
|
||||
@@ -250,11 +254,24 @@
|
||||
this.groupBox2.Controls.Add(this.eulerFilter);
|
||||
this.groupBox2.Location = new System.Drawing.Point(250, 12);
|
||||
this.groupBox2.Name = "groupBox2";
|
||||
this.groupBox2.Size = new System.Drawing.Size(214, 302);
|
||||
this.groupBox2.Size = new System.Drawing.Size(224, 334);
|
||||
this.groupBox2.TabIndex = 11;
|
||||
this.groupBox2.TabStop = false;
|
||||
this.groupBox2.Text = "Fbx";
|
||||
//
|
||||
// exportAllUvsAsDiffuseMaps
|
||||
//
|
||||
this.exportAllUvsAsDiffuseMaps.AccessibleDescription = "";
|
||||
this.exportAllUvsAsDiffuseMaps.AutoSize = true;
|
||||
this.exportAllUvsAsDiffuseMaps.Location = new System.Drawing.Point(6, 171);
|
||||
this.exportAllUvsAsDiffuseMaps.Name = "exportAllUvsAsDiffuseMaps";
|
||||
this.exportAllUvsAsDiffuseMaps.Size = new System.Drawing.Size(204, 16);
|
||||
this.exportAllUvsAsDiffuseMaps.TabIndex = 23;
|
||||
this.exportAllUvsAsDiffuseMaps.Text = "Export all UVs as diffuse maps";
|
||||
this.exportUvsTooltip.SetToolTip(this.exportAllUvsAsDiffuseMaps, "Unchecked: UV1 exported as normal map. Check this if your export is missing a UV " +
|
||||
"map.");
|
||||
this.exportAllUvsAsDiffuseMaps.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// exportBlendShape
|
||||
//
|
||||
this.exportBlendShape.AutoSize = true;
|
||||
@@ -287,7 +304,7 @@
|
||||
0,
|
||||
0,
|
||||
131072});
|
||||
this.scaleFactor.Location = new System.Drawing.Point(83, 202);
|
||||
this.scaleFactor.Location = new System.Drawing.Point(83, 224);
|
||||
this.scaleFactor.Name = "scaleFactor";
|
||||
this.scaleFactor.Size = new System.Drawing.Size(60, 21);
|
||||
this.scaleFactor.TabIndex = 20;
|
||||
@@ -301,7 +318,7 @@
|
||||
// label5
|
||||
//
|
||||
this.label5.AutoSize = true;
|
||||
this.label5.Location = new System.Drawing.Point(6, 204);
|
||||
this.label5.Location = new System.Drawing.Point(6, 226);
|
||||
this.label5.Name = "label5";
|
||||
this.label5.Size = new System.Drawing.Size(71, 12);
|
||||
this.label5.TabIndex = 19;
|
||||
@@ -314,7 +331,7 @@
|
||||
this.fbxFormat.Items.AddRange(new object[] {
|
||||
"Binary",
|
||||
"Ascii"});
|
||||
this.fbxFormat.Location = new System.Drawing.Point(77, 233);
|
||||
this.fbxFormat.Location = new System.Drawing.Point(77, 254);
|
||||
this.fbxFormat.Name = "fbxFormat";
|
||||
this.fbxFormat.Size = new System.Drawing.Size(61, 20);
|
||||
this.fbxFormat.TabIndex = 18;
|
||||
@@ -322,7 +339,7 @@
|
||||
// label4
|
||||
//
|
||||
this.label4.AutoSize = true;
|
||||
this.label4.Location = new System.Drawing.Point(6, 236);
|
||||
this.label4.Location = new System.Drawing.Point(6, 258);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(59, 12);
|
||||
this.label4.TabIndex = 17;
|
||||
@@ -339,7 +356,7 @@
|
||||
"7.3",
|
||||
"7.4",
|
||||
"7.5"});
|
||||
this.fbxVersion.Location = new System.Drawing.Point(77, 262);
|
||||
this.fbxVersion.Location = new System.Drawing.Point(77, 284);
|
||||
this.fbxVersion.Name = "fbxVersion";
|
||||
this.fbxVersion.Size = new System.Drawing.Size(47, 20);
|
||||
this.fbxVersion.TabIndex = 16;
|
||||
@@ -347,7 +364,7 @@
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(6, 265);
|
||||
this.label3.Location = new System.Drawing.Point(6, 287);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(65, 12);
|
||||
this.label3.TabIndex = 15;
|
||||
@@ -355,7 +372,7 @@
|
||||
//
|
||||
// boneSize
|
||||
//
|
||||
this.boneSize.Location = new System.Drawing.Point(65, 175);
|
||||
this.boneSize.Location = new System.Drawing.Point(65, 197);
|
||||
this.boneSize.Name = "boneSize";
|
||||
this.boneSize.Size = new System.Drawing.Size(46, 21);
|
||||
this.boneSize.TabIndex = 11;
|
||||
@@ -368,7 +385,7 @@
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(6, 177);
|
||||
this.label2.Location = new System.Drawing.Point(6, 199);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(53, 12);
|
||||
this.label2.TabIndex = 10;
|
||||
@@ -453,7 +470,7 @@
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.Cancel;
|
||||
this.ClientSize = new System.Drawing.Size(477, 351);
|
||||
this.ClientSize = new System.Drawing.Size(486, 384);
|
||||
this.Controls.Add(this.groupBox2);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Controls.Add(this.Cancel);
|
||||
@@ -512,5 +529,7 @@
|
||||
private System.Windows.Forms.Label label6;
|
||||
private System.Windows.Forms.CheckBox restoreExtensionName;
|
||||
private System.Windows.Forms.CheckBox openAfterExport;
|
||||
private System.Windows.Forms.CheckBox exportAllUvsAsDiffuseMaps;
|
||||
private System.Windows.Forms.ToolTip exportUvsTooltip;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using AssetStudio;
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
@@ -19,7 +13,7 @@ namespace AssetStudioGUI
|
||||
restoreExtensionName.Checked = Properties.Settings.Default.restoreExtensionName;
|
||||
converttexture.Checked = Properties.Settings.Default.convertTexture;
|
||||
convertAudio.Checked = Properties.Settings.Default.convertAudio;
|
||||
var str = Properties.Settings.Default.convertType;
|
||||
var str = Properties.Settings.Default.convertType.ToString();
|
||||
foreach (Control c in panel1.Controls)
|
||||
{
|
||||
if (c.Text == str)
|
||||
@@ -36,10 +30,12 @@ namespace AssetStudioGUI
|
||||
exportAnimations.Checked = Properties.Settings.Default.exportAnimations;
|
||||
exportBlendShape.Checked = Properties.Settings.Default.exportBlendShape;
|
||||
castToBone.Checked = Properties.Settings.Default.castToBone;
|
||||
exportAllUvsAsDiffuseMaps.Checked = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
|
||||
boneSize.Value = Properties.Settings.Default.boneSize;
|
||||
scaleFactor.Value = Properties.Settings.Default.scaleFactor;
|
||||
fbxVersion.SelectedIndex = Properties.Settings.Default.fbxVersion;
|
||||
fbxFormat.SelectedIndex = Properties.Settings.Default.fbxFormat;
|
||||
|
||||
}
|
||||
|
||||
private void OKbutton_Click(object sender, EventArgs e)
|
||||
@@ -52,7 +48,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (((RadioButton)c).Checked)
|
||||
{
|
||||
Properties.Settings.Default.convertType = c.Text;
|
||||
