Compare commits
78 Commits
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| 17259e00c7 | |||
| 44b02b92d8 |
@@ -0,0 +1,57 @@
|
||||
name: AssetStudioBuild
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: microsoft/setup-msbuild@v1.1
|
||||
|
||||
- name: Download FBX SDK
|
||||
run: |
|
||||
md fbx
|
||||
cd fbx
|
||||
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_win.exe" -OutFile "fbxsdk.exe"
|
||||
Start-Process -FilePath "fbxsdk.exe" /S -Wait
|
||||
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_pdbs.exe" -OutFile "fbxpdb.exe"
|
||||
Start-Process -FilePath "fbxpdb.exe" /S -Wait
|
||||
cd ..
|
||||
|
||||
- name: Nuget Restore
|
||||
run: nuget restore
|
||||
|
||||
- name: Build .Net472
|
||||
run: msbuild /p:Configuration=Release /p:TargetFramework=net472 /verbosity:minimal
|
||||
|
||||
- name: Build .Net5
|
||||
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net5.0-windows /p:SelfContained=false /verbosity:minimal
|
||||
|
||||
- name: Build .Net6
|
||||
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net6.0-windows /p:SelfContained=false /verbosity:minimal
|
||||
|
||||
- name: Upload .Net472 Artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AssetStudio.net472
|
||||
path: AssetStudioGUI/bin/Release/net472
|
||||
|
||||
- name: Upload .Net5 Artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AssetStudio.net5
|
||||
path: AssetStudioGUI/bin/Release/net5.0-windows/publish
|
||||
|
||||
- name: Upload .Net6 Artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AssetStudio.net6
|
||||
path: AssetStudioGUI/bin/Release/net6.0-windows/publish
|
||||
@@ -1,51 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AssetStudio.PInvoke</RootNamespace>
|
||||
<AssemblyName>AssetStudio.PInvoke</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="DllLoader.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Utf8StringHandle.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("AssetStudio.PInvoke")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudio.PInvoke")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("40c796b5-88ce-4adc-acd6-2f4862b7f136")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
+84
-84
@@ -1,29 +1,29 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29920.165
|
||||
VisualStudioVersion = 16.0.31410.357
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{422FEC21-EF60-4F29-AA56-95DFDA23C913}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{80AEC261-21EE-4E4F-A93B-7A744DC84888}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio.PInvoke", "AssetStudio.PInvoke\AssetStudio.PInvoke.csproj", "{0B2BE613-3049-4021-85D1-21C325F729F4}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "AssetStudioFBXNative\AssetStudioFBXNative.vcxproj", "{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioFBXWrapper", "AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj", "{BD76E63F-1517-47FA-8233-33E853A3ACEE}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioFBXWrapper", "AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj", "{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027} = {11EA25A3-ED68-40EE-A9D0-7FDE3B583027}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{29EAD018-1C67-497A-AB8E-727D595AD756}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Texture2DDecoderWrapper", "Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj", "{2AFCE830-B463-49B3-A026-877E5EAFC0A4}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Texture2DDecoderWrapper", "Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj", "{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD} = {29356642-C46E-4144-83D8-22DC09D0D7FD}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio.PInvoke", "AssetStudio.PInvoke\AssetStudio.PInvoke.csproj", "{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "AssetStudioFBXNative\AssetStudioFBXNative.vcxproj", "{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -35,42 +35,78 @@ Global
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x64.Build.0 = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x86.Build.0 = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x64.Build.0 = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x86.Build.0 = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x64.Build.0 = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x86.Build.0 = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|x64.Build.0 = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|x86.ActiveCfg = Release|Any CPU
|
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|
||||
<Compile Include="Extensions\BinaryWriterExtensions.cs" />
|
||||
<Compile Include="Extensions\StreamExtensions.cs" />
|
||||
<Compile Include="FileIdentifier.cs" />
|
||||
<Compile Include="IImported.cs" />
|
||||
<Compile Include="ILogger.cs" />
|
||||
<Compile Include="ImportHelper.cs" />
|
||||
<Compile Include="IProgress.cs" />
|
||||
<Compile Include="LocalSerializedObjectIdentifier.cs" />
|
||||
<Compile Include="Logger.cs" />
|
||||
<Compile Include="Lz4DecoderStream.cs" />
|
||||
<Compile Include="Math\Color.cs" />
|
||||
<Compile Include="Math\Half.cs" />
|
||||
<Compile Include="Math\HalfHelper.cs" />
|
||||
<Compile Include="Math\Matrix4x4.cs" />
|
||||
<Compile Include="Math\Quaternion.cs" />
|
||||
<Compile Include="Math\Vector2.cs" />
|
||||
<Compile Include="Math\Vector3.cs" />
|
||||
<Compile Include="Math\Vector4.cs" />
|
||||
<Compile Include="ObjectInfo.cs" />
|
||||
<Compile Include="ObjectReader.cs" />
|
||||
<Compile Include="Progress.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ResourceReader.cs" />
|
||||
<Compile Include="SerializedFile.cs" />
|
||||
<Compile Include="SerializedFileHeader.cs" />
|
||||
<Compile Include="SerializedType.cs" />
|
||||
<Compile Include="SevenZipHelper.cs" />
|
||||
<Compile Include="StreamFile.cs" />
|
||||
<Compile Include="TypeTreeHelper.cs" />
|
||||
<Compile Include="TypeTreeNode.cs" />
|
||||
<Compile Include="WebFile.cs" />
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
<PackageReference Include="System.Memory" Version="4.5.4" />
|
||||
<PackageReference Include="System.IO.Compression" Version="4.0.0" />
|
||||
<PackageReference Include="K4os.Compression.LZ4" Version="1.1.11" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
||||
</Project>
|
||||
|
||||
+210
-60
@@ -1,24 +1,29 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using static AssetStudio.ImportHelper;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class AssetsManager
|
||||
{
|
||||
public string SpecifyUnityVersion;
|
||||
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
|
||||
|
||||
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
|
||||
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
private List<string> importFiles = new List<string>();
|
||||
private HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public void LoadFiles(params string[] files)
|
||||
{
|
||||
var path = Path.GetDirectoryName(files[0]);
|
||||
var path = Path.GetDirectoryName(Path.GetFullPath(files[0]));
|
||||
MergeSplitAssets(path);
|
||||
var toReadFile = ProcessingSplitFiles(files.ToList());
|
||||
Load(toReadFile);
|
||||
@@ -50,6 +55,7 @@ namespace AssetStudio
|
||||
|
||||
importFiles.Clear();
|
||||
importFilesHash.Clear();
|
||||
noexistFiles.Clear();
|
||||
assetsFileListHash.Clear();
|
||||
|
||||
ReadAssets();
|
||||
@@ -58,121 +64,144 @@ namespace AssetStudio
|
||||
|
||||
private void LoadFile(string fullName)
|
||||
{
|
||||
switch (CheckFileType(fullName, out var reader))
|
||||
var reader = new FileReader(fullName);
|
||||
LoadFile(reader);
|
||||
}
|
||||
|
||||
private void LoadFile(FileReader reader)
|
||||
{
|
||||
switch (reader.FileType)
|
||||
{
|
||||
case FileType.AssetsFile:
|
||||
LoadAssetsFile(fullName, reader);
|
||||
LoadAssetsFile(reader);
|
||||
break;
|
||||
case FileType.BundleFile:
|
||||
LoadBundleFile(fullName, reader);
|
||||
LoadBundleFile(reader);
|
||||
break;
|
||||
case FileType.WebFile:
|
||||
LoadWebFile(fullName, reader);
|
||||
LoadWebFile(reader);
|
||||
break;
|
||||
case FileType.GZipFile:
|
||||
LoadFile(DecompressGZip(reader));
|
||||
break;
|
||||
case FileType.BrotliFile:
|
||||
LoadFile(DecompressBrotli(reader));
|
||||
break;
|
||||
case FileType.ZipFile:
|
||||
LoadZipFile(reader);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadAssetsFile(string fullName, EndianBinaryReader reader)
|
||||
private void LoadAssetsFile(FileReader reader)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
if (!assetsFileListHash.Contains(fileName))
|
||||
if (!assetsFileListHash.Contains(reader.FileName))
|
||||
{
|
||||
Logger.Info($"Loading {fileName}");
|
||||
Logger.Info($"Loading {reader.FullPath}");
|
||||
try
|
||||
{
|
||||
var assetsFile = new SerializedFile(this, fullName, reader);
|
||||
var assetsFile = new SerializedFile(reader, this);
|
||||
CheckStrippedVersion(assetsFile);
|
||||
assetsFileList.Add(assetsFile);
|
||||
assetsFileListHash.Add(assetsFile.fileName);
|
||||
|
||||
foreach (var sharedFile in assetsFile.m_Externals)
|
||||
{
|
||||
var sharedFilePath = Path.Combine(Path.GetDirectoryName(fullName), sharedFile.fileName);
|
||||
var sharedFileName = sharedFile.fileName;
|
||||
|
||||
if (!importFilesHash.Contains(sharedFileName))
|
||||
{
|
||||
if (!File.Exists(sharedFilePath))
|
||||
var sharedFilePath = Path.Combine(Path.GetDirectoryName(reader.FullPath), sharedFileName);
|
||||
if (!noexistFiles.Contains(sharedFilePath))
|
||||
{
|
||||
var findFiles = Directory.GetFiles(Path.GetDirectoryName(fullName), sharedFileName, SearchOption.AllDirectories);
|
||||
if (findFiles.Length > 0)
|
||||
if (!File.Exists(sharedFilePath))
|
||||
{
|
||||
sharedFilePath = findFiles[0];
|
||||
var findFiles = Directory.GetFiles(Path.GetDirectoryName(reader.FullPath), sharedFileName, SearchOption.AllDirectories);
|
||||
if (findFiles.Length > 0)
|
||||
{
|
||||
sharedFilePath = findFiles[0];
|
||||
}
|
||||
}
|
||||
if (File.Exists(sharedFilePath))
|
||||
{
|
||||
importFiles.Add(sharedFilePath);
|
||||
importFilesHash.Add(sharedFileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
noexistFiles.Add(sharedFilePath);
|
||||
}
|
||||
}
|
||||
|
||||
if (File.Exists(sharedFilePath))
|
||||
{
|
||||
importFiles.Add(sharedFilePath);
|
||||
importFilesHash.Add(sharedFileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading assets file {reader.FullPath}", e);
|
||||
reader.Dispose();
|
||||
//Logger.Warning($"Unable to load assets file {fileName}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Info($"Skipping {reader.FullPath}");
|
||||
reader.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadAssetsFromMemory(string fullName, EndianBinaryReader reader, string originalPath, string unityVersion = null)
|
||||
private void LoadAssetsFromMemory(FileReader reader, string originalPath, string unityVersion = null)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
if (!assetsFileListHash.Contains(fileName))
|
||||
if (!assetsFileListHash.Contains(reader.FileName))
|
||||
{
|
||||
try
|
||||
{
|
||||
var assetsFile = new SerializedFile(this, fullName, reader);
|
||||
var assetsFile = new SerializedFile(reader, this);
|
||||
assetsFile.originalPath = originalPath;
|
||||
if (assetsFile.header.m_Version < 7)
|
||||
if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.Unknown_7)
|
||||
{
|
||||
assetsFile.SetVersion(unityVersion);
|
||||
}
|
||||
CheckStrippedVersion(assetsFile);
|
||||
assetsFileList.Add(assetsFile);
|
||||
assetsFileListHash.Add(assetsFile.fileName);
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
//Logger.Error($"Unable to load assets file {fileName} from {Path.GetFileName(originalPath)}");
|
||||
resourceFileReaders.Add(fileName, reader);
|
||||
Logger.Error($"Error while reading assets file {reader.FullPath} from {Path.GetFileName(originalPath)}", e);
|
||||
resourceFileReaders.Add(reader.FileName, reader);
|
||||
}
|
||||
}
|
||||
else
|
||||
Logger.Info($"Skipping {originalPath} ({reader.FileName})");
|
||||
}
|
||||
|
||||
private void LoadBundleFile(string fullName, EndianBinaryReader reader, string parentPath = null)
|
||||
private void LoadBundleFile(FileReader reader, string originalPath = null)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
Logger.Info("Loading " + fileName);
|
||||
Logger.Info("Loading " + reader.FullPath);
|
||||
try
|
||||
{
|
||||
var bundleFile = new BundleFile(reader, fullName);
|
||||
var bundleFile = new BundleFile(reader);
|
||||
foreach (var file in bundleFile.fileList)
|
||||
{
|
||||
var subReader = new EndianBinaryReader(file.stream);
|
||||
if (SerializedFile.IsSerializedFile(subReader))
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
|
||||
var subReader = new FileReader(dummyPath, file.stream);
|
||||
if (subReader.FileType == FileType.AssetsFile)
|
||||
{
|
||||
var dummyPath = Path.GetDirectoryName(fullName) + Path.DirectorySeparatorChar + file.fileName;
|
||||
LoadAssetsFromMemory(dummyPath, subReader, parentPath ?? fullName, bundleFile.m_Header.unityRevision);
|
||||
LoadAssetsFromMemory(subReader, originalPath ?? reader.FullPath, bundleFile.m_Header.unityRevision);
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceFileReaders.Add(file.fileName, subReader);
|
||||
resourceFileReaders[file.fileName] = subReader; //TODO
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
/*var str = $"Unable to load bundle file {fileName}";
|
||||
if (parentPath != null)
|
||||
var str = $"Error while reading bundle file {reader.FullPath}";
|
||||
if (originalPath != null)
|
||||
{
|
||||
str += $" from {Path.GetFileName(parentPath)}";
|
||||
str += $" from {Path.GetFileName(originalPath)}";
|
||||
}
|
||||
Logger.Error(str);*/
|
||||
Logger.Error(str, e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -180,36 +209,36 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadWebFile(string fullName, EndianBinaryReader reader)
|
||||
private void LoadWebFile(FileReader reader)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
Logger.Info("Loading " + fileName);
|
||||
Logger.Info("Loading " + reader.FullPath);
|
||||
try
|
||||
{
|
||||
var webFile = new WebFile(reader);
|
||||
foreach (var file in webFile.fileList)
|
||||
{
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(fullName), file.fileName);
|
||||
switch (CheckFileType(file.stream, out var fileReader))
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
|
||||
var subReader = new FileReader(dummyPath, file.stream);
|
||||
switch (subReader.FileType)
|
||||
{
|
||||
case FileType.AssetsFile:
|
||||
LoadAssetsFromMemory(dummyPath, fileReader, fullName);
|
||||
LoadAssetsFromMemory(subReader, reader.FullPath);
|
||||
break;
|
||||
case FileType.BundleFile:
|
||||
LoadBundleFile(dummyPath, fileReader, fullName);
|
||||
LoadBundleFile(subReader, reader.FullPath);
|
||||
break;
|
||||
case FileType.WebFile:
|
||||
LoadWebFile(dummyPath, fileReader);
|
||||
LoadWebFile(subReader);
|
||||
break;
|
||||
case FileType.ResourceFile:
|
||||
resourceFileReaders.Add(file.fileName, fileReader);
|
||||
resourceFileReaders[file.fileName] = subReader; //TODO
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
//Logger.Error($"Unable to load web file {fileName}");
|
||||
Logger.Error($"Error while reading web file {reader.FullPath}", e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -217,6 +246,118 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadZipFile(FileReader reader)
|
||||
{
|
||||
Logger.Info("Loading " + reader.FileName);
|
||||
try
|
||||
{
|
||||
using (ZipArchive archive = new ZipArchive(reader.BaseStream, ZipArchiveMode.Read))
|
||||
{
|
||||
List<string> splitFiles = new List<string>();
|
||||
// register all files before parsing the assets so that the external references can be found
|
||||
// and find split files
|
||||
foreach (ZipArchiveEntry entry in archive.Entries)
|
||||
{
|
||||
if (entry.Name.Contains(".split"))
|
||||
{
|
||||
string baseName = Path.GetFileNameWithoutExtension(entry.Name);
|
||||
string basePath = Path.Combine(Path.GetDirectoryName(entry.FullName), baseName);
|
||||
if (!splitFiles.Contains(basePath))
|
||||
{
|
||||
splitFiles.Add(basePath);
|
||||
importFilesHash.Add(baseName);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
importFilesHash.Add(entry.Name);
|
||||
}
|
||||
}
|
||||
|
||||
// merge split files and load the result
|
||||
foreach (string basePath in splitFiles)
|
||||
{
|
||||
try
|
||||
{
|
||||
Stream splitStream = new MemoryStream();
|
||||
int i = 0;
|
||||
while (true)
|
||||
{
|
||||
string path = $"{basePath}.split{i++}";
|
||||
ZipArchiveEntry entry = archive.GetEntry(path);
|
||||
if (entry == null)
|
||||
break;
|
||||
using (Stream entryStream = entry.Open())
|
||||
{
|
||||
entryStream.CopyTo(splitStream);
|
||||
}
|
||||
}
|
||||
splitStream.Seek(0, SeekOrigin.Begin);
|
||||
FileReader entryReader = new FileReader(basePath, splitStream);
|
||||
LoadFile(entryReader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading zip split file {basePath}", e);
|
||||
}
|
||||
}
|
||||
|
||||
// load all entries
|
||||
foreach (ZipArchiveEntry entry in archive.Entries)
|
||||
{
|
||||
try
|
||||
{
|
||||
string dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), reader.FileName, entry.FullName);
|
||||
// create a new stream
|
||||
// - to store the deflated stream in
|
||||
// - to keep the data for later extraction
|
||||
Stream streamReader = new MemoryStream();
|
||||
using (Stream entryStream = entry.Open())
|
||||
{
|
||||
entryStream.CopyTo(streamReader);
|
||||
}
|
||||
streamReader.Position = 0;
|
||||
|
||||
FileReader entryReader = new FileReader(dummyPath, streamReader);
|
||||
LoadFile(entryReader);
|
||||
if (entryReader.FileType == FileType.ResourceFile)
|
||||
{
|
||||
entryReader.Position = 0;
|
||||
if (!resourceFileReaders.ContainsKey(entry.Name))
|
||||
{
|
||||
resourceFileReaders.Add(entry.Name, entryReader);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading zip entry {entry.FullName}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading zip file {reader.FileName}", e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
reader.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckStrippedVersion(SerializedFile assetsFile)
|
||||
{
|
||||
if (assetsFile.IsVersionStripped && string.IsNullOrEmpty(SpecifyUnityVersion))
|
||||
{
|
||||
throw new Exception("The Unity version has been stripped, please set the version in the options");
|
||||
}
|
||||
if (!string.IsNullOrEmpty(SpecifyUnityVersion))
|
||||
{
|
||||
assetsFile.SetVersion(SpecifyUnityVersion);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
foreach (var assetsFile in assetsFileList)
|
||||
@@ -344,13 +485,14 @@ namespace AssetStudio
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
/*var sb = new StringBuilder();
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("Unable to load object")
|
||||
.AppendLine($"Assets {assetsFile.fileName}")
|
||||
.AppendLine($"Path {assetsFile.originalPath}")
|
||||
.AppendLine($"Type {objectReader.type}")
|
||||
.AppendLine($"PathID {objectInfo.m_PathID}")
|
||||
.Append(e);
|
||||
Logger.Error(sb.ToString());*/
|
||||
Logger.Error(sb.ToString());
|
||||
}
|
||||
|
||||
Progress.Report(++i, progressCount);
|
||||
@@ -406,6 +548,14 @@ namespace AssetStudio
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld);
|
||||
if (m_SpriteAtlaOld.m_IsVariant)
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -413,4 +563,4 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
using System.Buffers;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class BigArrayPool<T>
|
||||
{
|
||||
private static readonly ArrayPool<T> s_shared = ArrayPool<T>.Create(64 * 1024 * 1024, 3);
|
||||
public static ArrayPool<T> Shared => s_shared;
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,8 @@ namespace AssetStudio
|
||||
public enum BuildTarget
|
||||
{
|
||||
NoTarget = -2,
|
||||
DashboardWidget = 1,
|
||||
AnyPlayer = -1,
|
||||
ValidPlayer = 1,
|
||||
StandaloneOSX = 2,
|
||||
StandaloneOSXPPC = 3,
|
||||
StandaloneOSXIntel = 4,
|
||||
@@ -19,8 +20,10 @@ namespace AssetStudio
|
||||
iOS = 9,
|
||||
PS3,
|
||||
XBOX360,
|
||||
Broadcom = 12,
|
||||
Android = 13,
|
||||
StandaloneGLESEmu = 14,
|
||||
StandaloneGLES20Emu = 15,
|
||||
NaCl = 16,
|
||||
StandaloneLinux = 17,
|
||||
FlashPlayer = 18,
|
||||
@@ -48,6 +51,8 @@ namespace AssetStudio
|
||||
GameCoreXboxSeries,
|
||||
GameCoreXboxOne,
|
||||
PS5,
|
||||
EmbeddedLinux,
|
||||
QNX,
|
||||
UnknownPlatform = 9999
|
||||
}
|
||||
}
|
||||
|
||||
+90
-42
@@ -1,11 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using K4os.Compression.LZ4;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Lz4;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
[Flags]
|
||||
public enum ArchiveFlags
|
||||
{
|
||||
CompressionTypeMask = 0x3f,
|
||||
BlocksAndDirectoryInfoCombined = 0x40,
|
||||
BlocksInfoAtTheEnd = 0x80,
|
||||
OldWebPluginCompatibility = 0x100,
|
||||
BlockInfoNeedPaddingAtStart = 0x200
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum StorageBlockFlags
|
||||
{
|
||||
CompressionTypeMask = 0x3f,
|
||||
Streamed = 0x40
|
||||
}
|
||||
|
||||
public enum CompressionType
|
||||
{
|
||||
None,
|
||||
Lzma,
|
||||
Lz4,
|
||||
Lz4HC,
|
||||
Lzham
|
||||
}
|
||||
|
||||
public class BundleFile
|
||||
{
|
||||
public class Header
|
||||
@@ -17,14 +42,14 @@ namespace AssetStudio
|
||||
public long size;
|
||||
public uint compressedBlocksInfoSize;
|
||||
public uint uncompressedBlocksInfoSize;
|
||||
public uint flags;
|
||||
public ArchiveFlags flags;
|
||||
}
|
||||
|
||||
public class StorageBlock
|
||||
{
|
||||
public uint compressedSize;
|
||||
public uint uncompressedSize;
|
||||
public ushort flags;
|
||||
public StorageBlockFlags flags;
|
||||
}
|
||||
|
||||
public class Node
|
||||
@@ -41,7 +66,7 @@ namespace AssetStudio
|
||||
|
||||
public StreamFile[] fileList;
|
||||
|
||||
public BundleFile(EndianBinaryReader reader, string path)
|
||||
public BundleFile(FileReader reader)
|
||||
{
|
||||
m_Header = new Header();
|
||||
m_Header.signature = reader.ReadStringToNull();
|
||||
@@ -59,19 +84,19 @@ namespace AssetStudio
|
||||
goto case "UnityFS";
|
||||
}
|
||||
ReadHeaderAndBlocksInfo(reader);
|
||||
using (var blocksStream = CreateBlocksStream(path))
|
||||
using (var blocksStream = CreateBlocksStream(reader.FullPath))
|
||||
{
|
||||
ReadBlocksAndDirectory(reader, blocksStream);
|
||||
ReadFiles(blocksStream, path);
|
||||
ReadFiles(blocksStream, reader.FullPath);
|
||||
}
|
||||
break;
|
||||
case "UnityFS":
|
||||
ReadHeader(reader);
|
||||
ReadBlocksInfoAndDirectory(reader);
|
||||
using (var blocksStream = CreateBlocksStream(path))
|
||||
using (var blocksStream = CreateBlocksStream(reader.FullPath))
|
||||
{
|
||||
ReadBlocks(reader, blocksStream);
|
||||
ReadFiles(blocksStream, path);
|
||||
ReadFiles(blocksStream, reader.FullPath);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -79,7 +104,6 @@ namespace AssetStudio
|
||||
|
||||
private void ReadHeaderAndBlocksInfo(EndianBinaryReader reader)
|
||||
{
|
||||
var isCompressed = m_Header.signature == "UnityWeb";
|
||||
if (m_Header.version >= 4)
|
||||
{
|
||||
var hash = reader.ReadBytes(16);
|
||||
@@ -96,7 +120,6 @@ namespace AssetStudio
|
||||
{
|
||||
compressedSize = reader.ReadUInt32(),
|
||||
uncompressedSize = reader.ReadUInt32(),
|
||||
flags = (ushort)(isCompressed ? 1 : 0)
|
||||
};
|
||||
if (i == levelCount - 1)
|
||||
{
|
||||
@@ -120,7 +143,7 @@ namespace AssetStudio
|
||||
var uncompressedSizeSum = m_BlocksInfo.Sum(x => x.uncompressedSize);
|
||||
if (uncompressedSizeSum >= int.MaxValue)
|
||||
{
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(Path.GetFileName(path), uncompressedSizeSum);
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, uncompressedSizeSum);
|
||||
assetsDataStream = memoryMappedFile.CreateViewStream();*/
|
||||
blocksStream = new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose);
|
||||
}
|
||||
@@ -133,10 +156,11 @@ namespace AssetStudio
|
||||
|
||||
private void ReadBlocksAndDirectory(EndianBinaryReader reader, Stream blocksStream)
|
||||
{
|
||||
var isCompressed = m_Header.signature == "UnityWeb";
|
||||
foreach (var blockInfo in m_BlocksInfo)
|
||||
{
|
||||
var uncompressedBytes = reader.ReadBytes((int)blockInfo.compressedSize);
|
||||
if (blockInfo.flags == 1)
|
||||
if (isCompressed)
|
||||
{
|
||||
using (var memoryStream = new MemoryStream(uncompressedBytes))
|
||||
{
|
||||
@@ -171,10 +195,11 @@ namespace AssetStudio
|
||||
var node = m_DirectoryInfo[i];
|
||||
var file = new StreamFile();
|
||||
fileList[i] = file;
|
||||
file.path = node.path;
|
||||
file.fileName = Path.GetFileName(node.path);
|
||||
if (node.size >= int.MaxValue)
|
||||
{
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(file.fileName, entryinfo_size);
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, entryinfo_size);
|
||||
file.stream = memoryMappedFile.CreateViewStream();*/
|
||||
var extractPath = path + "_unpacked" + Path.DirectorySeparatorChar;
|
||||
Directory.CreateDirectory(extractPath);
|
||||
@@ -195,7 +220,7 @@ namespace AssetStudio
|
||||
m_Header.size = reader.ReadInt64();
|
||||
m_Header.compressedBlocksInfoSize = reader.ReadUInt32();
|
||||
m_Header.uncompressedBlocksInfoSize = reader.ReadUInt32();
|
||||
m_Header.flags = reader.ReadUInt32();
|
||||
m_Header.flags = (ArchiveFlags)reader.ReadUInt32();
|
||||
if (m_Header.signature != "UnityFS")
|
||||
{
|
||||
reader.ReadByte();
|
||||
@@ -209,43 +234,51 @@ namespace AssetStudio
|
||||
{
|
||||
reader.AlignStream(16);
|
||||
}
|
||||
if ((m_Header.flags & 0x80) != 0) //kArchiveBlocksInfoAtTheEnd
|
||||
if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
|
||||
{
|
||||
var position = reader.Position;
|
||||
reader.Position = reader.BaseStream.Length - m_Header.compressedBlocksInfoSize;
|
||||
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
|
||||
reader.Position = position;
|
||||
}
|
||||
else //0x40 kArchiveBlocksAndDirectoryInfoCombined
|
||||
else //0x40 BlocksAndDirectoryInfoCombined
|
||||
{
|
||||
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
|
||||
}
|
||||
var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes);
|
||||
MemoryStream blocksInfoUncompresseddStream;
|
||||
switch (m_Header.flags & 0x3F) //kArchiveCompressionTypeMask
|
||||
var uncompressedSize = m_Header.uncompressedBlocksInfoSize;
|
||||
var compressionType = (CompressionType)(m_Header.flags & ArchiveFlags.CompressionTypeMask);
|
||||
switch (compressionType)
|
||||
{
|
||||
default: //None
|
||||
case CompressionType.None:
|
||||
{
|
||||
blocksInfoUncompresseddStream = blocksInfoCompressedStream;
|
||||
blocksInfoUncompresseddStream = new MemoryStream(blocksInfoBytes);
|
||||
break;
|
||||
}
|
||||
case 1: //LZMA
|
||||
case CompressionType.Lzma:
|
||||
{
|
||||
blocksInfoUncompresseddStream = SevenZipHelper.StreamDecompress(blocksInfoCompressedStream);
|
||||
blocksInfoCompressedStream.Close();
|
||||
break;
|
||||
}
|
||||
case 2: //LZ4
|
||||
case 3: //LZ4HC
|
||||
{
|
||||
var uncompressedBytes = new byte[m_Header.uncompressedBlocksInfoSize];
|
||||
using (var decoder = new Lz4DecoderStream(blocksInfoCompressedStream))
|
||||
blocksInfoUncompresseddStream = new MemoryStream((int)(uncompressedSize));
|
||||
using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
|
||||
{
|
||||
decoder.Read(uncompressedBytes, 0, uncompressedBytes.Length);
|
||||
SevenZipHelper.StreamDecompress(blocksInfoCompressedStream, blocksInfoUncompresseddStream, m_Header.compressedBlocksInfoSize, m_Header.uncompressedBlocksInfoSize);
|
||||
}
|
||||
blocksInfoUncompresseddStream.Position = 0;
|
||||
break;
|
||||
}
|
||||
case CompressionType.Lz4:
|
||||
case CompressionType.Lz4HC:
|
||||
{
|
||||
var uncompressedBytes = new byte[uncompressedSize];
|
||||
var numWrite = LZ4Codec.Decode(blocksInfoBytes, uncompressedBytes);
|
||||
if (numWrite != uncompressedSize)
|
||||
{
|
||||
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
}
|
||||
blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new IOException($"Unsupported compression type {compressionType}");
|
||||
}
|
||||
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
|
||||
{
|
||||
@@ -258,7 +291,7 @@ namespace AssetStudio
|
||||
{
|
||||
uncompressedSize = blocksInfoReader.ReadUInt32(),
|
||||
compressedSize = blocksInfoReader.ReadUInt32(),
|
||||
flags = blocksInfoReader.ReadUInt16()
|
||||
flags = (StorageBlockFlags)blocksInfoReader.ReadUInt16()
|
||||
};
|
||||
}
|
||||
|
||||
@@ -275,34 +308,49 @@ namespace AssetStudio
|
||||
};
|
||||
}
|
||||
}
|
||||
if ((m_Header.flags & ArchiveFlags.BlockInfoNeedPaddingAtStart) != 0)
|
||||
{
|
||||
reader.AlignStream(16);
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadBlocks(EndianBinaryReader reader, Stream blocksStream)
|
||||
{
|
||||
foreach (var blockInfo in m_BlocksInfo)
|
||||
{
|
||||
switch (blockInfo.flags & 0x3F) //kStorageBlockCompressionTypeMask
|
||||
var compressionType = (CompressionType)(blockInfo.flags & StorageBlockFlags.CompressionTypeMask);
|
||||
switch (compressionType)
|
||||
{
|
||||
default: //None
|
||||
case CompressionType.None:
|
||||
{
|
||||
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
|
||||
break;
|
||||
}
|
||||
case 1: //LZMA
|
||||
case CompressionType.Lzma:
|
||||
{
|
||||
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
|
||||
break;
|
||||
}
|
||||
case 2: //LZ4
|
||||
case 3: //LZ4HC
|
||||
case CompressionType.Lz4:
|
||||
case CompressionType.Lz4HC:
|
||||
{
|
||||
var compressedStream = new MemoryStream(reader.ReadBytes((int)blockInfo.compressedSize));
|
||||
using (var lz4Stream = new Lz4DecoderStream(compressedStream))
|
||||
var compressedSize = (int)blockInfo.compressedSize;
|
||||
var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
|
||||
reader.Read(compressedBytes, 0, compressedSize);
|
||||
var uncompressedSize = (int)blockInfo.uncompressedSize;
|
||||
var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
|
||||
var numWrite = LZ4Codec.Decode(compressedBytes, 0, compressedSize, uncompressedBytes, 0, uncompressedSize);
|
||||
if (numWrite != uncompressedSize)
|
||||
{
|
||||
lz4Stream.CopyTo(blocksStream, blockInfo.uncompressedSize);
|
||||
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
}
|
||||
blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
|
||||
BigArrayPool<byte>.Shared.Return(compressedBytes);
|
||||
BigArrayPool<byte>.Shared.Return(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new IOException($"Unsupported compression type {compressionType}");
|
||||
}
|
||||
}
|
||||
blocksStream.Position = 0;
|
||||
|
||||
@@ -637,6 +637,50 @@ namespace AssetStudio
|
||||
m_Binding = new ValueArrayConstant(reader);
|
||||
}
|
||||
}
|
||||
|
||||
public AnimationClipBindingConstant ConvertValueArrayToGenericBinding()
|
||||
{
|
||||
var bindings = new AnimationClipBindingConstant();
|
||||
var genericBindings = new List<GenericBinding>();
|
||||
var values = m_Binding;
|
||||
for (int i = 0; i < values.m_ValueArray.Length;)
|
||||
{
|
||||
var curveID = values.m_ValueArray[i].m_ID;
|
||||
var curveTypeID = values.m_ValueArray[i].m_TypeID;
|
||||
var binding = new GenericBinding();
|
||||
genericBindings.Add(binding);
|
||||
if (curveTypeID == 4174552735) //CRC(PositionX))
|
||||
{
|
||||
binding.path = curveID;
|
||||
binding.attribute = 1; //kBindTransformPosition
|
||||
binding.typeID = ClassIDType.Transform;
|
||||
i += 3;
|
||||
}
|
||||
else if (curveTypeID == 2211994246) //CRC(QuaternionX))
|
||||
{
|
||||
binding.path = curveID;
|
||||
binding.attribute = 2; //kBindTransformRotation
|
||||
binding.typeID = ClassIDType.Transform;
|
||||
i += 4;
|
||||
}
|
||||
else if (curveTypeID == 1512518241) //CRC(ScaleX))
|
||||
{
|
||||
binding.path = curveID;
|
||||
binding.attribute = 3; //kBindTransformScale
|
||||
binding.typeID = ClassIDType.Transform;
|
||||
i += 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
binding.typeID = ClassIDType.Animator;
|
||||
binding.path = 0;
|
||||
binding.attribute = curveID;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
bindings.genericBindings = genericBindings.ToArray();
|
||||
return bindings;
|
||||
}
|
||||
}
|
||||
|
||||
public class ValueDelta
|
||||
@@ -753,6 +797,9 @@ namespace AssetStudio
|
||||
public ClassIDType typeID;
|
||||
public byte customType;
|
||||
public byte isPPtrCurve;
|
||||
public byte isIntCurve;
|
||||
|
||||
public GenericBinding() { }
|
||||
|
||||
public GenericBinding(ObjectReader reader)
|
||||
{
|
||||
@@ -770,6 +817,10 @@ namespace AssetStudio
|
||||
}
|
||||
customType = reader.ReadByte();
|
||||
isPPtrCurve = reader.ReadByte();
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
||||
{
|
||||
isIntCurve = reader.ReadByte();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
@@ -779,6 +830,8 @@ namespace AssetStudio
|
||||
public GenericBinding[] genericBindings;
|
||||
public PPtr<Object>[] pptrCurveMapping;
|
||||
|
||||
public AnimationClipBindingConstant() { }
|
||||
|
||||
public AnimationClipBindingConstant(ObjectReader reader)
|
||||
{
|
||||
int numBindings = reader.ReadInt32();
|
||||
@@ -861,9 +914,9 @@ namespace AssetStudio
|
||||
|
||||
public enum AnimationType
|
||||
{
|
||||
kLegacy = 1,
|
||||
kGeneric = 2,
|
||||
kHumanoid = 3
|
||||
Legacy = 1,
|
||||
Generic = 2,
|
||||
Humanoid = 3
|
||||
};
|
||||
|
||||
public sealed class AnimationClip : NamedObject
|
||||
@@ -897,7 +950,7 @@ namespace AssetStudio
|
||||
else if (version[0] >= 4)//4.0 and up
|
||||
{
|
||||
m_AnimationType = (AnimationType)reader.ReadInt32();
|
||||
if (m_AnimationType == AnimationType.kLegacy)
|
||||
if (m_AnimationType == AnimationType.Legacy)
|
||||
m_Legacy = true;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -31,6 +31,10 @@ namespace AssetStudio
