Bump to fix stepper indirection on duplicate mode

This commit is contained in:
InsanityAutomation
2019-04-04 21:40:24 -04:00
parent 03580ae173
commit edb3e840b1
35 changed files with 1743 additions and 193 deletions
+1 -1
View File
@@ -46,7 +46,7 @@
* Sanity checks for Spindle / Laser
*/
#if ENABLED(SPINDLE_LASER_ENABLE)
#if DISABLED(SPINDLE_LASER_ENABLE)
#if PIN_EXISTS(SPINDLE_LASER_ENABLE)
#error "SPINDLE_LASER_ENABLE requires SPINDLE_LASER_ENABLE_PIN."
#elif SPINDLE_DIR_CHANGE && !PIN_EXISTS(SPINDLE_DIR)
#error "SPINDLE_DIR_PIN not defined."
+6
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@@ -41,7 +41,10 @@
#endif
#if ENABLED(WEBSUPPORT)
#include "web.h"
#include "spiffs.h"
#endif
#elif ENABLED(EEPROM_SETTINGS)
#include "spiffs.h"
#endif
// --------------------------------------------------------------------------
@@ -95,9 +98,12 @@ void HAL_init(void) {
OTA_init();
#endif
#if ENABLED(WEBSUPPORT)
spiffs_init();
web_init();
#endif
server.begin();
#elif ENABLED(EEPROM_SETTINGS)
spiffs_init();
#endif
i2s_init();
@@ -0,0 +1,93 @@
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifdef ARDUINO_ARCH_ESP32
#include "../../inc/MarlinConfig.h"
#if ENABLED(EEPROM_SETTINGS) && DISABLED(FLASH_EEPROM_EMULATION)
#include "../shared/persistent_store_api.h"
#include "SPIFFS.h"
#include "FS.h"
#include "spiffs.h"
#define HAL_ESP32_EEPROM_SIZE 4096
File eeprom_file;
bool PersistentStore::access_start() {
if (spiffs_initialized) {
eeprom_file = SPIFFS.open("/eeprom.dat", "r+");
size_t file_size = eeprom_file.size();
if (file_size < HAL_ESP32_EEPROM_SIZE) {
bool write_ok = eeprom_file.seek(file_size);
while (write_ok && file_size < HAL_ESP32_EEPROM_SIZE) {
write_ok = eeprom_file.write(0xFF) == 1;
file_size++;
}
}
return true;
}
return false;
}
bool PersistentStore::access_finish() {
eeprom_file.close();
return true;
}
bool PersistentStore::write_data(int &pos, const uint8_t *value, size_t size, uint16_t *crc) {
if (!eeprom_file.seek(pos)) return true; // return true for any error
if (eeprom_file.write(value, size) != size) return true;
crc16(crc, value, size);
pos += size;
return false;
}
bool PersistentStore::read_data(int &pos, uint8_t* value, size_t size, uint16_t *crc, const bool writing/*=true*/) {
if (!eeprom_file.seek(pos)) return true; // return true for any error
if (writing) {
if (eeprom_file.read(value, size) != size) return true;
crc16(crc, value, size);
}
else {
uint8_t tmp[size];
if (eeprom_file.read(tmp, size) != size) return true;
crc16(crc, tmp, size);
}
pos += size;
return false;
}
size_t PersistentStore::capacity() { return HAL_ESP32_EEPROM_SIZE; }
#endif // EEPROM_SETTINGS
#endif // ARDUINO_ARCH_ESP32
+44
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@@ -0,0 +1,44 @@
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifdef ARDUINO_ARCH_ESP32
#include "../../inc/MarlinConfigPre.h"
#if EITHER(WEBSUPPORT, EEPROM_SETTINGS)
#include "../../core/serial.h"
#include "FS.h"
#include "SPIFFS.h"
bool spiffs_initialized;
void spiffs_init() {
if (SPIFFS.begin())
spiffs_initialized = true;
else
SERIAL_ECHO_MSG("SPIFFS mount failed");
}
#endif // WEBSUPPORT
#endif // ARDUINO_ARCH_ESP32
+26
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@@ -0,0 +1,26 @@
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#pragma once
extern bool spiffs_initialized;
void spiffs_init();
+2 -9
View File
@@ -23,9 +23,6 @@
#if ENABLED(WEBSUPPORT)
#include "../../core/serial.h"
#include "FS.h"
#include "SPIFFS.h"
#include "wifi.h"
@@ -37,12 +34,8 @@ void onNotFound(AsyncWebServerRequest *request){
void web_init() {
server.addHandler(&events); // attach AsyncEventSource
if (SPIFFS.begin()) {
server.serveStatic("/", SPIFFS, "/www").setDefaultFile("index.html");
server.onNotFound(onNotFound);
}
else
SERIAL_ECHO_MSG("SPIFFS Mount Failed");
server.serveStatic("/", SPIFFS, "/www").setDefaultFile("index.html");
server.onNotFound(onNotFound);
}
#endif // WEBSUPPORT
+4 -1
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@@ -1045,7 +1045,7 @@ void setup() {
ui.init();
ui.reset_status();
#if ENABLED(SHOW_BOOTSCREEN)
#if HAS_SPI_LCD && ENABLED(SHOW_BOOTSCREEN)
ui.show_bootscreen();
#endif
@@ -1143,6 +1143,9 @@ void loop() {
#if ENABLED(POWER_LOSS_RECOVERY)
card.removeJobRecoveryFile();
#endif
#ifdef EVENT_GCODE_SD_STOP
enqueue_and_echo_commands_P(PSTR(EVENT_GCODE_SD_STOP));
#endif
}
#endif // SDSUPPORT
+5 -2
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@@ -125,6 +125,9 @@ void PrintJobRecovery::save(const bool force/*=false*/, const bool save_queue/*=
millis_t ms = millis();
#endif
// Did Z change since the last call?
const float zmoved = current_position[Z_AXIS] - info.current_position[Z_AXIS];
if (force
#if DISABLED(SAVE_EACH_CMD_MODE) // Always save state when enabled
#if PIN_EXISTS(POWER_LOSS) // Save if power loss pin is triggered
@@ -133,8 +136,8 @@ void PrintJobRecovery::save(const bool force/*=false*/, const bool save_queue/*=
#if SAVE_INFO_INTERVAL_MS > 0 // Save if interval is elapsed
|| ELAPSED(ms, next_save_ms)
#endif
// Save every time Z is higher than the last call
|| current_position[Z_AXIS] > info.current_position[Z_AXIS]
|| zmoved > 0 // Z moved up (including Z-hop)
|| zmoved < -5 // Z moved down a lot (for some reason)
#endif
) {
+1 -1
View File
@@ -49,7 +49,7 @@ class FilamentMonitorBase {
#if ENABLED(HOST_ACTION_COMMANDS)
static bool host_handling;
#else
constexpr static bool host_handling = false;
static constexpr bool host_handling = false;
#endif
};
+13 -21
View File
@@ -768,6 +768,7 @@ void GcodeSuite::G26() {
#if ENABLED(ARC_SUPPORT)
#define ARC_LENGTH(quarters) (INTERSECTION_CIRCLE_RADIUS * M_PI * (quarters) / 2)
#define INTERSECTION_CIRCLE_DIAM ((INTERSECTION_CIRCLE_RADIUS) * 2)
float sx = circle_x + INTERSECTION_CIRCLE_RADIUS, // default to full circle
ex = circle_x + INTERSECTION_CIRCLE_RADIUS,
sy = circle_y, ey = circle_y,
@@ -775,14 +776,8 @@ void GcodeSuite::G26() {
// Figure out where to start and end the arc - we always print counterclockwise
if (xi == 0) { // left edge
if (!f) {
sx = circle_x;
sy -= (INTERSECTION_CIRCLE_RADIUS);
}
if (!b) {
ex = circle_x;
ey += INTERSECTION_CIRCLE_RADIUS;
}
if (!f) { sx = circle_x; sy -= INTERSECTION_CIRCLE_RADIUS; }
if (!b) { ex = circle_x; ey += INTERSECTION_CIRCLE_RADIUS; }
arc_length = (f || b) ? ARC_LENGTH(1) : ARC_LENGTH(2);
}
else if (r) { // right edge
@@ -793,26 +788,23 @@ void GcodeSuite::G26() {
arc_length = (f || b) ? ARC_LENGTH(1) : ARC_LENGTH(2);
}
else if (f) {
ex = circle_x - (INTERSECTION_CIRCLE_RADIUS);
ex -= INTERSECTION_CIRCLE_DIAM;
arc_length = ARC_LENGTH(2);
}
else if (b) {
sx = circle_x - (INTERSECTION_CIRCLE_RADIUS);
sx -= INTERSECTION_CIRCLE_DIAM;
arc_length = ARC_LENGTH(2);
}
const float arc_offset[2] = {
circle_x - sx,
circle_y - sy
};