Properties.Settings.Default.convertType = (ImageFormat)Enum.Parse(typeof(ImageFormat), c.Text);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -64,6 +60,7 @@ namespace AssetStudioGUI
|
||||
Properties.Settings.Default.exportAnimations = exportAnimations.Checked;
|
||||
Properties.Settings.Default.exportBlendShape = exportBlendShape.Checked;
|
||||
Properties.Settings.Default.castToBone = castToBone.Checked;
|
||||
Properties.Settings.Default.exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps.Checked;
|
||||
Properties.Settings.Default.boneSize = boneSize.Value;
|
||||
Properties.Settings.Default.scaleFactor = scaleFactor.Value;
|
||||
Properties.Settings.Default.fbxVersion = fbxVersion.SelectedIndex;
|
||||
@@ -78,5 +75,6 @@ namespace AssetStudioGUI
|
||||
DialogResult = DialogResult.Cancel;
|
||||
Close();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,4 +117,7 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="exportUvsTooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
||||
+97
-124
@@ -1,60 +1,39 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Imaging;
|
||||
using AssetStudio;
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using AssetStudio;
|
||||
using TGASharpLib;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
internal static class Exporter
|
||||
{
|
||||
public static bool ExportTexture2D(AssetItem item, string exportPathName)
|
||||
public static bool ExportTexture2D(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_Texture2D = (Texture2D)item.Asset;
|
||||
if (Properties.Settings.Default.convertTexture)
|
||||
{
|
||||
var bitmap = m_Texture2D.ConvertToBitmap(true);
|
||||
if (bitmap == null)
|
||||
var type = Properties.Settings.Default.convertType;
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
ImageFormat format = null;
|
||||
var ext = Properties.Settings.Default.convertType;
|
||||
bool tga = false;
|
||||
switch (ext)
|
||||
{
|
||||
case "BMP":
|
||||
format = ImageFormat.Bmp;
|
||||
break;
|
||||
case "PNG":
|
||||
format = ImageFormat.Png;
|
||||
break;
|
||||
case "JPEG":
|
||||
format = ImageFormat.Jpeg;
|
||||
break;
|
||||
case "TGA":
|
||||
tga = true;
|
||||
break;
|
||||
}
|
||||
var exportFullName = exportPathName + item.Text + "." + ext.ToLower();
|
||||
if (ExportFileExists(exportFullName))
|
||||
var image = m_Texture2D.ConvertToImage(true);
|
||||
if (image == null)
|
||||
return false;
|
||||
if (tga)
|
||||
using (image)
|
||||
{
|
||||
var file = new TGA(bitmap);
|
||||
file.Save(exportFullName);
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
bitmap.Save(exportFullName, format);
|
||||
bitmap.Dispose();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
var exportFullName = exportPathName + item.Text + ".tex";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".tex", out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_Texture2D.image_data.GetData());
|
||||
File.WriteAllBytes(exportFullPath, m_Texture2D.image_data.GetData());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -68,44 +47,29 @@ namespace AssetStudioGUI
|
||||
var converter = new AudioClipConverter(m_AudioClip);
|
||||
if (Properties.Settings.Default.convertAudio && converter.IsSupport)
|
||||
{
|
||||
var exportFullName = exportPath + item.Text + ".wav";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".wav", out var exportFullPath))
|
||||
return false;
|
||||
var buffer = converter.ConvertToWav();
|
||||
if (buffer == null)
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, buffer);
|
||||
File.WriteAllBytes(exportFullPath, buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
var exportFullName = exportPath + item.Text + converter.GetExtensionName();
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, converter.GetExtensionName(), out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_AudioData);
|
||||
File.WriteAllBytes(exportFullPath, m_AudioData);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportShader(AssetItem item, string exportPath)
|
||||
{
|
||||
var exportFullName = exportPath + item.Text + ".shader";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
|
||||
return false;
|
||||
var m_Shader = (Shader)item.Asset;
|
||||
if (m_Shader.compressedBlob != null) //5.5 and up
|
||||
{
|
||||
var strs = ShaderConverter.ConvertMultiple(m_Shader);
|
||||
for (int i = 0; i < strs.Length; i++)
|
||||
{
|
||||
var platformName = ShaderConverter.GetPlatformString(m_Shader.platforms[i]);
|
||||
File.WriteAllText($"{exportPath}{item.Text}_{platformName}.shader", strs[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var str = ShaderConverter.Convert(m_Shader);
|
||||
File.WriteAllText(exportFullName, str);
|
||||
}
|
||||
var str = m_Shader.Convert();
|
||||
File.WriteAllText(exportFullPath, str);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -120,21 +84,25 @@ namespace AssetStudioGUI
|
||||
extension = Path.GetExtension(item.Container);
|
||||
}
|
||||
}
|
||||
var exportFullName = exportPath + item.Text + extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_TextAsset.m_Script);
|
||||
File.WriteAllBytes(exportFullPath, m_TextAsset.m_Script);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportMonoBehaviour(AssetItem item, string exportPath)
|
||||
{
|
||||
var exportFullName = exportPath + item.Text + ".txt";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".json", out var exportFullPath))
|
||||
return false;
|
||||
var m_MonoBehaviour = (MonoBehaviour)item.Asset;
|
||||
var str = m_MonoBehaviour.Dump() ?? Studio.GetScriptString(item.Asset.reader);
|
||||
File.WriteAllText(exportFullName, str);
|
||||
var type = m_MonoBehaviour.ToType();
|
||||
if (type == null)
|
||||
{
|
||||
var m_Type = Studio.MonoBehaviourToTypeTree(m_MonoBehaviour);
|
||||
type = m_MonoBehaviour.ToType(m_Type);
|
||||
}
|
||||
var str = JsonConvert.SerializeObject(type, Formatting.Indented);
|
||||
File.WriteAllText(exportFullPath, str);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -148,10 +116,9 @@ namespace AssetStudioGUI
|
||||
{
|
||||
extension = ".otf";
|
||||
}
|
||||
var exportFullName = exportPath + item.Text + extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_Font.m_FontData);