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_LinearVelocityBlending = reader.ReadBoolean();
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
{
|
||||
var m_StabilizeFeet = reader.ReadBoolean();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace AssetStudio
|
||||
public sealed class AudioClip : NamedObject
|
||||
{
|
||||
public int m_Format;
|
||||
public AudioType m_Type;
|
||||
public FMODSoundType m_Type;
|
||||
public bool m_3D;
|
||||
public bool m_UseHardware;
|
||||
|
||||
@@ -27,8 +27,8 @@ namespace AssetStudio
|
||||
public AudioCompressionFormat m_CompressionFormat;
|
||||
|
||||
public string m_Source;
|
||||
public ulong m_Offset;
|
||||
public long m_Size;
|
||||
public long m_Offset; //ulong
|
||||
public long m_Size; //ulong
|
||||
public ResourceReader m_AudioData;
|
||||
|
||||
public AudioClip(ObjectReader reader) : base(reader)
|
||||
@@ -36,7 +36,7 @@ namespace AssetStudio
|
||||
if (version[0] < 5)
|
||||
{
|
||||
m_Format = reader.ReadInt32();
|
||||
m_Type = (AudioType)reader.ReadInt32();
|
||||
m_Type = (FMODSoundType)reader.ReadInt32();
|
||||
m_3D = reader.ReadBoolean();
|
||||
m_UseHardware = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
@@ -74,7 +74,7 @@ namespace AssetStudio
|
||||
|
||||
//StreamedResource m_Resource
|
||||
m_Source = reader.ReadAlignedString();
|
||||
m_Offset = reader.ReadUInt64();
|
||||
m_Offset = reader.ReadInt64();
|
||||
m_Size = reader.ReadInt64();
|
||||
m_CompressionFormat = (AudioCompressionFormat)reader.ReadInt32();
|
||||
}
|
||||
@@ -82,44 +82,61 @@ namespace AssetStudio
|
||||
ResourceReader resourceReader;
|
||||
if (!string.IsNullOrEmpty(m_Source))
|
||||
{
|
||||
resourceReader = new ResourceReader(m_Source, assetsFile, m_Offset, (int)m_Size);
|
||||
resourceReader = new ResourceReader(m_Source, assetsFile, m_Offset, m_Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_Size);
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_Size);
|
||||
}
|
||||
m_AudioData = resourceReader;
|
||||
}
|
||||
}
|
||||
|
||||
public enum AudioType
|
||||
public enum FMODSoundType
|
||||
{
|
||||
UNKNOWN,
|
||||
ACC,
|
||||
AIFF,
|
||||
UNKNOWN = 0,
|
||||
ACC = 1,
|
||||
AIFF = 2,
|
||||
ASF = 3,
|
||||
AT3 = 4,
|
||||
CDDA = 5,
|
||||
DLS = 6,
|
||||
FLAC = 7,
|
||||
FSB = 8,
|
||||
GCADPCM = 9,
|
||||
IT = 10,
|
||||
MIDI = 11,
|
||||
MOD = 12,
|
||||
MPEG,
|
||||
OGGVORBIS,
|
||||
MPEG = 13,
|
||||
OGGVORBIS = 14,
|
||||
PLAYLIST = 15,
|
||||
RAW = 16,
|
||||
S3M = 17,
|
||||
SF2 = 18,
|
||||
USER = 19,
|
||||
WAV = 20,
|
||||
XM,
|
||||
XMA,
|
||||
VAG,
|
||||
AUDIOQUEUE
|
||||
XM = 21,
|
||||
XMA = 22,
|
||||
VAG = 23,
|
||||
AUDIOQUEUE = 24,
|
||||
XWMA = 25,
|
||||
BCWAV = 26,
|
||||
AT9 = 27,
|
||||
VORBIS = 28,
|
||||
MEDIA_FOUNDATION = 29
|
||||
}
|
||||
|
||||
public enum AudioCompressionFormat
|
||||
{
|
||||
PCM,
|
||||
Vorbis,
|
||||
ADPCM,
|
||||
MP3,
|
||||
VAG,
|
||||
HEVAG,
|
||||
XMA,
|
||||
AAC,
|
||||
GCADPCM,
|
||||
ATRAC9
|
||||
PCM = 0,
|
||||
Vorbis = 1,
|
||||
ADPCM = 2,
|
||||
MP3 = 3,
|
||||
PSMVAG = 4,
|
||||
HEVAG = 5,
|
||||
XMA = 6,
|
||||
AAC = 7,
|
||||
GCADPCM = 8,
|
||||
ATRAC9 = 9
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,9 +74,18 @@ namespace AssetStudio
|
||||
var m_ShaderKeywords = reader.ReadStringArray();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 3)) //2021.3 and up
|
||||
{
|
||||
var m_ValidKeywords = reader.ReadStringArray();
|
||||
var m_InvalidKeywords = reader.ReadStringArray();
|
||||
}
|
||||
else if (version[0] >= 5) //5.0 ~ 2021.2
|
||||
{
|
||||
var m_ShaderKeywords = reader.ReadAlignedString();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_LightmapFlags = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
|
||||
+107
-102
@@ -396,14 +396,14 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public enum GfxPrimitiveType : int
|
||||
public enum GfxPrimitiveType
|
||||
{
|
||||
kPrimitiveTriangles = 0,
|
||||
kPrimitiveTriangleStrip = 1,
|
||||
kPrimitiveQuads = 2,
|
||||
kPrimitiveLines = 3,
|
||||
kPrimitiveLineStrip = 4,
|
||||
kPrimitivePoints = 5,
|
||||
Triangles = 0,
|
||||
TriangleStrip = 1,
|
||||
Quads = 2,
|
||||
Lines = 3,
|
||||
LineStrip = 4,
|
||||
Points = 5
|
||||
};
|
||||
|
||||
public class SubMesh
|
||||
@@ -651,6 +651,11 @@ namespace AssetStudio
|
||||
|
||||
int m_MeshUsageFlags = reader.ReadInt32();
|
||||
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
||||
{
|
||||
int m_CookingOptions = reader.ReadInt32();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_BakedConvexCollisionMesh = reader.ReadUInt8Array();
|
||||
@@ -681,7 +686,7 @@ namespace AssetStudio
|
||||
{
|
||||
if (m_VertexData.m_VertexCount > 0)
|
||||
{
|
||||
var resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size);
|
||||
var resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
|
||||
m_VertexData.m_DataSize = resourceReader.GetData();
|
||||
}
|
||||
}
|
||||
@@ -729,7 +734,7 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
if (reader.endian == EndianType.BigEndian && componentByteSize > 1) //swap bytes
|
||||
if (reader.Endian == EndianType.BigEndian && componentByteSize > 1) //swap bytes
|
||||
{
|
||||
for (var i = 0; i < componentBytes.Length / componentByteSize; i++)
|
||||
{
|
||||
@@ -1060,7 +1065,7 @@ namespace AssetStudio
|
||||
}
|
||||
var indexCount = m_SubMesh.indexCount;
|
||||
var topology = m_SubMesh.topology;
|
||||
if (topology == GfxPrimitiveType.kPrimitiveTriangles)
|
||||
if (topology == GfxPrimitiveType.Triangles)
|
||||
{
|
||||
for (int i = 0; i < indexCount; i += 3)
|
||||
{
|
||||
@@ -1069,7 +1074,7 @@ namespace AssetStudio
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + i + 2]);
|
||||
}
|
||||
}
|
||||
else if (version[0] < 4 || topology == GfxPrimitiveType.kPrimitiveTriangleStrip)
|
||||
else if (version[0] < 4 || topology == GfxPrimitiveType.TriangleStrip)
|
||||
{
|
||||
// de-stripify :
|
||||
uint triIndex = 0;
|
||||
@@ -1100,7 +1105,7 @@ namespace AssetStudio
|
||||
//fix indexCount
|
||||
m_SubMesh.indexCount = triIndex;
|
||||
}
|
||||
else if (topology == GfxPrimitiveType.kPrimitiveQuads)
|
||||
else if (topology == GfxPrimitiveType.Quads)
|
||||
{
|
||||
for (int q = 0; q < indexCount; q += 4)
|
||||
{
|
||||
@@ -1193,44 +1198,44 @@ namespace AssetStudio
|
||||
{
|
||||
public enum VertexChannelFormat
|
||||
{
|
||||
kChannelFormatFloat,
|
||||
kChannelFormatFloat16,
|
||||
kChannelFormatColor,
|
||||
kChannelFormatByte,
|
||||
kChannelFormatUInt32
|
||||
Float,
|
||||
Float16,
|
||||
Color,
|
||||
Byte,
|
||||
UInt32
|
||||
}
|
||||
|
||||
public enum VertexFormat2017
|
||||
{
|
||||
kVertexFormatFloat,
|
||||
kVertexFormatFloat16,
|
||||
kVertexFormatColor,
|
||||
kVertexFormatUNorm8,
|
||||
kVertexFormatSNorm8,
|
||||
kVertexFormatUNorm16,
|
||||
kVertexFormatSNorm16,
|
||||
kVertexFormatUInt8,
|
||||
kVertexFormatSInt8,
|
||||
kVertexFormatUInt16,
|
||||
kVertexFormatSInt16,
|
||||
kVertexFormatUInt32,
|
||||
kVertexFormatSInt32
|
||||
Float,
|
||||
Float16,
|
||||
Color,
|
||||
UNorm8,
|
||||
SNorm8,
|
||||
UNorm16,
|
||||
SNorm16,
|
||||
UInt8,
|
||||
SInt8,
|
||||
UInt16,
|
||||
SInt16,
|
||||
UInt32,
|
||||
SInt32
|
||||
}
|
||||
|
||||
public enum VertexFormat
|
||||
{
|
||||
kVertexFormatFloat,
|
||||
kVertexFormatFloat16,
|
||||
kVertexFormatUNorm8,
|
||||
kVertexFormatSNorm8,
|
||||
kVertexFormatUNorm16,
|
||||
kVertexFormatSNorm16,
|
||||
kVertexFormatUInt8,
|
||||
kVertexFormatSInt8,
|
||||
kVertexFormatUInt16,
|
||||
kVertexFormatSInt16,
|
||||
kVertexFormatUInt32,
|
||||
kVertexFormatSInt32
|
||||
Float,
|
||||
Float16,
|
||||
UNorm8,
|
||||
SNorm8,
|
||||
UNorm16,
|
||||
SNorm16,
|
||||
UInt8,
|
||||
SInt8,
|
||||
UInt16,
|
||||
SInt16,
|
||||
UInt32,
|
||||
SInt32
|
||||
}
|
||||
|
||||
public static VertexFormat ToVertexFormat(int format, int[] version)
|
||||
@@ -1239,16 +1244,16 @@ namespace AssetStudio
|
||||
{
|
||||
switch ((VertexChannelFormat)format)
|
||||
{
|
||||
case VertexChannelFormat.kChannelFormatFloat:
|
||||
return VertexFormat.kVertexFormatFloat;
|
||||
case VertexChannelFormat.kChannelFormatFloat16:
|
||||
return VertexFormat.kVertexFormatFloat16;
|
||||
case VertexChannelFormat.kChannelFormatColor: //in 4.x is size 4
|
||||
return VertexFormat.kVertexFormatUNorm8;
|
||||
case VertexChannelFormat.kChannelFormatByte:
|
||||
return VertexFormat.kVertexFormatUInt8;
|
||||
case VertexChannelFormat.kChannelFormatUInt32: //in 5.x
|
||||
return VertexFormat.kVertexFormatUInt32;
|
||||
case VertexChannelFormat.Float:
|
||||
return VertexFormat.Float;
|
||||
case VertexChannelFormat.Float16:
|
||||
return VertexFormat.Float16;
|
||||
case VertexChannelFormat.Color: //in 4.x is size 4
|
||||
return VertexFormat.UNorm8;
|
||||
case VertexChannelFormat.Byte:
|
||||
return VertexFormat.UInt8;
|
||||
case VertexChannelFormat.UInt32: //in 5.x
|
||||
return VertexFormat.UInt32;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
@@ -1257,31 +1262,31 @@ namespace AssetStudio
|
||||
{
|
||||
switch ((VertexFormat2017)format)
|
||||
{
|
||||
case VertexFormat2017.kVertexFormatFloat:
|
||||
return VertexFormat.kVertexFormatFloat;
|
||||
case VertexFormat2017.kVertexFormatFloat16:
|
||||
return VertexFormat.kVertexFormatFloat16;
|
||||
case VertexFormat2017.kVertexFormatColor:
|
||||
case VertexFormat2017.kVertexFormatUNorm8:
|
||||
return VertexFormat.kVertexFormatUNorm8;
|
||||
case VertexFormat2017.kVertexFormatSNorm8:
|
||||
return VertexFormat.kVertexFormatSNorm8;
|
||||
case VertexFormat2017.kVertexFormatUNorm16:
|
||||
return VertexFormat.kVertexFormatUNorm16;
|
||||
case VertexFormat2017.kVertexFormatSNorm16:
|
||||
return VertexFormat.kVertexFormatSNorm16;
|
||||
case VertexFormat2017.kVertexFormatUInt8:
|
||||
return VertexFormat.kVertexFormatUInt8;
|
||||
case VertexFormat2017.kVertexFormatSInt8:
|
||||
return VertexFormat.kVertexFormatSInt8;
|
||||
case VertexFormat2017.kVertexFormatUInt16:
|
||||
return VertexFormat.kVertexFormatUInt16;
|
||||
case VertexFormat2017.kVertexFormatSInt16:
|
||||
return VertexFormat.kVertexFormatSInt16;
|
||||
case VertexFormat2017.kVertexFormatUInt32:
|
||||
return VertexFormat.kVertexFormatUInt32;
|
||||
case VertexFormat2017.kVertexFormatSInt32:
|
||||
return VertexFormat.kVertexFormatSInt32;
|
||||
case VertexFormat2017.Float:
|
||||
return VertexFormat.Float;
|
||||
case VertexFormat2017.Float16:
|
||||
return VertexFormat.Float16;
|
||||
case VertexFormat2017.Color:
|
||||
case VertexFormat2017.UNorm8:
|
||||
return VertexFormat.UNorm8;
|
||||
case VertexFormat2017.SNorm8:
|
||||
return VertexFormat.SNorm8;
|
||||
case VertexFormat2017.UNorm16:
|
||||
return VertexFormat.UNorm16;
|
||||
case VertexFormat2017.SNorm16:
|
||||
return VertexFormat.SNorm16;
|
||||
case VertexFormat2017.UInt8:
|
||||
return VertexFormat.UInt8;
|
||||
case VertexFormat2017.SInt8:
|
||||
return VertexFormat.SInt8;
|
||||
case VertexFormat2017.UInt16:
|
||||
return VertexFormat.UInt16;
|
||||
case VertexFormat2017.SInt16:
|
||||
return VertexFormat.SInt16;
|
||||
case VertexFormat2017.UInt32:
|
||||
return VertexFormat.UInt32;
|
||||
case VertexFormat2017.SInt32:
|
||||
return VertexFormat.SInt32;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
@@ -1297,20 +1302,20 @@ namespace AssetStudio
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case VertexFormat.kVertexFormatFloat:
|
||||
case VertexFormat.kVertexFormatUInt32:
|
||||
case VertexFormat.kVertexFormatSInt32:
|
||||
case VertexFormat.Float:
|
||||
case VertexFormat.UInt32:
|
||||
case VertexFormat.SInt32:
|
||||
return 4u;
|
||||
case VertexFormat.kVertexFormatFloat16:
|
||||
case VertexFormat.kVertexFormatUNorm16:
|
||||
case VertexFormat.kVertexFormatSNorm16:
|
||||
case VertexFormat.kVertexFormatUInt16:
|
||||
case VertexFormat.kVertexFormatSInt16:
|
||||
case VertexFormat.Float16:
|
||||
case VertexFormat.UNorm16:
|
||||
case VertexFormat.SNorm16:
|
||||
case VertexFormat.UInt16:
|
||||
case VertexFormat.SInt16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatUNorm8:
|
||||
case VertexFormat.kVertexFormatSNorm8:
|
||||
case VertexFormat.kVertexFormatUInt8:
|
||||
case VertexFormat.kVertexFormatSInt8:
|
||||
case VertexFormat.UNorm8:
|
||||
case VertexFormat.SNorm8:
|
||||
case VertexFormat.UInt8:
|
||||
case VertexFormat.SInt8:
|
||||
return 1u;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
@@ -1319,7 +1324,7 @@ namespace AssetStudio
|
||||
|
||||
public static bool IsIntFormat(VertexFormat format)
|
||||
{
|
||||
return format >= VertexFormat.kVertexFormatUInt8;
|
||||
return format >= VertexFormat.UInt8;
|
||||
}
|
||||
|
||||
public static float[] BytesToFloatArray(byte[] inputBytes, VertexFormat format)
|
||||
@@ -1331,22 +1336,22 @@ namespace AssetStudio
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case VertexFormat.kVertexFormatFloat:
|
||||
case VertexFormat.Float:
|
||||
result[i] = BitConverter.ToSingle(inputBytes, i * 4);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatFloat16:
|
||||
case VertexFormat.Float16:
|
||||
result[i] = Half.ToHalf(inputBytes, i * 2);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatUNorm8:
|
||||
case VertexFormat.UNorm8:
|
||||
result[i] = inputBytes[i] / 255f;
|
||||
break;
|
||||
case VertexFormat.kVertexFormatSNorm8:
|
||||
case VertexFormat.SNorm8:
|
||||
result[i] = Math.Max((sbyte)inputBytes[i] / 127f, -1f);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatUNorm16:
|
||||
case VertexFormat.UNorm16:
|
||||
result[i] = BitConverter.ToUInt16(inputBytes, i * 2) / 65535f;
|
||||
break;
|
||||
case VertexFormat.kVertexFormatSNorm16:
|
||||
case VertexFormat.SNorm16:
|
||||
result[i] = Math.Max(BitConverter.ToInt16(inputBytes, i * 2) / 32767f, -1f);
|
||||
break;
|
||||
}
|
||||
@@ -1363,16 +1368,16 @@ namespace AssetStudio
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case VertexFormat.kVertexFormatUInt8:
|
||||
case VertexFormat.kVertexFormatSInt8:
|
||||
case VertexFormat.UInt8:
|
||||
case VertexFormat.SInt8:
|
||||
result[i] = inputBytes[i];
|
||||
break;
|
||||
case VertexFormat.kVertexFormatUInt16:
|
||||
case VertexFormat.kVertexFormatSInt16:
|
||||
case VertexFormat.UInt16:
|
||||
case VertexFormat.SInt16:
|
||||
result[i] = BitConverter.ToInt16(inputBytes, i * 2);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatUInt32:
|
||||
case VertexFormat.kVertexFormatSInt32:
|
||||
case VertexFormat.UInt32:
|
||||
case VertexFormat.SInt32:
|
||||
result[i] = BitConverter.ToInt32(inputBytes, i * 4);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Specialized;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -36,47 +33,38 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
protected bool HasStructMember(string name)
|
||||
{
|
||||
return serializedType?.m_Nodes != null && serializedType.m_Nodes.Any(x => x.m_Name == name);
|
||||
}
|
||||
|
||||
public string Dump()
|
||||
{
|
||||
if (serializedType?.m_Nodes != null)
|
||||
if (serializedType?.m_Type != null)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
TypeTreeHelper.ReadTypeString(sb, serializedType.m_Nodes, reader);
|
||||
return sb.ToString();
|
||||
return TypeTreeHelper.ReadTypeString(serializedType.m_Type, reader);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public string Dump(List<TypeTreeNode> m_Nodes)
|
||||
public string Dump(TypeTree m_Type)
|
||||
{
|
||||
if (m_Nodes != null)
|
||||
if (m_Type != null)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
TypeTreeHelper.ReadTypeString(sb, m_Nodes, reader);
|
||||
return sb.ToString();
|
||||
return TypeTreeHelper.ReadTypeString(m_Type, reader);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public OrderedDictionary ToType()
|
||||
{
|
||||
if (serializedType?.m_Nodes != null)
|
||||
if (serializedType?.m_Type != null)
|
||||
{
|
||||
return TypeTreeHelper.ReadType(serializedType.m_Nodes, reader);
|
||||
return TypeTreeHelper.ReadType(serializedType.m_Type, reader);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public OrderedDictionary ToType(List<TypeTreeNode> m_Nodes)
|
||||
public OrderedDictionary ToType(TypeTree m_Type)
|
||||
{
|
||||
if (m_Nodes != null)
|
||||
if (m_Type != null)
|
||||
{
|
||||
return TypeTreeHelper.ReadType(m_Nodes, reader);
|
||||
return TypeTreeHelper.ReadType(m_Type, reader);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace AssetStudio
|
||||
public PPtr(ObjectReader reader)
|
||||
{
|
||||
m_FileID = reader.ReadInt32();
|
||||
m_PathID = reader.m_Version < 14 ? reader.ReadInt32() : reader.ReadInt64();
|
||||
m_PathID = reader.m_Version < SerializedFileFormatVersion.Unknown_14 ? reader.ReadInt32() : reader.ReadInt64();
|
||||
assetsFile = reader.assetsFile;
|
||||
}
|
||||
|
||||
|
||||
+283
-130
@@ -56,15 +56,14 @@ namespace AssetStudio
|
||||
}
|
||||
public enum TextureDimension
|
||||
{
|
||||
kTexDimUnknown = -1,
|
||||
kTexDimNone = 0,
|
||||
kTexDimAny = 1,
|
||||
kTexDim2D = 2,
|
||||
kTexDim3D = 3,
|
||||
kTexDimCUBE = 4,
|
||||
kTexDim2DArray = 5,
|
||||
kTexDimCubeArray = 6,
|
||||
kTexDimForce32Bit = 2147483647
|
||||
Unknown = -1,
|
||||
None = 0,
|
||||
Any = 1,
|
||||
Tex2D = 2,
|
||||
Tex3D = 3,
|
||||
Cube = 4,
|
||||
Tex2DArray = 5,
|
||||
CubeArray = 6
|
||||
};
|
||||
|
||||
public class SerializedTextureProperty
|
||||
@@ -81,11 +80,12 @@ namespace AssetStudio
|
||||
|
||||
public enum SerializedPropertyType
|
||||
{
|
||||
kColor = 0,
|
||||
kVector = 1,
|
||||
kFloat = 2,
|
||||
kRange = 3,
|
||||
kTexture = 4
|
||||
Color = 0,
|
||||
Vector = 1,
|
||||
Float = 2,
|
||||
Range = 3,
|
||||
Texture = 4,
|
||||
Int = 5
|
||||
};
|
||||
|
||||
public class SerializedProperty
|
||||
@@ -195,11 +195,11 @@ namespace AssetStudio
|
||||
|
||||
public enum FogMode
|
||||
{
|
||||
kFogUnknown = -1,
|
||||
kFogDisabled = 0,
|
||||
kFogLinear = 1,
|
||||
kFogExp = 2,
|
||||
kFogExp2 = 3
|
||||
Unknown = -1,
|
||||
Disabled = 0,
|
||||
Linear = 1,
|
||||
Exp = 2,
|
||||
Exp2 = 3
|
||||
};
|
||||
|
||||
public class SerializedShaderState
|
||||
@@ -394,6 +394,7 @@ namespace AssetStudio
|
||||
public VectorParameter[] m_VectorParams;
|
||||
public StructParameter[] m_StructParams;
|
||||
public int m_Size;
|
||||
public bool m_IsPartialCB;
|
||||
|
||||
public ConstantBuffer(ObjectReader reader)
|
||||
{
|
||||
@@ -424,6 +425,16 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
m_Size = reader.ReadInt32();
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
|
||||
{
|
||||
m_IsPartialCB = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -443,47 +454,43 @@ namespace AssetStudio
|
||||
|
||||
public enum ShaderGpuProgramType
|
||||
{
|
||||
kShaderGpuProgramUnknown = 0,
|
||||
kShaderGpuProgramGLLegacy = 1,
|
||||
kShaderGpuProgramGLES31AEP = 2,
|
||||
kShaderGpuProgramGLES31 = 3,
|
||||
kShaderGpuProgramGLES3 = 4,
|
||||
kShaderGpuProgramGLES = 5,
|
||||
kShaderGpuProgramGLCore32 = 6,
|
||||
kShaderGpuProgramGLCore41 = 7,
|
||||
kShaderGpuProgramGLCore43 = 8,
|
||||
kShaderGpuProgramDX9VertexSM20 = 9,
|
||||
kShaderGpuProgramDX9VertexSM30 = 10,
|
||||
kShaderGpuProgramDX9PixelSM20 = 11,
|
||||
kShaderGpuProgramDX9PixelSM30 = 12,
|
||||
kShaderGpuProgramDX10Level9Vertex = 13,
|
||||
kShaderGpuProgramDX10Level9Pixel = 14,
|
||||
kShaderGpuProgramDX11VertexSM40 = 15,
|
||||
kShaderGpuProgramDX11VertexSM50 = 16,
|
||||
kShaderGpuProgramDX11PixelSM40 = 17,
|
||||
kShaderGpuProgramDX11PixelSM50 = 18,
|
||||
kShaderGpuProgramDX11GeometrySM40 = 19,
|
||||
kShaderGpuProgramDX11GeometrySM50 = 20,
|
||||
kShaderGpuProgramDX11HullSM50 = 21,
|
||||
kShaderGpuProgramDX11DomainSM50 = 22,
|
||||
kShaderGpuProgramMetalVS = 23,
|
||||
kShaderGpuProgramMetalFS = 24,
|
||||
kShaderGpuProgramSPIRV = 25,
|
||||
kShaderGpuProgramConsoleVS = 26,
|
||||
kShaderGpuProgramConsoleFS = 27,
|
||||
kShaderGpuProgramConsoleHS = 28,
|
||||
kShaderGpuProgramConsoleDS = 29,
|
||||
kShaderGpuProgramConsoleGS = 30,
|
||||
kShaderGpuProgramRayTracing = 31,
|
||||
Unknown = 0,
|
||||
GLLegacy = 1,
|
||||
GLES31AEP = 2,
|
||||
GLES31 = 3,
|
||||
GLES3 = 4,
|
||||
GLES = 5,
|
||||
GLCore32 = 6,
|
||||
GLCore41 = 7,
|
||||
GLCore43 = 8,
|
||||
DX9VertexSM20 = 9,
|
||||
DX9VertexSM30 = 10,
|
||||
DX9PixelSM20 = 11,
|
||||
DX9PixelSM30 = 12,
|
||||
DX10Level9Vertex = 13,
|
||||
DX10Level9Pixel = 14,
|
||||
DX11VertexSM40 = 15,
|
||||
DX11VertexSM50 = 16,
|
||||
DX11PixelSM40 = 17,
|
||||
DX11PixelSM50 = 18,
|
||||
DX11GeometrySM40 = 19,
|
||||
DX11GeometrySM50 = 20,
|
||||
DX11HullSM50 = 21,
|
||||
DX11DomainSM50 = 22,
|
||||
MetalVS = 23,
|
||||
MetalFS = 24,
|
||||
SPIRV = 25,
|
||||
ConsoleVS = 26,
|
||||
ConsoleFS = 27,
|
||||
ConsoleHS = 28,
|
||||
ConsoleDS = 29,
|
||||
ConsoleGS = 30,
|
||||
RayTracing = 31,
|
||||
PS5NGGC = 32
|
||||
};
|
||||
|
||||
public class SerializedSubProgram
|
||||
public class SerializedProgramParameters
|
||||
{
|
||||
public uint m_BlobIndex;
|
||||
public ParserBindChannels m_Channels;
|
||||
public ushort[] m_KeywordIndices;
|
||||
public sbyte m_ShaderHardwareTier;
|
||||
public ShaderGpuProgramType m_GpuProgramType;
|
||||
public VectorParameter[] m_VectorParams;
|
||||
public MatrixParameter[] m_MatrixParams;
|
||||
public TextureParameter[] m_TextureParams;
|
||||
@@ -493,33 +500,8 @@ namespace AssetStudio
|
||||
public UAVParameter[] m_UAVParams;
|
||||
public SamplerParameter[] m_Samplers;
|
||||
|
||||
public SerializedSubProgram(ObjectReader reader)
|
||||
public SerializedProgramParameters(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_BlobIndex = reader.ReadUInt32();
|
||||
m_Channels = new ParserBindChannels(reader);
|
||||
|
||||
if (version[0] >= 2019) //2019 and up
|
||||
{
|
||||
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
var m_LocalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_KeywordIndices = reader.ReadUInt16Array();
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
{
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
|
||||
m_ShaderHardwareTier = reader.ReadSByte();
|
||||
m_GpuProgramType = (ShaderGpuProgramType)reader.ReadSByte();
|
||||
reader.AlignStream();
|
||||
|
||||
int numVectorParams = reader.ReadInt32();
|
||||
m_VectorParams = new VectorParameter[numVectorParams];
|
||||
for (int i = 0; i < numVectorParams; i++)
|
||||
@@ -569,15 +551,129 @@ namespace AssetStudio
|
||||
m_UAVParams[i] = new UAVParameter(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
int numSamplers = reader.ReadInt32();
|
||||
m_Samplers = new SamplerParameter[numSamplers];
|
||||
for (int i = 0; i < numSamplers; i++)
|
||||
{
|
||||
int numSamplers = reader.ReadInt32();
|
||||
m_Samplers = new SamplerParameter[numSamplers];
|
||||
for (int i = 0; i < numSamplers; i++)
|
||||
m_Samplers[i] = new SamplerParameter(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SerializedSubProgram
|
||||
{
|
||||
public uint m_BlobIndex;
|
||||
public ParserBindChannels m_Channels;
|
||||
public ushort[] m_KeywordIndices;
|
||||
public sbyte m_ShaderHardwareTier;
|
||||
public ShaderGpuProgramType m_GpuProgramType;
|
||||
public SerializedProgramParameters m_Parameters;
|
||||
public VectorParameter[] m_VectorParams;
|
||||
public MatrixParameter[] m_MatrixParams;
|
||||
public TextureParameter[] m_TextureParams;
|
||||
public BufferBinding[] m_BufferParams;
|
||||
public ConstantBuffer[] m_ConstantBuffers;
|
||||
public BufferBinding[] m_ConstantBufferBindings;
|
||||
public UAVParameter[] m_UAVParams;
|
||||
public SamplerParameter[] m_Samplers;
|
||||
|
||||
public SerializedSubProgram(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_BlobIndex = reader.ReadUInt32();
|
||||
m_Channels = new ParserBindChannels(reader);
|
||||
|
||||
if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2)) //2019 ~2021.1
|
||||
{
|
||||
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
var m_LocalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_KeywordIndices = reader.ReadUInt16Array();
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
{
|
||||
m_Samplers[i] = new SamplerParameter(reader);
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
|
||||
m_ShaderHardwareTier = reader.ReadSByte();
|
||||
m_GpuProgramType = (ShaderGpuProgramType)reader.ReadSByte();
|
||||
reader.AlignStream();
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
|
||||
{
|
||||
m_Parameters = new SerializedProgramParameters(reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
int numVectorParams = reader.ReadInt32();
|
||||
m_VectorParams = new VectorParameter[numVectorParams];
|
||||
for (int i = 0; i < numVectorParams; i++)
|
||||
{
|
||||
m_VectorParams[i] = new VectorParameter(reader);
|
||||
}
|
||||
|
||||
int numMatrixParams = reader.ReadInt32();
|
||||
m_MatrixParams = new MatrixParameter[numMatrixParams];
|
||||
for (int i = 0; i < numMatrixParams; i++)
|
||||
{
|
||||
m_MatrixParams[i] = new MatrixParameter(reader);
|
||||
}
|
||||
|
||||
int numTextureParams = reader.ReadInt32();
|
||||
m_TextureParams = new TextureParameter[numTextureParams];
|
||||
for (int i = 0; i < numTextureParams; i++)
|
||||
{
|
||||
m_TextureParams[i] = new TextureParameter(reader);
|
||||
}
|
||||
|
||||
int numBufferParams = reader.ReadInt32();
|
||||
m_BufferParams = new BufferBinding[numBufferParams];
|
||||
for (int i = 0; i < numBufferParams; i++)
|
||||
{
|
||||
m_BufferParams[i] = new BufferBinding(reader);
|
||||
}
|
||||
|
||||
int numConstantBuffers = reader.ReadInt32();
|
||||
m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
|
||||
for (int i = 0; i < numConstantBuffers; i++)
|
||||
{
|
||||
m_ConstantBuffers[i] = new ConstantBuffer(reader);
|
||||
}
|
||||
|
||||
int numConstantBufferBindings = reader.ReadInt32();
|
||||
m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
|
||||
for (int i = 0; i < numConstantBufferBindings; i++)
|
||||
{
|
||||
m_ConstantBufferBindings[i] = new BufferBinding(reader);
|
||||
}
|
||||
|
||||
int numUAVParams = reader.ReadInt32();
|
||||
m_UAVParams = new UAVParameter[numUAVParams];
|
||||
for (int i = 0; i < numUAVParams; i++)
|
||||
{
|
||||
m_UAVParams[i] = new UAVParameter(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
{
|
||||
int numSamplers = reader.ReadInt32();
|
||||
m_Samplers = new SamplerParameter[numSamplers];
|
||||
for (int i = 0; i < numSamplers; i++)
|
||||
{
|
||||
m_Samplers[i] = new SamplerParameter(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
{
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
@@ -595,23 +691,42 @@ namespace AssetStudio
|
||||
public class SerializedProgram
|
||||
{
|
||||
public SerializedSubProgram[] m_SubPrograms;
|
||||
public SerializedProgramParameters m_CommonParameters;
|
||||
public ushort[] m_SerializedKeywordStateMask;
|
||||
|
||||
public SerializedProgram(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
int numSubPrograms = reader.ReadInt32();
|
||||
m_SubPrograms = new SerializedSubProgram[numSubPrograms];
|
||||
for (int i = 0; i < numSubPrograms; i++)
|
||||
{
|
||||
m_SubPrograms[i] = new SerializedSubProgram(reader);
|
||||
}
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
|
||||
{
|
||||
m_CommonParameters = new SerializedProgramParameters(reader);
|
||||
}
|
||||
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
||||
{
|
||||
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum PassType
|
||||
{
|
||||
kPassTypeNormal = 0,
|
||||
kPassTypeUse = 1,
|
||||
kPassTypeGrab = 2
|
||||
Normal = 0,
|
||||
Use = 1,
|
||||
Grab = 2
|
||||
};
|
||||
|
||||
public class SerializedPass
|
||||
@@ -635,6 +750,7 @@ namespace AssetStudio
|
||||
public string m_Name;
|
||||
public string m_TextureName;
|
||||
public SerializedTagMap m_Tags;
|
||||
public ushort[] m_SerializedKeywordStateMask;
|
||||
|
||||
public SerializedPass(ObjectReader reader)
|
||||
{
|
||||
@@ -651,10 +767,13 @@ namespace AssetStudio
|
||||
reader.AlignStream();
|
||||
m_Platforms = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
m_LocalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
m_GlobalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
if (version[0] < 2021 || (version[0] == 2021 && version[1] < 2)) //2021.1 and down
|
||||
{
|
||||
m_LocalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
m_GlobalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
|
||||
int numIndices = reader.ReadInt32();
|
||||
@@ -686,6 +805,11 @@ namespace AssetStudio
|
||||
m_Name = reader.ReadAlignedString();
|
||||
m_TextureName = reader.ReadAlignedString();
|
||||
m_Tags = new SerializedTagMap(reader);
|
||||
if (version[0] == 2021 && version[1] >= 2) //2021.2 ~2021.x
|
||||
{
|
||||
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -752,6 +876,8 @@ namespace AssetStudio
|
||||
{
|
||||
public SerializedProperties m_PropInfo;
|
||||
public SerializedSubShader[] m_SubShaders;
|
||||
public string[] m_KeywordNames;
|
||||
public byte[] m_KeywordFlags;
|
||||
public string m_Name;
|
||||
public string m_CustomEditorName;
|
||||
public string m_FallbackName;
|
||||
@@ -772,6 +898,13 @@ namespace AssetStudio
|
||||
m_SubShaders[i] = new SerializedSubShader(reader);
|
||||
}
|
||||
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
{
|
||||
m_KeywordNames = reader.ReadStringArray();
|
||||
m_KeywordFlags = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
m_Name = reader.ReadAlignedString();
|
||||
m_CustomEditorName = reader.ReadAlignedString();
|
||||
m_FallbackName = reader.ReadAlignedString();
|
||||
@@ -800,32 +933,32 @@ namespace AssetStudio
|
||||
|
||||
public enum ShaderCompilerPlatform
|
||||
{
|
||||
kShaderCompPlatformNone = -1,
|
||||
kShaderCompPlatformGL = 0,
|
||||
kShaderCompPlatformD3D9 = 1,
|
||||
kShaderCompPlatformXbox360 = 2,
|
||||
kShaderCompPlatformPS3 = 3,
|
||||
kShaderCompPlatformD3D11 = 4,
|
||||
kShaderCompPlatformGLES20 = 5,
|
||||
kShaderCompPlatformNaCl = 6,
|
||||
kShaderCompPlatformFlash = 7,
|
||||
kShaderCompPlatformD3D11_9x = 8,
|
||||
kShaderCompPlatformGLES3Plus = 9,
|
||||
kShaderCompPlatformPSP2 = 10,
|
||||
kShaderCompPlatformPS4 = 11,
|
||||
kShaderCompPlatformXboxOne = 12,
|
||||
kShaderCompPlatformPSM = 13,
|
||||
kShaderCompPlatformMetal = 14,
|
||||
kShaderCompPlatformOpenGLCore = 15,
|
||||
kShaderCompPlatformN3DS = 16,
|
||||
kShaderCompPlatformWiiU = 17,
|
||||
kShaderCompPlatformVulkan = 18,
|
||||
kShaderCompPlatformSwitch = 19,
|
||||
kShaderCompPlatformXboxOneD3D12 = 20,
|
||||
kShaderCompPlatformGameCoreXboxOne = 21,
|
||||
kShaderCompPlatformGameCoreScarlett = 22,
|
||||
kShaderCompPlatformPS5 = 23,
|
||||
kShaderCompPlatformPS5NGGC = 24,
|
||||
None = -1,
|
||||
GL = 0,
|
||||
D3D9 = 1,
|
||||
Xbox360 = 2,
|
||||
PS3 = 3,
|
||||
D3D11 = 4,
|
||||
GLES20 = 5,
|
||||
NaCl = 6,
|
||||
Flash = 7,
|
||||
D3D11_9x = 8,
|
||||
GLES3Plus = 9,
|
||||
PSP2 = 10,
|
||||
PS4 = 11,
|
||||
XboxOne = 12,
|
||||
PSM = 13,
|
||||
Metal = 14,
|
||||
OpenGLCore = 15,
|
||||
N3DS = 16,
|
||||
WiiU = 17,
|
||||
Vulkan = 18,
|
||||
Switch = 19,
|
||||
XboxOneD3D12 = 20,
|
||||
GameCoreXboxOne = 21,
|
||||
GameCoreScarlett = 22,
|
||||
PS5 = 23,
|
||||
PS5NGGC = 24
|
||||
};
|
||||
|
||||
public class Shader : NamedObject
|
||||
@@ -837,9 +970,9 @@ namespace AssetStudio
|
||||
//5.5 and up
|
||||
public SerializedShader m_ParsedForm;
|
||||
public ShaderCompilerPlatform[] platforms;
|
||||
public uint[] offsets;
|
||||
public uint[] compressedLengths;
|
||||
public uint[] decompressedLengths;
|
||||
public uint[][] offsets;
|
||||
public uint[][] compressedLengths;
|
||||
public uint[][] decompressedLengths;
|
||||
public byte[] compressedBlob;
|
||||
|
||||
public Shader(ObjectReader reader) : base(reader)
|
||||
@@ -850,17 +983,37 @@ namespace AssetStudio
|
||||
platforms = reader.ReadUInt32Array().Select(x => (ShaderCompilerPlatform)x).ToArray();
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
{
|
||||
offsets = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
|
||||
compressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
|
||||
decompressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
|
||||
offsets = reader.ReadUInt32ArrayArray();
|
||||
compressedLengths = reader.ReadUInt32ArrayArray();
|
||||
decompressedLengths = reader.ReadUInt32ArrayArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
offsets = reader.ReadUInt32Array();
|
||||
compressedLengths = reader.ReadUInt32Array();
|
||||
decompressedLengths = reader.ReadUInt32Array();
|
||||
offsets = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
|
||||
compressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
|
||||
decompressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
|
||||
}
|
||||
compressedBlob = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
|
||||
var m_DependenciesCount = reader.ReadInt32();
|
||||
for (int i = 0; i < m_DependenciesCount; i++)
|
||||
{
|
||||
new PPtr<Shader>(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2018)
|
||||
{
|
||||
var m_NonModifiableTexturesCount = reader.ReadInt32();
|
||||
for (int i = 0; i < m_NonModifiableTexturesCount; i++)
|
||||
{
|
||||
var first = reader.ReadAlignedString();
|
||||
new PPtr<Texture>(reader);
|
||||
}
|
||||
}
|
||||
|
||||
var m_ShaderIsBaked = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -18,23 +18,23 @@ namespace AssetStudio
|
||||
|
||||
public enum SpritePackingRotation
|
||||
{
|
||||
kSPRNone = 0,
|
||||
kSPRFlipHorizontal = 1,
|
||||
kSPRFlipVertical = 2,
|
||||
kSPRRotate180 = 3,
|
||||
kSPRRotate90 = 4
|
||||
None = 0,
|
||||
FlipHorizontal = 1,
|
||||
FlipVertical = 2,
|
||||
Rotate180 = 3,
|
||||
Rotate90 = 4
|
||||
};
|
||||
|
||||
public enum SpritePackingMode
|
||||
{
|
||||
kSPMTight = 0,
|
||||
kSPMRectangle
|
||||
Tight = 0,
|
||||
Rectangle
|
||||
};
|
||||
|
||||
public enum SpriteMeshType
|
||||
{
|
||||
kSpriteMeshTypeFullRect,
|
||||
kSpriteMeshTypeTight
|
||||
FullRect,
|
||||
Tight
|
||||
};
|
||||
|
||||