const float dx_s = current_position[X_AXIS] - sx, // find our distance from the start of the actual circle
const float arc_offset[2] = { circle_x - sx, circle_y - sy },
dx_s = current_position[X_AXIS] - sx, // find our distance from the start of the actual circle
dy_s = current_position[Y_AXIS] - sy,
dist_start = HYPOT2(dx_s, dy_s);
const float endpoint[XYZE] = {
ex, ey,
g26_layer_height,
current_position[E_AXIS] + (arc_length * g26_e_axis_feedrate * g26_extrusion_multiplier)
};
dist_start = HYPOT2(dx_s, dy_s),
endpoint[XYZE] = {
ex, ey,
g26_layer_height,
current_position[E_AXIS] + (arc_length * g26_e_axis_feedrate * g26_extrusion_multiplier)
};
if (dist_start > 2.0) {
retract_filament(destination);
+26 -14
View File
@@ -182,7 +182,6 @@
*
*/
void GcodeSuite::G28(const bool always_home_all) {
if (DEBUGGING(LEVELING)) {
DEBUG_ECHOLNPGM(">>> G28");
log_machine_info();
@@ -268,13 +267,16 @@ void GcodeSuite::G28(const bool always_home_all) {
const bool homeX = always_home_all || parser.seen('X'),
homeY = always_home_all || parser.seen('Y'),
homeZ = always_home_all || parser.seen('Z'),
home_all = (!homeX && !homeY && !homeZ) || (homeX && homeY && homeZ);
home_all = (!homeX && !homeY && !homeZ) || (homeX && homeY && homeZ),
doX = home_all || homeX,
doY = home_all || homeY,
doZ = home_all || homeZ;
set_destination_from_current();
#if Z_HOME_DIR > 0 // If homing away from BED do Z first
if (home_all || homeZ) homeaxis(Z_AXIS);
if (doZ) homeaxis(Z_AXIS);
#endif
@@ -285,7 +287,7 @@ void GcodeSuite::G28(const bool always_home_all) {
(parser.seenval('R') ? parser.value_linear_units() : Z_HOMING_HEIGHT)
);
if (z_homing_height && (home_all || homeX || homeY)) {
if (z_homing_height && (doX || doY)) {
// Raise Z before homing any other axes and z is not already high enough (never lower z)
destination[Z_AXIS] = z_homing_height;
if (destination[Z_AXIS] > current_position[Z_AXIS]) {
@@ -296,25 +298,25 @@ void GcodeSuite::G28(const bool always_home_all) {
#if ENABLED(QUICK_HOME)
if (home_all || (homeX && homeY)) quick_home_xy();
if (doX && doY) quick_home_xy();
#endif
// Home Y (before X)
#if ENABLED(HOME_Y_BEFORE_X)
if (home_all || homeY
if (doY
#if ENABLED(CODEPENDENT_XY_HOMING)
|| homeX
|| doX
#endif
) homeaxis(Y_AXIS);
#endif
// Home X
if (home_all || homeX
if (doX
#if ENABLED(CODEPENDENT_XY_HOMING) && DISABLED(HOME_Y_BEFORE_X)
|| homeY
|| doY
#endif
) {
@@ -345,12 +347,12 @@ void GcodeSuite::G28(const bool always_home_all) {
// Home Y (after X)
#if DISABLED(HOME_Y_BEFORE_X)
if (home_all || homeY) homeaxis(Y_AXIS);
if (doY) homeaxis(Y_AXIS);
#endif
// Home Z last if homing towards the bed
#if Z_HOME_DIR < 0
if (home_all || homeZ) {
if (doZ) {
#if ENABLED(Z_SAFE_HOMING)
home_z_safely();
#else
@@ -361,7 +363,7 @@ void GcodeSuite::G28(const bool always_home_all) {
move_z_after_probing();
#endif
} // home_all || homeZ
} // doZ
#endif // Z_HOME_DIR < 0
sync_plan_position();
@@ -402,6 +404,16 @@ void GcodeSuite::G28(const bool always_home_all) {
#endif // DUAL_X_CARRIAGE
#ifdef HOMING_BACKOFF_MM
endstops.enable(false);
constexpr float backoff[XYZ] = HOMING_BACKOFF_MM;
const float backoff_x = doX ? ABS(endstop_backoff[X_AXIS]) * (X_HOME_DIR) : 0,
backoff_y = doY ? ABS(endstop_backoff[Y_AXIS]) * (Y_HOME_DIR) : 0,
backoff_z = doZ ? ABS(endstop_backoff[Z_AXIS]) * (Z_HOME_DIR) : 0;
if (backoff_z) do_blocking_move_to_z(current_position[Z_AXIS] - backoff_z);
if (backoff_x || backoff_y) do_blocking_move_to_xy(current_position[X_AXIS] - backoff_x, current_position[Y_AXIS] - backoff_y);
#endif
endstops.not_homing();
#if BOTH(DELTA, DELTA_HOME_TO_SAFE_ZONE)
@@ -430,9 +442,9 @@ void GcodeSuite::G28(const bool always_home_all) {
report_current_position();
#if ENABLED(NANODLP_Z_SYNC)
#if ENABLED(NANODLP_ALL_AXIS)
#define _HOME_SYNC true // For any axis, output sync text.
#define _HOME_SYNC true // For any axis, output sync text.
#else
#define _HOME_SYNC (home_all || homeZ) // Only for Z-axis
#define _HOME_SYNC doZ // Only for Z-axis
#endif
if (_HOME_SYNC)
SERIAL_ECHOLNPGM(MSG_Z_MOVE_COMP);
+1 -1
View File
@@ -105,7 +105,7 @@ void GcodeSuite::get_destination_from_command() {
#if ENABLED(POWER_LOSS_RECOVERY)
// Only update power loss recovery on moves with E
if ((seen[E_AXIS] || seen[Z_AXIS]) && IS_SD_PRINTING()) recovery.save();
if (seen[E_AXIS] && (seen[X_AXIS] || seen[Y_AXIS]) && IS_SD_PRINTING()) recovery.save();
#endif
if (parser.linearval('F') > 0)
-4
View File
@@ -37,10 +37,6 @@
#include "../feature/leds/printer_event_leds.h"
#endif
#if ENABLED(POWER_LOSS_RECOVERY)
#include "../feature/power_loss_recovery.h"
#endif
/**
* GCode line number handling. Hosts may opt to include line numbers when
* sending commands to Marlin, and lines will be checked for sequentiality.
+5 -9
View File
@@ -338,13 +338,6 @@
#endif
#endif
// Boot screens
#if !HAS_SPI_LCD
#undef SHOW_BOOTSCREEN
#elif !defined(BOOTSCREEN_TIMEOUT)
#define BOOTSCREEN_TIMEOUT 2500
#endif
/**
* Extruders have some combination of stepper motors and hotends
* so we separate these concepts into the defines:
@@ -517,8 +510,11 @@
#define HAS_FILAMENT_SENSOR ENABLED(FILAMENT_RUNOUT_SENSOR)
#define Z_MULTI_STEPPER_DRIVERS EITHER(Z_DUAL_STEPPER_DRIVERS, Z_TRIPLE_STEPPER_DRIVERS)
#define Z_MULTI_ENDSTOPS EITHER(Z_DUAL_ENDSTOPS, Z_TRIPLE_ENDSTOPS)
#define HAS_EXTRA_ENDSTOPS (EITHER(X_DUAL_ENDSTOPS, Y_DUAL_ENDSTOPS) || Z_MULTI_ENDSTOPS)
#define Z_MULTI_ENDSTOPS EITHER(Z_DUAL_ENDSTOPS, Z_TRIPLE_ENDSTOPS)
#define HAS_EXTRA_ENDSTOPS (EITHER(X_DUAL_ENDSTOPS, Y_DUAL_ENDSTOPS) || Z_MULTI_ENDSTOPS)
#define HAS_GAMES ANY(MARLIN_BRICKOUT, MARLIN_INVADERS, MARLIN_SNAKE, MARLIN_MAZE)
#define HAS_GAME_MENU (1 < ENABLED(MARLIN_BRICKOUT) + ENABLED(MARLIN_INVADERS) + ENABLED(MARLIN_SNAKE) + ENABLED(MARLIN_MAZE))
#define IS_SCARA EITHER(MORGAN_SCARA, MAKERARM_SCARA)
#define IS_KINEMATIC (ENABLED(DELTA) || IS_SCARA)
+4
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@@ -551,6 +551,10 @@ static_assert(Y_MAX_LENGTH >= Y_BED_SIZE, "Movement bounds (Y_MIN_POS, Y_MAX_POS
#endif
#endif
#if defined(EVENT_GCODE_SD_STOP) && DISABLED(NOZZLE_PARK_FEATURE)
static_assert(NULL == strstr(EVENT_GCODE_SD_STOP, "G27"), "NOZZLE_PARK_FEATURE is required to use G27 in EVENT_GCODE_SD_STOP.");
#endif
/**
* I2C Position Encoders
*/
+2 -2
View File
@@ -39,7 +39,7 @@
/**
* Marlin release version identifier
*/
#define SHORT_BUILD_VERSION "2.0.x_TR11"
#define SHORT_BUILD_VERSION "2.0.x_TR12"
/**
* Verbose version identifier which should contain a reference to the location
@@ -52,7 +52,7 @@
* here we define this default string as the date where the latest release
* version was tagged.
*/
#define STRING_DISTRIBUTION_DATE "2019-03-21"
#define STRING_DISTRIBUTION_DATE "2019-04-04"
/**
* Required minimum Configuration.h and Configuration_adv.h file versions.
