Update Bilinear probe positions
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@@ -130,7 +130,7 @@
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// Optional custom name for your RepStrap or other custom machine
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// Displayed in the LCD "Ready" message
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#define CUSTOM_MACHINE_NAME "TM3D Mamorubot"
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#define UBL
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//#define UBL
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// Define this to set a unique identifier for this printer, (Used by some programs to differentiate between machines)
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// You can use an online service to generate a random UUID. (eg http://www.uuidgenerator.net/version4)
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//#define MACHINE_UUID "00000000-0000-0000-0000-000000000000"
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@@ -708,8 +708,8 @@
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* O-- FRONT --+
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* (0,0)
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*/
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#define X_PROBE_OFFSET_FROM_EXTRUDER 10 // X offset: -left +right [of the nozzle]
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#define Y_PROBE_OFFSET_FROM_EXTRUDER -10 // Y offset: -front +behind [the nozzle]
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#define X_PROBE_OFFSET_FROM_EXTRUDER 37 // X offset: -left +right [of the nozzle]
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#define Y_PROBE_OFFSET_FROM_EXTRUDER 10 // Y offset: -front +behind [the nozzle]
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#define Z_PROBE_OFFSET_FROM_EXTRUDER 0 // Z offset: -below +above [the nozzle]
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// Certain types of probes need to stay away from edges
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@@ -961,10 +961,10 @@
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#define GRID_MAX_POINTS_Y GRID_MAX_POINTS_X
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// Set the boundaries for probing (where the probe can reach).
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#define LEFT_PROBE_BED_POSITION MIN_PROBE_EDGE
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#define RIGHT_PROBE_BED_POSITION (X_BED_SIZE - MIN_PROBE_EDGE)
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#define FRONT_PROBE_BED_POSITION MIN_PROBE_EDGE
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#define BACK_PROBE_BED_POSITION (Y_BED_SIZE - MIN_PROBE_EDGE)
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#define LEFT_PROBE_BED_POSITION MIN_PROBE_EDGE + X_PROBE_OFFSET_FROM_EXTRUDER + 5
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#define RIGHT_PROBE_BED_POSITION (X_BED_SIZE - X_PROBE_OFFSET_FROM_EXTRUDER - 5)
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#define FRONT_PROBE_BED_POSITION MIN_PROBE_EDGE + Y_PROBE_OFFSET_FROM_EXTRUDER + 5
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#define BACK_PROBE_BED_POSITION (Y_BED_SIZE - Y_PROBE_OFFSET_FROM_EXTRUDER - 5)
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// Probe along the Y axis, advancing X after each column
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//#define PROBE_Y_FIRST
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@@ -369,7 +369,7 @@
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 5
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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