public class SpriteSettings
|
||||
@@ -197,7 +197,7 @@ namespace AssetStudio
|
||||
public Vector2 m_Offset;
|
||||
public Vector4 m_Border;
|
||||
public float m_PixelsToUnits;
|
||||
public Vector2 m_Pivot;
|
||||
public Vector2 m_Pivot = new Vector2(0.5f, 0.5f);
|
||||
public uint m_Extrude;
|
||||
public bool m_IsPolygon;
|
||||
public KeyValuePair<Guid, long> m_RenderDataKey;
|
||||
|
||||
@@ -46,6 +46,7 @@ namespace AssetStudio
|
||||
{
|
||||
public PPtr<Sprite>[] m_PackedSprites;
|
||||
public Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> m_RenderDataMap;
|
||||
public bool m_IsVariant;
|
||||
|
||||
public SpriteAtlas(ObjectReader reader) : base(reader)
|
||||
{
|
||||
@@ -67,8 +68,9 @@ namespace AssetStudio
|
||||
var value = new SpriteAtlasData(reader);
|
||||
m_RenderDataMap.Add(new KeyValuePair<Guid, long>(first, second), value);
|
||||
}
|
||||
//string m_Tag
|
||||
//bool m_IsVariant
|
||||
var m_Tag = reader.ReadAlignedString();
|
||||
m_IsVariant = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace AssetStudio
|
||||
{
|
||||
public class StreamingInfo
|
||||
{
|
||||
public ulong offset;
|
||||
public long offset; //ulong
|
||||
public uint size;
|
||||
public string path;
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace AssetStudio
|
||||
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
offset = reader.ReadUInt64();
|
||||
offset = reader.ReadInt64();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -134,7 +134,7 @@ namespace AssetStudio
|
||||
ResourceReader resourceReader;
|
||||
if (!string.IsNullOrEmpty(m_StreamData?.path))
|
||||
{
|
||||
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size);
|
||||
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -151,10 +151,13 @@ namespace AssetStudio
|
||||
RGB24,
|
||||
RGBA32,
|
||||
ARGB32,
|
||||
RGB565 = 7,
|
||||
R16 = 9,
|
||||
ARGBFloat,
|
||||
RGB565,
|
||||
BGR24,
|
||||
R16,
|
||||
DXT1,
|
||||
DXT5 = 12,
|
||||
DXT3,
|
||||
DXT5,
|
||||
RGBA4444,
|
||||
BGRA32,
|
||||
RHalf,
|
||||
@@ -165,11 +168,12 @@ namespace AssetStudio
|
||||
RGBAFloat,
|
||||
YUY2,
|
||||
RGB9e5Float,
|
||||
BC4 = 26,
|
||||
BC5,
|
||||
BC6H = 24,
|
||||
RGBFloat,
|
||||
BC6H,
|
||||
BC7,
|
||||
DXT1Crunched = 28,
|
||||
BC4,
|
||||
BC5,
|
||||
DXT1Crunched,
|
||||
DXT5Crunched,
|
||||
PVRTC_RGB2,
|
||||
PVRTC_RGBA2,
|
||||
|
||||
@@ -5,14 +5,14 @@ namespace AssetStudio
|
||||
public class StreamedResource
|
||||
{
|
||||
public string m_Source;
|
||||
public ulong m_Offset;
|
||||
public ulong m_Size;
|
||||
public long m_Offset; //ulong
|
||||
public long m_Size; //ulong
|
||||
|
||||
public StreamedResource(BinaryReader reader)
|
||||
{
|
||||
m_Source = reader.ReadAlignedString();
|
||||
m_Offset = reader.ReadUInt64();
|
||||
m_Size = reader.ReadUInt64();
|
||||
m_Offset = reader.ReadInt64();
|
||||
m_Size = reader.ReadInt64();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,11 +60,11 @@ namespace AssetStudio
|
||||
ResourceReader resourceReader;
|
||||
if (!string.IsNullOrEmpty(m_ExternalResources.m_Source))
|
||||
{
|
||||
resourceReader = new ResourceReader(m_ExternalResources.m_Source, assetsFile, m_ExternalResources.m_Offset, (int)m_ExternalResources.m_Size);
|
||||
resourceReader = new ResourceReader(m_ExternalResources.m_Source, assetsFile, m_ExternalResources.m_Offset, m_ExternalResources.m_Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_ExternalResources.m_Size);
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_ExternalResources.m_Size);
|
||||
}
|
||||
m_VideoData = resourceReader;
|
||||
}
|
||||
|
||||
@@ -1,23 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Buffers.Binary;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum EndianType
|
||||
{
|
||||
LittleEndian,
|
||||
BigEndian
|
||||
}
|
||||
|
||||
public class EndianBinaryReader : BinaryReader
|
||||
{
|
||||
public EndianType endian;
|
||||
private readonly byte[] buffer;
|
||||
|
||||
public EndianType Endian;
|
||||
|
||||
public EndianBinaryReader(Stream stream, EndianType endian = EndianType.BigEndian) : base(stream)
|
||||
{
|
||||
this.endian = endian;
|
||||
Endian = endian;
|
||||
buffer = new byte[8];
|
||||
}
|
||||
|
||||
public long Position
|
||||
@@ -28,88 +24,82 @@ namespace AssetStudio
|
||||
|
||||
public override short ReadInt16()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(2);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToInt16(buff, 0);
|
||||
Read(buffer, 0, 2);
|
||||
return BinaryPrimitives.ReadInt16BigEndian(buffer);
|
||||
}
|
||||
return base.ReadInt16();
|
||||
}
|
||||
|
||||
public override int ReadInt32()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(4);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToInt32(buff, 0);
|
||||
Read(buffer, 0, 4);
|
||||
return BinaryPrimitives.ReadInt32BigEndian(buffer);
|
||||
}
|
||||
return base.ReadInt32();
|
||||
}
|
||||
|
||||
public override long ReadInt64()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(8);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToInt64(buff, 0);
|
||||
Read(buffer, 0, 8);
|
||||
return BinaryPrimitives.ReadInt64BigEndian(buffer);
|
||||
}
|
||||
return base.ReadInt64();
|
||||
}
|
||||
|
||||
public override ushort ReadUInt16()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(2);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt16(buff, 0);
|
||||
Read(buffer, 0, 2);
|
||||
return BinaryPrimitives.ReadUInt16BigEndian(buffer);
|
||||
}
|
||||
return base.ReadUInt16();
|
||||
}
|
||||
|
||||
public override uint ReadUInt32()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(4);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt32(buff, 0);
|
||||
Read(buffer, 0, 4);
|
||||
return BinaryPrimitives.ReadUInt32BigEndian(buffer);
|
||||
}
|
||||
return base.ReadUInt32();
|
||||
}
|
||||
|
||||
public override ulong ReadUInt64()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(8);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt64(buff, 0);
|
||||
Read(buffer, 0, 8);
|
||||
return BinaryPrimitives.ReadUInt64BigEndian(buffer);
|
||||
}
|
||||
return base.ReadUInt64();
|
||||
}
|
||||
|
||||
public override float ReadSingle()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(4);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToSingle(buff, 0);
|
||||
Read(buffer, 0, 4);
|
||||
Array.Reverse(buffer, 0, 4);
|
||||
return BitConverter.ToSingle(buffer, 0);
|
||||
}
|
||||
return base.ReadSingle();
|
||||
}
|
||||
|
||||
public override double ReadDouble()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(8);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt64(buff, 0);
|
||||
Read(buffer, 0, 8);
|
||||
Array.Reverse(buffer);
|
||||
return BitConverter.ToDouble(buffer, 0);
|
||||
}
|
||||
return base.ReadDouble();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum EndianType
|
||||
{
|
||||
LittleEndian,
|
||||
BigEndian
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class FileReader : EndianBinaryReader
|
||||
{
|
||||
public string FullPath;
|
||||
public string FileName;
|
||||
public FileType FileType;
|
||||
|
||||
private static readonly byte[] gzipMagic = { 0x1f, 0x8b };
|
||||
private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
|
||||
private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 };
|
||||
private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 };
|
||||
|
||||
public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { }
|
||||
|
||||
public FileReader(string path, Stream stream) : base(stream, EndianType.BigEndian)
|
||||
{
|
||||
FullPath = Path.GetFullPath(path);
|
||||
FileName = Path.GetFileName(path);
|
||||
FileType = CheckFileType();
|
||||
}
|
||||
|
||||
private FileType CheckFileType()
|
||||
{
|
||||
var signature = this.ReadStringToNull(20);
|
||||
Position = 0;
|
||||
switch (signature)
|
||||
{
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
case "UnityArchive":
|
||||
case "UnityFS":
|
||||
return FileType.BundleFile;
|
||||
case "UnityWebData1.0":
|
||||
return FileType.WebFile;
|
||||
default:
|
||||
{
|
||||
byte[] magic = ReadBytes(2);
|
||||
Position = 0;
|
||||
if (gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.GZipFile;
|
||||
}
|
||||
Position = 0x20;
|
||||
magic = ReadBytes(6);
|
||||
Position = 0;
|
||||
if (brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.BrotliFile;
|
||||
}
|
||||
if (IsSerializedFile())
|
||||
{
|
||||
return FileType.AssetsFile;
|
||||
}
|
||||
magic = ReadBytes(4);
|
||||
Position = 0;
|
||||
if (zipMagic.SequenceEqual(magic) || zipSpannedMagic.SequenceEqual(magic))
|
||||
return FileType.ZipFile;
|
||||
return FileType.ResourceFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsSerializedFile()
|
||||
{
|
||||
var fileSize = BaseStream.Length;
|
||||
if (fileSize < 20)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var m_MetadataSize = ReadUInt32();
|
||||
long m_FileSize = ReadUInt32();
|
||||
var m_Version = ReadUInt32();
|
||||
long m_DataOffset = ReadUInt32();
|
||||
var m_Endianess = ReadByte();
|
||||
var m_Reserved = ReadBytes(3);
|
||||
if (m_Version >= 22)
|
||||
{
|
||||
if (fileSize < 48)
|
||||
{
|
||||
Position = 0;
|
||||
return false;
|
||||
}
|
||||
m_MetadataSize = ReadUInt32();
|
||||
m_FileSize = ReadInt64();
|
||||
m_DataOffset = ReadInt64();
|
||||
}
|
||||
Position = 0;
|
||||
if (m_FileSize != fileSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (m_DataOffset > fileSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum FileType
|
||||
{
|
||||
AssetsFile,
|
||||
BundleFile,
|
||||
WebFile,
|
||||
ResourceFile,
|
||||
GZipFile,
|
||||
BrotliFile,
|
||||
ZipFile
|
||||
}
|
||||
}
|
||||
@@ -73,6 +73,28 @@ namespace AssetStudio
|
||||
return null;
|
||||
}
|
||||
|
||||
public ImportedFrame FindRelativeFrameWithPath(string path)
|
||||
{
|
||||
var subs = path.Split(new[] { '/' }, 2);
|
||||
foreach (var child in children)
|
||||
{
|
||||
if (child.Name == subs[0])
|
||||
{
|
||||
if (subs.Length == 1)
|
||||
{
|
||||
return child;
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = child.FindRelativeFrameWithPath(subs[1]);
|
||||
if (result != null)
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public ImportedFrame FindFrame(string name)
|
||||
{
|
||||
if (Name == name)
|
||||
@@ -132,6 +154,7 @@ namespace AssetStudio
|
||||
public class ImportedMesh
|
||||
{
|
||||
public string Path { get; set; }
|
||||
public List<ImportedVertex> VertexList { get; set; }
|
||||
public List<ImportedSubmesh> SubmeshList { get; set; }
|
||||
public List<ImportedBone> BoneList { get; set; }
|
||||
public bool hasNormal { get; set; }
|
||||
@@ -142,9 +165,9 @@ namespace AssetStudio
|
||||
|
||||
public class ImportedSubmesh
|
||||
{
|
||||
public List<ImportedVertex> VertexList { get; set; }
|
||||
public List<ImportedFace> FaceList { get; set; }
|
||||
public string Material { get; set; }
|
||||
public int BaseVertex { get; set; }
|
||||
}
|
||||
|
||||
public class ImportedVertex
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public interface IProgress
|
||||
{
|
||||
void Report(int value);
|
||||
}
|
||||
|
||||
public sealed class DummyProgress : IProgress
|
||||
{
|
||||
public void Report(int value) { }
|
||||
}
|
||||
}
|
||||
+26
-56
@@ -1,17 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using Org.Brotli.Dec;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum FileType
|
||||
{
|
||||
AssetsFile,
|
||||
BundleFile,
|
||||
WebFile,
|
||||
ResourceFile
|
||||
}
|
||||
|
||||
public static class ImportHelper
|
||||
{
|
||||
public static void MergeSplitAssets(string path, bool allDirectories = false)
|
||||
@@ -57,55 +51,31 @@ namespace AssetStudio
|
||||
return selectFile.Distinct().ToArray();
|
||||
}
|
||||
|
||||
public static FileType CheckFileType(Stream stream, out EndianBinaryReader reader)
|
||||
public static FileReader DecompressGZip(FileReader reader)
|
||||
{
|
||||
reader = new EndianBinaryReader(stream);
|
||||
return CheckFileType(reader);
|
||||
}
|
||||
|
||||
public static FileType CheckFileType(string fileName, out EndianBinaryReader reader)
|
||||
{
|
||||
reader = new EndianBinaryReader(File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite));
|
||||
return CheckFileType(reader);
|
||||
}
|
||||
|
||||
private static FileType CheckFileType(EndianBinaryReader reader)
|
||||
{
|
||||
var signature = reader.ReadStringToNull(20);
|
||||
reader.Position = 0;
|
||||
switch (signature)
|
||||
using (reader)
|
||||
{
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
case "UnityArchive":
|
||||
case "UnityFS":
|
||||
return FileType.BundleFile;
|
||||
case "UnityWebData1.0":
|
||||
return FileType.WebFile;
|
||||
default:
|
||||
{
|
||||
var magic = reader.ReadBytes(2);
|
||||
reader.Position = 0;
|
||||
if (WebFile.gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.WebFile;
|
||||
}
|
||||
reader.Position = 0x20;
|
||||
magic = reader.ReadBytes(6);
|
||||
reader.Position = 0;
|
||||
if (WebFile.brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.WebFile;
|
||||
}
|
||||
if (SerializedFile.IsSerializedFile(reader))
|
||||
{
|
||||
return FileType.AssetsFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
return FileType.ResourceFile;
|
||||
}
|
||||
}
|
||||
var stream = new MemoryStream();
|
||||
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
|
||||
{
|
||||
gs.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
}
|
||||
|
||||
public static FileReader DecompressBrotli(FileReader reader)
|
||||
{
|
||||
using (reader)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var brotliStream = new BrotliInputStream(reader.BaseStream))
|
||||
{
|
||||
brotliStream.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,5 +14,13 @@ namespace AssetStudio
|
||||
public static void Info(string message) => Default.Log(LoggerEvent.Info, message);
|
||||
public static void Warning(string message) => Default.Log(LoggerEvent.Warning, message);
|
||||
public static void Error(string message) => Default.Log(LoggerEvent.Error, message);
|
||||
|
||||
public static void Error(string message, Exception e)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine(message);
|
||||
sb.AppendLine(e.ToString());
|
||||
Default.Log(LoggerEvent.Error, sb.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,540 +0,0 @@
|
||||
#define CHECK_ARGS
|
||||
#define CHECK_EOF
|
||||
//#define LOCAL_SHADOW
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Lz4
|
||||
{
|
||||
public class Lz4DecoderStream : Stream
|
||||
{
|
||||
public Lz4DecoderStream(Stream input, long inputLength = long.MaxValue)
|
||||
{
|
||||
Reset(input, inputLength);
|
||||
}
|
||||
|
||||
private void Reset(Stream input, long inputLength = long.MaxValue)
|
||||
{
|
||||
this.inputLength = inputLength;
|
||||
this.input = input;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
|
||||
decodeBufferPos = 0;
|
||||
|
||||
litLen = 0;
|
||||
matLen = 0;
|
||||
matDst = 0;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (disposing && input != null)
|
||||
{
|
||||
input.Close();
|
||||
}
|
||||
input = null;
|
||||
decodeBuffer = null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
}
|
||||
|
||||
private long inputLength;
|
||||
private Stream input;
|
||||
|
||||
//because we might not be able to match back across invocations,
|
||||
//we have to keep the last window's worth of bytes around for reuse
|
||||
//we use a circular buffer for this - every time we write into this
|
||||
//buffer, we also write the same into our output buffer
|
||||
|
||||
private const int DecBufLen = 0x10000;
|
||||
private const int DecBufMask = 0xFFFF;
|
||||
|
||||
private const int InBufLen = 128;
|
||||
|
||||
private byte[] decodeBuffer = new byte[DecBufLen + InBufLen];
|
||||
private int decodeBufferPos, inBufPos, inBufEnd;
|
||||
|
||||
//we keep track of which phase we're in so that we can jump right back
|
||||
//into the correct part of decoding
|
||||
|
||||
private DecodePhase phase;
|
||||
|
||||
private enum DecodePhase
|
||||
{
|
||||
ReadToken,
|
||||
ReadExLiteralLength,
|
||||
CopyLiteral,
|
||||
ReadOffset,
|
||||
ReadExMatchLength,
|
||||
CopyMatch,
|
||||
}
|
||||
|
||||
//state within interruptable phases and across phase boundaries is
|
||||
//kept here - again, so that we can punt out and restart freely
|
||||
|
||||
private int litLen, matLen, matDst;
|
||||
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
#if CHECK_ARGS
|
||||
if (buffer == null)
|
||||
throw new ArgumentNullException("buffer");
|
||||
if (offset < 0 || count < 0 || buffer.Length - count < offset)
|
||||
throw new ArgumentOutOfRangeException();
|
||||
|
||||
if (input == null)
|
||||
throw new InvalidOperationException();
|
||||
#endif
|
||||
int nRead, nToRead = count;
|
||||
|
||||
var decBuf = decodeBuffer;
|
||||
|
||||
//the stringy gotos are obnoxious, but their purpose is to
|
||||
//make it *blindingly* obvious how the state machine transitions
|
||||
//back and forth as it reads - remember, we can yield out of
|
||||
//this routine in several places, and we must be able to re-enter
|
||||
//and pick up where we left off!
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
var phase = this.phase;
|
||||
var inBufPos = this.inBufPos;
|
||||
var inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
switch (phase)
|
||||
{
|
||||
case DecodePhase.ReadToken:
|
||||
goto readToken;
|
||||
|
||||
case DecodePhase.ReadExLiteralLength:
|
||||
goto readExLiteralLength;
|
||||
|
||||
case DecodePhase.CopyLiteral:
|
||||
goto copyLiteral;
|
||||
|
||||
case DecodePhase.ReadOffset:
|
||||
goto readOffset;
|
||||
|
||||
case DecodePhase.ReadExMatchLength:
|
||||
goto readExMatchLength;
|
||||
|
||||
case DecodePhase.CopyMatch:
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readToken:
|
||||
int tok;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
tok = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
|
||||
tok = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (tok == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
litLen = tok >> 4;
|
||||
matLen = (tok & 0xF) + 4;
|
||||
|
||||
switch (litLen)
|
||||
{
|
||||
case 0:
|
||||
phase = DecodePhase.ReadOffset;
|
||||
goto readOffset;
|
||||
|
||||
case 0xF:
|
||||
phase = DecodePhase.ReadExLiteralLength;
|
||||
goto readExLiteralLength;
|
||||
|
||||
default:
|
||||
phase = DecodePhase.CopyLiteral;
|
||||
goto copyLiteral;
|
||||
}
|
||||
|
||||
readExLiteralLength:
|
||||
int exLitLen;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
exLitLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exLitLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
|
||||
#if CHECK_EOF
|
||||
if (exLitLen == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
litLen += exLitLen;
|
||||
if (exLitLen == 255)
|
||||
goto readExLiteralLength;
|
||||
|
||||
phase = DecodePhase.CopyLiteral;
|
||||
goto copyLiteral;
|
||||
|
||||
copyLiteral:
|
||||
int nReadLit = litLen < nToRead ? litLen : nToRead;
|
||||
if (nReadLit != 0)
|
||||
{
|
||||
if (inBufPos + nReadLit <= inBufEnd)
|
||||
{
|
||||
int ofs = offset;
|
||||
|
||||
for (int c = nReadLit; c-- != 0;)
|
||||
buffer[ofs++] = decBuf[inBufPos++];
|
||||
|
||||
nRead = nReadLit;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
nRead = ReadCore(buffer, offset, nReadLit);
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
offset += nRead;
|
||||
nToRead -= nRead;
|
||||
|
||||
litLen -= nRead;
|
||||
|
||||
if (litLen != 0)
|
||||
goto copyLiteral;
|
||||
}
|
||||
|
||||
if (nToRead == 0)
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadOffset;
|
||||
goto readOffset;
|
||||
|
||||
readOffset:
|
||||
if (inBufPos + 1 < inBufEnd)
|
||||
{
|
||||
matDst = (decBuf[inBufPos + 1] << 8) | decBuf[inBufPos];
|
||||
inBufPos += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
matDst = ReadOffsetCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (matDst == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (matLen == 15 + 4)
|
||||
{
|
||||
phase = DecodePhase.ReadExMatchLength;
|
||||
goto readExMatchLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readExMatchLength:
|
||||
int exMatLen;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
exMatLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exMatLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (exMatLen == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
matLen += exMatLen;
|
||||
if (exMatLen == 255)
|
||||
goto readExMatchLength;
|
||||
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
|
||||
copyMatch:
|
||||
int nCpyMat = matLen < nToRead ? matLen : nToRead;
|
||||
if (nCpyMat != 0)
|
||||
{
|
||||
nRead = count - nToRead;
|
||||
|
||||
int bufDst = matDst - nRead;
|
||||
if (bufDst > 0)
|
||||
{
|
||||
//offset is fairly far back, we need to pull from the buffer
|
||||
|
||||
int bufSrc = decodeBufferPos - bufDst;
|
||||
if (bufSrc < 0)
|
||||
bufSrc += DecBufLen;
|
||||
int bufCnt = bufDst < nCpyMat ? bufDst : nCpyMat;
|
||||
|
||||
for (int c = bufCnt; c-- != 0;)
|
||||
buffer[offset++] = decBuf[bufSrc++ & DecBufMask];
|
||||
}
|
||||
else
|
||||
{
|
||||
bufDst = 0;
|
||||
}
|
||||
|
||||
int sOfs = offset - matDst;
|
||||
for (int i = bufDst; i < nCpyMat; i++)
|
||||
buffer[offset++] = buffer[sOfs++];
|
||||
|
||||
nToRead -= nCpyMat;
|
||||
matLen -= nCpyMat;
|
||||
}
|
||||
|
||||
if (nToRead == 0)
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
goto readToken;
|
||||
|
||||
finish:
|
||||
nRead = count - nToRead;
|
||||
|
||||
int nToBuf = nRead < DecBufLen ? nRead : DecBufLen;
|
||||
int repPos = offset - nToBuf;
|
||||
|
||||
if (nToBuf == DecBufLen)
|
||||
{
|
||||
Buffer.BlockCopy(buffer, repPos, decBuf, 0, DecBufLen);
|
||||
decodeBufferPos = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int decPos = decodeBufferPos;
|
||||
|
||||
while (nToBuf-- != 0)
|
||||
decBuf[decPos++ & DecBufMask] = buffer[repPos++];
|
||||
|
||||
decodeBufferPos = decPos & DecBufMask;
|
||||
}
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
this.phase = phase;
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
return nRead;
|
||||
}
|
||||
|
||||
private int ReadByteCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if (inBufPos == inBufEnd)
|
||||
{
|
||||
int nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
return buf[inBufPos++];
|
||||
}
|
||||
|
||||
private int ReadOffsetCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if (inBufPos == inBufEnd)
|
||||
{
|
||||
int nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
if (inBufEnd - inBufPos == 1)
|
||||
{
|
||||
buf[DecBufLen] = buf[inBufPos];
|
||||
|
||||
int nRead = input.Read(buf, DecBufLen + 1,
|
||||
InBufLen - 1 < inputLength ? InBufLen - 1 : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
{
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + 1;
|
||||
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead + 1;
|
||||
}
|
||||
|
||||
int ret = (buf[inBufPos + 1] << 8) | buf[inBufPos];
|
||||
inBufPos += 2;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private int ReadCore(byte[] buffer, int offset, int count)
|
||||
{
|
||||
int nToRead = count;
|
||||
|
||||
var buf = decodeBuffer;
|
||||
int inBufLen = inBufEnd - inBufPos;
|
||||
|
||||
int fromBuf = nToRead < inBufLen ? nToRead : inBufLen;
|
||||
if (fromBuf != 0)
|
||||
{
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for (int c = fromBuf; c-- != 0;)
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
if (nToRead != 0)
|
||||
{
|
||||
int nRead;
|
||||
|
||||
if (nToRead >= InBufLen)
|
||||
{
|
||||
nRead = input.Read(buffer, offset,
|
||||
nToRead < inputLength ? nToRead : (int)inputLength);
|
||||
nToRead -= nRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
|
||||
fromBuf = nToRead < nRead ? nToRead : nRead;
|
||||
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for (int c = fromBuf; c-- != 0;)
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
inputLength -= nRead;
|
||||
}
|
||||
|
||||
return count - nToRead;
|
||||
}
|
||||
|
||||
#region Stream internals
|
||||
|
||||
public override bool CanRead => true;
|
||||
|
||||
public override bool CanSeek => false;
|
||||
|
||||
public override bool CanWrite => false;
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override long Length => throw new NotSupportedException();
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get => throw new NotSupportedException();
|
||||
set => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Diagnostics;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace System
|
||||
namespace AssetStudio
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a half-precision floating point number.
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace System
|
||||
namespace AssetStudio
|
||||
{
|
||||
/// <summary>
|
||||
/// Helper class for Half conversions and some low level operations.
|
||||
|
||||
@@ -11,6 +11,8 @@ namespace AssetStudio
|
||||
public uint byteSize;
|
||||
public int typeID;
|
||||
public int classID;
|
||||
public ushort isDestroyed;
|
||||
public byte stripped;
|
||||
|
||||
public long m_PathID;
|
||||
public SerializedType serializedType;
|
||||
|
||||
@@ -15,12 +15,12 @@ namespace AssetStudio
|
||||
public ClassIDType type;
|
||||
public SerializedType serializedType;
|
||||
public BuildTarget platform;
|
||||
public uint m_Version;
|
||||
public SerializedFileFormatVersion m_Version;
|
||||
|
||||
public int[] version => assetsFile.version;
|
||||
public BuildType buildType => assetsFile.buildType;
|
||||
|
||||
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.endian)
|
||||
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.Endian)
|
||||
{
|
||||
this.assetsFile = assetsFile;
|
||||
m_PathID = objectInfo.m_PathID;
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
namespace AssetStudio
|
||||
using System;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class Progress
|
||||
{
|
||||
public static IProgress Default = new DummyProgress();
|
||||
public static IProgress<int> Default = new Progress<int>();
|
||||
private static int preValue;
|
||||
|
||||
public static void Reset()
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("AssetStudio")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudio")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("7662f8c2-7bfd-442e-a948-a43b4f7eb06e")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -8,41 +8,39 @@ namespace AssetStudio
|
||||
private string path;
|
||||
private SerializedFile assetsFile;
|
||||
private long offset;
|
||||
private int size;
|
||||
private long size;
|
||||
private BinaryReader reader;
|
||||
|
||||
public int Size { get => (int)size; }
|
||||
|
||||
public ResourceReader(string path, SerializedFile assetsFile, ulong offset, int size)
|
||||
public ResourceReader(string path, SerializedFile assetsFile, long offset, long size)
|
||||
{
|
||||
needSearch = true;
|
||||
this.path = path;
|
||||
this.assetsFile = assetsFile;
|
||||
this.offset = (long)offset;
|
||||
this.offset = offset;
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
public ResourceReader(BinaryReader reader, long offset, int size)
|
||||
public ResourceReader(BinaryReader reader, long offset, long size)
|
||||
{
|
||||
this.reader = reader;
|
||||
this.offset = offset;
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
public byte[] GetData()
|
||||
private BinaryReader GetReader()
|
||||
{
|
||||
if (needSearch)
|
||||
{
|
||||
var resourceFileName = Path.GetFileName(path);
|
||||
|
||||
if (assetsFile.assetsManager.resourceFileReaders.TryGetValue(resourceFileName, out reader))
|
||||
{
|
||||
needSearch = false;
|
||||
reader.BaseStream.Position = offset;
|
||||
return reader.ReadBytes(size);
|
||||
return reader;
|
||||
}
|
||||
|
||||
var assetsFileDirectory = Path.GetDirectoryName(assetsFile.fullName);
|
||||
var resourceFilePath = assetsFileDirectory + Path.DirectorySeparatorChar + resourceFileName;
|
||||
var resourceFilePath = Path.Combine(assetsFileDirectory, resourceFileName);
|
||||
if (!File.Exists(resourceFilePath))
|
||||
{
|
||||
var findFiles = Directory.GetFiles(assetsFileDirectory, resourceFileName, SearchOption.AllDirectories);
|
||||
@@ -53,18 +51,41 @@ namespace AssetStudio
|
||||
}
|
||||
if (File.Exists(resourceFilePath))
|
||||
{
|
||||
reader = new BinaryReader(File.OpenRead(resourceFilePath));
|
||||
needSearch = false;
|
||||
reader = new BinaryReader(File.OpenRead(resourceFilePath));
|
||||
assetsFile.assetsManager.resourceFileReaders.Add(resourceFileName, reader);
|
||||
reader.BaseStream.Position = offset;
|
||||
return reader.ReadBytes(size);
|
||||
return reader;
|
||||
}
|
||||
|
||||
throw new FileNotFoundException($"Can't find the resource file {resourceFileName}");
|
||||
}
|
||||
else
|
||||
{
|
||||
return reader;
|
||||
}
|
||||
}
|
||||
|
||||
reader.BaseStream.Position = offset;
|
||||
return reader.ReadBytes(size);
|
||||
public byte[] GetData()
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
binaryReader.BaseStream.Position = offset;
|
||||
return binaryReader.ReadBytes((int)size);
|
||||
}
|
||||
|
||||
public void GetData(byte[] buff)
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
binaryReader.BaseStream.Position = offset;
|
||||
binaryReader.Read(buff, 0, (int)size);
|
||||
}
|
||||
|
||||
public void WriteData(string path)
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
binaryReader.BaseStream.Position = offset;
|
||||
using (var writer = File.OpenWrite(path))
|
||||
{
|
||||
binaryReader.BaseStream.CopyTo(writer, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+94
-112
@@ -9,7 +9,7 @@ namespace AssetStudio
|
||||
public class SerializedFile
|
||||
{
|
||||
public AssetsManager assetsManager;
|
||||
public EndianBinaryReader reader;
|
||||
public FileReader reader;
|
||||
public string fullName;
|
||||
public string originalPath;
|
||||
public string fileName;
|
||||
@@ -19,43 +19,45 @@ namespace AssetStudio
|
||||
public Dictionary<long, Object> ObjectsDic;
|
||||
|
||||
public SerializedFileHeader header;
|
||||
private EndianType m_FileEndianess;
|
||||
private byte m_FileEndianess;
|
||||
public string unityVersion = "2.5.0f5";
|
||||
public BuildTarget m_TargetPlatform = BuildTarget.UnknownPlatform;
|
||||
private bool m_EnableTypeTree = true;
|
||||
public List<SerializedType> m_Types;
|
||||
public List<SerializedType> m_RefTypes;
|
||||
public int bigIDEnabled = 0;
|
||||
public List<ObjectInfo> m_Objects;
|
||||
private List<LocalSerializedObjectIdentifier> m_ScriptTypes;
|
||||
public List<FileIdentifier> m_Externals;
|
||||
public List<SerializedType> m_RefTypes;
|
||||
public string userInformation;
|
||||
|
||||
public SerializedFile(AssetsManager assetsManager, string fullName, EndianBinaryReader reader)
|
||||
public SerializedFile(FileReader reader, AssetsManager assetsManager)
|
||||
{
|
||||
this.assetsManager = assetsManager;
|
||||
this.reader = reader;
|
||||
this.fullName = fullName;
|
||||
fileName = Path.GetFileName(fullName);
|
||||
fullName = reader.FullPath;
|
||||
fileName = reader.FileName;
|
||||
|
||||
//ReadHeader
|
||||
// ReadHeader
|
||||
header = new SerializedFileHeader();
|
||||
header.m_MetadataSize = reader.ReadUInt32();
|
||||
header.m_FileSize = reader.ReadUInt32();
|
||||
header.m_Version = reader.ReadUInt32();
|
||||
header.m_Version = (SerializedFileFormatVersion)reader.ReadUInt32();
|
||||
header.m_DataOffset = reader.ReadUInt32();
|
||||
|
||||
if (header.m_Version >= 9)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_9)
|
||||
{
|
||||
header.m_Endianess = reader.ReadByte();
|
||||
header.m_Reserved = reader.ReadBytes(3);
|
||||
m_FileEndianess = (EndianType)header.m_Endianess;
|
||||
m_FileEndianess = header.m_Endianess;
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.Position = header.m_FileSize - header.m_MetadataSize;
|
||||
m_FileEndianess = (EndianType)reader.ReadByte();
|
||||
m_FileEndianess = reader.ReadByte();
|
||||
}
|
||||
|
||||
if (header.m_Version >= 22)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
|
||||
{
|
||||
header.m_MetadataSize = reader.ReadUInt32();
|
||||
header.m_FileSize = reader.ReadInt64();
|
||||
@@ -63,17 +65,17 @@ namespace AssetStudio
|
||||
reader.ReadInt64(); // unknown
|
||||
}
|
||||
|
||||
//ReadMetadata
|
||||
if (m_FileEndianess == EndianType.LittleEndian)
|
||||
// ReadMetadata
|
||||
if (m_FileEndianess == 0)
|
||||
{
|
||||
reader.endian = EndianType.LittleEndian;
|
||||
reader.Endian = EndianType.LittleEndian;
|
||||
}
|
||||
if (header.m_Version >= 7)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7)
|
||||
{
|
||||
unityVersion = reader.ReadStringToNull();
|
||||
SetVersion(unityVersion);
|
||||
}
|
||||
if (header.m_Version >= 8)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_8)
|
||||
{
|
||||
m_TargetPlatform = (BuildTarget)reader.ReadInt32();
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), m_TargetPlatform))
|
||||
@@ -81,26 +83,25 @@ namespace AssetStudio
|
||||
m_TargetPlatform = BuildTarget.UnknownPlatform;
|
||||
}
|
||||
}
|
||||
if (header.m_Version >= 13)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
|
||||
{
|
||||
m_EnableTypeTree = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
//ReadTypes
|
||||
// Read Types
|
||||
int typeCount = reader.ReadInt32();
|
||||
m_Types = new List<SerializedType>(typeCount);
|
||||
for (int i = 0; i < typeCount; i++)
|
||||
{
|
||||
m_Types.Add(ReadSerializedType());
|
||||
m_Types.Add(ReadSerializedType(false));
|
||||
}
|
||||
|
||||
var bigIDEnabled = 0;
|
||||
if (header.m_Version >= 7 && header.m_Version < 14)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7 && header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
bigIDEnabled = reader.ReadInt32();
|
||||
}
|
||||
|
||||
//ReadObjects
|
||||
// Read Objects
|
||||