+86 -94
View File
@@ -29,107 +29,99 @@
#include "../../inc/MarlinConfig.h"
#if ENABLED(SHOW_BOOTSCREEN)
//#define START_BMPHIGH // Costs 399 bytes more flash
//#define START_BMPHIGH // Costs 399 bytes more flash
#if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
#if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
#include "../../../_Bootscreen.h"
#ifndef CUSTOM_BOOTSCREEN_TIMEOUT
#define CUSTOM_BOOTSCREEN_TIMEOUT 2500
#endif
#include "../../../_Bootscreen.h"
#ifndef CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH
#define CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH ((CUSTOM_BOOTSCREEN_BMPWIDTH + 7) / 8)
#endif
#if ENABLED(START_BMPHIGH)
#define START_BMPWIDTH 112
const unsigned char start_bmp[] PROGMEM = {
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,B11111111,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,B11111111,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00111111,B11111111,
B11000000,B00001111,B11000000,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00011000,B00000000,B00011111,B11111111,
B11000000,B00111111,B11100001,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00001111,B11111111,
B11000000,B01111111,B11110011,B11111111,B10000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00000111,B11111111,
B11000000,B11111111,B11111111,B11111111,B11000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00000011,B11111111,
B11000001,B11111000,B01111111,B10000111,B11100000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00000001,B11111111,
B11000001,B11110000,B00111111,B00000011,B11100000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00000000,B11111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B00011111,B00000000,B00000011,B11100000,B01111000,B00111100,B00000011,B11110000,B01111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B11000000,B00001111,B11111000,B01111000,B00111100,B00000111,B11111100,B00111111,
B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B11100000,B00011111,B11111100,B01111000,B00111100,B00001111,B11111110,B00011111,
B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B11110000,B00111111,B11111110,B01111000,B00111100,B00011111,B11111110,B00001111,
B11000001,B11100000,B00011110,B00000001,B11100011,B11110011,B11111000,B00111111,B00111110,B01111000,B00111100,B00111111,B00111111,B00000111,
B11000001,B11100000,B00011110,B00000001,B11100111,B11100000,B11111100,B01111100,B00011111,B01111000,B00111100,B00111110,B00011111,B00000111,
B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B01111100,B01111100,B00001111,B01111000,B00111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B01111100,B01111000,B00001111,B01111000,B00111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100011,B11100000,B00111100,B01111000,B00000000,B01111100,B00111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B00111111,B11111000,B00000000,B01111111,B10111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B00111111,B11111000,B00000000,B00111111,B10111111,B11111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B11111111,B00111111,B11111000,B00000000,B00011111,B10111111,B11111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B00111111,B11111000,B00000000,B00001111,B10111111,B11111100,B00001111,B00000011,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001110,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011100,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11110000,
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10000000
};
#else
#define START_BMPWIDTH 56
const unsigned char start_bmp[] PROGMEM = {
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
B10000011,B11001111,B00000000,B00000000,B00001100,B00110000,B00111111,
B10000111,B11111111,B10000000,B00000000,B00001100,B00110000,B00011111,
B10000110,B01111001,B10000000,B00000000,B00001100,B00000000,B00001111,
B10001100,B00110000,B11000111,B10000011,B10001100,B00110000,B11100111,
B10001100,B00110000,B11001111,B11000111,B11001100,B00110001,B11110011,
B10001100,B00110000,B11011100,B11101100,B11101100,B00110011,B10111001,
B10001100,B00110000,B11011000,B01101100,B01101100,B00110011,B00011001,
B10001100,B00110000,B11010000,B01101100,B00001100,B00110011,B00011001,
B10001100,B00110000,B11011000,B01101100,B00001100,B00110011,B00011001,
B10001100,B00110000,B11011100,B01101100,B00001110,B00111011,B00011001,
B10001100,B00110000,B11001111,B01111100,B00000111,B10011111,B00011001,
B10001100,B00110000,B11000111,B01111100,B00000011,B10001111,B00011001,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
};
#ifndef CUSTOM_BOOTSCREEN_BMPHEIGHT
#define CUSTOM_BOOTSCREEN_BMPHEIGHT (sizeof(custom_start_bmp) / (CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH))
#endif
#ifndef START_BMP_BYTEWIDTH
#define START_BMP_BYTEWIDTH ((START_BMPWIDTH + 7) / 8)
#endif
#ifndef START_BMPHEIGHT
#define START_BMPHEIGHT (sizeof(start_bmp) / (START_BMP_BYTEWIDTH))
#endif
static_assert(sizeof(start_bmp) == (START_BMP_BYTEWIDTH) * (START_BMPHEIGHT), "Bootscreen (start_bmp) dimensions don't match data.");
#endif
#ifndef CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH
#define CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH ((CUSTOM_BOOTSCREEN_BMPWIDTH + 7) / 8)
#if ENABLED(START_BMPHIGH)
#define START_BMPWIDTH 112
const unsigned char start_bmp[] PROGMEM = {
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,B11111111,B11111111,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000011,B11111111,B11111111,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,B11111111,
B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00111111,B11111111,
B11000000,B00001111,B11000000,B11111100,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00011000,B00000000,B00011111,B11111111,
B11000000,B00111111,B11100001,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00001111,B11111111,
B11000000,B01111111,B11110011,B11111111,B10000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00000111,B11111111,
B11000000,B11111111,B11111111,B11111111,B11000000,B00000000,B00000000,B00000000,B00000000,B01111000,B00111100,B00000000,B00000011,B11111111,
B11000001,B11111000,B01111111,B10000111,B11100000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00000001,B11111111,
B11000001,B11110000,B00111111,B00000011,B11100000,B00000000,B00000000,B00000000,B00000000,B01111000,B00000000,B00000000,B00000000,B11111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B00011111,B00000000,B00000011,B11100000,B01111000,B00111100,B00000011,B11110000,B01111111,
B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B11000000,B00001111,B11111000,B01111000,B00111100,B00000111,B11111100,B00111111,
B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B11100000,B00011111,B11111100,B01111000,B00111100,B00001111,B11111110,B00011111,
B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B11110000,B00111111,B11111110,B01111000,B00111100,B00011111,B11111110,B00001111,
B11000001,B11100000,B00011110,B00000001,B11100011,B11110011,B11111000,B00111111,B00111110,B01111000,B00111100,B00111111,B00111111,B00000111,
B11000001,B11100000,B00011110,B00000001,B11100111,B11100000,B11111100,B01111100,B00011111,B01111000,B00111100,B00111110,B00011111,B00000111,
B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B01111100,B01111100,B00001111,B01111000,B00111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B01111100,B01111000,B00001111,B01111000,B00111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B10000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100111,B11000000,B00111100,B01111000,B00000000,B01111000,B00111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100011,B11100000,B00111100,B01111000,B00000000,B01111100,B00111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100011,B11111111,B00111111,B11111000,B00000000,B01111111,B10111100,B00111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100001,B11111111,B00111111,B11111000,B00000000,B00111111,B10111111,B11111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B11111111,B00111111,B11111000,B00000000,B00011111,B10111111,B11111100,B00001111,B00000011,
B11000001,B11100000,B00011110,B00000001,B11100000,B01111111,B00111111,B11111000,B00000000,B00001111,B10111111,B11111100,B00001111,B00000011,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B01110000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00001110,
B00111000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00011100,
B00011110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111000,
B00001111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11110000,
B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10000000
};
#else
#define START_BMPWIDTH 56
const unsigned char start_bmp[] PROGMEM = {
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
B10000011,B11001111,B00000000,B00000000,B00001100,B00110000,B00111111,
B10000111,B11111111,B10000000,B00000000,B00001100,B00110000,B00011111,
B10000110,B01111001,B10000000,B00000000,B00001100,B00000000,B00001111,
B10001100,B00110000,B11000111,B10000011,B10001100,B00110000,B11100111,
B10001100,B00110000,B11001111,B11000111,B11001100,B00110001,B11110011,
B10001100,B00110000,B11011100,B11101100,B11101100,B00110011,B10111001,
B10001100,B00110000,B11011000,B01101100,B01101100,B00110011,B00011001,
B10001100,B00110000,B11010000,B01101100,B00001100,B00110011,B00011001,
B10001100,B00110000,B11011000,B01101100,B00001100,B00110011,B00011001,
B10001100,B00110000,B11011100,B01101100,B00001110,B00111011,B00011001,
B10001100,B00110000,B11001111,B01111100,B00000111,B10011111,B00011001,
B10001100,B00110000,B11000111,B01111100,B00000011,B10001111,B00011001,
B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,
B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
};
#endif
#ifndef CUSTOM_BOOTSCREEN_BMPHEIGHT
#define CUSTOM_BOOTSCREEN_BMPHEIGHT (sizeof(custom_start_bmp) / (CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH))
#ifndef START_BMP_BYTEWIDTH
#define START_BMP_BYTEWIDTH ((START_BMPWIDTH + 7) / 8)
#endif
#ifndef START_BMPHEIGHT
#define START_BMPHEIGHT (sizeof(start_bmp) / (START_BMP_BYTEWIDTH))
#endif
static_assert(sizeof(start_bmp) == (START_BMP_BYTEWIDTH) * (START_BMPHEIGHT), "Bootscreen (start_bmp) dimensions don't match data.");
+10 -1
View File
@@ -41,7 +41,10 @@
#include "ultralcd_DOGM.h"
#include "u8g_fontutf8.h"
#include "dogm_Bootscreen.h"
#if ENABLED(SHOW_BOOTSCREEN)
#include "dogm_Bootscreen.h"
#endif
#include "../lcdprint.h"
#include "../fontutils.h"
@@ -138,6 +141,9 @@ void MarlinUI::set_font(const MarlinFont font_nr) {
#else
draw_custom_bootscreen(custom_start_bmp);
#endif
#ifndef CUSTOM_BOOTSCREEN_TIMEOUT
#define CUSTOM_BOOTSCREEN_TIMEOUT 2500
#endif
safe_delay(CUSTOM_BOOTSCREEN_TIMEOUT);
}
@@ -173,6 +179,9 @@ void MarlinUI::set_font(const MarlinFont font_nr) {
u8g.drawStr(txt2X, height - (MENU_FONT_HEIGHT) * 1 / 2, STRING_SPLASH_LINE2);
#endif
} while (u8g.nextPage());
#ifndef BOOTSCREEN_TIMEOUT
#define BOOTSCREEN_TIMEOUT 2500
#endif
safe_delay(BOOTSCREEN_TIMEOUT);
}
+12
View File
@@ -1277,6 +1277,18 @@
#ifndef MSG_END_Z
#define MSG_END_Z _UxGT(" End Z")
#endif
#ifndef MSG_BRICKOUT
#define MSG_BRICKOUT _UxGT("Brickout")
#endif
#ifndef MSG_INVADERS
#define MSG_INVADERS _UxGT("Invaders")
#endif
#ifndef MSG_SNAKE
#define MSG_SNAKE _UxGT("Sn4k3")
#endif
#ifndef MSG_MAZE
#define MSG_MAZE _UxGT("Maze")
#endif
//
// Filament Change screens show up to 3 lines on a 4-line display
+213
View File
@@ -0,0 +1,213 @@
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "../../../inc/MarlinConfigPre.h"
#if ENABLED(MARLIN_BRICKOUT)
#include "game.h"
#define BRICK_H 5
#define BRICK_TOP MENU_FONT_ASCENT
#define BRICK_ROWS 4
#define BRICK_COLS 16
#define PADDLE_H 2
#define PADDLE_VEL 3
#define PADDLE_W ((LCD_PIXEL_WIDTH) / 8)
#define PADDLE_Y (LCD_PIXEL_HEIGHT - 1 - PADDLE_H)
#define BRICK_W ((LCD_PIXEL_WIDTH) / (BRICK_COLS))
#define BRICK_BOT (BRICK_TOP + BRICK_H * BRICK_ROWS - 1)
#define BRICK_COL(X) ((X) / (BRICK_W))
#define BRICK_ROW(Y) ((Y - (BRICK_TOP)) / (BRICK_H))
uint8_t balls_left, brick_count;
uint16_t bricks[BRICK_ROWS];
inline void reset_bricks(const uint16_t v) {
brick_count = (BRICK_COLS) * (BRICK_ROWS);
LOOP_L_N(i, BRICK_ROWS) bricks[i] = v;
}
int8_t paddle_x, hit_dir;
fixed_t ballx, bally, ballh, ballv;
void reset_ball() {
constexpr uint8_t ball_dist = 24;
bally = BTOF(PADDLE_Y - ball_dist);
ballv = FTOP(1.3f);
ballh = -FTOP(1.25f);
uint8_t bx = paddle_x + (PADDLE_W) / 2 + ball_dist;
if (bx >= LCD_PIXEL_WIDTH - 10) { bx -= ball_dist * 2; ballh = -ballh; }
ballx = BTOF(bx);
hit_dir = -1;
}
void BrickoutGame::game_screen() {
if (game_frame()) { // Run logic twice for finer resolution
// Update Paddle Position
paddle_x = (int8_t)ui.encoderPosition;
paddle_x = constrain(paddle_x, 0, (LCD_PIXEL_WIDTH - (PADDLE_W)) / (PADDLE_VEL));
ui.encoderPosition = paddle_x;
paddle_x *= (PADDLE_VEL);
// Run the ball logic
if (game_state) do {
// Provisionally update the ball position
const fixed_t newx = ballx + ballh, newy = bally + ballv; // current next position
if (!WITHIN(newx, 0, BTOF(LCD_PIXEL_WIDTH - 1))) { // out in x?