|
||||
File.WriteAllBytes(exportFullPath, m_Font.m_FontData);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -162,8 +129,7 @@ namespace AssetStudioGUI
|
||||
var m_Mesh = (Mesh)item.Asset;
|
||||
if (m_Mesh.m_VertexCount <= 0)
|
||||
return false;
|
||||
var exportFullName = exportPath + item.Text + ".obj";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".obj", out var exportFullPath))
|
||||
return false;
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("g " + m_Mesh.m_Name);
|
||||
@@ -186,6 +152,7 @@ namespace AssetStudioGUI
|
||||
#region UV
|
||||
if (m_Mesh.m_UV0?.Length > 0)
|
||||
{
|
||||
c = 4;
|
||||
if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
|
||||
{
|
||||
c = 2;
|
||||
@@ -235,20 +202,18 @@ namespace AssetStudioGUI
|
||||
#endregion
|
||||
|
||||
sb.Replace("NaN", "0");
|
||||
File.WriteAllText(exportFullName, sb.ToString());
|
||||
File.WriteAllText(exportFullPath, sb.ToString());
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportVideoClip(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_VideoClip = (VideoClip)item.Asset;
|
||||
var m_VideoData = m_VideoClip.m_VideoData.GetData();
|
||||
if (m_VideoData != null && m_VideoData.Length != 0)
|
||||
if (m_VideoClip.m_ExternalResources.m_Size > 0)
|
||||
{
|
||||
var exportFullName = exportPath + item.Text + Path.GetExtension(m_VideoClip.m_OriginalPath);
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_VideoData);
|
||||
m_VideoClip.m_VideoData.WriteData(exportFullPath);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -257,91 +222,88 @@ namespace AssetStudioGUI
|
||||
public static bool ExportMovieTexture(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_MovieTexture = (MovieTexture)item.Asset;
|
||||
var exportFullName = exportPath + item.Text + ".ogv";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".ogv", out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, m_MovieTexture.m_MovieData);
|
||||
File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportSprite(AssetItem item, string exportPath)
|
||||
{
|
||||
ImageFormat format = null;
|
||||
var type = Properties.Settings.Default.convertType;
|
||||
bool tga = false;
|
||||
switch (type)
|
||||
{
|
||||
case "BMP":
|
||||
format = ImageFormat.Bmp;
|
||||
break;
|
||||
case "PNG":
|
||||
format = ImageFormat.Png;
|
||||
break;
|
||||
case "JPEG":
|
||||
format = ImageFormat.Jpeg;
|
||||
break;
|
||||
case "TGA":
|
||||
tga = true;
|
||||
break;
|
||||
}
|
||||
var exportFullName = exportPath + item.Text + "." + type.ToLower();
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
var bitmap = ((Sprite)item.Asset).GetImage();
|
||||
if (bitmap != null)
|
||||
var image = ((Sprite)item.Asset).GetImage();
|
||||
if (image != null)
|
||||
{
|
||||
if (tga)
|
||||
using (image)
|
||||
{
|
||||
var file = new TGA(bitmap);
|
||||
file.Save(exportFullName);
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
bitmap.Save(exportFullName, format);
|
||||
bitmap.Dispose();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportRawFile(AssetItem item, string exportPath)
|
||||
{
|
||||
var exportFullName = exportPath + item.Text + ".dat";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullName, item.Asset.GetRawData());
|
||||
File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool ExportFileExists(string filename)
|
||||
private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath)
|
||||
{
|
||||
if (File.Exists(filename))
|
||||
var fileName = FixFileName(item.Text);
|
||||
fullPath = Path.Combine(dir, fileName + extension);
|
||||
if (!File.Exists(fullPath))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
return true;
|
||||
}
|
||||
fullPath = Path.Combine(dir, fileName + item.UniqueID + extension);
|
||||
if (!File.Exists(fullPath))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
return true;
|
||||
}
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(filename));
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportAnimator(AssetItem item, string exportPath, List<AssetItem> animationList = null)
|
||||
{
|
||||
var exportFullPath = Path.Combine(exportPath, item.Text, item.Text + ".fbx");
|
||||
if (File.Exists(exportFullPath))
|
||||
{
|
||||
exportFullPath = Path.Combine(exportPath, item.Text + item.UniqueID, item.Text + ".fbx");
|
||||
}
|
||||
var m_Animator = (Animator)item.Asset;
|
||||
var convert = animationList != null ? new ModelConverter(m_Animator, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(m_Animator);
|
||||
exportPath = $"{exportPath}{item.Text}\\{item.Text}.fbx";
|
||||
ExportFbx(convert, exportPath);
|
||||
var convert = animationList != null
|
||||
? new ModelConverter(m_Animator, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
|
||||
: new ModelConverter(m_Animator, Properties.Settings.Default.convertType);
|
||||
ExportFbx(convert, exportFullPath);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
|
||||
{
|
||||
var convert = animationList != null ? new ModelConverter(gameObject, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(gameObject);
|
||||
exportPath = exportPath + Studio.FixFileName(gameObject.m_Name) + ".fbx";
|
||||
var convert = animationList != null
|
||||
? new ModelConverter(gameObject, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
|
||||
: new ModelConverter(gameObject, Properties.Settings.Default.convertType);
|
||||
exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx";
|
||||
ExportFbx(convert, exportPath);
|
||||
}
|
||||
|
||||
public static void ExportGameObjectMerge(List<GameObject> gameObject, string exportPath, List<AssetItem> animationList = null)
|
||||
{
|
||||
var rootName = Path.GetFileNameWithoutExtension(exportPath);
|
||||
var convert = animationList != null ? new ModelConverter(rootName, gameObject, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(rootName, gameObject);
|
||||
var convert = animationList != null
|
||||
? new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
|
||||
: new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType);
|
||||
ExportFbx(convert, exportPath);
|
||||
}