int objectCount = reader.ReadInt32();
|
||||
m_Objects = new List<ObjectInfo>(objectCount);
|
||||
Objects = new List<Object>(objectCount);
|
||||
@@ -112,7 +113,7 @@ namespace AssetStudio
|
||||
{
|
||||
objectInfo.m_PathID = reader.ReadInt64();
|
||||
}
|
||||
else if (header.m_Version < 14)
|
||||
else if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
objectInfo.m_PathID = reader.ReadInt32();
|
||||
}
|
||||
@@ -122,7 +123,7 @@ namespace AssetStudio
|
||||
objectInfo.m_PathID = reader.ReadInt64();
|
||||
}
|
||||
|
||||
if (header.m_Version >= 22)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
|
||||
objectInfo.byteStart = reader.ReadInt64();
|
||||
else
|
||||
objectInfo.byteStart = reader.ReadUInt32();
|
||||
@@ -130,7 +131,7 @@ namespace AssetStudio
|
||||
objectInfo.byteStart += header.m_DataOffset;
|
||||
objectInfo.byteSize = reader.ReadUInt32();
|
||||
objectInfo.typeID = reader.ReadInt32();
|
||||
if (header.m_Version < 16)
|
||||
if (header.m_Version < SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
objectInfo.classID = reader.ReadUInt16();
|
||||
objectInfo.serializedType = m_Types.Find(x => x.classID == objectInfo.typeID);
|
||||
@@ -141,24 +142,24 @@ namespace AssetStudio
|
||||
objectInfo.serializedType = type;
|
||||
objectInfo.classID = type.classID;
|
||||
}
|
||||
if (header.m_Version < 11)
|
||||
if (header.m_Version < SerializedFileFormatVersion.HasScriptTypeIndex)
|
||||
{
|
||||
var isDestroyed = reader.ReadUInt16();
|
||||
objectInfo.isDestroyed = reader.ReadUInt16();
|
||||
}
|
||||
if (header.m_Version >= 11 && header.m_Version < 17)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex && header.m_Version < SerializedFileFormatVersion.RefactorTypeData)
|
||||
{
|
||||
var m_ScriptTypeIndex = reader.ReadInt16();
|
||||
if (objectInfo.serializedType != null)
|
||||
objectInfo.serializedType.m_ScriptTypeIndex = m_ScriptTypeIndex;
|
||||
}
|
||||
if (header.m_Version == 15 || header.m_Version == 16)
|
||||
if (header.m_Version == SerializedFileFormatVersion.SupportsStrippedObject || header.m_Version == SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
var stripped = reader.ReadByte();
|
||||
objectInfo.stripped = reader.ReadByte();
|
||||
}
|
||||
m_Objects.Add(objectInfo);
|
||||
}
|
||||
|
||||
if (header.m_Version >= 11)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex)
|
||||
{
|
||||
int scriptCount = reader.ReadInt32();
|
||||
m_ScriptTypes = new List<LocalSerializedObjectIdentifier>(scriptCount);
|
||||
@@ -166,7 +167,7 @@ namespace AssetStudio
|
||||
{
|
||||
var m_ScriptType = new LocalSerializedObjectIdentifier();
|
||||
m_ScriptType.localSerializedFileIndex = reader.ReadInt32();
|
||||
if (header.m_Version < 14)
|
||||
if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
m_ScriptType.localIdentifierInFile = reader.ReadInt32();
|
||||
}
|
||||
@@ -184,11 +185,11 @@ namespace AssetStudio
|
||||
for (int i = 0; i < externalsCount; i++)
|
||||
{
|
||||
var m_External = new FileIdentifier();
|
||||
if (header.m_Version >= 6)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_6)
|
||||
{
|
||||
var tempEmpty = reader.ReadStringToNull();
|
||||
}
|
||||
if (header.m_Version >= 5)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
|
||||
{
|
||||
m_External.guid = new Guid(reader.ReadBytes(16));
|
||||
m_External.type = reader.ReadInt32();
|
||||
@@ -198,19 +199,19 @@ namespace AssetStudio
|
||||
m_Externals.Add(m_External);
|
||||
}
|
||||
|
||||
if (header.m_Version >= 20)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.SupportsRefObject)
|
||||
{
|
||||
int refTypesCount = reader.ReadInt32();
|
||||
m_RefTypes = new List<SerializedType>(refTypesCount);
|
||||
for (int i = 0; i < refTypesCount; i++)
|
||||
{
|
||||
m_RefTypes.Add(ReadSerializedType());
|
||||
m_RefTypes.Add(ReadSerializedType(true));
|
||||
}
|
||||
}
|
||||
|
||||
if (header.m_Version >= 5)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
|
||||
{
|
||||
var userInformation = reader.ReadStringToNull();
|
||||
userInformation = reader.ReadStringToNull();
|
||||
}
|
||||
|
||||
//reader.AlignStream(16);
|
||||
@@ -218,80 +219,94 @@ namespace AssetStudio
|
||||
|
||||
public void SetVersion(string stringVersion)
|
||||
{
|
||||
unityVersion = stringVersion;
|
||||
var buildSplit = Regex.Replace(stringVersion, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
buildType = new BuildType(buildSplit[0]);
|
||||
var versionSplit = Regex.Replace(stringVersion, @"\D", ".").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
version = versionSplit.Select(int.Parse).ToArray();
|
||||
if (stringVersion != strippedVersion)
|
||||
{
|
||||
unityVersion = stringVersion;
|
||||
var buildSplit = Regex.Replace(stringVersion, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
buildType = new BuildType(buildSplit[0]);
|
||||
var versionSplit = Regex.Replace(stringVersion, @"\D", ".").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
version = versionSplit.Select(int.Parse).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private SerializedType ReadSerializedType()
|
||||
private SerializedType ReadSerializedType(bool isRefType)
|
||||
{
|
||||
var type = new SerializedType();
|
||||
|
||||
type.classID = reader.ReadInt32();
|
||||
|
||||
if (header.m_Version >= 16)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
type.m_IsStrippedType = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
if (header.m_Version >= 17)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.RefactorTypeData)
|
||||
{
|
||||
type.m_ScriptTypeIndex = reader.ReadInt16();
|
||||
}
|
||||
|
||||
if (header.m_Version >= 13)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
|
||||
{
|
||||
if ((header.m_Version < 16 && type.classID < 0) || (header.m_Version >= 16 && type.classID == 114))
|
||||
if (isRefType && type.m_ScriptTypeIndex >= 0)
|
||||
{
|
||||
type.m_ScriptID = reader.ReadBytes(16); //Hash128
|
||||
type.m_ScriptID = reader.ReadBytes(16);
|
||||
}
|
||||
type.m_OldTypeHash = reader.ReadBytes(16); //Hash128
|
||||
else if ((header.m_Version < SerializedFileFormatVersion.RefactoredClassId && type.classID < 0) || (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId && type.classID == 114))
|
||||
{
|
||||
type.m_ScriptID = reader.ReadBytes(16);
|
||||
}
|
||||
type.m_OldTypeHash = reader.ReadBytes(16);
|
||||
}
|
||||
|
||||
if (m_EnableTypeTree)
|
||||
{
|
||||
var typeTree = new List<TypeTreeNode>();
|
||||
if (header.m_Version >= 12 || header.m_Version == 10)
|
||||
type.m_Type = new TypeTree();
|
||||
type.m_Type.m_Nodes = new List<TypeTreeNode>();
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_12 || header.m_Version == SerializedFileFormatVersion.Unknown_10)
|
||||
{
|
||||
TypeTreeBlobRead(typeTree);
|
||||
TypeTreeBlobRead(type.m_Type);
|
||||
}
|
||||
else
|
||||
{
|
||||
ReadTypeTree(typeTree);
|
||||
ReadTypeTree(type.m_Type);
|
||||
}
|
||||
|
||||
if (header.m_Version >= 21)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.StoresTypeDependencies)
|
||||
{
|
||||
type.m_TypeDependencies = reader.ReadInt32Array();
|
||||
if (isRefType)
|
||||
{
|
||||
type.m_KlassName = reader.ReadStringToNull();
|
||||
type.m_NameSpace = reader.ReadStringToNull();
|
||||
type.m_AsmName = reader.ReadStringToNull();
|
||||
}
|
||||
else
|
||||
{
|
||||
type.m_TypeDependencies = reader.ReadInt32Array();
|
||||
}
|
||||
}
|
||||
|
||||
type.m_Nodes = typeTree;
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
private void ReadTypeTree(List<TypeTreeNode> typeTree, int level = 0)
|
||||
private void ReadTypeTree(TypeTree m_Type, int level = 0)
|
||||
{
|
||||
var typeTreeNode = new TypeTreeNode();
|
||||
typeTree.Add(typeTreeNode);
|
||||
m_Type.m_Nodes.Add(typeTreeNode);
|
||||
typeTreeNode.m_Level = level;
|
||||
typeTreeNode.m_Type = reader.ReadStringToNull();
|
||||
typeTreeNode.m_Name = reader.ReadStringToNull();
|
||||
typeTreeNode.m_ByteSize = reader.ReadInt32();
|
||||
if (header.m_Version == 2)
|
||||
if (header.m_Version == SerializedFileFormatVersion.Unknown_2)
|
||||
{
|
||||
var variableCount = reader.ReadInt32();
|
||||
}
|
||||
if (header.m_Version != 3)
|
||||
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
|
||||
{
|
||||
typeTreeNode.m_Index = reader.ReadInt32();
|
||||
}
|
||||
typeTreeNode.m_IsArray = reader.ReadInt32();
|
||||
typeTreeNode.m_TypeFlags = reader.ReadInt32();
|
||||
typeTreeNode.m_Version = reader.ReadInt32();
|
||||
if (header.m_Version != 3)
|
||||
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
|
||||
{
|
||||
typeTreeNode.m_MetaFlag = reader.ReadInt32();
|
||||
}
|
||||
@@ -299,40 +314,40 @@ namespace AssetStudio
|
||||
int childrenCount = reader.ReadInt32();
|
||||
for (int i = 0; i < childrenCount; i++)
|
||||
{
|
||||
ReadTypeTree(typeTree, level + 1);
|
||||
ReadTypeTree(m_Type, level + 1);
|
||||
}
|
||||
}
|
||||
|
||||
private void TypeTreeBlobRead(List<TypeTreeNode> typeTree)
|
||||
private void TypeTreeBlobRead(TypeTree m_Type)
|
||||
{
|
||||
int numberOfNodes = reader.ReadInt32();
|
||||
int stringBufferSize = reader.ReadInt32();
|
||||
for (int i = 0; i < numberOfNodes; i++)
|
||||
{
|
||||
var typeTreeNode = new TypeTreeNode();
|
||||
typeTree.Add(typeTreeNode);
|
||||
m_Type.m_Nodes.Add(typeTreeNode);
|
||||
typeTreeNode.m_Version = reader.ReadUInt16();
|
||||
typeTreeNode.m_Level = reader.ReadByte();
|
||||
typeTreeNode.m_IsArray = reader.ReadBoolean() ? 1 : 0;
|
||||
typeTreeNode.m_TypeFlags = reader.ReadByte();
|
||||
typeTreeNode.m_TypeStrOffset = reader.ReadUInt32();
|
||||
typeTreeNode.m_NameStrOffset = reader.ReadUInt32();
|
||||
typeTreeNode.m_ByteSize = reader.ReadInt32();
|
||||
typeTreeNode.m_Index = reader.ReadInt32();
|
||||
typeTreeNode.m_MetaFlag = reader.ReadInt32();
|
||||
if (header.m_Version >= 19)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.TypeTreeNodeWithTypeFlags)
|
||||
{
|
||||
typeTreeNode.m_RefTypeHash = reader.ReadUInt64();
|
||||
}
|
||||
}
|
||||
var m_StringBuffer = reader.ReadBytes(stringBufferSize);
|
||||
m_Type.m_StringBuffer = reader.ReadBytes(stringBufferSize);
|
||||
|
||||
using (var stringBufferReader = new BinaryReader(new MemoryStream(m_StringBuffer)))
|
||||
using (var stringBufferReader = new BinaryReader(new MemoryStream(m_Type.m_StringBuffer)))
|
||||
{
|
||||
for (int i = 0; i < numberOfNodes; i++)
|
||||
{
|
||||
var typeTreeNode = typeTree[i];
|
||||
typeTreeNode.m_Type = ReadString(stringBufferReader, typeTreeNode.m_TypeStrOffset);
|
||||
typeTreeNode.m_Name = ReadString(stringBufferReader, typeTreeNode.m_NameStrOffset);
|
||||
var m_Node = m_Type.m_Nodes[i];
|
||||
m_Node.m_Type = ReadString(stringBufferReader, m_Node.m_TypeStrOffset);
|
||||
m_Node.m_Name = ReadString(stringBufferReader, m_Node.m_NameStrOffset);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -359,41 +374,8 @@ namespace AssetStudio
|
||||
ObjectsDic.Add(obj.m_PathID, obj);
|
||||
}
|
||||
|
||||
public static bool IsSerializedFile(EndianBinaryReader reader)
|
||||
{
|
||||
var fileSize = reader.BaseStream.Length;
|
||||
if (fileSize < 20)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var m_MetadataSize = reader.ReadUInt32();
|
||||
long m_FileSize = reader.ReadUInt32();
|
||||
var m_Version = reader.ReadUInt32();
|
||||
long m_DataOffset = reader.ReadUInt32();
|
||||
var m_Endianess = reader.ReadByte();
|
||||
var m_Reserved = reader.ReadBytes(3);
|
||||
if (m_Version >= 22)
|
||||
{
|
||||
if (fileSize < 48)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
m_MetadataSize = reader.ReadUInt32();
|
||||
m_FileSize = reader.ReadInt64();
|
||||
m_DataOffset = reader.ReadInt64();
|
||||
}
|
||||
if (m_FileSize != fileSize)
|
||||
{
|
||||
reader.Position = 0;
|
||||
return false;
|
||||
}
|
||||
if (m_DataOffset > fileSize)
|
||||
{
|
||||
reader.Position = 0;
|
||||
return false;
|
||||
}
|
||||
reader.Position = 0;
|
||||
return true;
|
||||
}
|
||||
public bool IsVersionStripped => unityVersion == strippedVersion;
|
||||
|
||||
private const string strippedVersion = "0.0.0";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum SerializedFileFormatVersion
|
||||
{
|
||||
Unsupported = 1,
|
||||
Unknown_2 = 2,
|
||||
Unknown_3 = 3,
|
||||
/// <summary>
|
||||
/// 1.2.0 to 2.0.0
|
||||
/// </summary>
|
||||
Unknown_5 = 5,
|
||||
/// <summary>
|
||||
/// 2.1.0 to 2.6.1
|
||||
/// </summary>
|
||||
Unknown_6 = 6,
|
||||
/// <summary>
|
||||
/// 3.0.0b
|
||||
/// </summary>
|
||||
Unknown_7 = 7,
|
||||
/// <summary>
|
||||
/// 3.0.0 to 3.4.2
|
||||
/// </summary>
|
||||
Unknown_8 = 8,
|
||||
/// <summary>
|
||||
/// 3.5.0 to 4.7.2
|
||||
/// </summary>
|
||||
Unknown_9 = 9,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk1
|
||||
/// </summary>
|
||||
Unknown_10 = 10,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk2
|
||||
/// </summary>
|
||||
HasScriptTypeIndex = 11,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk3
|
||||
/// </summary>
|
||||
Unknown_12 = 12,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk4
|
||||
/// </summary>
|
||||
HasTypeTreeHashes = 13,
|
||||
/// <summary>
|
||||
/// 5.0.0unk
|
||||
/// </summary>
|
||||
Unknown_14 = 14,
|
||||
/// <summary>
|
||||
/// 5.0.1 to 5.4.0
|
||||
/// </summary>
|
||||
SupportsStrippedObject = 15,
|
||||
/// <summary>
|
||||
/// 5.5.0a
|
||||
/// </summary>
|
||||
RefactoredClassId = 16,
|
||||
/// <summary>
|
||||
/// 5.5.0unk to 2018.4
|
||||
/// </summary>
|
||||
RefactorTypeData = 17,
|
||||
/// <summary>
|
||||
/// 2019.1a
|
||||
/// </summary>
|
||||
RefactorShareableTypeTreeData = 18,
|
||||
/// <summary>
|
||||
/// 2019.1unk
|
||||
/// </summary>
|
||||
TypeTreeNodeWithTypeFlags = 19,
|
||||
/// <summary>
|
||||
/// 2019.2
|
||||
/// </summary>
|
||||
SupportsRefObject = 20,
|
||||
/// <summary>
|
||||
/// 2019.3 to 2019.4
|
||||
/// </summary>
|
||||
StoresTypeDependencies = 21,
|
||||
/// <summary>
|
||||
/// 2020.1 to x
|
||||
/// </summary>
|
||||
LargeFilesSupport = 22
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ namespace AssetStudio
|
||||
{
|
||||
public uint m_MetadataSize;
|
||||
public long m_FileSize;
|
||||
public uint m_Version;
|
||||
public SerializedFileFormatVersion m_Version;
|
||||
public long m_DataOffset;
|
||||
public byte m_Endianess;
|
||||
public byte[] m_Reserved;
|
||||
|
||||
@@ -10,9 +10,12 @@ namespace AssetStudio
|
||||
public int classID;
|
||||
public bool m_IsStrippedType;
|
||||
public short m_ScriptTypeIndex = -1;
|
||||
public List<TypeTreeNode> m_Nodes;
|
||||
public TypeTree m_Type;
|
||||
public byte[] m_ScriptID; //Hash128
|
||||
public byte[] m_OldTypeHash; //Hash128
|
||||
public int[] m_TypeDependencies;
|
||||
public string m_KlassName;
|
||||
public string m_NameSpace;
|
||||
public string m_AsmName;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,15 +34,16 @@ namespace AssetStudio
|
||||
return newOutStream;
|
||||
}
|
||||
|
||||
public static void StreamDecompress(Stream inStream, Stream outStream, long inSize, long outSize)
|
||||
public static void StreamDecompress(Stream compressedStream, Stream decompressedStream, long compressedSize, long decompressedSize)
|
||||
{
|
||||
var basePosition = compressedStream.Position;
|
||||
var decoder = new Decoder();
|
||||
var properties = new byte[5];
|
||||
if (inStream.Read(properties, 0, 5) != 5)
|
||||
if (compressedStream.Read(properties, 0, 5) != 5)
|
||||
throw new Exception("input .lzma is too short");
|
||||
decoder.SetDecoderProperties(properties);
|
||||
inSize -= 5L;
|
||||
decoder.Code(inStream, outStream, inSize, outSize, null);
|
||||
decoder.Code(compressedStream, decompressedStream, compressedSize - 5, decompressedSize, null);
|
||||
compressedStream.Position = basePosition + compressedSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ namespace AssetStudio
|
||||
{
|
||||
public class StreamFile
|
||||
{
|
||||
public string path;
|
||||
public string fileName;
|
||||
public Stream stream;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class TypeTree
|
||||
{
|
||||
public List<TypeTreeNode> m_Nodes;
|
||||
public byte[] m_StringBuffer;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
@@ -7,38 +8,43 @@ namespace AssetStudio
|
||||
{
|
||||
public static class TypeTreeHelper
|
||||
{
|
||||
public static void ReadTypeString(StringBuilder sb, List<TypeTreeNode> members, ObjectReader reader)
|
||||
public static string ReadTypeString(TypeTree m_Type, ObjectReader reader)
|
||||
{
|
||||
reader.Reset();
|
||||
for (int i = 0; i < members.Count; i++)
|
||||
var sb = new StringBuilder();
|
||||
var m_Nodes = m_Type.m_Nodes;
|
||||
for (int i = 0; i < m_Nodes.Count; i++)
|
||||
{
|
||||
ReadStringValue(sb, members, reader, ref i);
|
||||
ReadStringValue(sb, m_Nodes, reader, ref i);
|
||||
}
|
||||
var readed = reader.Position - reader.byteStart;
|
||||
if (readed != reader.byteSize)
|
||||
{
|
||||
Logger.Error($"Error while read type, read {readed} bytes but expected {reader.byteSize} bytes");
|
||||
Logger.Info($"Error while read type, read {readed} bytes but expected {reader.byteSize} bytes");
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private static void ReadStringValue(StringBuilder sb, List<TypeTreeNode> members, BinaryReader reader, ref int i)
|
||||
private static void ReadStringValue(StringBuilder sb, List<TypeTreeNode> m_Nodes, BinaryReader reader, ref int i)
|
||||
{
|
||||
var member = members[i];
|
||||
var level = member.m_Level;
|
||||
var varTypeStr = member.m_Type;
|
||||
var varNameStr = member.m_Name;
|
||||
var m_Node = m_Nodes[i];
|
||||
var level = m_Node.m_Level;
|
||||
var varTypeStr = m_Node.m_Type;
|
||||
var varNameStr = m_Node.m_Name;
|
||||
object value = null;
|
||||
var append = true;
|
||||
var align = (member.m_MetaFlag & 0x4000) != 0;
|
||||
var align = (m_Node.m_MetaFlag & 0x4000) != 0;
|
||||
switch (varTypeStr)
|
||||
{
|
||||
case "SInt8":
|
||||
value = reader.ReadSByte();
|
||||
break;
|
||||
case "UInt8":
|
||||
case "char":
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case "char":
|
||||
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
|
||||
break;
|
||||
case "short":
|
||||
case "SInt16":
|
||||
value = reader.ReadInt16();
|
||||
@@ -78,22 +84,23 @@ namespace AssetStudio
|
||||
append = false;
|
||||
var str = reader.ReadAlignedString();
|
||||
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
|
||||
i += 3;
|
||||
var toSkip = GetNodes(m_Nodes, i);
|
||||
i += toSkip.Count - 1;
|
||||
break;
|
||||
case "map":
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
append = false;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
|
||||
var size = reader.ReadInt32();
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
|
||||
var map = GetMembers(members, i);
|
||||
var map = GetNodes(m_Nodes, i);
|
||||
i += map.Count - 1;
|
||||
var first = GetMembers(map, 4);
|
||||
var first = GetNodes(map, 4);
|
||||
var next = 4 + first.Count;
|
||||
var second = GetMembers(map, next);
|
||||
var second = GetNodes(map, next);
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 2)), j);
|
||||
@@ -117,16 +124,16 @@ namespace AssetStudio
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (i < members.Count - 1 && members[i + 1].m_Type == "Array") //Array
|
||||
if (i < m_Nodes.Count - 1 && m_Nodes[i + 1].m_Type == "Array") //Array
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
append = false;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
|
||||
var size = reader.ReadInt32();
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
|
||||
var vector = GetMembers(members, i);
|
||||
var vector = GetNodes(m_Nodes, i);
|
||||
i += vector.Count - 1;
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
@@ -140,7 +147,7 @@ namespace AssetStudio
|
||||
{
|
||||
append = false;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
var @class = GetMembers(members, i);
|
||||
var @class = GetNodes(m_Nodes, i);
|
||||
i += @class.Count - 1;
|
||||
for (int j = 1; j < @class.Count; j++)
|
||||
{
|
||||
@@ -156,39 +163,42 @@ namespace AssetStudio
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
public static OrderedDictionary ReadType(List<TypeTreeNode> members, ObjectReader reader)
|
||||
public static OrderedDictionary ReadType(TypeTree m_Types, ObjectReader reader)
|
||||
{
|
||||
reader.Reset();
|
||||
var obj = new OrderedDictionary();
|
||||
for (int i = 1; i < members.Count; i++)
|
||||
var m_Nodes = m_Types.m_Nodes;
|
||||
for (int i = 1; i < m_Nodes.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var varNameStr = member.m_Name;
|
||||
obj[varNameStr] = ReadValue(members, reader, ref i);
|
||||
var m_Node = m_Nodes[i];
|
||||
var varNameStr = m_Node.m_Name;
|
||||
obj[varNameStr] = ReadValue(m_Nodes, reader, ref i);
|
||||
}
|
||||
var readed = reader.Position - reader.byteStart;
|
||||
if (readed != reader.byteSize)
|
||||
{
|
||||
Logger.Error($"Error while read type, read {readed} bytes but expected {reader.byteSize} bytes");
|
||||
Logger.Info($"Error while read type, read {readed} bytes but expected {reader.byteSize} bytes");
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
|
||||
private static object ReadValue(List<TypeTreeNode> members, BinaryReader reader, ref int i)
|
||||
private static object ReadValue(List<TypeTreeNode> m_Nodes, BinaryReader reader, ref int i)
|
||||
{
|
||||
var member = members[i];
|
||||
var varTypeStr = member.m_Type;
|
||||
var m_Node = m_Nodes[i];
|
||||
var varTypeStr = m_Node.m_Type;
|
||||
object value;
|
||||
var align = (member.m_MetaFlag & 0x4000) != 0;
|
||||
var align = (m_Node.m_MetaFlag & 0x4000) != 0;
|
||||
switch (varTypeStr)
|
||||
{
|
||||
case "SInt8":
|
||||
value = reader.ReadSByte();
|
||||
break;
|
||||
case "UInt8":
|
||||
case "char":
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case "char":
|
||||
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
|
||||
break;
|
||||
case "short":
|
||||
case "SInt16":
|
||||
value = reader.ReadInt16();
|
||||
@@ -226,17 +236,18 @@ namespace AssetStudio
|
||||
break;
|
||||
case "string":
|
||||
value = reader.ReadAlignedString();
|
||||
i += 3;
|
||||
var toSkip = GetNodes(m_Nodes, i);
|
||||
i += toSkip.Count - 1;
|
||||
break;
|
||||
case "map":
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
var map = GetMembers(members, i);
|
||||
var map = GetNodes(m_Nodes, i);
|
||||
i += map.Count - 1;
|
||||
var first = GetMembers(map, 4);
|
||||
var first = GetNodes(map, 4);
|
||||
var next = 4 + first.Count;
|
||||
var second = GetMembers(map, next);
|
||||
var second = GetNodes(map, next);
|
||||
var size = reader.ReadInt32();
|
||||
var dic = new List<KeyValuePair<object, object>>(size);
|
||||
for (int j = 0; j < size; j++)
|
||||
@@ -257,11 +268,11 @@ namespace AssetStudio
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (i < members.Count - 1 && members[i + 1].m_Type == "Array") //Array
|
||||
if (i < m_Nodes.Count - 1 && m_Nodes[i + 1].m_Type == "Array") //Array
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
var vector = GetMembers(members, i);
|
||||
var vector = GetNodes(m_Nodes, i);
|
||||
i += vector.Count - 1;
|
||||
var size = reader.ReadInt32();
|
||||
var list = new List<object>(size);
|
||||
@@ -275,7 +286,7 @@ namespace AssetStudio
|
||||
}
|
||||
else //Class
|
||||
{
|
||||
var @class = GetMembers(members, i);
|
||||
var @class = GetNodes(m_Nodes, i);
|
||||
i += @class.Count - 1;
|
||||
var obj = new OrderedDictionary();
|
||||
for (int j = 1; j < @class.Count; j++)
|
||||
@@ -294,22 +305,22 @@ namespace AssetStudio
|
||||
return value;
|
||||
}
|
||||
|
||||
private static List<TypeTreeNode> GetMembers(List<TypeTreeNode> members, int index)
|
||||
private static List<TypeTreeNode> GetNodes(List<TypeTreeNode> m_Nodes, int index)
|
||||
{
|
||||
var member2 = new List<TypeTreeNode>();
|
||||
member2.Add(members[index]);
|
||||
var level = members[index].m_Level;
|
||||
for (int i = index + 1; i < members.Count; i++)
|
||||
var nodes = new List<TypeTreeNode>();
|
||||
nodes.Add(m_Nodes[index]);
|
||||
var level = m_Nodes[index].m_Level;
|
||||
for (int i = index + 1; i < m_Nodes.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var member = m_Nodes[i];
|
||||
var level2 = member.m_Level;
|
||||
if (level2 <= level)
|
||||
{
|
||||
return member2;
|
||||
return nodes;
|
||||
}
|
||||
member2.Add(member);
|
||||
nodes.Add(member);
|
||||
}
|
||||
return member2;
|
||||
return nodes;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace AssetStudio
|
||||
public string m_Name;
|
||||
public int m_ByteSize;
|
||||
public int m_Index;
|
||||
public int m_IsArray; //m_TypeFlags
|
||||
public int m_TypeFlags; //m_IsArray
|
||||
public int m_Version;
|
||||
public int m_MetaFlag;
|
||||
public int m_Level;
|
||||
|
||||
+3
-50
@@ -1,17 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Org.Brotli.Dec;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class WebFile
|
||||
{
|
||||
public static byte[] gzipMagic = { 0x1f, 0x8b };
|
||||
public static byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
|
||||
public StreamFile[] fileList;
|
||||
|
||||
private class WebData
|
||||
@@ -23,50 +17,8 @@ namespace AssetStudio
|
||||
|
||||
public WebFile(EndianBinaryReader reader)
|
||||
{
|
||||
var magic = reader.ReadBytes(2);
|
||||
reader.Position = 0;
|
||||
if (gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
|
||||
{
|
||||
gs.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
using (var binaryReader = new BinaryReader(stream))
|
||||
{
|
||||
ReadWebData(binaryReader);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.Position = 0x20;
|
||||
magic = reader.ReadBytes(6);
|
||||
reader.Position = 0;
|
||||
if (brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
var brotliStream = new BrotliInputStream(reader.BaseStream);
|
||||
var stream = new MemoryStream();
|
||||
brotliStream.CopyTo(stream);
|
||||
stream.Position = 0;
|
||||
using (var binaryReader = new BinaryReader(stream))
|
||||
{
|
||||
ReadWebData(binaryReader);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.endian = EndianType.LittleEndian;
|
||||
ReadWebData(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadWebData(BinaryReader reader)
|
||||
{
|
||||
reader.Endian = EndianType.LittleEndian;
|
||||
var signature = reader.ReadStringToNull();
|
||||
if (signature != "UnityWebData1.0")
|
||||
return;
|
||||
var headLength = reader.ReadInt32();
|
||||
var dataList = new List<WebData>();
|
||||
while (reader.BaseStream.Position < headLength)
|
||||
@@ -83,6 +35,7 @@ namespace AssetStudio
|
||||
{
|
||||
var data = dataList[i];
|
||||
var file = new StreamFile();
|
||||
file.path = data.path;
|
||||
file.fileName = Path.GetFileName(data.path);
|
||||
reader.BaseStream.Position = data.dataOffset;
|
||||
file.stream = new MemoryStream(reader.ReadBytes(data.dataLength));
|
||||
|
||||
@@ -29,26 +29,26 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
@@ -100,14 +100,14 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_AS_DLL;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;wininet.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x86\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x86\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
@@ -119,7 +119,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_AS_DLL;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
@@ -128,7 +128,7 @@
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
@@ -137,14 +137,14 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_AS_DLL;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;wininet.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x64\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x64\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
@@ -156,7 +156,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_AS_DLL;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
@@ -165,7 +165,7 @@
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x64\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x64\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
||||
@@ -4,18 +4,6 @@
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace fbxsdk
|
||||
{
|
||||
class FbxManager;
|
||||
class FbxScene;
|
||||
class FbxExporter;
|
||||
template<typename T, const int Alignment = 16>
|
||||
class FbxArray;
|
||||
class FbxFileTexture;
|
||||
class FbxSurfacePhong;
|
||||
class FbxPose;
|
||||
}
|
||||
|
||||
struct AsFbxContext
|
||||
{
|
||||
|
||||
|
||||
@@ -1,60 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{BD76E63F-1517-47FA-8233-33E853A3ACEE}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AssetStudio.FbxInterop</RootNamespace>
|
||||
<AssemblyName>AssetStudioFBXWrapper</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2022; Copyright © hozuki 2020</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj" />
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Fbx.PInvoke.cs" />
|
||||
<Compile Include="FbxDll.cs" />
|
||||
<Compile Include="FbxExporterContext.cs" />
|
||||
<Compile Include="FbxExporterContext.PInvoke.cs" />
|
||||
<Compile Include="Fbx.cs" />
|
||||
<Compile Include="FbxExporter.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj">
|
||||
<Project>{40c796b5-88ce-4adc-acd6-2f4862b7f136}</Project>
|
||||
<Name>AssetStudio.PInvoke</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
|
||||
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
|
||||
<Name>AssetStudio</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace AssetStudio
|
||||
{
|
||||
|
||||
public static void Export(string path, IImported imported, bool eulerFilter, float filterPrecision,
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
|
||||
{
|
||||
var file = new FileInfo(path);
|
||||
var dir = file.Directory;
|
||||
@@ -43,7 +43,7 @@ namespace AssetStudio
|
||||
|
||||
var name = Path.GetFileName(path);
|
||||
|
||||
using (var exporter = new FbxExporter(name, imported, allNodes, skins, castToBone, boneSize, scaleFactor, versionIndex, isAscii))
|
||||
using (var exporter = new FbxExporter(name, imported, allNodes, skins, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, versionIndex, isAscii))
|
||||
{
|
||||
exporter.Initialize();
|
||||
exporter.ExportAll(blendShape, animation, eulerFilter, filterPrecision);
|
||||
|
||||
@@ -15,11 +15,12 @@ namespace AssetStudio.FbxInterop
|
||||
private readonly bool _exportSkins;
|
||||
private readonly bool _castToBone;
|
||||
private readonly float _boneSize;
|
||||
private readonly bool _exportAllUvsAsDiffuseMaps;
|
||||
private readonly float _scaleFactor;
|
||||
private readonly int _versionIndex;
|
||||
private readonly bool _isAscii;
|
||||
|
||||
internal FbxExporter(string fileName, IImported imported, bool allNodes, bool exportSkins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
||||
internal FbxExporter(string fileName, IImported imported, bool allNodes, bool exportSkins, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
|
||||
{
|
||||
_context = new FbxExporterContext();
|
||||
|
||||
@@ -29,6 +30,7 @@ namespace AssetStudio.FbxInterop
|
||||
_exportSkins = exportSkins;
|
||||
_castToBone = castToBone;
|
||||
_boneSize = boneSize;
|
||||
_exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps;
|
||||
_scaleFactor = scaleFactor;
|
||||
_versionIndex = versionIndex;
|
||||
_isAscii = isAscii;
|
||||
@@ -171,7 +173,7 @@ namespace AssetStudio.FbxInterop
|
||||
{
|
||||
foreach (var meshFrame in meshFrames)
|
||||
{
|
||||
_context.ExportMeshFromFrame(rootFrame, meshFrame, _imported.MeshList, _imported.MaterialList, _imported.TextureList, _exportSkins);
|
||||
_context.ExportMeshFromFrame(rootFrame, meshFrame, _imported.MeshList, _imported.MaterialList, _imported.TextureList, _exportSkins, _exportAllUvsAsDiffuseMaps);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -173,12 +173,12 @@ namespace AssetStudio.FbxInterop
|
||||
AsFbxPrepareMaterials(_pContext, materialCount, textureCount);
|
||||
}
|
||||
|
||||
internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins)
|
||||
internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins, bool exportAllUvsAsDiffuseMaps)
|
||||
{
|
||||
var meshNode = _frameToNode[meshFrame];
|
||||
var mesh = ImportedHelpers.FindMesh(meshFrame.Path, meshList);
|
||||
|
||||
ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins);
|
||||
ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins, exportAllUvsAsDiffuseMaps);
|
||||
}
|
||||
|
||||
private IntPtr ExportTexture(ImportedTexture texture)
|
||||
@@ -207,7 +207,7 @@ namespace AssetStudio.FbxInterop
|
||||
return pTex;
|
||||
}
|
||||
|
||||
private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins)
|
||||
private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins, bool exportAllUvsAsDiffuseMaps)
|
||||
{
|
||||
var boneList = importedMesh.BoneList;
|
||||
var totalBoneCount = 0;
|
||||
@@ -246,28 +246,25 @@ namespace AssetStudio.FbxInterop
|
||||
|
||||
var mesh = AsFbxMeshCreateMesh(_pContext, frameNode);
|
||||
|
||||
var totalVertexCount = 0;
|
||||
|
||||
foreach (var m in importedMesh.SubmeshList)
|
||||
{
|
||||
totalVertexCount += m.VertexList.Count;
|
||||
}
|
||||
|
||||
AsFbxMeshInitControlPoints(mesh, totalVertexCount);
|
||||
AsFbxMeshInitControlPoints(mesh, importedMesh.VertexList.Count);
|
||||
|
||||
if (importedMesh.hasNormal)
|
||||
{
|
||||
AsFbxMeshCreateElementNormal(mesh);
|
||||
}
|
||||
|
||||
if (importedMesh.hasUV[0])
|
||||
for (int i = 0; i < importedMesh.hasUV.Length; i++)
|
||||
{
|
||||
AsFbxMeshCreateDiffuseUV(mesh, 0);
|
||||
}
|
||||
if (!importedMesh.hasUV[i]) { continue; }
|
||||
|
||||
if (importedMesh.hasUV[1])
|
||||
{
|
||||
AsFbxMeshCreateNormalMapUV(mesh, 1);
|
||||
if (i == 1 && !exportAllUvsAsDiffuseMaps)
|
||||
{
|
||||
AsFbxMeshCreateNormalMapUV(mesh, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
AsFbxMeshCreateDiffuseUV(mesh, i);
|