ballh = -ballh; _BUZZ(5, 220); // bounce x
}
if (newy < 0) { // out in y?
ballv = -ballv; _BUZZ(5, 280); // bounce v
hit_dir = 1;
}
// Did the ball go below the bottom?
else if (newy > BTOF(LCD_PIXEL_HEIGHT)) {
BUZZ(500, 75);
if (--balls_left) reset_ball(); else game_state = 0;
break; // done
}
// Is the ball colliding with a brick?
if (WITHIN(newy, BTOF(BRICK_TOP), BTOF(BRICK_BOT))) {
const int8_t bit = BRICK_COL(FTOB(newx)), row = BRICK_ROW(FTOB(newy));
const uint16_t mask = _BV(bit);
if (bricks[row] & mask) {
// Yes. Remove it!
bricks[row] &= ~mask;
// Score!
score += BRICK_ROWS - row;
// If bricks are gone, go to reset state
if (!--brick_count) game_state = 2;
// Bounce the ball cleverly
if ((ballv < 0) == (hit_dir < 0)) { ballv = -ballv; ballh += fixed_t(random(-16, 16)); _BUZZ(5, 880); }
else { ballh = -ballh; ballv += fixed_t(random(-16, 16)); _BUZZ(5, 640); }
}
}
// Is the ball moving down and in paddle range?
else if (ballv > 0 && WITHIN(newy, BTOF(PADDLE_Y), BTOF(PADDLE_Y + PADDLE_H))) {
// Ball actually hitting paddle
const int8_t diff = FTOB(newx) - paddle_x;
if (WITHIN(diff, 0, PADDLE_W - 1)) {
// Reverse Y direction
ballv = -ballv; _BUZZ(3, 880);
hit_dir = -1;
// Near edges affects X velocity
const bool is_left_edge = (diff <= 1);
if (is_left_edge || diff >= PADDLE_W-1 - 1) {
if ((ballh > 0) == is_left_edge) ballh = -ballh;
}
else if (diff <= 3) {
ballh += fixed_t(random(-64, 0));
NOLESS(ballh, BTOF(-2));
NOMORE(ballh, BTOF(2));
}
else if (diff >= PADDLE_W-1 - 3) {
ballh += fixed_t(random( 0, 64));
NOLESS(ballh, BTOF(-2));
NOMORE(ballh, BTOF(2));
}
// Paddle hit after clearing the board? Reset the board.
if (game_state == 2) { reset_bricks(0xFFFF); game_state = 1; }
}
}
ballx += ballh; bally += ballv; // update with new velocity
} while (false);
}
u8g.setColorIndex(1);
// Draw bricks
if (PAGE_CONTAINS(BRICK_TOP, BRICK_BOT)) {
for (uint8_t y = 0; y < BRICK_ROWS; ++y) {
const uint8_t yy = y * BRICK_H + BRICK_TOP;
if (PAGE_CONTAINS(yy, yy + BRICK_H - 1)) {
for (uint8_t x = 0; x < BRICK_COLS; ++x) {
if (TEST(bricks[y], x)) {
const uint8_t xx = x * BRICK_W;
for (uint8_t v = 0; v < BRICK_H - 1; ++v)
if (PAGE_CONTAINS(yy + v, yy + v))
u8g.drawHLine(xx, yy + v, BRICK_W - 1);
}
}
}
}
}
// Draw paddle
if (PAGE_CONTAINS(PADDLE_Y-1, PADDLE_Y)) {
u8g.drawHLine(paddle_x, PADDLE_Y, PADDLE_W);
#if PADDLE_H > 1
u8g.drawHLine(paddle_x, PADDLE_Y-1, PADDLE_W);
#if PADDLE_H > 2
u8g.drawHLine(paddle_x, PADDLE_Y-2, PADDLE_W);
#endif
#endif
}
// Draw ball while game is running
if (game_state) {
const uint8_t by = FTOB(bally);
if (PAGE_CONTAINS(by, by+1))
u8g.drawFrame(FTOB(ballx), by, 2, 2);
}
// Or draw GAME OVER
else
draw_game_over();
if (PAGE_UNDER(MENU_FONT_ASCENT)) {
// Score Digits
//const uint8_t sx = (LCD_PIXEL_WIDTH - (score >= 10 ? score >= 100 ? score >= 1000 ? 4 : 3 : 2 : 1) * MENU_FONT_WIDTH) / 2;
constexpr uint8_t sx = 0;
lcd_moveto(sx, MENU_FONT_ASCENT - 1);
lcd_put_int(score);
// Balls Left
lcd_moveto(LCD_PIXEL_WIDTH - MENU_FONT_WIDTH * 3, MENU_FONT_ASCENT - 1);
PGM_P const ohs = PSTR("ooo\0\0");
lcd_put_u8str_P(ohs + 3 - balls_left);
}
// A click always exits this game
if (ui.use_click()) exit_game();
}
void BrickoutGame::enter_game() {
init_game(2, game_screen); // 2 = reset bricks on paddle hit
constexpr uint8_t paddle_start = SCREEN_M - (PADDLE_W) / 2;
paddle_x = paddle_start;
balls_left = 3;
reset_bricks(0x0000);
reset_ball();
ui.encoderPosition = paddle_start / (PADDLE_VEL);
}
#endif // MARLIN_BRICKOUT
+69
View File
@@ -0,0 +1,69 @@
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "../../../inc/MarlinConfigPre.h"
#if HAS_GAMES
#include "game.h"
int MarlinGame::score;
uint8_t MarlinGame::game_state;
millis_t MarlinGame::next_frame;
bool MarlinGame::game_frame() {
static int8_t slew;
if (ui.first_page) slew = 2;
ui.refresh(LCDVIEW_CALL_NO_REDRAW); // Refresh as often as possible
return (game_state && slew-- > 0);
}
void MarlinGame::draw_game_over() {
constexpr int8_t gowide = (MENU_FONT_WIDTH) * 9,
gohigh = MENU_FONT_ASCENT - 3,
lx = (LCD_PIXEL_WIDTH - gowide) / 2,
ly = (LCD_PIXEL_HEIGHT + gohigh) / 2;
if (PAGE_CONTAINS(ly - gohigh - 1, ly + 1)) {
u8g.setColorIndex(0);
u8g.drawBox(lx - 1, ly - gohigh - 1, gowide + 2, gohigh + 2);
u8g.setColorIndex(1);
if (ui.get_blink()) {
lcd_moveto(lx, ly);
lcd_put_u8str_P(PSTR("GAME OVER"));
}
}
}
void MarlinGame::init_game(const uint8_t init_state, const screenFunc_t screen) {
score = 0;
game_state = init_state;
ui.encoder_direction_normal();
ui.goto_screen(screen);
ui.defer_status_screen();
}
void MarlinGame::exit_game() {
ui.goto_previous_screen();
ui.defer_status_screen(false);
}
#endif // HAS_GAMES
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/**
* Marlin 3D Printer Firmware
* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "../../../inc/MarlinConfigPre.h"
#include "../../dogm/ultralcd_DOGM.h"
#include "../../lcdprint.h"
#include "../../ultralcd.h"
//#define MUTE_GAMES
#ifdef MUTE_GAMES
#define _BUZZ(D,F) NOOP
#else
#define _BUZZ(D,F) BUZZ(D,F)
#endif
// Simple 8:8 fixed-point
typedef int16_t fixed_t;
#define FTOP(F) fixed_t((F)*256.0f)
#define PTOF(P) (float(P)*(1.0f/256.0f))
#define BTOF(X) (fixed_t(X)<<8)
#define FTOB(X) int8_t(fixed_t(X)>>8)
#define SCREEN_M ((LCD_PIXEL_WIDTH) / 2)
#if HAS_GAME_MENU
void menu_game();
#endif
class MarlinGame {
protected:
static int score;
static uint8_t game_state;
static millis_t next_frame;
static bool game_frame();
static void draw_game_over();
static void exit_game();
public:
static void init_game(const uint8_t init_state, const screenFunc_t screen);
};
#if ENABLED(MARLIN_BRICKOUT)
class BrickoutGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
extern BrickoutGame brickout;
#endif
#if ENABLED(MARLIN_INVADERS)
class InvadersGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
extern InvadersGame invaders;
#endif
#if ENABLED(MARLIN_SNAKE)
class SnakeGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
extern SnakeGame snake;
#endif
#if ENABLED(MARLIN_MAZE)
class MazeGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
extern MazeGame maze;
#endif
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/**
* Marlin 3D Printer Firmware
* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "../../../inc/MarlinConfigPre.h"
#if ENABLED(MARLIN_INVADERS)
#include "game.h"
// 11x8
const unsigned char invader[3][2][16] PROGMEM = {
{ { B00000110,B00000000,
B00001111,B00000000,
B00011111,B10000000,
B00110110,B11000000,
B00111111,B11000000,
B00001001,B00000000,
B00010110,B10000000,
B00101001,B01000000
}, {
B00000110,B00000000,
B00001111,B00000000,
B00011111,B10000000,
B00110110,B11000000,
B00111111,B11000000,
B00010110,B10000000,
B00100000,B01000000,
B00010000,B10000000
}
}, {
{ B00010000,B01000000,
B00001000,B10000000,
B00011111,B11000000,
B00110111,B01100000,
B01111111,B11110000,
B01011111,B11010000,
B01010000,B01010000,
B00001101,B10000000
}, {
B00010000,B01000000,
B01001000,B10010000,
B01011111,B11010000,
B01110111,B01110000,
B01111111,B11110000,
B00011111,B11000000,
B00010000,B01000000,
B00100000,B00100000
}
}, {
{ B00001111,B00000000,
B01111111,B11100000,
B11111111,B11110000,
B11100110,B01110000,
B11111111,B11110000,
B00011001,B10000000,
B00110110,B11000000,
B11000000,B00110000
}, {
B00001111,B00000000,
B01111111,B11100000,
B11111111,B11110000,
B11100110,B01110000,
B11111111,B11110000,
B00011001,B10000000,
B00110110,B11000000,
B00011001,B10000000
}
}
};
const unsigned char cannon[] PROGMEM = {
B00000100,B00000000,
B00001110,B00000000,
B00001110,B00000000,
B01111111,B11000000,
B11111111,B11100000,
B11111111,B11100000,
B11111111,B11100000,
B11111111,B11100000
};
const unsigned char life[] PROGMEM = {
B00010000,
B01111100,
B11111110,
B11111110,
B11111110
};
const unsigned char explosion[] PROGMEM = {
B01000100,B01000000,
B00100100,B10000000,
B00000000,B00000000,
B00110001,B10000000,
B00000000,B00000000,
B00100100,B10000000,
B01000100,B01000000
};
const unsigned char ufo[] PROGMEM = {
B00011111,B11000000,
B01111111,B11110000,
B11011101,B11011000,
B11111111,B11111000,
B01111111,B11110000
};
#define INVASION_SIZE 3
#if INVASION_SIZE == 3
#define INVADER_COLS 5
#elif INVASION_SIZE == 4
#define INVADER_COLS 6
#else
#define INVADER_COLS 8
#undef INVASION_SIZE
#define INVASION_SIZE 5
#endif
#define INVADER_ROWS INVASION_SIZE
constexpr uint8_t inv_type[] = {
#if INVADER_ROWS == 5
0, 1, 1, 2, 2
#elif INVADER_ROWS == 4
0, 1, 1, 2
#elif INVADER_ROWS == 3
0, 1, 2
#else
#error "INVASION_SIZE must be 3, 4, or 5."