|
||||
|
||||
@@ -355,22 +317,27 @@ namespace AssetStudioGUI
|
||||
var exportBlendShape = Properties.Settings.Default.exportBlendShape;
|
||||
var castToBone = Properties.Settings.Default.castToBone;
|
||||
var boneSize = (int)Properties.Settings.Default.boneSize;
|
||||
var exportAllUvsAsDiffuseMaps = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
|
||||
var scaleFactor = (float)Properties.Settings.Default.scaleFactor;
|
||||
var fbxVersion = Properties.Settings.Default.fbxVersion;
|
||||
var fbxFormat = Properties.Settings.Default.fbxFormat;
|
||||
ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision,
|
||||
exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, scaleFactor, fbxVersion, fbxFormat == 1);
|
||||
exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, fbxVersion, fbxFormat == 1);
|
||||
}
|
||||
|
||||
public static bool ExportDumpFile(AssetItem item, string exportPath)
|
||||
{
|
||||
var exportFullName = exportPath + item.Text + ".txt";
|
||||
if (ExportFileExists(exportFullName))
|
||||
if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath))
|
||||
return false;
|
||||
var str = item.Asset.Dump();
|
||||
if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
var m_Type = Studio.MonoBehaviourToTypeTree(m_MonoBehaviour);
|
||||
str = m_MonoBehaviour.Dump(m_Type);
|
||||
}
|
||||
if (str != null)
|
||||
{
|
||||
File.WriteAllText(exportFullName, str);
|
||||
File.WriteAllText(exportFullPath, str);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -408,5 +375,11 @@ namespace AssetStudioGUI
|
||||
return ExportRawFile(item, exportPath);
|
||||
}
|
||||
}
|
||||
|
||||
public static string FixFileName(string str)
|
||||
{
|
||||
if (str.Length >= 260) return Path.GetRandomFileName();
|
||||
return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using AssetStudio;
|
||||
using AssetStudio;
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
class GUILogger : ILogger
|
||||
{
|
||||
public bool ShowErrorMessage = true;
|
||||
private Action<string> action;
|
||||
|
||||
public GUILogger(Action<string> action)
|
||||
@@ -17,7 +16,19 @@ namespace AssetStudioGUI
|
||||
|
||||
public void Log(LoggerEvent loggerEvent, string message)
|
||||
{
|
||||
action(message);
|
||||
switch (loggerEvent)
|
||||
{
|
||||
case LoggerEvent.Error:
|
||||
if (ShowErrorMessage)
|
||||
{
|
||||
MessageBox.Show(message);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
action(message);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using AssetStudio;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
class GUIProgress : IProgress
|
||||
{
|
||||
private Action<int> action;
|
||||
|
||||
public GUIProgress(Action<int> action)
|
||||
{
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
public void Report(int value)
|
||||
{
|
||||
action(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,25 +0,0 @@
|
||||
<configuration>
|
||||
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
|
||||
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
|
||||
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
|
||||
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
|
||||
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
|
||||
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
|
||||
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
|
||||
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
|
||||
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
|
||||
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
|
||||
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
|
||||
<!-- XQuartz compatibility (X11 on Mac) -->
|
||||
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
|
||||
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
|
||||
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
|
||||
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
|
||||
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
|
||||
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
|
||||
</configuration>
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
@@ -9,11 +9,14 @@ namespace AssetStudioGUI
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// 应用程序的主入口点。
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
#if !NETFRAMEWORK
|
||||
Application.SetHighDpiMode(HighDpiMode.SystemAware);
|
||||
#endif
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new AssetStudioGUIForm());
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("AssetStudioGUI")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudioGUI")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("52b196fb-4c8a-499b-b877-1a0eb4f33ec0")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
+2
-2
@@ -47,8 +47,8 @@ namespace AssetStudioGUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写当前线程的 CurrentUICulture 属性
|
||||
/// 重写当前线程的 CurrentUICulture 属性。
|
||||
/// 重写当前线程的 CurrentUICulture 属性,对
|
||||
/// 使用此强类型资源类的所有资源查找执行重写。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
|
||||
+16
-4
@@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.5.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
@@ -109,10 +109,10 @@ namespace AssetStudioGUI.Properties {
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("PNG")]
|
||||
public string convertType {
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("Png")]
|
||||
public global::AssetStudio.ImageFormat convertType {
|
||||
get {
|
||||
return ((string)(this["convertType"]));
|
||||
return ((global::AssetStudio.ImageFormat)(this["convertType"]));
|
||||
}
|
||||
set {
|
||||
this["convertType"] = value;
|
||||
@@ -262,5 +262,17 @@ namespace AssetStudioGUI.Properties {
|
||||
this["restoreExtensionName"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool exportAllUvsAsDiffuseMaps {
|
||||
get {
|
||||
return ((bool)(this["exportAllUvsAsDiffuseMaps"]));
|
||||
}
|
||||
set {
|
||||
this["exportAllUvsAsDiffuseMaps"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,8 +23,8 @@
|
||||
<Setting Name="convertAudio" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="convertType" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)">PNG</Value>
|
||||