||||
}
|
||||
}
|
||||
|
||||
if (importedMesh.hasTangent)
|
||||
@@ -282,8 +279,6 @@ namespace AssetStudio.FbxInterop
|
||||
|
||||
AsFbxMeshCreateElementMaterial(mesh);
|
||||
|
||||
var firstVertex = 0;
|
||||
|
||||
foreach (var meshObj in importedMesh.SubmeshList)
|
||||
{
|
||||
var materialIndex = 0;
|
||||
@@ -345,71 +340,70 @@ namespace AssetStudio.FbxInterop
|
||||
}
|
||||
}
|
||||
|
||||
var vertexList = meshObj.VertexList;
|
||||
|
||||
var vertexCount = vertexList.Count;
|
||||
|
||||
for (var j = 0; j < vertexCount; j += 1)
|
||||
{
|
||||
var importedVertex = vertexList[j];
|
||||
|
||||
var vertex = importedVertex.Vertex;
|
||||
AsFbxMeshSetControlPoint(mesh, j + firstVertex, vertex.X, vertex.Y, vertex.Z);
|
||||
|
||||
if (importedMesh.hasNormal)
|
||||
{
|
||||
var normal = importedVertex.Normal;
|
||||
AsFbxMeshElementNormalAdd(mesh, 0, normal.X, normal.Y, normal.Z);
|
||||
}
|
||||
|
||||
for (var uvIndex = 0; uvIndex < 2; uvIndex += 1)
|
||||
{
|
||||
if (importedMesh.hasUV[uvIndex])
|
||||
{
|
||||
var uv = importedVertex.UV[uvIndex];
|
||||
AsFbxMeshElementUVAdd(mesh, uvIndex, uv[0], uv[1]);
|
||||
}
|
||||
}
|
||||
|
||||
if (importedMesh.hasTangent)
|
||||
{
|
||||
var tangent = importedVertex.Tangent;
|
||||
AsFbxMeshElementTangentAdd(mesh, 0, tangent.X, tangent.Y, tangent.Z, tangent.W);
|
||||
}
|
||||
|
||||
if (importedMesh.hasColor)
|
||||
{
|
||||
var color = importedVertex.Color;
|
||||
AsFbxMeshElementVertexColorAdd(mesh, 0, color.R, color.G, color.B, color.A);
|
||||
}
|
||||
|
||||
if (hasBones && importedVertex.BoneIndices != null)
|
||||
{
|
||||
var boneIndices = importedVertex.BoneIndices;
|
||||
var boneWeights = importedVertex.Weights;
|
||||
|
||||
for (var k = 0; k < 4; k += 1)
|
||||
{
|
||||
if (boneIndices[k] < totalBoneCount && boneWeights[k] > 0)
|
||||
{
|
||||
AsFbxMeshSetBoneWeight(pClusterArray, boneIndices[k], j + firstVertex, boneWeights[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var face in meshObj.FaceList)
|
||||
{
|
||||
var index0 = face.VertexIndices[0] + firstVertex;
|
||||
var index1 = face.VertexIndices[1] + firstVertex;
|
||||
var index2 = face.VertexIndices[2] + firstVertex;
|
||||
var index0 = face.VertexIndices[0] + meshObj.BaseVertex;
|
||||
var index1 = face.VertexIndices[1] + meshObj.BaseVertex;
|
||||
var index2 = face.VertexIndices[2] + meshObj.BaseVertex;
|
||||
|
||||
AsFbxMeshAddPolygon(mesh, materialIndex, index0, index1, index2);
|
||||
}
|
||||
|
||||
firstVertex += vertexCount;
|
||||
}
|
||||
|
||||
var vertexList = importedMesh.VertexList;
|
||||
|
||||
var vertexCount = vertexList.Count;
|
||||
|
||||
for (var j = 0; j < vertexCount; j += 1)
|
||||
{
|
||||
var importedVertex = vertexList[j];
|
||||
|
||||
var vertex = importedVertex.Vertex;
|
||||
AsFbxMeshSetControlPoint(mesh, j, vertex.X, vertex.Y, vertex.Z);
|
||||
|
||||
if (importedMesh.hasNormal)
|
||||
{
|
||||
var normal = importedVertex.Normal;
|
||||
AsFbxMeshElementNormalAdd(mesh, 0, normal.X, normal.Y, normal.Z);
|
||||
}
|
||||
|
||||
for (var uvIndex = 0; uvIndex < importedMesh.hasUV.Length; uvIndex += 1)
|
||||
{
|
||||
if (importedMesh.hasUV[uvIndex])
|
||||
{
|
||||
var uv = importedVertex.UV[uvIndex];
|
||||
AsFbxMeshElementUVAdd(mesh, uvIndex, uv[0], uv[1]);
|
||||
}
|
||||
}
|
||||
|
||||
if (importedMesh.hasTangent)
|
||||
{
|
||||
var tangent = importedVertex.Tangent;
|
||||
AsFbxMeshElementTangentAdd(mesh, 0, tangent.X, tangent.Y, tangent.Z, tangent.W);
|
||||
}
|
||||
|
||||
if (importedMesh.hasColor)
|
||||
{
|
||||
var color = importedVertex.Color;
|
||||
AsFbxMeshElementVertexColorAdd(mesh, 0, color.R, color.G, color.B, color.A);
|
||||
}
|
||||
|
||||
if (hasBones && importedVertex.BoneIndices != null)
|
||||
{
|
||||
var boneIndices = importedVertex.BoneIndices;
|
||||
var boneWeights = importedVertex.Weights;
|
||||
|
||||
for (var k = 0; k < 4; k += 1)
|
||||
{
|
||||
if (boneIndices[k] < totalBoneCount && boneWeights[k] > 0)
|
||||
{
|
||||
AsFbxMeshSetBoneWeight(pClusterArray, boneIndices[k], j, boneWeights[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (hasBones)
|
||||
{
|
||||
IntPtr pSkinContext = IntPtr.Zero;
|
||||
@@ -646,4 +640,4 @@ namespace AssetStudio.FbxInterop
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("AssetStudioFBXWrapper")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudioFBXWrapper")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020; Copyright © hozuki 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
[assembly: Guid("bd76e63f-1517-47fa-8233-33e853a3acee")]
|
||||
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -1,154 +1,84 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>AssetStudioGUI</RootNamespace>
|
||||
<AssemblyName>AssetStudioGUI</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OpenTK.3.1.0\lib\net20\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK.GLControl, Version=3.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OpenTK.GLControl.3.1.0\lib\net20\OpenTK.GLControl.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssetStudioGUIForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AssetStudioGUIForm.designer.cs">
|
||||
<DependentUpon>AssetStudioGUIForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Components\AssetItem.cs" />
|
||||
<Compile Include="Components\GameObjectTreeNode.cs" />
|
||||
<Compile Include="Components\GOHierarchy.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Components\OpenFolderDialog.cs" />
|
||||
<Compile Include="Components\TreeViewExtensions.cs" />
|
||||
<Compile Include="Components\TypeTreeItem.cs" />
|
||||
<Compile Include="Exporter.cs" />
|
||||
<Compile Include="ExportOptions.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ExportOptions.designer.cs">
|
||||
<DependentUpon>ExportOptions.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="GUILogger.cs" />
|
||||
<Compile Include="GUIProgress.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Studio.cs" />
|
||||
<EmbeddedResource Include="AssetStudioGUIForm.resx">
|
||||
<DependentUpon>AssetStudioGUIForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="ExportOptions.resx">
|
||||
<DependentUpon>ExportOptions.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\preview.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\as.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ContentWithTargetPath Include="Libraries\x86\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x86\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Libraries\x64\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x64\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj">
|
||||
<Project>{80aec261-21ee-4e4f-a93b-7a744dc84888}</Project>
|
||||
<Name>AssetStudioUtility</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
|
||||
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
|
||||
<Name>AssetStudio</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="AfterBuild">
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
</Target>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>net472;net5.0-windows;net6.0-windows</TargetFrameworks>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2022</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" />
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Update="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ContentWithTargetPath Include="Libraries\x86\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x86\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Libraries\x64\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x64\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
|
||||
<PackageReference Include="OpenTK" Version="4.6.7" />
|
||||
<Reference Include="OpenTK.WinForms">
|
||||
<HintPath>Libraries\OpenTK.WinForms.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
<PackageReference Include="OpenTK" Version="3.1.0" />
|
||||
<PackageReference Include="OpenTK.GLControl" Version="3.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="CopyExtraFiles" AfterTargets="AfterBuild">
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
</Target>
|
||||
|
||||
<Target Name="PublishExtraFiles" AfterTargets="Publish">
|
||||
<Copy SourceFiles="$(TargetDir)x86\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(TargetDir)x64\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(TargetDir)x86\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(TargetDir)x64\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
|
||||
</Target>
|
||||
</Project>
|
||||
+42
-11
@@ -41,6 +41,8 @@
|
||||
this.displayAll = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.enablePreview = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.displayInfo = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem14 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.specifyUnityVersion = new System.Windows.Forms.ToolStripTextBox();
|
||||
this.showExpOpt = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.modelToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportAllObjectssplitToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
@@ -72,6 +74,7 @@
|
||||
this.filterTypeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.allToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.debugMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem15 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportClassStructuresMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||
this.tabControl1 = new System.Windows.Forms.TabControl();
|
||||
@@ -210,6 +213,7 @@
|
||||
this.displayAll,
|
||||
this.enablePreview,
|
||||
this.displayInfo,
|
||||
this.toolStripMenuItem14,
|
||||
this.showExpOpt});
|
||||
this.optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
|
||||
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(66, 21);
|
||||
@@ -249,6 +253,20 @@
|
||||
"t, audio bitrate, etc.";
|
||||
this.displayInfo.CheckedChanged += new System.EventHandler(this.displayAssetInfo_Check);
|
||||
//
|
||||
// toolStripMenuItem14
|
||||
//
|
||||
this.toolStripMenuItem14.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.specifyUnityVersion});
|
||||
this.toolStripMenuItem14.Name = "toolStripMenuItem14";
|
||||
this.toolStripMenuItem14.Size = new System.Drawing.Size(223, 22);
|
||||
this.toolStripMenuItem14.Text = "Specify Unity version";
|
||||
//
|
||||
// specifyUnityVersion
|
||||
//
|
||||
this.specifyUnityVersion.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
|
||||
this.specifyUnityVersion.Name = "specifyUnityVersion";
|
||||
this.specifyUnityVersion.Size = new System.Drawing.Size(100, 23);
|
||||
//
|
||||
// showExpOpt
|
||||
//
|
||||
this.showExpOpt.Name = "showExpOpt";
|
||||
@@ -429,7 +447,7 @@
|
||||
// toolStripSeparator2
|
||||
//
|
||||
this.toolStripSeparator2.Name = "toolStripSeparator2";
|
||||
this.toolStripSeparator2.Size = new System.Drawing.Size(396, 6);
|
||||
this.toolStripSeparator2.Size = new System.Drawing.Size(281, 6);
|
||||
//
|
||||
// toolStripMenuItem10
|
||||
//
|
||||
@@ -438,27 +456,27 @@
|
||||
this.toolStripMenuItem12,
|
||||
this.toolStripMenuItem13});
|
||||
this.toolStripMenuItem10.Name = "toolStripMenuItem10";
|
||||
this.toolStripMenuItem10.Size = new System.Drawing.Size(399, 34);
|
||||
this.toolStripMenuItem10.Size = new System.Drawing.Size(284, 22);
|
||||
this.toolStripMenuItem10.Text = "Asset list to XML";
|
||||
//
|
||||
// toolStripMenuItem11
|
||||
//
|
||||
this.toolStripMenuItem11.Name = "toolStripMenuItem11";
|
||||
this.toolStripMenuItem11.Size = new System.Drawing.Size(270, 34);
|
||||
this.toolStripMenuItem11.Size = new System.Drawing.Size(165, 22);
|
||||
this.toolStripMenuItem11.Text = "All assets";
|
||||
this.toolStripMenuItem11.Click += new System.EventHandler(this.toolStripMenuItem11_Click);
|
||||
//
|
||||
// toolStripMenuItem12
|
||||
//
|
||||
this.toolStripMenuItem12.Name = "toolStripMenuItem12";
|
||||
this.toolStripMenuItem12.Size = new System.Drawing.Size(270, 34);
|
||||
this.toolStripMenuItem12.Size = new System.Drawing.Size(165, 22);
|
||||
this.toolStripMenuItem12.Text = "Selected assets";
|
||||
this.toolStripMenuItem12.Click += new System.EventHandler(this.toolStripMenuItem12_Click);
|
||||
//
|
||||
// toolStripMenuItem13
|
||||
//
|
||||
this.toolStripMenuItem13.Name = "toolStripMenuItem13";
|
||||
this.toolStripMenuItem13.Size = new System.Drawing.Size(270, 34);
|
||||
this.toolStripMenuItem13.Size = new System.Drawing.Size(165, 22);
|
||||
this.toolStripMenuItem13.Text = "Filtered assets";
|
||||
this.toolStripMenuItem13.Click += new System.EventHandler(this.toolStripMenuItem13_Click);
|
||||
//
|
||||
@@ -483,11 +501,22 @@
|
||||
// debugMenuItem
|
||||
//
|
||||
this.debugMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripMenuItem15,
|
||||
this.exportClassStructuresMenuItem});
|
||||
this.debugMenuItem.Name = "debugMenuItem";
|
||||
this.debugMenuItem.Size = new System.Drawing.Size(59, 21);
|
||||
this.debugMenuItem.Text = "Debug";
|
||||
//
|
||||
// toolStripMenuItem15
|
||||
//
|
||||
this.toolStripMenuItem15.Checked = true;
|
||||
this.toolStripMenuItem15.CheckOnClick = true;
|
||||
this.toolStripMenuItem15.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.toolStripMenuItem15.Name = "toolStripMenuItem15";
|
||||
this.toolStripMenuItem15.Size = new System.Drawing.Size(207, 22);
|
||||
this.toolStripMenuItem15.Text = "Show error message";
|
||||
this.toolStripMenuItem15.Click += new System.EventHandler(this.toolStripMenuItem15_Click);
|
||||
//
|
||||
// exportClassStructuresMenuItem
|
||||
//
|
||||
this.exportClassStructuresMenuItem.Name = "exportClassStructuresMenuItem";
|
||||
@@ -790,20 +819,21 @@
|
||||
//
|
||||
// FMODtimerLabel
|
||||
//
|
||||
this.FMODtimerLabel.AutoSize = true;
|
||||
this.FMODtimerLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODtimerLabel.Location = new System.Drawing.Point(404, 235);
|
||||
this.FMODtimerLabel.Location = new System.Drawing.Point(460, 235);
|
||||
this.FMODtimerLabel.Name = "FMODtimerLabel";
|
||||
this.FMODtimerLabel.Size = new System.Drawing.Size(155, 12);
|
||||
this.FMODtimerLabel.Size = new System.Drawing.Size(95, 12);
|
||||
this.FMODtimerLabel.TabIndex = 7;
|
||||
this.FMODtimerLabel.Text = "0:00.0 / 0:00.0";
|
||||
this.FMODtimerLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
|
||||
//
|
||||
// FMODstatusLabel
|
||||
//
|
||||
this.FMODstatusLabel.AutoSize = true;
|
||||
this.FMODstatusLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODstatusLabel.Location = new System.Drawing.Point(213, 235);
|
||||
this.FMODstatusLabel.Name = "FMODstatusLabel";
|
||||
this.FMODstatusLabel.Size = new System.Drawing.Size(50, 12);
|
||||
this.FMODstatusLabel.Size = new System.Drawing.Size(47, 12);
|
||||
this.FMODstatusLabel.TabIndex = 6;
|
||||
this.FMODstatusLabel.Text = "Stopped";
|
||||
//
|
||||
@@ -1036,8 +1066,6 @@
|
||||
// AssetStudioGUIForm
|
||||
//
|
||||
this.AllowDrop = true;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1264, 681);
|
||||
this.Controls.Add(this.splitContainer1);
|
||||
this.Controls.Add(this.menuStrip1);
|
||||
@@ -1178,6 +1206,9 @@
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem11;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem12;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem13;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem14;
|
||||
private System.Windows.Forms.ToolStripTextBox specifyUnityVersion;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem15;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Drawing.Text;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
@@ -19,16 +18,21 @@ using System.Timers;
|
||||
using System.Windows.Forms;
|
||||
using static AssetStudioGUI.Studio;
|
||||
using Font = AssetStudio.Font;
|
||||
using PixelFormat = System.Drawing.Imaging.PixelFormat;
|
||||
#if NET472
|
||||
using Vector3 = OpenTK.Vector3;
|
||||
using Vector4 = OpenTK.Vector4;
|
||||
#else
|
||||
using Vector3 = OpenTK.Mathematics.Vector3;
|
||||
using Vector4 = OpenTK.Mathematics.Vector4;
|
||||
using Matrix4 = OpenTK.Mathematics.Matrix4;
|
||||
#endif
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
partial class AssetStudioGUIForm : Form
|
||||
{
|
||||
private AssetItem lastSelectedItem;
|
||||
private Bitmap imageTexture;
|
||||
private DirectBitmap imageTexture;
|
||||
private string tempClipboard;
|
||||
|
||||
private FMOD.System system;
|
||||
@@ -81,6 +85,11 @@ namespace AssetStudioGUI
|
||||
private int nextGObject;
|
||||
private List<TreeNode> treeSrcResults = new List<TreeNode>();
|
||||
|
||||
private string openDirectoryBackup = string.Empty;
|
||||
private string saveDirectoryBackup = string.Empty;
|
||||
|
||||
private GUILogger logger;
|
||||
|
||||
[DllImport("gdi32.dll")]
|
||||
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
|
||||
|
||||
@@ -96,8 +105,9 @@ namespace AssetStudioGUI
|
||||
enablePreview.Checked = Properties.Settings.Default.enablePreview;
|
||||
FMODinit();
|
||||
|
||||
Logger.Default = new GUILogger(StatusStripUpdate);
|
||||
Progress.Default = new GUIProgress(SetProgressBarValue);
|
||||
logger = new GUILogger(StatusStripUpdate);
|
||||
Logger.Default = logger;
|
||||
Progress.Default = new Progress<int>(SetProgressBarValue);
|
||||
Studio.StatusStripUpdate = StatusStripUpdate;
|
||||
}
|
||||
|
||||
@@ -115,7 +125,7 @@ namespace AssetStudioGUI
|
||||
if (paths.Length > 0)
|
||||
{
|
||||
ResetForm();
|
||||
|
||||
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
|
||||
if (paths.Length == 1 && Directory.Exists(paths[0]))
|
||||
{
|
||||
await Task.Run(() => assetsManager.LoadFolder(paths[0]));
|
||||
@@ -124,16 +134,18 @@ namespace AssetStudioGUI
|
||||
{
|
||||
await Task.Run(() => assetsManager.LoadFiles(paths));
|
||||
}
|
||||
|
||||
BuildAssetStructures();
|
||||
}
|
||||
}
|
||||
|
||||
private async void loadFile_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (openFileDialog1.ShowDialog() == DialogResult.OK)
|
||||
openFileDialog1.InitialDirectory = openDirectoryBackup;
|
||||
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
ResetForm();
|
||||
openDirectoryBackup = Path.GetDirectoryName(openFileDialog1.FileNames[0]);
|
||||
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
|
||||
await Task.Run(() => assetsManager.LoadFiles(openFileDialog1.FileNames));
|
||||
BuildAssetStructures();
|
||||
}
|
||||
@@ -142,9 +154,12 @@ namespace AssetStudioGUI
|
||||
private async void loadFolder_Click(object sender, EventArgs e)
|
||||
{
|
||||
var openFolderDialog = new OpenFolderDialog();
|
||||
openFolderDialog.InitialFolder = openDirectoryBackup;
|
||||
if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
ResetForm();
|
||||
openDirectoryBackup = openFolderDialog.Folder;
|
||||
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
|
||||
await Task.Run(() => assetsManager.LoadFolder(openFolderDialog.Folder));
|
||||
BuildAssetStructures();
|
||||
}
|
||||
@@ -152,7 +167,7 @@ namespace AssetStudioGUI
|
||||
|
||||
private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (openFileDialog1.ShowDialog() == DialogResult.OK)
|
||||
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.Title = "Select the save folder";
|
||||
@@ -187,7 +202,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (assetsManager.assetsFileList.Count == 0)
|
||||
{
|
||||
StatusStripUpdate("No file was loaded.");
|
||||
StatusStripUpdate("No Unity file can be loaded.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -207,10 +222,6 @@ namespace AssetStudioGUI
|
||||
|
||||
sceneTreeView.BeginUpdate();
|
||||
sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray());
|
||||
foreach (var node in treeNodeCollection)
|
||||
{
|
||||
node.HideCheckBox();
|
||||
}
|
||||
sceneTreeView.EndUpdate();
|
||||
treeNodeCollection.Clear();
|
||||
|
||||
@@ -350,7 +361,7 @@ namespace AssetStudioGUI
|
||||
var versionPath = Path.Combine(savePath, item.Group.Header);
|
||||
Directory.CreateDirectory(versionPath);
|
||||
|
||||
var saveFile = $"{versionPath}\\{item.SubItems[1].Text} {item.Text}.txt";
|
||||
var saveFile = $"{versionPath}{Path.DirectorySeparatorChar}{item.SubItems[1].Text} {item.Text}.txt";
|
||||
File.WriteAllText(saveFile, item.ToString());
|
||||
|
||||
Progress.Report(++i, count);
|
||||
@@ -378,7 +389,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (enablePreview.Checked && imageTexture != null)
|
||||
{
|
||||
previewPanel.BackgroundImage = imageTexture;
|
||||
previewPanel.BackgroundImage = imageTexture.Bitmap;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -446,7 +457,7 @@ namespace AssetStudioGUI
|
||||
private void showExpOpt_Click(object sender, EventArgs e)
|
||||
{
|
||||
var exportOpt = new ExportOptions();
|
||||
exportOpt.ShowDialog();
|
||||
exportOpt.ShowDialog(this);
|
||||
}
|
||||
|
||||
private void assetListView_RetrieveVirtualItem(object sender, RetrieveVirtualItemEventArgs e)
|
||||
@@ -741,9 +752,11 @@ namespace AssetStudioGUI
|
||||
|
||||
private void PreviewTexture2D(AssetItem assetItem, Texture2D m_Texture2D)
|
||||
{
|
||||
var bitmap = m_Texture2D.ConvertToBitmap(true);
|
||||
if (bitmap != null)
|
||||
var image = m_Texture2D.ConvertToImage(true);
|
||||
if (image != null)
|
||||
{
|
||||
var bitmap = new DirectBitmap(image.ConvertToBytes(), m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
image.Dispose();
|
||||
assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
|
||||
switch (m_Texture2D.m_TextureSettings.m_FilterMode)
|
||||
{
|
||||
@@ -771,13 +784,11 @@ namespace AssetStudioGUI
|
||||
assetItem.InfoText += "None";
|
||||
if (validChannel != 4)
|
||||
{
|
||||
var bmpData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
var bytes = new byte[bitmap.Width * bitmap.Height * 4];
|
||||
Marshal.Copy(bmpData.Scan0, bytes, 0, bytes.Length);
|
||||
for (int i = 0; i < bmpData.Height; i++)
|
||||
var bytes = bitmap.Bits;
|
||||
for (int i = 0; i < bitmap.Height; i++)
|
||||
{
|
||||
int offset = Math.Abs(bmpData.Stride) * i;
|
||||
for (int j = 0; j < bmpData.Width; j++)
|
||||
int offset = Math.Abs(bitmap.Stride) * i;
|
||||
for (int j = 0; j < bitmap.Width; j++)
|
||||
{
|
||||
bytes[offset] = textureChannels[0] ? bytes[offset] : validChannel == 1 && textureChannels[3] ? byte.MaxValue : byte.MinValue;
|
||||
bytes[offset + 1] = textureChannels[1] ? bytes[offset + 1] : validChannel == 1 && textureChannels[3] ? byte.MaxValue : byte.MinValue;
|
||||
@@ -786,8 +797,6 @@ namespace AssetStudioGUI
|
||||
offset += 4;
|
||||
}
|
||||
}
|
||||
Marshal.Copy(bytes, 0, bmpData.Scan0, bytes.Length);
|
||||
bitmap.UnlockBits(bmpData);
|
||||
}
|
||||
PreviewTexture(bitmap);
|
||||
|
||||
@@ -807,40 +816,40 @@ namespace AssetStudioGUI
|
||||
{
|
||||
switch (m_AudioClip.m_Type)
|
||||
{
|
||||
case AudioType.ACC:
|
||||
case FMODSoundType.ACC:
|
||||
assetItem.InfoText += "Acc";
|
||||
break;
|
||||
case AudioType.AIFF:
|
||||
case FMODSoundType.AIFF:
|
||||
assetItem.InfoText += "AIFF";
|
||||
break;
|
||||
case AudioType.IT:
|
||||
case FMODSoundType.IT:
|
||||
assetItem.InfoText += "Impulse tracker";
|
||||
break;
|
||||
case AudioType.MOD:
|
||||
case FMODSoundType.MOD:
|
||||
assetItem.InfoText += "Protracker / Fasttracker MOD";
|
||||
break;
|
||||
case AudioType.MPEG:
|
||||
case FMODSoundType.MPEG:
|
||||
assetItem.InfoText += "MP2/MP3 MPEG";
|
||||
break;
|
||||
case AudioType.OGGVORBIS:
|
||||
case FMODSoundType.OGGVORBIS:
|
||||
assetItem.InfoText += "Ogg vorbis";
|
||||
break;
|
||||
case AudioType.S3M:
|
||||
case FMODSoundType.S3M:
|
||||
assetItem.InfoText += "ScreamTracker 3";
|
||||
break;
|
||||
case AudioType.WAV:
|
||||
case FMODSoundType.WAV:
|
||||
assetItem.InfoText += "Microsoft WAV";
|
||||
break;
|
||||
case AudioType.XM:
|
||||
case FMODSoundType.XM:
|
||||
assetItem.InfoText += "FastTracker 2 XM";
|
||||
break;
|
||||
case AudioType.XMA:
|
||||
case FMODSoundType.XMA:
|
||||
assetItem.InfoText += "Xbox360 XMA";
|
||||
break;
|
||||
case AudioType.VAG:
|
||||
case FMODSoundType.VAG:
|
||||
assetItem.InfoText += "PlayStation Portable ADPCM";
|
||||
break;
|
||||
case AudioType.AUDIOQUEUE:
|
||||
case FMODSoundType.AUDIOQUEUE:
|
||||
assetItem.InfoText += "iPhone";
|
||||
break;
|
||||
default:
|
||||
@@ -864,7 +873,7 @@ namespace AssetStudioGUI
|
||||
case AudioCompressionFormat.MP3:
|
||||
assetItem.InfoText += "MP3";
|
||||
break;
|
||||
case AudioCompressionFormat.VAG:
|
||||
case AudioCompressionFormat.PSMVAG:
|
||||
assetItem.InfoText += "PlayStation Portable ADPCM";
|
||||
break;
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
@@ -943,8 +952,8 @@ namespace AssetStudioGUI
|
||||
var obj = m_MonoBehaviour.ToType();
|
||||
if (obj == null)
|
||||
{
|
||||
var nodes = MonoBehaviourToTypeTreeNodes(m_MonoBehaviour);
|
||||
obj = m_MonoBehaviour.ToType(nodes);
|
||||
var type = MonoBehaviourToTypeTree(m_MonoBehaviour);
|
||||
obj = m_MonoBehaviour.ToType(type);
|
||||
}
|
||||
var str = JsonConvert.SerializeObject(obj, Formatting.Indented);
|
||||
PreviewText(str);
|
||||
@@ -1151,11 +1160,12 @@ namespace AssetStudioGUI
|
||||
|
||||
private void PreviewSprite(AssetItem assetItem, Sprite m_Sprite)
|
||||
{
|
||||
var bitmap = m_Sprite.GetImage();
|
||||
if (bitmap != null)
|
||||
var image = m_Sprite.GetImage();
|
||||
if (image != null)
|
||||
{
|
||||
var bitmap = new DirectBitmap(image.ConvertToBytes(), image.Width, image.Height);
|
||||
image.Dispose();
|
||||
assetItem.InfoText = $"Width: {bitmap.Width}\nHeight: {bitmap.Height}\n";
|
||||
|
||||
PreviewTexture(bitmap);
|
||||
}
|
||||
else
|
||||
@@ -1164,11 +1174,11 @@ namespace AssetStudioGUI
|
||||
}
|
||||
}
|
||||
|
||||
private void PreviewTexture(Bitmap bitmap)
|
||||
private void PreviewTexture(DirectBitmap bitmap)
|
||||
{
|
||||
imageTexture?.Dispose();
|
||||
imageTexture = bitmap;
|
||||
previewPanel.BackgroundImage = imageTexture;
|
||||
previewPanel.BackgroundImage = imageTexture.Bitmap;
|
||||
if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
|
||||
previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
else
|
||||
@@ -1219,6 +1229,7 @@ namespace AssetStudioGUI
|
||||
classesListView.Groups.Clear();
|
||||
previewPanel.BackgroundImage = Properties.Resources.preview;
|
||||
imageTexture?.Dispose();
|
||||
imageTexture = null;
|
||||
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
||||
assetInfoLabel.Visible = false;
|
||||
assetInfoLabel.Text = null;
|
||||
@@ -1305,9 +1316,11 @@ namespace AssetStudioGUI
|
||||
if (animator != null)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFolderDialog.Folder + "\\Animator\\";
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
var exportPath = Path.Combine(saveFolderDialog.Folder, "Animator") + Path.DirectorySeparatorChar;
|
||||
ExportAnimatorWithAnimationClip(animator, animationList, exportPath);
|
||||
}
|
||||
}
|
||||
@@ -1328,9 +1341,11 @@ namespace AssetStudioGUI
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFolderDialog.Folder + "\\GameObject\\";
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
var exportPath = Path.Combine(saveFolderDialog.Folder, "GameObject") + Path.DirectorySeparatorChar;
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
{
|
||||
@@ -1365,23 +1380,32 @@ namespace AssetStudioGUI
|
||||
{
|
||||
var gameObjects = new List<GameObject>();
|
||||
GetSelectedParentNode(sceneTreeView.Nodes, gameObjects);
|
||||
var saveFileDialog = new SaveFileDialog();
|
||||
saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
|
||||
saveFileDialog.AddExtension = false;
|
||||
saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
|
||||
if (saveFileDialog.ShowDialog() == DialogResult.OK)
|
||||
if (gameObjects.Count > 0)
|
||||
{
|
||||
var exportPath = saveFileDialog.FileName;
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
var saveFileDialog = new SaveFileDialog();
|
||||
saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
|
||||
saveFileDialog.AddExtension = false;
|
||||
saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
|
||||
saveFileDialog.InitialDirectory = saveDirectoryBackup;
|
||||
if (saveFileDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
|
||||
if (animationList.Count == 0)
|
||||
saveDirectoryBackup = Path.GetDirectoryName(saveFileDialog.FileName);
|
||||
var exportPath = saveFileDialog.FileName;
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
{
|
||||
animationList = null;
|
||||
animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
|
||||
if (animationList.Count == 0)
|
||||
{
|
||||
animationList = null;
|
||||
}
|
||||
}
|
||||
ExportObjectsMergeWithAnimationClip(exportPath, gameObjects, animationList);
|
||||
}
|
||||
ExportObjectsMergeWithAnimationClip(exportPath, gameObjects, animationList);
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No Object selected for export.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1461,8 +1485,10 @@ namespace AssetStudioGUI
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
var savePath = saveFolderDialog.Folder + Path.DirectorySeparatorChar;
|
||||
ExportSplitObjects(savePath, sceneTreeView.Nodes);
|
||||
}
|
||||
@@ -1521,10 +1547,11 @@ namespace AssetStudioGUI
|
||||
if (exportableAssets.Count > 0)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
timer.Stop();
|
||||
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
List<AssetItem> toExportAssets = null;
|
||||
switch (type)
|
||||
{
|
||||
@@ -1554,10 +1581,11 @@ namespace AssetStudioGUI
|
||||
if (exportableAssets.Count > 0)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
timer.Stop();
|
||||
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
List<AssetItem> toExportAssets = null;
|
||||
switch (type)
|
||||
{
|
||||
@@ -2016,6 +2044,11 @@ namespace AssetStudioGUI
|
||||
}
|
||||
}
|
||||
|
||||
private void toolStripMenuItem15_Click(object sender, EventArgs e)
|
||||
{
|
||||
logger.ShowErrorMessage = toolStripMenuItem15.Checked;
|
||||
}
|
||||
|
||||
private void glControl1_MouseWheel(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (glControl1.Visible)
|
||||
|
||||
@@ -7,11 +7,6 @@ namespace AssetStudioGUI
|
||||
{
|
||||
public GameObject gameObject;
|
||||
|
||||
public GameObjectTreeNode(string name)
|
||||
{
|
||||
Text = name;
|
||||
}
|
||||
|
||||
public GameObjectTreeNode(GameObject gameObject)
|
||||
{
|
||||
this.gameObject = gameObject;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
@@ -15,12 +14,13 @@ namespace AssetStudioGUI
|
||||
|
||||
internal DialogResult ShowDialog(IWin32Window owner = null)
|
||||
{
|
||||
//#if NETFRAMEWORK
|
||||
if (Environment.OSVersion.Version.Major >= 6)
|
||||
{
|
||||
return ShowVistaDialog(owner);
|
||||
}
|
||||
|
||||
return ShowLegacyDialog(owner);
|
||||
//#endif
|
||||
return ShowFolderBrowserDialog(owner);
|
||||
}
|
||||
|
||||
private DialogResult ShowVistaDialog(IWin32Window owner)
|
||||
@@ -29,9 +29,11 @@ namespace AssetStudioGUI
|
||||
frm.GetOptions(out var options);
|
||||
options |= NativeMethods.FOS_PICKFOLDERS | NativeMethods.FOS_FORCEFILESYSTEM | NativeMethods.FOS_NOVALIDATE | NativeMethods.FOS_NOTESTFILECREATE | NativeMethods.FOS_DONTADDTORECENT;
|
||||
frm.SetOptions(options);
|
||||
if (Title != null)
|
||||
if (!string.IsNullOrEmpty(Title))
|
||||
{
|
||||
frm.SetTitle(Title);
|
||||
if (InitialFolder != null)
|
||||
}
|
||||
if (!string.IsNullOrEmpty(InitialFolder))
|
||||
{
|
||||
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
|
||||
if (NativeMethods.SHCreateItemFromParsingName(InitialFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
|
||||
@@ -39,7 +41,7 @@ namespace AssetStudioGUI
|
||||
frm.SetFolder(directoryShellItem);
|
||||
}
|
||||
}
|
||||
if (DefaultFolder != null)
|
||||
if (!string.IsNullOrEmpty(DefaultFolder))
|
||||
{
|
||||
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
|
||||
if (NativeMethods.SHCreateItemFromParsingName(DefaultFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
|
||||
@@ -72,7 +74,7 @@ namespace AssetStudioGUI
|
||||
return DialogResult.Cancel;
|
||||
}
|
||||
|
||||
private DialogResult ShowLegacyDialog(IWin32Window owner)
|
||||
private DialogResult ShowFolderBrowserDialog(IWin32Window owner)
|
||||
{
|
||||
using (var frm = new FolderBrowserDialog())
|
||||
{
|
||||
@@ -80,13 +82,20 @@ namespace AssetStudioGUI
|
||||
{
|
||||
frm.SelectedPath = InitialFolder;
|
||||
}
|
||||
if ((owner == null ? frm.ShowDialog() : frm.ShowDialog(owner)) == DialogResult.OK)
|
||||
#if !NETFRAMEWORK
|
||||
if (Title != null)
|
||||
{
|
||||
Folder = Path.GetDirectoryName(frm.SelectedPath);
|
||||
return DialogResult.OK;
|
||||
frm.Description = Title;
|
||||
frm.UseDescriptionForTitle = true;
|
||||
}
|
||||
|
||||
return DialogResult.Cancel;
|
||||
#endif
|
||||
var result = owner == null ? frm.ShowDialog() : frm.ShowDialog(owner);
|
||||
if (result == DialogResult.OK)
|
||||
{
|
||||
Folder = frm.SelectedPath;
|
||||
return result;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
internal static class TreeViewExtensions
|
||||
{
|
||||
private const int TVIF_STATE = 0x8;
|
||||
private const int TVIS_STATEIMAGEMASK = 0xF000;
|
||||
private const int TV_FIRST = 0x1100;
|
||||
private const int TVM_SETITEM = TV_FIRST + 63;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Auto)]
|
||||
private struct TVITEM
|
||||
{
|
||||
public int mask;
|
||||
public IntPtr hItem;
|
||||
public int state;
|
||||
public int stateMask;
|
||||
[MarshalAs(UnmanagedType.LPTStr)]
|
||||
public string lpszText;
|
||||
public int cchTextMax;
|
||||
public int iImage;
|
||||
public int iSelectedImage;
|
||||
public int cChildren;
|
||||
public IntPtr lParam;
|
||||
}
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto)]
|
||||
private static extern IntPtr SendMessage(IntPtr hWnd, int Msg, IntPtr wParam, ref TVITEM lParam);
|
||||
|
||||
/// <summary>
|
||||
/// Hides the checkbox for the specified node on a TreeView control.