#endif
};
#define INVADER_RIGHT ((INVADER_COLS) * (COL_W))
#define CANNON_W 11
#define CANNON_H 8
#define CANNON_VEL 4
#define CANNON_Y (LCD_PIXEL_HEIGHT - 1 - CANNON_H)
#define COL_W 14
#define INVADER_H 8
#define ROW_H (INVADER_H + 2)
#define INVADER_VEL 3
#define INVADER_TOP MENU_FONT_ASCENT
#define INVADERS_WIDE ((COL_W) * (INVADER_COLS))
#define INVADERS_HIGH ((ROW_H) * (INVADER_ROWS))
#define UFO_H 5
#define UFO_W 13
#define LASER_H 4
#define SHOT_H 3
#define EXPL_W 11
#define LIFE_W 8
#define LIFE_H 5
#define INVADER_COL(X) ((X - invaders_x) / (COL_W))
#define INVADER_ROW(Y) ((Y - invaders_y + 2) / (ROW_H))
#define INV_X_LEFT(C,T) (invaders_x + (C) * (COL_W) + inv_off[T])
#define INV_X_CTR(C,T) (INV_X_LEFT(C,T) + inv_wide[T] / 2)
#define INV_Y_BOT(R) (invaders_y + (R + 1) * (ROW_H) - 2)
typedef struct { int8_t x, y, v; } laser_t;
uint8_t cannons_left;
int8_t cannon_x;
laser_t laser, expl, bullet[10];
constexpr uint8_t inv_off[] = { 2, 1, 0 }, inv_wide[] = { 8, 11, 12 };
int8_t invaders_x, invaders_y, invaders_dir, leftmost, rightmost, botmost;
uint8_t invader_count, quit_count, bugs[INVADER_ROWS], shooters[(INVADER_ROWS) * (INVADER_COLS)];
inline void update_invader_data() {
uint8_t inv_mask = 0;
// Get a list of all active invaders
uint8_t sc = 0;
LOOP_L_N(y, INVADER_ROWS) {
uint8_t m = bugs[y];
if (m) botmost = y + 1;
inv_mask |= m;
for (uint8_t x = 0; x < INVADER_COLS; ++x)
if (TEST(m, x)) shooters[sc++] = (y << 4) | x;
}
leftmost = 0;
LOOP_L_N(i, INVADER_COLS) { if (TEST(inv_mask, i)) break; leftmost -= COL_W; }
rightmost = LCD_PIXEL_WIDTH - (INVADERS_WIDE);
for (uint8_t i = INVADER_COLS; i--;) { if (TEST(inv_mask, i)) break; rightmost += COL_W; }
if (invader_count == 2) invaders_dir = invaders_dir > 0 ? INVADER_VEL + 1 : -(INVADER_VEL + 1);
}
inline void reset_bullets() {
LOOP_L_N(i, COUNT(bullet)) bullet[i].v = 0;
}
inline void reset_invaders() {
invaders_x = 0; invaders_y = INVADER_TOP;
invaders_dir = INVADER_VEL;
invader_count = (INVADER_COLS) * (INVADER_ROWS);
LOOP_L_N(i, INVADER_ROWS) bugs[i] = _BV(INVADER_COLS) - 1;
update_invader_data();
reset_bullets();
}
int8_t ufox, ufov;
inline void spawn_ufo() {
ufov = random(0, 2) ? 1 : -1;
ufox = ufov > 0 ? -(UFO_W) : LCD_PIXEL_WIDTH - 1;
}
inline void reset_player() {
cannon_x = 0;
ui.encoderPosition = 0;
}
inline void fire_cannon() {
laser.x = cannon_x + CANNON_W / 2;
laser.y = LCD_PIXEL_HEIGHT - CANNON_H - (LASER_H);
laser.v = -(LASER_H);
}
inline void explode(const int8_t x, const int8_t y, const int8_t v=4) {
expl.x = x - (EXPL_W) / 2; expl.y = y; expl.v = v;
}
inline void kill_cannon(uint8_t &game_state, const uint8_t st) {
reset_bullets();
explode(cannon_x + (CANNON_W) / 2, CANNON_Y, 6);
_BUZZ(1000, 10);
if (--cannons_left) {
laser.v = 0;
game_state = st;
reset_player();
}
else
game_state = 0;
}
void InvadersGame::game_screen() {
static bool game_blink;
ui.refresh(LCDVIEW_CALL_NO_REDRAW); // Call as often as possible
// Run game logic once per full screen
if (ui.first_page) {
// Update Cannon Position
int32_t ep = (int32_t)ui.encoderPosition;
ep = constrain(ep, 0, (LCD_PIXEL_WIDTH - (CANNON_W)) / (CANNON_VEL));
ui.encoderPosition = ep;
ep *= (CANNON_VEL);
if (ep > cannon_x) { cannon_x += CANNON_VEL - 1; if (ep - cannon_x < 2) cannon_x = ep; }
if (ep < cannon_x) { cannon_x -= CANNON_VEL - 1; if (cannon_x - ep < 2) cannon_x = ep; }
// Run the game logic
if (game_state) do {
// Move the UFO, if any
if (ufov) { ufox += ufov; if (!WITHIN(ufox, -(UFO_W), LCD_PIXEL_WIDTH - 1)) ufov = 0; }
if (game_state > 1) { if (--game_state == 2) { reset_invaders(); } else if (game_state == 100) { game_state = 1; } break; }
static uint8_t blink_count;
const bool did_blink = (++blink_count > invader_count >> 1);
if (did_blink) {
game_blink = !game_blink;
blink_count = 0;
}
if (invader_count && did_blink) {
const int8_t newx = invaders_x + invaders_dir;
if (!WITHIN(newx, leftmost, rightmost)) { // Invaders reached the edge?
invaders_dir *= -1; // Invaders change direction
invaders_y += (ROW_H) / 2; // Invaders move down
invaders_x -= invaders_dir; // ...and only move down this time.
if (invaders_y + botmost * (ROW_H) - 2 >= CANNON_Y) // Invaders reached the bottom?
kill_cannon(game_state, 20); // Kill the cannon. Reset invaders.
}
invaders_x += invaders_dir; // Invaders take one step left/right
// Randomly shoot if invaders are listed
if (invader_count && !random(0, 20)) {
// Find a free bullet
laser_t *b = NULL;
LOOP_L_N(i, COUNT(bullet)) if (!bullet[i].v) { b = &bullet[i]; break; }
if (b) {
// Pick a random shooter and update the bullet
//SERIAL_ECHOLNPGM("free bullet found");
const uint8_t inv = shooters[random(0, invader_count + 1)], col = inv & 0x0F, row = inv >> 4, type = inv_type[row];
b->x = INV_X_CTR(col, type);
b->y = INV_Y_BOT(row);
b->v = 2 + random(0, 2);
}
}
}
// Update the laser position
if (laser.v) {
laser.y += laser.v;
if (laser.y < 0) laser.v = 0;
}
// Did the laser collide with an invader?
if (laser.v && WITHIN(laser.y, invaders_y, invaders_y + INVADERS_HIGH - 1)) {
const int8_t col = INVADER_COL(laser.x);
if (WITHIN(col, 0, INVADER_COLS - 1)) {
const int8_t row = INVADER_ROW(laser.y);
if (WITHIN(row, 0, INVADER_ROWS - 1)) {
const uint8_t mask = _BV(col);
if (bugs[row] & mask) {
const uint8_t type = inv_type[row];
const int8_t invx = INV_X_LEFT(col, type);
if (WITHIN(laser.x, invx, invx + inv_wide[type] - 1)) {
// Turn off laser
laser.v = 0;
// Remove the invader!
bugs[row] &= ~mask;
// Score!
score += INVADER_ROWS - row;
// Explode sound!
