Update Bilinear probe positions

This commit is contained in:
InsanityAutomation
2018-04-27 13:58:00 -04:00
parent a5d61601f7
commit d1931a0bd3
2 changed files with 8 additions and 8 deletions
+7 -7
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@@ -130,7 +130,7 @@
// Optional custom name for your RepStrap or other custom machine
// Displayed in the LCD "Ready" message
#define CUSTOM_MACHINE_NAME "TM3D Mamorubot"
#define UBL
//#define UBL
// Define this to set a unique identifier for this printer, (Used by some programs to differentiate between machines)
// You can use an online service to generate a random UUID. (eg http://www.uuidgenerator.net/version4)
//#define MACHINE_UUID "00000000-0000-0000-0000-000000000000"
@@ -708,8 +708,8 @@
* O-- FRONT --+
* (0,0)
*/
#define X_PROBE_OFFSET_FROM_EXTRUDER 10 // X offset: -left +right [of the nozzle]
#define Y_PROBE_OFFSET_FROM_EXTRUDER -10 // Y offset: -front +behind [the nozzle]
#define X_PROBE_OFFSET_FROM_EXTRUDER 37 // X offset: -left +right [of the nozzle]
#define Y_PROBE_OFFSET_FROM_EXTRUDER 10 // Y offset: -front +behind [the nozzle]
#define Z_PROBE_OFFSET_FROM_EXTRUDER 0 // Z offset: -below +above [the nozzle]
// Certain types of probes need to stay away from edges
@@ -961,10 +961,10 @@
#define GRID_MAX_POINTS_Y GRID_MAX_POINTS_X
// Set the boundaries for probing (where the probe can reach).
#define LEFT_PROBE_BED_POSITION MIN_PROBE_EDGE
#define RIGHT_PROBE_BED_POSITION (X_BED_SIZE - MIN_PROBE_EDGE)
#define FRONT_PROBE_BED_POSITION MIN_PROBE_EDGE
#define BACK_PROBE_BED_POSITION (Y_BED_SIZE - MIN_PROBE_EDGE)
#define LEFT_PROBE_BED_POSITION MIN_PROBE_EDGE + X_PROBE_OFFSET_FROM_EXTRUDER + 5
#define RIGHT_PROBE_BED_POSITION (X_BED_SIZE - X_PROBE_OFFSET_FROM_EXTRUDER - 5)
#define FRONT_PROBE_BED_POSITION MIN_PROBE_EDGE + Y_PROBE_OFFSET_FROM_EXTRUDER + 5
#define BACK_PROBE_BED_POSITION (Y_BED_SIZE - Y_PROBE_OFFSET_FROM_EXTRUDER - 5)
// Probe along the Y axis, advancing X after each column
//#define PROBE_Y_FIRST
+1 -1
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@@ -369,7 +369,7 @@
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X