|
||||
/// </summary>
|
||||
public static void HideCheckBox(this TreeNode node)
|
||||
{
|
||||
var tvi = new TVITEM
|
||||
{
|
||||
hItem = node.Handle,
|
||||
mask = TVIF_STATE,
|
||||
stateMask = TVIS_STATEIMAGEMASK,
|
||||
state = 0
|
||||
};
|
||||
SendMessage(node.TreeView.Handle, TVM_SETITEM, IntPtr.Zero, ref tvi);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,19 +7,19 @@ namespace AssetStudioGUI
|
||||
{
|
||||
internal class TypeTreeItem : ListViewItem
|
||||
{
|
||||
private List<TypeTreeNode> m_Nodes;
|
||||
private TypeTree m_Type;
|
||||
|
||||
public TypeTreeItem(int typeID, List<TypeTreeNode> m_Nodes)
|
||||
public TypeTreeItem(int typeID, TypeTree m_Type)
|
||||
{
|
||||
this.m_Nodes = m_Nodes;
|
||||
Text = m_Nodes[0].m_Type + " " + m_Nodes[0].m_Name;
|
||||
this.m_Type = m_Type;
|
||||
Text = m_Type.m_Nodes[0].m_Type + " " + m_Type.m_Nodes[0].m_Name;
|
||||
SubItems.Add(typeID.ToString());
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
foreach (var i in m_Nodes)
|
||||
foreach (var i in m_Type.m_Nodes)
|
||||
{
|
||||
sb.AppendFormat("{0}{1} {2} {3} {4}\r\n", new string('\t', i.m_Level), i.m_Type, i.m_Name, i.m_ByteSize, (i.m_MetaFlag & 0x4000) != 0);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
public sealed class DirectBitmap : IDisposable
|
||||
{
|
||||
public DirectBitmap(byte[] buff, int width, int height)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
Bits = buff;
|
||||
m_handle = GCHandle.Alloc(Bits, GCHandleType.Pinned);
|
||||
m_bitmap = new Bitmap(Width, Height, Stride, PixelFormat.Format32bppArgb, m_handle.AddrOfPinnedObject());
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
m_bitmap.Dispose();
|
||||
m_handle.Free();
|
||||
}
|
||||
m_bitmap = null;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
public int Height { get; }
|
||||
public int Width { get; }
|
||||
public int Stride => Width * 4;
|
||||
public byte[] Bits { get; }
|
||||
public Bitmap Bitmap => m_bitmap;
|
||||
|
||||
private Bitmap m_bitmap;
|
||||
private readonly GCHandle m_handle;
|
||||
}
|
||||
}
|
||||
Generated
+36
-17
@@ -28,6 +28,7 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.OKbutton = new System.Windows.Forms.Button();
|
||||
this.Cancel = new System.Windows.Forms.Button();
|
||||
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
@@ -43,6 +44,7 @@
|
||||
this.tobmp = new System.Windows.Forms.RadioButton();
|
||||
this.converttexture = new System.Windows.Forms.CheckBox();
|
||||
this.groupBox2 = new System.Windows.Forms.GroupBox();
|
||||
this.exportAllUvsAsDiffuseMaps = new System.Windows.Forms.CheckBox();
|
||||
this.exportBlendShape = new System.Windows.Forms.CheckBox();
|
||||
this.exportAnimations = new System.Windows.Forms.CheckBox();
|
||||
this.scaleFactor = new System.Windows.Forms.NumericUpDown();
|
||||
@@ -59,6 +61,7 @@
|
||||
this.castToBone = new System.Windows.Forms.CheckBox();
|
||||
this.exportAllNodes = new System.Windows.Forms.CheckBox();
|
||||
this.eulerFilter = new System.Windows.Forms.CheckBox();
|
||||
this.exportUvsTooltip = new System.Windows.Forms.ToolTip(this.components);
|
||||
this.groupBox1.SuspendLayout();
|
||||
this.panel1.SuspendLayout();
|
||||
this.groupBox2.SuspendLayout();
|
||||
@@ -69,7 +72,7 @@
|
||||
//
|
||||
// OKbutton
|
||||
//
|
||||
this.OKbutton.Location = new System.Drawing.Point(308, 320);
|
||||
this.OKbutton.Location = new System.Drawing.Point(318, 351);
|
||||
this.OKbutton.Name = "OKbutton";
|
||||
this.OKbutton.Size = new System.Drawing.Size(75, 21);
|
||||
this.OKbutton.TabIndex = 6;
|
||||
@@ -80,7 +83,7 @@
|
||||
// Cancel
|
||||
//
|
||||
this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.Cancel.Location = new System.Drawing.Point(389, 320);
|
||||
this.Cancel.Location = new System.Drawing.Point(399, 351);
|
||||
this.Cancel.Name = "Cancel";
|
||||
this.Cancel.Size = new System.Drawing.Size(75, 21);
|
||||
this.Cancel.TabIndex = 7;
|
||||
@@ -100,7 +103,7 @@
|
||||
this.groupBox1.Controls.Add(this.converttexture);
|
||||
this.groupBox1.Location = new System.Drawing.Point(12, 12);
|
||||
this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Size = new System.Drawing.Size(232, 302);
|
||||
this.groupBox1.Size = new System.Drawing.Size(232, 334);
|
||||
this.groupBox1.TabIndex = 9;
|
||||
this.groupBox1.TabStop = false;
|
||||
this.groupBox1.Text = "Export";
|
||||
@@ -182,7 +185,7 @@
|
||||
this.totga.Name = "totga";
|
||||
this.totga.Size = new System.Drawing.Size(41, 16);
|
||||
this.totga.TabIndex = 2;
|
||||
this.totga.Text = "TGA";
|
||||
this.totga.Text = "Tga";
|
||||
this.totga.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// tojpg
|
||||
@@ -192,7 +195,7 @@
|
||||
this.tojpg.Name = "tojpg";
|
||||
this.tojpg.Size = new System.Drawing.Size(47, 16);
|
||||
this.tojpg.TabIndex = 4;
|
||||
this.tojpg.Text = "JPEG";
|
||||
this.tojpg.Text = "Jpeg";
|
||||
this.tojpg.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// topng
|
||||
@@ -204,7 +207,7 @@
|
||||
this.topng.Size = new System.Drawing.Size(41, 16);
|
||||
this.topng.TabIndex = 3;
|
||||
this.topng.TabStop = true;
|
||||
this.topng.Text = "PNG";
|
||||
this.topng.Text = "Png";
|
||||
this.topng.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// tobmp
|
||||
@@ -214,7 +217,7 @@
|
||||
this.tobmp.Name = "tobmp";
|
||||
this.tobmp.Size = new System.Drawing.Size(41, 16);
|
||||
this.tobmp.TabIndex = 2;
|
||||
this.tobmp.Text = "BMP";
|
||||
this.tobmp.Text = "Bmp";
|
||||
this.tobmp.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// converttexture
|
||||
@@ -232,6 +235,7 @@
|
||||
// groupBox2
|
||||
//
|
||||
this.groupBox2.AutoSize = true;
|
||||
this.groupBox2.Controls.Add(this.exportAllUvsAsDiffuseMaps);
|
||||
this.groupBox2.Controls.Add(this.exportBlendShape);
|
||||
this.groupBox2.Controls.Add(this.exportAnimations);
|
||||
this.groupBox2.Controls.Add(this.scaleFactor);
|
||||
@@ -250,11 +254,24 @@
|
||||
this.groupBox2.Controls.Add(this.eulerFilter);
|
||||
this.groupBox2.Location = new System.Drawing.Point(250, 12);
|
||||
this.groupBox2.Name = "groupBox2";
|
||||
this.groupBox2.Size = new System.Drawing.Size(214, 302);
|
||||
this.groupBox2.Size = new System.Drawing.Size(224, 334);
|
||||
this.groupBox2.TabIndex = 11;
|
||||
this.groupBox2.TabStop = false;
|
||||
this.groupBox2.Text = "Fbx";
|
||||
//
|
||||
// exportAllUvsAsDiffuseMaps
|
||||
//
|
||||
this.exportAllUvsAsDiffuseMaps.AccessibleDescription = "";
|
||||
this.exportAllUvsAsDiffuseMaps.AutoSize = true;
|
||||
this.exportAllUvsAsDiffuseMaps.Location = new System.Drawing.Point(6, 171);
|
||||
this.exportAllUvsAsDiffuseMaps.Name = "exportAllUvsAsDiffuseMaps";
|
||||
this.exportAllUvsAsDiffuseMaps.Size = new System.Drawing.Size(204, 16);
|
||||
this.exportAllUvsAsDiffuseMaps.TabIndex = 23;
|
||||
this.exportAllUvsAsDiffuseMaps.Text = "Export all UVs as diffuse maps";
|
||||
this.exportUvsTooltip.SetToolTip(this.exportAllUvsAsDiffuseMaps, "Unchecked: UV1 exported as normal map. Check this if your export is missing a UV " +
|
||||
"map.");
|
||||
this.exportAllUvsAsDiffuseMaps.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// exportBlendShape
|
||||
//
|
||||
this.exportBlendShape.AutoSize = true;
|
||||
@@ -287,7 +304,7 @@
|
||||
0,
|
||||
0,
|
||||
131072});
|
||||
this.scaleFactor.Location = new System.Drawing.Point(83, 202);
|
||||
this.scaleFactor.Location = new System.Drawing.Point(83, 224);
|
||||
this.scaleFactor.Name = "scaleFactor";
|
||||
this.scaleFactor.Size = new System.Drawing.Size(60, 21);
|
||||
this.scaleFactor.TabIndex = 20;
|
||||
@@ -301,7 +318,7 @@
|
||||
// label5
|
||||
//
|
||||
this.label5.AutoSize = true;
|
||||
this.label5.Location = new System.Drawing.Point(6, 204);
|
||||
this.label5.Location = new System.Drawing.Point(6, 226);
|
||||
this.label5.Name = "label5";
|
||||
this.label5.Size = new System.Drawing.Size(71, 12);
|
||||
this.label5.TabIndex = 19;
|
||||
@@ -314,7 +331,7 @@
|
||||
this.fbxFormat.Items.AddRange(new object[] {
|
||||
"Binary",
|
||||
"Ascii"});
|
||||
this.fbxFormat.Location = new System.Drawing.Point(77, 233);
|
||||
this.fbxFormat.Location = new System.Drawing.Point(77, 254);
|
||||
this.fbxFormat.Name = "fbxFormat";
|
||||
this.fbxFormat.Size = new System.Drawing.Size(61, 20);
|
||||
this.fbxFormat.TabIndex = 18;
|
||||
@@ -322,7 +339,7 @@
|
||||
// label4
|
||||
//
|
||||
this.label4.AutoSize = true;
|
||||
this.label4.Location = new System.Drawing.Point(6, 236);
|
||||
this.label4.Location = new System.Drawing.Point(6, 258);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(59, 12);
|
||||
this.label4.TabIndex = 17;
|
||||
@@ -339,7 +356,7 @@
|
||||
"7.3",
|
||||
"7.4",
|
||||
"7.5"});
|
||||
this.fbxVersion.Location = new System.Drawing.Point(77, 262);
|
||||
this.fbxVersion.Location = new System.Drawing.Point(77, 284);
|
||||
this.fbxVersion.Name = "fbxVersion";
|
||||
this.fbxVersion.Size = new System.Drawing.Size(47, 20);
|
||||
this.fbxVersion.TabIndex = 16;
|
||||
@@ -347,7 +364,7 @@
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(6, 265);
|
||||
this.label3.Location = new System.Drawing.Point(6, 287);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(65, 12);
|
||||
this.label3.TabIndex = 15;
|
||||
@@ -355,7 +372,7 @@
|
||||
//
|
||||
// boneSize
|
||||
//
|
||||
this.boneSize.Location = new System.Drawing.Point(65, 175);
|
||||
this.boneSize.Location = new System.Drawing.Point(65, 197);
|
||||
this.boneSize.Name = "boneSize";
|
||||
this.boneSize.Size = new System.Drawing.Size(46, 21);
|
||||
this.boneSize.TabIndex = 11;
|
||||
@@ -368,7 +385,7 @@
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(6, 177);
|
||||
this.label2.Location = new System.Drawing.Point(6, 199);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(53, 12);
|
||||
this.label2.TabIndex = 10;
|
||||
@@ -453,7 +470,7 @@
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.Cancel;
|
||||
this.ClientSize = new System.Drawing.Size(477, 351);
|
||||
this.ClientSize = new System.Drawing.Size(486, 384);
|
||||
this.Controls.Add(this.groupBox2);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Controls.Add(this.Cancel);
|
||||
@@ -512,5 +529,7 @@
|
||||
private System.Windows.Forms.Label label6;
|
||||
private System.Windows.Forms.CheckBox restoreExtensionName;
|
||||
private System.Windows.Forms.CheckBox openAfterExport;
|
||||
private System.Windows.Forms.CheckBox exportAllUvsAsDiffuseMaps;
|
||||
private System.Windows.Forms.ToolTip exportUvsTooltip;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using AssetStudio;
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
@@ -19,7 +13,7 @@ namespace AssetStudioGUI
|
||||
restoreExtensionName.Checked = Properties.Settings.Default.restoreExtensionName;
|
||||
converttexture.Checked = Properties.Settings.Default.convertTexture;
|
||||
convertAudio.Checked = Properties.Settings.Default.convertAudio;
|
||||
var str = Properties.Settings.Default.convertType;
|
||||
var str = Properties.Settings.Default.convertType.ToString();
|
||||
foreach (Control c in panel1.Controls)
|
||||
{
|
||||
if (c.Text == str)
|
||||
@@ -36,10 +30,12 @@ namespace AssetStudioGUI
|
||||
exportAnimations.Checked = Properties.Settings.Default.exportAnimations;
|
||||
exportBlendShape.Checked = Properties.Settings.Default.exportBlendShape;
|
||||
castToBone.Checked = Properties.Settings.Default.castToBone;
|
||||
exportAllUvsAsDiffuseMaps.Checked = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
|
||||
boneSize.Value = Properties.Settings.Default.boneSize;
|
||||
scaleFactor.Value = Properties.Settings.Default.scaleFactor;
|
||||
fbxVersion.SelectedIndex = Properties.Settings.Default.fbxVersion;
|
||||
fbxFormat.SelectedIndex = Properties.Settings.Default.fbxFormat;
|
||||
|
||||
}
|
||||
|
||||
private void OKbutton_Click(object sender, EventArgs e)
|
||||
@@ -52,7 +48,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (((RadioButton)c).Checked)
|
||||
{
|
||||
Properties.Settings.Default.convertType = c.Text;
|
||||
Properties.Settings.Default.convertType = (ImageFormat)Enum.Parse(typeof(ImageFormat), c.Text);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -64,6 +60,7 @@ namespace AssetStudioGUI
|
||||
Properties.Settings.Default.exportAnimations = exportAnimations.Checked;
|
||||
Properties.Settings.Default.exportBlendShape = exportBlendShape.Checked;
|
||||
Properties.Settings.Default.castToBone = castToBone.Checked;
|
||||
Properties.Settings.Default.exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps.Checked;
|
||||
Properties.Settings.Default.boneSize = boneSize.Value;
|
||||
Properties.Settings.Default.scaleFactor = scaleFactor.Value;
|
||||
Properties.Settings.Default.fbxVersion = fbxVersion.SelectedIndex;
|
||||
@@ -78,5 +75,6 @@ namespace AssetStudioGUI
|
||||
DialogResult = DialogResult.Cancel;
|
||||
Close();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,4 +117,7 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="exportUvsTooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
||||
+31
-72
@@ -1,11 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Imaging;
|
||||
using AssetStudio;
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using AssetStudio;
|
||||
using Newtonsoft.Json;
|
||||
using TGASharpLib;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
@@ -16,40 +14,20 @@ namespace AssetStudioGUI
|
||||
var m_Texture2D = (Texture2D)item.Asset;
|
||||
if (Properties.Settings.Default.convertTexture)
|
||||
{
|
||||
var bitmap = m_Texture2D.ConvertToBitmap(true);
|
||||
if (bitmap == null)
|
||||
var type = Properties.Settings.Default.convertType;
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
ImageFormat format = null;
|
||||
var ext = Properties.Settings.Default.convertType;
|
||||
bool tga = false;
|
||||
switch (ext)
|
||||
{
|
||||
case "BMP":
|
||||
format = ImageFormat.Bmp;
|
||||
break;
|
||||
case "PNG":
|
||||
format = ImageFormat.Png;
|
||||
break;
|
||||
case "JPEG":
|
||||
format = ImageFormat.Jpeg;
|
||||
break;
|
||||
case "TGA":
|
||||
tga = true;
|
||||
break;
|
||||
}
|
||||
if (!TryExportFile(exportPath, item, "." + ext.ToLower(), out var exportFullPath))
|
||||
var image = m_Texture2D.ConvertToImage(true);
|
||||
if (image == null)
|
||||
return false;
|
||||
if (tga)
|
||||
using (image)
|
||||
{
|
||||
var file = new TGA(bitmap);
|
||||
file.Save(exportFullPath);
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bitmap.Save(exportFullPath, format);
|
||||
}
|
||||
bitmap.Dispose();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -120,8 +98,8 @@ namespace AssetStudioGUI
|
||||
var type = m_MonoBehaviour.ToType();
|
||||
if (type == null)
|
||||
{
|
||||
var nodes = Studio.MonoBehaviourToTypeTreeNodes(m_MonoBehaviour);
|
||||
type = m_MonoBehaviour.ToType(nodes);
|
||||
var m_Type = Studio.MonoBehaviourToTypeTree(m_MonoBehaviour);
|
||||
type = m_MonoBehaviour.ToType(m_Type);
|
||||
}
|
||||
var str = JsonConvert.SerializeObject(type, Formatting.Indented);
|
||||
File.WriteAllText(exportFullPath, str);
|
||||
@@ -174,6 +152,7 @@ namespace AssetStudioGUI
|
||||
#region UV
|
||||
if (m_Mesh.m_UV0?.Length > 0)
|
||||
{
|
||||
c = 4;
|
||||
if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
|
||||
{
|
||||
c = 2;
|
||||
@@ -230,12 +209,11 @@ namespace AssetStudioGUI
|
||||
public static bool ExportVideoClip(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_VideoClip = (VideoClip)item.Asset;
|
||||
var m_VideoData = m_VideoClip.m_VideoData.GetData();
|
||||
if (m_VideoData != null && m_VideoData.Length != 0)
|
||||
if (m_VideoClip.m_ExternalResources.m_Size > 0)
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, m_VideoData);
|
||||
m_VideoClip.m_VideoData.WriteData(exportFullPath);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -252,40 +230,20 @@ namespace AssetStudioGUI
|
||||
|
||||
public static bool ExportSprite(AssetItem item, string exportPath)
|
||||
{
|
||||
ImageFormat format = null;
|
||||
var type = Properties.Settings.Default.convertType;
|
||||
bool tga = false;
|
||||
switch (type)
|
||||
{
|
||||
case "BMP":
|
||||
format = ImageFormat.Bmp;
|
||||
break;
|
||||
case "PNG":
|
||||
format = ImageFormat.Png;
|
||||
break;
|
||||
case "JPEG":
|
||||
format = ImageFormat.Jpeg;
|
||||
break;
|
||||
case "TGA":
|
||||
tga = true;
|
||||
break;
|
||||
}
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToLower(), out var exportFullPath))
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
var bitmap = ((Sprite)item.Asset).GetImage();
|
||||
if (bitmap != null)
|
||||
var image = ((Sprite)item.Asset).GetImage();
|
||||
if (image != null)
|
||||
{
|
||||
if (tga)
|
||||
using (image)
|
||||
{
|
||||
var file = new TGA(bitmap);
|
||||
file.Save(exportFullPath);
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bitmap.Save(exportFullPath, format);
|
||||
}
|
||||
bitmap.Dispose();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -359,11 +317,12 @@ namespace AssetStudioGUI
|
||||
var exportBlendShape = Properties.Settings.Default.exportBlendShape;
|
||||
var castToBone = Properties.Settings.Default.castToBone;
|
||||
var boneSize = (int)Properties.Settings.Default.boneSize;
|
||||
var exportAllUvsAsDiffuseMaps = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
|
||||
var scaleFactor = (float)Properties.Settings.Default.scaleFactor;
|
||||
var fbxVersion = Properties.Settings.Default.fbxVersion;
|
||||
var fbxFormat = Properties.Settings.Default.fbxFormat;
|
||||
ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision,
|
||||
exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, scaleFactor, fbxVersion, fbxFormat == 1);
|
||||
exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, fbxVersion, fbxFormat == 1);
|
||||
}
|
||||
|
||||
public static bool ExportDumpFile(AssetItem item, string exportPath)
|
||||
@@ -373,8 +332,8 @@ namespace AssetStudioGUI
|
||||
var str = item.Asset.Dump();
|
||||
if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
var nodes = Studio.MonoBehaviourToTypeTreeNodes(m_MonoBehaviour);
|
||||
str = m_MonoBehaviour.Dump(nodes);
|
||||
var m_Type = Studio.MonoBehaviourToTypeTree(m_MonoBehaviour);
|
||||
str = m_MonoBehaviour.Dump(m_Type);
|
||||
}
|
||||
if (str != null)
|
||||
{
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using AssetStudio;
|
||||
using AssetStudio;
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
class GUILogger : ILogger
|
||||
{
|
||||
public bool ShowErrorMessage = true;
|
||||
private Action<string> action;
|
||||
|
||||
public GUILogger(Action<string> action)
|
||||
@@ -17,7 +16,19 @@ namespace AssetStudioGUI
|
||||
|
||||
public void Log(LoggerEvent loggerEvent, string message)
|
||||
{
|
||||
action(message);
|
||||
switch (loggerEvent)
|
||||
{
|
||||
case LoggerEvent.Error:
|
||||
if (ShowErrorMessage)
|
||||
{
|
||||
MessageBox.Show(message);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
action(message);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using AssetStudio;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
class GUIProgress : IProgress
|
||||
{
|
||||
private Action<int> action;
|
||||
|
||||
public GUIProgress(Action<int> action)
|
||||
{
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
public void Report(int value)
|
||||
{
|
||||
action(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
@@ -1,25 +0,0 @@
|
||||
<configuration>
|
||||
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
|
||||
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
|
||||
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
|
||||
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
|
||||
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
|
||||
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
|
||||
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
|
||||
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
|
||||
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
|
||||
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
|
||||
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
|
||||
<!-- XQuartz compatibility (X11 on Mac) -->
|
||||
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
|
||||
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
|
||||
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
|
||||
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
|
||||
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
|
||||
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
|
||||
</configuration>
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
@@ -9,11 +9,14 @@ namespace AssetStudioGUI
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// 应用程序的主入口点。
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
#if !NETFRAMEWORK
|
||||
Application.SetHighDpiMode(HighDpiMode.SystemAware);
|
||||
#endif
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new AssetStudioGUIForm());
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("AssetStudioGUI")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudioGUI")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("52b196fb-4c8a-499b-b877-1a0eb4f33ec0")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
+2
-2
@@ -47,8 +47,8 @@ namespace AssetStudioGUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写当前线程的 CurrentUICulture 属性
|
||||
/// 重写当前线程的 CurrentUICulture 属性。
|
||||
/// 重写当前线程的 CurrentUICulture 属性,对
|
||||
/// 使用此强类型资源类的所有资源查找执行重写。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
|
||||
+16
-4
@@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.5.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
@@ -109,10 +109,10 @@ namespace AssetStudioGUI.Properties {
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("PNG")]
|
||||
public string convertType {
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("Png")]
|
||||
public global::AssetStudio.ImageFormat convertType {
|
||||
get {
|
||||
return ((string)(this["convertType"]));
|
||||
return ((global::AssetStudio.ImageFormat)(this["convertType"]));
|
||||
}
|
||||
set {
|
||||
this["convertType"] = value;
|
||||
@@ -262,5 +262,17 @@ namespace AssetStudioGUI.Properties {
|
||||
this["restoreExtensionName"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool exportAllUvsAsDiffuseMaps {
|
||||
get {
|
||||
return ((bool)(this["exportAllUvsAsDiffuseMaps"]));
|
||||
}
|
||||
set {
|
||||
this["exportAllUvsAsDiffuseMaps"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,8 +23,8 @@
|
||||
<Setting Name="convertAudio" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="convertType" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)">PNG</Value>
|
||||
<Setting Name="convertType" Type="AssetStudio.ImageFormat" Scope="User">
|
||||
<Value Profile="(Default)">Png</Value>
|
||||
</Setting>
|
||||
<Setting Name="eulerFilter" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
@@ -62,5 +62,8 @@
|
||||
<Setting Name="restoreExtensionName" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="exportAllUvsAsDiffuseMaps" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
||||
+58
-42
@@ -72,37 +72,37 @@ namespace AssetStudioGUI
|
||||
public static int ExtractFile(string fileName, string savePath)
|
||||
{
|
||||
int extractedCount = 0;
|
||||
var type = ImportHelper.CheckFileType(fileName, out var reader);
|
||||
if (type == FileType.BundleFile)
|
||||
extractedCount += ExtractBundleFile(fileName, reader, savePath);
|
||||
else if (type == FileType.WebFile)
|
||||
extractedCount += ExtractWebDataFile(fileName, reader, savePath);
|
||||
var reader = new FileReader(fileName);
|
||||
if (reader.FileType == FileType.BundleFile)
|
||||
extractedCount += ExtractBundleFile(reader, savePath);
|
||||
else if (reader.FileType == FileType.WebFile)
|
||||
extractedCount += ExtractWebDataFile(reader, savePath);
|
||||
else
|
||||
reader.Dispose();
|
||||
return extractedCount;
|
||||
}
|
||||
|
||||
private static int ExtractBundleFile(string bundleFilePath, EndianBinaryReader reader, string savePath)
|
||||
private static int ExtractBundleFile(FileReader reader, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {Path.GetFileName(bundleFilePath)} ...");
|
||||
var bundleFile = new BundleFile(reader, bundleFilePath);
|
||||
StatusStripUpdate($"Decompressing {reader.FileName} ...");
|
||||
var bundleFile = new BundleFile(reader);
|
||||
reader.Dispose();
|
||||
if (bundleFile.fileList.Length > 0)
|
||||
{
|
||||
var extractPath = Path.Combine(savePath, Path.GetFileName(bundleFilePath) + "_unpacked");
|
||||
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
|
||||
return ExtractStreamFile(extractPath, bundleFile.fileList);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static int ExtractWebDataFile(string webFilePath, EndianBinaryReader reader, string savePath)
|
||||
private static int ExtractWebDataFile(FileReader reader, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {Path.GetFileName(webFilePath)} ...");
|
||||
StatusStripUpdate($"Decompressing {reader.FileName} ...");
|
||||
var webFile = new WebFile(reader);
|
||||
reader.Dispose();
|
||||
if (webFile.fileList.Length > 0)
|
||||
{
|
||||
var extractPath = Path.Combine(savePath, Path.GetFileName(webFilePath) + "_unpacked");
|
||||
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
|
||||
return ExtractStreamFile(extractPath, webFile.fileList);
|
||||
}
|
||||
return 0;
|
||||
@@ -113,10 +113,11 @@ namespace AssetStudioGUI
|
||||
int extractedCount = 0;
|
||||
foreach (var file in fileList)
|
||||
{
|
||||
var filePath = Path.Combine(extractPath, file.fileName);
|
||||
if (!Directory.Exists(extractPath))
|
||||
var filePath = Path.Combine(extractPath, file.path);
|
||||
var fileDirectory = Path.GetDirectoryName(filePath);
|
||||
if (!Directory.Exists(fileDirectory))
|
||||
{
|
||||
Directory.CreateDirectory(extractPath);
|
||||
Directory.CreateDirectory(fileDirectory);
|
||||
}
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
@@ -264,7 +265,7 @@ namespace AssetStudioGUI
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
{
|
||||
var fileNode = new GameObjectTreeNode(assetsFile.fileName); //RootNode
|
||||
var fileNode = new TreeNode(assetsFile.fileName); //RootNode
|
||||
|
||||
foreach (var obj in assetsFile.Objects)
|
||||
{
|
||||
@@ -306,11 +307,12 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (m_Father.m_GameObject.TryGet(out var parentGameObject))
|
||||
{
|
||||
if (!treeNodeDictionary.TryGetValue(parentGameObject, out parentNode))
|
||||
if (!treeNodeDictionary.TryGetValue(parentGameObject, out var parentGameObjectNode))
|
||||
{
|
||||
parentNode = new GameObjectTreeNode(parentGameObject);
|
||||
treeNodeDictionary.Add(parentGameObject, parentNode);
|
||||
parentGameObjectNode = new GameObjectTreeNode(parentGameObject);
|
||||
treeNodeDictionary.Add(parentGameObject, parentGameObjectNode);
|
||||
}
|
||||
parentNode = parentGameObjectNode;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -340,27 +342,27 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (typeMap.TryGetValue(assetsFile.unityVersion, out var curVer))
|
||||
{
|
||||
foreach (var type in assetsFile.m_Types.Where(x => x.m_Nodes != null))
|
||||
foreach (var type in assetsFile.m_Types.Where(x => x.m_Type != null))
|
||||
{
|
||||
var key = type.classID;
|
||||
if (type.m_ScriptTypeIndex >= 0)
|
||||
{
|
||||
key = -1 - type.m_ScriptTypeIndex;
|
||||
}
|
||||
curVer[key] = new TypeTreeItem(key, type.m_Nodes);
|
||||
curVer[key] = new TypeTreeItem(key, type.m_Type);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var items = new SortedDictionary<int, TypeTreeItem>();
|
||||
foreach (var type in assetsFile.m_Types.Where(x => x.m_Nodes != null))
|
||||
foreach (var type in assetsFile.m_Types.Where(x => x.m_Type != null))
|
||||
{
|
||||
var key = type.classID;
|
||||
if (type.m_ScriptTypeIndex >= 0)
|
||||
{
|
||||
key = -1 - type.m_ScriptTypeIndex;
|
||||
}
|
||||
items[key] = new TypeTreeItem(key, type.m_Nodes);
|
||||
items[key] = new TypeTreeItem(key, type.m_Type);
|
||||
}
|
||||
typeMap.Add(assetsFile.unityVersion, items);
|
||||
}
|
||||
@@ -398,14 +400,21 @@ namespace AssetStudioGUI
|
||||
}
|
||||
break;
|
||||
case 2: //source file
|
||||
exportPath = Path.Combine(savePath, asset.SourceFile.fullName + "_export");
|
||||
if (string.IsNullOrEmpty(asset.SourceFile.originalPath))
|
||||
{
|
||||
exportPath = Path.Combine(savePath, asset.SourceFile.fileName + "_export");
|
||||
}
|
||||
else
|
||||
{
|
||||
exportPath = Path.Combine(savePath, Path.GetFileName(asset.SourceFile.originalPath) + "_export", asset.SourceFile.fileName);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
exportPath = savePath;
|
||||
break;
|
||||
}
|
||||
exportPath += Path.DirectorySeparatorChar;
|
||||
StatusStripUpdate($"Exporting {asset.TypeString}: {asset.Text}");
|
||||
StatusStripUpdate($"[{exportedCount}/{toExportCount}] Exporting {asset.TypeString}: {asset.Text}");
|
||||
try
|
||||
{
|
||||
switch (exportType)
|
||||
@@ -449,7 +458,7 @@ namespace AssetStudioGUI
|
||||
|
||||
if (Properties.Settings.Default.openAfterExport && exportedCount > 0)
|
||||
{
|
||||
Process.Start(savePath);
|
||||
OpenFolderInExplorer(savePath);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -494,7 +503,7 @@ namespace AssetStudioGUI
|
||||
|
||||
if (Properties.Settings.Default.openAfterExport && toExportAssets.Count() > 0)
|
||||
{
|
||||
Process.Start(savePath);
|
||||
OpenFolderInExplorer(savePath);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -506,7 +515,7 @@ namespace AssetStudioGUI
|
||||
var count = nodes.Cast<TreeNode>().Sum(x => x.Nodes.Count);
|
||||
int k = 0;
|
||||
Progress.Reset();
|
||||
foreach (GameObjectTreeNode node in nodes)
|
||||
foreach (TreeNode node in nodes)
|
||||
{
|
||||
//遍历一级子节点
|
||||
foreach (GameObjectTreeNode j in node.Nodes)
|
||||
@@ -523,13 +532,13 @@ namespace AssetStudioGUI
|
||||
//处理非法文件名
|
||||
var filename = FixFileName(j.Text);
|
||||
//每个文件存放在单独的文件夹
|
||||
var targetPath = $"{savePath}{filename}\\";
|
||||
var targetPath = $"{savePath}{filename}{Path.DirectorySeparatorChar}";
|
||||
//重名文件处理
|
||||
for (int i = 1; ; i++)
|
||||
{
|
||||
if (Directory.Exists(targetPath))
|
||||
{
|
||||
targetPath = $"{savePath}{filename} ({i})\\";
|
||||
targetPath = $"{savePath}{filename} ({i}){Path.DirectorySeparatorChar}";
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -554,7 +563,7 @@ namespace AssetStudioGUI
|
||||
}
|
||||
if (Properties.Settings.Default.openAfterExport)
|
||||
{
|
||||
Process.Start(savePath);
|
||||
OpenFolderInExplorer(savePath);
|
||||
}
|
||||
StatusStripUpdate("Finished");
|
||||
});
|
||||
@@ -580,7 +589,7 @@ namespace AssetStudioGUI
|
||||
ExportAnimator(animator, exportPath, animationList);
|
||||
if (Properties.Settings.Default.openAfterExport)
|
||||
{
|
||||
Process.Start(exportPath);
|
||||
OpenFolderInExplorer(exportPath);
|
||||
}
|
||||
Progress.Report(1, 1);
|
||||
StatusStripUpdate($"Finished exporting {animator.Text}");
|
||||
@@ -622,12 +631,12 @@ namespace AssetStudioGUI
|
||||
}
|
||||
if (Properties.Settings.Default.openAfterExport)
|
||||
{
|
||||
Process.Start(exportPath);
|
||||
OpenFolderInExplorer(exportPath);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No Object can be exported.");
|
||||
StatusStripUpdate("No Object selected for export.");
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -652,18 +661,18 @@ namespace AssetStudioGUI
|
||||
}
|
||||
if (Properties.Settings.Default.openAfterExport)
|
||||
{
|
||||
Process.Start(Path.GetDirectoryName(exportPath));
|
||||
OpenFolderInExplorer(Path.GetDirectoryName(exportPath));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public static void GetSelectedParentNode(TreeNodeCollection nodes, List<GameObject> gameObjects)
|
||||
{
|
||||
foreach (GameObjectTreeNode i in nodes)
|
||||
foreach (TreeNode i in nodes)
|
||||
{
|
||||
if (i.Checked)
|
||||
if (i is GameObjectTreeNode gameObjectTreeNode && i.Checked)
|
||||
{
|
||||
gameObjects.Add(i.gameObject);
|
||||
gameObjects.Add(gameObjectTreeNode.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -672,7 +681,7 @@ namespace AssetStudioGUI
|
||||
}
|
||||
}
|
||||
|
||||
public static List<TypeTreeNode> MonoBehaviourToTypeTreeNodes(MonoBehaviour m_MonoBehaviour)
|
||||
public static TypeTree MonoBehaviourToTypeTree(MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
if (!assemblyLoader.Loaded)
|
||||
{
|
||||
@@ -687,7 +696,7 @@ namespace AssetStudioGUI
|
||||
assemblyLoader.Loaded = true;
|
||||
}
|
||||
}
|
||||
return m_MonoBehaviour.ConvertToTypeTreeNodes(assemblyLoader);
|
||||
return m_MonoBehaviour.ConvertToTypeTree(assemblyLoader);
|
||||
}
|
||||
|
||||
public static string DumpAsset(Object obj)
|
||||
@@ -695,10 +704,17 @@ namespace AssetStudioGUI
|
||||
var str = obj.Dump();
|
||||
if (str == null && obj is MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
var nodes = MonoBehaviourToTypeTreeNodes(m_MonoBehaviour);
|
||||
str = m_MonoBehaviour.Dump(nodes);
|
||||
var type = MonoBehaviourToTypeTree(m_MonoBehaviour);
|
||||
str = m_MonoBehaviour.Dump(type);
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
public static void OpenFolderInExplorer(string path)
|
||||
{
|
||||
var info = new ProcessStartInfo(path);
|
||||
info.UseShellExecute = true;
|
||||
Process.Start(info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
|
||||
<section name="AssetStudioGUI.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
|
||||
</sectionGroup>
|
||||
</configSections>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
<userSettings>
|
||||
<AssetStudioGUI.Properties.Settings>
|
||||
<setting name="displayAll" serializeAs="String">
|
||||
<value>False</value>
|
||||
</setting>
|
||||
<setting name="enablePreview" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="displayInfo" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="openAfterExport" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="assetGroupOption" serializeAs="String">
|
||||
<value>0</value>
|
||||
</setting>
|
||||
<setting name="convertTexture" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="convertAudio" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="convertType" serializeAs="String">
|
||||
<value>PNG</value>
|
||||
</setting>
|
||||
<setting name="eulerFilter" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="filterPrecision" serializeAs="String">
|
||||
<value>0.25</value>
|
||||
</setting>
|
||||
<setting name="exportAllNodes" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="exportSkins" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="exportAnimations" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="boneSize" serializeAs="String">
|
||||
<value>10</value>
|
||||
</setting>
|
||||
<setting name="fbxVersion" serializeAs="String">
|
||||
<value>3</value>
|
||||
</setting>
|
||||
<setting name="fbxFormat" serializeAs="String">
|
||||
<value>0</value>
|
||||
</setting>
|
||||
<setting name="scaleFactor" serializeAs="String">
|
||||
<value>1</value>
|
||||
</setting>
|
||||
<setting name="exportBlendShape" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="castToBone" serializeAs="String">
|
||||
<value>False</value>
|
||||
</setting>
|
||||
<setting name="restoreExtensionName" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
</AssetStudioGUI.Properties.Settings>
|
||||
</userSettings>
|
||||
</configuration>
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net472" />
|
||||
<package id="OpenTK" version="3.1.0" targetFramework="net472" />
|
||||
<package id="OpenTK.GLControl" version="3.1.0" targetFramework="net472" />
|
||||
</packages>
|
||||
@@ -15,18 +15,18 @@ namespace AssetStudio
|
||||
var resolver = new MyAssemblyResolver();
|
||||
var readerParameters = new ReaderParameters();
|
||||
readerParameters.AssemblyResolver = resolver;
|
||||
try
|
||||
foreach (var file in files)
|
||||
{
|
||||
foreach (var file in files)
|
||||
try
|
||||
{
|
||||
var assembly = AssemblyDefinition.ReadAssembly(file, readerParameters);
|
||||
resolver.Register(assembly);
|
||||
moduleDic.Add(assembly.MainModule.Name, assembly.MainModule);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
Loaded = true;
|
||||
}
|
||||
|
||||
@@ -1,108 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{80AEC261-21EE-4E4F-A93B-7A744DC84888}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AssetStudioUtility</RootNamespace>
|
||||
<AssemblyName>AssetStudioUtility</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2022</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Unity.Cecil">
|
||||
<HintPath>Libraries\Unity.Cecil.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.CecilTools">
|
||||
<HintPath>Libraries\Unity.CecilTools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.SerializationLogic">
|
||||
<HintPath>Libraries\Unity.SerializationLogic.dll</HintPath>
|
||||
</Reference>
|
||||
<PackageReference Include="Mono.Cecil" Version="0.11.3" />
|
||||
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta13" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyLoader.cs" />
|
||||
<Compile Include="AudioClipConverter.cs" />
|
||||
<Compile Include="CSspv\Disassembler.cs" />
|
||||
<Compile Include="CSspv\EnumValuesExtensions.cs" />
|
||||
<Compile Include="CSspv\Instruction.cs" />
|
||||
<Compile Include="CSspv\Module.cs" />
|
||||
<Compile Include="CSspv\OperandType.cs" />
|
||||
<Compile Include="CSspv\ParsedInstruction.cs" />
|
||||
<Compile Include="CSspv\Reader.cs" />
|
||||
<Compile Include="CSspv\SpirV.Core.Grammar.cs" />
|
||||
<Compile Include="CSspv\SpirV.Meta.cs" />
|
||||
<Compile Include="CSspv\Types.cs" />
|
||||
<Compile Include="FMOD Studio API\fmod.cs" />
|
||||
<Compile Include="FMOD Studio API\fmod_dsp.cs" />
|
||||
<Compile Include="FMOD Studio API\fmod_errors.cs" />
|
||||
<Compile Include="ModelConverter.cs" />
|
||||
<Compile Include="ModelExporter.cs" />
|
||||
<Compile Include="MonoBehaviourConverter.cs" />
|
||||
<Compile Include="SerializedTypeHelper.cs" />
|
||||