_BUZZ(40, 10);
// Explosion bitmap!
explode(invx + inv_wide[type] / 2, invaders_y + row * (ROW_H));
// If invaders are gone, go to reset invaders state
if (--invader_count) update_invader_data(); else { game_state = 20; reset_bullets(); }
} // laser x hit
} // invader exists
} // good row
} // good col
} // laser in invader zone
// Handle alien bullets
LOOP_L_N(s, COUNT(bullet)) {
laser_t *b = &bullet[s];
if (b->v) {
// Update alien bullet position
b->y += b->v;
if (b->y >= LCD_PIXEL_HEIGHT)
b->v = 0; // Offscreen
else if (b->y >= CANNON_Y && WITHIN(b->x, cannon_x, cannon_x + CANNON_W - 1))
kill_cannon(game_state, 120); // Hit the cannon
}
}
// Randomly spawn a UFO
if (!ufov && !random(0,500)) spawn_ufo();
// Did the laser hit a ufo?
if (laser.v && ufov && laser.y < UFO_H + 2 && WITHIN(laser.x, ufox, ufox + UFO_W - 1)) {
// Turn off laser and UFO
laser.v = ufov = 0;
// Score!
score += 10;
// Explode!
_BUZZ(40, 10);
// Explosion bitmap
explode(ufox + (UFO_W) / 2, 1);
}
} while (false);
}
// Click-and-hold to abort
if (ui.button_pressed()) --quit_count; else quit_count = 10;
// Click to fire or exit
if (ui.use_click()) {
if (!game_state)
quit_count = 0;
else if (game_state == 1 && !laser.v)
fire_cannon();
}
if (!quit_count) exit_game();
u8g.setColorIndex(1);
// Draw invaders
if (PAGE_CONTAINS(invaders_y, invaders_y + botmost * (ROW_H) - 2 - 1)) {
int8_t yy = invaders_y;
for (uint8_t y = 0; y < INVADER_ROWS; ++y) {
const uint8_t type = inv_type[y];
if (PAGE_CONTAINS(yy, yy + INVADER_H - 1)) {
int8_t xx = invaders_x;
for (uint8_t x = 0; x < INVADER_COLS; ++x) {
if (TEST(bugs[y], x))
u8g.drawBitmapP(xx, yy, 2, INVADER_H, invader[type][game_blink]);
xx += COL_W;
}
}
yy += ROW_H;
}
}
// Draw UFO
if (ufov && PAGE_UNDER(UFO_H + 2))
u8g.drawBitmapP(ufox, 2, 2, UFO_H, ufo);
// Draw cannon
if (game_state && PAGE_CONTAINS(CANNON_Y, CANNON_Y + CANNON_H - 1) && (game_state < 2 || (game_state & 0x02)))
u8g.drawBitmapP(cannon_x, CANNON_Y, 2, CANNON_H, cannon);
// Draw laser
if (laser.v && PAGE_CONTAINS(laser.y, laser.y + LASER_H - 1))
u8g.drawVLine(laser.x, laser.y, LASER_H);
// Draw invader bullets
LOOP_L_N (i, COUNT(bullet)) {
if (bullet[i].v && PAGE_CONTAINS(bullet[i].y - (SHOT_H - 1), bullet[i].y))
u8g.drawVLine(bullet[i].x, bullet[i].y - (SHOT_H - 1), SHOT_H);
}
// Draw explosion
if (expl.v && PAGE_CONTAINS(expl.y, expl.y + 7 - 1)) {
u8g.drawBitmapP(expl.x, expl.y, 2, 7, explosion);
--expl.v;
}
// Blink GAME OVER when game is over
if (!game_state) draw_game_over();
if (PAGE_UNDER(MENU_FONT_ASCENT - 1)) {
// Draw Score
//const uint8_t sx = (LCD_PIXEL_WIDTH - (score >= 10 ? score >= 100 ? score >= 1000 ? 4 : 3 : 2 : 1) * MENU_FONT_WIDTH) / 2;
constexpr uint8_t sx = 0;
lcd_moveto(sx, MENU_FONT_ASCENT - 1);
lcd_put_int(score);
// Draw lives
if (cannons_left)
for (uint8_t i = 1; i <= cannons_left; ++i)
u8g.drawBitmapP(LCD_PIXEL_WIDTH - i * (LIFE_W), 6 - (LIFE_H), 1, LIFE_H, life);
}
}
void InvadersGame::enter_game() {
init_game(20, game_screen); // countdown to reset invaders
cannons_left = 3;
quit_count = 10;
laser.v = 0;
reset_invaders();
reset_player();
}
#endif // MARLIN_INVADERS
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/**
* Marlin 3D Printer Firmware
* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "../../../inc/MarlinConfigPre.h"
#if ENABLED(MARLIN_MAZE)
#include "game.h"
int8_t move_dir, last_move_dir, // NESW0
prizex, prizey, prize_cnt, old_encoder;
fixed_t playerx, playery;
// Up to 50 lines, then you win!
typedef struct { int8_t x, y; } pos_t;
uint8_t head_ind;
pos_t maze_walls[50] = {
{ 0, 0 }
};
// Turn the player cw or ccw
inline void turn_player(const bool cw) {
if (move_dir == 4) move_dir = last_move_dir;
move_dir += cw ? 1 : -1;
move_dir &= 0x03;
last_move_dir = move_dir;
}
// Reset the player for a new game
void player_reset() {
// Init position
playerx = BTOF(1);
playery = BTOF(GAME_H / 2);
// Init motion with a ccw turn
move_dir = 0;
turn_player(false);
// Clear prize flag
prize_cnt = 255;
// Clear the controls
ui.encoderPosition = 0;
old_encoder = 0;
}
void MazeGame::game_screen() {
// Run the sprite logic
if (game_frame()) do { // Run logic twice for finer resolution
// Move the man one unit in the current direction
// Direction index 4 is for the stopped man
const int8_t oldx = FTOB(playerx), oldy = FTOB(playery);
pos_t dir_add[] = { { 0, -1 }, { 1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 0 } };
playerx += dir_add[move_dir].x;
playery += dir_add[move_dir].y;
const int8_t x = FTOB(playerx), y = FTOB(playery);
} while(0);
u8g.setColorIndex(1);
// Draw Score
if (PAGE_UNDER(HEADER_H)) {
lcd_moveto(0, HEADER_H - 1);
lcd_put_int(score);
}
// Draw the maze
// for (uint8_t n = 0; n < head_ind; ++n) {
// const pos_t &p = maze_walls[n], &q = maze_walls[n + 1];
// if (p.x == q.x) {
// const int8_t y1 = GAMEY(MIN(p.y, q.y)), y2 = GAMEY(MAX(p.y, q.y));
// if (PAGE_CONTAINS(y1, y2))
// u8g.drawVLine(GAMEX(p.x), y1, y2 - y1 + 1);
// }
// else if (PAGE_CONTAINS(GAMEY(p.y), GAMEY(p.y))) {
// const int8_t x1 = GAMEX(MIN(p.x, q.x)), x2 = GAMEX(MAX(p.x, q.x));
// u8g.drawHLine(x1, GAMEY(p.y), x2 - x1 + 1);
// }
// }
// Draw Man
// const int8_t fy = GAMEY(foody);
// if (PAGE_CONTAINS(fy, fy + FOOD_WH - 1)) {
// const int8_t fx = GAMEX(foodx);
// u8g.drawFrame(fx, fy, FOOD_WH, FOOD_WH);
// if (FOOD_WH == 5) u8g.drawPixel(fx + 2, fy + 2);
// }
// Draw Ghosts
// const int8_t fy = GAMEY(foody);
// if (PAGE_CONTAINS(fy, fy + FOOD_WH - 1)) {
// const int8_t fx = GAMEX(foodx);
// u8g.drawFrame(fx, fy, FOOD_WH, FOOD_WH);
// if (FOOD_WH == 5) u8g.drawPixel(fx + 2, fy + 2);
// }
// Draw Prize
// if (PAGE_CONTAINS(prizey, prizey + PRIZE_WH - 1)) {
// u8g.drawFrame(prizex, prizey, PRIZE_WH, PRIZE_WH);
// if (PRIZE_WH == 5) u8g.drawPixel(prizex + 2, prizey + 2);
// }
// Draw GAME OVER
if (!game_state) draw_game_over();
// A click always exits this game
if (ui.use_click()) exit_game();
}
void MazeGame::enter_game() {
init_game(1, game_screen); // Game running
reset_player();
reset_enemies();
}
#endif // MARLIN_MAZE
+334
View File
@@ -0,0 +1,334 @@
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "../../../inc/MarlinConfigPre.h"
#if ENABLED(MARLIN_SNAKE)
#include "game.h"
#define SNAKE_BOX 4
#define HEADER_H (MENU_FONT_ASCENT - 2)
#define SNAKE_WH (SNAKE_BOX + 1)
#define IDEAL_L 2
#define IDEAL_R (LCD_PIXEL_WIDTH - 1 - 2)
#define IDEAL_T (HEADER_H + 2)
#define IDEAL_B (LCD_PIXEL_HEIGHT - 1 - 2)
#define IDEAL_W (IDEAL_R - (IDEAL_L) + 1)
#define IDEAL_H (IDEAL_B - (IDEAL_T) + 1)
#define GAME_W int((IDEAL_W) / (SNAKE_WH))
#define GAME_H int((IDEAL_H) / (SNAKE_WH))
#define BOARD_W ((SNAKE_WH) * (GAME_W) + 1)
#define BOARD_H ((SNAKE_WH) * (GAME_H) + 1)
#define BOARD_L ((LCD_PIXEL_WIDTH - (BOARD_W) + 1) / 2)
#define BOARD_R (BOARD_L + BOARD_W - 1)
#define BOARD_T (((LCD_PIXEL_HEIGHT + IDEAL_T) - (BOARD_H)) / 2)
#define BOARD_B (BOARD_T + BOARD_H - 1)
#define GAMEX(X) (BOARD_L + ((X) * (SNAKE_WH)))
#define GAMEY(Y) (BOARD_T + ((Y) * (SNAKE_WH)))
#if SNAKE_BOX > 2
#define FOOD_WH SNAKE_BOX
#else
#define FOOD_WH 2
#endif
#if SNAKE_BOX < 1
#define SNAKE_SIZ 1
#else
#define SNAKE_SIZ SNAKE_BOX
#endif
constexpr fixed_t snakev = FTOP(0.20);
int8_t snake_dir, // NESW
foodx, foody, food_cnt,
old_encoder;
fixed_t snakex, snakey;
// Up to 50 lines, then you win!
typedef struct { int8_t x, y; } pos_t;
uint8_t head_ind;
pos_t snake_tail[50];
// Remove the first pixel from the tail.