<Setting Name="convertType" Type="AssetStudio.ImageFormat" Scope="User">
|
||||
<Value Profile="(Default)">Png</Value>
|
||||
</Setting>
|
||||
<Setting Name="eulerFilter" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
@@ -62,5 +62,8 @@
|
||||
<Setting Name="restoreExtensionName" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="exportAllUvsAsDiffuseMaps" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
||||
+194
-97
@@ -7,6 +7,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
using System.Xml.Linq;
|
||||
using static AssetStudioGUI.Exporter;
|
||||
using Object = AssetStudio.Object;
|
||||
|
||||
@@ -19,58 +20,89 @@ namespace AssetStudioGUI
|
||||
Dump
|
||||
}
|
||||
|
||||
internal enum ExportFilter
|
||||
{
|
||||
All,
|
||||
Selected,
|
||||
Filtered
|
||||
}
|
||||
|
||||
internal enum ExportListType
|
||||
{
|
||||
XML
|
||||
}
|
||||
|
||||
internal static class Studio
|
||||
{
|
||||
public static AssetsManager assetsManager = new AssetsManager();
|
||||
public static ScriptDumper scriptDumper = new ScriptDumper();
|
||||
public static AssemblyLoader assemblyLoader = new AssemblyLoader();
|
||||
public static List<AssetItem> exportableAssets = new List<AssetItem>();
|
||||
public static List<AssetItem> visibleAssets = new List<AssetItem>();
|
||||
internal static Action<string> StatusStripUpdate = x => { };
|
||||
|
||||
public static void ExtractFile(string[] fileNames)
|
||||
public static int ExtractFolder(string path, string savePath)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(state =>
|
||||
int extractedCount = 0;
|
||||
Progress.Reset();
|
||||
var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories);
|
||||
for (int i = 0; i < files.Length; i++)
|
||||
{
|
||||
int extractedCount = 0;
|
||||
Progress.Reset();
|
||||
for (var i = 0; i < fileNames.Length; i++)
|
||||
{
|
||||
var fileName = fileNames[i];
|
||||
var type = ImportHelper.CheckFileType(fileName, out var reader);
|
||||
if (type == FileType.BundleFile)
|
||||
extractedCount += ExtractBundleFile(fileName, reader);
|
||||
else if (type == FileType.WebFile)
|
||||
extractedCount += ExtractWebDataFile(fileName, reader);
|
||||
else
|
||||
reader.Dispose();
|
||||
Progress.Report(i + 1, fileNames.Length);
|
||||
}
|
||||
|
||||
StatusStripUpdate($"Finished extracting {extractedCount} files.");
|
||||
});
|
||||
var file = files[i];
|
||||
var fileOriPath = Path.GetDirectoryName(file);
|
||||
var fileSavePath = fileOriPath.Replace(path, savePath);
|
||||
extractedCount += ExtractFile(file, fileSavePath);
|
||||
Progress.Report(i + 1, files.Length);
|
||||
}
|
||||
return extractedCount;
|
||||
}
|
||||
|
||||
private static int ExtractBundleFile(string bundleFileName, EndianBinaryReader reader)
|
||||
public static int ExtractFile(string[] fileNames, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {Path.GetFileName(bundleFileName)} ...");
|
||||
var bundleFile = new BundleFile(reader, bundleFileName);
|
||||
int extractedCount = 0;
|
||||
Progress.Reset();
|
||||
for (var i = 0; i < fileNames.Length; i++)
|
||||
{
|
||||
var fileName = fileNames[i];
|
||||
extractedCount += ExtractFile(fileName, savePath);
|
||||
Progress.Report(i + 1, fileNames.Length);
|
||||
}
|
||||
return extractedCount;
|
||||
}
|
||||
|
||||
public static int ExtractFile(string fileName, string savePath)
|
||||
{
|
||||
int extractedCount = 0;
|
||||
var reader = new FileReader(fileName);
|
||||
if (reader.FileType == FileType.BundleFile)
|
||||
extractedCount += ExtractBundleFile(reader, savePath);
|
||||
else if (reader.FileType == FileType.WebFile)
|
||||
extractedCount += ExtractWebDataFile(reader, savePath);
|
||||
else
|
||||
reader.Dispose();
|
||||
return extractedCount;
|
||||
}
|
||||
|
||||
private static int ExtractBundleFile(FileReader reader, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {reader.FileName} ...");
|
||||
var bundleFile = new BundleFile(reader);
|
||||
reader.Dispose();
|
||||
if (bundleFile.fileList.Length > 0)
|
||||
{
|
||||
var extractPath = bundleFileName + "_unpacked\\";
|
||||
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
|
||||
return ExtractStreamFile(extractPath, bundleFile.fileList);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static int ExtractWebDataFile(string webFileName, EndianBinaryReader reader)
|
||||
private static int ExtractWebDataFile(FileReader reader, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {Path.GetFileName(webFileName)} ...");
|
||||
StatusStripUpdate($"Decompressing {reader.FileName} ...");
|
||||
var webFile = new WebFile(reader);
|
||||
reader.Dispose();
|
||||
if (webFile.fileList.Length > 0)
|
||||
{
|
||||
var extractPath = webFileName + "_unpacked\\";
|
||||
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
|
||||
return ExtractStreamFile(extractPath, webFile.fileList);
|
||||
}
|
||||
return 0;
|
||||
@@ -81,14 +113,18 @@ namespace AssetStudioGUI
|
||||
int extractedCount = 0;
|
||||
foreach (var file in fileList)
|
||||
{
|
||||
var filePath = extractPath + file.fileName;
|
||||
if (!Directory.Exists(extractPath))
|
||||
var filePath = Path.Combine(extractPath, file.path);
|
||||
var fileDirectory = Path.GetDirectoryName(filePath);
|
||||
if (!Directory.Exists(fileDirectory))
|
||||
{
|
||||
Directory.CreateDirectory(extractPath);
|
||||
Directory.CreateDirectory(fileDirectory);
|
||||
}
|
||||
if (!File.Exists(filePath) && file.stream is MemoryStream stream)
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
File.WriteAllBytes(filePath, stream.ToArray());
|
||||
using (var fileStream = File.Create(filePath))
|
||||
{
|
||||
file.stream.CopyTo(fileStream);
|
||||
}
|
||||
extractedCount += 1;
|
||||
}
|
||||
file.stream.Dispose();
|
||||
@@ -101,15 +137,13 @@ namespace AssetStudioGUI
|
||||
StatusStripUpdate("Building asset list...");
|
||||
|
||||
string productName = null;
|
||||
var assetsNameHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
|
||||
var objectAssetItemDic = new Dictionary<Object, AssetItem>(objectCount);
|
||||
var containers = new List<(PPtr<Object>, string)>();
|
||||
int i = 0;
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