<Compile Include="TGASharpLib.cs" />
|
||||
<Compile Include="TypeDefinitionConverter.cs" />
|
||||
<Compile Include="MyAssemblyResolver.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ShaderConverter.cs" />
|
||||
<Compile Include="Smolv\OpData.cs" />
|
||||
<Compile Include="Smolv\SmolvDecoder.cs" />
|
||||
<Compile Include="Smolv\SpvOp.cs" />
|
||||
<Compile Include="SpirVShaderConverter.cs" />
|
||||
<Compile Include="SpriteHelper.cs" />
|
||||
<Compile Include="Texture2DConverter.cs" />
|
||||
<Compile Include="Texture2DExtensions.cs" />
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj" />
|
||||
<ProjectReference Include="..\AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj" />
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
|
||||
<ProjectReference Include="..\Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj">
|
||||
<Project>{40c796b5-88ce-4adc-acd6-2f4862b7f136}</Project>
|
||||
<Name>AssetStudio.PInvoke</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj">
|
||||
<Project>{bd76e63f-1517-47fa-8233-33e853a3acee}</Project>
|
||||
<Name>AssetStudioFBXWrapper</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
|
||||
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
|
||||
<Name>AssetStudio</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj">
|
||||
<Project>{2afce830-b463-49b3-a026-877e5eafc0a4}</Project>
|
||||
<Name>Texture2DDecoderWrapper</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -94,29 +94,29 @@ namespace AssetStudio
|
||||
{
|
||||
switch (m_AudioClip.m_Type)
|
||||
{
|
||||
case AudioType.ACC:
|
||||
case FMODSoundType.ACC:
|
||||
return ".m4a";
|
||||
case AudioType.AIFF:
|
||||
case FMODSoundType.AIFF:
|
||||
return ".aif";
|
||||
case AudioType.IT:
|
||||
case FMODSoundType.IT:
|
||||
return ".it";
|
||||
case AudioType.MOD:
|
||||
case FMODSoundType.MOD:
|
||||
return ".mod";
|
||||
case AudioType.MPEG:
|
||||
case FMODSoundType.MPEG:
|
||||
return ".mp3";
|
||||
case AudioType.OGGVORBIS:
|
||||
case FMODSoundType.OGGVORBIS:
|
||||
return ".ogg";
|
||||
case AudioType.S3M:
|
||||
case FMODSoundType.S3M:
|
||||
return ".s3m";
|
||||
case AudioType.WAV:
|
||||
case FMODSoundType.WAV:
|
||||
return ".wav";
|
||||
case AudioType.XM:
|
||||
case FMODSoundType.XM:
|
||||
return ".xm";
|
||||
case AudioType.XMA:
|
||||
case FMODSoundType.XMA:
|
||||
return ".wav";
|
||||
case AudioType.VAG:
|
||||
case FMODSoundType.VAG:
|
||||
return ".vag";
|
||||
case AudioType.AUDIOQUEUE:
|
||||
case FMODSoundType.AUDIOQUEUE:
|
||||
return ".fsb";
|
||||
}
|
||||
|
||||
@@ -133,7 +133,7 @@ namespace AssetStudio
|
||||
return ".fsb";
|
||||
case AudioCompressionFormat.MP3:
|
||||
return ".fsb";
|
||||
case AudioCompressionFormat.VAG:
|
||||
case AudioCompressionFormat.PSMVAG:
|
||||
return ".fsb";
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
return ".fsb";
|
||||
@@ -159,13 +159,13 @@ namespace AssetStudio
|
||||
{
|
||||
switch (m_AudioClip.m_Type)
|
||||
{
|
||||
case AudioType.AIFF:
|
||||
case AudioType.IT:
|
||||
case AudioType.MOD:
|
||||
case AudioType.S3M:
|
||||
case AudioType.XM:
|
||||
case AudioType.XMA:
|
||||
case AudioType.AUDIOQUEUE:
|
||||
case FMODSoundType.AIFF:
|
||||
case FMODSoundType.IT:
|
||||
case FMODSoundType.MOD:
|
||||
case FMODSoundType.S3M:
|
||||
case FMODSoundType.XM:
|
||||
case FMODSoundType.XMA:
|
||||
case FMODSoundType.AUDIOQUEUE:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.Formats.Bmp;
|
||||
using SixLabors.ImageSharp.Formats.Tga;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class ImageExtensions
|
||||
{
|
||||
public static void WriteToStream(this Image image, Stream stream, ImageFormat imageFormat)
|
||||
{
|
||||
switch (imageFormat)
|
||||
{
|
||||
case ImageFormat.Jpeg:
|
||||
image.SaveAsJpeg(stream);
|
||||
break;
|
||||
case ImageFormat.Png:
|
||||
image.SaveAsPng(stream);
|
||||
break;
|
||||
case ImageFormat.Bmp:
|
||||
image.Save(stream, new BmpEncoder
|
||||
{
|
||||
BitsPerPixel = BmpBitsPerPixel.Pixel32,
|
||||
SupportTransparency = true
|
||||
});
|
||||
break;
|
||||
case ImageFormat.Tga:
|
||||
image.Save(stream, new TgaEncoder
|
||||
{
|
||||
BitsPerPixel = TgaBitsPerPixel.Pixel32,
|
||||
Compression = TgaCompression.None
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static MemoryStream ConvertToStream(this Image image, ImageFormat imageFormat)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
image.WriteToStream(stream, imageFormat);
|
||||
return stream;
|
||||
}
|
||||
|
||||
public static byte[] ConvertToBytes<TPixel>(this Image<TPixel> image) where TPixel : unmanaged, IPixel<TPixel>
|
||||
{
|
||||
if (image.TryGetSinglePixelSpan(out var pixelSpan))
|
||||
{
|
||||
return MemoryMarshal.AsBytes(pixelSpan).ToArray();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum ImageFormat
|
||||
{
|
||||
Jpeg,
|
||||
Png,
|
||||
Bmp,
|
||||
Tga
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,10 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using TGASharpLib;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -17,15 +14,16 @@ namespace AssetStudio
|
||||
public List<ImportedKeyframedAnimation> AnimationList { get; protected set; } = new List<ImportedKeyframedAnimation>();
|
||||
public List<ImportedMorph> MorphList { get; protected set; } = new List<ImportedMorph>();
|
||||
|
||||
private string imageFormat;
|
||||
private ImageFormat imageFormat;
|
||||
private Avatar avatar;
|
||||
private HashSet<AnimationClip> animationClipHashSet = new HashSet<AnimationClip>();
|
||||
private Dictionary<AnimationClip, string> boundAnimationPathDic = new Dictionary<AnimationClip, string>();
|
||||
private Dictionary<uint, string> bonePathHash = new Dictionary<uint, string>();
|
||||
private Dictionary<Texture2D, string> textureNameDictionary = new Dictionary<Texture2D, string>();
|
||||
private Dictionary<Transform, ImportedFrame> transformDictionary = new Dictionary<Transform, ImportedFrame>();
|
||||
Dictionary<uint, string> morphChannelNames = new Dictionary<uint, string>();
|
||||
|
||||
public ModelConverter(GameObject m_GameObject, string imageFormat, AnimationClip[] animationList = null)
|
||||
public ModelConverter(GameObject m_GameObject, ImageFormat imageFormat, AnimationClip[] animationList = null)
|
||||
{
|
||||
this.imageFormat = imageFormat;
|
||||
if (m_GameObject.m_Animator != null)
|
||||
@@ -50,7 +48,7 @@ namespace AssetStudio
|
||||
ConvertAnimations();
|
||||
}
|
||||
|
||||
public ModelConverter(string rootName, List<GameObject> m_GameObjects, string imageFormat, AnimationClip[] animationList = null)
|
||||
public ModelConverter(string rootName, List<GameObject> m_GameObjects, ImageFormat imageFormat, AnimationClip[] animationList = null)
|
||||
{
|
||||
this.imageFormat = imageFormat;
|
||||
RootFrame = CreateFrame(rootName, Vector3.Zero, new Quaternion(0, 0, 0, 0), Vector3.One);
|
||||
@@ -80,7 +78,7 @@ namespace AssetStudio
|
||||
ConvertAnimations();
|
||||
}
|
||||
|
||||
public ModelConverter(Animator m_Animator, string imageFormat, AnimationClip[] animationList = null)
|
||||
public ModelConverter(Animator m_Animator, ImageFormat imageFormat, AnimationClip[] animationList = null)
|
||||
{
|
||||
this.imageFormat = imageFormat;
|
||||
InitWithAnimator(m_Animator);
|
||||
@@ -166,6 +164,10 @@ namespace AssetStudio
|
||||
{
|
||||
if (animation.TryGet(out var animationClip))
|
||||
{
|
||||
if (!boundAnimationPathDic.ContainsKey(animationClip))
|
||||
{
|
||||
boundAnimationPathDic.Add(animationClip, GetTransformPath(m_Transform));
|
||||
}
|
||||
animationClipHashSet.Add(animationClip);
|
||||
}
|
||||
}
|
||||
@@ -319,79 +321,8 @@ namespace AssetStudio
|
||||
}
|
||||
ImportedMaterial iMat = ConvertMaterial(mat);
|
||||
iSubmesh.Material = iMat.Name;
|
||||
iSubmesh.VertexList = new List<ImportedVertex>((int)submesh.vertexCount);
|
||||
for (var j = mesh.m_SubMeshes[i].firstVertex; j < mesh.m_SubMeshes[i].firstVertex + mesh.m_SubMeshes[i].vertexCount; j++)
|
||||
{
|
||||
var iVertex = new ImportedVertex();
|
||||
//Vertices
|
||||
int c = 3;
|
||||
if (mesh.m_Vertices.Length == mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
iVertex.Vertex = new Vector3(-mesh.m_Vertices[j * c], mesh.m_Vertices[j * c + 1], mesh.m_Vertices[j * c + 2]);
|
||||
//Normals
|
||||
if (iMesh.hasNormal)
|
||||
{
|
||||
if (mesh.m_Normals.Length == mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
else if (mesh.m_Normals.Length == mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
iVertex.Normal = new Vector3(-mesh.m_Normals[j * c], mesh.m_Normals[j * c + 1], mesh.m_Normals[j * c + 2]);
|
||||
}
|
||||
//UV
|
||||
iVertex.UV = new float[8][];
|
||||
for (int uv = 0; uv < 8; uv++)
|
||||
{
|
||||
if (iMesh.hasUV[uv])
|
||||
{
|
||||
var m_UV = mesh.GetUV(uv);
|
||||
if (m_UV.Length == mesh.m_VertexCount * 2)
|
||||
{
|
||||
c = 2;
|
||||
}
|
||||
else if (m_UV.Length == mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
iVertex.UV[uv] = new[] { m_UV[j * c], m_UV[j * c + 1] };
|
||||
}
|
||||
}
|
||||
//Tangent
|
||||
if (iMesh.hasTangent)
|
||||
{
|
||||
iVertex.Tangent = new Vector4(-mesh.m_Tangents[j * 4], mesh.m_Tangents[j * 4 + 1], mesh.m_Tangents[j * 4 + 2], mesh.m_Tangents[j * 4 + 3]);
|
||||
}
|
||||
//Colors
|
||||
if (iMesh.hasColor)
|
||||
{
|
||||
if (mesh.m_Colors.Length == mesh.m_VertexCount * 3)
|
||||
{
|
||||
iVertex.Color = new Color(mesh.m_Colors[j * 3], mesh.m_Colors[j * 3 + 1], mesh.m_Colors[j * 3 + 2], 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
iVertex.Color = new Color(mesh.m_Colors[j * 4], mesh.m_Colors[j * 4 + 1], mesh.m_Colors[j * 4 + 2], mesh.m_Colors[j * 4 + 3]);
|
||||
}
|
||||
}
|
||||
//BoneInfluence
|
||||
if (mesh.m_Skin?.Length > 0)
|
||||
{
|
||||
var inf = mesh.m_Skin[j];
|
||||
iVertex.BoneIndices = new int[4];
|
||||
iVertex.Weights = new float[4];
|
||||
for (var k = 0; k < 4; k++)
|
||||
{
|
||||
iVertex.BoneIndices[k] = inf.boneIndex[k];
|
||||
iVertex.Weights[k] = inf.weight[k];
|
||||
}
|
||||
}
|
||||
iSubmesh.VertexList.Add(iVertex);
|
||||
}
|
||||
iSubmesh.BaseVertex = (int)mesh.m_SubMeshes[i].firstVertex;
|
||||
|
||||
//Face
|
||||
iSubmesh.FaceList = new List<ImportedFace>(numFaces);
|
||||
var end = firstFace + numFaces;
|
||||
@@ -405,9 +336,85 @@ namespace AssetStudio
|
||||
iSubmesh.FaceList.Add(face);
|
||||
}
|
||||
firstFace = end;
|
||||
|
||||
iMesh.SubmeshList.Add(iSubmesh);
|
||||
}
|
||||
|
||||
// Shared vertex list
|
||||
iMesh.VertexList = new List<ImportedVertex>((int)mesh.m_VertexCount);
|
||||
for (var j = 0; j < mesh.m_VertexCount; j++)
|
||||
{
|
||||
var iVertex = new ImportedVertex();
|
||||
//Vertices
|
||||
int c = 3;
|
||||
if (mesh.m_Vertices.Length == mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
iVertex.Vertex = new Vector3(-mesh.m_Vertices[j * c], mesh.m_Vertices[j * c + 1], mesh.m_Vertices[j * c + 2]);
|
||||
//Normals
|
||||
if (iMesh.hasNormal)
|
||||
{
|
||||
if (mesh.m_Normals.Length == mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
else if (mesh.m_Normals.Length == mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
iVertex.Normal = new Vector3(-mesh.m_Normals[j * c], mesh.m_Normals[j * c + 1], mesh.m_Normals[j * c + 2]);
|
||||
}
|
||||
//UV
|
||||
iVertex.UV = new float[8][];
|
||||
for (int uv = 0; uv < 8; uv++)
|
||||
{
|
||||
if (iMesh.hasUV[uv])
|
||||
{
|
||||
var m_UV = mesh.GetUV(uv);
|
||||
if (m_UV.Length == mesh.m_VertexCount * 2)
|
||||
{
|
||||
c = 2;
|
||||
}
|
||||
else if (m_UV.Length == mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
iVertex.UV[uv] = new[] { m_UV[j * c], m_UV[j * c + 1] };
|
||||
}
|
||||
}
|
||||
//Tangent
|
||||
if (iMesh.hasTangent)
|
||||
{
|
||||
iVertex.Tangent = new Vector4(-mesh.m_Tangents[j * 4], mesh.m_Tangents[j * 4 + 1], mesh.m_Tangents[j * 4 + 2], mesh.m_Tangents[j * 4 + 3]);
|
||||
}
|
||||
//Colors
|
||||
if (iMesh.hasColor)
|
||||
{
|
||||
if (mesh.m_Colors.Length == mesh.m_VertexCount * 3)
|
||||
{
|
||||
iVertex.Color = new Color(mesh.m_Colors[j * 3], mesh.m_Colors[j * 3 + 1], mesh.m_Colors[j * 3 + 2], 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
iVertex.Color = new Color(mesh.m_Colors[j * 4], mesh.m_Colors[j * 4 + 1], mesh.m_Colors[j * 4 + 2], mesh.m_Colors[j * 4 + 3]);
|
||||
}
|
||||
}
|
||||
//BoneInfluence
|
||||
if (mesh.m_Skin?.Length > 0)
|
||||
{
|
||||
var inf = mesh.m_Skin[j];
|
||||
iVertex.BoneIndices = new int[4];
|
||||
iVertex.Weights = new float[4];
|
||||
for (var k = 0; k < 4; k++)
|
||||
{
|
||||
iVertex.BoneIndices[k] = inf.boneIndex[k];
|
||||
iVertex.Weights[k] = inf.weight[k];
|
||||
}
|
||||
}
|
||||
iMesh.VertexList.Add(iVertex);
|
||||
}
|
||||
|
||||
if (meshR is SkinnedMeshRenderer sMesh)
|
||||
{
|
||||
//Bone
|
||||
@@ -524,7 +531,7 @@ namespace AssetStudio
|
||||
keyframe.VertexList.Add(destVertex);
|
||||
var morphVertex = mesh.m_Shapes.vertices[j];
|
||||
destVertex.Index = morphVertex.index;
|
||||
var sourceVertex = GetSourceVertex(iMesh.SubmeshList, (int)morphVertex.index);
|
||||
var sourceVertex = iMesh.VertexList[(int)morphVertex.index];
|
||||
destVertex.Vertex = new ImportedVertex();
|
||||
var morphPos = morphVertex.vertex;
|
||||
destVertex.Vertex.Vertex = sourceVertex.Vertex + new Vector3(-morphPos.X, morphPos.Y, morphPos.Z);
|
||||
@@ -598,6 +605,15 @@ namespace AssetStudio
|
||||
return null;
|
||||
}
|
||||
|
||||
private string FixBonePath(AnimationClip m_AnimationClip, string path)
|
||||
{
|
||||
if (boundAnimationPathDic.TryGetValue(m_AnimationClip, out var basePath))
|
||||
{
|
||||
path = basePath + "/" + path;
|
||||
}
|
||||
return FixBonePath(path);
|
||||
}
|
||||
|
||||
private string FixBonePath(string path)
|
||||
{
|
||||
var frame = RootFrame.FindFrameByPath(path);
|
||||
@@ -694,7 +710,7 @@ namespace AssetStudio
|
||||
|
||||
texture.Dest = dest;
|
||||
|
||||
var ext = $".{imageFormat.ToLower()}";
|
||||
var ext = $".{imageFormat.ToString().ToLower()}";
|
||||
if (textureNameDictionary.TryGetValue(m_Texture2D, out var textureName))
|
||||
{
|
||||
texture.Name = textureName;
|
||||
@@ -740,30 +756,13 @@ namespace AssetStudio
|
||||
return;
|
||||
}
|
||||
|
||||
var bitmap = m_Texture2D.ConvertToBitmap(true);
|
||||
if (bitmap != null)
|
||||
var stream = m_Texture2D.ConvertToStream(imageFormat, true);
|
||||
if (stream != null)
|
||||
{
|
||||
using (var stream = new MemoryStream())
|
||||
using (stream)
|
||||
{
|
||||
switch (imageFormat)
|
||||
{
|
||||
case "BMP":
|
||||
bitmap.Save(stream, ImageFormat.Bmp);
|
||||
break;
|
||||
case "PNG":
|
||||
bitmap.Save(stream, ImageFormat.Png);
|
||||
break;
|
||||
case "JPEG":
|
||||
bitmap.Save(stream, ImageFormat.Jpeg);
|
||||
break;
|
||||
case "TGA":
|
||||
var tga = new TGA(bitmap);
|
||||
tga.Save(stream);
|
||||
break;
|
||||
}
|
||||
iTex = new ImportedTexture(stream, name);
|
||||
TextureList.Add(iTex);
|
||||
bitmap.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -794,7 +793,7 @@ namespace AssetStudio
|
||||
{
|
||||
foreach (var m_CompressedRotationCurve in animationClip.m_CompressedRotationCurves)
|
||||
{
|
||||
var track = iAnim.FindTrack(FixBonePath(m_CompressedRotationCurve.m_Path));
|
||||
var track = iAnim.FindTrack(FixBonePath(animationClip, m_CompressedRotationCurve.m_Path));
|
||||
|
||||
var numKeys = m_CompressedRotationCurve.m_Times.m_NumItems;
|
||||
var data = m_CompressedRotationCurve.m_Times.UnpackInts();
|
||||
@@ -816,7 +815,7 @@ namespace AssetStudio
|
||||
}
|
||||
foreach (var m_RotationCurve in animationClip.m_RotationCurves)
|
||||
{
|
||||
var track = iAnim.FindTrack(FixBonePath(m_RotationCurve.path));
|
||||
var track = iAnim.FindTrack(FixBonePath(animationClip, m_RotationCurve.path));
|
||||
foreach (var m_Curve in m_RotationCurve.curve.m_Curve)
|
||||
{
|
||||
var value = Fbx.QuaternionToEuler(new Quaternion(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z, m_Curve.value.W));
|
||||
@@ -825,7 +824,7 @@ namespace AssetStudio
|
||||
}
|
||||
foreach (var m_PositionCurve in animationClip.m_PositionCurves)
|
||||
{
|
||||
var track = iAnim.FindTrack(FixBonePath(m_PositionCurve.path));
|
||||
var track = iAnim.FindTrack(FixBonePath(animationClip, m_PositionCurve.path));
|
||||
foreach (var m_Curve in m_PositionCurve.curve.m_Curve)
|
||||
{
|
||||
track.Translations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(-m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
|
||||
@@ -833,7 +832,7 @@ namespace AssetStudio
|
||||
}
|
||||
foreach (var m_ScaleCurve in animationClip.m_ScaleCurves)
|
||||
{
|
||||
var track = iAnim.FindTrack(FixBonePath(m_ScaleCurve.path));
|
||||
var track = iAnim.FindTrack(FixBonePath(animationClip, m_ScaleCurve.path));
|
||||
foreach (var m_Curve in m_ScaleCurve.curve.m_Curve)
|
||||
{
|
||||
track.Scalings.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
|
||||
@@ -843,7 +842,7 @@ namespace AssetStudio
|
||||
{
|
||||
foreach (var m_EulerCurve in animationClip.m_EulerCurves)
|
||||
{
|
||||
var track = iAnim.FindTrack(FixBonePath(m_EulerCurve.path));
|
||||
var track = iAnim.FindTrack(FixBonePath(animationClip, m_EulerCurve.path));
|
||||
foreach (var m_Curve in m_EulerCurve.curve.m_Curve)
|
||||
{
|
||||
track.Rotations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z)));
|
||||
@@ -861,7 +860,7 @@ namespace AssetStudio
|
||||
channelName = channelName.Substring(dotPos + 1);
|
||||
}
|
||||
|
||||
var path = FixBonePath(m_FloatCurve.path);
|
||||
var path = FixBonePath(animationClip, m_FloatCurve.path);
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
path = GetPathByChannelName(channelName);
|
||||
@@ -880,7 +879,7 @@ namespace AssetStudio
|
||||
{
|
||||
var m_Clip = animationClip.m_MuscleClip.m_Clip;
|
||||
var streamedFrames = m_Clip.m_StreamedClip.ReadData();
|
||||
var m_ClipBindingConstant = animationClip.m_ClipBindingConstant;
|
||||
var m_ClipBindingConstant = animationClip.m_ClipBindingConstant ?? m_Clip.ConvertValueArrayToGenericBinding();
|
||||
for (int frameIndex = 1; frameIndex < streamedFrames.Count - 1; frameIndex++)
|
||||
{
|
||||
var frame = streamedFrames[frameIndex];
|
||||
@@ -1014,20 +1013,6 @@ namespace AssetStudio
|
||||
return boneName;
|
||||
}
|
||||
|
||||
private static ImportedVertex GetSourceVertex(List<ImportedSubmesh> submeshList, int morphVertIndex)
|
||||
{
|
||||
foreach (var submesh in submeshList)
|
||||
{
|
||||
var vertList = submesh.VertexList;
|
||||
if (morphVertIndex < vertList.Count)
|
||||
{
|
||||
return vertList[morphVertIndex];
|
||||
}
|
||||
morphVertIndex -= vertList.Count;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void CreateBonePathHash(Transform m_Transform)
|
||||
{
|
||||
var name = GetTransformPathByFather(m_Transform);
|
||||
@@ -1078,26 +1063,21 @@ namespace AssetStudio
|
||||
else
|
||||
{
|
||||
transformName = strs.Last();
|
||||
var parentFrameName = strs[strs.Length - 2];
|
||||
parentFrame = RootFrame.FindChild(parentFrameName);
|
||||
//var parentFramePath = path.Substring(0, path.LastIndexOf('/'));
|
||||
//parentFrame = RootFrame.FindFrameByPath(parentFramePath);
|
||||
var parentFramePath = path.Substring(0, path.LastIndexOf('/'));
|
||||
parentFrame = RootFrame.FindRelativeFrameWithPath(parentFramePath);
|
||||
}
|
||||
|
||||
var skeletonPose = avatar.m_Avatar.m_DefaultPose;
|
||||
var xform = skeletonPose.m_X[i];
|
||||
|
||||
var frame = RootFrame.FindChild(transformName);
|
||||
if (frame != null)
|
||||
{
|
||||
SetFrame(frame, xform.t, xform.q, xform.s);
|
||||
parentFrame.AddChild(frame);
|
||||
}
|
||||
else
|
||||
{
|
||||
frame = CreateFrame(transformName, xform.t, xform.q, xform.s);
|
||||
parentFrame.AddChild(frame);
|
||||
}
|
||||
parentFrame.AddChild(frame);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
public static class ModelExporter
|
||||
{
|
||||
public static void ExportFbx(string path, IImported imported, bool eulerFilter, float filterPrecision,
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
|
||||
{
|
||||
Fbx.Exporter.Export(path, imported, eulerFilter, filterPrecision, allNodes, skins, animation, blendShape, castToBone, boneSize, scaleFactor, versionIndex, isAscii);
|
||||
Fbx.Exporter.Export(path, imported, eulerFilter, filterPrecision, allNodes, skins, animation, blendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, versionIndex, isAscii);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,21 +4,22 @@ namespace AssetStudio
|
||||
{
|
||||
public static class MonoBehaviourConverter
|
||||
{
|
||||
public static List<TypeTreeNode> ConvertToTypeTreeNodes(this MonoBehaviour m_MonoBehaviour, AssemblyLoader assemblyLoader)
|
||||
public static TypeTree ConvertToTypeTree(this MonoBehaviour m_MonoBehaviour, AssemblyLoader assemblyLoader)
|
||||
{
|
||||
var nodes = new List<TypeTreeNode>();
|
||||
var m_Type = new TypeTree();
|
||||
m_Type.m_Nodes = new List<TypeTreeNode>();
|
||||
var helper = new SerializedTypeHelper(m_MonoBehaviour.version);
|
||||
helper.AddMonoBehaviour(nodes, 0);
|
||||
helper.AddMonoBehaviour(m_Type.m_Nodes, 0);
|
||||
if (m_MonoBehaviour.m_Script.TryGet(out var m_Script))
|
||||
{
|
||||
var typeDef = assemblyLoader.GetTypeDefinition(m_Script.m_AssemblyName, string.IsNullOrEmpty(m_Script.m_Namespace) ? m_Script.m_ClassName : $"{m_Script.m_Namespace}.{m_Script.m_ClassName}");
|
||||
if (typeDef != null)
|
||||
{
|
||||
var typeDefinitionConverter = new TypeDefinitionConverter(typeDef, helper, 1);
|
||||
nodes.AddRange(typeDefinitionConverter.ConvertToTypeTreeNodes());
|
||||
m_Type.m_Nodes.AddRange(typeDefinitionConverter.ConvertToTypeTreeNodes());
|
||||
}
|
||||
}
|
||||
return nodes;
|
||||
return m_Type;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("AssetStudioUtility")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudioUtility")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("80aec261-21ee-4e4f-a93b-7a744dc84888")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -1,9 +1,10 @@
|
||||
using System;
|
||||
using K4os.Compression.LZ4;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using Lz4;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -14,13 +15,11 @@ namespace AssetStudio
|
||||
if (shader.m_SubProgramBlob != null) //5.3 - 5.4
|
||||
{
|
||||
var decompressedBytes = new byte[shader.decompressedSize];
|
||||
using (var decoder = new Lz4DecoderStream(new MemoryStream(shader.m_SubProgramBlob)))
|
||||
{
|
||||
decoder.Read(decompressedBytes, 0, (int)shader.decompressedSize);
|
||||
}
|
||||
LZ4Codec.Decode(shader.m_SubProgramBlob, decompressedBytes);
|
||||
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
|
||||
{
|
||||
var program = new ShaderProgram(blobReader, shader.version);
|
||||
program.Read(blobReader, 0);
|
||||
return header + program.Export(Encoding.UTF8.GetString(shader.m_Script));
|
||||
}
|
||||
}
|
||||
@@ -35,19 +34,25 @@ namespace AssetStudio
|
||||
|
||||
private static string ConvertSerializedShader(Shader shader)
|
||||
{
|
||||
var shaderPrograms = new ShaderProgram[shader.platforms.Length];
|
||||
for (var i = 0; i < shader.platforms.Length; i++)
|
||||
var length = shader.platforms.Length;
|
||||
var shaderPrograms = new ShaderProgram[length];
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
var compressedBytes = new byte[shader.compressedLengths[i]];
|
||||
Buffer.BlockCopy(shader.compressedBlob, (int)shader.offsets[i], compressedBytes, 0, (int)shader.compressedLengths[i]);
|
||||
var decompressedBytes = new byte[shader.decompressedLengths[i]];
|
||||
using (var decoder = new Lz4DecoderStream(new MemoryStream(compressedBytes)))
|
||||
for (var j = 0; j < shader.offsets[i].Length; j++)
|
||||
{
|
||||
decoder.Read(decompressedBytes, 0, (int)shader.decompressedLengths[i]);
|
||||
}
|
||||
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
|
||||
{
|
||||
shaderPrograms[i] = new ShaderProgram(blobReader, shader.version);
|
||||
var offset = shader.offsets[i][j];
|
||||
var compressedLength = shader.compressedLengths[i][j];
|
||||
var decompressedLength = shader.decompressedLengths[i][j];
|
||||
var decompressedBytes = new byte[decompressedLength];
|
||||
LZ4Codec.Decode(shader.compressedBlob, (int)offset, (int)compressedLength, decompressedBytes, 0, (int)decompressedLength);
|
||||
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
|
||||
{
|
||||
if (j == 0)
|
||||
{
|
||||
shaderPrograms[i] = new ShaderProgram(blobReader, shader.version);
|
||||
}
|
||||
shaderPrograms[i].Read(blobReader, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,17 +109,17 @@ namespace AssetStudio
|
||||
var sb = new StringBuilder();
|
||||
switch (m_Passe.m_Type)
|
||||
{
|
||||
case PassType.kPassTypeNormal:
|
||||
case PassType.Normal:
|
||||
sb.Append(" Pass ");
|
||||
break;
|
||||
case PassType.kPassTypeUse:
|
||||
case PassType.Use:
|
||||
sb.Append(" UsePass ");
|
||||
break;
|
||||
case PassType.kPassTypeGrab:
|
||||
case PassType.Grab:
|
||||
sb.Append(" GrabPass ");
|
||||
break;
|
||||
}
|
||||
if (m_Passe.m_Type == PassType.kPassTypeUse)
|
||||
if (m_Passe.m_Type == PassType.Use)
|
||||
{
|
||||
sb.Append($"\"{m_Passe.m_UseName}\"\n");
|
||||
}
|
||||
@@ -122,7 +127,7 @@ namespace AssetStudio
|
||||
{
|
||||
sb.Append("{\n");
|
||||
|
||||
if (m_Passe.m_Type == PassType.kPassTypeGrab)
|
||||
if (m_Passe.m_Type == PassType.Grab)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_Passe.m_TextureName))
|
||||
{
|
||||
@@ -167,6 +172,13 @@ namespace AssetStudio
|
||||
sb.Append(ConvertSerializedSubPrograms(m_Passe.progDomain.m_SubPrograms, platforms, shaderPrograms));
|
||||
sb.Append("}\n");
|
||||
}
|
||||
|
||||
if (m_Passe.progRayTracing?.m_SubPrograms.Length > 0)
|
||||
{
|
||||
sb.Append("Program \"rtp\" {\n");
|
||||
sb.Append(ConvertSerializedSubPrograms(m_Passe.progRayTracing.m_SubPrograms, platforms, shaderPrograms));
|
||||
sb.Append("}\n");
|
||||
}
|
||||
}
|
||||
sb.Append("}\n");
|
||||
}
|
||||
@@ -222,7 +234,7 @@ namespace AssetStudio
|
||||
|
||||
sb.Append(ConvertSerializedTagMap(m_State.m_Tags, 2));
|
||||
|
||||
sb.Append(ConvertSerializedShaderRTBlendState(m_State.rtBlend));
|
||||
sb.Append(ConvertSerializedShaderRTBlendState(m_State.rtBlend, m_State.rtSeparateBlend));
|
||||
|
||||
if (m_State.alphaToMask.val > 0f)
|
||||
{
|
||||
@@ -293,9 +305,111 @@ namespace AssetStudio
|
||||
sb.Append($" Offset {m_State.offsetFactor.val}, {m_State.offsetUnits.val}\n");
|
||||
}
|
||||
|
||||
//TODO Stencil
|
||||
if (m_State.stencilRef.val != 0f ||
|
||||
m_State.stencilReadMask.val != 255f ||
|
||||
m_State.stencilWriteMask.val != 255f ||
|
||||
m_State.stencilOp.pass.val != 0f ||
|
||||
m_State.stencilOp.fail.val != 0f ||
|
||||
m_State.stencilOp.zFail.val != 0f ||
|
||||
m_State.stencilOp.comp.val != 8f ||
|
||||
m_State.stencilOpFront.pass.val != 0f ||
|
||||
m_State.stencilOpFront.fail.val != 0f ||
|
||||
m_State.stencilOpFront.zFail.val != 0f ||
|
||||
m_State.stencilOpFront.comp.val != 8f ||
|
||||
m_State.stencilOpBack.pass.val != 0f ||
|
||||
m_State.stencilOpBack.fail.val != 0f ||
|
||||
m_State.stencilOpBack.zFail.val != 0f ||
|
||||
m_State.stencilOpBack.comp.val != 8f)
|
||||
{
|
||||
sb.Append(" Stencil {\n");
|
||||
if (m_State.stencilRef.val != 0f)
|
||||
{
|
||||
sb.Append($" Ref {m_State.stencilRef.val}\n");
|
||||
}
|
||||
if (m_State.stencilReadMask.val != 255f)
|
||||
{
|
||||
sb.Append($" ReadMask {m_State.stencilReadMask.val}\n");
|
||||
}
|
||||
if (m_State.stencilWriteMask.val != 255f)
|
||||
{
|
||||
sb.Append($" WriteMask {m_State.stencilWriteMask.val}\n");
|
||||
}
|
||||
if (m_State.stencilOp.pass.val != 0f ||
|
||||
m_State.stencilOp.fail.val != 0f ||
|
||||
m_State.stencilOp.zFail.val != 0f ||
|
||||
m_State.stencilOp.comp.val != 8f)
|
||||
{
|
||||
sb.Append(ConvertSerializedStencilOp(m_State.stencilOp, ""));
|
||||
}
|
||||
if (m_State.stencilOpFront.pass.val != 0f ||
|
||||
m_State.stencilOpFront.fail.val != 0f ||
|
||||
m_State.stencilOpFront.zFail.val != 0f ||
|
||||
m_State.stencilOpFront.comp.val != 8f)
|
||||
{
|
||||
sb.Append(ConvertSerializedStencilOp(m_State.stencilOpFront, "Front"));
|
||||
}
|
||||
if (m_State.stencilOpBack.pass.val != 0f ||
|
||||
m_State.stencilOpBack.fail.val != 0f ||
|
||||
m_State.stencilOpBack.zFail.val != 0f ||
|
||||
m_State.stencilOpBack.comp.val != 8f)
|
||||
{
|
||||
sb.Append(ConvertSerializedStencilOp(m_State.stencilOpBack, "Back"));
|
||||
}
|
||||
sb.Append(" }\n");
|
||||
}
|
||||
|
||||
//TODO Fog
|
||||
if (m_State.fogMode != FogMode.Unknown ||
|
||||
m_State.fogColor.x.val != 0f ||
|
||||
m_State.fogColor.y.val != 0f ||
|
||||
m_State.fogColor.z.val != 0f ||
|
||||
m_State.fogColor.w.val != 0f ||
|
||||
m_State.fogDensity.val != 0f ||
|
||||
m_State.fogStart.val != 0f ||
|
||||
m_State.fogEnd.val != 0f)
|
||||
{
|
||||
sb.Append(" Fog {\n");
|
||||
if (m_State.fogMode != FogMode.Unknown)
|
||||
{
|
||||
sb.Append(" Mode ");
|
||||
switch (m_State.fogMode)
|
||||
{
|
||||
case FogMode.Disabled:
|
||||
sb.Append("Off");
|
||||
break;
|
||||
case FogMode.Linear:
|
||||
sb.Append("Linear");
|
||||
break;
|
||||
case FogMode.Exp:
|
||||
sb.Append("Exp");
|
||||
break;
|
||||
case FogMode.Exp2:
|
||||
sb.Append("Exp2");
|
||||
break;
|
||||
}
|
||||
sb.Append("\n");
|
||||
}
|
||||
if (m_State.fogColor.x.val != 0f ||
|
||||
m_State.fogColor.y.val != 0f ||
|
||||
m_State.fogColor.z.val != 0f ||
|
||||
m_State.fogColor.w.val != 0f)
|
||||
{
|
||||
sb.AppendFormat(" Color ({0},{1},{2},{3})\n",
|
||||
m_State.fogColor.x.val.ToString(CultureInfo.InvariantCulture),
|
||||
m_State.fogColor.y.val.ToString(CultureInfo.InvariantCulture),
|
||||
m_State.fogColor.z.val.ToString(CultureInfo.InvariantCulture),
|
||||
m_State.fogColor.w.val.ToString(CultureInfo.InvariantCulture));
|
||||
}
|
||||
if (m_State.fogDensity.val != 0f)
|
||||
{
|
||||
sb.Append($" Density {m_State.fogDensity.val.ToString(CultureInfo.InvariantCulture)}\n");
|
||||
}
|
||||
if (m_State.fogStart.val != 0f ||
|
||||
m_State.fogEnd.val != 0f)
|
||||
{
|
||||
sb.Append($" Range {m_State.fogStart.val.ToString(CultureInfo.InvariantCulture)}, {m_State.fogEnd.val.ToString(CultureInfo.InvariantCulture)}\n");
|
||||
}
|
||||
sb.Append(" }\n");
|
||||
}
|
||||
|
||||
if (m_State.lighting)
|
||||
{
|
||||
@@ -307,27 +421,220 @@ namespace AssetStudio
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private static string ConvertSerializedShaderRTBlendState(SerializedShaderRTBlendState[] rtBlend)
|
||||
private static string ConvertSerializedStencilOp(SerializedStencilOp stencilOp, string suffix)
|
||||
{
|
||||
//TODO Blend
|
||||
var sb = new StringBuilder();
|
||||
/*for (var i = 0; i < rtBlend.Length; i++)
|
||||
sb.Append($" Comp{suffix} {ConvertStencilComp(stencilOp.comp)}\n");
|
||||
sb.Append($" Pass{suffix} {ConvertStencilOp(stencilOp.pass)}\n");
|
||||
sb.Append($" Fail{suffix} {ConvertStencilOp(stencilOp.fail)}\n");
|
||||
sb.Append($" ZFail{suffix} {ConvertStencilOp(stencilOp.zFail)}\n");
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private static string ConvertStencilOp(SerializedShaderFloatValue op)
|
||||
{
|
||||
switch (op.val)
|
||||
{
|
||||
case 0f:
|
||||
default:
|
||||
return "Keep";
|
||||
case 1f:
|
||||
return "Zero";
|
||||
case 2f:
|
||||
return "Replace";
|
||||
case 3f:
|
||||
return "IncrSat";
|
||||
case 4f:
|
||||
return "DecrSat";
|
||||
case 5f:
|
||||
return "Invert";
|
||||
case 6f:
|
||||
return "IncrWrap";
|
||||
case 7f:
|
||||
return "DecrWrap";
|
||||
}
|
||||
}
|
||||
|
||||
private static string ConvertStencilComp(SerializedShaderFloatValue comp)
|
||||
{
|
||||
switch (comp.val)
|
||||
{
|
||||
case 0f:
|
||||
return "Disabled";
|
||||
case 1f:
|
||||
return "Never";
|
||||
case 2f:
|
||||
return "Less";
|
||||
case 3f:
|
||||
return "Equal";
|
||||
case 4f:
|
||||
return "LEqual";
|
||||
case 5f:
|
||||
return "Greater";
|
||||
case 6f:
|
||||
return "NotEqual";
|
||||
case 7f:
|
||||
return "GEqual";
|
||||
case 8f:
|
||||
default:
|
||||
return "Always";
|
||||
}
|
||||
}
|
||||
|
||||
private static string ConvertSerializedShaderRTBlendState(SerializedShaderRTBlendState[] rtBlend, bool rtSeparateBlend)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
for (var i = 0; i < rtBlend.Length; i++)
|
||||
{
|
||||
var blend = rtBlend[i];
|
||||
if (!blend.srcBlend.val.Equals(1f) ||
|
||||
!blend.destBlend.val.Equals(0f) ||
|
||||
!blend.srcBlendAlpha.val.Equals(1f) ||
|
||||
!blend.destBlendAlpha.val.Equals(0f))
|
||||
if (blend.srcBlend.val != 1f ||
|
||||
blend.destBlend.val != 0f ||
|
||||
blend.srcBlendAlpha.val != 1f ||
|
||||
blend.destBlendAlpha.val != 0f)
|
||||
{
|
||||
sb.Append(" Blend ");
|
||||
sb.Append($"{i} ");
|
||||
sb.Append('\n');
|
||||
if (i != 0 || rtSeparateBlend)
|
||||
{
|
||||
sb.Append($"{i} ");
|
||||
}
|
||||
sb.Append($"{ConvertBlendFactor(blend.srcBlend)} {ConvertBlendFactor(blend.destBlend)}");
|
||||
if (blend.srcBlendAlpha.val != 1f ||
|
||||
blend.destBlendAlpha.val != 0f)
|
||||
{
|
||||
sb.Append($", {ConvertBlendFactor(blend.srcBlendAlpha)} {ConvertBlendFactor(blend.destBlendAlpha)}");
|
||||
}
|
||||
sb.Append("\n");
|
||||
}
|
||||
}*/
|
||||
|
||||
if (blend.blendOp.val != 0f ||
|
||||
blend.blendOpAlpha.val != 0f)
|
||||
{
|
||||
sb.Append(" BlendOp ");
|
||||
if (i != 0 || rtSeparateBlend)
|
||||
{
|
||||
sb.Append($"{i} ");
|
||||
}
|
||||
sb.Append(ConvertBlendOp(blend.blendOp));
|
||||
if (blend.blendOpAlpha.val != 0f)
|
||||
{
|
||||
sb.Append($", {ConvertBlendOp(blend.blendOpAlpha)}");
|
||||
}
|
||||
sb.Append("\n");
|
||||
}
|
||||
|
||||
var val = (int)blend.colMask.val;
|
||||
if (val != 0xf)
|
||||
{
|
||||
sb.Append(" ColorMask ");
|
||||
if (val == 0)
|
||||
{
|
||||
sb.Append(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((val & 0x2) != 0)
|
||||
{
|
||||
sb.Append("R");
|
||||
}
|
||||
if ((val & 0x4) != 0)
|
||||
{
|
||||
sb.Append("G");
|
||||
}
|
||||
if ((val & 0x8) != 0)
|
||||
{
|
||||
sb.Append("B");
|
||||
}
|
||||
if ((val & 0x1) != 0)
|
||||
{
|
||||
sb.Append("A");
|
||||
}
|
||||
}
|
||||
sb.Append($" {i}\n");
|
||||
}
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private static string ConvertBlendOp(SerializedShaderFloatValue op)
|
||||
{
|
||||
switch (op.val)
|
||||
{
|
||||
case 0f:
|
||||
default:
|
||||
return "Add";
|
||||
case 1f:
|
||||
return "Sub";
|
||||
case 2f:
|
||||
return "RevSub";
|
||||
case 3f:
|
||||
return "Min";
|
||||
case 4f:
|
||||
return "Max";
|
||||
case 5f:
|
||||
return "LogicalClear";
|
||||
case 6f:
|
||||
return "LogicalSet";
|
||||
case 7f:
|
||||
return "LogicalCopy";
|
||||
case 8f:
|
||||
return "LogicalCopyInverted";
|
||||
case 9f:
|
||||
return "LogicalNoop";
|
||||
case 10f:
|
||||
return "LogicalInvert";
|
||||
case 11f:
|
||||
return "LogicalAnd";
|
||||
case 12f:
|
||||
return "LogicalNand";
|
||||
case 13f:
|
||||
return "LogicalOr";
|
||||
case 14f:
|
||||
return "LogicalNor";
|
||||
case 15f:
|
||||
return "LogicalXor";
|
||||
case 16f:
|
||||
return "LogicalEquiv";
|
||||
case 17f:
|
||||
return "LogicalAndReverse";
|
||||
case 18f:
|
||||
return "LogicalAndInverted";
|
||||
case 19f:
|
||||
return "LogicalOrReverse";
|
||||
case 20f:
|
||||
return "LogicalOrInverted";
|
||||
}
|
||||
}
|
||||
|
||||
private static string ConvertBlendFactor(SerializedShaderFloatValue factor)
|
||||
{
|
||||
switch (factor.val)
|
||||
{
|
||||
case 0f:
|
||||
return "Zero";
|
||||
case 1f:
|
||||
default:
|
||||
return "One";
|
||||
case 2f:
|
||||
return "DstColor";
|
||||
case 3f:
|
||||
return "SrcColor";
|
||||
case 4f:
|
||||
return "OneMinusDstColor";
|
||||
case 5f:
|
||||
return "SrcAlpha";
|
||||
case 6f:
|
||||
return "OneMinusSrcColor";
|
||||
case 7f:
|
||||
return "DstAlpha";
|
||||
case 8f:
|
||||
return "OneMinusDstAlpha";
|
||||
case 9f:
|
||||
return "SrcAlphaSaturate";
|
||||
case 10f:
|
||||
return "OneMinusSrcAlpha";
|
||||
}
|
||||
}
|
||||
|
||||
private static string ConvertSerializedTagMap(SerializedTagMap m_Tags, int intent)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
@@ -367,37 +674,37 @@ namespace AssetStudio
|
||||
sb.Append($"{m_Prop.m_Name} (\"{m_Prop.m_Description}\", ");
|
||||
switch (m_Prop.m_Type)
|
||||
{
|
||||
case SerializedPropertyType.kColor:
|
||||
case SerializedPropertyType.Color:
|
||||
sb.Append("Color");
|
||||
break;
|
||||
case SerializedPropertyType.kVector:
|
||||
case SerializedPropertyType.Vector:
|
||||
sb.Append("Vector");
|
||||
break;
|
||||
case SerializedPropertyType.kFloat:
|
||||
case SerializedPropertyType.Float:
|
||||
sb.Append("Float");
|
||||
break;
|
||||
case SerializedPropertyType.kRange:
|
||||
case SerializedPropertyType.Range:
|
||||
sb.Append($"Range({m_Prop.m_DefValue[1]}, {m_Prop.m_DefValue[2]})");
|
||||
break;
|
||||
case SerializedPropertyType.kTexture:
|
||||
case SerializedPropertyType.Texture:
|
||||
switch (m_Prop.m_DefTexture.m_TexDim)
|
||||
{
|
||||
case TextureDimension.kTexDimAny:
|
||||
case TextureDimension.Any:
|
||||
sb.Append("any");
|
||||
break;
|
||||
case TextureDimension.kTexDim2D:
|
||||
case TextureDimension.Tex2D:
|
||||
sb.Append("2D");
|
||||
break;
|
||||
case TextureDimension.kTexDim3D:
|
||||
case TextureDimension.Tex3D:
|
||||
sb.Append("3D");
|
||||
break;
|
||||
case TextureDimension.kTexDimCUBE:
|
||||
case TextureDimension.Cube:
|
||||
sb.Append("Cube");
|
||||
break;
|
||||
case TextureDimension.kTexDim2DArray:
|
||||
case TextureDimension.Tex2DArray:
|
||||
sb.Append("2DArray");
|
||||
break;
|
||||
case TextureDimension.kTexDimCubeArray:
|
||||
case TextureDimension.CubeArray:
|
||||
sb.Append("CubeArray");
|
||||
break;
|
||||
}
|
||||
@@ -406,15 +713,15 @@ namespace AssetStudio
|
||||
sb.Append(") = ");
|
||||
switch (m_Prop.m_Type)
|
||||
{
|
||||
case SerializedPropertyType.kColor:
|
||||
case SerializedPropertyType.kVector:
|
||||
case SerializedPropertyType.Color:
|
||||
case SerializedPropertyType.Vector:
|
||||
sb.Append($"({m_Prop.m_DefValue[0]},{m_Prop.m_DefValue[1]},{m_Prop.m_DefValue[2]},{m_Prop.m_DefValue[3]})");
|
||||
break;
|
||||
case SerializedPropertyType.kFloat:
|
||||