// If needed, shift out the first segment.
void shorten_tail() {
pos_t &p = snake_tail[0], &q = snake_tail[1];
bool shift = false;
if (p.x == q.x) {
// Vertical line
p.y += (q.y > p.y) ? 1 : -1;
shift = p.y == q.y;
}
else {
// Horizontal line
p.x += (q.x > p.x) ? 1 : -1;
shift = p.x == q.x;
}
if (shift) {
head_ind--;
for (uint8_t i = 0; i <= head_ind; ++i)
snake_tail[i] = snake_tail[i + 1];
}
}
// The food is on a line
inline bool food_on_line() {
for (uint8_t n = 0; n < head_ind; ++n) {
pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
if (p.x == q.x) {
if ((foodx == p.x - 1 || foodx == p.x) && WITHIN(foody, MIN(p.y, q.y), MAX(p.y, q.y)))
return true;
}
else if ((foody == p.y - 1 || foody == p.y) && WITHIN(foodx, MIN(p.x, q.x), MAX(p.x, q.x)))
return true;
}
return false;
}
// Add a new food blob
void food_reset() {
do {
foodx = random(0, GAME_W);
foody = random(0, GAME_H);
} while (food_on_line());
}
// Turn the snake cw or ccw
inline void turn_snake(const bool cw) {
snake_dir += cw ? 1 : -1;
snake_dir &= 0x03;
head_ind++;
snake_tail[head_ind].x = FTOB(snakex);
snake_tail[head_ind].y = FTOB(snakey);
}
// Reset the snake for a new game
void snake_reset() {
// Init the head and velocity
snakex = BTOF(1);
snakey = BTOF(GAME_H / 2);
//snakev = FTOP(0.25);
// Init the tail with a cw turn
snake_dir = 0;
head_ind = 0;
snake_tail[0].x = 0;
snake_tail[0].y = GAME_H / 2;
turn_snake(true);
// Clear food flag
food_cnt = 5;
// Clear the controls
ui.encoderPosition = 0;
old_encoder = 0;
}
// Check if head segment overlaps another
bool snake_overlap() {
// 4 lines must exist before a collision is possible
if (head_ind < 4) return false;
// Is the last segment crossing any others?
const pos_t &h1 = snake_tail[head_ind - 1], &h2 = snake_tail[head_ind];
// VERTICAL head segment?
if (h1.x == h2.x) {
// Loop from oldest to segment two away from head
for (uint8_t n = 0; n < head_ind - 2; ++n) {
// Segment p to q
const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
if (p.x != q.x) {
// Crossing horizontal segment
if (WITHIN(h1.x, MIN(p.x, q.x), MAX(p.x, q.x)) && (h1.y <= p.y) == (h2.y >= p.y)) return true;
} // Overlapping vertical segment
else if (h1.x == p.x && MIN(h1.y, h2.y) <= MAX(p.y, q.y) && MAX(h1.y, h2.y) >= MIN(p.y, q.y)) return true;
}
}
else {
// Loop from oldest to segment two away from head
for (uint8_t n = 0; n < head_ind - 2; ++n) {
// Segment p to q
const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
if (p.y != q.y) {
// Crossing vertical segment
if (WITHIN(h1.y, MIN(p.y, q.y), MAX(p.y, q.y)) && (h1.x <= p.x) == (h2.x >= p.x)) return true;
} // Overlapping horizontal segment
else if (h1.y == p.y && MIN(h1.x, h2.x) <= MAX(p.x, q.x) && MAX(h1.x, h2.x) >= MIN(p.x, q.x)) return true;
}
}
return false;
}
void SnakeGame::game_screen() {
// Run the snake logic
if (game_frame()) do { // Run logic twice for finer resolution
// Move the snake's head one unit in the current direction
const int8_t oldx = FTOB(snakex), oldy = FTOB(snakey);
switch (snake_dir) {
case 0: snakey -= snakev; break;
case 1: snakex += snakev; break;
case 2: snakey += snakev; break;
case 3: snakex -= snakev; break;
}
const int8_t x = FTOB(snakex), y = FTOB(snakey);
// If movement took place...
if (oldx != x || oldy != y) {
if (!WITHIN(x, 0, GAME_W - 1) || !WITHIN(y, 0, GAME_H - 1)) {
game_state = 0; // Game Over
_BUZZ(400, 40); // Bzzzt!
break; // ...out of do-while
}
snake_tail[head_ind].x = x;
snake_tail[head_ind].y = y;
// Change snake direction if set
const int8_t enc = int8_t(ui.encoderPosition), diff = enc - old_encoder;
if (diff) {
old_encoder = enc;
turn_snake(diff > 0);
}
if (food_cnt) --food_cnt; else shorten_tail();
// Did the snake collide with itself or go out of bounds?
if (snake_overlap()) {
game_state = 0; // Game Over
_BUZZ(400, 40); // Bzzzt!
}
// Is the snake at the food?
else if (x == foodx && y == foody) {
_BUZZ(5, 220);
_BUZZ(5, 280);
score++;
food_cnt = 2;
food_reset();
}
}
} while(0);
u8g.setColorIndex(1);
// Draw Score
if (PAGE_UNDER(HEADER_H)) {
lcd_moveto(0, HEADER_H - 1);
lcd_put_int(score);
}
// DRAW THE PLAYFIELD BORDER
u8g.drawFrame(BOARD_L - 2, BOARD_T - 2, BOARD_R - BOARD_L + 4, BOARD_B - BOARD_T + 4);
// Draw the snake (tail)
#if SNAKE_WH < 2
// At this scale just draw a line
for (uint8_t n = 0; n < head_ind; ++n) {
const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
if (p.x == q.x) {
const int8_t y1 = GAMEY(MIN(p.y, q.y)), y2 = GAMEY(MAX(p.y, q.y));
if (PAGE_CONTAINS(y1, y2))
u8g.drawVLine(GAMEX(p.x), y1, y2 - y1 + 1);
}
else if (PAGE_CONTAINS(GAMEY(p.y), GAMEY(p.y))) {
const int8_t x1 = GAMEX(MIN(p.x, q.x)), x2 = GAMEX(MAX(p.x, q.x));
u8g.drawHLine(x1, GAMEY(p.y), x2 - x1 + 1);
}
}
#elif SNAKE_WH == 2
// At this scale draw two lines
for (uint8_t n = 0; n < head_ind; ++n) {
const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
if (p.x == q.x) {
const int8_t y1 = GAMEY(MIN(p.y, q.y)), y2 = GAMEY(MAX(p.y, q.y));
if (PAGE_CONTAINS(y1, y2 + 1))
u8g.drawFrame(GAMEX(p.x), y1, 2, y2 - y1 + 1 + 1);
}
else {
const int8_t py = GAMEY(p.y);
if (PAGE_CONTAINS(py, py + 1)) {
const int8_t x1 = GAMEX(MIN(p.x, q.x)), x2 = GAMEX(MAX(p.x, q.x));
u8g.drawFrame(x1, py, x2 - x1 + 1 + 1, 2);
}
}
}
#else
// Draw a series of boxes
for (uint8_t n = 0; n < head_ind; ++n) {
const pos_t &p = snake_tail[n], &q = snake_tail[n + 1];
if (p.x == q.x) {
const int8_t y1 = MIN(p.y, q.y), y2 = MAX(p.y, q.y);
if (PAGE_CONTAINS(GAMEY(y1), GAMEY(y2) + SNAKE_SIZ - 1)) {
for (int8_t i = y1; i <= y2; ++i) {
const int8_t y = GAMEY(i);
if (PAGE_CONTAINS(y, y + SNAKE_SIZ - 1))
u8g.drawBox(GAMEX(p.x), y, SNAKE_SIZ, SNAKE_SIZ);
}
}
}
else {
const int8_t py = GAMEY(p.y);
if (PAGE_CONTAINS(py, py + SNAKE_SIZ - 1)) {
const int8_t x1 = MIN(p.x, q.x), x2 = MAX(p.x, q.x);
for (int8_t i = x1; i <= x2; ++i)
u8g.drawBox(GAMEX(i), py, SNAKE_SIZ, SNAKE_SIZ);
}
}
}
#endif
// Draw food
const int8_t fy = GAMEY(foody);
if (PAGE_CONTAINS(fy, fy + FOOD_WH - 1)) {
const int8_t fx = GAMEX(foodx);
u8g.drawFrame(fx, fy, FOOD_WH, FOOD_WH);
if (FOOD_WH == 5) u8g.drawPixel(fx + 2, fy + 2);
}
// Draw GAME OVER
if (!game_state) draw_game_over();
// A click always exits this game
if (ui.use_click()) exit_game();
}
void SnakeGame::enter_game() {
init_game(1, game_screen); // 1 = Game running
snake_reset();
food_reset();
}
#endif // MARLIN_SNAKE
+10 -13
View File
@@ -54,10 +54,12 @@
////////////////////////////////////////////
// Menu Navigation
int8_t encoderTopLine;
int8_t encoderTopLine, encoderLine, screen_items;
typedef struct {
screenFunc_t menu_function;
uint32_t encoder_position;
uint8_t top_line, items;
} menuPosition;
menuPosition screen_history[6];
uint8_t screen_history_depth = 0;
@@ -80,20 +82,14 @@ bool no_reentry = false;
void MarlinUI::return_to_status() { goto_screen(status_screen); }
void MarlinUI::save_previous_screen() {
if (screen_history_depth < COUNT(screen_history)) {
screen_history[screen_history_depth].menu_function = currentScreen;
screen_history[screen_history_depth].encoder_position = encoderPosition;
++screen_history_depth;
}
if (screen_history_depth < COUNT(screen_history))
screen_history[screen_history_depth++] = { currentScreen, encoderPosition, encoderTopLine, screen_items };
}
void MarlinUI::goto_previous_screen() {
if (screen_history_depth > 0) {
--screen_history_depth;
goto_screen(
screen_history[screen_history_depth].menu_function,