{
|
||||
var tempExportableAssets = new List<AssetItem>();
|
||||
Dictionary<long, string> containers = null;
|
||||
foreach (var asset in assetsFile.Objects)
|
||||
{
|
||||
var assetItem = new AssetItem(asset);
|
||||
@@ -135,7 +169,7 @@ namespace AssetStudioGUI
|
||||
break;
|
||||
case VideoClip m_VideoClip:
|
||||
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
|
||||
assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_Size;
|
||||
assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_ExternalResources.m_Size;
|
||||
assetItem.Text = m_VideoClip.m_Name;
|
||||
exportable = true;
|
||||
break;
|
||||
@@ -174,13 +208,24 @@ namespace AssetStudioGUI
|
||||
productName = m_PlayerSettings.productName;
|
||||
break;
|
||||
case AssetBundle m_AssetBundle:
|
||||
containers = new Dictionary<long, string>();
|
||||
foreach (var m_Container in m_AssetBundle.m_Container)
|
||||
{
|
||||
containers[m_Container.Value.asset.m_PathID] = m_Container.Key;
|
||||
var preloadIndex = m_Container.Value.preloadIndex;
|
||||
var preloadSize = m_Container.Value.preloadSize;
|
||||
var preloadEnd = preloadIndex + preloadSize;
|
||||
for (int k = preloadIndex; k < preloadEnd; k++)
|
||||
{
|
||||
containers.Add((m_AssetBundle.m_PreloadTable[k], m_Container.Key));
|
||||
}
|
||||
}
|
||||
assetItem.Text = m_AssetBundle.m_Name;
|
||||
break;
|
||||
case ResourceManager m_ResourceManager:
|
||||
foreach (var m_Container in m_ResourceManager.m_Container)
|
||||
{
|
||||
containers.Add((m_Container.Value, m_Container.Key));
|
||||
}
|
||||
break;
|
||||
case NamedObject m_NamedObject:
|
||||
assetItem.Text = m_NamedObject.m_Name;
|
||||
break;
|
||||
@@ -189,39 +234,27 @@ namespace AssetStudioGUI
|
||||
{
|
||||
assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
|
||||
}
|
||||
//处理同名文件
|
||||
if (!assetsNameHash.Add(assetItem.TypeString + assetItem.Text))
|
||||
{
|
||||
assetItem.Text += assetItem.UniqueID;
|
||||
}
|
||||
//处理非法文件名
|
||||
assetItem.Text = FixFileName(assetItem.Text);
|
||||
if (Properties.Settings.Default.displayAll || exportable)
|
||||
{
|
||||
tempExportableAssets.Add(assetItem);
|
||||
exportableAssets.Add(assetItem);
|
||||
}
|
||||
Progress.Report(++i, objectCount);
|
||||
}
|
||||
foreach (var item in tempExportableAssets)
|
||||
{
|
||||
if (containers != null)
|
||||
{
|
||||
if (containers.TryGetValue(item.Asset.m_PathID, out var container))
|
||||
{
|
||||
if (!string.IsNullOrEmpty(container))
|
||||
{
|
||||
item.Container = container;
|
||||
}
|
||||
}
|
||||
}
|
||||
item.SetSubItems();
|
||||
}
|
||||
exportableAssets.AddRange(tempExportableAssets);
|
||||
tempExportableAssets.Clear();
|
||||
containers?.Clear();
|
||||
}
|
||||
foreach ((var pptr, var container) in containers)
|
||||
{
|
||||
if (pptr.TryGet(out var obj))
|
||||
{
|
||||
objectAssetItemDic[obj].Container = container;
|
||||
}
|
||||
}
|
||||
foreach (var tmp in exportableAssets)
|
||||
{
|
||||
tmp.SetSubItems();
|
||||
}
|
||||
containers.Clear();
|
||||
|
||||
visibleAssets = exportableAssets;
|
||||
assetsNameHash.Clear();
|
||||
|
||||
StatusStripUpdate("Building tree structure...");
|
||||
|
||||
@@ -232,7 +265,7 @@ namespace AssetStudioGUI
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
{
|
||||
var fileNode = new GameObjectTreeNode(assetsFile.fileName); //RootNode
|
||||
var fileNode = new TreeNode(assetsFile.fileName); //RootNode
|
||||
|
||||
foreach (var obj in assetsFile.Objects)
|
||||
{
|
||||
@@ -274,11 +307,12 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (m_Father.m_GameObject.TryGet(out var parentGameObject))
|
||||
{
|
||||
if (!treeNodeDictionary.TryGetValue(parentGameObject, out parentNode))
|
||||
if (!treeNodeDictionary.TryGetValue(parentGameObject, out var parentGameObjectNode))
|
||||
{
|
||||
parentNode = new GameObjectTreeNode(parentGameObject);
|
||||
treeNodeDictionary.Add(parentGameObject, parentNode);
|
||||
parentGameObjectNode = new GameObjectTreeNode(parentGameObject);
|
||||
treeNodeDictionary.Add(parentGameObject, parentGameObjectNode);
|
||||
}
|
||||
parentNode = parentGameObjectNode;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -308,27 +342,27 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (typeMap.TryGetValue(assetsFile.unityVersion, out var curVer))
|
||||
{
|
||||
foreach (var type in assetsFile.m_Types.Where(x => x.m_Nodes != null))
|
||||
foreach (var type in assetsFile.m_Types.Where(x => x.m_Type != null))
|
||||
{
|
||||
var key = type.classID;
|
||||
if (type.m_ScriptTypeIndex >= 0)
|
||||
{
|
||||
key = -1 - type.m_ScriptTypeIndex;
|
||||
}
|
||||
curVer[key] = new TypeTreeItem(key, type.m_Nodes);
|
||||
curVer[key] = new TypeTreeItem(key, type.m_Type);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var items = new SortedDictionary<int, TypeTreeItem>();
|
||||
foreach (var type in assetsFile.m_Types.Where(x => x.m_Nodes != null))
|
||||
foreach (var type in assetsFile.m_Types.Where(x => x.m_Type != null))
|
||||
{
|
||||
var key = type.classID;
|
||||
if (type.m_ScriptTypeIndex >= 0)
|
||||
{
|
||||
key = -1 - type.m_ScriptTypeIndex;
|
||||
}
|
||||
items[key] = new TypeTreeItem(key, type.m_Nodes);
|
||||
items[key] = new TypeTreeItem(key, type.m_Type);
|
||||
}
|
||||
typeMap.Add(assetsFile.unityVersion, items);
|
||||
}
|
||||
@@ -337,12 +371,6 @@ namespace AssetStudioGUI
|
||||
return typeMap;
|
||||
}
|
||||
|
||||
public static string FixFileName(string str)
|
||||
{
|
||||
if (str.Length >= 260) return Path.GetRandomFileName();
|
||||
return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
|
||||
}
|
||||
|
||||
public static void ExportAssets(string savePath, List<AssetItem> toExportAssets, ExportType exportType)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(state =>
|
||||
@@ -372,14 +400,21 @@ namespace AssetStudioGUI
|
||||
}
|
||||
break;
|
||||
case 2: //source file
|
||||
exportPath = Path.Combine(savePath, asset.SourceFile.fullName + "_export");
|
||||
if (string.IsNullOrEmpty(asset.SourceFile.originalPath))
|
||||
{
|
||||
exportPath = Path.Combine(savePath, asset.SourceFile.fileName + "_export");
|
||||
}