case SerializedPropertyType.kRange:
|
||||
case SerializedPropertyType.Float:
|
||||
case SerializedPropertyType.Range:
|
||||
sb.Append(m_Prop.m_DefValue[0]);
|
||||
break;
|
||||
case SerializedPropertyType.kTexture:
|
||||
case SerializedPropertyType.Texture:
|
||||
sb.Append($"\"{m_Prop.m_DefTexture.m_DefaultName}\" {{ }}");
|
||||
break;
|
||||
default:
|
||||
@@ -428,100 +735,65 @@ namespace AssetStudio
|
||||
{
|
||||
switch (platform)
|
||||
{
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGL:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramGLLegacy;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D9:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM20
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM30
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXbox360:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS3:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D11:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM40
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM50
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM40
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM50
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11HullSM50
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGLES20:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramGLES;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformNaCl: //Obsolete
|
||||
case ShaderCompilerPlatform.GL:
|
||||
return programType == ShaderGpuProgramType.GLLegacy;
|
||||
case ShaderCompilerPlatform.D3D9:
|
||||
return programType == ShaderGpuProgramType.DX9VertexSM20
|
||||
|| programType == ShaderGpuProgramType.DX9VertexSM30
|
||||
|| programType == ShaderGpuProgramType.DX9PixelSM20
|
||||
|| programType == ShaderGpuProgramType.DX9PixelSM30;
|
||||
case ShaderCompilerPlatform.Xbox360:
|
||||
case ShaderCompilerPlatform.PS3:
|
||||
case ShaderCompilerPlatform.PSP2:
|
||||
case ShaderCompilerPlatform.PS4:
|
||||
case ShaderCompilerPlatform.XboxOne:
|
||||
case ShaderCompilerPlatform.N3DS:
|
||||
case ShaderCompilerPlatform.WiiU:
|
||||
case ShaderCompilerPlatform.Switch:
|
||||
case ShaderCompilerPlatform.XboxOneD3D12:
|
||||
case ShaderCompilerPlatform.GameCoreXboxOne:
|
||||
case ShaderCompilerPlatform.GameCoreScarlett:
|
||||
case ShaderCompilerPlatform.PS5:
|
||||
return programType == ShaderGpuProgramType.ConsoleVS
|
||||
|| programType == ShaderGpuProgramType.ConsoleFS
|
||||
|| programType == ShaderGpuProgramType.ConsoleHS
|
||||
|| programType == ShaderGpuProgramType.ConsoleDS
|
||||
|| programType == ShaderGpuProgramType.ConsoleGS;
|
||||
case ShaderCompilerPlatform.PS5NGGC:
|
||||
return programType == ShaderGpuProgramType.PS5NGGC;
|
||||
case ShaderCompilerPlatform.D3D11:
|
||||
return programType == ShaderGpuProgramType.DX11VertexSM40
|
||||
|| programType == ShaderGpuProgramType.DX11VertexSM50
|
||||
|| programType == ShaderGpuProgramType.DX11PixelSM40
|
||||
|| programType == ShaderGpuProgramType.DX11PixelSM50
|
||||
|| programType == ShaderGpuProgramType.DX11GeometrySM40
|
||||
|| programType == ShaderGpuProgramType.DX11GeometrySM50
|
||||
|| programType == ShaderGpuProgramType.DX11HullSM50
|
||||
|| programType == ShaderGpuProgramType.DX11DomainSM50;
|
||||
case ShaderCompilerPlatform.GLES20:
|
||||
return programType == ShaderGpuProgramType.GLES;
|
||||
case ShaderCompilerPlatform.NaCl: //Obsolete
|
||||
throw new NotSupportedException();
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformFlash: //Obsolete
|
||||
case ShaderCompilerPlatform.Flash: //Obsolete
|
||||
throw new NotSupportedException();
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D11_9x:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX10Level9Pixel;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGLES3Plus:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramGLES31AEP
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES31
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES3;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS4:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSM: //Unknown
|
||||
case ShaderCompilerPlatform.D3D11_9x:
|
||||
return programType == ShaderGpuProgramType.DX10Level9Vertex
|
||||
|| programType == ShaderGpuProgramType.DX10Level9Pixel;
|
||||
case ShaderCompilerPlatform.GLES3Plus:
|
||||
return programType == ShaderGpuProgramType.GLES31AEP
|
||||
|| programType == ShaderGpuProgramType.GLES31
|
||||
|| programType == ShaderGpuProgramType.GLES3;
|
||||
case ShaderCompilerPlatform.PSM: //Unknown
|
||||
throw new NotSupportedException();
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformMetal:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramMetalVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramMetalFS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformOpenGLCore:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramGLCore32
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore41
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore43;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformVulkan:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramSPIRV;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.Metal:
|
||||
return programType == ShaderGpuProgramType.MetalVS
|
||||
|| programType == ShaderGpuProgramType.MetalFS;
|
||||
case ShaderCompilerPlatform.OpenGLCore:
|
||||
return programType == ShaderGpuProgramType.GLCore32
|
||||
|| programType == ShaderGpuProgramType.GLCore41
|
||||
|| programType == ShaderGpuProgramType.GLCore43;
|
||||
case ShaderCompilerPlatform.Vulkan:
|
||||
return programType == ShaderGpuProgramType.SPIRV;
|
||||
default:
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
@@ -531,48 +803,56 @@ namespace AssetStudio
|
||||
{
|
||||
switch (platform)
|
||||
{
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGL:
|
||||
case ShaderCompilerPlatform.GL:
|
||||
return "openGL";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D9:
|
||||
case ShaderCompilerPlatform.D3D9:
|
||||
return "d3d9";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXbox360:
|
||||
case ShaderCompilerPlatform.Xbox360:
|
||||
return "xbox360";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS3:
|
||||
case ShaderCompilerPlatform.PS3:
|
||||
return "ps3";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D11:
|
||||
case ShaderCompilerPlatform.D3D11:
|
||||
return "d3d11";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGLES20:
|
||||
case ShaderCompilerPlatform.GLES20:
|
||||
return "gles";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformNaCl:
|
||||
case ShaderCompilerPlatform.NaCl:
|
||||
return "glesdesktop";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformFlash:
|
||||
case ShaderCompilerPlatform.Flash:
|
||||
return "flash";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D11_9x:
|
||||
case ShaderCompilerPlatform.D3D11_9x:
|
||||
return "d3d11_9x";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGLES3Plus:
|
||||
case ShaderCompilerPlatform.GLES3Plus:
|
||||
return "gles3";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
|
||||
case ShaderCompilerPlatform.PSP2:
|
||||
return "psp2";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS4:
|
||||
case ShaderCompilerPlatform.PS4:
|
||||
return "ps4";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
|
||||
case ShaderCompilerPlatform.XboxOne:
|
||||
return "xboxone";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSM:
|
||||
case ShaderCompilerPlatform.PSM:
|
||||
return "psm";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformMetal:
|
||||
case ShaderCompilerPlatform.Metal:
|
||||
return "metal";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformOpenGLCore:
|
||||
case ShaderCompilerPlatform.OpenGLCore:
|
||||
return "glcore";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
|
||||
case ShaderCompilerPlatform.N3DS:
|
||||
return "n3ds";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
|
||||
case ShaderCompilerPlatform.WiiU:
|
||||
return "wiiu";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformVulkan:
|
||||
case ShaderCompilerPlatform.Vulkan:
|
||||
return "vulkan";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
|
||||
case ShaderCompilerPlatform.Switch:
|
||||
return "switch";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
|
||||
case ShaderCompilerPlatform.XboxOneD3D12:
|
||||
return "xboxone_d3d12";
|
||||
case ShaderCompilerPlatform.GameCoreXboxOne:
|
||||
return "xboxone";
|
||||
case ShaderCompilerPlatform.GameCoreScarlett:
|
||||
return "xbox_scarlett";
|
||||
case ShaderCompilerPlatform.PS5:
|
||||
return "ps5";
|
||||
case ShaderCompilerPlatform.PS5NGGC:
|
||||
return "ps5_nggc";
|
||||
default:
|
||||
return "unknown";
|
||||
}
|
||||
@@ -585,29 +865,49 @@ namespace AssetStudio
|
||||
"///////////////////////////////////////////\n";
|
||||
}
|
||||
|
||||
public class ShaderSubProgramEntry
|
||||
{
|
||||
public int Offset;
|
||||
public int Length;
|
||||
public int Segment;
|
||||
|
||||
public ShaderSubProgramEntry(BinaryReader reader, int[] version)
|
||||
{
|
||||
Offset = reader.ReadInt32();
|
||||
Length = reader.ReadInt32();
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
{
|
||||
Segment = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ShaderProgram
|
||||
{
|
||||
public ShaderSubProgramEntry[] entries;
|
||||
public ShaderSubProgram[] m_SubPrograms;
|
||||
|
||||
public ShaderProgram(BinaryReader reader, int[] version)
|
||||
{
|
||||
var subProgramsCapacity = reader.ReadInt32();
|
||||
m_SubPrograms = new ShaderSubProgram[subProgramsCapacity];
|
||||
int entrySize;
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
{
|
||||
entrySize = 12;
|
||||
}
|
||||
else
|
||||
{
|
||||
entrySize = 8;
|
||||
}
|
||||
entries = new ShaderSubProgramEntry[subProgramsCapacity];
|
||||
for (int i = 0; i < subProgramsCapacity; i++)
|
||||
{
|
||||
reader.BaseStream.Position = 4 + i * entrySize;
|
||||
var offset = reader.ReadInt32();
|
||||
reader.BaseStream.Position = offset;
|
||||
m_SubPrograms[i] = new ShaderSubProgram(reader);
|
||||
entries[i] = new ShaderSubProgramEntry(reader, version);
|
||||
}
|
||||
m_SubPrograms = new ShaderSubProgram[subProgramsCapacity];
|
||||
}
|
||||
|
||||
public void Read(BinaryReader reader, int segment)
|
||||
{
|
||||
for (int i = 0; i < entries.Length; i++)
|
||||
{
|
||||
var entry = entries[i];
|
||||
if (entry.Segment == segment)
|
||||
{
|
||||
reader.BaseStream.Position = entry.Offset;
|
||||
m_SubPrograms[i] = new ShaderSubProgram(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -640,7 +940,8 @@ namespace AssetStudio
|
||||
//201609010 - Unity 5.6, 2017.1 & 2017.2
|
||||
//201708220 - Unity 2017.3, Unity 2017.4 & Unity 2018.1
|
||||
//201802150 - Unity 2018.2 & Unity 2018.3
|
||||
//201806140 - Unity 2019.1~2020.1
|
||||
//201806140 - Unity 2019.1~2021.1
|
||||
//202012090 - Unity 2021.2
|
||||
m_Version = reader.ReadInt32();
|
||||
m_ProgramType = (ShaderGpuProgramType)reader.ReadInt32();
|
||||
reader.BaseStream.Position += 12;
|
||||
@@ -654,7 +955,7 @@ namespace AssetStudio
|
||||
{
|
||||
m_Keywords[i] = reader.ReadAlignedString();
|
||||
}
|
||||
if (m_Version >= 201806140)
|
||||
if (m_Version >= 201806140 && m_Version < 202012090)
|
||||
{
|
||||
var m_LocalKeywordsSize = reader.ReadInt32();
|
||||
m_LocalKeywords = new string[m_LocalKeywordsSize];
|
||||
@@ -696,36 +997,36 @@ namespace AssetStudio
|
||||
{
|
||||
switch (m_ProgramType)
|
||||
{
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLLegacy:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLES31AEP:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLES31:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLES3:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLES:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLCore32:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLCore41:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLCore43:
|
||||
case ShaderGpuProgramType.GLLegacy:
|
||||
case ShaderGpuProgramType.GLES31AEP:
|
||||
case ShaderGpuProgramType.GLES31:
|
||||
case ShaderGpuProgramType.GLES3:
|
||||
case ShaderGpuProgramType.GLES:
|
||||
case ShaderGpuProgramType.GLCore32:
|
||||
case ShaderGpuProgramType.GLCore41:
|
||||
case ShaderGpuProgramType.GLCore43:
|
||||
sb.Append(Encoding.UTF8.GetString(m_ProgramCode));
|
||||
break;
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM20:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM30:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30:
|
||||
case ShaderGpuProgramType.DX9VertexSM20:
|
||||
case ShaderGpuProgramType.DX9VertexSM30:
|
||||
case ShaderGpuProgramType.DX9PixelSM20:
|
||||
case ShaderGpuProgramType.DX9PixelSM30:
|
||||
{
|
||||
/*var shaderBytecode = new ShaderBytecode(m_ProgramCode);
|
||||
sb.Append(shaderBytecode.Disassemble());*/
|
||||
sb.Append("// shader disassembly not supported on DXBC");
|
||||
break;
|
||||
}
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX10Level9Pixel:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM40:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM50:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM40:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM50:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11HullSM50:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50:
|
||||
case ShaderGpuProgramType.DX10Level9Vertex:
|
||||
case ShaderGpuProgramType.DX10Level9Pixel:
|
||||
case ShaderGpuProgramType.DX11VertexSM40:
|
||||
case ShaderGpuProgramType.DX11VertexSM50:
|
||||
case ShaderGpuProgramType.DX11PixelSM40:
|
||||
case ShaderGpuProgramType.DX11PixelSM50:
|
||||
case ShaderGpuProgramType.DX11GeometrySM40:
|
||||
case ShaderGpuProgramType.DX11GeometrySM50:
|
||||
case ShaderGpuProgramType.DX11HullSM50:
|
||||
case ShaderGpuProgramType.DX11DomainSM50:
|
||||
{
|
||||
/*int start = 6;
|
||||
if (m_Version == 201509030) // 5.3
|
||||
@@ -739,8 +1040,8 @@ namespace AssetStudio
|
||||
sb.Append("// shader disassembly not supported on DXBC");
|
||||
break;
|
||||
}
|
||||
case ShaderGpuProgramType.kShaderGpuProgramMetalVS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramMetalFS:
|
||||
case ShaderGpuProgramType.MetalVS:
|
||||
case ShaderGpuProgramType.MetalFS:
|
||||
using (var reader = new BinaryReader(new MemoryStream(m_ProgramCode)))
|
||||
{
|
||||
var fourCC = reader.ReadUInt32();
|
||||
@@ -754,7 +1055,7 @@ namespace AssetStudio
|
||||
sb.Append(Encoding.UTF8.GetString(buff));
|
||||
}
|
||||
break;
|
||||
case ShaderGpuProgramType.kShaderGpuProgramSPIRV:
|
||||
case ShaderGpuProgramType.SPIRV:
|
||||
try
|
||||
{
|
||||
sb.Append(SpirVShaderConverter.Convert(m_ProgramCode));
|
||||
@@ -764,11 +1065,11 @@ namespace AssetStudio
|
||||
sb.Append($"// disassembly error {e.Message}\n");
|
||||
}
|
||||
break;
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleVS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleFS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleHS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleDS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleGS:
|
||||
case ShaderGpuProgramType.ConsoleVS:
|
||||
case ShaderGpuProgramType.ConsoleFS:
|
||||
case ShaderGpuProgramType.ConsoleHS:
|
||||
case ShaderGpuProgramType.ConsoleDS:
|
||||
case ShaderGpuProgramType.ConsoleGS:
|
||||
sb.Append(Encoding.UTF8.GetString(m_ProgramCode));
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -1,117 +1,105 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Drawing.Imaging;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.Drawing;
|
||||
using SixLabors.ImageSharp.Drawing.Processing;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using SixLabors.ImageSharp.Processing;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class SpriteHelper
|
||||
{
|
||||
public static Bitmap GetImage(this Sprite m_Sprite)
|
||||
public static Image<Bgra32> GetImage(this Sprite m_Sprite)
|
||||
{
|
||||
if (m_Sprite.m_SpriteAtlas != null && m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlas))
|
||||
{
|
||||
if (m_SpriteAtlas.m_RenderDataMap.TryGetValue(m_Sprite.m_RenderDataKey, out var spriteAtlasData) && spriteAtlasData.texture.TryGet(out var m_Texture2D))
|
||||
{
|
||||
return CutImage(m_Texture2D, m_Sprite, spriteAtlasData.textureRect, spriteAtlasData.textureRectOffset, spriteAtlasData.settingsRaw);
|
||||
return CutImage(m_Sprite, m_Texture2D, spriteAtlasData.textureRect, spriteAtlasData.textureRectOffset, spriteAtlasData.downscaleMultiplier, spriteAtlasData.settingsRaw);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Sprite.m_RD.texture.TryGet(out var m_Texture2D))
|
||||
{
|
||||
return CutImage(m_Texture2D, m_Sprite, m_Sprite.m_RD.textureRect, m_Sprite.m_RD.textureRectOffset, m_Sprite.m_RD.settingsRaw);
|
||||
return CutImage(m_Sprite, m_Texture2D, m_Sprite.m_RD.textureRect, m_Sprite.m_RD.textureRectOffset, m_Sprite.m_RD.downscaleMultiplier, m_Sprite.m_RD.settingsRaw);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Bitmap CutImage(Texture2D m_Texture2D, Sprite m_Sprite, Rectf textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
|
||||
private static Image<Bgra32> CutImage(Sprite m_Sprite, Texture2D m_Texture2D, Rectf textureRect, Vector2 textureRectOffset, float downscaleMultiplier, SpriteSettings settingsRaw)
|
||||
{
|
||||
var originalImage = m_Texture2D.ConvertToBitmap(false);
|
||||
var originalImage = m_Texture2D.ConvertToImage(false);
|
||||
if (originalImage != null)
|
||||
{
|
||||
using (originalImage)
|
||||
{
|
||||
//var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
|
||||
var rectf = new RectangleF(textureRect.x, textureRect.y, textureRect.width, textureRect.height);
|
||||
var rect = Rectangle.Round(rectf);
|
||||
if (rect.Width == 0)
|
||||
if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
|
||||
{
|
||||
rect.Width = 1;
|
||||
}
|
||||
if (rect.Height == 0)
|
||||
{
|
||||
rect.Height = 1;
|
||||
}
|
||||
var spriteImage = new Bitmap(rect.Width, rect.Height, PixelFormat.Format32bppArgb);
|
||||
var destRect = new Rectangle(0, 0, rect.Width, rect.Height);
|
||||
using (var graphic = Graphics.FromImage(spriteImage))
|
||||
{
|
||||
graphic.DrawImage(originalImage, destRect, rect, GraphicsUnit.Pixel);
|
||||
var width = (int)(m_Texture2D.m_Width / downscaleMultiplier);
|
||||
var height = (int)(m_Texture2D.m_Height / downscaleMultiplier);
|
||||
originalImage.Mutate(x => x.Resize(width, height));
|
||||
}
|
||||
var rectX = (int)Math.Floor(textureRect.x);
|
||||
var rectY = (int)Math.Floor(textureRect.y);
|
||||
var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
|
||||
var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
|
||||
rectRight = Math.Min(rectRight, originalImage.Width);
|
||||
rectBottom = Math.Min(rectBottom, originalImage.Height);
|
||||
var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
|
||||
var spriteImage = originalImage.Clone(x => x.Crop(rect));
|
||||
if (settingsRaw.packed == 1)
|
||||
{
|
||||
//RotateAndFlip
|
||||
switch (settingsRaw.packingRotation)
|
||||
{
|
||||
case SpritePackingRotation.kSPRFlipHorizontal:
|
||||
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipX);
|
||||
case SpritePackingRotation.FlipHorizontal:
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Horizontal));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRFlipVertical:
|
||||
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
case SpritePackingRotation.FlipVertical:
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRRotate180:
|
||||
spriteImage.RotateFlip(RotateFlipType.Rotate180FlipNone);
|
||||
case SpritePackingRotation.Rotate180:
|
||||
spriteImage.Mutate(x => x.Rotate(180));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRRotate90:
|
||||
spriteImage.RotateFlip(RotateFlipType.Rotate270FlipNone);
|
||||
case SpritePackingRotation.Rotate90:
|
||||
spriteImage.Mutate(x => x.Rotate(270));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Tight
|
||||
if (settingsRaw.packingMode == SpritePackingMode.kSPMTight)
|
||||
if (settingsRaw.packingMode == SpritePackingMode.Tight)
|
||||
{
|
||||
try
|
||||
{
|
||||
var triangles = GetTriangles(m_Sprite.m_RD);
|
||||
var points = triangles.Select(x => x.Select(y => new PointF(y.X, y.Y)).ToArray());
|
||||
using (var path = new GraphicsPath())
|
||||
var polygons = triangles.Select(x => new Polygon(new LinearLineSegment(x.Select(y => new PointF(y.X, y.Y)).ToArray()))).ToArray();
|
||||
IPathCollection path = new PathCollection(polygons);
|
||||
var matrix = Matrix3x2.CreateScale(m_Sprite.m_PixelsToUnits);
|
||||
matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
|
||||
path = path.Transform(matrix);
|
||||
var graphicsOptions = new GraphicsOptions
|
||||
{
|
||||
foreach (var p in points)
|
||||
{
|
||||
path.AddPolygon(p);
|
||||
}
|
||||
using (var matr = new Matrix())
|
||||
{
|
||||
var version = m_Sprite.version;
|
||||
if (version[0] < 5
|
||||
|| (version[0] == 5 && version[1] < 4)
|
||||
|| (version[0] == 5 && version[1] == 4 && version[2] <= 1)) //5.4.1p3 down
|
||||
{
|
||||
matr.Translate(m_Sprite.m_Rect.width * 0.5f - textureRectOffset.X, m_Sprite.m_Rect.height * 0.5f - textureRectOffset.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
matr.Translate(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
|
||||
}
|
||||
matr.Scale(m_Sprite.m_PixelsToUnits, m_Sprite.m_PixelsToUnits);
|
||||
path.Transform(matr);
|
||||
var bitmap = new Bitmap(rect.Width, rect.Height);
|
||||
using (var graphic = Graphics.FromImage(bitmap))
|
||||
{
|
||||
using (var brush = new TextureBrush(spriteImage))
|
||||
{
|
||||
graphic.FillPath(brush, path);
|
||||
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
spriteImage.Dispose();
|
||||
return bitmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
Antialias = false,
|
||||
AlphaCompositionMode = PixelAlphaCompositionMode.DestOut
|
||||
};
|
||||
var options = new DrawingOptions
|
||||
{
|
||||
GraphicsOptions = graphicsOptions
|
||||
};
|
||||
using (var mask = new Image<Bgra32>(rect.Width, rect.Height, SixLabors.ImageSharp.Color.Black))
|
||||
{
|
||||
mask.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, path));
|
||||
var bursh = new ImageBrush(mask);
|
||||
spriteImage.Mutate(x => x.Fill(graphicsOptions, bursh));
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
return spriteImage;
|
||||
}
|
||||
}
|
||||
catch
|
||||
@@ -121,7 +109,7 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
//Rectangle
|
||||
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
return spriteImage;
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,13 +1,46 @@
|
||||
using System.Drawing;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using SixLabors.ImageSharp.Processing;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class Texture2DExtensions
|
||||
{
|
||||
public static Bitmap ConvertToBitmap(this Texture2D m_Texture2D, bool flip)
|
||||
public static Image<Bgra32> ConvertToImage(this Texture2D m_Texture2D, bool flip)
|
||||
{
|
||||
var converter = new Texture2DConverter(m_Texture2D);
|
||||
return converter.ConvertToBitmap(flip);
|
||||
var buff = BigArrayPool<byte>.Shared.Rent(m_Texture2D.m_Width * m_Texture2D.m_Height * 4);
|
||||
try
|
||||
{
|
||||
if (converter.DecodeTexture2D(buff))
|
||||
{
|
||||
var image = Image.LoadPixelData<Bgra32>(buff, m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
if (flip)
|
||||
{
|
||||
image.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
}
|
||||
return image;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
BigArrayPool<byte>.Shared.Return(buff);
|
||||
}
|
||||
}
|
||||
|
||||
public static MemoryStream ConvertToStream(this Texture2D m_Texture2D, ImageFormat imageFormat, bool flip)
|
||||
{
|
||||
var image = ConvertToImage(m_Texture2D, flip);
|
||||
if (image != null)
|
||||
{
|
||||
using (image)
|
||||
{
|
||||
return image.ConvertToStream(imageFormat);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,22 +26,22 @@ namespace AssetStudio
|
||||
{
|
||||
var nodes = new List<TypeTreeNode>();
|
||||
|
||||
Stack<TypeReference> baseTypes = new Stack<TypeReference>();
|
||||
TypeReference baseType = TypeDef.BaseType;
|
||||
while (!UnitySerializationLogic.IsNonSerialized(baseType))
|
||||
var baseTypes = new Stack<TypeReference>();
|
||||
var lastBaseType = TypeDef.BaseType;
|
||||
while (!UnitySerializationLogic.IsNonSerialized(lastBaseType))
|
||||
{
|
||||
GenericInstanceType genericInstanceType = baseType as GenericInstanceType;
|
||||
var genericInstanceType = lastBaseType as GenericInstanceType;
|
||||
if (genericInstanceType != null)
|
||||
{
|
||||
TypeResolver.Add(genericInstanceType);
|
||||
}
|
||||
baseTypes.Push(baseType);
|
||||
baseType = baseType.Resolve().BaseType;
|
||||
baseTypes.Push(lastBaseType);
|
||||
lastBaseType = lastBaseType.Resolve().BaseType;
|
||||
}
|
||||
while (baseTypes.Count > 0)
|
||||
{
|
||||
TypeReference typeReference = baseTypes.Pop();
|
||||
TypeDefinition typeDefinition = typeReference.Resolve();
|
||||
var typeReference = baseTypes.Pop();
|
||||
var typeDefinition = typeReference.Resolve();
|
||||
foreach (var fieldDefinition in typeDefinition.Fields.Where(WillUnitySerialize))
|
||||
{
|
||||
if (!IsHiddenByParentClass(baseTypes, fieldDefinition, TypeDef))
|
||||
@@ -50,15 +50,15 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
var genericInstanceType2 = typeReference as GenericInstanceType;
|
||||
if (genericInstanceType2 != null)
|
||||
var genericInstanceType = typeReference as GenericInstanceType;
|
||||
if (genericInstanceType != null)
|
||||
{
|
||||
TypeResolver.Remove(genericInstanceType2);
|
||||
TypeResolver.Remove(genericInstanceType);
|
||||
}
|
||||
}
|
||||
foreach (FieldDefinition fieldDefinition2 in FilteredFields())
|
||||
foreach (var field in FilteredFields())
|
||||
{
|
||||
nodes.AddRange(ProcessingFieldRef(fieldDefinition2));
|
||||
nodes.AddRange(ProcessingFieldRef(field));
|
||||
}
|
||||
|
||||
return nodes;
|
||||
@@ -66,75 +66,60 @@ namespace AssetStudio
|
||||
|
||||
private bool WillUnitySerialize(FieldDefinition fieldDefinition)
|
||||
{
|
||||
bool result;
|
||||
try
|
||||
{
|
||||
TypeReference typeReference = TypeResolver.Resolve(fieldDefinition.FieldType);
|
||||
if (UnitySerializationLogic.ShouldNotTryToResolve(typeReference))
|
||||
var resolvedFieldType = TypeResolver.Resolve(fieldDefinition.FieldType);
|
||||
if (UnitySerializationLogic.ShouldNotTryToResolve(resolvedFieldType))
|
||||
{
|
||||
result = false;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
if (!UnityEngineTypePredicates.IsUnityEngineObject(resolvedFieldType))
|
||||
{
|
||||
if (!UnityEngineTypePredicates.IsUnityEngineObject(typeReference))
|
||||
if (resolvedFieldType.FullName == fieldDefinition.DeclaringType.FullName)
|
||||
{
|
||||
if (typeReference.FullName == fieldDefinition.DeclaringType.FullName)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
result = UnitySerializationLogic.WillUnitySerialize(fieldDefinition, TypeResolver);
|
||||
}
|
||||
return UnitySerializationLogic.WillUnitySerialize(fieldDefinition, TypeResolver);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception(string.Format("Exception while processing {0} {1}, error {2}", fieldDefinition.FieldType.FullName, fieldDefinition.FullName, ex.Message));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static bool IsHiddenByParentClass(IEnumerable<TypeReference> parentTypes, FieldDefinition fieldDefinition, TypeDefinition processingType)
|
||||
{
|
||||
return processingType.Fields.Any((FieldDefinition f) => f.Name == fieldDefinition.Name) || parentTypes.Any((TypeReference t) => t.Resolve().Fields.Any((FieldDefinition f) => f.Name == fieldDefinition.Name));
|
||||
return processingType.Fields.Any(f => f.Name == fieldDefinition.Name) || parentTypes.Any(t => t.Resolve().Fields.Any(f => f.Name == fieldDefinition.Name));
|
||||
}
|
||||
|
||||
private IEnumerable<FieldDefinition> FilteredFields()
|
||||
{
|
||||
foreach (var f in TypeDef.Fields.Where(WillUnitySerialize))
|
||||
{
|
||||
if (UnitySerializationLogic.IsSupportedCollection(f.FieldType) || !f.FieldType.IsGenericInstance || UnitySerializationLogic.ShouldImplementIDeserializable(f.FieldType.Resolve()))
|
||||
{
|
||||
yield return f;
|
||||
}
|
||||
}
|
||||
|
||||
yield break;
|
||||
return TypeDef.Fields.Where(WillUnitySerialize).Where(f =>
|
||||
UnitySerializationLogic.IsSupportedCollection(f.FieldType) ||
|
||||
!f.FieldType.IsGenericInstance ||
|
||||
UnitySerializationLogic.ShouldImplementIDeserializable(f.FieldType.Resolve()));
|
||||
}
|
||||
|
||||
private FieldReference ResolveGenericFieldReference(FieldReference fieldRef)
|
||||
{
|
||||
FieldReference field = new FieldReference(fieldRef.Name, fieldRef.FieldType, ResolveDeclaringType(fieldRef.DeclaringType));
|
||||
var field = new FieldReference(fieldRef.Name, fieldRef.FieldType, ResolveDeclaringType(fieldRef.DeclaringType));
|
||||
return TypeDef.Module.ImportReference(field);
|
||||
}
|
||||
|
||||
private TypeReference ResolveDeclaringType(TypeReference declaringType)
|
||||
{
|
||||
TypeDefinition typeDefinition = declaringType.Resolve();
|
||||
TypeReference result;
|
||||
var typeDefinition = declaringType.Resolve();
|
||||
if (typeDefinition == null || !typeDefinition.HasGenericParameters)
|
||||
{
|
||||
result = typeDefinition;
|
||||
return typeDefinition;
|
||||
}
|
||||
else
|
||||
var genericInstanceType = new GenericInstanceType(typeDefinition);
|
||||
foreach (var genericParameter in typeDefinition.GenericParameters)
|
||||
{
|
||||
GenericInstanceType genericInstanceType = new GenericInstanceType(typeDefinition);
|
||||
foreach (GenericParameter item in typeDefinition.GenericParameters)
|
||||
{
|
||||
genericInstanceType.GenericArguments.Add(item);
|
||||
}
|
||||
result = TypeResolver.Resolve(genericInstanceType);
|
||||
genericInstanceType.GenericArguments.Add(genericParameter);
|
||||
}
|
||||
return result;
|
||||
return TypeResolver.Resolve(genericInstanceType);
|
||||
}
|
||||
|
||||
private List<TypeTreeNode> ProcessingFieldRef(FieldReference fieldDef)
|
||||
@@ -155,7 +140,6 @@ namespace AssetStudio
|
||||
|
||||
private static bool RequiresAlignment(TypeReference typeRef)
|
||||
{
|
||||
bool result;
|
||||
switch (typeRef.MetadataType)
|
||||
{
|
||||
case MetadataType.Boolean:
|
||||
@@ -164,13 +148,10 @@ namespace AssetStudio
|
||||
case MetadataType.Byte:
|
||||
case MetadataType.Int16:
|
||||
case MetadataType.UInt16:
|
||||
result = true;
|
||||
break;
|
||||
return true;
|
||||
default:
|
||||
result = (UnitySerializationLogic.IsSupportedCollection(typeRef) && RequiresAlignment(CecilUtils.ElementTypeOfCollection(typeRef)));
|
||||
break;
|
||||
return UnitySerializationLogic.IsSupportedCollection(typeRef) && RequiresAlignment(CecilUtils.ElementTypeOfCollection(typeRef));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static bool IsSystemString(TypeReference typeRef)
|
||||
@@ -272,28 +253,28 @@ namespace AssetStudio
|
||||
switch (typeRef.FullName)
|
||||
{
|
||||
case "UnityEngine.AnimationCurve":
|
||||
Helper.AddAnimationCurve(nodes, name, indent + 1);
|
||||
Helper.AddAnimationCurve(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.Gradient":
|
||||
Helper.AddGradient(nodes, name, indent + 1);
|
||||
Helper.AddGradient(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.GUIStyle":
|
||||
Helper.AddGUIStyle(nodes, name, indent + 1);
|
||||
Helper.AddGUIStyle(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.RectOffset":
|
||||
Helper.AddRectOffset(nodes, name, indent + 1);
|
||||
Helper.AddRectOffset(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.Color32":
|
||||
Helper.AddColor32(nodes, name, indent + 1);
|
||||
Helper.AddColor32(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.Matrix4x4":
|
||||
Helper.AddMatrix4x4(nodes, name, indent + 1);
|
||||
Helper.AddMatrix4x4(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.Rendering.SphericalHarmonicsL2":
|
||||
Helper.AddSphericalHarmonicsL2(nodes, name, indent + 1);
|
||||
Helper.AddSphericalHarmonicsL2(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.PropertyName":
|
||||
Helper.AddPropertyName(nodes, name, indent + 1);
|
||||
Helper.AddPropertyName(nodes, name, indent);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
// Unity C# reference source
|
||||
// Copyright (c) Unity Technologies. For terms of use, see
|
||||
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Mono.Cecil;
|
||||
using Unity.CecilTools.Extensions;
|
||||
|
||||
namespace Unity.CecilTools
|
||||
{
|
||||
public static class CecilUtils
|
||||
{
|
||||
public static MethodDefinition FindInTypeExplicitImplementationFor(MethodDefinition interfaceMethod, TypeDefinition typeDefinition)
|
||||
{
|
||||
return typeDefinition.Methods.SingleOrDefault(m => m.Overrides.Any(o => o.CheckedResolve().SameAs(interfaceMethod)));
|
||||
}
|
||||
|
||||
public static IEnumerable<TypeDefinition> AllInterfacesImplementedBy(TypeDefinition typeDefinition)
|
||||
{
|
||||
return TypeAndBaseTypesOf(typeDefinition).SelectMany(t => t.Interfaces).Select(i => i.InterfaceType.CheckedResolve()).Distinct();
|
||||
}
|
||||
|
||||
public static IEnumerable<TypeDefinition> TypeAndBaseTypesOf(TypeReference typeReference)
|
||||
{
|
||||
while (typeReference != null)
|
||||
{
|
||||
var typeDefinition = typeReference.CheckedResolve();
|
||||
yield return typeDefinition;
|
||||
typeReference = typeDefinition.BaseType;
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<TypeDefinition> BaseTypesOf(TypeReference typeReference)
|
||||
{
|
||||
return TypeAndBaseTypesOf(typeReference).Skip(1);
|
||||
}
|
||||
|
||||
public static bool IsGenericList(TypeReference type)
|
||||
{
|
||||
return type.Name == "List`1" && type.SafeNamespace() == "System.Collections.Generic";
|
||||
}
|
||||
|
||||
public static bool IsGenericDictionary(TypeReference type)
|
||||
{
|
||||
if (type is GenericInstanceType)
|
||||
type = ((GenericInstanceType)type).ElementType;
|
||||
|
||||
return type.Name == "Dictionary`2" && type.SafeNamespace() == "System.Collections.Generic";
|
||||
}
|
||||
|
||||
public static TypeReference ElementTypeOfCollection(TypeReference type)
|
||||
{
|
||||
var at = type as ArrayType;
|
||||
if (at != null)
|
||||
return at.ElementType;
|
||||
|
||||
if (IsGenericList(type))
|
||||
return ((GenericInstanceType)type).GenericArguments.Single();
|
||||
|
||||
throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
// Unity C# reference source
|
||||
// Copyright (c) Unity Technologies. For terms of use, see
|
||||
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
|
||||
|
||||
using System;
|
||||
using Mono.Cecil;
|
||||
|
||||
namespace Unity.CecilTools
|
||||
{
|
||||
static public class ElementType
|
||||
{
|
||||
public static TypeReference For(TypeReference byRefType)
|
||||
{
|
||||
var refType = byRefType as TypeSpecification;
|
||||
if (refType != null)
|
||||
return refType.ElementType;
|
||||
|
||||
throw new ArgumentException(string.Format("TypeReference isn't a TypeSpecification {0} ", byRefType));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
// Unity C# reference source
|
||||
// Copyright (c) Unity Technologies. For terms of use, see
|
||||
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
|
||||
|
||||
using Mono.Cecil;
|
||||
|
||||
namespace Unity.CecilTools.Extensions
|
||||
{
|
||||
static class MethodDefinitionExtensions
|
||||
{
|
||||
public static bool SameAs(this MethodDefinition self, MethodDefinition other)
|
||||
{
|
||||
// FIXME: should be able to compare MethodDefinition references directly
|
||||
return self.FullName == other.FullName;
|
||||
}
|
||||
|
||||
public static string PropertyName(this MethodDefinition self)
|
||||
{
|
||||
return self.Name.Substring(4);
|
||||
}
|
||||
|
||||
public static bool IsConversionOperator(this MethodDefinition method)
|
||||
{
|
||||
if (!method.IsSpecialName)
|
||||
return false;
|
||||
|
||||
return method.Name == "op_Implicit" || method.Name == "op_Explicit";
|
||||
}
|
||||
|
||||
public static bool IsSimpleSetter(this MethodDefinition original)
|
||||
{
|
||||
return original.IsSetter && original.Parameters.Count == 1;
|
||||
}
|
||||
|
||||
public static bool IsSimpleGetter(this MethodDefinition original)
|
||||
{
|
||||
return original.IsGetter && original.Parameters.Count == 0;
|
||||
}
|
||||
|
||||
public static bool IsSimplePropertyAccessor(this MethodDefinition method)
|
||||
{
|
||||
return method.IsSimpleGetter() || method.IsSimpleSetter();
|
||||
}
|
||||
|
||||
public static bool IsDefaultConstructor(MethodDefinition m)
|
||||
{
|
||||
return m.IsConstructor && !m.IsStatic && m.Parameters.Count == 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
// Unity C# reference source
|
||||
// Copyright (c) Unity Technologies. For terms of use, see
|
||||
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
|
||||
|
||||
using System;
|
||||
using Mono.Cecil;
|
||||
|
||||
namespace Unity.CecilTools.Extensions
|
||||
{
|
||||
public static class ResolutionExtensions
|
||||
{
|
||||
public static TypeDefinition CheckedResolve(this TypeReference type)
|
||||
{
|
||||
return Resolve(type, reference => reference.Resolve());
|
||||
}
|
||||
|
||||
public static MethodDefinition CheckedResolve(this MethodReference method)
|
||||
{
|
||||
return Resolve(method, reference => reference.Resolve());
|
||||
}
|
||||
|
||||
private static TDefinition Resolve<TReference, TDefinition>(TReference reference, Func<TReference, TDefinition> resolve)
|
||||
where TReference : MemberReference
|
||||
where TDefinition : class, IMemberDefinition
|
||||
{
|
||||
if (reference.Module == null)
|
||||
throw new ResolutionException(reference);
|
||||
|
||||
var definition = resolve(reference);
|
||||
if (definition == null)
|
||||
throw new ResolutionException(reference);
|
||||
|
||||
return definition;
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user