screen_history[screen_history_depth].encoder_position
);
menuPosition &sh = screen_history[--screen_history_depth];
goto_screen(sh.menu_function, sh.encoder_position, sh.top_line, sh.items);
}
else
return_to_status();
@@ -197,7 +193,7 @@ bool printer_busy() {
/**
* General function to go directly to a screen
*/
void MarlinUI::goto_screen(screenFunc_t screen, const uint32_t encoder/*=0*/) {
void MarlinUI::goto_screen(screenFunc_t screen, const uint32_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
if (currentScreen != screen) {
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
@@ -246,6 +242,8 @@ void MarlinUI::goto_screen(screenFunc_t screen, const uint32_t encoder/*=0*/) {
currentScreen = screen;
encoderPosition = encoder;
encoderTopLine = top;
screen_items = items;
if (screen == status_screen) {
defer_status_screen(false);
#if ENABLED(AUTO_BED_LEVELING_UBL)
@@ -314,7 +312,6 @@ void MarlinUI::synchronize(PGM_P const msg/*=NULL*/) {
* _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
* screen_items is the total number of items in the menu (after one call)
*/
int8_t encoderLine, screen_items;
void scroll_screen(const uint8_t limit, const bool is_menu) {
ui.encoder_direction_menus();
ENCODER_RATE_MULTIPLY(false);
+2 -2
View File
@@ -309,8 +309,8 @@ class MenuItem_bool {
#define MENU_BACK(LABEL) MENU_ITEM(back, LABEL)
#define MENU_ITEM_DUMMY() do { _thisItemNr++; }while(0)
#define MENU_ITEM_P(TYPE, PLABEL, ...) _MENU_ITEM_VARIANT_P(TYPE, , false, PLABEL, ## __VA_ARGS__)
#define MENU_ITEM(TYPE, LABEL, ...) _MENU_ITEM_VARIANT_P(TYPE, , false, PSTR(LABEL), ## __VA_ARGS__)
#define MENU_ITEM_P(TYPE, PLABEL, ...) _MENU_ITEM_VARIANT_P(TYPE, , false, PLABEL, ## __VA_ARGS__)
#define MENU_ITEM(TYPE, LABEL, ...) _MENU_ITEM_VARIANT_P(TYPE, , false, PSTR(LABEL), ## __VA_ARGS__)
#define MENU_ITEM_EDIT(TYPE, LABEL, ...) _MENU_ITEM_VARIANT_P(TYPE, _edit, false, PSTR(LABEL), PSTR(LABEL), ## __VA_ARGS__)
#define MENU_ITEM_EDIT_CALLBACK(TYPE, LABEL, ...) _MENU_ITEM_VARIANT_P(TYPE, _edit, false, PSTR(LABEL), PSTR(LABEL), ## __VA_ARGS__)
#define MENU_MULTIPLIER_ITEM_EDIT(TYPE, LABEL, ...) _MENU_ITEM_VARIANT_P(TYPE, _edit, true, PSTR(LABEL), PSTR(LABEL), ## __VA_ARGS__)
+48
View File
@@ -0,0 +1,48 @@
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "../../inc/MarlinConfigPre.h"
#if HAS_GAME_MENU
#include "menu.h"
#include "game/game.h"
void menu_game() {
START_MENU();
MENU_BACK(MSG_MAIN);
#if ENABLED(MARLIN_BRICKOUT)
MENU_ITEM(submenu, MSG_BRICKOUT, brickout.enter_game);
#endif
#if ENABLED(MARLIN_INVADERS)
MENU_ITEM(submenu, MSG_INVADERS, invaders.enter_game);
#endif
#if ENABLED(MARLIN_SNAKE)
MENU_ITEM(submenu, MSG_SNAKE, snake.enter_game);
#endif
#if ENABLED(MARLIN_MAZE)
MENU_ITEM(submenu, MSG_MAZE, maze.enter_game);
#endif
END_MENU();
}
#endif // HAS_GAME_MENU
+20
View File
@@ -46,6 +46,10 @@
#include "../../feature/host_actions.h"
#endif
#if HAS_GAMES
#include "game/game.h"
#endif
#define MACHINE_CAN_STOP (EITHER(SDSUPPORT, HOST_PROMPT_SUPPORT) || defined(ACTION_ON_CANCEL))
#define MACHINE_CAN_PAUSE (ANY(SDSUPPORT, HOST_PROMPT_SUPPORT, PARK_HEAD_ON_PAUSE) || defined(ACTION_ON_PAUSE))
@@ -276,6 +280,22 @@ void menu_main() {
#endif
#endif
#if ANY(MARLIN_BRICKOUT, MARLIN_INVADERS, MARLIN_SNAKE, MARLIN_MAZE)
MENU_ITEM(submenu, "Game", (
#if HAS_GAME_MENU
menu_game
#elif ENABLED(MARLIN_BRICKOUT)
brickout.enter_game
#elif ENABLED(MARLIN_INVADERS)
invaders.enter_game
#elif ENABLED(MARLIN_SNAKE)
snake.enter_game
#elif ENABLED(MARLIN_MAZE)
maze.enter_game
#endif
));
#endif
END_MENU();
}
+1 -1
View File
@@ -419,7 +419,7 @@ public:
static void synchronize(PGM_P const msg=NULL);
static screenFunc_t currentScreen;
static void goto_screen(const screenFunc_t screen, const uint32_t encoder=0);
static void goto_screen(const screenFunc_t screen, const uint32_t encoder=0, const uint8_t top=0, const uint8_t items=0);
static void save_previous_screen();
static void goto_previous_screen();
static void return_to_status();
+3 -4
View File
@@ -859,10 +859,9 @@ void clean_up_after_endstop_or_probe_move() {
#if HAS_DUPLICATION_MODE
bool extruder_duplication_enabled,
mirrored_duplication_mode;
#endif
#if ENABLED(MULTI_NOZZLE_DUPLICATION) && HOTENDS > 2
uint8_t duplication_e_mask; // = 0
#if ENABLED(MULTI_NOZZLE_DUPLICATION)
uint8_t duplication_e_mask; // = 0
#endif
#endif
#if ENABLED(DUAL_X_CARRIAGE)
+3 -4
View File
@@ -318,10 +318,9 @@ void homeaxis(const AxisEnum axis);
#if HAS_DUPLICATION_MODE
extern bool extruder_duplication_enabled, // Used in Dual X mode 2
mirrored_duplication_mode; // Used in Dual X mode 3
#endif
#if ENABLED(MULTI_NOZZLE_DUPLICATION) && HOTENDS > 2
uint8_t duplication_e_mask;
#if ENABLED(MULTI_NOZZLE_DUPLICATION)
extern uint8_t duplication_e_mask;
#endif
#endif
/**
+11 -6
View File
@@ -618,14 +618,20 @@ void reset_stepper_drivers(); // Called by settings.load / settings.reset
#define _REV_E_DIR(E) do{ if (E == 0) { E0_DIR_WRITE( INVERT_E0_DIR); } else { E1_DIR_WRITE( INVERT_E1_DIR); } }while(0)
#endif
#if EITHER(DUAL_X_CARRIAGE, MULTI_NOZZLE_DUPLICATION)
#if HAS_DUPLICATION_MODE
#if ENABLED(MULTI_NOZZLE_DUPLICATION)
#define _DUPE(N,T,V) do{ if (TEST(duplication_e_mask, N)) E##N##_##T##_WRITE(V); }while(0)
#else
#define _DUPE(N,T,V) E##N##_##T##_WRITE(V)
#endif
#define NDIR(N) _DUPE(N,DIR,!INVERT_E##N##_DIR)
#define RDIR(N) _DUPE(N,DIR, INVERT_E##N##_DIR)
#define NDIR(N) _DUPE(DIR,!INVERT_E##N##_DIR)
#define RDIR(N) _DUPE(DIR, INVERT_E##N##_DIR)
#define E_STEP_WRITE(E,V) do{ if (extruder_duplication_enabled) { DUPE(STEP,V); } else _E_STEP_WRITE(E,V); }while(0)
#if E_STEPPERS > 2
#define _DUPE(N,T,V) do{ if (duplication_e_mask <= (N)) E##N##_##T##_WRITE(V); }while(0)
#if E_STEPPERS > 5
#define DUPE(T,V) do{ _DUPE(0,T,V); _DUPE(1,T,V); _DUPE(2,T,V); _DUPE(3,T,V); _DUPE(4,T,V); _DUPE(5,T,V); }while(0)
#define NORM_E_DIR(E) do{ if (extruder_duplication_enabled) { NDIR(0); NDIR(1); NDIR(2); NDIR(3); NDIR(4); NDIR(5); } else _NORM_E_DIR(E); }while(0)
@@ -644,8 +650,7 @@ void reset_stepper_drivers(); // Called by settings.load / settings.reset
#define REV_E_DIR(E) do{ if (extruder_duplication_enabled) { RDIR(0); RDIR(1); RDIR(2); } else _REV_E_DIR(E); }while(0)
#endif
#else
#define _DUPE(T,V) do{ E0_##T##_WRITE(V); E1_##T##_WRITE(V); }while(0)
#define DUPE(T,V) _DUPE(T,V)
#define DUPE(T,V) do{ _DUPE(0,T,V); _DUPE(1,T,V); } while(0)
#define NORM_E_DIR(E) do{ if (extruder_duplication_enabled) { NDIR(0); NDIR(1); } else _NORM_E_DIR(E); }while(0)
#define REV_E_DIR(E) do{ if (extruder_duplication_enabled) { RDIR(0); RDIR(1); } else _REV_E_DIR(E); }while(0)
#endif
+2 -2
View File
@@ -572,7 +572,7 @@ class Temperature {
#if HAS_HEATED_CHAMBER
temp_chamber.target =
#ifdef CHAMBER_MAXTEMP
min(celsius, CHAMBER_MAXTEMP)
MIN(celsius, CHAMBER_MAXTEMP)
#else
celsius
#endif
@@ -673,7 +673,7 @@ class Temperature {
#if ENABLED(NO_FAN_SLOWING_IN_PID_TUNING)
static bool adaptive_fan_slowing;
#elif ENABLED(ADAPTIVE_FAN_SLOWING)
constexpr static bool adaptive_fan_slowing = true;
static constexpr bool adaptive_fan_slowing = true;
#endif
/**
+5 -1
View File
@@ -813,7 +813,11 @@ void CardReader::setroot() {
// Init sort order.
for (uint16_t i = 0; i < fileCnt; i++) {
sort_order[i] = i;
sort_order[i] = (
#if ENABLED(SDCARD_RATHERRECENTFIRST)
fileCnt - 1 -
#endif
i);
// If using RAM then read all filenames now.
#if ENABLED(SDSORT_USES_RAM)
getfilename(i);