|
||||
else
|
||||
{
|
||||
exportPath = Path.Combine(savePath, Path.GetFileName(asset.SourceFile.originalPath) + "_export", asset.SourceFile.fileName);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
exportPath = savePath;
|
||||
break;
|
||||
}
|
||||
exportPath += Path.DirectorySeparatorChar;
|
||||
StatusStripUpdate($"Exporting {asset.TypeString}: {asset.Text}");
|
||||
StatusStripUpdate($"[{exportedCount}/{toExportCount}] Exporting {asset.TypeString}: {asset.Text}");
|
||||
try
|
||||
{
|
||||
switch (exportType)
|
||||
@@ -423,7 +458,52 @@ namespace AssetStudioGUI
|
||||
|
||||
if (Properties.Settings.Default.openAfterExport && exportedCount > 0)
|
||||
{
|
||||
Process.Start(savePath);
|
||||
OpenFolderInExplorer(savePath);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public static void ExportAssetsList(string savePath, List<AssetItem> toExportAssets, ExportListType exportListType)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(state =>
|
||||
{
|
||||
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
|
||||
|
||||
Progress.Reset();
|
||||
|
||||
switch (exportListType)
|
||||
{
|
||||
case ExportListType.XML:
|
||||
var filename = Path.Combine(savePath, "assets.xml");
|
||||
var doc = new XDocument(
|
||||
new XElement("Assets",
|
||||
new XAttribute("filename", filename),
|
||||
new XAttribute("createdAt", DateTime.UtcNow.ToString("s")),
|
||||
toExportAssets.Select(
|
||||
asset => new XElement("Asset",
|
||||
new XElement("Name", asset.Text),
|
||||
new XElement("Container", asset.Container),
|
||||
new XElement("Type", new XAttribute("id", (int)asset.Type), asset.TypeString),
|
||||
new XElement("PathID", asset.m_PathID),
|
||||
new XElement("Source", asset.SourceFile.fullName),
|
||||
new XElement("Size", asset.FullSize)
|
||||
)
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
doc.Save(filename);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
var statusText = $"Finished exporting asset list with {toExportAssets.Count()} items.";
|
||||
|
||||
StatusStripUpdate(statusText);
|
||||
|
||||
if (Properties.Settings.Default.openAfterExport && toExportAssets.Count() > 0)
|
||||
{
|
||||
OpenFolderInExplorer(savePath);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -435,7 +515,7 @@ namespace AssetStudioGUI
|
||||
var count = nodes.Cast<TreeNode>().Sum(x => x.Nodes.Count);
|
||||
int k = 0;
|
||||
Progress.Reset();
|
||||
foreach (GameObjectTreeNode node in nodes)
|
||||
foreach (TreeNode node in nodes)
|
||||
{
|
||||
//遍历一级子节点
|
||||
foreach (GameObjectTreeNode j in node.Nodes)
|
||||
@@ -452,13 +532,13 @@ namespace AssetStudioGUI
|
||||
//处理非法文件名
|
||||
var filename = FixFileName(j.Text);
|
||||
//每个文件存放在单独的文件夹
|
||||
var targetPath = $"{savePath}{filename}\\";
|
||||
var targetPath = $"{savePath}{filename}{Path.DirectorySeparatorChar}";
|
||||
//重名文件处理
|
||||
for (int i = 1; ; i++)
|
||||
{
|
||||
if (Directory.Exists(targetPath))
|
||||
{
|
||||
targetPath = $"{savePath}{filename} ({i})\\";
|
||||
targetPath = $"{savePath}{filename} ({i}){Path.DirectorySeparatorChar}";
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -483,7 +563,7 @@ namespace AssetStudioGUI
|
||||
}
|
||||
if (Properties.Settings.Default.openAfterExport)
|
||||
{
|
||||
Process.Start(savePath);
|
||||
OpenFolderInExplorer(savePath);
|
||||
}
|
||||
StatusStripUpdate("Finished");
|
||||
});
|
||||
@@ -509,7 +589,7 @@ namespace AssetStudioGUI
|
||||
ExportAnimator(animator, exportPath, animationList);
|
||||
if (Properties.Settings.Default.openAfterExport)
|
||||
{
|
||||
Process.Start(exportPath);
|
||||
OpenFolderInExplorer(exportPath);
|
||||
}
|
||||
Progress.Report(1, 1);
|
||||
StatusStripUpdate($"Finished exporting {animator.Text}");
|
||||
@@ -551,12 +631,12 @@ namespace AssetStudioGUI
|
||||
}
|
||||
if (Properties.Settings.Default.openAfterExport)
|
||||
{
|
||||
Process.Start(exportPath);
|
||||
OpenFolderInExplorer(exportPath);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No Object can be exported.");
|
||||
StatusStripUpdate("No Object selected for export.");
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -581,18 +661,18 @@ namespace AssetStudioGUI
|
||||
}
|
||||
if (Properties.Settings.Default.openAfterExport)
|
||||
{
|
||||
Process.Start(Path.GetDirectoryName(exportPath));
|
||||
OpenFolderInExplorer(Path.GetDirectoryName(exportPath));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public static void GetSelectedParentNode(TreeNodeCollection nodes, List<GameObject> gameObjects)
|
||||
{
|
||||
foreach (GameObjectTreeNode i in nodes)
|
||||
foreach (TreeNode i in nodes)
|
||||
{
|
||||
if (i.Checked)
|
||||
if (i is GameObjectTreeNode gameObjectTreeNode && i.Checked)
|
||||
{
|
||||
gameObjects.Add(i.gameObject);
|
||||
gameObjects.Add(gameObjectTreeNode.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -601,23 +681,40 @@ namespace AssetStudioGUI
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetScriptString(ObjectReader reader)
|
||||
public static TypeTree MonoBehaviourToTypeTree(MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
if (scriptDumper == null)
|
||||
if (!assemblyLoader.Loaded)
|
||||
{
|
||||
var openFolderDialog = new OpenFolderDialog();
|
||||
openFolderDialog.Title = "Select Assembly Folder";
|
||||
if (openFolderDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
scriptDumper = new ScriptDumper(openFolderDialog.Folder);
|
||||
assemblyLoader.Load(openFolderDialog.Folder);
|
||||
}
|
||||
else
|
||||
{
|
||||
scriptDumper = new ScriptDumper();
|
||||
assemblyLoader.Loaded = true;
|
||||
}
|
||||
}
|
||||
return m_MonoBehaviour.ConvertToTypeTree(assemblyLoader);
|
||||
}
|
||||
|
||||
return scriptDumper.DumpScript(reader);
|
||||
public static string DumpAsset(Object obj)
|
||||
{
|
||||
var str = obj.Dump();
|
||||
if (str == null && obj is MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
var type = MonoBehaviourToTypeTree(m_MonoBehaviour);
|
||||
str = m_MonoBehaviour.Dump(type);
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
public static void OpenFolderInExplorer(string path)
|
||||
{
|
||||
var info = new ProcessStartInfo(path);
|
||||
info.UseShellExecute = true;
|
||||
Process.Start(info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,75 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
|
||||
<section name="AssetStudioGUI.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
|
||||
</sectionGroup>
|
||||
</configSections>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
<userSettings>
|
||||
<AssetStudioGUI.Properties.Settings>
|
||||
<setting name="displayAll" serializeAs="String">
|
||||
<value>False</value>
|
||||
</setting>
|
||||
<setting name="enablePreview" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="displayInfo" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="openAfterExport" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="assetGroupOption" serializeAs="String">
|
||||
<value>0</value>
|
||||
</setting>
|
||||
<setting name="convertTexture" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="convertAudio" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="convertType" serializeAs="String">
|
||||
<value>PNG</value>
|
||||
</setting>
|
||||
<setting name="eulerFilter" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="filterPrecision" serializeAs="String">
|
||||
<value>0.25</value>
|
||||
</setting>
|
||||
<setting name="exportAllNodes" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="exportSkins" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="exportAnimations" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="boneSize" serializeAs="String">
|
||||
<value>10</value>
|
||||
</setting>
|
||||
<setting name="fbxVersion" serializeAs="String">
|
||||
<value>3</value>
|
||||
</setting>
|
||||
<setting name="fbxFormat" serializeAs="String">
|
||||
<value>0</value>
|
||||
</setting>
|
||||
<setting name="scaleFactor" serializeAs="String">
|
||||
<value>1</value>
|
||||
</setting>
|
||||
<setting name="exportBlendShape" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="castToBone" serializeAs="String">
|
||||
<value>False</value>
|
||||
</setting>
|
||||
<setting name="restoreExtensionName" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
</AssetStudioGUI.Properties.Settings>
|
||||
</userSettings>
|
||||
</configuration>
|
||||
@@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="OpenTK" version="3.1.0" targetFramework="net472" />
|
||||
<package id="OpenTK.GLControl" version="3.1.0" targetFramework="net472" />
|
||||
</packages>
|
||||
@@ -0,0 +1,65 @@
|
||||
using Mono.Cecil;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class AssemblyLoader
|
||||
{
|
||||
public bool Loaded;
|
||||
private Dictionary<string, ModuleDefinition> moduleDic = new Dictionary<string, ModuleDefinition>();
|
||||
|
||||
public void Load(string path)
|
||||
{
|
||||
var files = Directory.GetFiles(path, "*.dll");
|
||||
var resolver = new MyAssemblyResolver();
|
||||
var readerParameters = new ReaderParameters();
|
||||
readerParameters.AssemblyResolver = resolver;
|
||||
foreach (var file in files)
|
||||
{
|
||||
try
|
||||
{
|
||||
var assembly = AssemblyDefinition.ReadAssembly(file, readerParameters);
|
||||
resolver.Register(assembly);
|
||||
moduleDic.Add(assembly.MainModule.Name, assembly.MainModule);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
Loaded = true;
|
||||
}
|
||||
|
||||
public TypeDefinition GetTypeDefinition(string assemblyName, string fullName)
|
||||
{
|
||||
if (moduleDic.TryGetValue(assemblyName, out var module))
|
||||
{
|
||||
var typeDef = module.GetType(fullName);
|
||||
if (typeDef == null && assemblyName == "UnityEngine.dll")
|
||||
{
|
||||
foreach (var pair in moduleDic)
|
||||
{
|
||||
typeDef = pair.Value.GetType(fullName);
|
||||
if (typeDef != null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return typeDef;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
foreach (var pair in moduleDic)
|
||||
{
|
||||
pair.Value.Dispose();
|
||||
}
|
||||
moduleDic.Clear();
|
||||
Loaded = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,83 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{80AEC261-21EE-4E4F-A93B-7A744DC84888}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AssetStudioUtility</RootNamespace>
|
||||
<AssemblyName>AssetStudioUtility</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2022</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="dnlib">
|
||||
<HintPath>Libraries\dnlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<PackageReference Include="Mono.Cecil" Version="0.11.3" />
|
||||
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta13" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="AudioClipConverter.cs" />
|
||||
<Compile Include="FMOD Studio API\fmod.cs" />
|
||||
<Compile Include="FMOD Studio API\fmod_dsp.cs" />
|
||||
<Compile Include="FMOD Studio API\fmod_errors.cs" />
|
||||
<Compile Include="ModelConverter.cs" />
|
||||
<Compile Include="ModelExporter.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ScriptDumper.cs" />
|
||||
<Compile Include="ShaderConverter.cs" />
|
||||
<Compile Include="SpriteHelper.cs" />
|
||||
<Compile Include="Texture2DConverter.cs" />
|
||||
<Compile Include="Texture2DExtensions.cs" />
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj" />
|
||||
<ProjectReference Include="..\AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj" />
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
|
||||
<ProjectReference Include="..\Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj">
|
||||
<Project>{40c796b5-88ce-4adc-acd6-2f4862b7f136}</Project>
|
||||
<Name>AssetStudio.PInvoke</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj">
|
||||
<Project>{bd76e63f-1517-47fa-8233-33e853a3acee}</Project>
|
||||
<Name>AssetStudioFBXWrapper</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
|
||||
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
|
||||
<Name>AssetStudio</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj">
|
||||
<Project>{2afce830-b463-49b3-a026-877e5eafc0a4}</Project>
|
||||
<Name>Texture2DDecoderWrapper</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
||||
</Project>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user